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54 | int convert_item (object *item, object *converter); |
54 | int convert_item (object *item, object *converter); |
55 | |
55 | |
56 | /* attack.c */ |
56 | /* attack.c */ |
57 | void cancellation (object *op); |
57 | void cancellation (object *op); |
58 | void save_throw_object (object *op, int type, object *originator); |
58 | void save_throw_object (object *op, int type, object *originator); |
59 | int hit_map (object *op, int dir, int type, int full_hit); |
59 | int hit_map (object *op, int dir, uint32_t type, int full_hit); |
60 | int attack_ob (object *op, object *hitter); |
60 | int attack_ob (object *op, object *hitter); |
61 | object *hit_with_arrow (object *op, object *victim); |
61 | object *hit_with_arrow (object *op, object *victim); |
62 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
62 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
63 | int kill_object (object *op, int dam, object *hitter, int type); |
63 | int kill_object (object *op, int dam, object *hitter, int type); |
64 | int friendly_fire (object *op, object *hitter); |
64 | int friendly_fire (object *op, object *hitter); |
65 | int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
65 | int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
66 | void confuse_player (object *op, object *hitter, int dam); |
66 | void confuse_player (object *op, object *hitter, int dam); |
67 | void blind_player (object *op, object *hitter, int dam); |
67 | void blind_player (object *op, object *hitter, int dam); |
68 | void paralyze_player (object *op, object *hitter, int dam); |
68 | void paralyze_player (object *op, object *hitter, int dam); |
69 | |
69 | |
70 | /* build_map.c */ |
70 | /* build_map.c */ |