ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.110 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.111 by root, Tue Nov 10 01:20:41 2009 UTC

147void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150 150
151/* c_party.c */ 151/* c_party.c */
152partylist *get_firstparty (void); 152partylist *get_firstparty ();
153void obsolete_parties (void); 153void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 155void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 156int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 157int command_party (object *op, char *params);
158 158
199int command_stack_clear (object *op, char *params); 199int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 200int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 201int command_insert_into (object *op, char *params);
202 202
203/* commands.c */ 203/* commands.c */
204void init_commands (void); 204void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 205CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 206CommFunc find_oldsocket_command2 (char *cmd);
207 207
208/* daemon.c */ 208/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 209FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 228void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
231 231
232/* init.c */ 232/* init.c */
233void load_settings (void); 233void load_settings ();
234void init (int argc, char **argv); 234void init (int argc, char **argv);
235void usage (void); 235void usage ();
236void help (void); 236void help ();
237void init_beforeplay (void); 237void init_beforeplay ();
238void init_signals (void); 238void init_signals ();
239racelink *find_racelink (const char *name); 239racelink *find_racelink (const char *name);
240 240
241/* login.c */ 241/* login.c */
242void delete_character (const char *name); 242void delete_character (const char *name);
243int verify_player (const char *name, char *password); 243int verify_player (const char *name, char *password);
253void enter_player_savebed (object *op); 253void enter_player_savebed (object *op);
254void leave_map (object *op); 254void leave_map (object *op);
255char *clean_path (const char *file); 255char *clean_path (const char *file);
256char *unclean_path (const char *src); 256char *unclean_path (const char *src);
257void enter_exit (object *op, object *exit_ob); 257void enter_exit (object *op, object *exit_ob);
258void clean_tmp_files (void); 258void clean_tmp_files ();
259void leave (player *pl,int draw_exit); 259void leave (player *pl,int draw_exit);
260int main (int argc, char **argv); 260int main (int argc, char **argv);
261 261
262/* monster.c */ 262/* monster.c */
263object *check_enemy (object *npc, rv_vector *rv); 263object *check_enemy (object *npc, rv_vector *rv);
320bool move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 321bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
323void do_some_living (object *op); 323void do_some_living (object *op);
324void kill_player (object *op); 324void kill_player (object *op);
325void fix_weight (void); 325void fix_weight ();
326void fix_luck (void); 326void fix_luck ();
327void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
328void make_visible (object *op); 328void make_visible (object *op);
329int is_true_undead (object *op); 329int is_true_undead (object *op);
330int hideability (object *ob); 330int hideability (object *ob);
331void do_hidden_move (object *op); 331void do_hidden_move (object *op);
377void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380 380
381/* skill_util.c */ 381/* skill_util.c */
382void init_skills (void); 382void init_skills ();
383void link_player_skills (object *op); 383void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
385int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
386int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
387void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
479/* swamp.c */ 479/* swamp.c */
480void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
481void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
482 482
483/* swap.c */ 483/* swap.c */
484void read_map_log (void); 484void read_map_log ();
485void swap_map (maptile *map); 485void swap_map (maptile *map);
486void check_active_maps (void); 486void check_active_maps ();
487maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
488void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
489int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
490void flush_old_maps (void); 490void flush_old_maps ();
491 491
492/* time.c */ 492/* time.c */
493void remove_door (object *op); 493void remove_door (object *op);
494void remove_door2 (object *op); 494void remove_door2 (object *op);
495void animate_trigger (object *op); 495void animate_trigger (object *op);
503void move_creator (object *creator); 503void move_creator (object *creator);
504void move_marker (object *op); 504void move_marker (object *op);
505void process_object (object *op); 505void process_object (object *op);
506 506
507/* weather.c */ 507/* weather.c */
508void adjust_daylight (void); 508void adjust_daylight ();

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines