ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.109 by root, Fri Nov 6 12:27:05 2009 UTC vs.
Revision 1.119 by root, Sat Apr 3 22:30:21 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 48void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
51extern void handle_apply_yield (object *op); 50void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on); 51void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a); 52void get_animation_from_arch (object *op, arch_ptr a);
54extern int convert_item (object *item, object *converter); 53int convert_item (object *item, object *converter);
55 54
56/* attack.c */ 55/* attack.c */
57void cancellation (object *op); 56void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
69 68
70/* build_map.c */ 69/* build_map.c */
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
150 151
151/* c_party.c */ 152/* c_party.c */
152partylist *get_firstparty (void); 153partylist *get_firstparty ();
153void obsolete_parties (void); 154void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 156void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 157int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 158int command_party (object *op, char *params);
158 159
199int command_stack_clear (object *op, char *params); 200int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 201int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 202int command_insert_into (object *op, char *params);
202 203
203/* commands.c */ 204/* commands.c */
204void init_commands (void); 205void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 206CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 207CommFunc find_oldsocket_command2 (char *cmd);
207 208
208/* daemon.c */ 209/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 210FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 229void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 230archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 231int tailor_god_spell (object *spellop, object *caster);
231 232
232/* init.c */ 233/* init.c */
233void load_settings (void); 234void load_settings ();
234void load_materials (void);
235void init (int argc, char **argv); 235void init (int argc, char **argv);
236void usage (void); 236void usage ();
237void help (void); 237void help ();
238void init_beforeplay (void); 238void init_beforeplay ();
239void init_signals (void); 239void init_signals ();
240racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
241 241
242/* login.c */ 242/* login.c */
243void delete_character (const char *name); 243void delete_character (const char *name);
244int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
254void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
255void leave_map (object *op); 255void leave_map (object *op);
256char *clean_path (const char *file); 256char *clean_path (const char *file);
257char *unclean_path (const char *src); 257char *unclean_path (const char *src);
258void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
259void clean_tmp_files (void); 259void clean_tmp_files ();
260void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
261int main (int argc, char **argv); 261int main (int argc, char **argv);
262 262
263/* monster.c */ 263/* monster.c */
264object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
275int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
276int stand_in_light (object *op); 276int stand_in_light (object *op);
277int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
278 278
279/* move.c */ 279/* move.c */
280int move_object (object *op, int dir);
281int move_ob (object *op, int dir, object *originator);
282int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
283int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
284void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
285int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
286 284
314int key_roll_stat (object *op, char key); 312int key_roll_stat (object *op, char key);
315int key_change_class (object *op, char key); 313int key_change_class (object *op, char key);
316int key_confirm_quit (object *op, char key); 314int key_confirm_quit (object *op, char key);
317int check_pick (object *op); 315int check_pick (object *op);
318int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
319bool fire (object *op, int dir); 317bool fire (object *who, int dir);
320object *find_key (object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
321bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
322bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
323bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
324void do_some_living (object *op); 322void do_some_living (object *op);
325void kill_player (object *op); 323void kill_player (object *op);
326void fix_weight (void); 324void fix_weight ();
327void fix_luck (void); 325void fix_luck ();
328void cast_dust (object *op, object *throw_ob, int dir); 326void cast_dust (object *op, object *throw_ob, int dir);
329void make_visible (object *op); 327void make_visible (object *op);
330int is_true_undead (object *op); 328int is_true_undead (object *op);
331int hideability (object *ob); 329int hideability (object *ob);
332void do_hidden_move (object *op); 330void do_hidden_move (object *op);
333int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
334int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
335int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
336void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
337void player_unready_range_ob (player *pl, object *ob);
338 335
339/* resurrection.c */ 336/* resurrection.c */
340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
341 338
342/* rune.c */ 339/* rune.c */
376int remove_trap (object *op, int dir, object *skill); 373int remove_trap (object *op, int dir, object *skill);
377int pray (object *pl, object *skill); 374int pray (object *pl, object *skill);
378void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
379int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
380int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
378bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
379bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
381 380
382/* skill_util.c */ 381/* skill_util.c */
383void init_skills (void); 382void init_skills ();
384void link_player_skills (object *op); 383void link_player_skills (object *op);
385int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
386int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
387int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
388void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
480/* swamp.c */ 479/* swamp.c */
481void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
482void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
483 482
484/* swap.c */ 483/* swap.c */
485void read_map_log (void); 484void read_map_log ();
486void swap_map (maptile *map); 485void swap_map (maptile *map);
487void check_active_maps (void); 486void check_active_maps ();
488maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
489void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
490int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
491void flush_old_maps (void); 490void flush_old_maps ();
492 491
493/* time.c */ 492/* time.c */
494void remove_door (object *op); 493void remove_door (object *op);
495void remove_door2 (object *op); 494void remove_door2 (object *op);
496void animate_trigger (object *op); 495void animate_trigger (object *op);
504void move_creator (object *creator); 503void move_creator (object *creator);
505void move_marker (object *op); 504void move_marker (object *op);
506void process_object (object *op); 505void process_object (object *op);
507 506
508/* weather.c */ 507/* weather.c */
509void adjust_daylight (void); 508void adjust_daylight ();

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines