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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.40 by pippijn, Thu Mar 1 13:01:37 2007 UTC vs.
Revision 1.112 by root, Wed Nov 11 03:52:44 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 44void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 45int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 47int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 48void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 49void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
55
53/* attack.c */ 56/* attack.c */
54void cancellation(object *op); 57void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 69
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 70/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 72
93/* c_chat.c */
94int command_orcknuckle(object *op, char *params);
95/* c_misc.c */ 73/* c_misc.c */
96void map_info(object *op, char *search);
97int command_body(object *op, char *params);
98int command_motd(object *op, char *params); 74int command_motd (object *op, char *params);
99int command_bug(object *op, char *params); 75int command_bug (object *op, char *params);
100void malloc_info(object *op); 76void malloc_info (object *op);
101void current_region_info(object *op);
102void current_map_info(object *op);
103int command_whereabouts(object *op, char *params); 77int command_whereabouts (object *op, char *params);
104int command_afk(object *op, char *params);
105int command_malloc(object *op, char *params); 78int command_malloc (object *op, char *params);
106int command_mapinfo(object *op, char *params);
107int command_whereami(object *op, char *params);
108int command_maps(object *op, char *params); 79int command_maps (object *op, char *params);
109int command_strings(object *op, char *params); 80int command_strings (object *op, char *params);
110int command_sstable(object *op, char *params); 81int command_sstable (object *op, char *params);
111int command_time(object *op, char *params); 82int command_time (object *op, char *params);
112int command_weather(object *op, char *params); 83int command_weather (object *op, char *params);
113int command_archs(object *op, char *params); 84int command_archs (object *op, char *params);
114int command_hiscore(object *op, char *params); 85int command_hiscore (object *op, char *params);
115int command_debug(object *op, char *params); 86int command_debug (object *op, char *params);
116int command_dumpbelow(object *op, char *params); 87int command_dumpbelow (object *op, char *params);
117int command_wizpass(object *op, char *params);
118int command_wizcast(object *op, char *params);
119int command_dumpallobjects(object *op, char *params);
120int command_dumpfriendlyobjects(object *op, char *params); 88int command_dumpfriendlyobjects (object *op, char *params);
121int command_dumpallarchetypes(object *op, char *params);
122int command_ssdumptable(object *op, char *params);
123int command_dumpmap(object *op, char *params); 89int command_wizpass (object *op, char *params);
124int command_dumpallmaps(object *op, char *params); 90int command_wizcast (object *op, char *params);
125int command_printlos(object *op, char *params); 91int command_printlos (object *op, char *params);
126int command_version(object *op, char *params); 92int command_version (object *op, char *params);
127void bug_report(const char *reportstring); 93void bug_report (const char *reportstring);
128int command_output_sync(object *op, char *params);
129int command_output_count(object *op, char *params);
130int command_listen(object *op, char *params);
131int command_statistics(object *pl, char *params); 94int command_statistics (object *pl, char *params);
132int command_fix_me(object *op, char *params); 95int command_fix_me (object *op, char *params);
133int command_players(object *op, char *paramss); 96int command_players (object *op, char *paramss);
134int command_logs(object *op, char *params);
135int command_applymode(object *op, char *params);
136int command_bowmode(object *op, char *params); 97int command_bowmode (object *op, char *params);
137int command_petmode(object *op, char *params);
138int command_showpets(object *op, char *params); 98int command_showpets (object *op, char *params);
139int command_usekeys(object *op, char *params);
140int command_resistances(object *op, char *params); 99int command_resistances (object *op, char *params);
141int command_help(object *op, char *params); 100int command_help (object *op, char *params);
142int onoff_value(const char *line);
143int command_quit(object *op, char *params); 101int command_quit (object *op, char *params);
144int command_real_quit(object *op, char *params); 102int command_real_quit (object *op, char *params);
145int command_sound(object *op, char *params);
146void receive_player_name(object *op, char k); 103void receive_player_name (object *op, char k);
147void receive_player_password(object *op, char k); 104void receive_player_password (object *op, char k);
148int command_title(object *op, char *params); 105int command_title (object *op, char *params);
149int command_save(object *op, char *params);
150int command_peaceful(object *op, char *params);
151int command_wimpy(object *op, char *params);
152int command_brace(object *op, char *params);
153int command_style_map_info(object *op, char *params);
154int command_kill_pets(object *op, char *params); 106int command_kill_pets (object *op, char *params);
155int command_quests(object *pl, char *params); 107int command_quests (object *pl, char *params);
108
156/* c_move.c */ 109/* c_move.c */
157int command_east(object *op, char *params); 110int command_east (object *op, char *params);
158int command_north(object *op, char *params); 111int command_north (object *op, char *params);
159int command_northeast(object *op, char *params); 112int command_northeast (object *op, char *params);
160int command_northwest(object *op, char *params); 113int command_northwest (object *op, char *params);
