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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.37 by root, Sun Jan 7 02:39:14 2007 UTC vs.
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30int content_recipe_value (object *op);
10int numb_ob_inside(object *op); 31int numb_ob_inside (object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); 35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger); 36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item); 37void remove_contents (object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp); 38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39
18/* apply.c */ 40/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 41int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 42int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 43int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack); 49int apply_container (object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 54void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal); 55int dragon_eat_flesh (object *op, object *meal);
36void apply_poison(object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 60void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 62int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
46int auto_apply(object *op); 65int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 66void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 67void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
76
53/* attack.c */ 77/* attack.c */
54void cancellation(object *op); 78void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 81int hit_map (object *op, int dir, int type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter); 82void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 83int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 84object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op); 85void tear_down_wall (object *op);
62void scare_creature(object *target, object *hitter); 86void scare_creature (object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 87int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 88int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 89int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 90int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
67void poison_player(object *op, object *hitter, int dam); 91void poison_player (object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam); 92void slow_player (object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 93void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 94void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 95void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 96void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll(object *hitter, object *target); 97int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile(object *op); 98int is_aimed_missile (object *op);
75/* ban.c */ 99
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 100/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 101void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 102
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 103/* c_misc.c */
157void map_info(object *op, char *search);
158int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 104int command_motd (object *op, char *params);
160int command_bug(object *op, char *params); 105int command_bug (object *op, char *params);
161void malloc_info(object *op); 106void malloc_info (object *op);
162void current_region_info(object *op);
163void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 107int command_whereabouts (object *op, char *params);
165int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 108int command_malloc (object *op, char *params);
167int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 109int command_maps (object *op, char *params);
170int command_strings(object *op, char *params); 110int command_strings (object *op, char *params);
171int command_sstable(object *op, char *params); 111int command_sstable (object *op, char *params);
172int command_time(object *op, char *params); 112int command_time (object *op, char *params);
173int command_weather(object *op, char *params); 113int command_weather (object *op, char *params);
174int command_archs(object *op, char *params); 114int command_archs (object *op, char *params);
175int command_hiscore(object *op, char *params); 115int command_hiscore (object *op, char *params);
176int command_debug(object *op, char *params); 116int command_debug (object *op, char *params);
177int command_dumpbelow(object *op, char *params); 117int command_dumpbelow (object *op, char *params);
178int command_wizpass(object *op, char *params);
179int command_wizcast(object *op, char *params);
180int command_dumpallobjects(object *op, char *params);
181int command_dumpfriendlyobjects(object *op, char *params); 118int command_dumpfriendlyobjects (object *op, char *params);
182int command_dumpallarchetypes(object *op, char *params);
183int command_ssdumptable(object *op, char *params);
184int command_dumpmap(object *op, char *params); 119int command_wizpass (object *op, char *params);
185int command_dumpallmaps(object *op, char *params); 120int command_wizcast (object *op, char *params);
186int command_printlos(object *op, char *params); 121int command_printlos (object *op, char *params);
187int command_version(object *op, char *params); 122int command_version (object *op, char *params);
188void bug_report(const char *reportstring); 123void bug_report (const char *reportstring);
189int command_output_sync(object *op, char *params);
190int command_output_count(object *op, char *params);
191int command_listen(object *op, char *params);
192int command_statistics(object *pl, char *params); 124int command_statistics (object *pl, char *params);
193int command_fix_me(object *op, char *params); 125int command_fix_me (object *op, char *params);
194int command_players(object *op, char *paramss); 126int command_players (object *op, char *paramss);
195int command_logs(object *op, char *params);
196int command_applymode(object *op, char *params);
197int command_bowmode(object *op, char *params); 127int command_bowmode (object *op, char *params);
198int command_petmode(object *op, char *params);
199int command_showpets(object *op, char *params); 128int command_showpets (object *op, char *params);
200int command_usekeys(object *op, char *params);
201int command_resistances(object *op, char *params); 129int command_resistances (object *op, char *params);
202int command_help(object *op, char *params); 130int command_help (object *op, char *params);
203int onoff_value(const char *line); 131int onoff_value (const char *line);
204int command_quit(object *op, char *params); 132int command_quit (object *op, char *params);
205int command_real_quit(object *op, char *params); 133int command_real_quit (object *op, char *params);
206int command_sound(object *op, char *params);
207void receive_player_name(object *op, char k); 134void receive_player_name (object *op, char k);
208void receive_player_password(object *op, char k); 135void receive_player_password (object *op, char k);
209int command_title(object *op, char *params); 136int command_title (object *op, char *params);
210int command_save(object *op, char *params);
211int command_peaceful(object *op, char *params);
212int command_wimpy(object *op, char *params);
213int command_brace(object *op, char *params);
214int command_style_map_info(object *op, char *params);
215int command_kill_pets(object *op, char *params); 137int command_kill_pets (object *op, char *params);
216int command_quests(object *pl, char *params); 138int command_quests (object *pl, char *params);
139
217/* c_move.c */ 140/* c_move.c */
218int command_east(object *op, char *params); 141int command_east (object *op, char *params);
219int command_north(object *op, char *params); 142int command_north (object *op, char *params);
220int command_northeast(object *op, char *params); 143int command_northeast (object *op, char *params);
221int command_northwest(object *op, char *params); 144int command_northwest (object *op, char *params);
222int command_south(object *op, char *params); 145int command_south (object *op, char *params);
223int command_southeast(object *op, char *params); 146int command_southeast (object *op, char *params);
224int command_southwest(object *op, char *params); 147int command_southwest (object *op, char *params);
225int command_west(object *op, char *params); 148int command_west (object *op, char *params);
226int command_stay(object *op, char *params); 149int command_stay (object *op, char *params);
150
227/* c_new.c */ 151/* c_new.c */
228void execute_newserver_command(object *pl, char *command); 152void execute_newserver_command (object *pl, char *command);
229int command_run(object *op, char *params);
230int command_run_stop(object *op, char *params);
231int command_fire(object *op, char *params);
232int command_fire_stop(object *op, char *params);
233int bad_command(object *op, char *params); 153int bad_command (object *op, char *params);
154
234/* c_object.c */ 155/* c_object.c */
235object *find_best_object_match(object *pl, const char *params); 156object *find_best_object_match (object *pl, const char *params);
236int command_build(object *pl, char *params); 157int command_build (object *pl, char *params);
237int command_uskill(object *pl, char *params); 158int command_uskill (object *pl, char *params);
238int command_rskill(object *pl, char *params); 159int command_rskill (object *pl, char *params);
239int command_search(object *op, char *params); 160int command_search (object *op, char *params);
240int command_disarm(object *op, char *params); 161int command_disarm (object *op, char *params);
241int command_throw(object *op, char *params); 162int command_throw (object *op, char *params);
242int command_apply(object *op, char *params); 163int command_apply (object *op, char *params);
243int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
244void pick_up(object *op, object *alt); 165void pick_up (object *op, object *alt);
245int command_take(object *op, char *params); 166int command_take (object *op, char *params);
246void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
247void drop_object(object *op, object *tmp, uint32 nrof); 168void drop_object (object *op, object *tmp, uint32 nrof);
169void drop_object (object *dropper, object *obj);
248void drop(object *op, object *tmp); 170void drop (object *op, object *tmp);
249int command_dropall(object *op, char *params); 171int command_dropall (object *op, char *params);
250int command_drop(object *op, char *params); 172int command_drop (object *op, char *params);
251int command_examine(object *op, char *params); 173int command_examine (object *op, char *params);
252object *find_marked_object(object *op); 174object *find_marked_object (object *op);
253int command_mark(object *op, char *params);
254void examine_monster(object *op, object *tmp); 175void examine_monster (object *op, object *tmp);
255char *long_desc(object *tmp, object *pl); 176const char *long_desc (object *tmp, object *pl);
256void examine(object *op, object *tmp); 177void examine (object *op, object *tmp);
257void inventory(object *op, object *inv);
258int command_pickup(object *op, char *params); 178int command_pickup (object *op, char *params);
259void set_pickup_mode(object *op, int i); 179void set_pickup_mode (object *op, int i);
260int command_search_items(object *op, char *params); 180int command_search_items (object *op, char *params);
261int command_rename_item(object *op, char *params); 181int command_rename_item (object *op, char *params);
182
262/* c_party.c */ 183/* c_party.c */
263int same_party(partylist *a, partylist *b);
264partylist *get_firstparty(void); 184partylist *get_firstparty (void);
265void remove_party(partylist *target_party); 185void remove_party (partylist *target_party);
266void obsolete_parties(void); 186void obsolete_parties (void);
267void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
268int confirm_party_password(object *op); 188int confirm_party_password (object *op);
269void receive_party_password(object *op, char k); 189void receive_party_password (object *op, char k);
270void send_party_message(object *op, char *msg); 190void send_party_message (object *op, const char *msg);
271int command_gsay(object *op, char *params); 191int command_gsay (object *op, char *params);
272int command_party(object *op, char *params); 192int command_party (object *op, char *params);
193
273/* c_range.c */ 194/* c_range.c */
274int command_invoke(object *op, char *params); 195int command_invoke (object *op, char *params);
275int command_cast(object *op, char *params); 196int command_cast (object *op, char *params);
276int command_prepare(object *op, char *params); 197int command_prepare (object *op, char *params);
277int command_cast_spell(object *op, char *params, char command); 198int command_cast_spell (object *op, char *params, char command);
278int legal_range(object *op, int r); 199int legal_range (object *op, int r);
279void change_spell(object *op, char k); 200void change_spell (object *op, char k);
280int command_rotateshoottype(object *op, char *params); 201int command_rotateshoottype (object *op, char *params);
202
281/* c_wiz.c */ 203/* c_wiz.c */
282int command_loadtest(object *op, char *params); 204int command_loadtest (object *op, char *params);
283void do_wizard_hide(object *op, int silent_dm); 205void do_wizard_hide (object *op, int silent_dm);
284int command_hide(object *op, char *params); 206int command_hide (object *op, char *params);
285int command_setgod(object *op, char *params); 207int command_setgod (object *op, char *params);
286int command_banish(object *op, char *params); 208int command_banish (object *op, char *params);
287int command_kick(object *op, char *params);
288int command_save_overlay(object *op, char *params); 209int command_save_overlay (object *op, char *params);
289int command_toggle_shout(object *op, char *params);
290int command_shutdown(object *op, char *params);
291int command_freeze(object *op, char *params); 210int command_freeze (object *op, char *params);
292int command_arrest(object *op, char *params); 211int command_arrest (object *op, char *params);
293int command_summon(object *op, char *params); 212int command_summon (object *op, char *params);
294int command_teleport(object *op, char *params); 213int command_teleport (object *op, char *params);
295int command_create(object *op, char *params); 214int command_create (object *op, char *params);
296int command_inventory(object *op, char *params); 215int command_inventory (object *op, char *params);
297int command_skills(object *op, char *params); 216int command_skills (object *op, char *params);
