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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.102 by elmex, Tue Jan 13 13:29:57 2009 UTC vs.
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
69void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 72extern void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on); 73void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a); 74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
74 76
75/* attack.c */ 77/* attack.c */
76void cancellation (object *op); 78void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
94void deathstrike_player (object *op, object *hitter, int *dam); 96void deathstrike_player (object *op, object *hitter, int *dam);
95int adj_attackroll (object *hitter, object *target); 97int adj_attackroll (object *hitter, object *target);
96int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
97 99
98/* build_map.c */ 100/* build_map.c */
99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100void remove_marking_runes (struct mapdef *map, short x, short y);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 101void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 102
113/* c_misc.c */ 103/* c_misc.c */
114int command_motd (object *op, char *params); 104int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 105int command_bug (object *op, char *params);
116void malloc_info (object *op); 106void malloc_info (object *op);
393object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
394void move_golem (object *op); 384void move_golem (object *op);
395void control_golem (object *op, int dir); 385void control_golem (object *op, int dir);
396int summon_golem (object *op, object *caster, int dir, object *spob); 386int summon_golem (object *op, object *caster, int dir, object *spob);
397object *choose_cult_monster (object *pl, object *god, int summon_level); 387object *choose_cult_monster (object *pl, object *god, int summon_level);
398int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
399int should_arena_attack (object *pet, object *owner, object *target); 389int should_arena_attack (object *pet, object *owner, object *target);
400 390
401/* player.c */ 391/* player.c */
402player *find_player (const char *plname); 392player *find_player (const char *plname);
403player *find_player_partial_name (const char *plname); 393player *find_player_partial_name (const char *plname);
404void display_motd (const object *op);
405void send_rules (const object *op);
406void send_news (const object *op);
407int playername_ok (const char *cp); 394int playername_ok (const char *cp);
408archetype *get_player_archetype (archetype *at); 395archetype *get_player_archetype (archetype *at);
409object *get_nearest_player (object *mon); 396object *get_nearest_player (object *mon);
410int path_to_player (object *mon, object *pl, unsigned mindiff); 397int path_to_player (object *mon, object *pl, unsigned mindiff);
411void give_initial_items (object *pl, treasurelist *items); 398void give_initial_items (object *pl, treasurelist *items);
545void polymorph_living (object *op); 532void polymorph_living (object *op);
546void polymorph_melt (object *who, object *op); 533void polymorph_melt (object *who, object *op);
547void polymorph_item (object *who, object *op); 534void polymorph_item (object *who, object *op);
548void polymorph (object *op, object *who); 535void polymorph (object *op, object *who);
549int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 536int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
550int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 537int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
551int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 538int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
552int probe (object *op, object *caster, object *spell_ob, int dir); 539int probe (object *op, object *caster, object *spell_ob, int dir);
553int makes_invisible_to (object *pl, object *mon); 540int makes_invisible_to (object *pl, object *mon);
554int cast_invisible (object *op, object *caster, object *spell_ob); 541int cast_invisible (object *op, object *caster, object *spell_ob);
555int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 542int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
556void execute_word_of_recall (object *op); 543void execute_word_of_recall (object *op);
557int cast_word_of_recall (object *op, object *caster, object *spell_ob); 544int cast_word_of_recall (object *op, object *caster, object *spell_ob);
558int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 545int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
559int perceive_self (object *op); 546int perceive_self (object *op);
560int magic_wall (object *op, object *caster, int dir, object *spell_ob); 547int magic_wall (object *op, object *caster, int dir, object *spell_ob);
561int dimension_door (object *op, object *caster, object *spob, int dir); 548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
562int cast_heal (object *op, object *caster, object *spell, int dir); 549int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
563int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
564int cast_bless (object *op, object *caster, object *spell_ob, int dir); 552int cast_bless (object *op, object *caster, object *spell_ob, int dir);
565int alchemy (object *op, object *caster, object *spell_ob); 553int alchemy (object *op, object *caster, object *spell_ob);
566int remove_curse (object *op, object *caster, object *spell); 554int remove_curse (object *op, object *caster, object *spell);
567int cast_identify (object *op, object *caster, object *spell); 555int cast_identify (object *op, object *caster, object *spell);
599void put_a_monster (object *op, const char *monstername); 587void put_a_monster (object *op, const char *monstername);
600int summon_hostile_monsters (object *op, int n, const char *monstername); 588int summon_hostile_monsters (object *op, int n, const char *monstername);
601void shuffle_attack (object *op, int change_face); 589void shuffle_attack (object *op, int change_face);
602void prayer_failure (object *op, int failure, int power); 590void prayer_failure (object *op, int failure, int power);
603void spell_failure (object *op, int failure, int power, object *skill); 591void spell_failure (object *op, int failure, int power, object *skill);
604int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
605int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606void move_spell_effect (object *op); 594void move_spell_effect (object *op);
607void check_spell_effect (object *op); 595void check_spell_effect (object *op);
608void apply_spell_effect (object *spell, object *victim); 596void apply_spell_effect (object *spell, object *victim);
609void create_exploding_ball_at (object *victim, int level); 597void create_exploding_ball_at (object *victim, int level);
610 598

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