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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.110 by root, Sat Nov 7 18:30:05 2009 UTC vs.
Revision 1.137 by root, Mon Nov 26 15:12:16 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
37void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet);
44void player_apply_below (object *pl); 41void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 43int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
51void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
54int convert_item (object *item, object *converter); 50int convert_item (object *item, object *converter);
55 51
56/* attack.c */ 52/* attack.c */
57void cancellation (object *op); 53void cancellation (object *op);
58void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
59int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
60int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
61object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
62int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
65int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
67void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
68void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
69 65
70/* build_map.c */ 66/* build_map.c */
114int command_south (object *op, char *params); 110int command_south (object *op, char *params);
115int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
116int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
117int command_west (object *op, char *params); 113int command_west (object *op, char *params);
118int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
119 119
120/* c_new.c */ 120/* c_new.c */
121void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
122 122
123/* c_object.c */ 123/* c_object.c */
137void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
138void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
139int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
140int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
141int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
142object *find_marked_object (object *op);
143void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
144const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
150 152
151/* c_party.c */ 153/* c_party.c */
152partylist *get_firstparty (void); 154partylist *get_firstparty ();
153void obsolete_parties (void); 155void obsolete_parties ();
154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
155void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
156int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
157int command_party (object *op, char *params); 159int command_party (object *op, char *params);
158 160
163int legal_range (object *op, int r); 165int legal_range (object *op, int r);
164int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
165 167
166/* c_wiz.c */ 168/* c_wiz.c */
167int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
168int command_hide (object *op, char *params);
169int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
170int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
171int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
172int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
173int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
182int command_free (object *op, char *params); 183int command_free (object *op, char *params);
183int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
184int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
185int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
186int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
187int command_reset (object *op, char *params);
188int command_nowiz (object *op, char *params);
189int command_dm (object *op, char *params);
190int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
191int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
192int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
193int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
194int command_dmhide (object *op, char *params);
195void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
196int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
197int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
198int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
199int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
200int command_diff (object *op, char *params); 197int command_diff (object *op, char *params);
201int command_insert_into (object *op, char *params); 198int command_insert_into (object *op, char *params);
202 199
203/* commands.c */
204void init_commands (void);
205CommFunc find_oldsocket_command (char *cmd);
206CommFunc find_oldsocket_command2 (char *cmd);
207
208/* daemon.c */ 200/* daemon.c */
209FILE *BecomeDaemon (const char *filename); 201FILE *BecomeDaemon (const char *filename);
210 202
211/* disease.c */ 203/* disease.c */
212int move_disease (object *disease); 204int move_disease (object *disease);
215int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
216int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
217 209
218/* egoitem.c */ 210/* egoitem.c */
219int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
220
221/* hiscore.c */
222void check_score (object *op);
223 212
224/* gods.c */ 213/* gods.c */
225object *find_god (shstr_cmp name); 214object *find_god (shstr_cmp name);
226shstr_tmp determine_god (object *op); 215shstr_tmp determine_god (object *op);
227void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
228void become_follower (object *op, object *new_god); 217void become_follower (object *op, object *new_god);
229archetype *determine_holy_arch (object *god, shstr_cmp type); 218archetype *determine_holy_arch (object *god, shstr_cmp type);
230int tailor_god_spell (object *spellop, object *caster); 219int tailor_god_spell (object *spellop, object *caster);
231 220
