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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.69 by root, Thu Jun 21 22:42:48 2007 UTC vs.
Revision 1.109 by root, Fri Nov 6 12:27:05 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software; you can redistribute it and/or modify it 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * under the terms of the GNU General Public License as published by the Free 7 * the terms of the Affero GNU General Public License as published by the
8 * Software Foundation; either version 2 of the License, or (at your option) 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, but 11 * This program is distributed in the hope that it will be useful,
12 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License along 16 * You should have received a copy of the Affero GNU General Public License
17 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 17 * and the GNU General Public License along with this program. If not, see
18 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj); 24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
30int content_recipe_value (object *op);
31int numb_ob_inside (object *op);
32object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
33void adjust_product (object *item, int lvl, int yield);
34object *make_item_from_recipe (object *cauldron, recipe *rp);
35object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
36void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
37void remove_contents (object *first_ob, object *save_item);
38int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
39 30
40/* apply.c */ 31/* apply.c */
41int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
42int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
43int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
44int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
45int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
46int prepare_weapon (object *op, object *improver, object *weapon);
47int improve_weapon (object *op, object *improver, object *weapon);
48int check_improve_weapon (object *op, object *tmp);
49int improve_armour (object *op, object *improver, object *armour);
50int convert_item (object *item, object *converter);
51int apply_container (object *op, object *sack);
52int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
53void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
54void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
55void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
56void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
57int dragon_eat_flesh (object *op, object *meal);
58void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
59int is_legal_2ways_exit (object *op, object *exit);
60int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
61int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
62void player_apply_below (object *pl); 44void player_apply_below (object *pl);
63int unapply_for_ob (object *who, object *op, int aflags);
64int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
65int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
66int monster_apply_special (object *who, object *op, int aflags);
67int auto_apply (object *op); 47int auto_apply (object *op);
68void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
69void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
70void apply_lighter (object *who, object *lighter);
71void scroll_failure (object *op, int failure, int power);
72void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
73void apply_item_transformer (object *pl, object *transformer); 51extern void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54extern int convert_item (object *item, object *converter);
74 55
75/* attack.c */ 56/* attack.c */
76void cancellation (object *op); 57void cancellation (object *op);
77int did_make_save_item (object *op, int type, object *originator);
78void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
79int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, int type, int full_hit);
80void attack_message (int dam, int type, object *op, object *hitter);
81int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
82object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
83void tear_down_wall (object *op);
84void scare_creature (object *target, object *hitter);
85int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic);
86int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
87int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
88int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, int type, int full_hit);
89void poison_player (object *op, object *hitter, int dam);
90void slow_player (object *op, object *hitter, int dam);
91void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
92void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
93void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
94void deathstrike_player (object *op, object *hitter, int *dam);
95int adj_attackroll (object *hitter, object *target);
96int is_aimed_missile (object *op);
97 69
98/* build_map.c */ 70/* build_map.c */
99int can_build_over (struct mapdef *map, object *tmp, short x, short y);
100void remove_marking_runes (struct mapdef *map, short x, short y);
101int find_unused_connected_value (struct mapdef *map);
102int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
103object *get_connection_rune (object *pl, short x, short y);
104object *get_msg_book (object *pl, short x, short y);
105object *get_wall (struct mapdef *map, int x, int y);
106void fix_walls (maptile *map, int x, int y);
107void fix_walls_around (maptile *map, int x, int y);
