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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.12 by elmex, Tue Aug 15 06:04:15 2006 UTC vs.
Revision 1.115 by root, Fri Mar 26 01:04:44 2010 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* alchemy.c */ 23/* alchemy.c */
2int need_identify (const object *obj); 24int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 27void pay_player (object *pl, sint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
8int content_recipe_value(object *op); 30
9int numb_ob_inside(object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield);
12object *make_item_from_recipe(object *cauldron, recipe *rp);
13object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
14void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
15void remove_contents(object *first_ob, object *save_item);
16int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
17/* apply.c */ 31/* apply.c */
18int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
19int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
20int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
21int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
22int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
23int prepare_weapon(object *op, object *improver, object *weapon);
24int improve_weapon(object *op, object *improver, object *weapon);
25int check_improve_weapon(object *op, object *tmp);
26int improve_armour(object *op, object *improver, object *armour);
27int convert_item(object *item, object *converter);
28int apply_container(object *op, object *sack);
29int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
30void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
31void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
32void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
33void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
34int dragon_eat_flesh(object *op, object *meal);
35void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
36int is_legal_2ways_exit(object *op, object *exit);
37int manual_apply(object *op, object *tmp, int aflag); 42int manual_apply (object *op, object *tmp, int aflag);
38int player_apply(object *pl, object *op, int aflag, int quiet); 43int player_apply (object *pl, object *op, int aflag, int quiet);
39void player_apply_below(object *pl); 44void player_apply_below (object *pl);
40object *get_item_from_body_location(object *start, int loc);
41int unapply_for_ob(object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 45int can_apply_object (object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 46int apply_special (object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags);
45int auto_apply(object *op); 47int auto_apply (object *op);
46void fix_auto_apply(mapstruct *m); 48void fix_auto_apply (maptile *m);
47void eat_special_food(object *who, object *food); 49void eat_special_food (object *who, object *food);
48void apply_lighter(object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player (object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 51void handle_apply_yield (object *op);
52void apply_lamp (object *op, bool switch_on);
53void get_animation_from_arch (object *op, arch_ptr a);
54int convert_item (object *item, object *converter);
55
52/* attack.c */ 56/* attack.c */
53void cancellation(object *op); 57void cancellation (object *op);
54int did_make_save_item(object *op, int type, object *originator);
55void save_throw_object(object *op, int type, object *originator); 58void save_throw_object (object *op, int type, object *originator);
56int hit_map(object *op, int dir, int type, int full_hit); 59int hit_map (object *op, int dir, uint32_t type, int full_hit);
57void attack_message(int dam, int type, object *op, object *hitter);
58int attack_ob(object *op, object *hitter); 60int attack_ob (object *op, object *hitter);
59object *hit_with_arrow(object *op, object *victim); 61object *hit_with_arrow (object *op, object *victim);
60void tear_down_wall(object *op);
61void scare_creature(object *target, object *hitter);
62int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 62int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
63int kill_object(object *op, int dam, object *hitter, int type); 63int kill_object (object *op, int dam, object *hitter, int type);
64int friendly_fire(object *op, object *hitter); 64int friendly_fire (object *op, object *hitter);
65int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 65int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
66void poison_player(object *op, object *hitter, int dam);
67void slow_player(object *op, object *hitter, int dam);
68void confuse_player(object *op, object *hitter, int dam); 66void confuse_player (object *op, object *hitter, int dam);