232/* init.c */ 221/* init.c */
233void load_settings (void); 222void load_settings ();
234void init (int argc, char **argv); 223void init (int argc, char **argv);
235void usage (void); 224void usage ();
236void help (void); 225void help ();
237void init_beforeplay (void); 226void init_beforeplay ();
238void init_signals (void); 227void init_signals ();
239racelink *find_racelink (const char *name); 228racelink *find_racelink (const char *name);
240 229
241/* login.c */ 230/* login.c */
242void delete_character (const char *name); 231void delete_character (const char *name);
243int verify_player (const char *name, char *password); 232int verify_player (const char *name, char *password);
244int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
245int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
246void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
247 236
248/* main.c */ 237/* main.c */
249void server_tick (); 238void one_tick ();
250void version (object *op); 239void version (object *op);
251void info_keys (object *op); 240void info_keys (object *op);
252char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
253void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
254void leave_map (object *op); 243void leave_map (object *op);
255char *clean_path (const char *file); 244char *clean_path (const char *file);
256char *unclean_path (const char *src); 245char *unclean_path (const char *src);
257void enter_exit (object *op, object *exit_ob); 246void enter_exit (object *op, object *exit_ob);
258void clean_tmp_files (void); 247void clean_tmp_files ();
259void leave (player *pl,int draw_exit); 248void leave (player *pl,int draw_exit);
260int main (int argc, char **argv); 249int main (int argc, char **argv);
261 250
262/* monster.c */ 251/* monster.c */
263object *check_enemy (object *npc, rv_vector *rv); 252object *check_enemy (object *npc, rv_vector *rv);
274int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 263int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
275int stand_in_light (object *op); 264int stand_in_light (object *op);
276int can_see_enemy (object *op, object *enemy); 265int can_see_enemy (object *op, object *enemy);
277 266
278/* move.c */ 267/* move.c */
279int move_object (object *op, int dir);
280int move_ob (object *op, int dir, object *originator);
281int transfer_ob (object *op, int x, int y, int randomly, object *originator); 268int transfer_ob (object *op, int x, int y, int randomly, object *originator);
282int teleport (object *teleporter, uint8 tele_type, object *user); 269int teleport (object *teleporter, uint8 tele_type, object *user);
283void recursive_roll (object *op, int dir, object *pusher); 270void recursive_roll (object *op, int dir, object *pusher);
284int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
285 272
286/* pets.c */ 273/* pets.c */
287object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
288void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
289void remove_all_pets (maptile *map); 276void move_all_pets ();
290int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
291void pet_move (object *ob); 278void pet_move (object *ob);
292void move_golem (object *op); 279void move_golem (object *op);
293void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
294int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
313int key_roll_stat (object *op, char key); 300int key_roll_stat (object *op, char key);
314int key_change_class (object *op, char key); 301int key_change_class (object *op, char key);
315int key_confirm_quit (object *op, char key); 302int key_confirm_quit (object *op, char key);
316int check_pick (object *op); 303int check_pick (object *op);
317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 304int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
318bool fire (object *op, int dir); 305bool fire (object *who, int dir);
319object *find_key (object *pl, object *container, object *door); 306object *find_key (object *pl, object *container, object *door);
320bool move_player_attack (object *op, int dir); 307bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 308bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 309bool handle_newcs_player (object *op);
323void do_some_living (object *op); 310void do_some_living (object *op);
324void kill_player (object *op); 311void kill_player (object *op);
325void fix_weight (void); 312void fix_weight ();
326void fix_luck (void); 313void fix_luck ();
327void cast_dust (object *op, object *throw_ob, int dir); 314void cast_dust (object *op, object *throw_ob, int dir);
328void make_visible (object *op); 315void make_visible (object *op);
329int is_true_undead (object *op); 316int is_true_undead (object *op);
330int hideability (object *ob); 317int hideability (object *ob);
331void do_hidden_move (object *op); 318void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 319int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 320int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 321int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 322void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 323
338/* resurrection.c */ 324/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 325int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 326
341/* rune.c */ 327/* rune.c */
348int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 334int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
349void trap_adjust (object *trap, int difficulty); 335void trap_adjust (object *trap, int difficulty);
350 336
351/* shop.c */ 337/* shop.c */
352int get_payment (object *pl); 338int get_payment (object *pl);
353sint64 query_cost (const object *tmp, object *who, int flag);
354const char *query_cost_string (const object *tmp, object *who, int flag);
355sint64 query_money (const object *op); 339sint64 query_money (const object *op);
356int pay_for_amount (sint64 to_pay, object *pl); 340int pay_for_amount (sint64 to_pay, object *pl);
