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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC vs.
Revision 1.109 by root, Fri Nov 6 12:27:05 2009 UTC

25int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30int content_recipe_value (object *op);
31int numb_ob_inside (object *op);
32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33void adjust_product (object *item, int lvl, int yield);
34object *make_item_from_recipe (object *cauldron, recipe *rp);
35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37void remove_contents (object *first_ob, object *save_item);
38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39 30
40/* apply.c */ 31/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
45int prepare_weapon (object *op, object *improver, object *weapon);
46int improve_weapon (object *op, object *improver, object *weapon);
47int check_improve_weapon (object *op, object *tmp);
48int improve_armour (object *op, object *improver, object *armour);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 44void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 47int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 51extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on); 52void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a); 53void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter); 54extern int convert_item (object *item, object *converter);
76 55
77/* attack.c */ 56/* attack.c */
78void cancellation (object *op); 57void cancellation (object *op);
79int did_make_save_item (object *op, int type, object *originator);
80void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
81int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, int type, int full_hit);
82void attack_message (int dam, int type, object *op, object *hitter);
83int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
84object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
85void tear_down_wall (object *op);
86void scare_creature (object *target, object *hitter);
87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
88int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
89int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
90int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
91void poison_player (object *op, object *hitter, int dam);
92void slow_player (object *op, object *hitter, int dam);
93void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
94void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
95void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
96void deathstrike_player (object *op, object *hitter, int *dam);
97int adj_attackroll (object *hitter, object *target);
98int is_aimed_missile (object *op);
99 69
100/* build_map.c */ 70/* build_map.c */
101void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
102 72
103/* c_misc.c */ 73/* c_misc.c */
126int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
127int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 100int command_help (object *op, char *params);
131int onoff_value (const char *line);
132int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
133int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
134void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
135void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
136int command_title (object *op, char *params); 105int command_title (object *op, char *params);
148int command_west (object *op, char *params); 117int command_west (object *op, char *params);
149int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
150 119
151/* c_new.c */ 120/* c_new.c */
152void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
153int bad_command (object *op, char *params);
154 122
155/* c_object.c */ 123/* c_object.c */
156object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
157int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
158int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
180int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
182 150
183/* c_party.c */ 151/* c_party.c */
184partylist *get_firstparty (void); 152partylist *get_firstparty (void);
185void remove_party (partylist *target_party);
186void obsolete_parties (void); 153void obsolete_parties (void);
187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
188int confirm_party_password (object *op);
189void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
190void send_party_message (object *op, const char *msg);
191int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
192int command_party (object *op, char *params); 157int command_party (object *op, char *params);
193 158
194/* c_range.c */ 159/* c_range.c */
195int command_invoke (object *op, char *params); 160int command_invoke (object *op, char *params);
196int command_cast (object *op, char *params); 161int command_cast (object *op, char *params);
197int command_prepare (object *op, char *params); 162int command_prepare (object *op, char *params);
198int command_cast_spell (object *op, char *params, char command);
199int legal_range (object *op, int r); 163int legal_range (object *op, int r);
200void change_spell (object *op, char k);
201int command_rotateshoottype (object *op, char *params); 164int command_rotateshoottype (object *op, char *params);
202 165
203/* c_wiz.c */ 166/* c_wiz.c */
204int command_loadtest (object *op, char *params); 167int command_loadtest (object *op, char *params);
205void do_wizard_hide (object *op, int silent_dm);
