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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.41 by pippijn, Thu Mar 1 13:14:11 2007 UTC vs.
Revision 1.113 by elmex, Fri Nov 13 15:41:39 2009 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 44void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 45int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 47int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 48void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 49void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
55
53/* attack.c */ 56/* attack.c */
54void cancellation(object *op); 57void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 69
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 70/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 72
93/* c_misc.c */ 73/* c_misc.c */
94void map_info(object *op, char *search);
95int command_body(object *op, char *params);
96int command_motd(object *op, char *params); 74int command_motd (object *op, char *params);
97int command_bug(object *op, char *params); 75int command_bug (object *op, char *params);
98void malloc_info(object *op); 76void malloc_info (object *op);
99void current_region_info(object *op);
100void current_map_info(object *op);
101int command_whereabouts(object *op, char *params); 77int command_whereabouts (object *op, char *params);
102int command_afk(object *op, char *params);
103int command_malloc(object *op, char *params); 78int command_malloc (object *op, char *params);
104int command_mapinfo(object *op, char *params);
105int command_whereami(object *op, char *params);
106int command_maps(object *op, char *params); 79int command_maps (object *op, char *params);
107int command_strings(object *op, char *params); 80int command_strings (object *op, char *params);
108int command_sstable(object *op, char *params); 81int command_sstable (object *op, char *params);
109int command_time(object *op, char *params); 82int command_time (object *op, char *params);
110int command_weather(object *op, char *params); 83int command_weather (object *op, char *params);
111int command_archs(object *op, char *params); 84int command_archs (object *op, char *params);
112int command_hiscore(object *op, char *params); 85int command_hiscore (object *op, char *params);
113int command_debug(object *op, char *params); 86int command_debug (object *op, char *params);
114int command_dumpbelow(object *op, char *params); 87int command_dumpbelow (object *op, char *params);
115int command_wizpass(object *op, char *params);
116int command_wizcast(object *op, char *params);
117int command_dumpallobjects(object *op, char *params);
118int command_dumpfriendlyobjects(object *op, char *params); 88int command_dumpfriendlyobjects (object *op, char *params);
119int command_dumpallarchetypes(object *op, char *params);
120int command_ssdumptable(object *op, char *params);
121int command_dumpmap(object *op, char *params); 89int command_wizpass (object *op, char *params);
122int command_dumpallmaps(object *op, char *params); 90int command_wizcast (object *op, char *params);
123int command_printlos(object *op, char *params); 91int command_printlos (object *op, char *params);
124int command_version(object *op, char *params); 92int command_version (object *op, char *params);
125void bug_report(const char *reportstring); 93void bug_report (const char *reportstring);
126int command_output_sync(object *op, char *params);
127int command_output_count(object *op, char *params);
128int command_listen(object *op, char *params);
129int command_statistics(object *pl, char *params); 94int command_statistics (object *pl, char *params);
130int command_fix_me(object *op, char *params); 95int command_fix_me (object *op, char *params);
131int command_players(object *op, char *paramss); 96int command_players (object *op, char *paramss);
132int command_logs(object *op, char *params);
133int command_applymode(object *op, char *params);
134int command_bowmode(object *op, char *params); 97int command_bowmode (object *op, char *params);
135int command_petmode(object *op, char *params);
136int command_showpets(object *op, char *params); 98int command_showpets (object *op, char *params);
137int command_usekeys(object *op, char *params);
138int command_resistances(object *op, char *params); 99int command_resistances (object *op, char *params);
139int command_help(object *op, char *params); 100int command_help (object *op, char *params);
140int onoff_value(const char *line);
141int command_quit(object *op, char *params); 101int command_quit (object *op, char *params);
142int command_real_quit(object *op, char *params); 102int command_real_quit (object *op, char *params);
143int command_sound(object *op, char *params);
144void receive_player_name(object *op, char k); 103void receive_player_name (object *op, char k);
145void receive_player_password(object *op, char k); 104void receive_player_password (object *op, char k);
146int command_title(object *op, char *params); 105int command_title (object *op, char *params);
147int command_save(object *op, char *params);
148int command_peaceful(object *op, char *params);
149int command_wimpy(object *op, char *params);
150int command_brace(object *op, char *params);
151int command_style_map_info(object *op, char *params);
152int command_kill_pets(object *op, char *params); 106int command_kill_pets (object *op, char *params);
153int command_quests(object *pl, char *params); 107int command_quests (object *pl, char *params);
108
154/* c_move.c */ 109/* c_move.c */
155int command_east(object *op, char *params); 110int command_east (object *op, char *params);
156int command_north(object *op, char *params); 111int command_north (object *op, char *params);
157int command_northeast(object *op, char *params); 112int command_northeast (object *op, char *params);
158int command_northwest(object *op, char *params); 113int command_northwest (object *op, char *params);
159int command_south(object *op, char *params); 114int command_south (object *op, char *params);