357int pay_for_item (object *op, object *pl); 341int pay_for_item (object *op, object *pl);
358int can_pay (object *pl); 342int can_pay (object *pl);
359bool sell_item (object *op, object *pl); 343bool sell_item (object *op, object *pl);
360double shopkeeper_approval (const maptile *map, const object *player); 344double shopkeeper_approval (const maptile *map, const object *player);
361int describe_shop (const object *op); 345int describe_shop (const object *op);
362void shop_listing (object *sign, object *op); 346void shop_listing (object *sign, object *op);
363bool is_in_shop (object *o);
364bool is_in_shop (maptile *map, int x, int y); 347bool is_in_shop (maptile *map, int x, int y);
365 348
366/* skills.c */ 349/* skills.c */
367int steal (object *op, int dir, object *skill); 350int steal (object *op, int dir, object *skill);
368int pick_lock (object *pl, int dir, object *skill); 351int pick_lock (object *pl, int dir, object *skill);
375int remove_trap (object *op, int dir, object *skill); 358int remove_trap (object *op, int dir, object *skill);
376int pray (object *pl, object *skill); 359int pray (object *pl, object *skill);
377void meditate (object *pl, object *skill); 360void meditate (object *pl, object *skill);
378int write_on_item (object *pl, const char *params, object *skill); 361int write_on_item (object *pl, const char *params, object *skill);
379int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 362int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
380 365
381/* skill_util.c */ 366/* skill_util.c */
382void init_skills (void); 367void init_skills ();
383void link_player_skills (object *op); 368void link_player_skills (object *op);
384int do_skill (object *op, object *part, object *skill, int dir, const char *string); 369int do_skill (object *op, object *part, object *skill, int dir, const char *string);
385int calc_skill_exp (object *who, object *op, object *skill); 370int calc_skill_exp (object *who, object *op, object *skill);
386int learn_skill (object *pl, object *scroll); 371int learn_skill (object *pl, object *scroll);
387void show_skills (object *op, const char *search); 372void show_skills (object *op, const char *search);
429int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 414int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
430int perceive_self (object *op); 415int perceive_self (object *op);
431int magic_wall (object *op, object *caster, int dir, object *spell_ob); 416int magic_wall (object *op, object *caster, int dir, object *spell_ob);
432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 417int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
433int cast_heal (object *op, object *caster, object *spell, int dir); 418int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 419int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
436int cast_bless (object *op, object *caster, object *spell_ob, int dir); 420int cast_bless (object *op, object *caster, object *spell_ob, int dir);
437int alchemy (object *op, object *caster, object *spell_ob); 421int alchemy (object *op, object *caster, object *spell_ob);
438int remove_curse (object *op, object *caster, object *spell); 422int remove_curse (object *op, object *caster, object *spell);
439int cast_identify (object *op, object *caster, object *spell); 423int cast_identify (object *op, object *caster, object *spell);
450 434
451/* spell_util.c */ 435/* spell_util.c */
452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
453void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
454void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
455int min_casting_level (object *caster, object *spell);
456int casting_level (object *caster, object *spell);
457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
458int SP_level_dam_adjust (object *caster, object *spob);
459int SP_level_duration_adjust (object *caster, object *spob);
460int SP_level_range_adjust (object *caster, object *spob);
461object *check_spell_known (object *op, shstr_cmp name); 439object *check_spell_known (object *op, shstr_cmp name);
462object *lookup_spell_by_name (object *op, const char *spname);
463int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
464int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
467void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
468void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
469object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
479/* swamp.c */ 456/* swamp.c */
480void walk_on_deep_swamp (object *op, object *victim); 457void walk_on_deep_swamp (object *op, object *victim);
481void move_deep_swamp (object *op); 458void move_deep_swamp (object *op);
482 459
483/* swap.c */ 460/* swap.c */
484void read_map_log (void); 461void read_map_log ();
485void swap_map (maptile *map); 462void swap_map (maptile *map);
486void check_active_maps (void); 463void check_active_maps ();
487maptile *map_least_timeout (char *except_level); 464maptile *map_least_timeout (char *except_level);
488void swap_below_max (char *except_level); 465void swap_below_max (char *except_level);
489int players_on_map (maptile *m, int show_all); 466int players_on_map (maptile *m, int show_all);
490void flush_old_maps (void); 467void flush_old_maps ();
491 468
492/* time.c */ 469/* time.c */
493void remove_door (object *op); 470void remove_door (object *op);
494void remove_door2 (object *op); 471void remove_door2 (object *op);
495void animate_trigger (object *op); 472void animate_trigger (object *op);
503void move_creator (object *creator); 480void move_creator (object *creator);
504void move_marker (object *op); 481void move_marker (object *op);
505void process_object (object *op); 482void process_object (object *op);
506 483
507/* weather.c */ 484/* weather.c */
508void adjust_daylight (void); 485void adjust_daylight ();
486

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