298int command_dump(object *op, char *params); 217int command_dump (object *op, char *params);
299int command_mon_aggr(object *op, char *params);
300int command_possess(object *op, char *params);
301int command_patch(object *op, char *params); 218int command_patch (object *op, char *params);
302int command_remove(object *op, char *params); 219int command_remove (object *op, char *params);
303int command_free(object *op, char *params); 220int command_free (object *op, char *params);
304int command_addexp(object *op, char *params); 221int command_addexp (object *op, char *params);
305int command_speed(object *op, char *params); 222int command_speed (object *op, char *params);
306int command_stats(object *op, char *params); 223int command_stats (object *op, char *params);
307int command_abil(object *op, char *params); 224int command_abil (object *op, char *params);
308int command_reset(object *op, char *params); 225int command_reset (object *op, char *params);
309int command_nowiz(object *op, char *params); 226int command_nowiz (object *op, char *params);
310int do_wizard_dm(object *op, char *params, int silent); 227int do_wizard_dm (object *op, char *params, int silent);
311int command_dm(object *op, char *params); 228int command_dm (object *op, char *params);
312int command_invisible(object *op, char *params); 229int command_invisible (object *op, char *params);
313int command_learn_spell(object *op, char *params); 230int command_learn_spell (object *op, char *params);
314int command_learn_special_prayer(object *op, char *params); 231int command_learn_special_prayer (object *op, char *params);
315int command_forget_spell(object *op, char *params); 232int command_forget_spell (object *op, char *params);
316int command_listplugins(object *op, char *params);
317int command_loadplugin(object *op, char *params);
318int command_unloadplugin(object *op, char *params);
319int command_dmhide(object *op, char *params); 233int command_dmhide (object *op, char *params);
320void dm_stack_pop(player *pl); 234void dm_stack_pop (player *pl);
321object *dm_stack_peek(player *pl); 235object *dm_stack_peek (player *pl);
322void dm_stack_push(player *pl, tag_t item); 236void dm_stack_push (player *pl, tag_t item);
323object *get_dm_object(player *pl, char **params, int *from); 237object *get_dm_object (player *pl, char **params, int *from);
324int command_stack_pop(object *op, char *params); 238int command_stack_pop (object *op, char *params);
325int command_stack_push(object *op, char *params); 239int command_stack_push (object *op, char *params);
326int command_stack_list(object *op, char *params); 240int command_stack_list (object *op, char *params);
327int command_stack_clear(object *op, char *params); 241int command_stack_clear (object *op, char *params);
328int command_diff(object *op, char *params); 242int command_diff (object *op, char *params);
329int command_insert_into(object *op, char *params); 243int command_insert_into (object *op, char *params);
244
330/* commands.c */ 245/* commands.c */
331void init_commands(void); 246void init_commands (void);
332CommFunc find_oldsocket_command(char *cmd); 247CommFunc find_oldsocket_command (char *cmd);
333CommFunc find_oldsocket_command2(char *cmd); 248CommFunc find_oldsocket_command2 (char *cmd);
249
334/* daemon.c */ 250/* daemon.c */
335FILE *BecomeDaemon(const char *filename); 251FILE *BecomeDaemon (const char *filename);
252
336/* disease.c */ 253/* disease.c */
337int move_disease(object *disease); 254int move_disease (object *disease);
338int remove_symptoms(object *disease);
339object *find_symptom(object *disease);
340int check_infection(object *disease);
341int infect_object(object *victim, object *disease, int force); 255int infect_object (object *victim, object *disease, int force);
342int do_symptoms(object *disease);
343int grant_immunity(object *disease);
344int move_symptom(object *symptom); 256int move_symptom (object *symptom);
345int check_physically_infect(object *victim, object *hitter); 257int check_physically_infect (object *victim, object *hitter);
346object *find_disease(object *victim);
347int cure_disease(object *sufferer, object *caster); 258int cure_disease (object *sufferer, object *caster, object *spell);
348int reduce_symptoms(object *sufferer, int reduction); 259
349/* egoitem.c */ 260/* egoitem.c */
350int create_artifact(object *op, const char *artifactname); 261int create_artifact (object *op, const char *artifactname);
351int apply_power_crystal(object *op, object *crystal); 262int apply_power_crystal (object *op, object *crystal);
263
352/* hiscore.c */ 264/* hiscore.c */
353char *spool(char *bp, char *error); 265char *spool (char *bp, char *error);
354void check_score(object *op); 266void check_score (object *op);
355void display_high_score(object *op, int max, const char *match); 267void display_high_score (object *op, int max, const char *match);
268
356/* gods.c */ 269/* gods.c */
357int lookup_god_by_name(const char *name); 270int lookup_god_by_name (shstr_cmp name);
358object *find_god(const char *name); 271object *find_god (shstr_cmp name);
359const char *determine_god(object *op); 272shstr_tmp determine_god (object *op);
360void pray_at_altar(object *pl, object *altar, object *skill); 273void pray_at_altar (object *pl, object *altar, object *skill);
361void become_follower(object *op, object *new_god); 274void become_follower (object *op, object *new_god);
362int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string); 275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
363void stop_using_item(object *op, int type, int number); 276void stop_using_item (object *op, int type, int number);
364void update_priest_flag(object *god, object *exp_ob, uint32 flag); 277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
365archetype *determine_holy_arch(object *god, const char *type); 278archetype *determine_holy_arch (object *god, shstr_cmp type);
366void god_intervention(object *op, object *god, object *skill); 279void god_intervention (object *op, object *god, object *skill);
367int god_examines_priest(object *op, object *god); 280int god_examines_priest (object *op, object *god);
368int god_examines_item(object *god, object *item); 281int god_examines_item (object *god, object *item);
369int get_god(object *priest); 282int get_god (object *priest);
370const char *get_god_for_race(const char *race);
371int tailor_god_spell(object *spellop, object *caster); 283int tailor_god_spell (object *spellop, object *caster);
284
372/* init.c */ 285/* init.c */
373void set_logfile(char *val); 286void load_settings (void);
374void call_version(void); 287void load_materials (void);
375void showscores(void);
376void set_debug(void);
377void unset_debug(void);
378void set_mondebug(void);
379void set_dumpmon1(void);
380void set_dumpmon2(void);
381void set_dumpmon3(void);
382void set_dumpmon4(void);
383void set_dumpmon5(void);
384void set_dumpmon6(void);
385void set_dumpmon7(void);
386void set_dumpmon8(void);
387void set_dumpmon9(void);
388void set_dumpmont(char *name);
389void set_daemon(void);
390void set_datadir(char *path);
391void set_confdir(char *path);
392void set_localdir(char *path);
393void set_mapdir(char *path);
394void set_archetypes(char *path);
395void set_regions(char *path);
396void set_treasures(char *path);
397void set_uniquedir(char *path);
398void set_templatedir(char *path);
399void set_playerdir(char *path);
400void set_tmpdir(char *path);
