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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.88 by root, Wed Apr 30 06:40:28 2008 UTC vs.
Revision 1.113 by elmex, Fri Nov 13 15:41:39 2009 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 44void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 47int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
72 55
73/* attack.c */ 56/* attack.c */
74void cancellation (object *op); 57void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 69
96/* build_map.c */ 70/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 72
113/* c_misc.c */ 73/* c_misc.c */
114int command_motd (object *op, char *params); 74int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 75int command_bug (object *op, char *params);
116void malloc_info (object *op); 76void malloc_info (object *op);
132int command_version (object *op, char *params); 92int command_version (object *op, char *params);
133void bug_report (const char *reportstring); 93void bug_report (const char *reportstring);
134int command_statistics (object *pl, char *params); 94int command_statistics (object *pl, char *params);
135int command_fix_me (object *op, char *params); 95int command_fix_me (object *op, char *params);
136int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
137int command_logs (object *op, char *params);
138int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 100int command_help (object *op, char *params);
142int onoff_value (const char *line);
143int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
144int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
145void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
146void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
147int command_title (object *op, char *params); 105int command_title (object *op, char *params);
159int command_west (object *op, char *params); 117int command_west (object *op, char *params);
160int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
161 119
162/* c_new.c */ 120/* c_new.c */
163void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
164int bad_command (object *op, char *params);
165 122
166/* c_object.c */ 123/* c_object.c */
167object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
168int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
169int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
175int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
176void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
177int command_take (object *op, char *params); 134int command_take (object *op, char *params);
178void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
179void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
180void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
181int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
182int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
183int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
184object *find_marked_object (object *op); 142object *find_marked_object (object *op);
187void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
188int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
189void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
190int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
191int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
192 152
193/* c_party.c */ 153/* c_party.c */
194partylist *get_firstparty (void); 154partylist *get_firstparty ();
195void remove_party (partylist *target_party);
196void obsolete_parties (void); 155void obsolete_parties ();
197void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
198int confirm_party_password (object *op);
199void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
200void send_party_message (object *op, const char *msg);
201int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
202int command_party (object *op, char *params); 159int command_party (object *op, char *params);
203 160
204/* c_range.c */ 161/* c_range.c */
205int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
206int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
207int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
208int command_cast_spell (object *op, char *params, char command);
209int legal_range (object *op, int r); 165int legal_range (object *op, int r);
210void change_spell (object *op, char k);
211int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
212 167
213/* c_wiz.c */ 168/* c_wiz.c */
214int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
215void do_wizard_hide (object *op, int silent_dm);
216int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
217int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
218int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
219int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
220int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
232int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
233int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
234int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
235int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
236int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
237int do_wizard_dm (object *op, char *params, int silent);
238int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
239int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
240int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
241int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
242int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
243int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
244void dm_stack_pop (player *pl);