69void blind_player(object *op, object *hitter, int dam); 67void blind_player (object *op, object *hitter, int dam);
70void paralyze_player(object *op, object *hitter, int dam); 68void paralyze_player (object *op, object *hitter, int dam);
71void deathstrike_player(object *op, object *hitter, int *dam); 69
72int adj_attackroll(object *hitter, object *target);
73int is_aimed_missile(object *op);
74/* ban.c */
75int checkbanned(const char *login, const char *host);
76/* build_map.c */ 70/* build_map.c */
77int can_build_over(struct mapdef *map, object *tmp, short x, short y);
78void remove_marking_runes(struct mapdef *map, short x, short y);
79int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 71void apply_map_builder (object *pl, int dir);
90int adjust_sign_msg(object *pl, short x, short y, object *tmp); 72
91/* c_chat.c */
92int command_say(object *op, char *params);
93int command_me(object *op, char *params);
94int command_cointoss(object *op, char *params);
95int command_orcknuckle(object *op, char *params);
96int command_shout(object *op, char *params);
97int command_chat(object *op, char *params);
98int command_tell(object *op, char *params);
99int command_reply(object *op, char *params);
100int command_nod(object *op, char *params);
101int command_dance(object *op, char *params);
102int command_kiss(object *op, char *params);
103int command_bounce(object *op, char *params);
104int command_smile(object *op, char *params);
105int command_cackle(object *op, char *params);
106int command_laugh(object *op, char *params);
107int command_giggle(object *op, char *params);
108int command_shake(object *op, char *params);
109int command_puke(object *op, char *params);
110int command_growl(object *op, char *params);
111int command_scream(object *op, char *params);
112int command_sigh(object *op, char *params);
113int command_sulk(object *op, char *params);
114int command_hug(object *op, char *params);
115int command_cry(object *op, char *params);
116int command_poke(object *op, char *params);
117int command_accuse(object *op, char *params);
118int command_grin(object *op, char *params);
119int command_bow(object *op, char *params);
120int command_clap(object *op, char *params);
121int command_blush(object *op, char *params);
122int command_burp(object *op, char *params);
123int command_chuckle(object *op, char *params);
124int command_cough(object *op, char *params);
125int command_flip(object *op, char *params);
126int command_frown(object *op, char *params);
127int command_gasp(object *op, char *params);
128int command_glare(object *op, char *params);
129int command_groan(object *op, char *params);
130int command_hiccup(object *op, char *params);
131int command_lick(object *op, char *params);
132int command_pout(object *op, char *params);
133int command_shiver(object *op, char *params);
134int command_shrug(object *op, char *params);
135int command_slap(object *op, char *params);
136int command_smirk(object *op, char *params);
137int command_snap(object *op, char *params);
138int command_sneeze(object *op, char *params);
139int command_snicker(object *op, char *params);
140int command_sniff(object *op, char *params);
141int command_snore(object *op, char *params);
142int command_spit(object *op, char *params);
143int command_strut(object *op, char *params);
144int command_thank(object *op, char *params);
145int command_twiddle(object *op, char *params);
146int command_wave(object *op, char *params);
147int command_whistle(object *op, char *params);
148int command_wink(object *op, char *params);
149int command_yawn(object *op, char *params);
150int command_beg(object *op, char *params);
151int command_bleed(object *op, char *params);
152int command_cringe(object *op, char *params);
153int command_think(object *op, char *params);
154/* c_misc.c */ 73/* c_misc.c */
155void map_info(object *op, char *search);
156int command_body(object *op, char *params);
157int command_motd(object *op, char *params); 74int command_motd (object *op, char *params);
158int command_bug(object *op, char *params); 75int command_bug (object *op, char *params);
159void malloc_info(object *op); 76void malloc_info (object *op);
160void current_region_info(object *op);
161void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 77int command_whereabouts (object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 78int command_malloc (object *op, char *params);
168int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 79int command_maps (object *op, char *params);
171int command_strings(object *op, char *params); 80int command_strings (object *op, char *params);
172int command_sstable(object *op, char *params); 81int command_sstable (object *op, char *params);
173int command_time(object *op, char *params); 82int command_time (object *op, char *params);