161int command_south(object *op, char *params); 114int command_south (object *op, char *params);
162int command_southeast(object *op, char *params); 115int command_southeast (object *op, char *params);
163int command_southwest(object *op, char *params); 116int command_southwest (object *op, char *params);
164int command_west(object *op, char *params); 117int command_west (object *op, char *params);
165int command_stay(object *op, char *params); 118int command_stay (object *op, char *params);
119
166/* c_new.c */ 120/* c_new.c */
167void execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
168int command_run(object *op, char *params); 122
169int command_run_stop(object *op, char *params);
170int command_fire(object *op, char *params);
171int command_fire_stop(object *op, char *params);
172int bad_command(object *op, char *params);
173/* c_object.c */ 123/* c_object.c */
174object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
175int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
176int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
177int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
178int command_search(object *op, char *params); 128int command_search (object *op, char *params);
179int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
180int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
181int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
182int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
183void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
184int command_take(object *op, char *params); 134int command_take (object *op, char *params);
185void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
186void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
187void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
188int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
189int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
190int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
191object *find_marked_object(object *op); 142object *find_marked_object (object *op);
192int command_mark(object *op, char *params);
193void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
194char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
195void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
196void inventory(object *op, object *inv);
197int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
198void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
199int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
200int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150
201/* c_party.c */ 151/* c_party.c */
202int same_party(partylist *a, partylist *b);
203partylist *get_firstparty(void); 152partylist *get_firstparty ();
204void remove_party(partylist *target_party);
205void obsolete_parties(void); 153void obsolete_parties ();
206void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 154void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
207int confirm_party_password(object *op);
208void receive_party_password(object *op, char k); 155void receive_party_password (object *op, char k);
209void send_party_message(object *op, char *msg);
210int command_gsay(object *op, char *params); 156int command_gsay (object *op, char *params);
211int command_party(object *op, char *params); 157int command_party (object *op, char *params);
158
212/* c_range.c */ 159/* c_range.c */
213int command_invoke(object *op, char *params); 160int command_invoke (object *op, char *params);
214int command_cast(object *op, char *params); 161int command_cast (object *op, char *params);
215int command_prepare(object *op, char *params); 162int command_prepare (object *op, char *params);
216int command_cast_spell(object *op, char *params, char command);
217int legal_range(object *op, int r); 163int legal_range (object *op, int r);
218void change_spell(object *op, char k);
219int command_rotateshoottype(object *op, char *params); 164int command_rotateshoottype (object *op, char *params);
165
220/* c_wiz.c */ 166/* c_wiz.c */
221int command_loadtest(object *op, char *params); 167int command_loadtest (object *op, char *params);
222void do_wizard_hide(object *op, int silent_dm);
223int command_hide(object *op, char *params); 168int command_hide (object *op, char *params);
224int command_setgod(object *op, char *params); 169int command_setgod (object *op, char *params);
225int command_banish(object *op, char *params); 170int command_banish (object *op, char *params);
226int command_kick(object *op, char *params);
227int command_save_overlay(object *op, char *params); 171int command_save_overlay (object *op, char *params);
228int command_toggle_shout(object *op, char *params);
229int command_shutdown(object *op, char *params);
230int command_freeze(object *op, char *params); 172int command_freeze (object *op, char *params);
231int command_arrest(object *op, char *params); 173int command_arrest (object *op, char *params);
232int command_summon(object *op, char *params); 174int command_summon (object *op, char *params);
233int command_teleport(object *op, char *params); 175int command_teleport (object *op, char *params);
234int command_create(object *op, char *params); 176int command_create (object *op, char *params);
235int command_inventory(object *op, char *params); 177int command_inventory (object *op, char *params);
236int command_skills(object *op, char *params); 178int command_skills (object *op, char *params);
237int command_dump(object *op, char *params); 179int command_dump (object *op, char *params);
238int command_mon_aggr(object *op, char *params);
239int command_possess(object *op, char *params);
240int command_patch(object *op, char *params); 180int command_patch (object *op, char *params);
241int command_remove(object *op, char *params); 181int command_remove (object *op, char *params);
242int command_free(object *op, char *params); 182int command_free (object *op, char *params);
