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331 | void do_hidden_move (object *op); |
331 | void do_hidden_move (object *op); |
332 | int stand_near_hostile (object *who); |
332 | int stand_near_hostile (object *who); |
333 | int player_can_view (object *pl, object *op); |
333 | int player_can_view (object *pl, object *op); |
334 | int op_on_battleground (object *op, int *x, int *y); |
334 | int op_on_battleground (object *op, int *x, int *y); |
335 | void dragon_ability_gain (object *who, int atnr, int level); |
335 | void dragon_ability_gain (object *who, int atnr, int level); |
336 | void player_unready_range_ob (player *pl, object *ob); |
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337 | |
336 | |
338 | /* resurrection.c */ |
337 | /* resurrection.c */ |
339 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
338 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
340 | |
339 | |
341 | /* rune.c */ |
340 | /* rune.c */ |