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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.55 by root, Tue Mar 6 19:02:35 2007 UTC vs.
Revision 1.108 by root, Mon Nov 2 07:21:50 2009 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op); 30int content_recipe_value (object *op);
12int numb_ob_inside (object *op); 31int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield); 33void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp); 34object *make_item_from_recipe (object *cauldron, recipe *rp);
21/* apply.c */ 40/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 41int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 42int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 43int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 44int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon); 45int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon); 46int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp); 47int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour); 48int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack); 49int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 50int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 51void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 52void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 53void do_forget_spell (object *op, const char *spell);
39void apply_poison (object *op, object *tmp); 56void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit); 57int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag); 58int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet); 59int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 60void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags); 61int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 62int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags); 63int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags); 64int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 65int auto_apply (object *op);
51void eat_special_food (object *who, object *food); 67void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter); 68void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power); 69void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 70void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op);
73void apply_lamp (object *op, bool switch_on);
74void get_animation_from_arch (object *op, arch_ptr a);
75extern int convert_item (object *item, object *converter);
56 76
57/* attack.c */ 77/* attack.c */
58void cancellation (object *op); 78void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator); 79int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 80void save_throw_object (object *op, int type, object *originator);
76void deathstrike_player (object *op, object *hitter, int *dam); 96void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target); 97int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op); 98int is_aimed_missile (object *op);
79 99
80/* build_map.c */ 100/* build_map.c */
81int can_build_over (struct mapdef *map, object *tmp, short x, short y);
82void remove_marking_runes (struct mapdef *map, short x, short y);
83int find_unused_connected_value (struct mapdef *map);
84int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
85object *get_connection_rune (object *pl, short x, short y);
86object *get_msg_book (object *pl, short x, short y);
87object *get_wall (struct mapdef *map, int x, int y);
88void fix_walls (maptile *map, int x, int y);
89void fix_walls_around (maptile *map, int x, int y);
90void apply_builder_floor (object *pl, object *material, short x, short y);
91void apply_builder_wall (object *pl, object *material, short x, short y);
92void apply_builder_item (object *pl, object *item, short x, short y);
93void apply_builder_remove (object *pl, int dir);
94void apply_map_builder (object *pl, int dir); 101void apply_map_builder (object *pl, int dir);
95int adjust_sign_msg (object *pl, short x, short y, object *tmp);
96 102
97/* c_misc.c */ 103/* c_misc.c */
98int command_motd (object *op, char *params); 104int command_motd (object *op, char *params);
99int command_bug (object *op, char *params); 105int command_bug (object *op, char *params);
100void malloc_info (object *op); 106void malloc_info (object *op);
107int command_weather (object *op, char *params); 113int command_weather (object *op, char *params);
108int command_archs (object *op, char *params); 114int command_archs (object *op, char *params);
109int command_hiscore (object *op, char *params); 115int command_hiscore (object *op, char *params);
110int command_debug (object *op, char *params); 116int command_debug (object *op, char *params);