160int command_southeast(object *op, char *params); 115int command_southeast (object *op, char *params);
161int command_southwest(object *op, char *params); 116int command_southwest (object *op, char *params);
162int command_west(object *op, char *params); 117int command_west (object *op, char *params);
163int command_stay(object *op, char *params); 118int command_stay (object *op, char *params);
119
164/* c_new.c */ 120/* c_new.c */
165void execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
166int command_run(object *op, char *params); 122
167int command_run_stop(object *op, char *params);
168int command_fire(object *op, char *params);
169int command_fire_stop(object *op, char *params);
170int bad_command(object *op, char *params);
171/* c_object.c */ 123/* c_object.c */
172object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
173int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
174int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
175int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
176int command_search(object *op, char *params); 128int command_search (object *op, char *params);
177int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
178int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
179int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
180int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
181void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
182int command_take(object *op, char *params); 134int command_take (object *op, char *params);
183void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
184void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
185void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
186int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
187int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
188int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
189object *find_marked_object(object *op); 142object *find_marked_object (object *op);
190int command_mark(object *op, char *params);
191void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
192char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
193void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
194void inventory(object *op, object *inv);
195int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
196void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
197int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
198int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152
199/* c_party.c */ 153/* c_party.c */
200int same_party(partylist *a, partylist *b);
201partylist *get_firstparty(void); 154partylist *get_firstparty ();
202void remove_party(partylist *target_party);
203void obsolete_parties(void); 155void obsolete_parties ();
204void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
205int confirm_party_password(object *op);
206void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
207void send_party_message(object *op, char *msg);
208int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
209int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
210/* c_range.c */ 161/* c_range.c */
211int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
212int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
213int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
214int command_cast_spell(object *op, char *params, char command);
215int legal_range(object *op, int r); 165int legal_range (object *op, int r);
216void change_spell(object *op, char k);
217int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
218/* c_wiz.c */ 168/* c_wiz.c */
219int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
220void do_wizard_hide(object *op, int silent_dm);
221int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
222int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
223int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
224int command_kick(object *op, char *params);
225int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
226int command_toggle_shout(object *op, char *params);
227int command_shutdown(object *op, char *params);
228int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
229int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
230int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
231int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
232int command_create(object *op, char *params); 178int command_create (object *op, char *params);
233int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
234int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
235int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
236int command_mon_aggr(object *op, char *params);
237int command_possess(object *op, char *params);
238int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
239int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
240int command_free(object *op, char *params); 184int command_free (object *op, char *params);
241int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
242int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
243int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
244int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
245int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
246int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
247int do_wizard_dm(object *op, char *params, int silent);
248int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
249int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
250int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
251int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
252int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
253int command_listplugins(object *op, char *params);
254int command_loadplugin(object *op, char *params);
255int command_unloadplugin(object *op, char *params);
256int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
257void dm_stack_pop(player *pl);
258object *dm_stack_peek(player *pl);
259void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
260object *get_dm_object(player *pl, char **params, int *from);
261int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
