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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.64 by root, Fri May 18 01:01:01 2007 UTC vs.
Revision 1.115 by root, Fri Mar 26 01:04:44 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* alchemy.c */ 23/* alchemy.c */
2int need_identify (const object *obj); 24int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
8int content_recipe_value (object *op);
9int numb_ob_inside (object *op);
10object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product (object *item, int lvl, int yield);
12object *make_item_from_recipe (object *cauldron, recipe *rp);
13object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
14void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
15void remove_contents (object *first_ob, object *save_item);
16int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
17 30
18/* apply.c */ 31/* apply.c */
19int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon (object *op, object *improver, object *weapon);
25int improve_weapon (object *op, object *improver, object *weapon);
26int check_improve_weapon (object *op, object *tmp);
27int improve_armour (object *op, object *improver, object *armour);
28int convert_item (object *item, object *converter);
29int apply_container (object *op, object *sack);
30int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh (object *op, object *meal);
36void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit (object *op, object *exit);
38int manual_apply (object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
39int player_apply (object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
40void player_apply_below (object *pl); 44void player_apply_below (object *pl);
41int unapply_for_ob (object *who, object *op, int aflags);
42int can_apply_object (object *who, object *op); 45int can_apply_object (object *who, object *op);
43int apply_special (object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
44int monster_apply_special (object *who, object *op, int aflags);
45int auto_apply (object *op); 47int auto_apply (object *op);
46void fix_auto_apply (maptile *m); 48void fix_auto_apply (maptile *m);
47void eat_special_food (object *who, object *food); 49void eat_special_food (object *who, object *food);
48void apply_lighter (object *who, object *lighter);
49void scroll_failure (object *op, int failure, int power);
50void apply_changes_to_player (object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer (object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
52 55
53/* attack.c */ 56/* attack.c */
54void cancellation (object *op); 57void cancellation (object *op);
55int did_make_save_item (object *op, int type, object *originator);
56void save_throw_object (object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
57int hit_map (object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message (int dam, int type, object *op, object *hitter);
59int attack_ob (object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
60object *hit_with_arrow (object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall (object *op);
62void scare_creature (object *target, object *hitter);
63int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object (object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire (object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
66int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player (object *op, object *hitter, int dam);
68void slow_player (object *op, object *hitter, int dam);
69void confuse_player (object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
70void blind_player (object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
71void paralyze_player (object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player (object *op, object *hitter, int *dam);
73int adj_attackroll (object *hitter, object *target);
74int is_aimed_missile (object *op);
75 69
76/* build_map.c */ 70/* build_map.c */
77int can_build_over (struct mapdef *map, object *tmp, short x, short y);
78void remove_marking_runes (struct mapdef *map, short x, short y);
79int find_unused_connected_value (struct mapdef *map);
80int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
81object *get_connection_rune (object *pl, short x, short y);
82object *get_msg_book (object *pl, short x, short y);
83object *get_wall (struct mapdef *map, int x, int y);
84void fix_walls (maptile *map, int x, int y);
85void fix_walls_around (maptile *map, int x, int y);
86void apply_builder_floor (object *pl, object *material, short x, short y);
87void apply_builder_wall (object *pl, object *material, short x, short y);
88void apply_builder_item (object *pl, object *item, short x, short y);
89void apply_builder_remove (object *pl, int dir);
90void apply_map_builder (object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
91int adjust_sign_msg (object *pl, short x, short y, object *tmp);
92 72
93/* c_misc.c */ 73/* c_misc.c */
94int command_motd (object *op, char *params); 74int command_motd (object *op, char *params);
95int command_bug (object *op, char *params); 75int command_bug (object *op, char *params);
96void malloc_info (object *op); 76void malloc_info (object *op);
103int command_weather (object *op, char *params); 83int command_weather (object *op, char *params);
104int command_archs (object *op, char *params); 84int command_archs (object *op, char *params);