111int command_dumpbelow (object *op, char *params); 117int command_dumpbelow (object *op, char *params);
118int command_dumpfriendlyobjects (object *op, char *params);
112int command_wizpass (object *op, char *params); 119int command_wizpass (object *op, char *params);
113int command_wizcast (object *op, char *params); 120int command_wizcast (object *op, char *params);
114int command_dumpallobjects (object *op, char *params);
115int command_dumpfriendlyobjects (object *op, char *params);
116int command_dumpallarchetypes (object *op, char *params);
117int command_ssdumptable (object *op, char *params);
118int command_dumpmap (object *op, char *params);
119int command_dumpallmaps (object *op, char *params);
120int command_printlos (object *op, char *params); 121int command_printlos (object *op, char *params);
121int command_version (object *op, char *params); 122int command_version (object *op, char *params);
122void bug_report (const char *reportstring); 123void bug_report (const char *reportstring);
123int command_statistics (object *pl, char *params); 124int command_statistics (object *pl, char *params);
124int command_fix_me (object *op, char *params); 125int command_fix_me (object *op, char *params);
125int command_players (object *op, char *paramss); 126int command_players (object *op, char *paramss);
126int command_logs (object *op, char *params);
127int command_bowmode (object *op, char *params); 127int command_bowmode (object *op, char *params);
128int command_showpets (object *op, char *params); 128int command_showpets (object *op, char *params);
129int command_resistances (object *op, char *params); 129int command_resistances (object *op, char *params);
130int command_help (object *op, char *params); 130int command_help (object *op, char *params);
131int onoff_value (const char *line); 131int onoff_value (const char *line);
164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 164int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
165void pick_up (object *op, object *alt); 165void pick_up (object *op, object *alt);
166int command_take (object *op, char *params); 166int command_take (object *op, char *params);
167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 167void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
168void drop_object (object *op, object *tmp, uint32 nrof); 168void drop_object (object *op, object *tmp, uint32 nrof);
169void drop_object (object *dropper, object *obj);
169void drop (object *op, object *tmp); 170void drop (object *op, object *tmp);
170int command_dropall (object *op, char *params); 171int command_dropall (object *op, char *params);
171int command_drop (object *op, char *params); 172int command_drop (object *op, char *params);
172int command_examine (object *op, char *params); 173int command_examine (object *op, char *params);
173object *find_marked_object (object *op); 174object *find_marked_object (object *op);
174void examine_monster (object *op, object *tmp); 175void examine_monster (object *op, object *tmp);
175char *long_desc (object *tmp, object *pl); 176const char *long_desc (object *tmp, object *pl);
176void examine (object *op, object *tmp); 177void examine (object *op, object *tmp);
177void inventory (object *op, object *inv);
178int command_pickup (object *op, char *params); 178int command_pickup (object *op, char *params);
179void set_pickup_mode (object *op, int i); 179void set_pickup_mode (object *op, int i);
180int command_search_items (object *op, char *params); 180int command_search_items (object *op, char *params);
181int command_rename_item (object *op, char *params); 181int command_rename_item (object *op, char *params);
182 182
183/* c_party.c */ 183/* c_party.c */
184int same_party (partylist *a, partylist *b);
185partylist *get_firstparty (void); 184partylist *get_firstparty (void);
186void remove_party (partylist *target_party); 185void remove_party (partylist *target_party);
187void obsolete_parties (void); 186void obsolete_parties (void);
188void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 187void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
189int confirm_party_password (object *op); 188int confirm_party_password (object *op);
190void receive_party_password (object *op, char k); 189void receive_party_password (object *op, char k);
191void send_party_message (object *op, char *msg); 190void send_party_message (object *op, const char *msg);
192int command_gsay (object *op, char *params); 191int command_gsay (object *op, char *params);
193int command_party (object *op, char *params); 192int command_party (object *op, char *params);
194 193
195/* c_range.c */ 194/* c_range.c */
196int command_invoke (object *op, char *params); 195int command_invoke (object *op, char *params);
206void do_wizard_hide (object *op, int silent_dm); 205void do_wizard_hide (object *op, int silent_dm);