262int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
263int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
264int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
265int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
266int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
204
267/* commands.c */ 205/* commands.c */
268void init_commands(void); 206void init_commands ();
269CommFunc find_oldsocket_command(char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
270CommFunc find_oldsocket_command2(char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
209
271/* daemon.c */ 210/* daemon.c */
272FILE *BecomeDaemon(const char *filename); 211FILE *BecomeDaemon (const char *filename);
212
273/* disease.c */ 213/* disease.c */
274int move_disease(object *disease); 214int move_disease (object *disease);
275int remove_symptoms(object *disease);
276object *find_symptom(object *disease);
277int check_infection(object *disease);
278int infect_object(object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
279int do_symptoms(object *disease);
280int grant_immunity(object *disease);
281int move_symptom(object *symptom); 216int move_symptom (object *symptom);
282int check_physically_infect(object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
283object *find_disease(object *victim);
284int cure_disease(object *sufferer, object *caster); 218int cure_disease (object *sufferer, object *caster, object *spell);
285int reduce_symptoms(object *sufferer, int reduction); 219
286/* egoitem.c */ 220/* egoitem.c */
287int create_artifact(object *op, const char *artifactname);
288int apply_power_crystal(object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
222
289/* hiscore.c */ 223/* hiscore.c */
290char *spool(char *bp, char *error);
291void check_score(object *op); 224void check_score (object *op);
292void display_high_score(object *op, int max, const char *match); 225
293/* gods.c */ 226/* gods.c */
294int lookup_god_by_name(const char *name);
295object *find_god(const char *name); 227object *find_god (shstr_cmp name);
296const char *determine_god(object *op); 228shstr_tmp determine_god (object *op);
297void pray_at_altar(object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
298void become_follower(object *op, object *new_god); 230void become_follower (object *op, object *new_god);
299int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
300void stop_using_item(object *op, int type, int number);
301void update_priest_flag(object *god, object *exp_ob, uint32 flag);
302archetype *determine_holy_arch(object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
303void god_intervention(object *op, object *god, object *skill);
304int god_examines_priest(object *op, object *god);
305int god_examines_item(object *god, object *item);
306int get_god(object *priest);
307const char *get_god_for_race(const char *race);
308int tailor_god_spell(object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
233
309/* init.c */ 234/* init.c */
310void set_logfile(char *val); 235void load_settings ();
311void call_version(void);
312void showscores(void);
313void set_debug(void);
314void unset_debug(void);
315void set_mondebug(void);
316void set_dumpmon1(void);
317void set_dumpmon2(void);
318void set_dumpmon3(void);
319void set_dumpmon4(void);
320void set_dumpmon5(void);
321void set_dumpmon6(void);
322void set_dumpmon7(void);
323void set_dumpmon8(void);
324void set_dumpmon9(void);
325void set_dumpmont(char *name);
326void set_daemon(void);
327void set_datadir(char *path);
328void set_confdir(char *path);
329void set_localdir(char *path);
330void set_mapdir(char *path);
331void set_archetypes(char *path);
332void set_regions(char *path);
333void set_treasures(char *path);
334void set_uniquedir(char *path);
335void set_templatedir(char *path);
336void set_playerdir(char *path);
337void set_tmpdir(char *path);
338void showscoresparm(char *data);
339void set_csport(char *val);
340void init(int argc, char **argv); 236void init (int argc, char **argv);
341void usage(void); 237void usage ();
342void help(void); 238void help ();
343void init_beforeplay(void); 239void init_beforeplay ();
344void init_startup(void);
345void compile_info(void);
346void rec_sigsegv(int i);
347void rec_sigint(int i);
348void rec_sighup(int i);
349void rec_sigquit(int i);
350void rec_sigpipe(int i);
351void rec_sigbus(int i);
352void rec_sigterm(int i);
353void init_signals(void); 240void init_signals ();
354void init_races(void);
355void dump_races(void);
356void add_to_racelist(const char *race_name, object *op);
357racelink *get_racelist(void);
358racelink *find_racelink(const char *name); 241racelink *find_racelink (const char *name);
242
359/* login.c */ 243/* login.c */
360void delete_character(const char *name); 244void delete_character (const char *name);
361int verify_player(const char *name, char *password); 245int verify_player (const char *name, char *password);
362int check_name(player *me, const char *name); 246int check_name (player *me, const char *name);
363int create_savedir_if_needed(char *savedir); 247int create_savedir_if_needed (char *savedir);
364void destroy_object(object *op);
365void copy_file(const char *filename, FILE *fpout); 248void copy_file (const char *filename, FILE *fpout);
249
366/* main.c */ 250/* main.c */
367void server_tick (); 251void server_tick ();
368void version(object *op); 252void version (object *op);
369void info_keys(object *op); 253void info_keys (object *op);
370char *crypt_string(char *str, char *salt); 254char *crypt_string (char *str, char *salt);
371int check_password(char *typed, char *crypted);
372void enter_player_savebed(object *op); 255void enter_player_savebed (object *op);
373void leave_map(object *op); 256void leave_map (object *op);
374void set_map_timeout(maptile *oldmap);
375char *clean_path(const char *file); 257char *clean_path (const char *file);
376char *unclean_path(const char *src); 258char *unclean_path (const char *src);
377void enter_exit(object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