174int command_weather(object *op, char *params); 83int command_weather (object *op, char *params);
175int command_archs(object *op, char *params); 84int command_archs (object *op, char *params);
176int command_hiscore(object *op, char *params); 85int command_hiscore (object *op, char *params);
177int command_debug(object *op, char *params); 86int command_debug (object *op, char *params);
178int command_dumpbelow(object *op, char *params); 87int command_dumpbelow (object *op, char *params);
179int command_wizpass(object *op, char *params);
180int command_wizcast(object *op, char *params);
181int command_dumpallobjects(object *op, char *params);
182int command_dumpfriendlyobjects(object *op, char *params); 88int command_dumpfriendlyobjects (object *op, char *params);
183int command_dumpallarchetypes(object *op, char *params);
184int command_ssdumptable(object *op, char *params);
185int command_dumpmap(object *op, char *params); 89int command_wizpass (object *op, char *params);
186int command_dumpallmaps(object *op, char *params); 90int command_wizcast (object *op, char *params);
187int command_printlos(object *op, char *params); 91int command_printlos (object *op, char *params);
188int command_version(object *op, char *params); 92int command_version (object *op, char *params);
189void bug_report(const char *reportstring); 93void bug_report (const char *reportstring);
190int command_output_sync(object *op, char *params);
191int command_output_count(object *op, char *params);
192int command_listen(object *op, char *params);
193int command_statistics(object *pl, char *params); 94int command_statistics (object *pl, char *params);
194int command_fix_me(object *op, char *params); 95int command_fix_me (object *op, char *params);
195int command_players(object *op, char *paramss); 96int command_players (object *op, char *paramss);
196int command_logs(object *op, char *params);
197int command_applymode(object *op, char *params);
198int command_bowmode(object *op, char *params); 97int command_bowmode (object *op, char *params);
199int command_petmode(object *op, char *params);
200int command_showpets(object *op, char *params); 98int command_showpets (object *op, char *params);
201int command_usekeys(object *op, char *params);
202int command_resistances(object *op, char *params); 99int command_resistances (object *op, char *params);
203int command_help(object *op, char *params); 100int command_help (object *op, char *params);
204int onoff_value(const char *line);
205int command_quit(object *op, char *params); 101int command_quit (object *op, char *params);
206int command_real_quit(object *op, char *params); 102int command_real_quit (object *op, char *params);
207int command_explore(object *op, char *params);
208int command_sound(object *op, char *params);
209void receive_player_name(object *op, char k); 103void receive_player_name (object *op, char k);
210void receive_player_password(object *op, char k); 104void receive_player_password (object *op, char k);
211int explore_mode(void);
212int command_title(object *op, char *params); 105int command_title (object *op, char *params);
213int command_save(object *op, char *params);
214int command_peaceful(object *op, char *params);
215int command_wimpy(object *op, char *params);
216int command_brace(object *op, char *params);
217int command_style_map_info(object *op, char *params);
218int command_kill_pets(object *op, char *params); 106int command_kill_pets (object *op, char *params);
219int command_quests(object *pl, char *params); 107int command_quests (object *pl, char *params);
108
220/* c_move.c */ 109/* c_move.c */
221int command_east(object *op, char *params); 110int command_east (object *op, char *params);
222int command_north(object *op, char *params); 111int command_north (object *op, char *params);
223int command_northeast(object *op, char *params); 112int command_northeast (object *op, char *params);
224int command_northwest(object *op, char *params); 113int command_northwest (object *op, char *params);
225int command_south(object *op, char *params); 114int command_south (object *op, char *params);
226int command_southeast(object *op, char *params); 115int command_southeast (object *op, char *params);
227int command_southwest(object *op, char *params); 116int command_southwest (object *op, char *params);
228int command_west(object *op, char *params); 117int command_west (object *op, char *params);
229int command_stay(object *op, char *params); 118int command_stay (object *op, char *params);
119
230/* c_new.c */ 120/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
232int command_run(object *op, char *params); 122
233int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params);
237/* c_object.c */ 123/* c_object.c */
238object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
239int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