207int command_hide (object *op, char *params); 206int command_hide (object *op, char *params);
208int command_setgod (object *op, char *params); 207int command_setgod (object *op, char *params);
209int command_banish (object *op, char *params); 208int command_banish (object *op, char *params);
210int command_save_overlay (object *op, char *params); 209int command_save_overlay (object *op, char *params);
211int command_toggle_shout (object *op, char *params);
212int command_freeze (object *op, char *params); 210int command_freeze (object *op, char *params);
213int command_arrest (object *op, char *params); 211int command_arrest (object *op, char *params);
214int command_summon (object *op, char *params); 212int command_summon (object *op, char *params);
215int command_teleport (object *op, char *params); 213int command_teleport (object *op, char *params);
216int command_create (object *op, char *params); 214int command_create (object *op, char *params);
230int command_dm (object *op, char *params); 228int command_dm (object *op, char *params);
231int command_invisible (object *op, char *params); 229int command_invisible (object *op, char *params);
232int command_learn_spell (object *op, char *params); 230int command_learn_spell (object *op, char *params);
233int command_learn_special_prayer (object *op, char *params); 231int command_learn_special_prayer (object *op, char *params);
234int command_forget_spell (object *op, char *params); 232int command_forget_spell (object *op, char *params);
235int command_listplugins (object *op, char *params);
236int command_loadplugin (object *op, char *params);
237int command_unloadplugin (object *op, char *params);
238int command_dmhide (object *op, char *params); 233int command_dmhide (object *op, char *params);
239void dm_stack_pop (player *pl); 234void dm_stack_pop (player *pl);
240object *dm_stack_peek (player *pl); 235object *dm_stack_peek (player *pl);
241void dm_stack_push (player *pl, tag_t item); 236void dm_stack_push (player *pl, tag_t item);
242object *get_dm_object (player *pl, char **params, int *from); 237object *get_dm_object (player *pl, char **params, int *from);
255/* daemon.c */ 250/* daemon.c */
256FILE *BecomeDaemon (const char *filename); 251FILE *BecomeDaemon (const char *filename);
257 252
258/* disease.c */ 253/* disease.c */
259int move_disease (object *disease); 254int move_disease (object *disease);
260int remove_symptoms (object *disease);
261object *find_symptom (object *disease);
262int check_infection (object *disease);
263int infect_object (object *victim, object *disease, int force); 255int infect_object (object *victim, object *disease, int force);
264int do_symptoms (object *disease);
265int grant_immunity (object *disease);
266int move_symptom (object *symptom); 256int move_symptom (object *symptom);
267int check_physically_infect (object *victim, object *hitter); 257int check_physically_infect (object *victim, object *hitter);
268object *find_disease (object *victim);
269int cure_disease (object *sufferer, object *caster); 258int cure_disease (object *sufferer, object *caster, object *spell);
270int reduce_symptoms (object *sufferer, int reduction);
271 259
272/* egoitem.c */ 260/* egoitem.c */
273int create_artifact (object *op, const char *artifactname); 261int create_artifact (object *op, const char *artifactname);
274int apply_power_crystal (object *op, object *crystal); 262int apply_power_crystal (object *op, object *crystal);
275 263
277char *spool (char *bp, char *error); 265char *spool (char *bp, char *error);
278void check_score (object *op); 266void check_score (object *op);
279void display_high_score (object *op, int max, const char *match); 267void display_high_score (object *op, int max, const char *match);
280 268
281/* gods.c */ 269/* gods.c */
282int lookup_god_by_name (const char *name); 270int lookup_god_by_name (shstr_cmp name);
283object *find_god (const char *name); 271object *find_god (shstr_cmp name);
284const char *determine_god (object *op); 272shstr_tmp determine_god (object *op);
285void pray_at_altar (object *pl, object *altar, object *skill); 273void pray_at_altar (object *pl, object *altar, object *skill);
286void become_follower (object *op, object *new_god); 274void become_follower (object *op, object *new_god);
287int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); 275int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
288void stop_using_item (object *op, int type, int number); 276void stop_using_item (object *op, int type, int number);
289void update_priest_flag (object *god, object *exp_ob, uint32 flag); 277void update_priest_flag (object *god, object *exp_ob, uint32 flag);