105int command_hiscore (object *op, char *params); 85int command_hiscore (object *op, char *params);
106int command_debug (object *op, char *params); 86int command_debug (object *op, char *params);
107int command_dumpbelow (object *op, char *params); 87int command_dumpbelow (object *op, char *params);
88int command_dumpfriendlyobjects (object *op, char *params);
108int command_wizpass (object *op, char *params); 89int command_wizpass (object *op, char *params);
109int command_wizcast (object *op, char *params); 90int command_wizcast (object *op, char *params);
110int command_dumpallobjects (object *op, char *params);
111int command_dumpfriendlyobjects (object *op, char *params);
112int command_dumpallarchetypes (object *op, char *params);
113int command_ssdumptable (object *op, char *params);
114int command_dumpmap (object *op, char *params);
115int command_dumpallmaps (object *op, char *params);
116int command_printlos (object *op, char *params); 91int command_printlos (object *op, char *params);
117int command_version (object *op, char *params); 92int command_version (object *op, char *params);
118void bug_report (const char *reportstring); 93void bug_report (const char *reportstring);
119int command_statistics (object *pl, char *params); 94int command_statistics (object *pl, char *params);
120int command_fix_me (object *op, char *params); 95int command_fix_me (object *op, char *params);
121int command_players (object *op, char *paramss); 96int command_players (object *op, char *paramss);
122int command_logs (object *op, char *params);
123int command_bowmode (object *op, char *params); 97int command_bowmode (object *op, char *params);
124int command_showpets (object *op, char *params); 98int command_showpets (object *op, char *params);
125int command_resistances (object *op, char *params); 99int command_resistances (object *op, char *params);
126int command_help (object *op, char *params); 100int command_help (object *op, char *params);
127int onoff_value (const char *line);
128int command_quit (object *op, char *params); 101int command_quit (object *op, char *params);
129int command_real_quit (object *op, char *params); 102int command_real_quit (object *op, char *params);
130void receive_player_name (object *op, char k); 103void receive_player_name (object *op, char k);
131void receive_player_password (object *op, char k); 104void receive_player_password (object *op, char k);
132int command_title (object *op, char *params); 105int command_title (object *op, char *params);
144int command_west (object *op, char *params); 117int command_west (object *op, char *params);
145int command_stay (object *op, char *params); 118int command_stay (object *op, char *params);
146 119
147/* c_new.c */ 120/* c_new.c */
148void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
149int bad_command (object *op, char *params);
150 122
151/* c_object.c */ 123/* c_object.c */
152object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
153int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
154int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
160int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
161void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
162int command_take (object *op, char *params); 134int command_take (object *op, char *params);
163void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
164void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
165void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
166int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
167int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
168int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
169object *find_marked_object (object *op); 142object *find_marked_object (object *op);
170void examine_monster (object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
171const char *long_desc (object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
172void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
173void inventory (object *op, object *inv);
174int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
175void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
176int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
177int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
178 152
179/* c_party.c */ 153/* c_party.c */
180partylist *get_firstparty (void); 154partylist *get_firstparty ();
181void remove_party (partylist *target_party);
182void obsolete_parties (void); 155void obsolete_parties ();
183void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
184int confirm_party_password (object *op);
185void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
186void send_party_message (object *op, char *msg);
187int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
188int command_party (object *op, char *params); 159int command_party (object *op, char *params);
189 160
190/* c_range.c */ 161/* c_range.c */
191int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
192int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
193int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
194int command_cast_spell (object *op, char *params, char command);
195int legal_range (object *op, int r); 165int legal_range (object *op, int r);
196void change_spell (object *op, char k);
197int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
198 167
199/* c_wiz.c */ 168/* c_wiz.c */
200int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
201void do_wizard_hide (object *op, int silent_dm);