243int command_addexp(object *op, char *params); 183int command_addexp (object *op, char *params);
244int command_speed(object *op, char *params); 184int command_speed (object *op, char *params);
245int command_stats(object *op, char *params); 185int command_stats (object *op, char *params);
246int command_abil(object *op, char *params); 186int command_abil (object *op, char *params);
247int command_reset(object *op, char *params); 187int command_reset (object *op, char *params);
248int command_nowiz(object *op, char *params); 188int command_nowiz (object *op, char *params);
249int do_wizard_dm(object *op, char *params, int silent);
250int command_dm(object *op, char *params); 189int command_dm (object *op, char *params);
251int command_invisible(object *op, char *params); 190int command_invisible (object *op, char *params);
252int command_learn_spell(object *op, char *params); 191int command_learn_spell (object *op, char *params);
253int command_learn_special_prayer(object *op, char *params); 192int command_learn_special_prayer (object *op, char *params);
254int command_forget_spell(object *op, char *params); 193int command_forget_spell (object *op, char *params);
255int command_listplugins(object *op, char *params);
256int command_loadplugin(object *op, char *params);
257int command_unloadplugin(object *op, char *params);
258int command_dmhide(object *op, char *params); 194int command_dmhide (object *op, char *params);
259void dm_stack_pop(player *pl);
260object *dm_stack_peek(player *pl);
261void dm_stack_push(player *pl, tag_t item); 195void dm_stack_push (player *pl, tag_t item);
262object *get_dm_object(player *pl, char **params, int *from);
263int command_stack_pop(object *op, char *params); 196int command_stack_pop (object *op, char *params);
264int command_stack_push(object *op, char *params); 197int command_stack_push (object *op, char *params);
265int command_stack_list(object *op, char *params); 198int command_stack_list (object *op, char *params);
266int command_stack_clear(object *op, char *params); 199int command_stack_clear (object *op, char *params);
267int command_diff(object *op, char *params); 200int command_diff (object *op, char *params);
268int command_insert_into(object *op, char *params); 201int command_insert_into (object *op, char *params);
202
269/* commands.c */ 203/* commands.c */
270void init_commands(void); 204void init_commands ();
271CommFunc find_oldsocket_command(char *cmd); 205CommFunc find_oldsocket_command (char *cmd);
272CommFunc find_oldsocket_command2(char *cmd); 206CommFunc find_oldsocket_command2 (char *cmd);
207
273/* daemon.c */ 208/* daemon.c */
274FILE *BecomeDaemon(const char *filename); 209FILE *BecomeDaemon (const char *filename);
210
275/* disease.c */ 211/* disease.c */
276int move_disease(object *disease); 212int move_disease (object *disease);
277int remove_symptoms(object *disease);
278object *find_symptom(object *disease);
279int check_infection(object *disease);
280int infect_object(object *victim, object *disease, int force); 213int infect_object (object *victim, object *disease, int force);
281int do_symptoms(object *disease);
282int grant_immunity(object *disease);
283int move_symptom(object *symptom); 214int move_symptom (object *symptom);
284int check_physically_infect(object *victim, object *hitter); 215int check_physically_infect (object *victim, object *hitter);
285object *find_disease(object *victim);
286int cure_disease(object *sufferer, object *caster); 216int cure_disease (object *sufferer, object *caster, object *spell);
287int reduce_symptoms(object *sufferer, int reduction); 217
288/* egoitem.c */ 218/* egoitem.c */
289int create_artifact(object *op, const char *artifactname);
290int apply_power_crystal(object *op, object *crystal); 219int apply_power_crystal (object *op, object *crystal);
220
291/* hiscore.c */ 221/* hiscore.c */
292char *spool(char *bp, char *error);
293void check_score(object *op); 222void check_score (object *op);
294void display_high_score(object *op, int max, const char *match); 223
295/* gods.c */ 224/* gods.c */
296int lookup_god_by_name(const char *name);
297object *find_god(const char *name); 225object *find_god (shstr_cmp name);
298const char *determine_god(object *op); 226shstr_tmp determine_god (object *op);
299void pray_at_altar(object *pl, object *altar, object *skill); 227void pray_at_altar (object *pl, object *altar, object *skill);
300void become_follower(object *op, object *new_god); 228void become_follower (object *op, object *new_god);
301int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
302void stop_using_item(object *op, int type, int number);
303void update_priest_flag(object *god, object *exp_ob, uint32 flag);
304archetype *determine_holy_arch(object *god, const char *type); 229archetype *determine_holy_arch (object *god, shstr_cmp type);
305void god_intervention(object *op, object *god, object *skill);
306int god_examines_priest(object *op, object *god);
307int god_examines_item(object *god, object *item);
308int get_god(object *priest);
309const char *get_god_for_race(const char *race);
310int tailor_god_spell(object *spellop, object *caster); 230int tailor_god_spell (object *spellop, object *caster);
231
311/* init.c */ 232/* init.c */
312void set_logfile(char *val); 233void load_settings ();
313void call_version(void);
314void showscores(void);
315void set_debug(void);
316void unset_debug(void);
317void set_mondebug(void);
318void set_dumpmon1(void);
319void set_dumpmon2(void);
320void set_dumpmon3(void);
321void set_dumpmon4(void);
322void set_dumpmon5(void);
323void set_dumpmon6(void);
324void set_dumpmon7(void);
325void set_dumpmon8(void);
326void set_dumpmon9(void);
327void set_dumpmont(char *name);
328void set_daemon(void);
329void set_datadir(char *path);
330void set_confdir(char *path);
331void set_localdir(char *path);
332void set_mapdir(char *path);
333void set_archetypes(char *path);
334void set_regions(char *path);
335void set_treasures(char *path);
336void set_uniquedir(char *path);
