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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.113 by elmex, Fri Nov 13 15:41:39 2009 UTC vs.
Revision 1.139 by root, Sat Nov 17 23:40:01 2018 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2017,2018 Marc Alexander Lehmann / the Deliantra team
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 5 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 6 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 7 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 8 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 9 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 10 * option) any later version.
10 * 11 *
11 * This program is distributed in the hope that it will be useful, 12 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 15 * GNU General Public License for more details.
15 * 16 *
16 * You should have received a copy of the Affero GNU General Public License 17 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 18 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 19 * <http://www.gnu.org/licenses/>.
19 * 20 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 22 */
22 23
23/* alchemy.c */ 24/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
37void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet);
44void player_apply_below (object *pl); 42void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 44int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
51void handle_apply_yield (object *op); 48void handle_apply_yield (object *op);
114int command_south (object *op, char *params); 111int command_south (object *op, char *params);
115int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
116int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
117int command_west (object *op, char *params); 114int command_west (object *op, char *params);
118int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
119 120
120/* c_new.c */ 121/* c_new.c */
121void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
122 123
123/* c_object.c */ 124/* c_object.c */
137void drop_object (object *dropper, object *obj); 138void drop_object (object *dropper, object *obj);
138void drop (object *op, object *tmp); 139void drop (object *op, object *tmp);
139int command_dropall (object *op, char *params); 140int command_dropall (object *op, char *params);
140int command_drop (object *op, char *params); 141int command_drop (object *op, char *params);
141int command_examine (object *op, char *params); 142int command_examine (object *op, char *params);
142object *find_marked_object (object *op);
143void examine_monster (object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
144const char *long_desc (object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
145void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params); 150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params); 151int command_lock (object *op, char *params);
152int command_mark (object *op, char *params);
152 153
153/* c_party.c */ 154/* c_party.c */
154partylist *get_firstparty (); 155partylist *get_firstparty ();
155void obsolete_parties (); 156void obsolete_parties ();
156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 157void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
165int legal_range (object *op, int r); 166int legal_range (object *op, int r);
166int command_rotateshoottype (object *op, char *params); 167int command_rotateshoottype (object *op, char *params);
167 168
168/* c_wiz.c */ 169/* c_wiz.c */
169int command_loadtest (object *op, char *params); 170int command_loadtest (object *op, char *params);
170int command_hide (object *op, char *params);
171int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
172int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
173int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
174int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
175int command_arrest (object *op, char *params); 175int command_arrest (object *op, char *params);
184int command_free (object *op, char *params); 184int command_free (object *op, char *params);
185int command_addexp (object *op, char *params); 185int command_addexp (object *op, char *params);
186int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
187int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
188int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
189int command_reset (object *op, char *params);
190int command_nowiz (object *op, char *params);
191int command_dm (object *op, char *params);
192int command_invisible (object *op, char *params); 189int command_invisible (object *op, char *params);
193int command_learn_spell (object *op, char *params); 190int command_learn_spell (object *op, char *params);
194int command_learn_special_prayer (object *op, char *params); 191int command_learn_special_prayer (object *op, char *params);
195int command_forget_spell (object *op, char *params); 192int command_forget_spell (object *op, char *params);
196int command_dmhide (object *op, char *params);
197void dm_stack_push (player *pl, tag_t item); 193void dm_stack_push (player *pl, tag_t item);
198int command_stack_pop (object *op, char *params); 194int command_stack_pop (object *op, char *params);
199int command_stack_push (object *op, char *params); 195int command_stack_push (object *op, char *params);
200int command_stack_list (object *op, char *params); 196int command_stack_list (object *op, char *params);
201int command_stack_clear (object *op, char *params); 197int command_stack_clear (object *op, char *params);
202int command_diff (object *op, char *params); 198int command_diff (object *op, char *params);
203int command_insert_into (object *op, char *params); 199int command_insert_into (object *op, char *params);