290archetype *determine_holy_arch (object *god, const char *type); 278archetype *determine_holy_arch (object *god, shstr_cmp type);
291void god_intervention (object *op, object *god, object *skill); 279void god_intervention (object *op, object *god, object *skill);
292int god_examines_priest (object *op, object *god); 280int god_examines_priest (object *op, object *god);
293int god_examines_item (object *god, object *item); 281int god_examines_item (object *god, object *item);
294int get_god (object *priest); 282int get_god (object *priest);
295const char *get_god_for_race (const char *race);
296int tailor_god_spell (object *spellop, object *caster); 283int tailor_god_spell (object *spellop, object *caster);
297 284
298/* init.c */ 285/* init.c */
299void set_logfile (char *val); 286void load_settings (void);
300void call_version (void); 287void load_materials (void);
301void showscores (void);
302void set_debug (void);
303void unset_debug (void);
304void set_mondebug (void);
305void set_dumpmon1 (void);
306void set_dumpmon2 (void);
307void set_dumpmon3 (void);
308void set_dumpmon4 (void);
309void set_dumpmon5 (void);
310void set_dumpmon6 (void);
311void set_dumpmon7 (void);
312void set_dumpmon8 (void);
313void set_dumpmon9 (void);
314void set_dumpmont (char *name);
315void set_daemon (void);
316void set_datadir (char *path);
317void set_confdir (char *path);
318void set_localdir (char *path);
319void set_mapdir (char *path);
320void set_archetypes (char *path);
321void set_regions (char *path);
322void set_treasures (char *path);
323void set_uniquedir (char *path);
324void set_templatedir (char *path);
325void set_playerdir (char *path);
326void set_tmpdir (char *path);
327void showscoresparm (char *data);
328void set_csport (char *val);
329void init (int argc, char **argv); 288void init (int argc, char **argv);
330void usage (void); 289void usage (void);
331void help (void); 290void help (void);
332void init_beforeplay (void); 291void init_beforeplay (void);
333void init_startup (void);
334void compile_info (void);
335void rec_sigsegv (int i);
336void rec_sigint (int i);
337void rec_sighup (int i);
338void rec_sigquit (int i);
339void rec_sigpipe (int i);
340void rec_sigbus (int i);
341void rec_sigterm (int i);
342void init_signals (void); 292void init_signals (void);
343void init_races (void); 293void init_races (void);
344void dump_races (void); 294void dump_races (void);
345void add_to_racelist (const char *race_name, object *op); 295void add_to_racelist (const char *race_name, object *op);
346racelink *get_racelist (void); 296racelink *get_racelist (void);
349/* login.c */ 299/* login.c */
350void delete_character (const char *name); 300void delete_character (const char *name);
351int verify_player (const char *name, char *password); 301int verify_player (const char *name, char *password);
352int check_name (player *me, const char *name); 302int check_name (player *me, const char *name);
353int create_savedir_if_needed (char *savedir); 303int create_savedir_if_needed (char *savedir);
354void destroy_object (object *op);
355void copy_file (const char *filename, FILE *fpout); 304void copy_file (const char *filename, FILE *fpout);
356 305
357/* main.c */ 306/* main.c */
358void server_tick (); 307void server_tick ();
359void version (object *op); 308void version (object *op);
360void info_keys (object *op); 309void info_keys (object *op);
361char *crypt_string (char *str, char *salt); 310char *crypt_string (char *str, char *salt);
362int check_password (char *typed, char *crypted);
363void enter_player_savebed (object *op); 311void enter_player_savebed (object *op);
364void leave_map (object *op); 312void leave_map (object *op);
365void set_map_timeout (maptile *oldmap); 313void set_map_timeout (maptile *oldmap);
366char *clean_path (const char *file); 314char *clean_path (const char *file);
367char *unclean_path (const char *src); 315char *unclean_path (const char *src);
368void enter_exit (object *op, object *exit_ob); 316void enter_exit (object *op, object *exit_ob);
369void process_events (); 317void process_events ();
370void clean_tmp_files (void); 318void clean_tmp_files (void);
371void leave (player *pl,int draw_exit); 319void leave (player *pl,int draw_exit);
372int forbid_play (void);
373void do_specials (void); 320void do_specials (void);
374int main (int argc, char **argv); 321int main (int argc, char **argv);
375 322
376/* monster.c */ 323/* monster.c */
377object *check_enemy (object *npc, rv_vector *rv); 324object *check_enemy (object *npc, rv_vector *rv);
436object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); 383object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
437void move_golem (object *op); 384void move_golem (object *op);
438void control_golem (object *op, int dir); 385void control_golem (object *op, int dir);