337void set_templatedir(char *path);
338void set_playerdir(char *path);
339void set_tmpdir(char *path);
340void showscoresparm(char *data);
341void set_csport(char *val);
342void init(int argc, char **argv); 234void init (int argc, char **argv);
343void usage(void); 235void usage ();
344void help(void); 236void help ();
345void init_beforeplay(void); 237void init_beforeplay ();
346void init_startup(void);
347void compile_info(void);
348void rec_sigsegv(int i);
349void rec_sigint(int i);
350void rec_sighup(int i);
351void rec_sigquit(int i);
352void rec_sigpipe(int i);
353void rec_sigbus(int i);
354void rec_sigterm(int i);
355void init_signals(void); 238void init_signals ();
356void init_races(void);
357void dump_races(void);
358void add_to_racelist(const char *race_name, object *op);
359racelink *get_racelist(void);
360racelink *find_racelink(const char *name); 239racelink *find_racelink (const char *name);
240
361/* login.c */ 241/* login.c */
362void delete_character(const char *name); 242void delete_character (const char *name);
363int verify_player(const char *name, char *password); 243int verify_player (const char *name, char *password);
364int check_name(player *me, const char *name); 244int check_name (player *me, const char *name);
365int create_savedir_if_needed(char *savedir); 245int create_savedir_if_needed (char *savedir);
366void destroy_object(object *op);
367void copy_file(const char *filename, FILE *fpout); 246void copy_file (const char *filename, FILE *fpout);
247
368/* main.c */ 248/* main.c */
369void server_tick (); 249void server_tick ();
370void version(object *op); 250void version (object *op);
371void info_keys(object *op); 251void info_keys (object *op);
372char *crypt_string(char *str, char *salt); 252char *crypt_string (char *str, char *salt);
373int check_password(char *typed, char *crypted);
374void enter_player_savebed(object *op); 253void enter_player_savebed (object *op);
375void leave_map(object *op); 254void leave_map (object *op);
376void set_map_timeout(maptile *oldmap);
377char *clean_path(const char *file); 255char *clean_path (const char *file);
378char *unclean_path(const char *src); 256char *unclean_path (const char *src);
379void enter_exit(object *op, object *exit_ob); 257void enter_exit (object *op, object *exit_ob);
380void process_events();
381void clean_tmp_files(void); 258void clean_tmp_files ();
382void leave(player *pl,int draw_exit); 259void leave (player *pl,int draw_exit);
383int forbid_play(void);
384void do_specials(void);
385int main(int argc, char **argv); 260int main (int argc, char **argv);
261
386/* monster.c */ 262/* monster.c */
387object *check_enemy(object *npc, rv_vector *rv); 263object *check_enemy (object *npc, rv_vector *rv);
388object *find_nearest_living_creature(object *npc); 264object *find_nearest_living_creature (object *npc);
389object *find_enemy(object *npc, rv_vector *rv);
390int check_wakeup(object *op, object *enemy, rv_vector *rv);
391int move_randomly(object *op);
392int move_monster(object *op); 265int move_monster (object *op);
393int can_hit(object *ob1, object *ob2, rv_vector *rv);
394object *monster_choose_random_spell(object *monster);
395int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
396int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
397int monster_use_skill(object *head, object *part, object *pl, int dir);
398int monster_use_range(object *head, object *part, object *pl, int dir);
399int monster_use_bow(object *head, object *part, object *pl, int dir);
400int check_good_weapon(object *who, object *item);
401int check_good_armour(object *who, object *item);
402void monster_check_pickup(object *monster);
403int monster_can_pick(object *monster, object *item);
404void monster_apply_below(object *monster);
405void monster_check_apply(object *mon, object *item); 266void monster_check_apply (object *mon, object *item);
406void npc_call_help(object *op); 267void npc_call_help (object *op);
407int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
408int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
409int hitrun_att(int dir, object *ob, object *enemy);
410int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
411int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
412int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
413void circ1_move(object *ob);
414void circ2_move(object *ob);
415void pace_movev(object *ob);
416void pace_moveh(object *ob);
417void pace2_movev(object *ob);
418void pace2_moveh(object *ob);
419void rand_move(object *ob);
420void check_earthwalls(object *op, maptile *m, int x, int y); 268void check_earthwalls (object *op, maptile *m, int x, int y);
421void check_doors(object *op, maptile *m, int x, int y); 269void check_doors (object *op, maptile *m, int x, int y);
422void communicate(object *op, const char *txt); 270void communicate (object *op, const char *txt);
423int talk_to_npc(object *op, object *npc, const char *txt); 271int talk_to_npc (object *op, object *npc, const char *txt);
424int talk_to_wall(object *pl, object *npc, const char *txt); 272int talk_to_wall (object *pl, object *npc, const char *txt);
425object *find_mon_throw_ob(object *op); 273object *find_mon_throw_ob (object *op);
426int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 274int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
427int stand_in_light(object *op); 275int stand_in_light (object *op);
428int can_see_enemy(object *op, object *enemy); 276int can_see_enemy (object *op, object *enemy);
277
429/* move.c */ 278/* move.c */
430int move_object(object *op, int dir); 279int move_object (object *op, int dir);
431int move_ob(object *op, int dir, object *originator); 280int move_ob (object *op, int dir, object *originator);
432int transfer_ob(object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
433int teleport(object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
434void recursive_roll(object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
