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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.107 by root, Thu Oct 15 21:40:42 2009 UTC vs.
Revision 1.112 by root, Wed Nov 11 03:52:44 2009 UTC

25int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30int content_recipe_value (object *op);
31int numb_ob_inside (object *op);
32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33void adjust_product (object *item, int lvl, int yield);
34object *make_item_from_recipe (object *cauldron, recipe *rp);
35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37void remove_contents (object *first_ob, object *save_item);
38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39 30
40/* apply.c */ 31/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
45int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 44void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 47int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 51void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on); 52void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a); 53void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter); 54int convert_item (object *item, object *converter);
76 55
77/* attack.c */ 56/* attack.c */
78void cancellation (object *op); 57void cancellation (object *op);
79int did_make_save_item (object *op, int type, object *originator);
80void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
81int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
82void attack_message (int dam, int type, object *op, object *hitter);
83int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
84object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
85void tear_down_wall (object *op);
86void scare_creature (object *target, object *hitter);
87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
88int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
89int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
90int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
91void poison_player (object *op, object *hitter, int dam);
92void slow_player (object *op, object *hitter, int dam);
93void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
94void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
95void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
96void deathstrike_player (object *op, object *hitter, int *dam);
97int adj_attackroll (object *hitter, object *target);
98int is_aimed_missile (object *op);
99 69
100/* build_map.c */ 70/* build_map.c */
101int can_build_over (struct mapdef *map, object *tmp, short x, short y);
102void remove_marking_runes (struct mapdef *map, short x, short y);
103object *get_connection_rune (object *pl, short x, short y);
104object *get_msg_book (object *pl, short x, short y);
105object *get_wall (struct mapdef *map, int x, int y);
106void fix_walls (maptile *map, int x, int y);
107void fix_walls_around (maptile *map, int x, int y);
108void apply_builder_floor (object *pl, object *material, short x, short y);
109void apply_builder_wall (object *pl, object *material, short x, short y);
110void apply_builder_item (object *pl, object *item, short x, short y);
111void apply_builder_remove (object *pl, int dir);
112void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
113int adjust_sign_msg (object *pl, short x, short y, object *tmp);
114 72
115/* c_misc.c */ 73/* c_misc.c */
116int command_motd (object *op, char *params); 74int command_motd (object *op, char *params);
117int command_bug (object *op, char *params); 75int command_bug (object *op, char *params);
118void malloc_info (object *op); 76void malloc_info (object *op);
138int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
139int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 100int command_help (object *op, char *params);
143int onoff_value (const char *line);
144int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
145int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
146void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
147void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
148int command_title (object *op, char *params); 105int command_title (object *op, char *params);
160int command_west (object *op, char *params); 117int command_west (object *op, char *params);
161int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
162 119
163/* c_new.c */ 120/* c_new.c */
164void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
165int bad_command (object *op, char *params);
166 122
167/* c_object.c */ 123/* c_object.c */
168object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
169int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
170int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
191void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
194 150
195/* c_party.c */ 151/* c_party.c */
196partylist *get_firstparty (void); 152partylist *get_firstparty ();
197void remove_party (partylist *target_party);
198void obsolete_parties (void); 153void obsolete_parties ();
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
202void send_party_message (object *op, const char *msg);
203int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 157int command_party (object *op, char *params);
205 158
206/* c_range.c */ 159/* c_range.c */
207int command_invoke (object *op, char *params); 160int command_invoke (object *op, char *params);
208int command_cast (object *op, char *params); 161int command_cast (object *op, char *params);
209int command_prepare (object *op, char *params); 162int command_prepare (object *op, char *params);
210int command_cast_spell (object *op, char *params, char command);
211int legal_range (object *op, int r); 163int legal_range (object *op, int r);
212void change_spell (object *op, char k);
213int command_rotateshoottype (object *op, char *params); 164int command_rotateshoottype (object *op, char *params);
214 165
215/* c_wiz.c */ 166/* c_wiz.c */
216int command_loadtest (object *op, char *params); 167int command_loadtest (object *op, char *params);
217void do_wizard_hide (object *op, int silent_dm);
218int command_hide (object *op, char *params); 168int command_hide (object *op, char *params);
219int command_setgod (object *op, char *params); 169int command_setgod (object *op, char *params);
220int command_banish (object *op, char *params); 170int command_banish (object *op, char *params);
221int command_save_overlay (object *op, char *params); 171int command_save_overlay (object *op, char *params);
222int command_freeze (object *op, char *params); 172int command_freeze (object *op, char *params);
234int command_speed (object *op, char *params); 184int command_speed (object *op, char *params);
235int command_stats (object *op, char *params); 185int command_stats (object *op, char *params);
236int command_abil (object *op, char *params); 186int command_abil (object *op, char *params);
237int command_reset (object *op, char *params); 187int command_reset (object *op, char *params);
238int command_nowiz (object *op, char *params); 188int command_nowiz (object *op, char *params);
239int do_wizard_dm (object *op, char *params, int silent);
240int command_dm (object *op, char *params); 189int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 190int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 191int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 192int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 193int command_forget_spell (object *op, char *params);
245int command_dmhide (object *op, char *params); 194int command_dmhide (object *op, char *params);
246void dm_stack_pop (player *pl);
247object *dm_stack_peek (player *pl);
248void dm_stack_push (player *pl, tag_t item); 195void dm_stack_push (player *pl, tag_t item);
249object *get_dm_object (player *pl, char **params, int *from);
250int command_stack_pop (object *op, char *params); 196int command_stack_pop (object *op, char *params);
251int command_stack_push (object *op, char *params); 197int command_stack_push (object *op, char *params);
252int command_stack_list (object *op, char *params); 198int command_stack_list (object *op, char *params);
253int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
254int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
255int command_insert_into (object *op, char *params); 201int command_insert_into (object *op, char *params);
256 202
257/* commands.c */ 203/* commands.c */
258void init_commands (void); 204void init_commands ();
259CommFunc find_oldsocket_command (char *cmd); 205CommFunc find_oldsocket_command (char *cmd);
260CommFunc find_oldsocket_command2 (char *cmd); 206CommFunc find_oldsocket_command2 (char *cmd);
261 207
262/* daemon.c */ 208/* daemon.c */
263FILE *BecomeDaemon (const char *filename); 209FILE *BecomeDaemon (const char *filename);
268int move_symptom (object *symptom); 214int move_symptom (object *symptom);
269int check_physically_infect (object *victim, object *hitter); 215int check_physically_infect (object *victim, object *hitter);
270int cure_disease (object *sufferer, object *caster, object *spell); 216int cure_disease (object *sufferer, object *caster, object *spell);
271 217
272/* egoitem.c */ 218/* egoitem.c */
273int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 219int apply_power_crystal (object *op, object *crystal);
275 220
276/* hiscore.c */ 221/* hiscore.c */
277char *spool (char *bp, char *error);
278void check_score (object *op); 222void check_score (object *op);
279void display_high_score (object *op, int max, const char *match);
280 223
281/* gods.c */ 224/* gods.c */
282int lookup_god_by_name (shstr_cmp name);
283object *find_god (shstr_cmp name); 225object *find_god (shstr_cmp name);
284shstr_tmp determine_god (object *op); 226shstr_tmp determine_god (object *op);
285void pray_at_altar (object *pl, object *altar, object *skill); 227void pray_at_altar (object *pl, object *altar, object *skill);
286void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288void stop_using_item (object *op, int type, int number);
289void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290archetype *determine_holy_arch (object *god, shstr_cmp type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
291void god_intervention (object *op, object *god, object *skill);
292int god_examines_priest (object *op, object *god);
293int god_examines_item (object *god, object *item);
294int get_god (object *priest);
295int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
296 231
297/* init.c */ 232/* init.c */
298void load_settings (void); 233void load_settings ();
299void load_materials (void);
300void init (int argc, char **argv); 234void init (int argc, char **argv);