108void apply_builder_floor (object *pl, object *material, short x, short y);
109void apply_builder_wall (object *pl, object *material, short x, short y);
110void apply_builder_item (object *pl, object *item, short x, short y);
111void apply_builder_remove (object *pl, int dir);
112void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
113int adjust_sign_msg (object *pl, short x, short y, object *tmp);
114 72
115/* c_misc.c */ 73/* c_misc.c */
116int command_motd (object *op, char *params); 74int command_motd (object *op, char *params);
117int command_bug (object *op, char *params); 75int command_bug (object *op, char *params);
118void malloc_info (object *op); 76void malloc_info (object *op);
134int command_version (object *op, char *params); 92int command_version (object *op, char *params);
135void bug_report (const char *reportstring); 93void bug_report (const char *reportstring);
136int command_statistics (object *pl, char *params); 94int command_statistics (object *pl, char *params);
137int command_fix_me (object *op, char *params); 95int command_fix_me (object *op, char *params);
138int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
139int command_logs (object *op, char *params);
140int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
141int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
142int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
143int command_help (object *op, char *params); 100int command_help (object *op, char *params);
144int onoff_value (const char *line);
145int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
146int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
147void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
148void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
149int command_title (object *op, char *params); 105int command_title (object *op, char *params);
161int command_west (object *op, char *params); 117int command_west (object *op, char *params);
162int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
163 119
164/* c_new.c */ 120/* c_new.c */
165void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
166int bad_command (object *op, char *params);
167 122
168/* c_object.c */ 123/* c_object.c */
169object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
170int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
171int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
177int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
178void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
179int command_take (object *op, char *params); 134int command_take (object *op, char *params);
180void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
181void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
182void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
186object *find_marked_object (object *op); 142object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
190void inventory (object *op, object *inv);
191int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
192void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
193int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
194int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
195 150
196/* c_party.c */ 151/* c_party.c */
197partylist *get_firstparty (void); 152partylist *get_firstparty (void);
198void remove_party (partylist *target_party);
199void obsolete_parties (void); 153void obsolete_parties (void);
200void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
201int confirm_party_password (object *op);
202void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
203void send_party_message (object *op, char *msg);
204int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
205int command_party (object *op, char *params); 157int command_party (object *op, char *params);
206 158
207/* c_range.c */ 159/* c_range.c */
208int command_invoke (object *op, char *params); 160int command_invoke (object *op, char *params);
209int command_cast (object *op, char *params); 161int command_cast (object *op, char *params);
210int command_prepare (object *op, char *params); 162int command_prepare (object *op, char *params);
211int command_cast_spell (object *op, char *params, char command);
212int legal_range (object *op, int r); 163int legal_range (object *op, int r);
213void change_spell (object *op, char k);
214int command_rotateshoottype (object *op, char *params); 164int command_rotateshoottype (object *op, char *params);
215 165
216/* c_wiz.c */ 166/* c_wiz.c */
217int command_loadtest (object *op, char *params); 167int command_loadtest (object *op, char *params);
218void do_wizard_hide (object *op, int silent_dm);
219int command_hide (object *op, char *params); 168int command_hide (object *op, char *params);
220int command_setgod (object *op, char *params); 169int command_setgod (object *op, char *params);
221int command_banish (object *op, char *params); 170int command_banish (object *op, char *params);
222int command_save_overlay (object *op, char *params); 171int command_save_overlay (object *op, char *params);
223int command_freeze (object *op, char *params); 172int command_freeze (object *op, char *params);
235int command_speed (object *op, char *params); 184int command_speed (object *op, char *params);
236int command_stats (object *op, char *params); 185int command_stats (object *op, char *params);
237int command_abil (object *op, char *params); 186int command_abil (object *op, char *params);
238int command_reset (object *op, char *params); 187int command_reset (object *op, char *params);
239int command_nowiz (object *op, char *params); 188int command_nowiz (object *op, char *params);