245object *dm_stack_peek (player *pl);
246void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
247object *get_dm_object (player *pl, char **params, int *from);
248int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
249int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
250int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
251int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
252int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
253int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
254 204
255/* commands.c */ 205/* commands.c */
256void init_commands (void); 206void init_commands ();
257CommFunc find_oldsocket_command (char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
258CommFunc find_oldsocket_command2 (char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
259 209
260/* daemon.c */ 210/* daemon.c */
261FILE *BecomeDaemon (const char *filename); 211FILE *BecomeDaemon (const char *filename);
262 212
263/* disease.c */ 213/* disease.c */
264int move_disease (object *disease); 214int move_disease (object *disease);
265int remove_symptoms (object *disease);
266object *find_symptom (object *disease);
267int check_infection (object *disease);
268int infect_object (object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
269int do_symptoms (object *disease);
270int grant_immunity (object *disease);
271int move_symptom (object *symptom); 216int move_symptom (object *symptom);
272int check_physically_infect (object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
273object *find_disease (object *victim);
274int cure_disease (object *sufferer, object *caster, object *spell); 218int cure_disease (object *sufferer, object *caster, object *spell);
275int reduce_symptoms (object *sufferer, int reduction);
276 219
277/* egoitem.c */ 220/* egoitem.c */
278int create_artifact (object *op, const char *artifactname);
279int apply_power_crystal (object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
280 222
281/* hiscore.c */ 223/* hiscore.c */
282char *spool (char *bp, char *error);
283void check_score (object *op); 224void check_score (object *op);
284void display_high_score (object *op, int max, const char *match);
285 225
286/* gods.c */ 226/* gods.c */
287int lookup_god_by_name (const char *name);
288object *find_god (const char *name); 227object *find_god (shstr_cmp name);
289const char *determine_god (object *op); 228shstr_tmp determine_god (object *op);
290void pray_at_altar (object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
291void become_follower (object *op, object *new_god); 230void become_follower (object *op, object *new_god);
292int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
293void stop_using_item (object *op, int type, int number);
294void update_priest_flag (object *god, object *exp_ob, uint32 flag);
295archetype *determine_holy_arch (object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
296void god_intervention (object *op, object *god, object *skill);
297int god_examines_priest (object *op, object *god);
298int god_examines_item (object *god, object *item);
299int get_god (object *priest);
300const char *get_god_for_race (const char *race);
301int tailor_god_spell (object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
302 233
303/* init.c */ 234/* init.c */
304void set_logfile (char *val); 235void load_settings ();
305void call_version (void);
306void showscores (void);
307void set_debug (void);
308void unset_debug (void);
309void set_mondebug (void);
310void set_dumpmon1 (void);
311void set_dumpmon2 (void);
312void set_dumpmon3 (void);
313void set_dumpmon4 (void);
314void set_dumpmon5 (void);
315void set_dumpmon6 (void);
316void set_dumpmon7 (void);
317void set_dumpmon8 (void);
318void set_dumpmon9 (void);
319void set_dumpmont (char *name);
320void set_daemon (void);
321void set_datadir (char *path);
322void set_confdir (char *path);
323void set_localdir (char *path);
324void set_mapdir (char *path);
325void set_archetypes (char *path);
326void set_regions (char *path);
327void set_treasures (char *path);
328void set_uniquedir (char *path);
329void set_templatedir (char *path);
330void set_playerdir (char *path);
331void set_tmpdir (char *path);
332void showscoresparm (char *data);
333void set_csport (char *val);
334void init (int argc, char **argv); 236void init (int argc, char **argv);
335void usage (void); 237void usage ();
336void help (void); 238void help ();
337void init_beforeplay (void); 239void init_beforeplay ();
338void init_signals (void); 240void init_signals ();
339void init_races (void);
340void dump_races (void);
341void add_to_racelist (const char *race_name, object *op);
342racelink *get_racelist (void);
343racelink *find_racelink (const char *name); 241racelink *find_racelink (const char *name);
344 242
345/* login.c */ 243/* login.c */
346void delete_character (const char *name); 244void delete_character (const char *name);
347int verify_player (const char *name, char *password); 245int verify_player (const char *name, char *password);
354void version (object *op); 252void version (object *op);
355void info_keys (object *op); 253void info_keys (object *op);
356char *crypt_string (char *str, char *salt); 254char *crypt_string (char *str, char *salt);
357void enter_player_savebed (object *op); 255void enter_player_savebed (object *op);
358void leave_map (object *op); 256void leave_map (object *op);
359void set_map_timeout (maptile *oldmap);
360char *clean_path (const char *file); 257char *clean_path (const char *file);
361char *unclean_path (const char *src); 258char *unclean_path (const char *src);