202int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
203int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
204int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
205int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
206int command_toggle_shout (object *op, char *params);
207int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
208int command_arrest (object *op, char *params); 175int command_arrest (object *op, char *params);
209int command_summon (object *op, char *params); 176int command_summon (object *op, char *params);
210int command_teleport (object *op, char *params); 177int command_teleport (object *op, char *params);
211int command_create (object *op, char *params); 178int command_create (object *op, char *params);
219int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
220int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
221int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
222int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
223int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
224int do_wizard_dm (object *op, char *params, int silent);
225int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
226int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
227int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
228int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
229int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
230int command_listplugins (object *op, char *params);
231int command_loadplugin (object *op, char *params);
232int command_unloadplugin (object *op, char *params);
233int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
234void dm_stack_pop (player *pl);
235object *dm_stack_peek (player *pl);
236void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
237object *get_dm_object (player *pl, char **params, int *from);
238int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
239int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
240int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
241int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
242int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
243int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
244 204
245/* commands.c */ 205/* commands.c */
246void init_commands (void); 206void init_commands ();
247CommFunc find_oldsocket_command (char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
248CommFunc find_oldsocket_command2 (char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
249 209
250/* daemon.c */ 210/* daemon.c */
251FILE *BecomeDaemon (const char *filename); 211FILE *BecomeDaemon (const char *filename);
252 212
253/* disease.c */ 213/* disease.c */
254int move_disease (object *disease); 214int move_disease (object *disease);
255int remove_symptoms (object *disease);
256object *find_symptom (object *disease);
257int check_infection (object *disease);
258int infect_object (object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
259int do_symptoms (object *disease);
260int grant_immunity (object *disease);
261int move_symptom (object *symptom); 216int move_symptom (object *symptom);
262int check_physically_infect (object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
263object *find_disease (object *victim);
264int cure_disease (object *sufferer, object *caster); 218int cure_disease (object *sufferer, object *caster, object *spell);
265int reduce_symptoms (object *sufferer, int reduction);
266 219
267/* egoitem.c */ 220/* egoitem.c */
268int create_artifact (object *op, const char *artifactname);
269int apply_power_crystal (object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
270 222
271/* hiscore.c */ 223/* hiscore.c */
272char *spool (char *bp, char *error);
273void check_score (object *op); 224void check_score (object *op);
274void display_high_score (object *op, int max, const char *match);
275 225
276/* gods.c */ 226/* gods.c */
277int lookup_god_by_name (const char *name);
278object *find_god (const char *name); 227object *find_god (shstr_cmp name);
279const char *determine_god (object *op); 228shstr_tmp determine_god (object *op);
280void pray_at_altar (object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
281void become_follower (object *op, object *new_god); 230void become_follower (object *op, object *new_god);
282int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
283void stop_using_item (object *op, int type, int number);
284void update_priest_flag (object *god, object *exp_ob, uint32 flag);
285archetype *determine_holy_arch (object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
286void god_intervention (object *op, object *god, object *skill);
287int god_examines_priest (object *op, object *god);
288int god_examines_item (object *god, object *item);
289int get_god (object *priest);
290const char *get_god_for_race (const char *race);
291int tailor_god_spell (object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
292 233
293/* init.c */ 234/* init.c */
294void set_logfile (char *val); 235void load_settings ();
295void call_version (void);
296void showscores (void);
297void set_debug (void);
298void unset_debug (void);
299void set_mondebug (void);
300void set_dumpmon1 (void);
301void set_dumpmon2 (void);
302void set_dumpmon3 (void);
303void set_dumpmon4 (void);
304void set_dumpmon5 (void);
305void set_dumpmon6 (void);
306void set_dumpmon7 (void);
307void set_dumpmon8 (void);
308void set_dumpmon9 (void);
309void set_dumpmont (char *name);
310void set_daemon (void);
311void set_datadir (char *path);
312void set_confdir (char *path);
313void set_localdir (char *path);
314void set_mapdir (char *path);
315void set_archetypes (char *path);
316void set_regions (char *path);
317void set_treasures (char *path);
318void set_uniquedir (char *path);
319void set_templatedir (char *path);
320void set_playerdir (char *path);
321void set_tmpdir (char *path);
322void showscoresparm (char *data);
323void set_csport (char *val);
324void init (int argc, char **argv); 236void init (int argc, char **argv);
325void usage (void); 237void usage ();
326void help (void); 238void help ();
327void init_beforeplay (void); 239void init_beforeplay ();
328void init_startup (void);
329void compile_info (void);
330void init_signals (void); 240void init_signals ();
331void init_races (void);
332void dump_races (void);
333void add_to_racelist (const char *race_name, object *op);
334racelink *get_racelist (void);
335racelink *find_racelink (const char *name); 241racelink *find_racelink (const char *name);
336 242
337/* login.c */ 243/* login.c */
338void delete_character (const char *name); 244void delete_character (const char *name);
339int verify_player (const char *name, char *password); 245int verify_player (const char *name, char *password);
340int check_name (player *me, const char *name); 246int check_name (player *me, const char *name);
341int create_savedir_if_needed (char *savedir); 247int create_savedir_if_needed (char *savedir);
342void destroy_object (object *op);
343void copy_file (const char *filename, FILE *fpout); 248void copy_file (const char *filename, FILE *fpout);
344 249
345/* main.c */ 250/* main.c */
346void server_tick (); 251void server_tick ();
347void version (object *op); 252void version (object *op);
348void info_keys (object *op); 253void info_keys (object *op);
349char *crypt_string (char *str, char *salt); 254char *crypt_string (char *str, char *salt);
350int check_password (char *typed, char *crypted);
351void enter_player_savebed (object *op); 255void enter_player_savebed (object *op);
352void leave_map (object *op); 256void leave_map (object *op);
353void set_map_timeout (maptile *oldmap);
354char *clean_path (const char *file); 257char *clean_path (const char *file);
355char *unclean_path (const char *src); 258char *unclean_path (const char *src);
356void enter_exit (object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
357void process_events ();
358void clean_tmp_files (void); 260void clean_tmp_files ();
359void leave (player *pl,int draw_exit); 261void leave (player *pl,int draw_exit);
360int forbid_play (void);
361void do_specials (void);
362int main (int argc, char **argv); 262int main (int argc, char **argv);
363 263
364/* monster.c */ 264/* monster.c */
365object *check_enemy (object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
366object *find_nearest_living_creature (object *npc); 266object *find_nearest_living_creature (object *npc);
367object *find_enemy (object *npc, rv_vector *rv);
368int check_wakeup (object *op, object *enemy, rv_vector *rv);
369int move_randomly (object *op);
370int move_monster (object *op); 267int move_monster (object *op);
371int can_hit (object *ob1, object *ob2, rv_vector *rv);
372object *monster_choose_random_spell (object *monster);
373int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
374int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
375int monster_use_skill (object *head, object *part, object *pl, int dir);
376int monster_use_range (object *head, object *part, object *pl, int dir);
377int monster_use_bow (object *head, object *part, object *pl, int dir);
378int check_good_weapon (object *who, object *item);
379int check_good_armour (object *who, object *item);
380void monster_check_pickup (object *monster);
381int monster_can_pick (object *monster, object *item);
382void monster_apply_below (object *monster);
383void monster_check_apply (object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
384void npc_call_help (object *op); 269void npc_call_help (object *op);
385int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
386int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
387int hitrun_att (int dir, object *ob, object *enemy);
388int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
389int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
390int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
391void circ1_move (object *ob);
392void circ2_move (object *ob);
393void pace_movev (object *ob);
394void pace_moveh (object *ob);
395void pace2_movev (object *ob);
396void pace2_moveh (object *ob);
397void rand_move (object *ob);
398void check_earthwalls (object *op, maptile *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
399void check_doors (object *op, maptile *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
400void communicate (object *op, const char *txt); 272void communicate (object *op, const char *txt);
401int talk_to_npc (object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
402int talk_to_wall (object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
404int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
405int stand_in_light (object *op); 277int stand_in_light (object *op);
406int can_see_enemy (object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
407 279
408/* move.c */ 280/* move.c */
409int move_object (object *op, int dir);
410int move_ob (object *op, int dir, object *originator);
411int transfer_ob (object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
412int teleport (object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
413void recursive_roll (object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
414int try_fit (object *op, maptile *m, int x, int y);
415int roll_ob (object *op, int dir, object *pusher);
416int push_ob (object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
417 285
418/* pets.c */ 286/* pets.c */
419object *get_pet_enemy (object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
420void terminate_all_pets (object *owner); 288void terminate_all_pets (object *owner);
421void remove_all_pets (maptile *map); 289void remove_all_pets (maptile *map);
422int follow_owner (object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
423void pet_move (object *ob); 291void pet_move (object *ob);
424object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
425void move_golem (object *op); 292void move_golem (object *op);
426void control_golem (object *op, int dir); 293void control_golem (object *op, int dir);
427int summon_golem (object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
428object *choose_cult_monster (object *pl, object *god, int summon_level);
429int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
430object *get_real_owner (object *ob);
431int should_arena_attack (object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
432 297
433/* player.c */ 298/* player.c */
434player *find_player (const char *plname); 299player *find_player (const char *plname);
435player *find_player_partial_name (const char *plname); 300player *find_player_partial_name (const char *plname);
436void display_motd (const object *op);
437void send_rules (const object *op);
438void send_news (const object *op);
439int playername_ok (const char *cp); 301int playername_ok (const char *cp);
440archetype *get_player_archetype (archetype *at);
441object *get_nearest_player (object *mon); 302object *get_nearest_player (object *mon);
442int path_to_player (object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
443void give_initial_items (object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
444void get_name (object *op); 305void get_name (object *op);
445void get_password (object *op); 306void get_password (object *op);
450void Roll_Again (object *op); 311void Roll_Again (object *op);
451void Swap_Stat (object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
452int key_roll_stat (object *op, char key); 313int key_roll_stat (object *op, char key);
453int key_change_class (object *op, char key); 314int key_change_class (object *op, char key);
454int key_confirm_quit (object *op, char key); 315int key_confirm_quit (object *op, char key);
455void flee_player (object *op);
456int check_pick (object *op); 316int check_pick (object *op);
457object *find_arrow (object *op, const char *type);
458object *find_better_arrow (object *op, object *target, const char *type, int *better);
459object *pick_arrow_target (object *op, const char *type, int dir);
460int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
461int player_fire_bow (object *op, int dir);
462void fire_misc_object (object *op, int dir);
463void fire (object *op, int dir); 318bool fire (object *op, int dir);
464object *find_key (object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
465void move_player_attack (object *op, int dir); 320bool move_player_attack (object *op, int dir);
466int move_player (object *op, int dir); 321bool move_player (object *op, int dir);
467int handle_newcs_player (object *op); 322bool handle_newcs_player (object *op);
468int save_life (object *op);
469void remove_unpaid_objects (object *op, object *env);
470char *gravestone_text (object *op);
471void do_some_living (object *op); 323void do_some_living (object *op);
472void kill_player (object *op); 324void kill_player (object *op);
473void loot_object (object *op);
474void fix_weight (void); 325void fix_weight ();
475void fix_luck (void); 326void fix_luck ();
476void cast_dust (object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
477void make_visible (object *op); 328void make_visible (object *op);
478int is_true_undead (object *op); 329int is_true_undead (object *op);
479int hideability (object *ob); 330int hideability (object *ob);
480void do_hidden_move (object *op); 331void do_hidden_move (object *op);
481int stand_near_hostile (object *who); 332int stand_near_hostile (object *who);
482int player_can_view (object *pl, object *op); 333int player_can_view (object *pl, object *op);
483int action_makes_visible (object *op);
484int op_on_battleground (object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
485void dragon_ability_gain (object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
486void player_unready_range_ob (player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
487 337
488/* plugins.c */
489int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
490int execute_global_event (int eventcode, ...);
491int plugins_init_plugin (const char *libfile);
492void *cfapi_get_hooks (int *type, ...);
493int plugins_remove_plugin (const char *id);
494crossfire_plugin *plugins_find_plugin (const char *id);
495void plugins_display_list (object *op);
496void *cfapi_system_find_animation (int *type, ...);
497void *cfapi_system_strdup (int *type, ...);
498void *cfapi_system_register_global_event (int *type, ...);
499void *cfapi_system_unregister_global_event (int *type, ...);
500void *cfapi_system_check_path (int *type, ...);
501void *cfapi_system_re_cmp (int *type, ...);
502void *cfapi_system_directory (int *type, ...);
503void *cfapi_map_get_map (int *type, ...);
504void *cfapi_map_has_been_loaded (int *type, ...);
505void *cfapi_map_create_path (int *type, ...);
506void *cfapi_map_get_map_property (int *type, ...);
507void *cfapi_map_set_map_property (int *type, ...);
508void *cfapi_map_out_of_map (int *type, ...);
509void *cfapi_map_update_position (int *type, ...);
510void *cfapi_map_delete_map (int *type, ...);
511void *cfapi_map_message (int *type, ...);
512void *cfapi_map_get_object_at (int *type, ...);
513void *cfapi_map_get_flags (int *type, ...);
514void *cfapi_map_present_arch_by_name (int *type, ...);
515void *cfapi_object_move (int *type, ...);
516void *cfapi_object_get_key (int *type, ...);
517void *cfapi_object_set_key (int *type, ...);
518void *cfapi_object_get_property (int *type, ...);
519void *cfapi_object_set_property (int *type, ...);
520void *cfapi_object_apply_below (int *type, ...);
521void *cfapi_object_apply (int *type, ...);
522void *cfapi_object_identify (int *type, ...);
523void *cfapi_object_describe (int *type, ...);
524void *cfapi_object_drain (int *type, ...);
525void *cfapi_object_fix (int *type, ...);
526void *cfapi_object_give_skill (int *type, ...);
527void *cfapi_object_transmute (int *type, ...);
528void *cfapi_object_remove (int *type, ...);
529void *cfapi_object_delete (int *type, ...);
530void *cfapi_object_clone (int *type, ...);
531void *cfapi_object_find (int *type, ...);
532void *cfapi_object_create (int *type, ...);
533void *cfapi_object_insert (int *type, ...);
534void *cfapi_object_split (int *type, ...);
535void *cfapi_object_merge (int *type, ...);
536void *cfapi_object_distance (int *type, ...);
537void *cfapi_object_update (int *type, ...);
538void *cfapi_object_clear (int *type, ...);
539void *cfapi_object_reset (int *type, ...);
540void *cfapi_object_check_inventory (int *type, ...);
541void *cfapi_object_clean_object (int *type, ...);
542void *cfapi_object_on_same_map (int *type, ...);
543void *cfapi_object_spring_trap (int *type, ...);
544void *cfapi_object_check_trigger (int *type, ...);
545void *cfapi_object_query_cost (int *type, ...);
546void *cfapi_object_query_money (int *type, ...);
547void *cfapi_object_cast (int *type, ...);
548void *cfapi_object_learn_spell (int *type, ...);
549void *cfapi_object_forget_spell (int *type, ...);
550void *cfapi_object_check_spell (int *type, ...);
551void *cfapi_object_pay_amount (int *type, ...);
552void *cfapi_object_pay_item (int *type, ...);
553void *cfapi_object_transfer (int *type, ...);
554void *cfapi_object_find_archetype_inside (int *type, ...);
555void *cfapi_object_drop (int *type, ...);
556void *cfapi_object_take (int *type, ...);
557void *cfapi_object_say (int *type, ...);
558void *cfapi_object_speak (int *type, ...);
559void *cfapi_player_find (int *type, ...);
560void *cfapi_player_message (int *type, ...);
561void *cfapi_player_send_inventory (int *type, ...);
562void *cfapi_object_teleport (int *type, ...);
563void *cfapi_object_pickup (int *type, ...);
564void *cfapi_archetype_get_first (int *type, ...);
565void *cfapi_archetype_get_property (int *type, ...);
566void *cfapi_party_get_property (int *type, ...);
567void *cfapi_region_get_property (int *type, ...);
568CommArray_s *find_plugin_command (char *cmd, object *op);
569int initPlugins (void);
570
571/* resurrection.c */ 338/* resurrection.c */
572int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
573int resurrection_fails (int levelcaster, int leveldead);
574void dead_player (object *op);
575void dead_character (const char *name);
576int dead_player_exists (const char *name);
577 340
578/* rune.c */ 341/* rune.c */
579int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
580void move_rune (object *op); 343void move_rune (object *op);
581void rune_attack (object *op, object *victim);
582void spring_trap (object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
583int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
584int trap_see (object *op, object *trap); 346int trap_see (object *op, object *trap);
585int trap_show (object *trap, object *where); 347int trap_show (object *trap, object *where);
586int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
592const char *query_cost_string (const object *tmp, object *who, int flag); 354const char *query_cost_string (const object *tmp, object *who, int flag);
593sint64 query_money (const object *op); 355sint64 query_money (const object *op);
594int pay_for_amount (sint64 to_pay, object *pl); 356int pay_for_amount (sint64 to_pay, object *pl);
595int pay_for_item (object *op, object *pl); 357int pay_for_item (object *op, object *pl);
596int can_pay (object *pl); 358int can_pay (object *pl);
597void sell_item (object *op, object *pl); 359bool sell_item (object *op, object *pl);
598double shopkeeper_approval (const maptile *map, const object *player); 360double shopkeeper_approval (const maptile *map, const object *player);
599int describe_shop (const object *op); 361int describe_shop (const object *op);
600void shop_listing (object *sign, object *op); 362void shop_listing (object *sign, object *op);
601bool is_in_shop (object *o); 363bool is_in_shop (object *o);
602bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
604/* skills.c */ 366/* skills.c */
605int steal (object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
606int pick_lock (object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
607int hide (object *op, object *skill); 369int hide (object *op, object *skill);
608int jump (object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
609int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
610int skill_ident (object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
611int use_oratory (object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
612int singing (object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
613int find_traps (object *pl, object *skill); 374int find_traps (object *pl, object *skill);
614int remove_trap (object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
616void meditate (object *pl, object *skill); 377void meditate (object *pl, object *skill);
617int write_on_item (object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
618int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
619 380
620/* skill_util.c */ 381/* skill_util.c */
621void init_skills (void); 382void init_skills ();
622void link_player_skills (object *op); 383void link_player_skills (object *op);
623int do_skill (object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
624int calc_skill_exp (object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
625int learn_skill (object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
626void show_skills (object *op, const char *search); 387void show_skills (object *op, const char *search);
627int use_skill (object *op, const char *string); 388int use_skill (object *op, const char *string);
628int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
629 390
630/* spell_attack.c */ 391/* spell_attack.c */
631void check_spell_knockback (object *op);
632void forklightning (object *op, object *tmp);
633void move_bolt (object *op); 392void move_bolt (object *op);
634int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
635void explosion (object *op); 394void explosion (object *op);
636void explode_bullet (object *op);
637void check_bullet (object *op); 395void check_bullet (object *op);
638void move_bullet (object *op); 396void move_bullet (object *op);
639int fire_bullet (object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
640void cone_drop (object *op);
641void move_cone (object *op); 398void move_cone (object *op);
642int cast_cone (object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
643void animate_bomb (object *op); 400void animate_bomb (object *op);
644int create_bomb (object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
645object *get_pointed_target (object *op, int dir, int range, int type);
646int cast_smite_spell (object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
647void move_missile (object *op); 403void move_missile (object *op);
648int make_object_glow (object *op, int radius, int time);
649int cast_destruction (object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
650int cast_curse (object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
651int mood_change (object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
652void move_ball_spell (object *op); 407void move_ball_spell (object *op);
653void move_swarm_spell (object *op); 408void move_swarm_spell (object *op);
661void polymorph_living (object *op); 416void polymorph_living (object *op);
662void polymorph_melt (object *who, object *op); 417void polymorph_melt (object *who, object *op);
663void polymorph_item (object *who, object *op); 418void polymorph_item (object *who, object *op);
664void polymorph (object *op, object *who); 419void polymorph (object *op, object *who);
665int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
666int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
667int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
668int probe (object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
669int makes_invisible_to (object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
670int cast_invisible (object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
671int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
672void execute_word_of_recall (object *op); 427void execute_word_of_recall (object *op);
673int cast_word_of_recall (object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
674int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
675int perceive_self (object *op); 430int perceive_self (object *op);
676int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
677int magic_wall (object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
678int dimension_door (object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
679int cast_heal (object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
680int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
681int cast_bless (object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
682int alchemy (object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
683int remove_curse (object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
684int cast_identify (object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
692void move_aura (object *aura); 447void move_aura (object *aura);
693void move_peacemaker (object *op); 448void move_peacemaker (object *op);
694int write_mark (object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
695 450
696/* spell_util.c */ 451/* spell_util.c */
697object *find_random_spell_in_ob (object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
698void set_spell_skill (object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
699void init_spells (void);
700void dump_spells (void);
701void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
702int min_casting_level (object *caster, object *spell); 455int min_casting_level (object *caster, object *spell);
703int caster_level (object *caster, object *spell); 456int casting_level (object *caster, object *spell);
704sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); 457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
705int SP_level_dam_adjust (object *caster, object *spob); 458int SP_level_dam_adjust (object *caster, object *spob);
706int SP_level_duration_adjust (object *caster, object *spob); 459int SP_level_duration_adjust (object *caster, object *spob);
707int SP_level_range_adjust (object *caster, object *spob); 460int SP_level_range_adjust (object *caster, object *spob);
708object *check_spell_known (object *op, const char *name); 461object *check_spell_known (object *op, shstr_cmp name);
709object *lookup_spell_by_name (object *op, const char *spname); 462object *lookup_spell_by_name (object *op, const char *spname);
710int reflwall (maptile *m, int x, int y, object *sp_op); 463int reflwall (maptile *m, int x, int y, object *sp_op);
711int cast_create_obj (object *op, object *caster, object *new_op, int dir); 464int cast_create_obj (object *op, object *caster, object *new_op, int dir);
712int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
713int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
714void regenerate_rod (object *rod); 467void regenerate_rod (object *rod);
715void drain_rod_charge (object *rod); 468void drain_rod_charge (object *rod);
716object *find_target_for_friendly_spell (object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
717int spell_find_dir (maptile *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
718void put_a_monster (object *op, const char *monstername);
719int summon_hostile_monsters (object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
720void shuffle_attack (object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
721void prayer_failure (object *op, int failure, int power);
722void spell_failure (object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
723int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
724int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
725void move_spell_effect (object *op); 475void move_spell_effect (object *op);
726void check_spell_effect (object *op);
727void apply_spell_effect (object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
477void create_exploding_ball_at (object *victim, int level);
728 478
729/* swamp.c */ 479/* swamp.c */
730void walk_on_deep_swamp (object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
731void move_deep_swamp (object *op); 481void move_deep_swamp (object *op);
732 482
733/* swap.c */ 483/* swap.c */
734void read_map_log (void); 484void read_map_log ();
735void swap_map (maptile *map); 485void swap_map (maptile *map);
736void check_active_maps (void); 486void check_active_maps ();
737maptile *map_least_timeout (char *except_level); 487maptile *map_least_timeout (char *except_level);
738void swap_below_max (char *except_level); 488void swap_below_max (char *except_level);
739int players_on_map (maptile *m, int show_all); 489int players_on_map (maptile *m, int show_all);
740void flush_old_maps (void); 490void flush_old_maps ();
741 491
742/* time.c */ 492/* time.c */
743void remove_door (object *op); 493void remove_door (object *op);
744void remove_door2 (object *op); 494void remove_door2 (object *op);
745void generate_monster (object *gen);
746void remove_force (object *op);
747void remove_blindness (object *op);
748void poison_more (object *op);
749void move_gate (object *op);
750void move_timed_gate (object *op);
751void move_detector (object *op);
752void animate_trigger (object *op); 495void animate_trigger (object *op);
753void move_hole (object *op);
754object *stop_item (object *op); 496object *stop_item (object *op);
755void fix_stopped_item (object *op, maptile *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
756object *fix_stopped_arrow (object *op); 498object *fix_stopped_arrow (object *op);
757void move_arrow (object *op); 499void move_arrow (object *op);
758void change_object (object *op);
759void move_teleporter (object *op); 500void move_teleporter (object *op);
760void move_player_changer (object *op);
761void move_firewall (object *op); 501void move_firewall (object *op);
762void move_player_mover (object *op);
763void move_duplicator (object *op); 502void move_duplicator (object *op);
764void move_creator (object *creator); 503void move_creator (object *creator);
765void move_marker (object *op); 504void move_marker (object *op);
766int process_object (object *op); 505void process_object (object *op);
767
768/* timers.c */
769void cftimer_process_timers (void);
770void cftimer_process_event (object *ob);
771int cftimer_create (int id, long delay, object *ob, int mode);
772int cftimer_destroy (int id);
773int cftimer_find_free_id (void);
774 506
775/* weather.c */ 507/* weather.c */
776void set_darkness_map (maptile *m);
777void adjust_daylight (void); 508void adjust_daylight ();

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