439int summon_golem (object *op, object *caster, int dir, object *spob); 386int summon_golem (object *op, object *caster, int dir, object *spob);
440object *choose_cult_monster (object *pl, object *god, int summon_level); 387object *choose_cult_monster (object *pl, object *god, int summon_level);
441int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 388int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
442object *get_real_owner (object *ob);
443int should_arena_attack (object *pet, object *owner, object *target); 389int should_arena_attack (object *pet, object *owner, object *target);
444 390
445/* player.c */ 391/* player.c */
446player *find_player (const char *plname); 392player *find_player (const char *plname);
447player *find_player_partial_name (const char *plname); 393player *find_player_partial_name (const char *plname);
448void display_motd (const object *op);
449void send_rules (const object *op);
450void send_news (const object *op);
451int playername_ok (const char *cp); 394int playername_ok (const char *cp);
452archetype *get_player_archetype (archetype *at); 395archetype *get_player_archetype (archetype *at);
453object *get_nearest_player (object *mon); 396object *get_nearest_player (object *mon);
454int path_to_player (object *mon, object *pl, unsigned mindiff); 397int path_to_player (object *mon, object *pl, unsigned mindiff);
455void give_initial_items (object *pl, treasurelist *items); 398void give_initial_items (object *pl, treasurelist *items);
465int key_change_class (object *op, char key); 408int key_change_class (object *op, char key);
466int key_confirm_quit (object *op, char key); 409int key_confirm_quit (object *op, char key);
467void flee_player (object *op); 410void flee_player (object *op);
468int check_pick (object *op); 411int check_pick (object *op);
469object *find_arrow (object *op, const char *type); 412object *find_arrow (object *op, const char *type);
470object *find_better_arrow (object *op, object *target, const char *type, int *better); 413object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
471object *pick_arrow_target (object *op, const char *type, int dir); 414object *pick_arrow_target (object *op, shstr_cmp type, int dir);
472int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 415int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
473int player_fire_bow (object *op, int dir); 416int player_fire_bow (object *op, int dir);
474void fire_misc_object (object *op, int dir); 417void fire_misc_object (object *op, int dir);
475void fire (object *op, int dir); 418bool fire (object *op, int dir);
476object *find_key (object *pl, object *container, object *door); 419object *find_key (object *pl, object *container, object *door);
477void move_player_attack (object *op, int dir); 420bool move_player_attack (object *op, int dir);
478int move_player (object *op, int dir); 421bool move_player (object *op, int dir);
479int handle_newcs_player (object *op); 422bool handle_newcs_player (object *op);
480int save_life (object *op); 423int save_life (object *op);
481void remove_unpaid_objects (object *op, object *env);
482char *gravestone_text (object *op); 424const char *gravestone_text (object *op);
483void do_some_living (object *op); 425void do_some_living (object *op);
484void kill_player (object *op); 426void kill_player (object *op);
485void loot_object (object *op); 427void loot_object (object *op);
486void fix_weight (void); 428void fix_weight (void);
487void fix_luck (void); 429void fix_luck (void);
495int action_makes_visible (object *op); 437int action_makes_visible (object *op);
496int op_on_battleground (object *op, int *x, int *y); 438int op_on_battleground (object *op, int *x, int *y);
497void dragon_ability_gain (object *who, int atnr, int level); 439void dragon_ability_gain (object *who, int atnr, int level);
498void player_unready_range_ob (player *pl, object *ob); 440void player_unready_range_ob (player *pl, object *ob);
499 441
500/* plugins.c */
501int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
502int execute_global_event (int eventcode, ...);
503int plugins_init_plugin (const char *libfile);
504void *cfapi_get_hooks (int *type, ...);
505int plugins_remove_plugin (const char *id);
506crossfire_plugin *plugins_find_plugin (const char *id);
507void plugins_display_list (object *op);
508void *cfapi_system_find_animation (int *type, ...);
509void *cfapi_system_strdup (int *type, ...);
510void *cfapi_system_register_global_event (int *type, ...);
511void *cfapi_system_unregister_global_event (int *type, ...);
512void *cfapi_system_check_path (int *type, ...);
513void *cfapi_system_re_cmp (int *type, ...);
514void *cfapi_system_directory (int *type, ...);