206int command_hide (object *op, char *params); 168int command_hide (object *op, char *params);
207int command_setgod (object *op, char *params); 169int command_setgod (object *op, char *params);
208int command_banish (object *op, char *params); 170int command_banish (object *op, char *params);
209int command_save_overlay (object *op, char *params); 171int command_save_overlay (object *op, char *params);
210int command_freeze (object *op, char *params); 172int command_freeze (object *op, char *params);
222int command_speed (object *op, char *params); 184int command_speed (object *op, char *params);
223int command_stats (object *op, char *params); 185int command_stats (object *op, char *params);
224int command_abil (object *op, char *params); 186int command_abil (object *op, char *params);
225int command_reset (object *op, char *params); 187int command_reset (object *op, char *params);
226int command_nowiz (object *op, char *params); 188int command_nowiz (object *op, char *params);
227int do_wizard_dm (object *op, char *params, int silent);
228int command_dm (object *op, char *params); 189int command_dm (object *op, char *params);
229int command_invisible (object *op, char *params); 190int command_invisible (object *op, char *params);
230int command_learn_spell (object *op, char *params); 191int command_learn_spell (object *op, char *params);
231int command_learn_special_prayer (object *op, char *params); 192int command_learn_special_prayer (object *op, char *params);
232int command_forget_spell (object *op, char *params); 193int command_forget_spell (object *op, char *params);
233int command_dmhide (object *op, char *params); 194int command_dmhide (object *op, char *params);
234void dm_stack_pop (player *pl);
235object *dm_stack_peek (player *pl);
236void dm_stack_push (player *pl, tag_t item); 195void dm_stack_push (player *pl, tag_t item);
237object *get_dm_object (player *pl, char **params, int *from);
238int command_stack_pop (object *op, char *params); 196int command_stack_pop (object *op, char *params);
239int command_stack_push (object *op, char *params); 197int command_stack_push (object *op, char *params);
240int command_stack_list (object *op, char *params); 198int command_stack_list (object *op, char *params);
241int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
242int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
256int move_symptom (object *symptom); 214int move_symptom (object *symptom);
257int check_physically_infect (object *victim, object *hitter); 215int check_physically_infect (object *victim, object *hitter);
258int cure_disease (object *sufferer, object *caster, object *spell); 216int cure_disease (object *sufferer, object *caster, object *spell);
259 217
260/* egoitem.c */ 218/* egoitem.c */
261int create_artifact (object *op, const char *artifactname);
262int apply_power_crystal (object *op, object *crystal); 219int apply_power_crystal (object *op, object *crystal);
263 220
264/* hiscore.c */ 221/* hiscore.c */
265char *spool (char *bp, char *error);
266void check_score (object *op); 222void check_score (object *op);
267void display_high_score (object *op, int max, const char *match);
268 223
269/* gods.c */ 224/* gods.c */
270int lookup_god_by_name (shstr_cmp name);
271object *find_god (shstr_cmp name); 225object *find_god (shstr_cmp name);
272shstr_tmp determine_god (object *op); 226shstr_tmp determine_god (object *op);
273void pray_at_altar (object *pl, object *altar, object *skill); 227void pray_at_altar (object *pl, object *altar, object *skill);
274void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
276void stop_using_item (object *op, int type, int number);
277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
278archetype *determine_holy_arch (object *god, shstr_cmp type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
279void god_intervention (object *op, object *god, object *skill);
280int god_examines_priest (object *op, object *god);
281int god_examines_item (object *god, object *item);
282int get_god (object *priest);
283int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
284 231
285/* init.c */ 232/* init.c */
286void load_settings (void); 233void load_settings (void);
287void load_materials (void); 234void load_materials (void);
288void init (int argc, char **argv); 235void init (int argc, char **argv);
289void usage (void); 236void usage (void);
290void help (void); 237void help (void);
291void init_beforeplay (void); 238void init_beforeplay (void);
292void init_signals (void); 239void init_signals (void);
293void init_races (void);
294void dump_races (void);
295void add_to_racelist (const char *race_name, object *op);
296racelink *get_racelist (void);
297racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
298 241
299/* login.c */ 242/* login.c */
300void delete_character (const char *name); 243void delete_character (const char *name);
301int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
308void version (object *op); 251void version (object *op);
309void info_keys (object *op); 252void info_keys (object *op);
310char *crypt_string (char *str, char *salt); 253char *crypt_string (char *str, char *salt);
311void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
312void leave_map (object *op); 255void leave_map (object *op);
313void set_map_timeout (maptile *oldmap);
314char *clean_path (const char *file); 256char *clean_path (const char *file);
315char *unclean_path (const char *src); 257char *unclean_path (const char *src);
316void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
317void process_events ();
318void clean_tmp_files (void); 259void clean_tmp_files (void);
319void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
320void do_specials (void);
321int main (int argc, char **argv); 261int main (int argc, char **argv);
322 262
323/* monster.c */ 263/* monster.c */
324object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
325object *find_nearest_living_creature (object *npc); 265object *find_nearest_living_creature (object *npc);
326object *find_enemy (object *npc, rv_vector *rv);
327int check_wakeup (object *op, object *enemy, rv_vector *rv);
328int move_randomly (object *op);
329int move_monster (object *op); 266int move_monster (object *op);
330int can_hit (object *ob1, object *ob2, rv_vector *rv);
331object *monster_choose_random_spell (object *monster);
332int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
333int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
334int monster_use_skill (object *head, object *part, object *pl, int dir);
335int monster_use_range (object *head, object *part, object *pl, int dir);
336int monster_use_bow (object *head, object *part, object *pl, int dir);
337int check_good_weapon (object *who, object *item);
338int check_good_armour (object *who, object *item);
339void monster_check_pickup (object *monster);
340int monster_can_pick (object *monster, object *item);
341void monster_apply_below (object *monster);
342void monster_check_apply (object *mon, object *item); 267void monster_check_apply (object *mon, object *item);
343void npc_call_help (object *op); 268void npc_call_help (object *op);
344int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
345int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
346int hitrun_att (int dir, object *ob, object *enemy);
347int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
348int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
349int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
350void circ1_move (object *ob);
351void circ2_move (object *ob);
352void pace_movev (object *ob);
353void pace_moveh (object *ob);
354void pace2_movev (object *ob);
355void pace2_moveh (object *ob);
356void rand_move (object *ob);
357void check_earthwalls (object *op, maptile *m, int x, int y); 269void check_earthwalls (object *op, maptile *m, int x, int y);
358void check_doors (object *op, maptile *m, int x, int y); 270void check_doors (object *op, maptile *m, int x, int y);
359void communicate (object *op, const char *txt); 271void communicate (object *op, const char *txt);
360int talk_to_npc (object *op, object *npc, const char *txt); 272int talk_to_npc (object *op, object *npc, const char *txt);
361int talk_to_wall (object *pl, object *npc, const char *txt); 273int talk_to_wall (object *pl, object *npc, const char *txt);
368int move_object (object *op, int dir); 280int move_object (object *op, int dir);
369int move_ob (object *op, int dir, object *originator); 281int move_ob (object *op, int dir, object *originator);
370int transfer_ob (object *op, int x, int y, int randomly, object *originator); 282int transfer_ob (object *op, int x, int y, int randomly, object *originator);
371int teleport (object *teleporter, uint8 tele_type, object *user); 283int teleport (object *teleporter, uint8 tele_type, object *user);
372void recursive_roll (object *op, int dir, object *pusher); 284void recursive_roll (object *op, int dir, object *pusher);
373int try_fit (object *op, maptile *m, int x, int y);
374int roll_ob (object *op, int dir, object *pusher);
375int push_ob (object *who, int dir, object *pusher); 285int push_ob (object *who, int dir, object *pusher);
376 286
377/* pets.c */ 287/* pets.c */
378object *get_pet_enemy (object *pet, rv_vector *rv); 288object *get_pet_enemy (object *pet, rv_vector *rv);
379void terminate_all_pets (object *owner); 289void terminate_all_pets (object *owner);
380void remove_all_pets (maptile *map); 290void remove_all_pets (maptile *map);
381int follow_owner (object *ob, object *owner); 291int follow_owner (object *ob, object *owner);
382void pet_move (object *ob); 292void pet_move (object *ob);
383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
384void move_golem (object *op); 293void move_golem (object *op);
385void control_golem (object *op, int dir); 294void control_golem (object *op, int dir);
386int summon_golem (object *op, object *caster, int dir, object *spob); 295int summon_golem (object *op, object *caster, int dir, object *spob);
387object *choose_cult_monster (object *pl, object *god, int summon_level);
388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); 296int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
389int should_arena_attack (object *pet, object *owner, object *target); 297int should_arena_attack (object *pet, object *owner, object *target);
390 298
391/* player.c */ 299/* player.c */
392player *find_player (const char *plname); 300player *find_player (const char *plname);
393player *find_player_partial_name (const char *plname); 301player *find_player_partial_name (const char *plname);
394int playername_ok (const char *cp); 302int playername_ok (const char *cp);
395archetype *get_player_archetype (archetype *at);
396object *get_nearest_player (object *mon); 303object *get_nearest_player (object *mon);