435int try_fit(object *op, maptile *m, int x, int y);
436int roll_ob(object *op, int dir, object *pusher);
437int push_ob(object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
285
438/* pets.c */ 286/* pets.c */
439object *get_pet_enemy(object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
440void terminate_all_pets(object *owner); 288void terminate_all_pets (object *owner);
441void remove_all_pets(maptile *map); 289void remove_all_pets (maptile *map);
442int follow_owner(object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
443void pet_move(object *ob); 291void pet_move (object *ob);
444object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
445void move_golem(object *op); 292void move_golem (object *op);
446void control_golem(object *op, int dir); 293void control_golem (object *op, int dir);
447int summon_golem(object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
448object *choose_cult_monster(object *pl, object *god, int summon_level);
449int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
450object *get_real_owner(object *ob);
451int should_arena_attack(object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
297
452/* player.c */ 298/* player.c */
453player *find_player(const char *plname); 299player *find_player (const char *plname);
454player *find_player_partial_name(const char *plname); 300player *find_player_partial_name (const char *plname);
455void display_motd(const object *op);
456void send_rules(const object *op);
457void send_news(const object *op);
458int playername_ok(const char *cp); 301int playername_ok (const char *cp);
459archetype *get_player_archetype(archetype *at);
460object *get_nearest_player(object *mon); 302object *get_nearest_player (object *mon);
461int path_to_player(object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
462void give_initial_items(object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
463void get_name(object *op); 305void get_name (object *op);
464void get_password(object *op); 306void get_password (object *op);
465void play_again(object *op); 307void play_again (object *op);
466int receive_play_again(object *op, char key); 308int receive_play_again (object *op, char key);
467void confirm_password(object *op); 309void confirm_password (object *op);
468void get_party_password(object *op, partylist *party); 310void get_party_password (object *op, partylist *party);
469void Roll_Again(object *op); 311void Roll_Again (object *op);
470void Swap_Stat(object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
471int key_roll_stat(object *op, char key); 313int key_roll_stat (object *op, char key);
472int key_change_class(object *op, char key); 314int key_change_class (object *op, char key);
473int key_confirm_quit(object *op, char key); 315int key_confirm_quit (object *op, char key);
474void flee_player(object *op);
475int check_pick(object *op); 316int check_pick (object *op);
476object *find_arrow(object *op, const char *type);
477object *find_better_arrow(object *op, object *target, const char *type, int *better);
478object *pick_arrow_target(object *op, const char *type, int dir);
479int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
480int player_fire_bow(object *op, int dir);
481void fire_misc_object(object *op, int dir);
482void fire(object *op, int dir); 318bool fire (object *op, int dir);
483object *find_key(object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
484void move_player_attack(object *op, int dir); 320bool move_player_attack (object *op, int dir);
485int move_player(object *op, int dir); 321bool move_player (object *op, int dir);
486int handle_newcs_player(object *op); 322bool handle_newcs_player (object *op);
487int save_life(object *op);
488void remove_unpaid_objects(object *op, object *env);
489char *gravestone_text(object *op);
490void do_some_living(object *op); 323void do_some_living (object *op);
491void kill_player(object *op); 324void kill_player (object *op);
492void loot_object(object *op);
493void fix_weight(void); 325void fix_weight ();
494void fix_luck(void); 326void fix_luck ();
495void cast_dust(object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
496void make_visible(object *op); 328void make_visible (object *op);
497int is_true_undead(object *op); 329int is_true_undead (object *op);
498int hideability(object *ob); 330int hideability (object *ob);
499void do_hidden_move(object *op); 331void do_hidden_move (object *op);
500int stand_near_hostile(object *who); 332int stand_near_hostile (object *who);
501int player_can_view(object *pl, object *op); 333int player_can_view (object *pl, object *op);
502int action_makes_visible(object *op);
503int op_on_battleground(object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
504void dragon_ability_gain(object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
505void player_unready_range_ob(player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
506/* plugins.c */ 337
507int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
508int execute_global_event(int eventcode, ...);
509int plugins_init_plugin(const char *libfile);
510void *cfapi_get_hooks(int *type, ...);
511int plugins_remove_plugin(const char *id);
512crossfire_plugin *plugins_find_plugin(const char *id);
513void plugins_display_list(object *op);
514void *cfapi_system_find_animation(int *type, ...);
515void *cfapi_system_strdup(int *type, ...);
516void *cfapi_system_register_global_event(int *type, ...);
517void *cfapi_system_unregister_global_event(int *type, ...);
518void *cfapi_system_check_path(int *type, ...);
519void *cfapi_system_re_cmp(int *type, ...);
520void *cfapi_system_directory(int *type, ...);
521void *cfapi_map_get_map(int *type, ...);
522void *cfapi_map_has_been_loaded(int *type, ...);
523void *cfapi_map_create_path(int *type, ...);
524void *cfapi_map_get_map_property(int *type, ...);
525void *cfapi_map_set_map_property(int *type, ...);
526void *cfapi_map_out_of_map(int *type, ...);
527void *cfapi_map_update_position(int *type, ...);
528void *cfapi_map_delete_map(int *type, ...);
529void *cfapi_map_message(int *type, ...);
530void *cfapi_map_get_object_at(int *type, ...);
531void *cfapi_map_get_flags(int *type, ...);
532void *cfapi_map_present_arch_by_name(int *type, ...);
533void *cfapi_object_move(int *type, ...);
534void *cfapi_object_get_key(int *type, ...);
535void *cfapi_object_set_key(int *type, ...);
536void *cfapi_object_get_property(int *type, ...);
537void *cfapi_object_set_property(int *type, ...);
538void *cfapi_object_apply_below(int *type, ...);
539void *cfapi_object_apply(int *type, ...);
540void *cfapi_object_identify(int *type, ...);
541void *cfapi_object_describe(int *type, ...);
542void *cfapi_object_drain(int *type, ...);
543void *cfapi_object_fix(int *type, ...);
544void *cfapi_object_give_skill(int *type, ...);
545void *cfapi_object_transmute(int *type, ...);
546void *cfapi_object_remove(int *type, ...);
547void *cfapi_object_delete(int *type, ...);
548void *cfapi_object_clone(int *type, ...);
549void *cfapi_object_find(int *type, ...);
550void *cfapi_object_create(int *type, ...);
551void *cfapi_object_insert(int *type, ...);
552void *cfapi_object_split(int *type, ...);
553void *cfapi_object_merge(int *type, ...);
554void *cfapi_object_distance(int *type, ...);
555void *cfapi_object_update(int *type, ...);
556void *cfapi_object_clear(int *type, ...);
557void *cfapi_object_reset(int *type, ...);
558void *cfapi_object_check_inventory(int *type, ...);
559void *cfapi_object_clean_object(int *type, ...);
560void *cfapi_object_on_same_map(int *type, ...);
561void *cfapi_object_spring_trap(int *type, ...);
562void *cfapi_object_check_trigger(int *type, ...);
563void *cfapi_object_query_cost(int *type, ...);
564void *cfapi_object_query_money(int *type, ...);
565void *cfapi_object_cast(int *type, ...);
566void *cfapi_object_learn_spell(int *type, ...);
567void *cfapi_object_forget_spell(int *type, ...);
568void *cfapi_object_check_spell(int *type, ...);
569void *cfapi_object_pay_amount(int *type, ...);
570void *cfapi_object_pay_item(int *type, ...);
571void *cfapi_object_transfer(int *type, ...);
572void *cfapi_object_find_archetype_inside(int *type, ...);
573void *cfapi_object_drop(int *type, ...);
574void *cfapi_object_take(int *type, ...);
575void *cfapi_object_say(int *type, ...);
576void *cfapi_object_speak(int *type, ...);
577void *cfapi_player_find(int *type, ...);
578void *cfapi_player_message(int *type, ...);
579void *cfapi_player_send_inventory(int *type, ...);
580void *cfapi_object_teleport(int *type, ...);
581void *cfapi_object_pickup(int *type, ...);
582void *cfapi_archetype_get_first(int *type, ...);
583void *cfapi_archetype_get_property(int *type, ...);
584void *cfapi_party_get_property(int *type, ...);
585void *cfapi_region_get_property(int *type, ...);
586CommArray_s *find_plugin_command(char *cmd, object *op);
587int initPlugins(void);
588/* resurrection.c */ 338/* resurrection.c */
589int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
590int resurrection_fails(int levelcaster, int leveldead); 340
591void dead_player(object *op);
592void dead_character(const char *name);
593int dead_player_exists(const char *name);
594/* rune.c */ 341/* rune.c */
595int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
596void move_rune(object *op); 343void move_rune (object *op);
597void rune_attack(object *op, object *victim);
598void spring_trap(object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
599int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
600int trap_see(object *op, object *trap); 346int trap_see (object *op, object *trap);
601int trap_show(object *trap, object *where); 347int trap_show (object *trap, object *where);
602int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
603void trap_adjust(object *trap, int difficulty); 349void trap_adjust (object *trap, int difficulty);
350
604/* shop.c */ 351/* shop.c */
605int get_payment(object *pl); 352int get_payment (object *pl);
606sint64 query_cost(const object *tmp, object *who, int flag); 353sint64 query_cost (const object *tmp, object *who, int flag);
607const char *query_cost_string(const object *tmp, object *who, int flag); 354const char *query_cost_string (const object *tmp, object *who, int flag);
608sint64 query_money(const object *op); 355sint64 query_money (const object *op);
609int pay_for_amount(sint64 to_pay, object *pl); 356int pay_for_amount (sint64 to_pay, object *pl);
610int pay_for_item(object *op, object *pl); 357int pay_for_item (object *op, object *pl);
611int can_pay(object *pl); 358int can_pay (object *pl);
612void sell_item(object *op, object *pl); 359bool sell_item (object *op, object *pl);
613double shopkeeper_approval(const maptile *map, const object *player); 360double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop(const object *op); 361int describe_shop (const object *op);
615void shop_listing(object *op); 362void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o); 363bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
365
618/* skills.c */ 366/* skills.c */
619int steal(object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
620int pick_lock(object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
621int hide(object *op, object *skill); 369int hide (object *op, object *skill);
622int jump(object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
623int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
624int skill_ident(object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
625int use_oratory(object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
626int singing(object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
627int find_traps(object *pl, object *skill); 374int find_traps (object *pl, object *skill);
628int remove_trap(object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
629int pray(object *pl, object *skill); 376int pray (object *pl, object *skill);
630void meditate(object *pl, object *skill); 377void meditate (object *pl, object *skill);