362void enter_exit (object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
363void process_events ();
364void clean_tmp_files (void); 260void clean_tmp_files ();
365void leave (player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
366void do_specials (void);
367int main (int argc, char **argv); 262int main (int argc, char **argv);
368 263
369/* monster.c */ 264/* monster.c */
370object *check_enemy (object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
371object *find_nearest_living_creature (object *npc); 266object *find_nearest_living_creature (object *npc);
372object *find_enemy (object *npc, rv_vector *rv);
373int check_wakeup (object *op, object *enemy, rv_vector *rv);
374int move_randomly (object *op);
375int move_monster (object *op); 267int move_monster (object *op);
376int can_hit (object *ob1, object *ob2, rv_vector *rv);
377object *monster_choose_random_spell (object *monster);
378int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
379int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
380int monster_use_skill (object *head, object *part, object *pl, int dir);
381int monster_use_range (object *head, object *part, object *pl, int dir);
382int monster_use_bow (object *head, object *part, object *pl, int dir);
383int check_good_weapon (object *who, object *item);
384int check_good_armour (object *who, object *item);
385void monster_check_pickup (object *monster);
386int monster_can_pick (object *monster, object *item);
387void monster_apply_below (object *monster);
388void monster_check_apply (object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
389void npc_call_help (object *op); 269void npc_call_help (object *op);
390int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
392int hitrun_att (int dir, object *ob, object *enemy);
393int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
396void circ1_move (object *ob);
397void circ2_move (object *ob);
398void pace_movev (object *ob);
399void pace_moveh (object *ob);
400void pace2_movev (object *ob);
401void pace2_moveh (object *ob);
402void rand_move (object *ob);
403void check_earthwalls (object *op, maptile *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
404void check_doors (object *op, maptile *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
405void communicate (object *op, const char *txt); 272void communicate (object *op, const char *txt);
406int talk_to_npc (object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
407int talk_to_wall (object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
414int move_object (object *op, int dir); 281int move_object (object *op, int dir);
415int move_ob (object *op, int dir, object *originator); 282int move_ob (object *op, int dir, object *originator);
416int transfer_ob (object *op, int x, int y, int randomly, object *originator); 283int transfer_ob (object *op, int x, int y, int randomly, object *originator);
417int teleport (object *teleporter, uint8 tele_type, object *user); 284int teleport (object *teleporter, uint8 tele_type, object *user);
418void recursive_roll (object *op, int dir, object *pusher); 285void recursive_roll (object *op, int dir, object *pusher);
419int try_fit (object *op, maptile *m, int x, int y);
420int roll_ob (object *op, int dir, object *pusher);
421int push_ob (object *who, int dir, object *pusher); 286int push_ob (object *who, int dir, object *pusher);
422 287
423/* pets.c */ 288/* pets.c */
424object *get_pet_enemy (object *pet, rv_vector *rv); 289object *get_pet_enemy (object *pet, rv_vector *rv);
425void terminate_all_pets (object *owner); 290void terminate_all_pets (object *owner);
426void remove_all_pets (maptile *map); 291void remove_all_pets (maptile *map);
427int follow_owner (object *ob, object *owner); 292int follow_owner (object *ob, object *owner);
428void pet_move (object *ob); 293void pet_move (object *ob);
429object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
430void move_golem (object *op); 294void move_golem (object *op);
431void control_golem (object *op, int dir); 295void control_golem (object *op, int dir);
432int summon_golem (object *op, object *caster, int dir, object *spob); 296int summon_golem (object *op, object *caster, int dir, object *spob);
433object *choose_cult_monster (object *pl, object *god, int summon_level);
434int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 297int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
435object *get_real_owner (object *ob);
436int should_arena_attack (object *pet, object *owner, object *target); 298int should_arena_attack (object *pet, object *owner, object *target);
437 299
438/* player.c */ 300/* player.c */
439player *find_player (const char *plname); 301player *find_player (const char *plname);
440player *find_player_partial_name (const char *plname); 302player *find_player_partial_name (const char *plname);
441void display_motd (const object *op);
442void send_rules (const object *op);
443void send_news (const object *op);
444int playername_ok (const char *cp); 303int playername_ok (const char *cp);
445archetype *get_player_archetype (archetype *at);
446object *get_nearest_player (object *mon); 304object *get_nearest_player (object *mon);
447int path_to_player (object *mon, object *pl, unsigned mindiff); 305int path_to_player (object *mon, object *pl, unsigned mindiff);
448void give_initial_items (object *pl, treasurelist *items); 306void give_initial_items (object *pl, treasurelist *items);
449void get_name (object *op); 307void get_name (object *op);
450void get_password (object *op); 308void get_password (object *op);
455void Roll_Again (object *op); 313void Roll_Again (object *op);
