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276 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
276 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
277 | int stand_in_light (object *op); |
277 | int stand_in_light (object *op); |
278 | int can_see_enemy (object *op, object *enemy); |
278 | int can_see_enemy (object *op, object *enemy); |
279 | |
279 | |
280 | /* move.c */ |
280 | /* move.c */ |
281 | int move_object (object *op, int dir); |
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282 | int move_ob (object *op, int dir, object *originator); |
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283 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
281 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
284 | int teleport (object *teleporter, uint8 tele_type, object *user); |
282 | int teleport (object *teleporter, uint8 tele_type, object *user); |
285 | void recursive_roll (object *op, int dir, object *pusher); |
283 | void recursive_roll (object *op, int dir, object *pusher); |
286 | int push_ob (object *who, int dir, object *pusher); |
284 | int push_ob (object *who, int dir, object *pusher); |
287 | |
285 | |