515void *cfapi_map_get_map (int *type, ...);
516void *cfapi_map_has_been_loaded (int *type, ...);
517void *cfapi_map_create_path (int *type, ...);
518void *cfapi_map_get_map_property (int *type, ...);
519void *cfapi_map_set_map_property (int *type, ...);
520void *cfapi_map_out_of_map (int *type, ...);
521void *cfapi_map_update_position (int *type, ...);
522void *cfapi_map_delete_map (int *type, ...);
523void *cfapi_map_message (int *type, ...);
524void *cfapi_map_get_object_at (int *type, ...);
525void *cfapi_map_get_flags (int *type, ...);
526void *cfapi_map_present_arch_by_name (int *type, ...);
527void *cfapi_object_move (int *type, ...);
528void *cfapi_object_get_key (int *type, ...);
529void *cfapi_object_set_key (int *type, ...);
530void *cfapi_object_get_property (int *type, ...);
531void *cfapi_object_set_property (int *type, ...);
532void *cfapi_object_apply_below (int *type, ...);
533void *cfapi_object_apply (int *type, ...);
534void *cfapi_object_identify (int *type, ...);
535void *cfapi_object_describe (int *type, ...);
536void *cfapi_object_drain (int *type, ...);
537void *cfapi_object_fix (int *type, ...);
538void *cfapi_object_give_skill (int *type, ...);
539void *cfapi_object_transmute (int *type, ...);
540void *cfapi_object_remove (int *type, ...);
541void *cfapi_object_delete (int *type, ...);
542void *cfapi_object_clone (int *type, ...);
543void *cfapi_object_find (int *type, ...);
544void *cfapi_object_create (int *type, ...);
545void *cfapi_object_insert (int *type, ...);
546void *cfapi_object_split (int *type, ...);
547void *cfapi_object_merge (int *type, ...);
548void *cfapi_object_distance (int *type, ...);
549void *cfapi_object_update (int *type, ...);
550void *cfapi_object_clear (int *type, ...);
551void *cfapi_object_reset (int *type, ...);
552void *cfapi_object_check_inventory (int *type, ...);
553void *cfapi_object_clean_object (int *type, ...);
554void *cfapi_object_on_same_map (int *type, ...);
555void *cfapi_object_spring_trap (int *type, ...);
556void *cfapi_object_check_trigger (int *type, ...);
557void *cfapi_object_query_cost (int *type, ...);
558void *cfapi_object_query_money (int *type, ...);
559void *cfapi_object_cast (int *type, ...);
560void *cfapi_object_learn_spell (int *type, ...);
561void *cfapi_object_forget_spell (int *type, ...);
562void *cfapi_object_check_spell (int *type, ...);
563void *cfapi_object_pay_amount (int *type, ...);
564void *cfapi_object_pay_item (int *type, ...);
565void *cfapi_object_transfer (int *type, ...);
566void *cfapi_object_find_archetype_inside (int *type, ...);
567void *cfapi_object_drop (int *type, ...);
568void *cfapi_object_take (int *type, ...);
569void *cfapi_object_say (int *type, ...);
570void *cfapi_object_speak (int *type, ...);
571void *cfapi_player_find (int *type, ...);
572void *cfapi_player_message (int *type, ...);
573void *cfapi_player_send_inventory (int *type, ...);
574void *cfapi_object_teleport (int *type, ...);
575void *cfapi_object_pickup (int *type, ...);
576void *cfapi_archetype_get_first (int *type, ...);
577void *cfapi_archetype_get_property (int *type, ...);
578void *cfapi_party_get_property (int *type, ...);
579void *cfapi_region_get_property (int *type, ...);
580CommArray_s *find_plugin_command (char *cmd, object *op);
581int initPlugins (void);
582
583/* resurrection.c */ 442/* resurrection.c */
584int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 443int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
585int resurrection_fails (int levelcaster, int leveldead); 444int resurrection_fails (int levelcaster, int leveldead);
586void dead_player (object *op); 445void dead_player (object *op);
587void dead_character (const char *name); 446void dead_character (const char *name);
604const char *query_cost_string (const object *tmp, object *who, int flag); 463const char *query_cost_string (const object *tmp, object *who, int flag);
605sint64 query_money (const object *op); 464sint64 query_money (const object *op);
606int pay_for_amount (sint64 to_pay, object *pl); 465int pay_for_amount (sint64 to_pay, object *pl);
607int pay_for_item (object *op, object *pl); 466int pay_for_item (object *op, object *pl);
608int can_pay (object *pl); 467int can_pay (object *pl);
609void sell_item (object *op, object *pl); 468bool sell_item (object *op, object *pl);
610double shopkeeper_approval (const maptile *map, const object *player); 469double shopkeeper_approval (const maptile *map, const object *player);
611int describe_shop (const object *op); 470int describe_shop (const object *op);
612void shop_listing (object *op); 471void shop_listing (object *sign, object *op);
613bool is_in_shop (object *o); 472bool is_in_shop (object *o);
614bool is_in_shop (maptile *map, int x, int y); 473bool is_in_shop (maptile *map, int x, int y);