240int do_wizard_dm (object *op, char *params, int silent);
241int command_dm (object *op, char *params); 189int command_dm (object *op, char *params);
242int command_invisible (object *op, char *params); 190int command_invisible (object *op, char *params);
243int command_learn_spell (object *op, char *params); 191int command_learn_spell (object *op, char *params);
244int command_learn_special_prayer (object *op, char *params); 192int command_learn_special_prayer (object *op, char *params);
245int command_forget_spell (object *op, char *params); 193int command_forget_spell (object *op, char *params);
246int command_listplugins (object *op, char *params);
247int command_loadplugin (object *op, char *params);
248int command_unloadplugin (object *op, char *params);
249int command_dmhide (object *op, char *params); 194int command_dmhide (object *op, char *params);
250void dm_stack_pop (player *pl);
251object *dm_stack_peek (player *pl);
252void dm_stack_push (player *pl, tag_t item); 195void dm_stack_push (player *pl, tag_t item);
253object *get_dm_object (player *pl, char **params, int *from);
254int command_stack_pop (object *op, char *params); 196int command_stack_pop (object *op, char *params);
255int command_stack_push (object *op, char *params); 197int command_stack_push (object *op, char *params);
256int command_stack_list (object *op, char *params); 198int command_stack_list (object *op, char *params);
257int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
258int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
266/* daemon.c */ 208/* daemon.c */
267FILE *BecomeDaemon (const char *filename); 209FILE *BecomeDaemon (const char *filename);
268 210
269/* disease.c */ 211/* disease.c */
270int move_disease (object *disease); 212int move_disease (object *disease);
271int remove_symptoms (object *disease);
272object *find_symptom (object *disease);
273int check_infection (object *disease);
274int infect_object (object *victim, object *disease, int force); 213int infect_object (object *victim, object *disease, int force);
275int do_symptoms (object *disease);
276int grant_immunity (object *disease);
277int move_symptom (object *symptom); 214int move_symptom (object *symptom);
278int check_physically_infect (object *victim, object *hitter); 215int check_physically_infect (object *victim, object *hitter);
279object *find_disease (object *victim);
280int cure_disease (object *sufferer, object *caster); 216int cure_disease (object *sufferer, object *caster, object *spell);
281int reduce_symptoms (object *sufferer, int reduction);
282 217
283/* egoitem.c */ 218/* egoitem.c */
284int create_artifact (object *op, const char *artifactname);
285int apply_power_crystal (object *op, object *crystal); 219int apply_power_crystal (object *op, object *crystal);
286 220
287/* hiscore.c */ 221/* hiscore.c */
288char *spool (char *bp, char *error);
289void check_score (object *op); 222void check_score (object *op);
290void display_high_score (object *op, int max, const char *match);
291 223
292/* gods.c */ 224/* gods.c */
293int lookup_god_by_name (const char *name);
294object *find_god (const char *name); 225object *find_god (shstr_cmp name);
295const char *determine_god (object *op); 226shstr_tmp determine_god (object *op);
296void pray_at_altar (object *pl, object *altar, object *skill); 227void pray_at_altar (object *pl, object *altar, object *skill);
297void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
298int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
299void stop_using_item (object *op, int type, int number);
300void update_priest_flag (object *god, object *exp_ob, uint32 flag);
301archetype *determine_holy_arch (object *god, const char *type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
302void god_intervention (object *op, object *god, object *skill);
303int god_examines_priest (object *op, object *god);
304int god_examines_item (object *god, object *item);
305int get_god (object *priest);
306const char *get_god_for_race (const char *race);
307int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
308 231
309/* init.c */ 232/* init.c */
310void set_logfile (char *val); 233void load_settings (void);
311void call_version (void); 234void load_materials (void);
312void showscores (void);
313void set_debug (void);
314void unset_debug (void);
315void set_mondebug (void);
316void set_dumpmon1 (void);
317void set_dumpmon2 (void);
318void set_dumpmon3 (void);
319void set_dumpmon4 (void);
320void set_dumpmon5 (void);
321void set_dumpmon6 (void);
322void set_dumpmon7 (void);
323void set_dumpmon8 (void);
324void set_dumpmon9 (void);
325void set_dumpmont (char *name);
326void set_daemon (void);
327void set_datadir (char *path);
328void set_confdir (char *path);
329void set_localdir (char *path);
330void set_mapdir (char *path);
331void set_archetypes (char *path);
332void set_regions (char *path);
333void set_treasures (char *path);
334void set_uniquedir (char *path);
335void set_templatedir (char *path);
336void set_playerdir (char *path);
337void set_tmpdir (char *path);
338void showscoresparm (char *data);
339void set_csport (char *val);
340void init (int argc, char **argv); 235void init (int argc, char **argv);
341void usage (void); 236void usage (void);
342void help (void); 237void help (void);
343void init_beforeplay (void); 238void init_beforeplay (void);
344void init_startup (void);
345void compile_info (void);
346void init_signals (void); 239void init_signals (void);
347void init_races (void);
348void dump_races (void);
349void add_to_racelist (const char *race_name, object *op);
350racelink *get_racelist (void);
351racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
352 241
353/* login.c */ 242/* login.c */
354void delete_character (const char *name); 243void delete_character (const char *name);
355int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
356int check_name (player *me, const char *name); 245int check_name (player *me, const char *name);
357int create_savedir_if_needed (char *savedir); 246int create_savedir_if_needed (char *savedir);
358void destroy_object (object *op);
359void copy_file (const char *filename, FILE *fpout); 247void copy_file (const char *filename, FILE *fpout);
360 248
361/* main.c */ 249/* main.c */
362void server_tick (); 250void server_tick ();
363void version (object *op); 251void version (object *op);
364void info_keys (object *op); 252void info_keys (object *op);
365char *crypt_string (char *str, char *salt); 253char *crypt_string (char *str, char *salt);
366int check_password (char *typed, char *crypted);
367void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
368void leave_map (object *op); 255void leave_map (object *op);
369void set_map_timeout (maptile *oldmap);
370char *clean_path (const char *file); 256char *clean_path (const char *file);
371char *unclean_path (const char *src); 257char *unclean_path (const char *src);
372void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
373void process_events ();
374void clean_tmp_files (void); 259void clean_tmp_files (void);
375void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
376int forbid_play (void);
377void do_specials (void);
378int main (int argc, char **argv); 261int main (int argc, char **argv);
379 262
380/* monster.c */ 263/* monster.c */
381object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
382object *find_nearest_living_creature (object *npc); 265object *find_nearest_living_creature (object *npc);
383object *find_enemy (object *npc, rv_vector *rv);
384int check_wakeup (object *op, object *enemy, rv_vector *rv);
385int move_randomly (object *op);
386int move_monster (object *op); 266int move_monster (object *op);
387int can_hit (object *ob1, object *ob2, rv_vector *rv);
388object *monster_choose_random_spell (object *monster);
389int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
390int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
391int monster_use_skill (object *head, object *part, object *pl, int dir);
392int monster_use_range (object *head, object *part, object *pl, int dir);
393int monster_use_bow (object *head, object *part, object *pl, int dir);
394int check_good_weapon (object *who, object *item);
395int check_good_armour (object *who, object *item);
396void monster_check_pickup (object *monster);
397int monster_can_pick (object *monster, object *item);
398void monster_apply_below (object *monster);
399void monster_check_apply (object *mon, object *item); 267void monster_check_apply (object *mon, object *item);
400void npc_call_help (object *op); 268void npc_call_help (object *op);
401int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
403int hitrun_att (int dir, object *ob, object *enemy);
404int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
407void circ1_move (object *ob);
408void circ2_move (object *ob);
409void pace_movev (object *ob);
410void pace_moveh (object *ob);
411void pace2_movev (object *ob);
412void pace2_moveh (object *ob);
413void rand_move (object *ob);
414void check_earthwalls (object *op, maptile *m, int x, int y); 269void check_earthwalls (object *op, maptile *m, int x, int y);
415void check_doors (object *op, maptile *m, int x, int y); 270void check_doors (object *op, maptile *m, int x, int y);
416void communicate (object *op, const char *txt); 271void communicate (object *op, const char *txt);
417int talk_to_npc (object *op, object *npc, const char *txt); 272int talk_to_npc (object *op, object *npc, const char *txt);
418int talk_to_wall (object *pl, object *npc, const char *txt); 273int talk_to_wall (object *pl, object *npc, const char *txt);
425int move_object (object *op, int dir); 280int move_object (object *op, int dir);
426int move_ob (object *op, int dir, object *originator); 281int move_ob (object *op, int dir, object *originator);
427int transfer_ob (object *op, int x, int y, int randomly, object *originator); 282int transfer_ob (object *op, int x, int y, int randomly, object *originator);
428int teleport (object *teleporter, uint8 tele_type, object *user); 283int teleport (object *teleporter, uint8 tele_type, object *user);
429void recursive_roll (object *op, int dir, object *pusher); 284void recursive_roll (object *op, int dir, object *pusher);
430int try_fit (object *op, maptile *m, int x, int y);
431int roll_ob (object *op, int dir, object *pusher);
432int push_ob (object *who, int dir, object *pusher); 285int push_ob (object *who, int dir, object *pusher);
433 286
434/* pets.c */ 287/* pets.c */
435object *get_pet_enemy (object *pet, rv_vector *rv); 288object *get_pet_enemy (object *pet, rv_vector *rv);
436void terminate_all_pets (object *owner); 289void terminate_all_pets (object *owner);
437void remove_all_pets (maptile *map); 290void remove_all_pets (maptile *map);
438int follow_owner (object *ob, object *owner); 291int follow_owner (object *ob, object *owner);
439void pet_move (object *ob); 292void pet_move (object *ob);
440object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
441void move_golem (object *op); 293void move_golem (object *op);
442void control_golem (object *op, int dir); 294void control_golem (object *op, int dir);
443int summon_golem (object *op, object *caster, int dir, object *spob); 295int summon_golem (object *op, object *caster, int dir, object *spob);
444object *choose_cult_monster (object *pl, object *god, int summon_level);
445int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 296int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
446object *get_real_owner (object *ob);
447int should_arena_attack (object *pet, object *owner, object *target); 297int should_arena_attack (object *pet, object *owner, object *target);
448 298
449/* player.c */ 299/* player.c */
450player *find_player (const char *plname); 300player *find_player (const char *plname);
451player *find_player_partial_name (const char *plname); 301player *find_player_partial_name (const char *plname);
452void display_motd (const object *op);
453void send_rules (const object *op);
454void send_news (const object *op);
455int playername_ok (const char *cp); 302int playername_ok (const char *cp);
456archetype *get_player_archetype (archetype *at);
457object *get_nearest_player (object *mon); 303object *get_nearest_player (object *mon);
458int path_to_player (object *mon, object *pl, unsigned mindiff); 304int path_to_player (object *mon, object *pl, unsigned mindiff);
459void give_initial_items (object *pl, treasurelist *items); 305void give_initial_items (object *pl, treasurelist *items);
460void get_name (object *op); 306void get_name (object *op);
461void get_password (object *op); 307void get_password (object *op);
466void Roll_Again (object *op); 312void Roll_Again (object *op);
467void Swap_Stat (object *op, int Swap_Second); 313void Swap_Stat (object *op, int Swap_Second);
468int key_roll_stat (object *op, char key); 314int key_roll_stat (object *op, char key);
469int key_change_class (object *op, char key); 315int key_change_class (object *op, char key);
470int key_confirm_quit (object *op, char key); 316int key_confirm_quit (object *op, char key);
471void flee_player (object *op);
472int check_pick (object *op); 317int check_pick (object *op);
473object *find_arrow (object *op, const char *type);
474object *find_better_arrow (object *op, object *target, const char *type, int *better);
475object *pick_arrow_target (object *op, const char *type, int dir);
476int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 318int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
477int player_fire_bow (object *op, int dir);
478void fire_misc_object (object *op, int dir);
479bool fire (object *op, int dir); 319bool fire (object *op, int dir);
480object *find_key (object *pl, object *container, object *door); 320object *find_key (object *pl, object *container, object *door);
481bool move_player_attack (object *op, int dir); 321bool move_player_attack (object *op, int dir);
482bool move_player (object *op, int dir); 322bool move_player (object *op, int dir);
483bool handle_newcs_player (object *op); 323bool handle_newcs_player (object *op);
484int save_life (object *op);
485void remove_unpaid_objects (object *op, object *env);
486char *gravestone_text (object *op);
487void do_some_living (object *op); 324void do_some_living (object *op);
488void kill_player (object *op); 325void kill_player (object *op);
489void loot_object (object *op);
490void fix_weight (void); 326void fix_weight (void);
491void fix_luck (void); 327void fix_luck (void);
492void cast_dust (object *op, object *throw_ob, int dir); 328void cast_dust (object *op, object *throw_ob, int dir);
493void make_visible (object *op); 329void make_visible (object *op);
494int is_true_undead (object *op); 330int is_true_undead (object *op);
495int hideability (object *ob); 331int hideability (object *ob);
496void do_hidden_move (object *op); 332void do_hidden_move (object *op);
497int stand_near_hostile (object *who); 333int stand_near_hostile (object *who);
498int player_can_view (object *pl, object *op); 334int player_can_view (object *pl, object *op);
499int action_makes_visible (object *op);
500int op_on_battleground (object *op, int *x, int *y); 335int op_on_battleground (object *op, int *x, int *y);
501void dragon_ability_gain (object *who, int atnr, int level); 336void dragon_ability_gain (object *who, int atnr, int level);
502void player_unready_range_ob (player *pl, object *ob); 337void player_unready_range_ob (player *pl, object *ob);
503 338
504/* plugins.c */
505int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
506int execute_global_event (int eventcode, ...);
507int plugins_init_plugin (const char *libfile);
508void *cfapi_get_hooks (int *type, ...);
509int plugins_remove_plugin (const char *id);
510crossfire_plugin *plugins_find_plugin (const char *id);
511void plugins_display_list (object *op);
512void *cfapi_system_find_animation (int *type, ...);
513void *cfapi_system_strdup (int *type, ...);
514void *cfapi_system_register_global_event (int *type, ...);
515void *cfapi_system_unregister_global_event (int *type, ...);
516void *cfapi_system_check_path (int *type, ...);
517void *cfapi_system_re_cmp (int *type, ...);
518void *cfapi_system_directory (int *type, ...);
519void *cfapi_map_get_map (int *type, ...);
520void *cfapi_map_has_been_loaded (int *type, ...);
521void *cfapi_map_create_path (int *type, ...);
522void *cfapi_map_get_map_property (int *type, ...);
523void *cfapi_map_set_map_property (int *type, ...);
524void *cfapi_map_out_of_map (int *type, ...);
525void *cfapi_map_update_position (int *type, ...);
526void *cfapi_map_delete_map (int *type, ...);
527void *cfapi_map_message (int *type, ...);
528void *cfapi_map_get_object_at (int *type, ...);
529void *cfapi_map_get_flags (int *type, ...);
530void *cfapi_map_present_arch_by_name (int *type, ...);
531void *cfapi_object_move (int *type, ...);
532void *cfapi_object_get_key (int *type, ...);
533void *cfapi_object_set_key (int *type, ...);
534void *cfapi_object_get_property (int *type, ...);
535void *cfapi_object_set_property (int *type, ...);
536void *cfapi_object_apply_below (int *type, ...);
537void *cfapi_object_apply (int *type, ...);
538void *cfapi_object_identify (int *type, ...);
539void *cfapi_object_describe (int *type, ...);
540void *cfapi_object_drain (int *type, ...);
541void *cfapi_object_fix (int *type, ...);
542void *cfapi_object_give_skill (int *type, ...);
543void *cfapi_object_transmute (int *type, ...);
544void *cfapi_object_remove (int *type, ...);
545void *cfapi_object_delete (int *type, ...);
546void *cfapi_object_clone (int *type, ...);
547void *cfapi_object_find (int *type, ...);
548void *cfapi_object_create (int *type, ...);
549void *cfapi_object_insert (int *type, ...);
550void *cfapi_object_split (int *type, ...);
551void *cfapi_object_merge (int *type, ...);
552void *cfapi_object_distance (int *type, ...);
553void *cfapi_object_update (int *type, ...);
554void *cfapi_object_clear (int *type, ...);
555void *cfapi_object_reset (int *type, ...);
556void *cfapi_object_check_inventory (int *type, ...);
557void *cfapi_object_clean_object (int *type, ...);
558void *cfapi_object_on_same_map (int *type, ...);
559void *cfapi_object_spring_trap (int *type, ...);
560void *cfapi_object_check_trigger (int *type, ...);
561void *cfapi_object_query_cost (int *type, ...);
562void *cfapi_object_query_money (int *type, ...);
563void *cfapi_object_cast (int *type, ...);
564void *cfapi_object_learn_spell (int *type, ...);
565void *cfapi_object_forget_spell (int *type, ...);
566void *cfapi_object_check_spell (int *type, ...);
567void *cfapi_object_pay_amount (int *type, ...);
568void *cfapi_object_pay_item (int *type, ...);
569void *cfapi_object_transfer (int *type, ...);
570void *cfapi_object_find_archetype_inside (int *type, ...);
571void *cfapi_object_drop (int *type, ...);
572void *cfapi_object_take (int *type, ...);
573void *cfapi_object_say (int *type, ...);
574void *cfapi_object_speak (int *type, ...);
575void *cfapi_player_find (int *type, ...);
576void *cfapi_player_message (int *type, ...);
577void *cfapi_player_send_inventory (int *type, ...);
578void *cfapi_object_teleport (int *type, ...);
579void *cfapi_object_pickup (int *type, ...);
580void *cfapi_archetype_get_first (int *type, ...);
581void *cfapi_archetype_get_property (int *type, ...);
582void *cfapi_party_get_property (int *type, ...);
583void *cfapi_region_get_property (int *type, ...);
584CommArray_s *find_plugin_command (char *cmd, object *op);
585int initPlugins (void);
586
587/* resurrection.c */ 339/* resurrection.c */
588int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 340int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
589int resurrection_fails (int levelcaster, int leveldead);
590void dead_player (object *op);
591void dead_character (const char *name);
592int dead_player_exists (const char *name);
593 341
594/* rune.c */ 342/* rune.c */
595int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 343int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
596void move_rune (object *op); 344void move_rune (object *op);
597void rune_attack (object *op, object *victim);
598void spring_trap (object *trap, object *victim); 345void spring_trap (object *trap, object *victim);
599int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 346int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
600int trap_see (object *op, object *trap); 347int trap_see (object *op, object *trap);
601int trap_show (object *trap, object *where); 348int trap_show (object *trap, object *where);
602int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 349int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
608const char *query_cost_string (const object *tmp, object *who, int flag); 355const char *query_cost_string (const object *tmp, object *who, int flag);
609sint64 query_money (const object *op); 356sint64 query_money (const object *op);
610int pay_for_amount (sint64 to_pay, object *pl); 357int pay_for_amount (sint64 to_pay, object *pl);
611int pay_for_item (object *op, object *pl); 358int pay_for_item (object *op, object *pl);
612int can_pay (object *pl); 359int can_pay (object *pl);
613void sell_item (object *op, object *pl); 360bool sell_item (object *op, object *pl);
614double shopkeeper_approval (const maptile *map, const object *player); 361double shopkeeper_approval (const maptile *map, const object *player);
615int describe_shop (const object *op); 362int describe_shop (const object *op);
616void shop_listing (object *sign, object *op); 363void shop_listing (object *sign, object *op);
617bool is_in_shop (object *o); 364bool is_in_shop (object *o);
618bool is_in_shop (maptile *map, int x, int y); 365bool is_in_shop (maptile *map, int x, int y);
620/* skills.c */ 367/* skills.c */
621int steal (object *op, int dir, object *skill); 368int steal (object *op, int dir, object *skill);
622int pick_lock (object *pl, int dir, object *skill); 369int pick_lock (object *pl, int dir, object *skill);
623int hide (object *op, object *skill); 370int hide (object *op, object *skill);
624int jump (object *pl, int dir, object *skill); 371int jump (object *pl, int dir, object *skill);
625int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
626int skill_ident (object *pl, object *skill); 372int skill_ident (object *pl, object *skill);
627int use_oratory (object *pl, int dir, object *skill); 373int use_oratory (object *pl, int dir, object *skill);
628int singing (object *pl, int dir, object *skill); 374int singing (object *pl, int dir, object *skill);
629int find_traps (object *pl, object *skill); 375int find_traps (object *pl, object *skill);
630int remove_trap (object *op, int dir, object *skill); 376int remove_trap (object *op, int dir, object *skill);
642void show_skills (object *op, const char *search); 388void show_skills (object *op, const char *search);
643int use_skill (object *op, const char *string); 389int use_skill (object *op, const char *string);
644int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 390int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
645 391
646/* spell_attack.c */ 392/* spell_attack.c */
647void check_spell_knockback (object *op);
648void forklightning (object *op, object *tmp);
649void move_bolt (object *op); 393void move_bolt (object *op);
650int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 394int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
651void explosion (object *op); 395void explosion (object *op);
652void explode_bullet (object *op);
653void check_bullet (object *op); 396void check_bullet (object *op);
654void move_bullet (object *op); 397void move_bullet (object *op);
655int fire_bullet (object *op, object *caster, int dir, object *spob); 398int fire_bullet (object *op, object *caster, int dir, object *spob);
656void cone_drop (object *op);
657void move_cone (object *op); 399void move_cone (object *op);
658int cast_cone (object *op, object *caster, int dir, object *spell); 400int cast_cone (object *op, object *caster, int dir, object *spell);
659void animate_bomb (object *op); 401void animate_bomb (object *op);
660int create_bomb (object *op, object *caster, int dir, object *spell); 402int create_bomb (object *op, object *caster, int dir, object *spell);
661object *get_pointed_target (object *op, int dir, int range, int type);
662int cast_smite_spell (object *op, object *caster, int dir, object *spell); 403int cast_smite_spell (object *op, object *caster, int dir, object *spell);
663void move_missile (object *op); 404void move_missile (object *op);
664int make_object_glow (object *op, int radius, int time);
665int cast_destruction (object *op, object *caster, object *spell_ob); 405int cast_destruction (object *op, object *caster, object *spell_ob);
666int cast_curse (object *op, object *caster, object *spell_ob, int dir); 406int cast_curse (object *op, object *caster, object *spell_ob, int dir);
667int mood_change (object *op, object *caster, object *spell); 407int mood_change (object *op, object *caster, object *spell);
668void move_ball_spell (object *op); 408void move_ball_spell (object *op);
669void move_swarm_spell (object *op); 409void move_swarm_spell (object *op);
677void polymorph_living (object *op); 417void polymorph_living (object *op);
678void polymorph_melt (object *who, object *op); 418void polymorph_melt (object *who, object *op);
679void polymorph_item (object *who, object *op); 419void polymorph_item (object *who, object *op);
680void polymorph (object *op, object *who); 420void polymorph (object *op, object *who);
681int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 421int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
682int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 422int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
683int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 423int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
684int probe (object *op, object *caster, object *spell_ob, int dir); 424int probe (object *op, object *caster, object *spell_ob, int dir);
685int makes_invisible_to (object *pl, object *mon); 425int makes_invisible_to (object *pl, object *mon);
686int cast_invisible (object *op, object *caster, object *spell_ob); 426int cast_invisible (object *op, object *caster, object *spell_ob);
687int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 427int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
688void execute_word_of_recall (object *op); 428void execute_word_of_recall (object *op);
689int cast_word_of_recall (object *op, object *caster, object *spell_ob); 429int cast_word_of_recall (object *op, object *caster, object *spell_ob);
690int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 430int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
691int perceive_self (object *op); 431int perceive_self (object *op);
692int magic_wall (object *op, object *caster, int dir, object *spell_ob); 432int magic_wall (object *op, object *caster, int dir, object *spell_ob);
693int dimension_door (object *op, object *caster, object *spob, int dir); 433int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
694int cast_heal (object *op, object *caster, object *spell, int dir); 434int cast_heal (object *op, object *caster, object *spell, int dir);
435int change_ability_duration (object *spell, object *caster);
695int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 436int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
696int cast_bless (object *op, object *caster, object *spell_ob, int dir); 437int cast_bless (object *op, object *caster, object *spell_ob, int dir);
697int alchemy (object *op, object *caster, object *spell_ob); 438int alchemy (object *op, object *caster, object *spell_ob);
698int remove_curse (object *op, object *caster, object *spell); 439int remove_curse (object *op, object *caster, object *spell);
699int cast_identify (object *op, object *caster, object *spell); 440int cast_identify (object *op, object *caster, object *spell);
707void move_aura (object *aura); 448void move_aura (object *aura);
708void move_peacemaker (object *op); 449void move_peacemaker (object *op);
709int write_mark (object *op, object *spell, const char *msg); 450int write_mark (object *op, object *spell, const char *msg);
