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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.115 by root, Fri Mar 26 01:04:44 2010 UTC vs.
Revision 1.116 by root, Fri Apr 2 03:41:24 2010 UTC

331void do_hidden_move (object *op); 331void do_hidden_move (object *op);
332int stand_near_hostile (object *who); 332int stand_near_hostile (object *who);
333int player_can_view (object *pl, object *op); 333int player_can_view (object *pl, object *op);
334int op_on_battleground (object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
335void dragon_ability_gain (object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
336void player_unready_range_ob (player *pl, object *ob);
337 336
338/* resurrection.c */ 337/* resurrection.c */
339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 338int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
340 339
341/* rune.c */ 340/* rune.c */

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