378void process_events();
379void clean_tmp_files(void); 260void clean_tmp_files ();
380void leave(player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
381int forbid_play(void);
382void do_specials(void);
383int main(int argc, char **argv); 262int main (int argc, char **argv);
263
384/* monster.c */ 264/* monster.c */
385object *check_enemy(object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
386object *find_nearest_living_creature(object *npc); 266object *find_nearest_living_creature (object *npc);
387object *find_enemy(object *npc, rv_vector *rv);
388int check_wakeup(object *op, object *enemy, rv_vector *rv);
389int move_randomly(object *op);
390int move_monster(object *op); 267int move_monster (object *op);
391int can_hit(object *ob1, object *ob2, rv_vector *rv);
392object *monster_choose_random_spell(object *monster);
393int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
394int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
395int monster_use_skill(object *head, object *part, object *pl, int dir);
396int monster_use_range(object *head, object *part, object *pl, int dir);
397int monster_use_bow(object *head, object *part, object *pl, int dir);
398int check_good_weapon(object *who, object *item);
399int check_good_armour(object *who, object *item);
400void monster_check_pickup(object *monster);
401int monster_can_pick(object *monster, object *item);
402void monster_apply_below(object *monster);
403void monster_check_apply(object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
404void npc_call_help(object *op); 269void npc_call_help (object *op);
405int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
407int hitrun_att(int dir, object *ob, object *enemy);
408int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
409int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
410int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
411void circ1_move(object *ob);
412void circ2_move(object *ob);
413void pace_movev(object *ob);
414void pace_moveh(object *ob);
415void pace2_movev(object *ob);
416void pace2_moveh(object *ob);
417void rand_move(object *ob);
418void check_earthwalls(object *op, maptile *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
419void check_doors(object *op, maptile *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
420void communicate(object *op, const char *txt); 272void communicate (object *op, const char *txt);
421int talk_to_npc(object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
422int talk_to_wall(object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
423object *find_mon_throw_ob(object *op); 275object *find_mon_throw_ob (object *op);
424int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
425int stand_in_light(object *op); 277int stand_in_light (object *op);
426int can_see_enemy(object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
279
427/* move.c */ 280/* move.c */
428int move_object(object *op, int dir); 281int move_object (object *op, int dir);
429int move_ob(object *op, int dir, object *originator); 282int move_ob (object *op, int dir, object *originator);
430int transfer_ob(object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
431int teleport(object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
432void recursive_roll(object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
433int try_fit(object *op, maptile *m, int x, int y);
434int roll_ob(object *op, int dir, object *pusher);
435int push_ob(object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
287
436/* pets.c */ 288/* pets.c */
437object *get_pet_enemy(object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
438void terminate_all_pets(object *owner); 290void terminate_all_pets (object *owner);
439void remove_all_pets(maptile *map); 291void remove_all_pets (maptile *map);
440int follow_owner(object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
441void pet_move(object *ob); 293void pet_move (object *ob);
442object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
443void move_golem(object *op); 294void move_golem (object *op);
444void control_golem(object *op, int dir); 295void control_golem (object *op, int dir);
445int summon_golem(object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
446object *choose_cult_monster(object *pl, object *god, int summon_level);
447int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
448object *get_real_owner(object *ob);
449int should_arena_attack(object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
299
450/* player.c */ 300/* player.c */
451player *find_player(const char *plname); 301player *find_player (const char *plname);
452player *find_player_partial_name(const char *plname); 302player *find_player_partial_name (const char *plname);
453void display_motd(const object *op);
454void send_rules(const object *op);
455void send_news(const object *op);
456int playername_ok(const char *cp); 303int playername_ok (const char *cp);
457archetype *get_player_archetype(archetype *at);
458object *get_nearest_player(object *mon); 304object *get_nearest_player (object *mon);
459int path_to_player(object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
460void give_initial_items(object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
461void get_name(object *op); 307void get_name (object *op);
462void get_password(object *op); 308void get_password (object *op);
463void play_again(object *op); 309void play_again (object *op);
464int receive_play_again(object *op, char key); 310int receive_play_again (object *op, char key);
465void confirm_password(object *op); 311void confirm_password (object *op);
466void get_party_password(object *op, partylist *party); 312void get_party_password (object *op, partylist *party);
467void Roll_Again(object *op); 313void Roll_Again (object *op);
468void Swap_Stat(object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
469int key_roll_stat(object *op, char key); 315int key_roll_stat (object *op, char key);
470int key_change_class(object *op, char key); 316int key_change_class (object *op, char key);