631int write_on_item(object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
632int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380
633/* skill_util.c */ 381/* skill_util.c */
634void init_skills(void); 382void init_skills ();
635void link_player_skills(object *op); 383void link_player_skills (object *op);
636object *find_skill_by_name(object *who, const char *name);
637object *find_skill_by_number(object *who, int skillno);
638int change_skill(object *who, object *new_skill, int flag);
639void clear_skill(object *who);
640int do_skill(object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
641int calc_skill_exp(object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
642int learn_skill(object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
643void show_skills(object *op, const char *search); 387void show_skills (object *op, const char *search);
644int use_skill(object *op, const char *string); 388int use_skill (object *op, const char *string);
645int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
390
646/* spell_attack.c */ 391/* spell_attack.c */
647void check_spell_knockback(object *op);
648void forklightning(object *op, object *tmp);
649void move_bolt(object *op); 392void move_bolt (object *op);
650int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
651void explosion(object *op); 394void explosion (object *op);
652void explode_bullet(object *op);
653void check_bullet(object *op); 395void check_bullet (object *op);
654void move_bullet(object *op); 396void move_bullet (object *op);
655int fire_bullet(object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
656void cone_drop(object *op);
657void move_cone(object *op); 398void move_cone (object *op);
658int cast_cone(object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
659void animate_bomb(object *op); 400void animate_bomb (object *op);
660int create_bomb(object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
661object *get_pointed_target(object *op, int dir, int range, int type);
662int cast_smite_spell(object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
663void move_missile(object *op); 403void move_missile (object *op);
664int make_object_glow(object *op, int radius, int time);
665int cast_destruction(object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
666int cast_curse(object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
667int mood_change(object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
668void move_ball_spell(object *op); 407void move_ball_spell (object *op);
669void move_swarm_spell(object *op); 408void move_swarm_spell (object *op);
670int fire_swarm(object *op, object *caster, object *spell, int dir); 409int fire_swarm (object *op, object *caster, object *spell, int dir);
671int cast_light(object *op, object *caster, object *spell, int dir); 410int cast_light (object *op, object *caster, object *spell, int dir);
672int cast_cause_disease(object *op, object *caster, object *spell, int dir); 411int cast_cause_disease (object *op, object *caster, object *spell, int dir);
412
673/* spell_effect.c */ 413/* spell_effect.c */
674void cast_magic_storm(object *op, object *tmp, int lvl); 414void cast_magic_storm (object *op, object *tmp, int lvl);
675int recharge(object *op, object *caster, object *spell_ob); 415int recharge (object *op, object *caster, object *spell_ob);
676void polymorph_living(object *op); 416void polymorph_living (object *op);
677void polymorph_melt(object *who, object *op); 417void polymorph_melt (object *who, object *op);
678void polymorph_item(object *who, object *op); 418void polymorph_item (object *who, object *op);
679void polymorph(object *op, object *who); 419void polymorph (object *op, object *who);
680int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
681int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
682int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
683int probe(object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
684int makes_invisible_to(object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
685int cast_invisible(object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
686int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
687void execute_word_of_recall(object *op); 427void execute_word_of_recall (object *op);
688int cast_word_of_recall(object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
689int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
690int perceive_self(object *op); 430int perceive_self (object *op);
691int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
692int magic_wall(object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
693int dimension_door(object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
694int cast_heal(object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
695int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
696int cast_bless(object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
697int alchemy(object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
698int remove_curse(object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
699int cast_identify(object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
700int cast_detection(object *op, object *caster, object *spell, object *skill); 440int cast_detection (object *op, object *caster, object *spell, object *skill);
701int cast_transfer(object *op, object *caster, object *spell, int dir); 441int cast_transfer (object *op, object *caster, object *spell, int dir);
702void counterspell(object *op, int dir); 442void counterspell (object *op, int dir);
703int cast_consecrate(object *op, object *caster, object *spell); 443int cast_consecrate (object *op, object *caster, object *spell);
704int animate_weapon(object *op, object *caster, object *spell, int dir); 444int animate_weapon (object *op, object *caster, object *spell, int dir);
705int cast_change_map_lightlevel(object *op, object *caster, object *spell); 445int cast_change_map_lightlevel (object *op, object *caster, object *spell);