615 474
616/* skills.c */ 475/* skills.c */
617int steal (object *op, int dir, object *skill); 476int steal (object *op, int dir, object *skill);
630int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 489int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
631 490
632/* skill_util.c */ 491/* skill_util.c */
633void init_skills (void); 492void init_skills (void);
634void link_player_skills (object *op); 493void link_player_skills (object *op);
635object *find_skill_by_name (object *who, const char *name);
636object *find_skill_by_number (object *who, int skillno);
637int change_skill (object *who, object *new_skill, int flag);
638void clear_skill (object *who);
639int do_skill (object *op, object *part, object *skill, int dir, const char *string); 494int do_skill (object *op, object *part, object *skill, int dir, const char *string);
640int calc_skill_exp (object *who, object *op, object *skill); 495int calc_skill_exp (object *who, object *op, object *skill);
641int learn_skill (object *pl, object *scroll); 496int learn_skill (object *pl, object *scroll);
642void show_skills (object *op, const char *search); 497void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 498int use_skill (object *op, const char *string);
677void polymorph_living (object *op); 532void polymorph_living (object *op);
678void polymorph_melt (object *who, object *op); 533void polymorph_melt (object *who, object *op);
679void polymorph_item (object *who, object *op); 534void polymorph_item (object *who, object *op);
680void polymorph (object *op, object *who); 535void polymorph (object *op, object *who);
681int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 536int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
682int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 537int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
683int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 538int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
684int probe (object *op, object *caster, object *spell_ob, int dir); 539int probe (object *op, object *caster, object *spell_ob, int dir);
685int makes_invisible_to (object *pl, object *mon); 540int makes_invisible_to (object *pl, object *mon);
686int cast_invisible (object *op, object *caster, object *spell_ob); 541int cast_invisible (object *op, object *caster, object *spell_ob);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 542int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 543void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 544int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 545int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 546int perceive_self (object *op);
692int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
693int magic_wall (object *op, object *caster, int dir, object *spell_ob); 547int magic_wall (object *op, object *caster, int dir, object *spell_ob);
694int dimension_door (object *op, object *caster, object *spob, int dir); 548int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
695int cast_heal (object *op, object *caster, object *spell, int dir); 549int cast_heal (object *op, object *caster, object *spell, int dir);
550int change_ability_duration (object *spell, object *caster);
696int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 551int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
697int cast_bless (object *op, object *caster, object *spell_ob, int dir); 552int cast_bless (object *op, object *caster, object *spell_ob, int dir);
698int alchemy (object *op, object *caster, object *spell_ob); 553int alchemy (object *op, object *caster, object *spell_ob);
699int remove_curse (object *op, object *caster, object *spell); 554int remove_curse (object *op, object *caster, object *spell);
700int cast_identify (object *op, object *caster, object *spell); 555int cast_identify (object *op, object *caster, object *spell);
708void move_aura (object *aura); 563void move_aura (object *aura);
709void move_peacemaker (object *op); 564void move_peacemaker (object *op);
710int write_mark (object *op, object *spell, const char *msg); 565int write_mark (object *op, object *spell, const char *msg);
711 566
712/* spell_util.c */ 567/* spell_util.c */
713object *find_random_spell_in_ob (object *ob, const char *skill); 568object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
714void set_spell_skill (object *op, object *caster, object *spob, object *dest); 569void set_spell_skill (object *op, object *caster, object *spob, object *dest);
715void init_spells (void);
716void dump_spells (void);
717void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 570void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