471int key_confirm_quit(object *op, char key); 317int key_confirm_quit (object *op, char key);
472void flee_player(object *op);
473int check_pick(object *op); 318int check_pick (object *op);
474object *find_arrow(object *op, const char *type);
475object *find_better_arrow(object *op, object *target, const char *type, int *better);
476object *pick_arrow_target(object *op, const char *type, int dir);
477int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
478int player_fire_bow(object *op, int dir);
479void fire_misc_object(object *op, int dir);
480void fire(object *op, int dir); 320bool fire (object *op, int dir);
481object *find_key(object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
482void move_player_attack(object *op, int dir); 322bool move_player_attack (object *op, int dir);
483int move_player(object *op, int dir); 323bool move_player (object *op, int dir);
484int handle_newcs_player(object *op); 324bool handle_newcs_player (object *op);
485int save_life(object *op);
486void remove_unpaid_objects(object *op, object *env);
487char *gravestone_text(object *op);
488void do_some_living(object *op); 325void do_some_living (object *op);
489void kill_player(object *op); 326void kill_player (object *op);
490void loot_object(object *op);
491void fix_weight(void); 327void fix_weight ();
492void fix_luck(void); 328void fix_luck ();
493void cast_dust(object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
494void make_visible(object *op); 330void make_visible (object *op);
495int is_true_undead(object *op); 331int is_true_undead (object *op);
496int hideability(object *ob); 332int hideability (object *ob);
497void do_hidden_move(object *op); 333void do_hidden_move (object *op);
498int stand_near_hostile(object *who); 334int stand_near_hostile (object *who);
499int player_can_view(object *pl, object *op); 335int player_can_view (object *pl, object *op);
500int action_makes_visible(object *op);
501int op_on_battleground(object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
502void dragon_ability_gain(object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
503void player_unready_range_ob(player *pl, object *ob); 338void player_unready_range_ob (player *pl, object *ob);
504/* plugins.c */ 339
505int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
506int execute_global_event(int eventcode, ...);
507int plugins_init_plugin(const char *libfile);
508void *cfapi_get_hooks(int *type, ...);
509int plugins_remove_plugin(const char *id);
510crossfire_plugin *plugins_find_plugin(const char *id);
511void plugins_display_list(object *op);
512void *cfapi_system_find_animation(int *type, ...);
513void *cfapi_system_strdup(int *type, ...);
514void *cfapi_system_register_global_event(int *type, ...);
515void *cfapi_system_unregister_global_event(int *type, ...);
516void *cfapi_system_check_path(int *type, ...);
517void *cfapi_system_re_cmp(int *type, ...);
518void *cfapi_system_directory(int *type, ...);
519void *cfapi_map_get_map(int *type, ...);
520void *cfapi_map_has_been_loaded(int *type, ...);
521void *cfapi_map_create_path(int *type, ...);
522void *cfapi_map_get_map_property(int *type, ...);
523void *cfapi_map_set_map_property(int *type, ...);
524void *cfapi_map_out_of_map(int *type, ...);
525void *cfapi_map_update_position(int *type, ...);
526void *cfapi_map_delete_map(int *type, ...);
527void *cfapi_map_message(int *type, ...);
528void *cfapi_map_get_object_at(int *type, ...);
529void *cfapi_map_get_flags(int *type, ...);
530void *cfapi_map_present_arch_by_name(int *type, ...);
531void *cfapi_object_move(int *type, ...);
532void *cfapi_object_get_key(int *type, ...);
533void *cfapi_object_set_key(int *type, ...);
534void *cfapi_object_get_property(int *type, ...);
535void *cfapi_object_set_property(int *type, ...);
536void *cfapi_object_apply_below(int *type, ...);
537void *cfapi_object_apply(int *type, ...);
538void *cfapi_object_identify(int *type, ...);
539void *cfapi_object_describe(int *type, ...);
540void *cfapi_object_drain(int *type, ...);
541void *cfapi_object_fix(int *type, ...);
542void *cfapi_object_give_skill(int *type, ...);
543void *cfapi_object_transmute(int *type, ...);
544void *cfapi_object_remove(int *type, ...);
545void *cfapi_object_delete(int *type, ...);
546void *cfapi_object_clone(int *type, ...);
547void *cfapi_object_find(int *type, ...);
548void *cfapi_object_create(int *type, ...);
549void *cfapi_object_insert(int *type, ...);
550void *cfapi_object_split(int *type, ...);
551void *cfapi_object_merge(int *type, ...);
552void *cfapi_object_distance(int *type, ...);
553void *cfapi_object_update(int *type, ...);
554void *cfapi_object_clear(int *type, ...);
555void *cfapi_object_reset(int *type, ...);
556void *cfapi_object_check_inventory(int *type, ...);
557void *cfapi_object_clean_object(int *type, ...);
558void *cfapi_object_on_same_map(int *type, ...);
559void *cfapi_object_spring_trap(int *type, ...);
560void *cfapi_object_check_trigger(int *type, ...);
561void *cfapi_object_query_cost(int *type, ...);
562void *cfapi_object_query_money(int *type, ...);
563void *cfapi_object_cast(int *type, ...);
564void *cfapi_object_learn_spell(int *type, ...);
565void *cfapi_object_forget_spell(int *type, ...);
566void *cfapi_object_check_spell(int *type, ...);
567void *cfapi_object_pay_amount(int *type, ...);
568void *cfapi_object_pay_item(int *type, ...);
569void *cfapi_object_transfer(int *type, ...);
570void *cfapi_object_find_archetype_inside(int *type, ...);
571void *cfapi_object_drop(int *type, ...);
572void *cfapi_object_take(int *type, ...);
573void *cfapi_object_say(int *type, ...);
574void *cfapi_object_speak(int *type, ...);
575void *cfapi_player_find(int *type, ...);
576void *cfapi_player_message(int *type, ...);
577void *cfapi_player_send_inventory(int *type, ...);
578void *cfapi_object_teleport(int *type, ...);
579void *cfapi_object_pickup(int *type, ...);
580void *cfapi_archetype_get_first(int *type, ...);
581void *cfapi_archetype_get_property(int *type, ...);
582void *cfapi_party_get_property(int *type, ...);