710 451
711/* spell_util.c */ 452/* spell_util.c */
712object *find_random_spell_in_ob (object *ob, const char *skill); 453object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
713void set_spell_skill (object *op, object *caster, object *spob, object *dest); 454void set_spell_skill (object *op, object *caster, object *spob, object *dest);
714void init_spells (void);
715void dump_spells (void);
716void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 455void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
717int min_casting_level (object *caster, object *spell); 456int min_casting_level (object *caster, object *spell);
718int caster_level (object *caster, object *spell); 457int casting_level (object *caster, object *spell);
719sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 458sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
720int SP_level_dam_adjust (object *caster, object *spob); 459int SP_level_dam_adjust (object *caster, object *spob);
721int SP_level_duration_adjust (object *caster, object *spob); 460int SP_level_duration_adjust (object *caster, object *spob);
722int SP_level_range_adjust (object *caster, object *spob); 461int SP_level_range_adjust (object *caster, object *spob);
723object *check_spell_known (object *op, const char *name); 462object *check_spell_known (object *op, shstr_cmp name);
724object *lookup_spell_by_name (object *op, const char *spname); 463object *lookup_spell_by_name (object *op, const char *spname);
725int reflwall (maptile *m, int x, int y, object *sp_op); 464int reflwall (maptile *m, int x, int y, object *sp_op);
726int cast_create_obj (object *op, object *caster, object *new_op, int dir); 465int cast_create_obj (object *op, object *caster, object *new_op, int dir);
727int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 466int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
728int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 467int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
729void regenerate_rod (object *rod); 468void regenerate_rod (object *rod);
730void drain_rod_charge (object *rod); 469void drain_rod_charge (object *rod);
731object *find_target_for_friendly_spell (object *op, int dir); 470object *find_target_for_friendly_spell (object *op, int dir);
732int spell_find_dir (maptile *m, int x, int y, object *exclude); 471int spell_find_dir (maptile *m, int x, int y, object *exclude);
733void put_a_monster (object *op, const char *monstername);
734int summon_hostile_monsters (object *op, int n, const char *monstername); 472int summon_hostile_monsters (object *op, int n, const char *monstername);
735void shuffle_attack (object *op, int change_face); 473void shuffle_attack (object *op, int change_face);
736void prayer_failure (object *op, int failure, int power);
737void spell_failure (object *op, int failure, int power, object *skill); 474void spell_failure (object *op, int failure, int power, object *skill);
738int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
739int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 475int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
740void move_spell_effect (object *op); 476void move_spell_effect (object *op);
741void check_spell_effect (object *op);
742void apply_spell_effect (object *spell, object *victim); 477void apply_spell_effect (object *spell, object *victim);
478void create_exploding_ball_at (object *victim, int level);
743 479
744/* swamp.c */ 480/* swamp.c */
745void walk_on_deep_swamp (object *op, object *victim); 481void walk_on_deep_swamp (object *op, object *victim);
746void move_deep_swamp (object *op); 482void move_deep_swamp (object *op);
747 483
755void flush_old_maps (void); 491void flush_old_maps (void);
756 492
757/* time.c */ 493/* time.c */
758void remove_door (object *op); 494void remove_door (object *op);
759void remove_door2 (object *op); 495void remove_door2 (object *op);
760void generate_monster (object *gen);
761void remove_force (object *op);
762void remove_blindness (object *op);
763void poison_more (object *op);
764void move_gate (object *op);
765void move_timed_gate (object *op);
766void move_detector (object *op);
767void animate_trigger (object *op); 496void animate_trigger (object *op);
768void move_hole (object *op);
769object *stop_item (object *op); 497object *stop_item (object *op);
770void fix_stopped_item (object *op, maptile *map, object *originator); 498void fix_stopped_item (object *op, maptile *map, object *originator);
771object *fix_stopped_arrow (object *op); 499object *fix_stopped_arrow (object *op);
772void move_arrow (object *op); 500void move_arrow (object *op);
773void change_object (object *op);
774void move_teleporter (object *op); 501void move_teleporter (object *op);
775void move_player_changer (object *op);
776void move_firewall (object *op); 502void move_firewall (object *op);
777void move_player_mover (object *op);
778void move_duplicator (object *op); 503void move_duplicator (object *op);
779void move_creator (object *creator); 504void move_creator (object *creator);
780void move_marker (object *op); 505void move_marker (object *op);
781void process_object (object *op); 506void process_object (object *op);
782 507
783/* timers.c */
784void cftimer_process_timers (void);
785void cftimer_process_event (object *ob);
786int cftimer_create (int id, long delay, object *ob, int mode);
787int cftimer_destroy (int id);
788int cftimer_find_free_id (void);
789
790/* weather.c */ 508/* weather.c */
791void set_darkness_map (maptile *m);
792void adjust_daylight (void); 509void adjust_daylight (void);

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