401void showscoresparm(char *data);
402void set_csport(char *val);
403void init(int argc, char **argv); 288void init (int argc, char **argv);
404void usage(void); 289void usage (void);
405void help(void); 290void help (void);
406void init_beforeplay(void); 291void init_beforeplay (void);
407void init_startup(void);
408void compile_info(void);
409void rec_sigsegv(int i);
410void rec_sigint(int i);
411void rec_sighup(int i);
412void rec_sigquit(int i);
413void rec_sigpipe(int i);
414void rec_sigbus(int i);
415void rec_sigterm(int i);
416void init_signals(void); 292void init_signals (void);
417void init_races(void); 293void init_races (void);
418void dump_races(void); 294void dump_races (void);
419void add_to_racelist(const char *race_name, object *op); 295void add_to_racelist (const char *race_name, object *op);
420racelink *get_racelist(void); 296racelink *get_racelist (void);
421racelink *find_racelink(const char *name); 297racelink *find_racelink (const char *name);
298
422/* login.c */ 299/* login.c */
423void delete_character(const char *name); 300void delete_character (const char *name);
424int verify_player(const char *name, char *password); 301int verify_player (const char *name, char *password);
425int check_name(player *me, const char *name); 302int check_name (player *me, const char *name);
426int create_savedir_if_needed(char *savedir); 303int create_savedir_if_needed (char *savedir);
427void destroy_object(object *op);
428void copy_file(const char *filename, FILE *fpout); 304void copy_file (const char *filename, FILE *fpout);
305
429/* main.c */ 306/* main.c */
430void server_tick (); 307void server_tick ();
431void version(object *op); 308void version (object *op);
432void info_keys(object *op); 309void info_keys (object *op);
433char *crypt_string(char *str, char *salt); 310char *crypt_string (char *str, char *salt);
434int check_password(char *typed, char *crypted);
435void enter_player_savebed(object *op); 311void enter_player_savebed (object *op);
436void leave_map(object *op); 312void leave_map (object *op);
437void set_map_timeout(maptile *oldmap); 313void set_map_timeout (maptile *oldmap);
438char *clean_path(const char *file); 314char *clean_path (const char *file);
439char *unclean_path(const char *src); 315char *unclean_path (const char *src);
440void enter_exit(object *op, object *exit_ob); 316void enter_exit (object *op, object *exit_ob);
441void process_events(); 317void process_events ();
442void clean_tmp_files(void); 318void clean_tmp_files (void);
443void leave(player *pl,int draw_exit); 319void leave (player *pl,int draw_exit);
444int forbid_play(void);
445void do_specials(void); 320void do_specials (void);
446int main(int argc, char **argv); 321int main (int argc, char **argv);
322
447/* monster.c */ 323/* monster.c */
448object *check_enemy(object *npc, rv_vector *rv); 324object *check_enemy (object *npc, rv_vector *rv);
449object *find_nearest_living_creature(object *npc); 325object *find_nearest_living_creature (object *npc);
450object *find_enemy(object *npc, rv_vector *rv); 326object *find_enemy (object *npc, rv_vector *rv);
451int check_wakeup(object *op, object *enemy, rv_vector *rv); 327int check_wakeup (object *op, object *enemy, rv_vector *rv);
452int move_randomly(object *op); 328int move_randomly (object *op);
453int move_monster(object *op); 329int move_monster (object *op);
454int can_hit(object *ob1, object *ob2, rv_vector *rv); 330int can_hit (object *ob1, object *ob2, rv_vector *rv);
455object *monster_choose_random_spell(object *monster); 331object *monster_choose_random_spell (object *monster);
456int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv); 332int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
457int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv); 333int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
458int monster_use_skill(object *head, object *part, object *pl, int dir); 334int monster_use_skill (object *head, object *part, object *pl, int dir);
459int monster_use_range(object *head, object *part, object *pl, int dir); 335int monster_use_range (object *head, object *part, object *pl, int dir);
460int monster_use_bow(object *head, object *part, object *pl, int dir); 336int monster_use_bow (object *head, object *part, object *pl, int dir);
461int check_good_weapon(object *who, object *item); 337int check_good_weapon (object *who, object *item);
462int check_good_armour(object *who, object *item); 338int check_good_armour (object *who, object *item);
463void monster_check_pickup(object *monster); 339void monster_check_pickup (object *monster);
464int monster_can_pick(object *monster, object *item); 340int monster_can_pick (object *monster, object *item);
465void monster_apply_below(object *monster); 341void monster_apply_below (object *monster);
466void monster_check_apply(object *mon, object *item); 342void monster_check_apply (object *mon, object *item);
467void npc_call_help(object *op); 343void npc_call_help (object *op);
468int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 344int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
469int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 345int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
470int hitrun_att(int dir, object *ob, object *enemy); 346int hitrun_att (int dir, object *ob, object *enemy);
471int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 347int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
472int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 348int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
473int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv); 349int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
474void circ1_move(object *ob); 350void circ1_move (object *ob);
475void circ2_move(object *ob); 351void circ2_move (object *ob);
476void pace_movev(object *ob); 352void pace_movev (object *ob);
477void pace_moveh(object *ob); 353void pace_moveh (object *ob);
478void pace2_movev(object *ob); 354void pace2_movev (object *ob);
479void pace2_moveh(object *ob); 355void pace2_moveh (object *ob);
480void rand_move(object *ob); 356void rand_move (object *ob);
481void check_earthwalls(object *op, maptile *m, int x, int y); 357void check_earthwalls (object *op, maptile *m, int x, int y);
482void check_doors(object *op, maptile *m, int x, int y); 358void check_doors (object *op, maptile *m, int x, int y);
483void communicate(object *op, const char *txt); 359void communicate (object *op, const char *txt);
484int talk_to_npc(object *op, object *npc, const char *txt); 360int talk_to_npc (object *op, object *npc, const char *txt);
485int talk_to_wall(object *pl, object *npc, const char *txt); 361int talk_to_wall (object *pl, object *npc, const char *txt);
486object *find_mon_throw_ob(object *op); 362object *find_mon_throw_ob (object *op);
487int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 363int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
488int stand_in_light(object *op); 364int stand_in_light (object *op);
489int can_see_enemy(object *op, object *enemy); 365int can_see_enemy (object *op, object *enemy);
366
490/* move.c */ 367/* move.c */
491int move_object(object *op, int dir); 368int move_object (object *op, int dir);
492int move_ob(object *op, int dir, object *originator); 369int move_ob (object *op, int dir, object *originator);