583void *cfapi_region_get_property(int *type, ...);
584CommArray_s *find_plugin_command(char *cmd, object *op);
585int initPlugins(void);
586/* resurrection.c */ 340/* resurrection.c */
587int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 341int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
588int resurrection_fails(int levelcaster, int leveldead); 342
589void dead_player(object *op);
590void dead_character(const char *name);
591int dead_player_exists(const char *name);
592/* rune.c */ 343/* rune.c */
593int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 344int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
594void move_rune(object *op); 345void move_rune (object *op);
595void rune_attack(object *op, object *victim);
596void spring_trap(object *trap, object *victim); 346void spring_trap (object *trap, object *victim);
597int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 347int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
598int trap_see(object *op, object *trap); 348int trap_see (object *op, object *trap);
599int trap_show(object *trap, object *where); 349int trap_show (object *trap, object *where);
600int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 350int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
601void trap_adjust(object *trap, int difficulty); 351void trap_adjust (object *trap, int difficulty);
352
602/* shop.c */ 353/* shop.c */
603int get_payment(object *pl); 354int get_payment (object *pl);
604sint64 query_cost(const object *tmp, object *who, int flag); 355sint64 query_cost (const object *tmp, object *who, int flag);
605const char *query_cost_string(const object *tmp, object *who, int flag); 356const char *query_cost_string (const object *tmp, object *who, int flag);
606sint64 query_money(const object *op); 357sint64 query_money (const object *op);
607int pay_for_amount(sint64 to_pay, object *pl); 358int pay_for_amount (sint64 to_pay, object *pl);
608int pay_for_item(object *op, object *pl); 359int pay_for_item (object *op, object *pl);
609int can_pay(object *pl); 360int can_pay (object *pl);
610void sell_item(object *op, object *pl); 361bool sell_item (object *op, object *pl);
611double shopkeeper_approval(const maptile *map, const object *player); 362double shopkeeper_approval (const maptile *map, const object *player);
612int describe_shop(const object *op); 363int describe_shop (const object *op);
613void shop_listing(object *op); 364void shop_listing (object *sign, object *op);
614bool is_in_shop (object *o); 365bool is_in_shop (object *o);
615bool is_in_shop (maptile *map, int x, int y); 366bool is_in_shop (maptile *map, int x, int y);
367
616/* skills.c */ 368/* skills.c */
617int steal(object *op, int dir, object *skill); 369int steal (object *op, int dir, object *skill);
618int pick_lock(object *pl, int dir, object *skill); 370int pick_lock (object *pl, int dir, object *skill);
619int hide(object *op, object *skill); 371int hide (object *op, object *skill);
620int jump(object *pl, int dir, object *skill); 372int jump (object *pl, int dir, object *skill);
621int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
622int skill_ident(object *pl, object *skill); 373int skill_ident (object *pl, object *skill);
623int use_oratory(object *pl, int dir, object *skill); 374int use_oratory (object *pl, int dir, object *skill);
624int singing(object *pl, int dir, object *skill); 375int singing (object *pl, int dir, object *skill);
625int find_traps(object *pl, object *skill); 376int find_traps (object *pl, object *skill);
626int remove_trap(object *op, int dir, object *skill); 377int remove_trap (object *op, int dir, object *skill);
627int pray(object *pl, object *skill); 378int pray (object *pl, object *skill);
628void meditate(object *pl, object *skill); 379void meditate (object *pl, object *skill);
629int write_on_item(object *pl, const char *params, object *skill); 380int write_on_item (object *pl, const char *params, object *skill);
630int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 381int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
382
631/* skill_util.c */ 383/* skill_util.c */
632void init_skills(void); 384void init_skills ();
633void link_player_skills(object *op); 385void link_player_skills (object *op);
634object *find_skill_by_name(object *who, const char *name);
635object *find_skill_by_number(object *who, int skillno);
636int change_skill(object *who, object *new_skill, int flag);
637void clear_skill(object *who);
638int do_skill(object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
639int calc_skill_exp(object *who, object *op, object *skill); 387int calc_skill_exp (object *who, object *op, object *skill);
640int learn_skill(object *pl, object *scroll); 388int learn_skill (object *pl, object *scroll);
641void show_skills(object *op, const char *search); 389void show_skills (object *op, const char *search);
642int use_skill(object *op, const char *string); 390int use_skill (object *op, const char *string);
643int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 391int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
392
644/* spell_attack.c */ 393/* spell_attack.c */
645void check_spell_knockback(object *op);
646void forklightning(object *op, object *tmp);
647void move_bolt(object *op); 394void move_bolt (object *op);
648int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 395int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
649void explosion(object *op); 396void explosion (object *op);
650void explode_bullet(object *op);
651void check_bullet(object *op); 397void check_bullet (object *op);
652void move_bullet(object *op); 398void move_bullet (object *op);
653int fire_bullet(object *op, object *caster, int dir, object *spob); 399int fire_bullet (object *op, object *caster, int dir, object *spob);
654void cone_drop(object *op);
655void move_cone(object *op); 400void move_cone (object *op);
656int cast_cone(object *op, object *caster, int dir, object *spell); 401int cast_cone (object *op, object *caster, int dir, object *spell);
657void animate_bomb(object *op); 402void animate_bomb (object *op);
658int create_bomb(object *op, object *caster, int dir, object *spell); 403int create_bomb (object *op, object *caster, int dir, object *spell);
659object *get_pointed_target(object *op, int dir, int range, int type);
660int cast_smite_spell(object *op, object *caster, int dir, object *spell); 404int cast_smite_spell (object *op, object *caster, int dir, object *spell);
661void move_missile(object *op); 405void move_missile (object *op);
662int make_object_glow(object *op, int radius, int time);
663int cast_destruction(object *op, object *caster, object *spell_ob); 406int cast_destruction (object *op, object *caster, object *spell_ob);
664int cast_curse(object *op, object *caster, object *spell_ob, int dir); 407int cast_curse (object *op, object *caster, object *spell_ob, int dir);
665int mood_change(object *op, object *caster, object *spell); 408int mood_change (object *op, object *caster, object *spell);
666void move_ball_spell(object *op); 409void move_ball_spell (object *op);
667void move_swarm_spell(object *op); 410void move_swarm_spell (object *op);
668int fire_swarm(object *op, object *caster, object *spell, int dir); 411int fire_swarm (object *op, object *caster, object *spell, int dir);
669int cast_light(object *op, object *caster, object *spell, int dir); 412int cast_light (object *op, object *caster, object *spell, int dir);
670int cast_cause_disease(object *op, object *caster, object *spell, int dir); 413int cast_cause_disease (object *op, object *caster, object *spell, int dir);
414
671/* spell_effect.c */ 415/* spell_effect.c */
672void cast_magic_storm(object *op, object *tmp, int lvl); 416void cast_magic_storm (object *op, object *tmp, int lvl);
673int recharge(object *op, object *caster, object *spell_ob); 417int recharge (object *op, object *caster, object *spell_ob);
674void polymorph_living(object *op); 418void polymorph_living (object *op);
675void polymorph_melt(object *who, object *op); 419void polymorph_melt (object *who, object *op);
676void polymorph_item(object *who, object *op); 420void polymorph_item (object *who, object *op);
677void polymorph(object *op, object *who); 421void polymorph (object *op, object *who);
678int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 422int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
679int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 423int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
680int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 424int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
681int probe(object *op, object *caster, object *spell_ob, int dir); 425int probe (object *op, object *caster, object *spell_ob, int dir);
682int makes_invisible_to(object *pl, object *mon); 426int makes_invisible_to (object *pl, object *mon);
683int cast_invisible(object *op, object *caster, object *spell_ob); 427int cast_invisible (object *op, object *caster, object *spell_ob);
684int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 428int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
685void execute_word_of_recall(object *op); 429void execute_word_of_recall (object *op);
686int cast_word_of_recall(object *op, object *caster, object *spell_ob); 430int cast_word_of_recall (object *op, object *caster, object *spell_ob);
687int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
688int perceive_self(object *op); 432int perceive_self (object *op);
689int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
690int magic_wall(object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
691int dimension_door(object *op, object *caster, object *spob, int dir); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
692int cast_heal(object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
436int change_ability_duration (object *spell, object *caster);
693int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 437int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
694int cast_bless(object *op, object *caster, object *spell_ob, int dir); 438int cast_bless (object *op, object *caster, object *spell_ob, int dir);
695int alchemy(object *op, object *caster, object *spell_ob); 439int alchemy (object *op, object *caster, object *spell_ob);
696int remove_curse(object *op, object *caster, object *spell); 440int remove_curse (object *op, object *caster, object *spell);
697int cast_identify(object *op, object *caster, object *spell); 441int cast_identify (object *op, object *caster, object *spell);
698int cast_detection(object *op, object *caster, object *spell, object *skill); 442int cast_detection (object *op, object *caster, object *spell, object *skill);
699int cast_transfer(object *op, object *caster, object *spell, int dir); 443int cast_transfer (object *op, object *caster, object *spell, int dir);
700void counterspell(object *op, int dir); 444void counterspell (object *op, int dir);
701int cast_consecrate(object *op, object *caster, object *spell); 445int cast_consecrate (object *op, object *caster, object *spell);
702int animate_weapon(object *op, object *caster, object *spell, int dir); 446int animate_weapon (object *op, object *caster, object *spell, int dir);
703int cast_change_map_lightlevel(object *op, object *caster, object *spell); 447int cast_change_map_lightlevel (object *op, object *caster, object *spell);
704int create_aura(object *op, object *caster, object *spell); 448int create_aura (object *op, object *caster, object *spell);
705void move_aura(object *aura); 449void move_aura (object *aura);
706void move_peacemaker(object *op); 450void move_peacemaker (object *op);
707int write_mark(object *op, object *spell, const char *msg); 451int write_mark (object *op, object *spell, const char *msg);
452
708/* spell_util.c */ 453/* spell_util.c */
709object *find_random_spell_in_ob(object *ob, const char *skill); 454object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
710void set_spell_skill(object *op, object *caster, object *spob, object *dest); 455void set_spell_skill (object *op, object *caster, object *spob, object *dest);