397int path_to_player (object *mon, object *pl, unsigned mindiff); 304int path_to_player (object *mon, object *pl, unsigned mindiff);
398void give_initial_items (object *pl, treasurelist *items); 305void give_initial_items (object *pl, treasurelist *items);
399void get_name (object *op); 306void get_name (object *op);
400void get_password (object *op); 307void get_password (object *op);
405void Roll_Again (object *op); 312void Roll_Again (object *op);
406void Swap_Stat (object *op, int Swap_Second); 313void Swap_Stat (object *op, int Swap_Second);
407int key_roll_stat (object *op, char key); 314int key_roll_stat (object *op, char key);
408int key_change_class (object *op, char key); 315int key_change_class (object *op, char key);
409int key_confirm_quit (object *op, char key); 316int key_confirm_quit (object *op, char key);
410void flee_player (object *op);
411int check_pick (object *op); 317int check_pick (object *op);
412object *find_arrow (object *op, const char *type);
413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 318int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
416int player_fire_bow (object *op, int dir);
417void fire_misc_object (object *op, int dir);
418bool fire (object *op, int dir); 319bool fire (object *op, int dir);
419object *find_key (object *pl, object *container, object *door); 320object *find_key (object *pl, object *container, object *door);
420bool move_player_attack (object *op, int dir); 321bool move_player_attack (object *op, int dir);
421bool move_player (object *op, int dir); 322bool move_player (object *op, int dir);
422bool handle_newcs_player (object *op); 323bool handle_newcs_player (object *op);
423int save_life (object *op);
424const char *gravestone_text (object *op);
425void do_some_living (object *op); 324void do_some_living (object *op);
426void kill_player (object *op); 325void kill_player (object *op);
427void loot_object (object *op);
428void fix_weight (void); 326void fix_weight (void);
429void fix_luck (void); 327void fix_luck (void);
430void cast_dust (object *op, object *throw_ob, int dir); 328void cast_dust (object *op, object *throw_ob, int dir);
431void make_visible (object *op); 329void make_visible (object *op);
432int is_true_undead (object *op); 330int is_true_undead (object *op);
433int hideability (object *ob); 331int hideability (object *ob);
434void do_hidden_move (object *op); 332void do_hidden_move (object *op);
435int stand_near_hostile (object *who); 333int stand_near_hostile (object *who);
436int player_can_view (object *pl, object *op); 334int player_can_view (object *pl, object *op);
437int action_makes_visible (object *op);
438int op_on_battleground (object *op, int *x, int *y); 335int op_on_battleground (object *op, int *x, int *y);
439void dragon_ability_gain (object *who, int atnr, int level); 336void dragon_ability_gain (object *who, int atnr, int level);
440void player_unready_range_ob (player *pl, object *ob); 337void player_unready_range_ob (player *pl, object *ob);
441 338
442/* resurrection.c */ 339/* resurrection.c */
443int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
444int resurrection_fails (int levelcaster, int leveldead);
445void dead_player (object *op);
446void dead_character (const char *name);
447int dead_player_exists (const char *name);
448 341
449/* rune.c */ 342/* rune.c */
450int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 343int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
451void move_rune (object *op); 344void move_rune (object *op);
452void rune_attack (object *op, object *victim);
453void spring_trap (object *trap, object *victim); 345void spring_trap (object *trap, object *victim);
454int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 346int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
455int trap_see (object *op, object *trap); 347int trap_see (object *op, object *trap);
456int trap_show (object *trap, object *where); 348int trap_show (object *trap, object *where);
457int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
475/* skills.c */ 367/* skills.c */
476int steal (object *op, int dir, object *skill); 368int steal (object *op, int dir, object *skill);
477int pick_lock (object *pl, int dir, object *skill); 369int pick_lock (object *pl, int dir, object *skill);
478int hide (object *op, object *skill); 370int hide (object *op, object *skill);
479int jump (object *pl, int dir, object *skill); 371int jump (object *pl, int dir, object *skill);
480int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
481int skill_ident (object *pl, object *skill); 372int skill_ident (object *pl, object *skill);
482int use_oratory (object *pl, int dir, object *skill); 373int use_oratory (object *pl, int dir, object *skill);
483int singing (object *pl, int dir, object *skill); 374int singing (object *pl, int dir, object *skill);
484int find_traps (object *pl, object *skill); 375int find_traps (object *pl, object *skill);
485int remove_trap (object *op, int dir, object *skill); 376int remove_trap (object *op, int dir, object *skill);
497void show_skills (object *op, const char *search); 388void show_skills (object *op, const char *search);
498int use_skill (object *op, const char *string); 389int use_skill (object *op, const char *string);
499int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 390int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500 391
501/* spell_attack.c */ 392/* spell_attack.c */