301void usage (void); 235void usage ();
302void help (void); 236void help ();
303void init_beforeplay (void); 237void init_beforeplay ();
304void init_signals (void); 238void init_signals ();
305void init_races (void);
306void dump_races (void);
307void add_to_racelist (const char *race_name, object *op);
308racelink *get_racelist (void);
309racelink *find_racelink (const char *name); 239racelink *find_racelink (const char *name);
310 240
311/* login.c */ 241/* login.c */
312void delete_character (const char *name); 242void delete_character (const char *name);
313int verify_player (const char *name, char *password); 243int verify_player (const char *name, char *password);
320void version (object *op); 250void version (object *op);
321void info_keys (object *op); 251void info_keys (object *op);
322char *crypt_string (char *str, char *salt); 252char *crypt_string (char *str, char *salt);
323void enter_player_savebed (object *op); 253void enter_player_savebed (object *op);
324void leave_map (object *op); 254void leave_map (object *op);
325void set_map_timeout (maptile *oldmap);
326char *clean_path (const char *file); 255char *clean_path (const char *file);
327char *unclean_path (const char *src); 256char *unclean_path (const char *src);
328void enter_exit (object *op, object *exit_ob); 257void enter_exit (object *op, object *exit_ob);
329void process_events ();
330void clean_tmp_files (void); 258void clean_tmp_files ();
331void leave (player *pl,int draw_exit); 259void leave (player *pl,int draw_exit);
332void do_specials (void);
333int main (int argc, char **argv); 260int main (int argc, char **argv);
334 261
335/* monster.c */ 262/* monster.c */
336object *check_enemy (object *npc, rv_vector *rv); 263object *check_enemy (object *npc, rv_vector *rv);
337object *find_nearest_living_creature (object *npc); 264object *find_nearest_living_creature (object *npc);
338object *find_enemy (object *npc, rv_vector *rv);
339int check_wakeup (object *op, object *enemy, rv_vector *rv);
340int move_randomly (object *op);
341int move_monster (object *op); 265int move_monster (object *op);
342int can_hit (object *ob1, object *ob2, rv_vector *rv);
343object *monster_choose_random_spell (object *monster);
344int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
345int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
346int monster_use_skill (object *head, object *part, object *pl, int dir);
347int monster_use_range (object *head, object *part, object *pl, int dir);
348int monster_use_bow (object *head, object *part, object *pl, int dir);
349int check_good_weapon (object *who, object *item);
350int check_good_armour (object *who, object *item);
351void monster_check_pickup (object *monster);
352int monster_can_pick (object *monster, object *item);
353void monster_apply_below (object *monster);
354void monster_check_apply (object *mon, object *item); 266void monster_check_apply (object *mon, object *item);
355void npc_call_help (object *op); 267void npc_call_help (object *op);
356int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
358int hitrun_att (int dir, object *ob, object *enemy);
359int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
361int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
362void circ1_move (object *ob);
363void circ2_move (object *ob);
364void pace_movev (object *ob);
365void pace_moveh (object *ob);
366void pace2_movev (object *ob);
367void pace2_moveh (object *ob);
368void rand_move (object *ob);
369void check_earthwalls (object *op, maptile *m, int x, int y); 268void check_earthwalls (object *op, maptile *m, int x, int y);
370void check_doors (object *op, maptile *m, int x, int y); 269void check_doors (object *op, maptile *m, int x, int y);
371void communicate (object *op, const char *txt); 270void communicate (object *op, const char *txt);
372int talk_to_npc (object *op, object *npc, const char *txt); 271int talk_to_npc (object *op, object *npc, const char *txt);
373int talk_to_wall (object *pl, object *npc, const char *txt); 272int talk_to_wall (object *pl, object *npc, const char *txt);
380int move_object (object *op, int dir); 279int move_object (object *op, int dir);
381int move_ob (object *op, int dir, object *originator); 280int move_ob (object *op, int dir, object *originator);
382int transfer_ob (object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
383int teleport (object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
384void recursive_roll (object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
385int try_fit (object *op, maptile *m, int x, int y);
386int roll_ob (object *op, int dir, object *pusher);
387int push_ob (object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
388 285
389/* pets.c */ 286/* pets.c */
390object *get_pet_enemy (object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
391void terminate_all_pets (object *owner); 288void terminate_all_pets (object *owner);
392void remove_all_pets (maptile *map); 289void remove_all_pets (maptile *map);
393int follow_owner (object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
394void pet_move (object *ob); 291void pet_move (object *ob);
395object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
396void move_golem (object *op); 292void move_golem (object *op);
397void control_golem (object *op, int dir); 293void control_golem (object *op, int dir);