493int transfer_ob(object *op, int x, int y, int randomly, object *originator); 370int transfer_ob (object *op, int x, int y, int randomly, object *originator);
494int teleport(object *teleporter, uint8 tele_type, object *user); 371int teleport (object *teleporter, uint8 tele_type, object *user);
495void recursive_roll(object *op, int dir, object *pusher); 372void recursive_roll (object *op, int dir, object *pusher);
496int try_fit(object *op, maptile *m, int x, int y); 373int try_fit (object *op, maptile *m, int x, int y);
497int roll_ob(object *op, int dir, object *pusher); 374int roll_ob (object *op, int dir, object *pusher);
498int push_ob(object *who, int dir, object *pusher); 375int push_ob (object *who, int dir, object *pusher);
376
499/* pets.c */ 377/* pets.c */
500object *get_pet_enemy(object *pet, rv_vector *rv); 378object *get_pet_enemy (object *pet, rv_vector *rv);
501void terminate_all_pets(object *owner); 379void terminate_all_pets (object *owner);
502void remove_all_pets(maptile *map); 380void remove_all_pets (maptile *map);
503int follow_owner(object *ob, object *owner); 381int follow_owner (object *ob, object *owner);
504void pet_move(object *ob); 382void pet_move (object *ob);
505object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
506void move_golem(object *op); 384void move_golem (object *op);
507void control_golem(object *op, int dir); 385void control_golem (object *op, int dir);
508int summon_golem(object *op, object *caster, int dir, object *spob); 386int summon_golem (object *op, object *caster, int dir, object *spob);
509object *choose_cult_monster(object *pl, object *god, int summon_level); 387object *choose_cult_monster (object *pl, object *god, int summon_level);
510int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
511object *get_real_owner(object *ob);
512int should_arena_attack(object *pet, object *owner, object *target); 389int should_arena_attack (object *pet, object *owner, object *target);
390
513/* player.c */ 391/* player.c */
514player *find_player(const char *plname); 392player *find_player (const char *plname);
515player *find_player_partial_name(const char *plname); 393player *find_player_partial_name (const char *plname);
516void display_motd(const object *op);
517void send_rules(const object *op);
518void send_news(const object *op);
519int playername_ok(const char *cp); 394int playername_ok (const char *cp);
520archetype *get_player_archetype(archetype *at); 395archetype *get_player_archetype (archetype *at);
521object *get_nearest_player(object *mon); 396object *get_nearest_player (object *mon);
522int path_to_player(object *mon, object *pl, unsigned mindiff); 397int path_to_player (object *mon, object *pl, unsigned mindiff);
523void give_initial_items(object *pl, treasurelist *items); 398void give_initial_items (object *pl, treasurelist *items);
524void get_name(object *op); 399void get_name (object *op);
525void get_password(object *op); 400void get_password (object *op);
526void play_again(object *op); 401void play_again (object *op);
527int receive_play_again(object *op, char key); 402int receive_play_again (object *op, char key);
528void confirm_password(object *op); 403void confirm_password (object *op);
529void get_party_password(object *op, partylist *party); 404void get_party_password (object *op, partylist *party);
530void Roll_Again(object *op); 405void Roll_Again (object *op);
531void Swap_Stat(object *op, int Swap_Second); 406void Swap_Stat (object *op, int Swap_Second);
532int key_roll_stat(object *op, char key); 407int key_roll_stat (object *op, char key);
533int key_change_class(object *op, char key); 408int key_change_class (object *op, char key);
534int key_confirm_quit(object *op, char key); 409int key_confirm_quit (object *op, char key);
535void flee_player(object *op); 410void flee_player (object *op);
536int check_pick(object *op); 411int check_pick (object *op);
537object *find_arrow(object *op, const char *type); 412object *find_arrow (object *op, const char *type);
538object *find_better_arrow(object *op, object *target, const char *type, int *better); 413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
539object *pick_arrow_target(object *op, const char *type, int dir); 414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
540int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
541int player_fire_bow(object *op, int dir); 416int player_fire_bow (object *op, int dir);
542void fire_misc_object(object *op, int dir); 417void fire_misc_object (object *op, int dir);
543void fire(object *op, int dir); 418bool fire (object *op, int dir);
544object *find_key(object *pl, object *container, object *door); 419object *find_key (object *pl, object *container, object *door);
545void move_player_attack(object *op, int dir); 420bool move_player_attack (object *op, int dir);
546int move_player(object *op, int dir); 421bool move_player (object *op, int dir);
547int handle_newcs_player(object *op); 422bool handle_newcs_player (object *op);
548int save_life(object *op); 423int save_life (object *op);
549void remove_unpaid_objects(object *op, object *env);
550char *gravestone_text(object *op); 424const char *gravestone_text (object *op);
551void do_some_living(object *op); 425void do_some_living (object *op);
552void kill_player(object *op); 426void kill_player (object *op);
553void loot_object(object *op); 427void loot_object (object *op);
554void fix_weight(void); 428void fix_weight (void);
555void fix_luck(void); 429void fix_luck (void);
556void cast_dust(object *op, object *throw_ob, int dir); 430void cast_dust (object *op, object *throw_ob, int dir);
557void make_visible(object *op); 431void make_visible (object *op);
558int is_true_undead(object *op); 432int is_true_undead (object *op);
559int hideability(object *ob); 433int hideability (object *ob);
560void do_hidden_move(object *op); 434void do_hidden_move (object *op);
561int stand_near_hostile(object *who); 435int stand_near_hostile (object *who);
562int player_can_view(object *pl, object *op); 436int player_can_view (object *pl, object *op);
563int action_makes_visible(object *op); 437int action_makes_visible (object *op);
564int op_on_battleground(object *op, int *x, int *y); 438int op_on_battleground (object *op, int *x, int *y);
565void dragon_ability_gain(object *who, int atnr, int level); 439void dragon_ability_gain (object *who, int atnr, int level);
566void player_unready_range_ob(player *pl, object *ob); 440void player_unready_range_ob (player *pl, object *ob);
567/* plugins.c */ 441
568int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
569int execute_global_event(int eventcode, ...);
570int plugins_init_plugin(const char *libfile);
571void *cfapi_get_hooks(int *type, ...);
572int plugins_remove_plugin(const char *id);
573crossfire_plugin *plugins_find_plugin(const char *id);
574void plugins_display_list(object *op);
575void *cfapi_system_find_animation(int *type, ...);
576void *cfapi_system_strdup(int *type, ...);
577void *cfapi_system_register_global_event(int *type, ...);
578void *cfapi_system_unregister_global_event(int *type, ...);
579void *cfapi_system_check_path(int *type, ...);
580void *cfapi_system_re_cmp(int *type, ...);
581void *cfapi_system_directory(int *type, ...);
582void *cfapi_map_get_map(int *type, ...);
583void *cfapi_map_has_been_loaded(int *type, ...);
584void *cfapi_map_create_path(int *type, ...);
585void *cfapi_map_get_map_property(int *type, ...);