456void Swap_Stat (object *op, int Swap_Second); 314void Swap_Stat (object *op, int Swap_Second);
457int key_roll_stat (object *op, char key); 315int key_roll_stat (object *op, char key);
458int key_change_class (object *op, char key); 316int key_change_class (object *op, char key);
459int key_confirm_quit (object *op, char key); 317int key_confirm_quit (object *op, char key);
460void flee_player (object *op);
461int check_pick (object *op); 318int check_pick (object *op);
462object *find_arrow (object *op, const char *type);
463object *find_better_arrow (object *op, object *target, const char *type, int *better);
464object *pick_arrow_target (object *op, const char *type, int dir);
465int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 319int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
466int player_fire_bow (object *op, int dir);
467void fire_misc_object (object *op, int dir);
468bool fire (object *op, int dir); 320bool fire (object *op, int dir);
469object *find_key (object *pl, object *container, object *door); 321object *find_key (object *pl, object *container, object *door);
470bool move_player_attack (object *op, int dir); 322bool move_player_attack (object *op, int dir);
471bool move_player (object *op, int dir); 323bool move_player (object *op, int dir);
472bool handle_newcs_player (object *op); 324bool handle_newcs_player (object *op);
473int save_life (object *op);
474const char *gravestone_text (object *op);
475void do_some_living (object *op); 325void do_some_living (object *op);
476void kill_player (object *op); 326void kill_player (object *op);
477void loot_object (object *op);
478void fix_weight (void); 327void fix_weight ();
479void fix_luck (void); 328void fix_luck ();
480void cast_dust (object *op, object *throw_ob, int dir); 329void cast_dust (object *op, object *throw_ob, int dir);
481void make_visible (object *op); 330void make_visible (object *op);
482int is_true_undead (object *op); 331int is_true_undead (object *op);
483int hideability (object *ob); 332int hideability (object *ob);
484void do_hidden_move (object *op); 333void do_hidden_move (object *op);
485int stand_near_hostile (object *who); 334int stand_near_hostile (object *who);
486int player_can_view (object *pl, object *op); 335int player_can_view (object *pl, object *op);
487int action_makes_visible (object *op);
488int op_on_battleground (object *op, int *x, int *y); 336int op_on_battleground (object *op, int *x, int *y);
489void dragon_ability_gain (object *who, int atnr, int level); 337void dragon_ability_gain (object *who, int atnr, int level);
490void player_unready_range_ob (player *pl, object *ob); 338void player_unready_range_ob (player *pl, object *ob);
491 339
492/* resurrection.c */ 340/* resurrection.c */
493int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 341int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
494int resurrection_fails (int levelcaster, int leveldead);
495void dead_player (object *op);
496void dead_character (const char *name);
497int dead_player_exists (const char *name);
498 342
499/* rune.c */ 343/* rune.c */
500int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 344int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
501void move_rune (object *op); 345void move_rune (object *op);
502void rune_attack (object *op, object *victim);
503void spring_trap (object *trap, object *victim); 346void spring_trap (object *trap, object *victim);
504int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 347int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
505int trap_see (object *op, object *trap); 348int trap_see (object *op, object *trap);
506int trap_show (object *trap, object *where); 349int trap_show (object *trap, object *where);
507int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 350int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
525/* skills.c */ 368/* skills.c */
526int steal (object *op, int dir, object *skill); 369int steal (object *op, int dir, object *skill);
527int pick_lock (object *pl, int dir, object *skill); 370int pick_lock (object *pl, int dir, object *skill);
528int hide (object *op, object *skill); 371int hide (object *op, object *skill);
529int jump (object *pl, int dir, object *skill); 372int jump (object *pl, int dir, object *skill);
530int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
531int skill_ident (object *pl, object *skill); 373int skill_ident (object *pl, object *skill);
532int use_oratory (object *pl, int dir, object *skill); 374int use_oratory (object *pl, int dir, object *skill);
533int singing (object *pl, int dir, object *skill); 375int singing (object *pl, int dir, object *skill);
534int find_traps (object *pl, object *skill); 376int find_traps (object *pl, object *skill);
535int remove_trap (object *op, int dir, object *skill); 377int remove_trap (object *op, int dir, object *skill);
537void meditate (object *pl, object *skill); 379void meditate (object *pl, object *skill);
538int write_on_item (object *pl, const char *params, object *skill); 380int write_on_item (object *pl, const char *params, object *skill);
539int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 381int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
540 382
541/* skill_util.c */ 383/* skill_util.c */
542void init_skills (void); 384void init_skills ();
543void link_player_skills (object *op); 385void link_player_skills (object *op);
544int do_skill (object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
545int calc_skill_exp (object *who, object *op, object *skill); 387int calc_skill_exp (object *who, object *op, object *skill);
546int learn_skill (object *pl, object *scroll); 388int learn_skill (object *pl, object *scroll);
547void show_skills (object *op, const char *search); 389void show_skills (object *op, const char *search);
548int use_skill (object *op, const char *string); 390int use_skill (object *op, const char *string);
549int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 391int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
550 392
551/* spell_attack.c */ 393/* spell_attack.c */
552void check_spell_knockback (object *op);
553void forklightning (object *op, object *tmp);
554void move_bolt (object *op); 394void move_bolt (object *op);
555int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 395int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
556void explosion (object *op); 396void explosion (object *op);
557void explode_bullet (object *op);
558void check_bullet (object *op); 397void check_bullet (object *op);
559void move_bullet (object *op); 398void move_bullet (object *op);
560int fire_bullet (object *op, object *caster, int dir, object *spob); 399int fire_bullet (object *op, object *caster, int dir, object *spob);
561void cone_drop (object *op);
562void move_cone (object *op); 400void move_cone (object *op);
563int cast_cone (object *op, object *caster, int dir, object *spell); 401int cast_cone (object *op, object *caster, int dir, object *spell);
564void animate_bomb (object *op); 402void animate_bomb (object *op);
565int create_bomb (object *op, object *caster, int dir, object *spell); 403int create_bomb (object *op, object *caster, int dir, object *spell);
566object *get_pointed_target (object *op, int dir, int range, int type);
567int cast_smite_spell (object *op, object *caster, int dir, object *spell); 404int cast_smite_spell (object *op, object *caster, int dir, object *spell);
568void move_missile (object *op); 405void move_missile (object *op);
569int make_object_glow (object *op, int radius, int time);
570int cast_destruction (object *op, object *caster, object *spell_ob); 406int cast_destruction (object *op, object *caster, object *spell_ob);
571int cast_curse (object *op, object *caster, object *spell_ob, int dir); 407int cast_curse (object *op, object *caster, object *spell_ob, int dir);
572int mood_change (object *op, object *caster, object *spell); 408int mood_change (object *op, object *caster, object *spell);
573void move_ball_spell (object *op); 409void move_ball_spell (object *op);
574void move_swarm_spell (object *op); 410void move_swarm_spell (object *op);
582void polymorph_living (object *op); 418void polymorph_living (object *op);
583void polymorph_melt (object *who, object *op); 419void polymorph_melt (object *who, object *op);
584void polymorph_item (object *who, object *op); 420void polymorph_item (object *who, object *op);
585void polymorph (object *op, object *who); 421void polymorph (object *op, object *who);
586int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 422int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
587int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 423int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
588int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 424int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
589int probe (object *op, object *caster, object *spell_ob, int dir); 425int probe (object *op, object *caster, object *spell_ob, int dir);
590int makes_invisible_to (object *pl, object *mon); 426int makes_invisible_to (object *pl, object *mon);
591int cast_invisible (object *op, object *caster, object *spell_ob); 427int cast_invisible (object *op, object *caster, object *spell_ob);
592int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 428int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
593void execute_word_of_recall (object *op); 429void execute_word_of_recall (object *op);
594int cast_word_of_recall (object *op, object *caster, object *spell_ob); 430int cast_word_of_recall (object *op, object *caster, object *spell_ob);
595int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
596int perceive_self (object *op); 432int perceive_self (object *op);
597int magic_wall (object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
598int dimension_door (object *op, object *caster, object *spob, int dir); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
599int cast_heal (object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
436int change_ability_duration (object *spell, object *caster);
600int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 437int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
601int cast_bless (object *op, object *caster, object *spell_ob, int dir); 438int cast_bless (object *op, object *caster, object *spell_ob, int dir);
602int alchemy (object *op, object *caster, object *spell_ob); 439int alchemy (object *op, object *caster, object *spell_ob);
603int remove_curse (object *op, object *caster, object *spell); 440int remove_curse (object *op, object *caster, object *spell);
604int cast_identify (object *op, object *caster, object *spell); 441int cast_identify (object *op, object *caster, object *spell);
612void move_aura (object *aura); 449void move_aura (object *aura);
613void move_peacemaker (object *op); 450void move_peacemaker (object *op);
614int write_mark (object *op, object *spell, const char *msg); 451int write_mark (object *op, object *spell, const char *msg);
615 452
616/* spell_util.c */ 453/* spell_util.c */
617object *find_random_spell_in_ob (object *ob, const char *skill); 454object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
618void set_spell_skill (object *op, object *caster, object *spob, object *dest); 455void set_spell_skill (object *op, object *caster, object *spob, object *dest);
619void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 456void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
620int min_casting_level (object *caster, object *spell); 457int min_casting_level (object *caster, object *spell);
621int caster_level (object *caster, object *spell); 458int casting_level (object *caster, object *spell);
622sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 459sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
623int SP_level_dam_adjust (object *caster, object *spob); 460int SP_level_dam_adjust (object *caster, object *spob);
624int SP_level_duration_adjust (object *caster, object *spob); 461int SP_level_duration_adjust (object *caster, object *spob);
625int SP_level_range_adjust (object *caster, object *spob); 462int SP_level_range_adjust (object *caster, object *spob);
626object *check_spell_known (object *op, const char *name); 463object *check_spell_known (object *op, shstr_cmp name);
627object *lookup_spell_by_name (object *op, const char *spname); 464object *lookup_spell_by_name (object *op, const char *spname);
628int reflwall (maptile *m, int x, int y, object *sp_op); 465int reflwall (maptile *m, int x, int y, object *sp_op);
629int cast_create_obj (object *op, object *caster, object *new_op, int dir); 466int cast_create_obj (object *op, object *caster, object *new_op, int dir);
630int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 467int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
631int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 468int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
632void regenerate_rod (object *rod); 469void regenerate_rod (object *rod);
633void drain_rod_charge (object *rod); 470void drain_rod_charge (object *rod);
634object *find_target_for_friendly_spell (object *op, int dir); 471object *find_target_for_friendly_spell (object *op, int dir);
635int spell_find_dir (maptile *m, int x, int y, object *exclude); 472int spell_find_dir (maptile *m, int x, int y, object *exclude);
636void put_a_monster (object *op, const char *monstername);
637int summon_hostile_monsters (object *op, int n, const char *monstername); 473int summon_hostile_monsters (object *op, int n, const char *monstername);
638void shuffle_attack (object *op, int change_face); 474void shuffle_attack (object *op, int change_face);
639void prayer_failure (object *op, int failure, int power);
640void spell_failure (object *op, int failure, int power, object *skill); 475void spell_failure (object *op, int failure, int power, object *skill);
641int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
642int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 476int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
643void move_spell_effect (object *op); 477void move_spell_effect (object *op);
644void check_spell_effect (object *op);
645void apply_spell_effect (object *spell, object *victim); 478void apply_spell_effect (object *spell, object *victim);
479void create_exploding_ball_at (object *victim, int level);
646 480
647/* swamp.c */ 481/* swamp.c */
648void walk_on_deep_swamp (object *op, object *victim); 482void walk_on_deep_swamp (object *op, object *victim);
649void move_deep_swamp (object *op); 483void move_deep_swamp (object *op);
650 484
651/* swap.c */ 485/* swap.c */
652void read_map_log (void); 486void read_map_log ();
653void swap_map (maptile *map); 487void swap_map (maptile *map);
654void check_active_maps (void); 488void check_active_maps ();
655maptile *map_least_timeout (char *except_level); 489maptile *map_least_timeout (char *except_level);
656void swap_below_max (char *except_level); 490void swap_below_max (char *except_level);
657int players_on_map (maptile *m, int show_all); 491int players_on_map (maptile *m, int show_all);
658void flush_old_maps (void); 492void flush_old_maps ();
659 493
660/* time.c */ 494/* time.c */
661void remove_door (object *op); 495void remove_door (object *op);
662void remove_door2 (object *op); 496void remove_door2 (object *op);
663void generate_monster (object *gen);
664void remove_force (object *op);
665void remove_blindness (object *op);
666void poison_more (object *op);
667void move_gate (object *op);
668void move_timed_gate (object *op);
669void move_detector (object *op);
670void animate_trigger (object *op); 497void animate_trigger (object *op);
671void move_hole (object *op);
672object *stop_item (object *op); 498object *stop_item (object *op);
673void fix_stopped_item (object *op, maptile *map, object *originator); 499void fix_stopped_item (object *op, maptile *map, object *originator);
674object *fix_stopped_arrow (object *op); 500object *fix_stopped_arrow (object *op);
675void move_arrow (object *op); 501void move_arrow (object *op);
676void change_object (object *op);
677void move_teleporter (object *op); 502void move_teleporter (object *op);
678void move_player_changer (object *op);
679void move_firewall (object *op); 503void move_firewall (object *op);
680void move_player_mover (object *op);
681void move_duplicator (object *op); 504void move_duplicator (object *op);
682void move_creator (object *creator); 505void move_creator (object *creator);
683void move_marker (object *op); 506void move_marker (object *op);
684void process_object (object *op); 507void process_object (object *op);
685 508
686/* weather.c */ 509/* weather.c */
687void set_darkness_map (maptile *m);
688void adjust_daylight (void); 510void adjust_daylight ();

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