398int summon_golem (object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
399object *choose_cult_monster (object *pl, object *god, int summon_level);
400int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
401int should_arena_attack (object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
402 297
403/* player.c */ 298/* player.c */
404player *find_player (const char *plname); 299player *find_player (const char *plname);
405player *find_player_partial_name (const char *plname); 300player *find_player_partial_name (const char *plname);
406int playername_ok (const char *cp); 301int playername_ok (const char *cp);
407archetype *get_player_archetype (archetype *at);
408object *get_nearest_player (object *mon); 302object *get_nearest_player (object *mon);
409int path_to_player (object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
410void give_initial_items (object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
411void get_name (object *op); 305void get_name (object *op);
412void get_password (object *op); 306void get_password (object *op);
417void Roll_Again (object *op); 311void Roll_Again (object *op);
418void Swap_Stat (object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
419int key_roll_stat (object *op, char key); 313int key_roll_stat (object *op, char key);
420int key_change_class (object *op, char key); 314int key_change_class (object *op, char key);
421int key_confirm_quit (object *op, char key); 315int key_confirm_quit (object *op, char key);
422void flee_player (object *op);
423int check_pick (object *op); 316int check_pick (object *op);
424object *find_arrow (object *op, const char *type);
425object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
426object *pick_arrow_target (object *op, shstr_cmp type, int dir);
427int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
428int player_fire_bow (object *op, int dir);
429void fire_misc_object (object *op, int dir);
430bool fire (object *op, int dir); 318bool fire (object *op, int dir);
431object *find_key (object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
432bool move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
433bool move_player (object *op, int dir); 321bool move_player (object *op, int dir);
434bool handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
435int save_life (object *op);
436const char *gravestone_text (object *op);
437void do_some_living (object *op); 323void do_some_living (object *op);
438void kill_player (object *op); 324void kill_player (object *op);
439void loot_object (object *op);
440void fix_weight (void); 325void fix_weight ();
441void fix_luck (void); 326void fix_luck ();
442void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
443void make_visible (object *op); 328void make_visible (object *op);
444int is_true_undead (object *op); 329int is_true_undead (object *op);
445int hideability (object *ob); 330int hideability (object *ob);
446void do_hidden_move (object *op); 331void do_hidden_move (object *op);
447int stand_near_hostile (object *who); 332int stand_near_hostile (object *who);
448int player_can_view (object *pl, object *op); 333int player_can_view (object *pl, object *op);
449int action_makes_visible (object *op);
450int op_on_battleground (object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
451void dragon_ability_gain (object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
452void player_unready_range_ob (player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
453 337
454/* resurrection.c */ 338/* resurrection.c */
455int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
456int resurrection_fails (int levelcaster, int leveldead);
457void dead_player (object *op);
458void dead_character (const char *name);
459int dead_player_exists (const char *name);
460 340
461/* rune.c */ 341/* rune.c */
462int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
463void move_rune (object *op); 343void move_rune (object *op);
464void rune_attack (object *op, object *victim);
465void spring_trap (object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
466int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
467int trap_see (object *op, object *trap); 346int trap_see (object *op, object *trap);
468int trap_show (object *trap, object *where); 347int trap_show (object *trap, object *where);
469int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
487/* skills.c */ 366/* skills.c */
488int steal (object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
489int pick_lock (object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
490int hide (object *op, object *skill); 369int hide (object *op, object *skill);
491int jump (object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
492int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
493int skill_ident (object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
494int use_oratory (object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
495int singing (object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
496int find_traps (object *pl, object *skill); 374int find_traps (object *pl, object *skill);
497int remove_trap (object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
499void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
500int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