586void *cfapi_map_set_map_property(int *type, ...);
587void *cfapi_map_out_of_map(int *type, ...);
588void *cfapi_map_update_position(int *type, ...);
589void *cfapi_map_delete_map(int *type, ...);
590void *cfapi_map_message(int *type, ...);
591void *cfapi_map_get_object_at(int *type, ...);
592void *cfapi_map_get_flags(int *type, ...);
593void *cfapi_map_present_arch_by_name(int *type, ...);
594void *cfapi_object_move(int *type, ...);
595void *cfapi_object_get_key(int *type, ...);
596void *cfapi_object_set_key(int *type, ...);
597void *cfapi_object_get_property(int *type, ...);
598void *cfapi_object_set_property(int *type, ...);
599void *cfapi_object_apply_below(int *type, ...);
600void *cfapi_object_apply(int *type, ...);
601void *cfapi_object_identify(int *type, ...);
602void *cfapi_object_describe(int *type, ...);
603void *cfapi_object_drain(int *type, ...);
604void *cfapi_object_fix(int *type, ...);
605void *cfapi_object_give_skill(int *type, ...);
606void *cfapi_object_transmute(int *type, ...);
607void *cfapi_object_remove(int *type, ...);
608void *cfapi_object_delete(int *type, ...);
609void *cfapi_object_clone(int *type, ...);
610void *cfapi_object_find(int *type, ...);
611void *cfapi_object_create(int *type, ...);
612void *cfapi_object_insert(int *type, ...);
613void *cfapi_object_split(int *type, ...);
614void *cfapi_object_merge(int *type, ...);
615void *cfapi_object_distance(int *type, ...);
616void *cfapi_object_update(int *type, ...);
617void *cfapi_object_clear(int *type, ...);
618void *cfapi_object_reset(int *type, ...);
619void *cfapi_object_check_inventory(int *type, ...);
620void *cfapi_object_clean_object(int *type, ...);
621void *cfapi_object_on_same_map(int *type, ...);
622void *cfapi_object_spring_trap(int *type, ...);
623void *cfapi_object_check_trigger(int *type, ...);
624void *cfapi_object_query_cost(int *type, ...);
625void *cfapi_object_query_money(int *type, ...);
626void *cfapi_object_cast(int *type, ...);
627void *cfapi_object_learn_spell(int *type, ...);
628void *cfapi_object_forget_spell(int *type, ...);
629void *cfapi_object_check_spell(int *type, ...);
630void *cfapi_object_pay_amount(int *type, ...);
631void *cfapi_object_pay_item(int *type, ...);
632void *cfapi_object_transfer(int *type, ...);
633void *cfapi_object_find_archetype_inside(int *type, ...);
634void *cfapi_object_drop(int *type, ...);
635void *cfapi_object_take(int *type, ...);
636void *cfapi_object_say(int *type, ...);
637void *cfapi_object_speak(int *type, ...);
638void *cfapi_player_find(int *type, ...);
639void *cfapi_player_message(int *type, ...);
640void *cfapi_player_send_inventory(int *type, ...);
641void *cfapi_object_teleport(int *type, ...);
642void *cfapi_object_pickup(int *type, ...);
643void *cfapi_archetype_get_first(int *type, ...);
644void *cfapi_archetype_get_property(int *type, ...);
645void *cfapi_party_get_property(int *type, ...);
646void *cfapi_region_get_property(int *type, ...);
647CommArray_s *find_plugin_command(char *cmd, object *op);
648int initPlugins(void);
649/* resurrection.c */ 442/* resurrection.c */
650int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 443int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
651int resurrection_fails(int levelcaster, int leveldead); 444int resurrection_fails (int levelcaster, int leveldead);
652void dead_player(object *op); 445void dead_player (object *op);
653void dead_character(const char *name); 446void dead_character (const char *name);
654int dead_player_exists(const char *name); 447int dead_player_exists (const char *name);
448
655/* rune.c */ 449/* rune.c */
656int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 450int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
657void move_rune(object *op); 451void move_rune (object *op);
658void rune_attack(object *op, object *victim); 452void rune_attack (object *op, object *victim);
659void spring_trap(object *trap, object *victim); 453void spring_trap (object *trap, object *victim);
660int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 454int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
661int trap_see(object *op, object *trap); 455int trap_see (object *op, object *trap);
662int trap_show(object *trap, object *where); 456int trap_show (object *trap, object *where);
663int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 457int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
664void trap_adjust(object *trap, int difficulty); 458void trap_adjust (object *trap, int difficulty);
459
665/* shop.c */ 460/* shop.c */
666int get_payment(object *pl); 461int get_payment (object *pl);
667sint64 query_cost(const object *tmp, object *who, int flag); 462sint64 query_cost (const object *tmp, object *who, int flag);
668const char *query_cost_string(const object *tmp, object *who, int flag); 463const char *query_cost_string (const object *tmp, object *who, int flag);
669sint64 query_money(const object *op); 464sint64 query_money (const object *op);
670int pay_for_amount(sint64 to_pay, object *pl); 465int pay_for_amount (sint64 to_pay, object *pl);
671int pay_for_item(object *op, object *pl); 466int pay_for_item (object *op, object *pl);
672int can_pay(object *pl); 467int can_pay (object *pl);
673void sell_item(object *op, object *pl); 468bool sell_item (object *op, object *pl);
674double shopkeeper_approval(const maptile *map, const object *player); 469double shopkeeper_approval (const maptile *map, const object *player);
675int describe_shop(const object *op); 470int describe_shop (const object *op);
676void shop_listing(object *op); 471void shop_listing (object *sign, object *op);
677bool is_in_shop (object *o); 472bool is_in_shop (object *o);
678bool is_in_shop (maptile *map, int x, int y); 473bool is_in_shop (maptile *map, int x, int y);
474
679/* skills.c */ 475/* skills.c */
680int steal(object *op, int dir, object *skill); 476int steal (object *op, int dir, object *skill);
681int pick_lock(object *pl, int dir, object *skill); 477int pick_lock (object *pl, int dir, object *skill);
682int hide(object *op, object *skill); 478int hide (object *op, object *skill);
683int jump(object *pl, int dir, object *skill); 479int jump (object *pl, int dir, object *skill);
684int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill); 480int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
685int skill_ident(object *pl, object *skill); 481int skill_ident (object *pl, object *skill);
686int use_oratory(object *pl, int dir, object *skill); 482int use_oratory (object *pl, int dir, object *skill);
687int singing(object *pl, int dir, object *skill); 483int singing (object *pl, int dir, object *skill);
688int find_traps(object *pl, object *skill); 484int find_traps (object *pl, object *skill);
689int remove_trap(object *op, int dir, object *skill); 485int remove_trap (object *op, int dir, object *skill);
690int pray(object *pl, object *skill); 486int pray (object *pl, object *skill);
691void meditate(object *pl, object *skill); 487void meditate (object *pl, object *skill);
692int write_on_item(object *pl, const char *params, object *skill); 488int write_on_item (object *pl, const char *params, object *skill);
693int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 489int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
490
694/* skill_util.c */ 491/* skill_util.c */
695void init_skills(void); 492void init_skills (void);
696void link_player_skills(object *op); 493void link_player_skills (object *op);
697object *find_skill_by_name(object *who, const char *name);
698object *find_skill_by_number(object *who, int skillno);
699int change_skill(object *who, object *new_skill, int flag);
700void clear_skill(object *who);
701int do_skill(object *op, object *part, object *skill, int dir, const char *string); 494int do_skill (object *op, object *part, object *skill, int dir, const char *string);
702int calc_skill_exp(object *who, object *op, object *skill); 495int calc_skill_exp (object *who, object *op, object *skill);
703int learn_skill(object *pl, object *scroll); 496int learn_skill (object *pl, object *scroll);
704void show_skills(object *op, const char *search); 497void show_skills (object *op, const char *search);
705int use_skill(object *op, const char *string); 498int use_skill (object *op, const char *string);
706int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 499int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
500
707/* spell_attack.c */ 501/* spell_attack.c */
708void check_spell_knockback(object *op); 502void check_spell_knockback (object *op);
709void forklightning(object *op, object *tmp); 503void forklightning (object *op, object *tmp);
710void move_bolt(object *op); 504void move_bolt (object *op);
711int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 505int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
712void explosion(object *op); 506void explosion (object *op);
713void explode_bullet(object *op); 507void explode_bullet (object *op);
714void check_bullet(object *op); 508void check_bullet (object *op);
715void move_bullet(object *op); 509void move_bullet (object *op);
716int fire_bullet(object *op, object *caster, int dir, object *spob); 510int fire_bullet (object *op, object *caster, int dir, object *spob);
717void cone_drop(object *op); 511void cone_drop (object *op);
718void move_cone(object *op); 512void move_cone (object *op);
719int cast_cone(object *op, object *caster, int dir, object *spell); 513int cast_cone (object *op, object *caster, int dir, object *spell);
720void animate_bomb(object *op); 514void animate_bomb (object *op);
721int create_bomb(object *op, object *caster, int dir, object *spell); 515int create_bomb (object *op, object *caster, int dir, object *spell);
722object *get_pointed_target(object *op, int dir, int range, int type); 516object *get_pointed_target (object *op, int dir, int range, int type);
723int cast_smite_spell(object *op, object *caster, int dir, object *spell); 517int cast_smite_spell (object *op, object *caster, int dir, object *spell);
724void move_missile(object *op); 518void move_missile (object *op);
725int make_object_glow(object *op, int radius, int time); 519int make_object_glow (object *op, int radius, int time);
726int cast_destruction(object *op, object *caster, object *spell_ob); 520int cast_destruction (object *op, object *caster, object *spell_ob);
727int cast_curse(object *op, object *caster, object *spell_ob, int dir); 521int cast_curse (object *op, object *caster, object *spell_ob, int dir);
728int mood_change(object *op, object *caster, object *spell); 522int mood_change (object *op, object *caster, object *spell);
729void move_ball_spell(object *op); 523void move_ball_spell (object *op);
730void move_swarm_spell(object *op); 524void move_swarm_spell (object *op);
731int fire_swarm(object *op, object *caster, object *spell, int dir); 525int fire_swarm (object *op, object *caster, object *spell, int dir);
732int cast_light(object *op, object *caster, object *spell, int dir); 526int cast_light (object *op, object *caster, object *spell, int dir);
733int cast_cause_disease(object *op, object *caster, object *spell, int dir); 527int cast_cause_disease (object *op, object *caster, object *spell, int dir);
528
734/* spell_effect.c */ 529/* spell_effect.c */
735void cast_magic_storm(object *op, object *tmp, int lvl); 530void cast_magic_storm (object *op, object *tmp, int lvl);
736int recharge(object *op, object *caster, object *spell_ob); 531int recharge (object *op, object *caster, object *spell_ob);
737void polymorph_living(object *op); 532void polymorph_living (object *op);
738void polymorph_melt(object *who, object *op); 533void polymorph_melt (object *who, object *op);
739void polymorph_item(object *who, object *op); 534void polymorph_item (object *who, object *op);
740void polymorph(object *op, object *who); 535void polymorph (object *op, object *who);
741int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 536int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
742int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 537int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
743int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 538int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
744int probe(object *op, object *caster, object *spell_ob, int dir); 539int probe (object *op, object *caster, object *spell_ob, int dir);
745int makes_invisible_to(object *pl, object *mon); 540int makes_invisible_to (object *pl, object *mon);
746int cast_invisible(object *op, object *caster, object *spell_ob); 541int cast_invisible (object *op, object *caster, object *spell_ob);
747int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 542int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
748void execute_word_of_recall(object *op); 543void execute_word_of_recall (object *op);
749int cast_word_of_recall(object *op, object *caster, object *spell_ob); 544int cast_word_of_recall (object *op, object *caster, object *spell_ob);
750int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 545int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
751int perceive_self(object *op); 546int perceive_self (object *op);
752int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
753int magic_wall(object *op, object *caster, int dir, object *spell_ob); 547int magic_wall (object *op, object *caster, int dir, object *spell_ob);
754int dimension_door(object *op, object *caster, object *spob, int dir); 548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
755int cast_heal(object *op, object *caster, object *spell, int dir); 549int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
756int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
757int cast_bless(object *op, object *caster, object *spell_ob, int dir); 552int cast_bless (object *op, object *caster, object *spell_ob, int dir);
758int alchemy(object *op, object *caster, object *spell_ob); 553int alchemy (object *op, object *caster, object *spell_ob);
759int remove_curse(object *op, object *caster, object *spell); 554int remove_curse (object *op, object *caster, object *spell);
760int cast_identify(object *op, object *caster, object *spell); 555int cast_identify (object *op, object *caster, object *spell);
761int cast_detection(object *op, object *caster, object *spell, object *skill); 556int cast_detection (object *op, object *caster, object *spell, object *skill);
762int cast_transfer(object *op, object *caster, object *spell, int dir); 557int cast_transfer (object *op, object *caster, object *spell, int dir);
763void counterspell(object *op, int dir); 558void counterspell (object *op, int dir);
764int cast_consecrate(object *op, object *caster, object *spell); 559int cast_consecrate (object *op, object *caster, object *spell);
765int animate_weapon(object *op, object *caster, object *spell, int dir); 560int animate_weapon (object *op, object *caster, object *spell, int dir);