718int min_casting_level (object *caster, object *spell); 571int min_casting_level (object *caster, object *spell);
719int caster_level (object *caster, object *spell); 572int casting_level (object *caster, object *spell);
720sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 573sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
721int SP_level_dam_adjust (object *caster, object *spob); 574int SP_level_dam_adjust (object *caster, object *spob);
722int SP_level_duration_adjust (object *caster, object *spob); 575int SP_level_duration_adjust (object *caster, object *spob);
723int SP_level_range_adjust (object *caster, object *spob); 576int SP_level_range_adjust (object *caster, object *spob);
724object *check_spell_known (object *op, const char *name); 577object *check_spell_known (object *op, shstr_cmp name);
725object *lookup_spell_by_name (object *op, const char *spname); 578object *lookup_spell_by_name (object *op, const char *spname);
726int reflwall (maptile *m, int x, int y, object *sp_op); 579int reflwall (maptile *m, int x, int y, object *sp_op);
727int cast_create_obj (object *op, object *caster, object *new_op, int dir); 580int cast_create_obj (object *op, object *caster, object *new_op, int dir);
728int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 581int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
729int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 582int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
734void put_a_monster (object *op, const char *monstername); 587void put_a_monster (object *op, const char *monstername);
735int summon_hostile_monsters (object *op, int n, const char *monstername); 588int summon_hostile_monsters (object *op, int n, const char *monstername);
736void shuffle_attack (object *op, int change_face); 589void shuffle_attack (object *op, int change_face);
737void prayer_failure (object *op, int failure, int power); 590void prayer_failure (object *op, int failure, int power);
738void spell_failure (object *op, int failure, int power, object *skill); 591void spell_failure (object *op, int failure, int power, object *skill);
739int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 592int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
740int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 593int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
741void move_spell_effect (object *op); 594void move_spell_effect (object *op);
742void check_spell_effect (object *op); 595void check_spell_effect (object *op);
743void apply_spell_effect (object *spell, object *victim); 596void apply_spell_effect (object *spell, object *victim);
597void create_exploding_ball_at (object *victim, int level);
744 598
745/* swamp.c */ 599/* swamp.c */
746void walk_on_deep_swamp (object *op, object *victim); 600void walk_on_deep_swamp (object *op, object *victim);
747void move_deep_swamp (object *op); 601void move_deep_swamp (object *op);
748 602
756void flush_old_maps (void); 610void flush_old_maps (void);
757 611
758/* time.c */ 612/* time.c */
759void remove_door (object *op); 613void remove_door (object *op);
760void remove_door2 (object *op); 614void remove_door2 (object *op);
761void generate_monster_inv (object *gen);
762void generate_monster_arch (object *gen);
763void generate_monster (object *gen); 615void generate_monster (object *gen);
764void remove_force (object *op); 616void remove_force (object *op);
765void remove_blindness (object *op); 617void remove_blindness (object *op);
766void poison_more (object *op); 618void poison_more (object *op);
767void move_gate (object *op); 619void move_gate (object *op);
779void move_firewall (object *op); 631void move_firewall (object *op);
780void move_player_mover (object *op); 632void move_player_mover (object *op);
781void move_duplicator (object *op); 633void move_duplicator (object *op);
782void move_creator (object *creator); 634void move_creator (object *creator);
783void move_marker (object *op); 635void move_marker (object *op);
784int process_object (object *op); 636void process_object (object *op);
785
786/* timers.c */
787void cftimer_process_timers (void);
788void cftimer_process_event (object *ob);
789int cftimer_create (int id, long delay, object *ob, int mode);
790int cftimer_destroy (int id);
791int cftimer_find_free_id (void);
792 637
793/* weather.c */ 638/* weather.c */
794void set_darkness_map (maptile *m); 639void set_darkness_map (maptile *m);
795void tick_the_clock (void); 640void adjust_daylight (void);
796void init_weather (void);
797void weather_effect (const char *filename);
798int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
799int real_world_temperature (int x, int y, maptile *m);
800int similar_direction (int a, int b);

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