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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.110 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.118 by root, Sat Apr 3 02:46:19 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
44void player_apply_below (object *pl); 43void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 46int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
54int convert_item (object *item, object *converter); 53int convert_item (object *item, object *converter);
55 54
56/* attack.c */ 55/* attack.c */
57void cancellation (object *op); 56void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
69 68
70/* build_map.c */ 69/* build_map.c */
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
150 151
151/* c_party.c */ 152/* c_party.c */
152partylist *get_firstparty (void); 153partylist *get_firstparty ();
153void obsolete_parties (void); 154void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 156void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 157int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 158int command_party (object *op, char *params);
158 159
199int command_stack_clear (object *op, char *params); 200int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 201int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 202int command_insert_into (object *op, char *params);
202 203
203/* commands.c */ 204/* commands.c */
204void init_commands (void); 205void init_commands ();
205CommFunc find_oldsocket_command (char *cmd); 206CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd); 207CommFunc find_oldsocket_command2 (char *cmd);
207 208
208/* daemon.c */ 209/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 210FILE *BecomeDaemon (const char *filename);
228void become_follower (object *op, object *new_god); 229void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 230archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 231int tailor_god_spell (object *spellop, object *caster);
231 232
232/* init.c */ 233/* init.c */
233void load_settings (void); 234void load_settings ();
234void init (int argc, char **argv); 235void init (int argc, char **argv);
235void usage (void); 236void usage ();
236void help (void); 237void help ();
237void init_beforeplay (void); 238void init_beforeplay ();
238void init_signals (void); 239void init_signals ();
239racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
240 241
241/* login.c */ 242/* login.c */
242void delete_character (const char *name); 243void delete_character (const char *name);
243int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
253void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
254void leave_map (object *op); 255void leave_map (object *op);
255char *clean_path (const char *file); 256char *clean_path (const char *file);
256char *unclean_path (const char *src); 257char *unclean_path (const char *src);
257void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
258void clean_tmp_files (void); 259void clean_tmp_files ();
259void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
260int main (int argc, char **argv); 261int main (int argc, char **argv);
261 262
262/* monster.c */ 263/* monster.c */
263object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 276int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
277 278
278/* move.c */ 279/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
285 284
320bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
323void do_some_living (object *op); 322void do_some_living (object *op);
324void kill_player (object *op); 323void kill_player (object *op);
325void fix_weight (void); 324void fix_weight ();
326void fix_luck (void); 325void fix_luck ();
327void cast_dust (object *op, object *throw_ob, int dir); 326void cast_dust (object *op, object *throw_ob, int dir);
328void make_visible (object *op); 327void make_visible (object *op);
329int is_true_undead (object *op); 328int is_true_undead (object *op);
330int hideability (object *ob); 329int hideability (object *ob);
331void do_hidden_move (object *op); 330void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 335
338/* resurrection.c */ 336/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 338
341/* rune.c */ 339/* rune.c */
377void meditate (object *pl, object *skill); 375void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 376int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 377int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380 378
381/* skill_util.c */ 379/* skill_util.c */
382void init_skills (void); 380void init_skills ();
383void link_player_skills (object *op); 381void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 382int do_skill (object *op, object *part, object *skill, int dir, const char *string);
385int calc_skill_exp (object *who, object *op, object *skill); 383int calc_skill_exp (object *who, object *op, object *skill);
386int learn_skill (object *pl, object *scroll); 384int learn_skill (object *pl, object *scroll);
387void show_skills (object *op, const char *search); 385void show_skills (object *op, const char *search);
479/* swamp.c */ 477/* swamp.c */
480void walk_on_deep_swamp (object *op, object *victim); 478void walk_on_deep_swamp (object *op, object *victim);
481void move_deep_swamp (object *op); 479void move_deep_swamp (object *op);
482 480
483/* swap.c */ 481/* swap.c */
484void read_map_log (void); 482void read_map_log ();
485void swap_map (maptile *map); 483void swap_map (maptile *map);
486void check_active_maps (void); 484void check_active_maps ();
487maptile *map_least_timeout (char *except_level); 485maptile *map_least_timeout (char *except_level);
488void swap_below_max (char *except_level); 486void swap_below_max (char *except_level);
489int players_on_map (maptile *m, int show_all); 487int players_on_map (maptile *m, int show_all);
490void flush_old_maps (void); 488void flush_old_maps ();
491 489
492/* time.c */ 490/* time.c */
493void remove_door (object *op); 491void remove_door (object *op);
494void remove_door2 (object *op); 492void remove_door2 (object *op);
495void animate_trigger (object *op); 493void animate_trigger (object *op);
503void move_creator (object *creator); 501void move_creator (object *creator);
504void move_marker (object *op); 502void move_marker (object *op);
505void process_object (object *op); 503void process_object (object *op);
506 504
507/* weather.c */ 505/* weather.c */
508void adjust_daylight (void); 506void adjust_daylight ();

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