766int cast_change_map_lightlevel(object *op, object *caster, object *spell); 561int cast_change_map_lightlevel (object *op, object *caster, object *spell);
767int create_aura(object *op, object *caster, object *spell); 562int create_aura (object *op, object *caster, object *spell);
768void move_aura(object *aura); 563void move_aura (object *aura);
769void move_peacemaker(object *op); 564void move_peacemaker (object *op);
770int write_mark(object *op, object *spell, const char *msg); 565int write_mark (object *op, object *spell, const char *msg);
566
771/* spell_util.c */ 567/* spell_util.c */
772object *find_random_spell_in_ob(object *ob, const char *skill); 568object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
773void set_spell_skill(object *op, object *caster, object *spob, object *dest); 569void set_spell_skill (object *op, object *caster, object *spob, object *dest);
774void init_spells(void);
775void dump_spells(void);
776void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 570void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
777int min_casting_level(object *caster, object *spell); 571int min_casting_level (object *caster, object *spell);
778int caster_level(object *caster, object *spell); 572int casting_level (object *caster, object *spell);
779sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 573sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
780int SP_level_dam_adjust(object *caster, object *spob); 574int SP_level_dam_adjust (object *caster, object *spob);
781int SP_level_duration_adjust(object *caster, object *spob); 575int SP_level_duration_adjust (object *caster, object *spob);
782int SP_level_range_adjust(object *caster, object *spob); 576int SP_level_range_adjust (object *caster, object *spob);
783object *check_spell_known(object *op, const char *name); 577object *check_spell_known (object *op, shstr_cmp name);
784object *lookup_spell_by_name(object *op, const char *spname); 578object *lookup_spell_by_name (object *op, const char *spname);
785int reflwall(maptile *m, int x, int y, object *sp_op); 579int reflwall (maptile *m, int x, int y, object *sp_op);
786int cast_create_obj(object *op, object *caster, object *new_op, int dir); 580int cast_create_obj (object *op, object *caster, object *new_op, int dir);
787int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 581int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
788int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
789void regenerate_rod(object *rod); 583void regenerate_rod (object *rod);
790void drain_rod_charge(object *rod); 584void drain_rod_charge (object *rod);
791object *find_target_for_friendly_spell(object *op, int dir); 585object *find_target_for_friendly_spell (object *op, int dir);
792int spell_find_dir(maptile *m, int x, int y, object *exclude); 586int spell_find_dir (maptile *m, int x, int y, object *exclude);
793void put_a_monster(object *op, const char *monstername); 587void put_a_monster (object *op, const char *monstername);
794int summon_hostile_monsters(object *op, int n, const char *monstername); 588int summon_hostile_monsters (object *op, int n, const char *monstername);
795void shuffle_attack(object *op, int change_face); 589void shuffle_attack (object *op, int change_face);
796void prayer_failure(object *op, int failure, int power); 590void prayer_failure (object *op, int failure, int power);
797void spell_failure(object *op, int failure, int power, object *skill); 591void spell_failure (object *op, int failure, int power, object *skill);
798int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
799int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
800void move_spell_effect(object *op); 594void move_spell_effect (object *op);
801void check_spell_effect(object *op); 595void check_spell_effect (object *op);
802void apply_spell_effect(object *spell, object *victim); 596void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level);
598
803/* swamp.c */ 599/* swamp.c */
804void walk_on_deep_swamp(object *op, object *victim); 600void walk_on_deep_swamp (object *op, object *victim);
805void move_deep_swamp(object *op); 601void move_deep_swamp (object *op);
602
806/* swap.c */ 603/* swap.c */
807void read_map_log(void); 604void read_map_log (void);
808void swap_map(maptile *map); 605void swap_map (maptile *map);
809void check_active_maps(void); 606void check_active_maps (void);
810maptile *map_least_timeout(char *except_level); 607maptile *map_least_timeout (char *except_level);
811void swap_below_max(char *except_level); 608void swap_below_max (char *except_level);
812int players_on_map(maptile *m, int show_all); 609int players_on_map (maptile *m, int show_all);
813void flush_old_maps(void); 610void flush_old_maps (void);
611
814/* time.c */ 612/* time.c */
815void remove_door(object *op); 613void remove_door (object *op);
816void remove_door2(object *op); 614void remove_door2 (object *op);
817void generate_monster_inv(object *gen);
818void generate_monster_arch(object *gen);
819void generate_monster(object *gen); 615void generate_monster (object *gen);
820void remove_force(object *op); 616void remove_force (object *op);
821void remove_blindness(object *op); 617void remove_blindness (object *op);
822void poison_more(object *op); 618void poison_more (object *op);
823void move_gate(object *op); 619void move_gate (object *op);
824void move_timed_gate(object *op); 620void move_timed_gate (object *op);
825void move_detector(object *op); 621void move_detector (object *op);
826void animate_trigger(object *op); 622void animate_trigger (object *op);
827void move_hole(object *op); 623void move_hole (object *op);
828object *stop_item(object *op); 624object *stop_item (object *op);
829void fix_stopped_item(object *op, maptile *map, object *originator); 625void fix_stopped_item (object *op, maptile *map, object *originator);
830object *fix_stopped_arrow(object *op); 626object *fix_stopped_arrow (object *op);
831void move_arrow(object *op); 627void move_arrow (object *op);
832void change_object(object *op); 628void change_object (object *op);
833void move_teleporter(object *op); 629void move_teleporter (object *op);
834void move_player_changer(object *op); 630void move_player_changer (object *op);
835void move_firewall(object *op); 631void move_firewall (object *op);
836void move_player_mover(object *op); 632void move_player_mover (object *op);
837void move_duplicator(object *op); 633void move_duplicator (object *op);
838void move_creator(object *creator); 634void move_creator (object *creator);
839void move_marker(object *op); 635void move_marker (object *op);
840int process_object(object *op); 636void process_object (object *op);
841/* timers.c */ 637
842void cftimer_process_timers(void);
843void cftimer_process_event(object *ob);
844int cftimer_create(int id, long delay, object *ob, int mode);
845int cftimer_destroy(int id);
846int cftimer_find_free_id(void);
847/* weather.c */ 638/* weather.c */
848void set_darkness_map(maptile *m); 639void set_darkness_map (maptile *m);
849void tick_the_clock(void); 640void adjust_daylight (void);
850void init_weather(void);
851void weather_effect(const char *filename);
852int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
853int real_world_temperature(int x, int y, maptile *m);
854int similar_direction(int a, int b);

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