502void check_spell_knockback (object *op);
503void forklightning (object *op, object *tmp);
504void move_bolt (object *op); 393void move_bolt (object *op);
505int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 394int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
506void explosion (object *op); 395void explosion (object *op);
507void explode_bullet (object *op);
508void check_bullet (object *op); 396void check_bullet (object *op);
509void move_bullet (object *op); 397void move_bullet (object *op);
510int fire_bullet (object *op, object *caster, int dir, object *spob); 398int fire_bullet (object *op, object *caster, int dir, object *spob);
511void cone_drop (object *op);
512void move_cone (object *op); 399void move_cone (object *op);
513int cast_cone (object *op, object *caster, int dir, object *spell); 400int cast_cone (object *op, object *caster, int dir, object *spell);
514void animate_bomb (object *op); 401void animate_bomb (object *op);
515int create_bomb (object *op, object *caster, int dir, object *spell); 402int create_bomb (object *op, object *caster, int dir, object *spell);
516object *get_pointed_target (object *op, int dir, int range, int type);
517int cast_smite_spell (object *op, object *caster, int dir, object *spell); 403int cast_smite_spell (object *op, object *caster, int dir, object *spell);
518void move_missile (object *op); 404void move_missile (object *op);
519int make_object_glow (object *op, int radius, int time);
520int cast_destruction (object *op, object *caster, object *spell_ob); 405int cast_destruction (object *op, object *caster, object *spell_ob);
521int cast_curse (object *op, object *caster, object *spell_ob, int dir); 406int cast_curse (object *op, object *caster, object *spell_ob, int dir);
522int mood_change (object *op, object *caster, object *spell); 407int mood_change (object *op, object *caster, object *spell);
523void move_ball_spell (object *op); 408void move_ball_spell (object *op);
524void move_swarm_spell (object *op); 409void move_swarm_spell (object *op);
582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 467int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
583void regenerate_rod (object *rod); 468void regenerate_rod (object *rod);
584void drain_rod_charge (object *rod); 469void drain_rod_charge (object *rod);
585object *find_target_for_friendly_spell (object *op, int dir); 470object *find_target_for_friendly_spell (object *op, int dir);
586int spell_find_dir (maptile *m, int x, int y, object *exclude); 471int spell_find_dir (maptile *m, int x, int y, object *exclude);
587void put_a_monster (object *op, const char *monstername);
588int summon_hostile_monsters (object *op, int n, const char *monstername); 472int summon_hostile_monsters (object *op, int n, const char *monstername);
589void shuffle_attack (object *op, int change_face); 473void shuffle_attack (object *op, int change_face);
590void prayer_failure (object *op, int failure, int power);
591void spell_failure (object *op, int failure, int power, object *skill); 474void spell_failure (object *op, int failure, int power, object *skill);
592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); 475int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
594void move_spell_effect (object *op); 476void move_spell_effect (object *op);
595void check_spell_effect (object *op);
596void apply_spell_effect (object *spell, object *victim); 477void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level); 478void create_exploding_ball_at (object *victim, int level);
598 479
599/* swamp.c */ 480/* swamp.c */
600void walk_on_deep_swamp (object *op, object *victim); 481void walk_on_deep_swamp (object *op, object *victim);
610void flush_old_maps (void); 491void flush_old_maps (void);
611 492
612/* time.c */ 493/* time.c */
613void remove_door (object *op); 494void remove_door (object *op);
614void remove_door2 (object *op); 495void remove_door2 (object *op);
615void generate_monster (object *gen);
616void remove_force (object *op);
617void remove_blindness (object *op);
618void poison_more (object *op);
619void move_gate (object *op);
620void move_timed_gate (object *op);
621void move_detector (object *op);
622void animate_trigger (object *op); 496void animate_trigger (object *op);
623void move_hole (object *op);
624object *stop_item (object *op); 497object *stop_item (object *op);
625void fix_stopped_item (object *op, maptile *map, object *originator); 498void fix_stopped_item (object *op, maptile *map, object *originator);
626object *fix_stopped_arrow (object *op); 499object *fix_stopped_arrow (object *op);
627void move_arrow (object *op); 500void move_arrow (object *op);
628void change_object (object *op);
629void move_teleporter (object *op); 501void move_teleporter (object *op);
630void move_player_changer (object *op);
631void move_firewall (object *op); 502void move_firewall (object *op);
632void move_player_mover (object *op);
633void move_duplicator (object *op); 503void move_duplicator (object *op);
634void move_creator (object *creator); 504void move_creator (object *creator);
635void move_marker (object *op); 505void move_marker (object *op);
636void process_object (object *op); 506void process_object (object *op);
637 507
638/* weather.c */ 508/* weather.c */
639void set_darkness_map (maptile *m);
640void adjust_daylight (void); 509void adjust_daylight (void);

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