240int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
241int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
242int command_search(object *op, char *params); 128int command_search (object *op, char *params);
243int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
244int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
245int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
246int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
247void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
248int command_take(object *op, char *params); 134int command_take (object *op, char *params);
249void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
250void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
251void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
252int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
253int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
254int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
255object *find_marked_object(object *op); 142object *find_marked_object (object *op);
256int command_mark(object *op, char *params);
257void examine_monster(object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
258char *long_desc(object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
259void examine(object *op, object *tmp); 145void examine (object *op, object *tmp);
260void inventory(object *op, object *inv);
261int command_pickup(object *op, char *params); 146int command_pickup (object *op, char *params);
262void set_pickup_mode(object *op, int i); 147void set_pickup_mode (object *op, int i);
263int command_search_items(object *op, char *params); 148int command_search_items (object *op, char *params);
264int command_rename_item(object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152
265/* c_party.c */ 153/* c_party.c */
266int same_party(partylist *a, partylist *b);
267partylist *get_firstparty(void); 154partylist *get_firstparty ();
268void remove_party(partylist *target_party);
269void obsolete_parties(void); 155void obsolete_parties ();
270void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
271int confirm_party_password(object *op);
272void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
273void send_party_message(object *op, char *msg);
274int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
275int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
276/* c_range.c */ 161/* c_range.c */
277int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
278int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
279int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
280int command_cast_spell(object *op, char *params, char command);
281int legal_range(object *op, int r); 165int legal_range (object *op, int r);
282void change_spell(object *op, char k);
283int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
284/* c_wiz.c */ 168/* c_wiz.c */
285int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
286void do_wizard_hide(object *op, int silent_dm);
287int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
288int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
289int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
290int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
292int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
297int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
298int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
299int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
300int command_create(object *op, char *params); 178int command_create (object *op, char *params);
301int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
302int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
303int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
304int command_mon_aggr(object *op, char *params);
305int command_possess(object *op, char *params);
306int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
307int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
308int command_free(object *op, char *params); 184int command_free (object *op, char *params);
309int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
310int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
311int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
312int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
313int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
314int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
315int do_wizard_dm(object *op, char *params, int silent);
316int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
317int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
318int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
319int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
320int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
321int command_listplugins(object *op, char *params);
322int command_loadplugin(object *op, char *params);
323int command_unloadplugin(object *op, char *params);
324int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
325void dm_stack_pop(player *pl);
326object *dm_stack_peek(player *pl);
327void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
328object *get_dm_object(player *pl, char **params, int *from);
329int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
330int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
331int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
332int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
333int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
334int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
204
335/* commands.c */ 205/* commands.c */
336void init_commands(void); 206void init_commands ();
337CommFunc find_oldsocket_command(char *cmd); 207CommFunc find_oldsocket_command (char *cmd);
338CommFunc find_oldsocket_command2(char *cmd); 208CommFunc find_oldsocket_command2 (char *cmd);
209
339/* daemon.c */ 210/* daemon.c */
340FILE *BecomeDaemon(const char *filename); 211FILE *BecomeDaemon (const char *filename);
212
341/* disease.c */ 213/* disease.c */
342int move_disease(object *disease); 214int move_disease (object *disease);
343int remove_symptoms(object *disease);
344object *find_symptom(object *disease);
345int check_infection(object *disease);
346int infect_object(object *victim, object *disease, int force); 215int infect_object (object *victim, object *disease, int force);
347int do_symptoms(object *disease);
348int grant_immunity(object *disease);
349int move_symptom(object *symptom); 216int move_symptom (object *symptom);
350int check_physically_infect(object *victim, object *hitter); 217int check_physically_infect (object *victim, object *hitter);
351object *find_disease(object *victim);
352int cure_disease(object *sufferer, object *caster); 218int cure_disease (object *sufferer, object *caster, object *spell);
353int reduce_symptoms(object *sufferer, int reduction); 219
354/* egoitem.c */ 220/* egoitem.c */
355int create_artifact(object *op, const char *artifactname);
356int apply_power_crystal(object *op, object *crystal); 221int apply_power_crystal (object *op, object *crystal);
222
357/* hiscore.c */ 223/* hiscore.c */
358char *spool(char *bp, char *error);
359void check_score(object *op); 224void check_score (object *op);
360void display_high_score(object *op, int max, const char *match); 225
361/* gods.c */ 226/* gods.c */
362int lookup_god_by_name(const char *name);
363object *find_god(const char *name); 227object *find_god (shstr_cmp name);
364const char *determine_god(object *op); 228shstr_tmp determine_god (object *op);
365void pray_at_altar(object *pl, object *altar, object *skill); 229void pray_at_altar (object *pl, object *altar, object *skill);
366void become_follower(object *op, object *new_god); 230void become_follower (object *op, object *new_god);
367int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
368void stop_using_item(object *op, int type, int number);
369void update_priest_flag(object *god, object *exp_ob, uint32 flag);
370archetype *determine_holy_arch(object *god, const char *type); 231archetype *determine_holy_arch (object *god, shstr_cmp type);
371void god_intervention(object *op, object *god, object *skill);
372int god_examines_priest(object *op, object *god);
373int god_examines_item(object *god, object *item);
374int get_god(object *priest);
375const char *get_god_for_race(const char *race);
376int tailor_god_spell(object *spellop, object *caster); 232int tailor_god_spell (object *spellop, object *caster);
233
377/* init.c */ 234/* init.c */
378void set_logfile(char *val); 235void load_settings ();
379void call_version(void);
380void showscores(void);
381void set_debug(void);
382void unset_debug(void);
383void set_mondebug(void);
384void set_dumpmon1(void);
385void set_dumpmon2(void);
386void set_dumpmon3(void);
387void set_dumpmon4(void);
388void set_dumpmon5(void);
389void set_dumpmon6(void);
390void set_dumpmon7(void);
391void set_dumpmon8(void);
392void set_dumpmon9(void);
393void set_dumpmont(char *name);
394void set_daemon(void);
395void set_datadir(char *path);
396void set_confdir(char *path);
397void set_localdir(char *path);
398void set_mapdir(char *path);
399void set_archetypes(char *path);
400void set_regions(char *path);
401void set_treasures(char *path);
402void set_uniquedir(char *path);
403void set_templatedir(char *path);
404void set_playerdir(char *path);
405void set_tmpdir(char *path);
406void showscoresparm(char *data);
407void set_csport(char *val);
408void init(int argc, char **argv); 236void init (int argc, char **argv);
409void usage(void); 237void usage ();
410void help(void); 238void help ();