204 200
205/* commands.c */
206void init_commands ();
207CommFunc find_oldsocket_command (char *cmd);
208CommFunc find_oldsocket_command2 (char *cmd);
209
210/* daemon.c */ 201/* daemon.c */
211FILE *BecomeDaemon (const char *filename); 202FILE *BecomeDaemon (const char *filename);
212 203
213/* disease.c */ 204/* disease.c */
214int move_disease (object *disease); 205int move_disease (object *disease);
217int check_physically_infect (object *victim, object *hitter); 208int check_physically_infect (object *victim, object *hitter);
218int cure_disease (object *sufferer, object *caster, object *spell); 209int cure_disease (object *sufferer, object *caster, object *spell);
219 210
220/* egoitem.c */ 211/* egoitem.c */
221int apply_power_crystal (object *op, object *crystal); 212int apply_power_crystal (object *op, object *crystal);
222
223/* hiscore.c */
224void check_score (object *op);
225 213
226/* gods.c */ 214/* gods.c */
227object *find_god (shstr_cmp name); 215object *find_god (shstr_cmp name);
228shstr_tmp determine_god (object *op); 216shstr_tmp determine_god (object *op);
229void pray_at_altar (object *pl, object *altar, object *skill); 217void pray_at_altar (object *pl, object *altar, object *skill);
246int check_name (player *me, const char *name); 234int check_name (player *me, const char *name);
247int create_savedir_if_needed (char *savedir); 235int create_savedir_if_needed (char *savedir);
248void copy_file (const char *filename, FILE *fpout); 236void copy_file (const char *filename, FILE *fpout);
249 237
250/* main.c */ 238/* main.c */
251void server_tick (); 239void one_tick ();
252void version (object *op); 240void version (object *op);
253void info_keys (object *op); 241void info_keys (object *op);
254char *crypt_string (char *str, char *salt); 242char *crypt_string (char *str, char *salt);
255void enter_player_savebed (object *op); 243void enter_player_savebed (object *op);
256void leave_map (object *op); 244void leave_map (object *op);
276int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 264int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
277int stand_in_light (object *op); 265int stand_in_light (object *op);
278int can_see_enemy (object *op, object *enemy); 266int can_see_enemy (object *op, object *enemy);
279 267
280/* move.c */ 268/* move.c */
281int move_object (object *op, int dir);
282int move_ob (object *op, int dir, object *originator);
283int transfer_ob (object *op, int x, int y, int randomly, object *originator); 269int transfer_ob (object *op, int x, int y, int randomly, object *originator);
284int teleport (object *teleporter, uint8 tele_type, object *user); 270int teleport (object *teleporter, uint8 tele_type, object *user);
285void recursive_roll (object *op, int dir, object *pusher); 271void recursive_roll (object *op, int dir, object *pusher);
286int push_ob (object *who, int dir, object *pusher); 272int push_ob (object *who, int dir, object *pusher);
287 273
288/* pets.c */ 274/* pets.c */
289object *get_pet_enemy (object *pet, rv_vector *rv); 275object *get_pet_enemy (object *pet, rv_vector *rv);
290void terminate_all_pets (object *owner); 276void terminate_all_pets (object *owner);
291void remove_all_pets (maptile *map); 277void move_all_pets ();
292int follow_owner (object *ob, object *owner); 278int follow_owner (object *ob, object *owner);
293void pet_move (object *ob); 279void pet_move (object *ob);
294void move_golem (object *op); 280void move_golem (object *op);
295void control_golem (object *op, int dir); 281void control_golem (object *op, int dir);
296int summon_golem (object *op, object *caster, int dir, object *spob); 282int summon_golem (object *op, object *caster, int dir, object *spob);
315int key_roll_stat (object *op, char key); 301int key_roll_stat (object *op, char key);
316int key_change_class (object *op, char key); 302int key_change_class (object *op, char key);
317int key_confirm_quit (object *op, char key); 303int key_confirm_quit (object *op, char key);
318int check_pick (object *op); 304int check_pick (object *op);
319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 305int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
320bool fire (object *op, int dir); 306bool fire (object *who, int dir);
321object *find_key (object *pl, object *container, object *door); 307object *find_key (object *pl, object *container, object *door);
322bool move_player_attack (object *op, int dir); 308bool move_player_attack (object *op, int dir);
323bool move_player (object *op, int dir); 309bool move_player (object *op, int dir);
324bool handle_newcs_player (object *op); 310bool handle_newcs_player (object *op);
325void do_some_living (object *op); 311void do_some_living (object *op);
333void do_hidden_move (object *op); 319void do_hidden_move (object *op);
334int stand_near_hostile (object *who); 320int stand_near_hostile (object *who);
335int player_can_view (object *pl, object *op); 321int player_can_view (object *pl, object *op);
336int op_on_battleground (object *op, int *x, int *y); 322int op_on_battleground (object *op, int *x, int *y);
337void dragon_ability_gain (object *who, int atnr, int level); 323void dragon_ability_gain (object *who, int atnr, int level);
338void player_unready_range_ob (player *pl, object *ob);
339 324
340/* resurrection.c */ 325/* resurrection.c */
341int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 326int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
342 327
343/* rune.c */ 328/* rune.c */
350int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 335int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
351void trap_adjust (object *trap, int difficulty); 336void trap_adjust (object *trap, int difficulty);
352 337
353/* shop.c */ 338/* shop.c */
