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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.104 by root, Sat Jun 27 03:51:05 2009 UTC vs.
Revision 1.107 by root, Thu Oct 15 21:40:42 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
400int should_arena_attack (object *pet, object *owner, object *target); 401int should_arena_attack (object *pet, object *owner, object *target);
401 402
402/* player.c */ 403/* player.c */
403player *find_player (const char *plname); 404player *find_player (const char *plname);
404player *find_player_partial_name (const char *plname); 405player *find_player_partial_name (const char *plname);
405void display_motd (const object *op);
406void send_rules (const object *op);
407void send_news (const object *op);
408int playername_ok (const char *cp); 406int playername_ok (const char *cp);
409archetype *get_player_archetype (archetype *at); 407archetype *get_player_archetype (archetype *at);
410object *get_nearest_player (object *mon); 408object *get_nearest_player (object *mon);
411int path_to_player (object *mon, object *pl, unsigned mindiff); 409int path_to_player (object *mon, object *pl, unsigned mindiff);
412void give_initial_items (object *pl, treasurelist *items); 410void give_initial_items (object *pl, treasurelist *items);
559int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 557int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
560int perceive_self (object *op); 558int perceive_self (object *op);
561int magic_wall (object *op, object *caster, int dir, object *spell_ob); 559int magic_wall (object *op, object *caster, int dir, object *spell_ob);
562int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 560int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
563int cast_heal (object *op, object *caster, object *spell, int dir); 561int cast_heal (object *op, object *caster, object *spell, int dir);
562int change_ability_duration (object *spell, object *caster);
564int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
565int cast_bless (object *op, object *caster, object *spell_ob, int dir); 564int cast_bless (object *op, object *caster, object *spell_ob, int dir);
566int alchemy (object *op, object *caster, object *spell_ob); 565int alchemy (object *op, object *caster, object *spell_ob);
567int remove_curse (object *op, object *caster, object *spell); 566int remove_curse (object *op, object *caster, object *spell);
568int cast_identify (object *op, object *caster, object *spell); 567int cast_identify (object *op, object *caster, object *spell);

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