411void init_beforeplay(void); 239void init_beforeplay ();
412void init_startup(void);
413void compile_info(void);
414void rec_sigsegv(int i);
415void rec_sigint(int i);
416void rec_sighup(int i);
417void rec_sigquit(int i);
418void rec_sigpipe(int i);
419void rec_sigbus(int i);
420void rec_sigterm(int i);
421void fatal_signal(int make_core, int close_sockets);
422void init_signals(void); 240void init_signals ();
423void init_races(void);
424void dump_races(void);
425void add_to_racelist(const char *race_name, object *op);
426racelink *get_racelist(void);
427racelink *find_racelink(const char *name); 241racelink *find_racelink (const char *name);
242
428/* login.c */ 243/* login.c */
429void emergency_save(int flag);
430void delete_character(const char *name, int); 244void delete_character (const char *name);
431int verify_player(const char *name, char *password); 245int verify_player (const char *name, char *password);
432int check_name(player *me, const char *name); 246int check_name (player *me, const char *name);
433int create_savedir_if_needed(char *savedir); 247int create_savedir_if_needed (char *savedir);
434void destroy_object(object *op);
435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 248void copy_file (const char *filename, FILE *fpout);
437void check_login(object *op); 249
438/* main.c */ 250/* main.c */
251void server_tick ();
439void version(object *op); 252void version (object *op);
440void info_keys(object *op); 253void info_keys (object *op);
441void start_info(object *op);
442char *crypt_string(char *str, char *salt); 254char *crypt_string (char *str, char *salt);
443int check_password(char *typed, char *crypted);
444void enter_player_savebed(object *op); 255void enter_player_savebed (object *op);
445void leave_map(object *op); 256void leave_map (object *op);
446void set_map_timeout(mapstruct *oldmap);
447char *clean_path(const char *file); 257char *clean_path (const char *file);
448char *unclean_path(const char *src); 258char *unclean_path (const char *src);
449void enter_exit(object *op, object *exit_ob); 259void enter_exit (object *op, object *exit_ob);
450void process_active_maps(void);
451void process_players1(mapstruct *map);
452void process_players2(mapstruct *map);
453void process_events(mapstruct *map);
454void clean_tmp_files(void); 260void clean_tmp_files ();
455void cleanup(void);
456void leave(player *pl, int draw_exit); 261void leave (player *pl,int draw_exit);
457int forbid_play(void);
458void do_specials(void);
459int main(int argc, char **argv); 262int main (int argc, char **argv);
263
460/* monster.c */ 264/* monster.c */
461object *check_enemy(object *npc, rv_vector *rv); 265object *check_enemy (object *npc, rv_vector *rv);
462object *find_nearest_living_creature(object *npc); 266object *find_nearest_living_creature (object *npc);
463object *find_enemy(object *npc, rv_vector *rv);
464int check_wakeup(object *op, object *enemy, rv_vector *rv);
465int move_randomly(object *op);
466int move_monster(object *op); 267int move_monster (object *op);
467int can_hit(object *ob1, object *ob2, rv_vector *rv);
468object *monster_choose_random_spell(object *monster);
469int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
470int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
471int monster_use_skill(object *head, object *part, object *pl, int dir);
472int monster_use_range(object *head, object *part, object *pl, int dir);
473int monster_use_bow(object *head, object *part, object *pl, int dir);
474int check_good_weapon(object *who, object *item);
475int check_good_armour(object *who, object *item);
476void monster_check_pickup(object *monster);
477int monster_can_pick(object *monster, object *item);
478void monster_apply_below(object *monster);
479void monster_check_apply(object *mon, object *item); 268void monster_check_apply (object *mon, object *item);
480void npc_call_help(object *op); 269void npc_call_help (object *op);
481int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
482int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
483int hitrun_att(int dir, object *ob, object *enemy);
484int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
485int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
486int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
487void circ1_move(object *ob);
488void circ2_move(object *ob);
489void pace_movev(object *ob);
490void pace_moveh(object *ob);
491void pace2_movev(object *ob);
492void pace2_moveh(object *ob);
493void rand_move(object *ob);
494void check_earthwalls(object *op, mapstruct *m, int x, int y); 270void check_earthwalls (object *op, maptile *m, int x, int y);
495void check_doors(object *op, mapstruct *m, int x, int y); 271void check_doors (object *op, maptile *m, int x, int y);