354int get_payment (object *pl); 339int get_payment (object *pl);
355sint64 query_cost (const object *tmp, object *who, int flag);
356const char *query_cost_string (const object *tmp, object *who, int flag);
357sint64 query_money (const object *op); 340sint64 query_money (const object *op);
358int pay_for_amount (sint64 to_pay, object *pl); 341int pay_for_amount (sint64 to_pay, object *pl);
359int pay_for_item (object *op, object *pl); 342int pay_for_item (object *op, object *pl);
360int can_pay (object *pl); 343int can_pay (object *pl);
361bool sell_item (object *op, object *pl); 344bool sell_item (object *op, object *pl);
362double shopkeeper_approval (const maptile *map, const object *player); 345double shopkeeper_approval (const maptile *map, const object *player);
363int describe_shop (const object *op); 346int describe_shop (const object *op);
364void shop_listing (object *sign, object *op); 347void shop_listing (object *sign, object *op);
365bool is_in_shop (object *o);
366bool is_in_shop (maptile *map, int x, int y); 348bool is_in_shop (maptile *map, int x, int y);
367 349
368/* skills.c */ 350/* skills.c */
369int steal (object *op, int dir, object *skill); 351int steal (object *op, int dir, object *skill);
370int pick_lock (object *pl, int dir, object *skill); 352int pick_lock (object *pl, int dir, object *skill);
377int remove_trap (object *op, int dir, object *skill); 359int remove_trap (object *op, int dir, object *skill);
378int pray (object *pl, object *skill); 360int pray (object *pl, object *skill);
379void meditate (object *pl, object *skill); 361void meditate (object *pl, object *skill);
380int write_on_item (object *pl, const char *params, object *skill); 362int write_on_item (object *pl, const char *params, object *skill);
381int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 363int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
364bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
365bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
382 366
383/* skill_util.c */ 367/* skill_util.c */
384void init_skills (); 368void init_skills ();
385void link_player_skills (object *op); 369void link_player_skills (object *op);
386int do_skill (object *op, object *part, object *skill, int dir, const char *string); 370int do_skill (object *op, object *part, object *skill, int dir, const char *string);
431int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 415int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
432int perceive_self (object *op); 416int perceive_self (object *op);
433int magic_wall (object *op, object *caster, int dir, object *spell_ob); 417int magic_wall (object *op, object *caster, int dir, object *spell_ob);
434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 418int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
435int cast_heal (object *op, object *caster, object *spell, int dir); 419int cast_heal (object *op, object *caster, object *spell, int dir);
436int change_ability_duration (object *spell, object *caster);
437int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 420int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
438int cast_bless (object *op, object *caster, object *spell_ob, int dir); 421int cast_bless (object *op, object *caster, object *spell_ob, int dir);
439int alchemy (object *op, object *caster, object *spell_ob); 422int alchemy (object *op, object *caster, object *spell_ob);
440int remove_curse (object *op, object *caster, object *spell); 423int remove_curse (object *op, object *caster, object *spell);
441int cast_identify (object *op, object *caster, object *spell); 424int cast_identify (object *op, object *caster, object *spell);
452 435
453/* spell_util.c */ 436/* spell_util.c */
454object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 437object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
455void set_spell_skill (object *op, object *caster, object *spob, object *dest); 438void set_spell_skill (object *op, object *caster, object *spob, object *dest);
456void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 439void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
457int min_casting_level (object *caster, object *spell);
458int casting_level (object *caster, object *spell);
459sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
460int SP_level_dam_adjust (object *caster, object *spob);
461int SP_level_duration_adjust (object *caster, object *spob);
462int SP_level_range_adjust (object *caster, object *spob);
463object *check_spell_known (object *op, shstr_cmp name); 440object *check_spell_known (object *op, shstr_cmp name);
464object *lookup_spell_by_name (object *op, const char *spname);
465int reflwall (maptile *m, int x, int y, object *sp_op); 441int reflwall (maptile *m, int x, int y, object *sp_op);
466int cast_create_obj (object *op, object *caster, object *new_op, int dir); 442bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
467int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 443int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
468int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 444int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
469void regenerate_rod (object *rod); 445void regenerate_rod (object *rod);
470void drain_rod_charge (object *rod); 446void drain_rod_charge (object *rod);
471object *find_target_for_friendly_spell (object *op, int dir); 447object *find_target_for_friendly_spell (object *op, int dir);
506void move_marker (object *op); 482void move_marker (object *op);
507void process_object (object *op); 483void process_object (object *op);
508 484
509/* weather.c */ 485/* weather.c */
510void adjust_daylight (); 486void adjust_daylight ();
487

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