711void init_spells(void);
712void dump_spells(void);
713void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 456void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
714int min_casting_level(object *caster, object *spell); 457int min_casting_level (object *caster, object *spell);
715int caster_level(object *caster, object *spell); 458int casting_level (object *caster, object *spell);
716sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 459sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
717int SP_level_dam_adjust(object *caster, object *spob); 460int SP_level_dam_adjust (object *caster, object *spob);
718int SP_level_duration_adjust(object *caster, object *spob); 461int SP_level_duration_adjust (object *caster, object *spob);
719int SP_level_range_adjust(object *caster, object *spob); 462int SP_level_range_adjust (object *caster, object *spob);
720object *check_spell_known(object *op, const char *name); 463object *check_spell_known (object *op, shstr_cmp name);
721object *lookup_spell_by_name(object *op, const char *spname); 464object *lookup_spell_by_name (object *op, const char *spname);
722int reflwall(maptile *m, int x, int y, object *sp_op); 465int reflwall (maptile *m, int x, int y, object *sp_op);
723int cast_create_obj(object *op, object *caster, object *new_op, int dir); 466int cast_create_obj (object *op, object *caster, object *new_op, int dir);
724int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 467int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
725int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 468int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
726void regenerate_rod(object *rod); 469void regenerate_rod (object *rod);
727void drain_rod_charge(object *rod); 470void drain_rod_charge (object *rod);
728object *find_target_for_friendly_spell(object *op, int dir); 471object *find_target_for_friendly_spell (object *op, int dir);
729int spell_find_dir(maptile *m, int x, int y, object *exclude); 472int spell_find_dir (maptile *m, int x, int y, object *exclude);
730void put_a_monster(object *op, const char *monstername);
731int summon_hostile_monsters(object *op, int n, const char *monstername); 473int summon_hostile_monsters (object *op, int n, const char *monstername);
732void shuffle_attack(object *op, int change_face); 474void shuffle_attack (object *op, int change_face);
733void prayer_failure(object *op, int failure, int power);
734void spell_failure(object *op, int failure, int power, object *skill); 475void spell_failure (object *op, int failure, int power, object *skill);
735int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
736int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 476int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
737void move_spell_effect(object *op); 477void move_spell_effect (object *op);
738void check_spell_effect(object *op);
739void apply_spell_effect(object *spell, object *victim); 478void apply_spell_effect (object *spell, object *victim);
479void create_exploding_ball_at (object *victim, int level);
480
740/* swamp.c */ 481/* swamp.c */
741void walk_on_deep_swamp(object *op, object *victim); 482void walk_on_deep_swamp (object *op, object *victim);
742void move_deep_swamp(object *op); 483void move_deep_swamp (object *op);
484
743/* swap.c */ 485/* swap.c */
744void read_map_log(void); 486void read_map_log ();
745void swap_map(maptile *map); 487void swap_map (maptile *map);
746void check_active_maps(void); 488void check_active_maps ();
747maptile *map_least_timeout(char *except_level); 489maptile *map_least_timeout (char *except_level);
748void swap_below_max(char *except_level); 490void swap_below_max (char *except_level);
749int players_on_map(maptile *m, int show_all); 491int players_on_map (maptile *m, int show_all);
750void flush_old_maps(void); 492void flush_old_maps ();
493
751/* time.c */ 494/* time.c */
752void remove_door(object *op); 495void remove_door (object *op);
753void remove_door2(object *op); 496void remove_door2 (object *op);
754void generate_monster_inv(object *gen);
755void generate_monster_arch(object *gen);
756void generate_monster(object *gen);
757void remove_force(object *op);
758void remove_blindness(object *op);
759void poison_more(object *op);
760void move_gate(object *op);
761void move_timed_gate(object *op);
762void move_detector(object *op);
763void animate_trigger(object *op); 497void animate_trigger (object *op);
764void move_hole(object *op);
765object *stop_item(object *op); 498object *stop_item (object *op);
766void fix_stopped_item(object *op, maptile *map, object *originator); 499void fix_stopped_item (object *op, maptile *map, object *originator);
767object *fix_stopped_arrow(object *op); 500object *fix_stopped_arrow (object *op);
768void move_arrow(object *op); 501void move_arrow (object *op);
769void change_object(object *op);
770void move_teleporter(object *op); 502void move_teleporter (object *op);
771void move_player_changer(object *op);
772void move_firewall(object *op); 503void move_firewall (object *op);
773void move_player_mover(object *op);
774void move_duplicator(object *op); 504void move_duplicator (object *op);
775void move_creator(object *creator); 505void move_creator (object *creator);
776void move_marker(object *op); 506void move_marker (object *op);
777int process_object(object *op); 507void process_object (object *op);
778/* timers.c */ 508
779void cftimer_process_timers(void);
780void cftimer_process_event(object *ob);
781int cftimer_create(int id, long delay, object *ob, int mode);
782int cftimer_destroy(int id);
783int cftimer_find_free_id(void);
784/* weather.c */ 509/* weather.c */
785void set_darkness_map(maptile *m); 510void adjust_daylight ();
786void tick_the_clock(void);
787void init_weather(void);
788void weather_effect(const char *filename);
789int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
790int real_world_temperature(int x, int y, maptile *m);
791int similar_direction(int a, int b);

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