501int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
502 380
503/* skill_util.c */ 381/* skill_util.c */
504void init_skills (void); 382void init_skills ();
505void link_player_skills (object *op); 383void link_player_skills (object *op);
506int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
507int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
508int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
509void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
510int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
511int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
512 390
513/* spell_attack.c */ 391/* spell_attack.c */
514void check_spell_knockback (object *op);
515void forklightning (object *op, object *tmp);
516void move_bolt (object *op); 392void move_bolt (object *op);
517int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
518void explosion (object *op); 394void explosion (object *op);
519void explode_bullet (object *op);
520void check_bullet (object *op); 395void check_bullet (object *op);
521void move_bullet (object *op); 396void move_bullet (object *op);
522int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
523void cone_drop (object *op);
524void move_cone (object *op); 398void move_cone (object *op);
525int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
526void animate_bomb (object *op); 400void animate_bomb (object *op);
527int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
528object *get_pointed_target (object *op, int dir, int range, int type);
529int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
530void move_missile (object *op); 403void move_missile (object *op);
531int make_object_glow (object *op, int radius, int time);
532int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
533int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
534int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
535void move_ball_spell (object *op); 407void move_ball_spell (object *op);
536void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
594int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
595void regenerate_rod (object *rod); 467void regenerate_rod (object *rod);
596void drain_rod_charge (object *rod); 468void drain_rod_charge (object *rod);
597object *find_target_for_friendly_spell (object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
598int spell_find_dir (maptile *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
599void put_a_monster (object *op, const char *monstername);
600int summon_hostile_monsters (object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
601void shuffle_attack (object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
602void prayer_failure (object *op, int failure, int power);
603void spell_failure (object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606void move_spell_effect (object *op); 475void move_spell_effect (object *op);
607void check_spell_effect (object *op);
608void apply_spell_effect (object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level); 477void create_exploding_ball_at (object *victim, int level);
610 478
611/* swamp.c */ 479/* swamp.c */
612void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
613void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
614 482
615/* swap.c */ 483/* swap.c */
616void read_map_log (void); 484void read_map_log ();
617void swap_map (maptile *map); 485void swap_map (maptile *map);
618void check_active_maps (void); 486void check_active_maps ();
619maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
620void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
621int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
622void flush_old_maps (void); 490void flush_old_maps ();
623 491
624/* time.c */ 492/* time.c */
625void remove_door (object *op); 493void remove_door (object *op);
626void remove_door2 (object *op); 494void remove_door2 (object *op);
627void generate_monster (object *gen);
628void remove_force (object *op);
629void remove_blindness (object *op);
630void poison_more (object *op);
631void move_gate (object *op);
632void move_timed_gate (object *op);
633void move_detector (object *op);
634void animate_trigger (object *op); 495void animate_trigger (object *op);
635void move_hole (object *op);
636object *stop_item (object *op); 496object *stop_item (object *op);
637void fix_stopped_item (object *op, maptile *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
638object *fix_stopped_arrow (object *op); 498object *fix_stopped_arrow (object *op);
639void move_arrow (object *op); 499void move_arrow (object *op);
640void change_object (object *op);
641void move_teleporter (object *op); 500void move_teleporter (object *op);
642void move_player_changer (object *op);
643void move_firewall (object *op); 501void move_firewall (object *op);
644void move_player_mover (object *op);
645void move_duplicator (object *op); 502void move_duplicator (object *op);
646void move_creator (object *creator); 503void move_creator (object *creator);
647void move_marker (object *op); 504void move_marker (object *op);
648void process_object (object *op); 505void process_object (object *op);
649 506
650/* weather.c */ 507/* weather.c */
651void set_darkness_map (maptile *m);
652void adjust_daylight (void); 508void adjust_daylight ();

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