706int create_aura(object *op, object *caster, object *spell); 446int create_aura (object *op, object *caster, object *spell);
707void move_aura(object *aura); 447void move_aura (object *aura);
708void move_peacemaker(object *op); 448void move_peacemaker (object *op);
709int write_mark(object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
450
710/* spell_util.c */ 451/* spell_util.c */
711object *find_random_spell_in_ob(object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
712void set_spell_skill(object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
713void init_spells(void);
714void dump_spells(void);
715void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
716int min_casting_level(object *caster, object *spell); 455int min_casting_level (object *caster, object *spell);
717int caster_level(object *caster, object *spell); 456int casting_level (object *caster, object *spell);
718sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
719int SP_level_dam_adjust(object *caster, object *spob); 458int SP_level_dam_adjust (object *caster, object *spob);
720int SP_level_duration_adjust(object *caster, object *spob); 459int SP_level_duration_adjust (object *caster, object *spob);
721int SP_level_range_adjust(object *caster, object *spob); 460int SP_level_range_adjust (object *caster, object *spob);
722object *check_spell_known(object *op, const char *name); 461object *check_spell_known (object *op, shstr_cmp name);
723object *lookup_spell_by_name(object *op, const char *spname); 462object *lookup_spell_by_name (object *op, const char *spname);
724int reflwall(maptile *m, int x, int y, object *sp_op); 463int reflwall (maptile *m, int x, int y, object *sp_op);
725int cast_create_obj(object *op, object *caster, object *new_op, int dir); 464int cast_create_obj (object *op, object *caster, object *new_op, int dir);
726int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
727int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
728void regenerate_rod(object *rod); 467void regenerate_rod (object *rod);
729void drain_rod_charge(object *rod); 468void drain_rod_charge (object *rod);
730object *find_target_for_friendly_spell(object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
731int spell_find_dir(maptile *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
732void put_a_monster(object *op, const char *monstername);
733int summon_hostile_monsters(object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
734void shuffle_attack(object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
735void prayer_failure(object *op, int failure, int power);
736void spell_failure(object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
737int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
738int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
739void move_spell_effect(object *op); 475void move_spell_effect (object *op);
740void check_spell_effect(object *op);
741void apply_spell_effect(object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
477void create_exploding_ball_at (object *victim, int level);
478
742/* swamp.c */ 479/* swamp.c */
743void walk_on_deep_swamp(object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
744void move_deep_swamp(object *op); 481void move_deep_swamp (object *op);
482
745/* swap.c */ 483/* swap.c */
746void read_map_log(void); 484void read_map_log ();
747void swap_map(maptile *map); 485void swap_map (maptile *map);
748void check_active_maps(void); 486void check_active_maps ();
749maptile *map_least_timeout(char *except_level); 487maptile *map_least_timeout (char *except_level);
750void swap_below_max(char *except_level); 488void swap_below_max (char *except_level);
751int players_on_map(maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
752void flush_old_maps(void); 490void flush_old_maps ();
491
753/* time.c */ 492/* time.c */
754void remove_door(object *op); 493void remove_door (object *op);
755void remove_door2(object *op); 494void remove_door2 (object *op);
756void generate_monster_inv(object *gen);
757void generate_monster_arch(object *gen);
758void generate_monster(object *gen);
759void remove_force(object *op);
760void remove_blindness(object *op);
761void poison_more(object *op);
762void move_gate(object *op);
763void move_timed_gate(object *op);
764void move_detector(object *op);
765void animate_trigger(object *op); 495void animate_trigger (object *op);
766void move_hole(object *op);
767object *stop_item(object *op); 496object *stop_item (object *op);
768void fix_stopped_item(object *op, maptile *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
769object *fix_stopped_arrow(object *op); 498object *fix_stopped_arrow (object *op);
770void move_arrow(object *op); 499void move_arrow (object *op);
771void change_object(object *op);
772void move_teleporter(object *op); 500void move_teleporter (object *op);
773void move_player_changer(object *op);
774void move_firewall(object *op); 501void move_firewall (object *op);
775void move_player_mover(object *op);
776void move_duplicator(object *op); 502void move_duplicator (object *op);
777void move_creator(object *creator); 503void move_creator (object *creator);
778void move_marker(object *op); 504void move_marker (object *op);
779int process_object(object *op); 505void process_object (object *op);
780/* timers.c */ 506
781void cftimer_process_timers(void);
782void cftimer_process_event(object *ob);
783int cftimer_create(int id, long delay, object *ob, int mode);
784int cftimer_destroy(int id);
785int cftimer_find_free_id(void);
786/* weather.c */ 507/* weather.c */
787void set_darkness_map(maptile *m); 508void adjust_daylight ();
788void tick_the_clock(void);
789void init_weather(void);
790void weather_effect(const char *filename);
791int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
792int real_world_temperature(int x, int y, maptile *m);
793int similar_direction(int a, int b);

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