496void communicate(object *op, const char *txt); 272void communicate (object *op, const char *txt);
497int talk_to_npc(object *op, object *npc, const char *txt); 273int talk_to_npc (object *op, object *npc, const char *txt);
498int talk_to_wall(object *pl, object *npc, const char *txt); 274int talk_to_wall (object *pl, object *npc, const char *txt);
499object *find_mon_throw_ob(object *op); 275object *find_mon_throw_ob (object *op);
500int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 276int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
501int stand_in_light(object *op); 277int stand_in_light (object *op);
502int can_see_enemy(object *op, object *enemy); 278int can_see_enemy (object *op, object *enemy);
279
503/* move.c */ 280/* move.c */
504int move_object(object *op, int dir);
505int move_ob(object *op, int dir, object *originator);
506int transfer_ob(object *op, int x, int y, int randomly, object *originator); 281int transfer_ob (object *op, int x, int y, int randomly, object *originator);
507int teleport(object *teleporter, uint8 tele_type, object *user); 282int teleport (object *teleporter, uint8 tele_type, object *user);
508void recursive_roll(object *op, int dir, object *pusher); 283void recursive_roll (object *op, int dir, object *pusher);
509int try_fit(object *op, mapstruct *m, int x, int y);
510int roll_ob(object *op, int dir, object *pusher);
511int push_ob(object *who, int dir, object *pusher); 284int push_ob (object *who, int dir, object *pusher);
285
512/* pets.c */ 286/* pets.c */
513object *get_pet_enemy(object *pet, rv_vector *rv); 287object *get_pet_enemy (object *pet, rv_vector *rv);
514void terminate_all_pets(object *owner); 288void terminate_all_pets (object *owner);
515void remove_all_pets(mapstruct *map); 289void remove_all_pets (maptile *map);
516int follow_owner(object *ob, object *owner); 290int follow_owner (object *ob, object *owner);
517void pet_move(object *ob); 291void pet_move (object *ob);
518object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
519void move_golem(object *op); 292void move_golem (object *op);
520void control_golem(object *op, int dir); 293void control_golem (object *op, int dir);
521int summon_golem(object *op, object *caster, int dir, object *spob); 294int summon_golem (object *op, object *caster, int dir, object *spob);
522object *choose_cult_monster(object *pl, object *god, int summon_level);
523int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 295int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
524object *get_real_owner(object *ob);
525int should_arena_attack(object *pet, object *owner, object *target); 296int should_arena_attack (object *pet, object *owner, object *target);
297
526/* player.c */ 298/* player.c */
527player *find_player(const char *plname); 299player *find_player (const char *plname);
528player *find_player_partial_name(const char *plname); 300player *find_player_partial_name (const char *plname);
529void display_motd(const object *op);
530void send_rules(const object *op);
531void send_news(const object *op);
532int playername_ok(const char *cp); 301int playername_ok (const char *cp);
533int add_player(NewSocket *ns);
534archetype *get_player_archetype(archetype *at);
535object *get_nearest_player(object *mon); 302object *get_nearest_player (object *mon);
536int path_to_player(object *mon, object *pl, unsigned mindiff); 303int path_to_player (object *mon, object *pl, unsigned mindiff);
537void give_initial_items(object *pl, treasurelist *items); 304void give_initial_items (object *pl, treasurelist *items);
538void get_name(object *op); 305void get_name (object *op);
539void get_password(object *op); 306void get_password (object *op);
540void play_again(object *op); 307void play_again (object *op);
541int receive_play_again(object *op, char key); 308int receive_play_again (object *op, char key);
542void confirm_password(object *op); 309void confirm_password (object *op);
543void get_party_password(object *op, partylist *party); 310void get_party_password (object *op, partylist *party);
544int roll_stat(void);
545void roll_stats(object *op);
546void Roll_Again(object *op); 311void Roll_Again (object *op);
547void Swap_Stat(object *op, int Swap_Second); 312void Swap_Stat (object *op, int Swap_Second);
548int key_roll_stat(object *op, char key); 313int key_roll_stat (object *op, char key);
549int key_change_class(object *op, char key); 314int key_change_class (object *op, char key);
550int key_confirm_quit(object *op, char key); 315int key_confirm_quit (object *op, char key);
551void flee_player(object *op);
552int check_pick(object *op); 316int check_pick (object *op);
553object *find_arrow(object *op, const char *type);
554object *find_better_arrow(object *op, object *target, const char *type, int *better);
555object *pick_arrow_target(object *op, const char *type, int dir);
556int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
557int player_fire_bow(object *op, int dir);
558void fire_misc_object(object *op, int dir);
559void fire(object *op, int dir); 318bool fire (object *op, int dir);
560object *find_key(object *pl, object *container, object *door); 319object *find_key (object *pl, object *container, object *door);
561void move_player_attack(object *op, int dir); 320bool move_player_attack (object *op, int dir);
562int move_player(object *op, int dir); 321bool move_player (object *op, int dir);
563int handle_newcs_player(object *op); 322bool handle_newcs_player (object *op);
564int save_life(object *op);
565void remove_unpaid_objects(object *op, object *env);
566char *gravestone_text(object *op);
567void do_some_living(object *op); 323void do_some_living (object *op);
568void kill_player(object *op); 324void kill_player (object *op);
569void loot_object(object *op);
570void fix_weight(void); 325void fix_weight ();
571void fix_luck(void); 326void fix_luck ();
572void cast_dust(object *op, object *throw_ob, int dir); 327void cast_dust (object *op, object *throw_ob, int dir);
573void make_visible(object *op); 328void make_visible (object *op);
574int is_true_undead(object *op); 329int is_true_undead (object *op);
575int hideability(object *ob); 330int hideability (object *ob);
576void do_hidden_move(object *op); 331void do_hidden_move (object *op);
577int stand_near_hostile(object *who); 332int stand_near_hostile (object *who);
578int player_can_view(object *pl, object *op); 333int player_can_view (object *pl, object *op);
579int action_makes_visible(object *op);
580int op_on_battleground(object *op, int *x, int *y); 334int op_on_battleground (object *op, int *x, int *y);
581void dragon_ability_gain(object *who, int atnr, int level); 335void dragon_ability_gain (object *who, int atnr, int level);
582void player_unready_range_ob(player *pl, object *ob); 336void player_unready_range_ob (player *pl, object *ob);
583/* plugins.c */ 337
584int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
585int execute_global_event(int eventcode, ...);
586int plugins_init_plugin(const char *libfile);
587void *cfapi_get_hooks(int *type, ...);
588int plugins_remove_plugin(const char *id);
589crossfire_plugin *plugins_find_plugin(const char *id);
590void plugins_display_list(object *op);
591void *cfapi_system_find_animation(int *type, ...);
592void *cfapi_system_strdup_local(int *type, ...);
593void *cfapi_system_register_global_event(int *type, ...);
594void *cfapi_system_unregister_global_event(int *type, ...);
595void *cfapi_system_add_string(int *type, ...);
596void *cfapi_system_remove_string(int *type, ...);
597void *cfapi_system_check_path(int *type, ...);
598void *cfapi_system_re_cmp(int *type, ...);
599void *cfapi_system_directory(int *type, ...);
600void *cfapi_map_get_map(int *type, ...);
601void *cfapi_map_has_been_loaded(int *type, ...);
602void *cfapi_map_create_path(int *type, ...);
603void *cfapi_map_get_map_property(int *type, ...);
604void *cfapi_map_set_map_property(int *type, ...);
605void *cfapi_map_out_of_map(int *type, ...);
606void *cfapi_map_update_position(int *type, ...);
607void *cfapi_map_delete_map(int *type, ...);
608void *cfapi_map_message(int *type, ...);
609void *cfapi_map_get_object_at(int *type, ...);
610void *cfapi_map_get_flags(int *type, ...);
611void *cfapi_map_present_arch_by_name(int *type, ...);
612void *cfapi_object_move(int *type, ...);
613void *cfapi_object_get_key(int *type, ...);
614void *cfapi_object_set_key(int *type, ...);
615void *cfapi_object_get_property(int *type, ...);
616void *cfapi_object_set_property(int *type, ...);
617void *cfapi_object_apply_below(int *type, ...);
618void *cfapi_object_apply(int *type, ...);
619void *cfapi_object_identify(int *type, ...);
620void *cfapi_object_describe(int *type, ...);
621void *cfapi_object_drain(int *type, ...);
622void *cfapi_object_fix(int *type, ...);
623void *cfapi_object_give_skill(int *type, ...);
624void *cfapi_object_transmute(int *type, ...);
625void *cfapi_object_remove(int *type, ...);
626void *cfapi_object_delete(int *type, ...);
627void *cfapi_object_clone(int *type, ...);
628void *cfapi_object_find(int *type, ...);
629void *cfapi_object_create(int *type, ...);
630void *cfapi_object_insert(int *type, ...);
631void *cfapi_object_split(int *type, ...);
632void *cfapi_object_merge(int *type, ...);
633void *cfapi_object_distance(int *type, ...);
634void *cfapi_object_update(int *type, ...);
635void *cfapi_object_clear(int *type, ...);
636void *cfapi_object_reset(int *type, ...);
637void *cfapi_object_check_inventory(int *type, ...);
638void *cfapi_object_clean_object(int *type, ...);
639void *cfapi_object_on_same_map(int *type, ...);
640void *cfapi_object_spring_trap(int *type, ...);
641void *cfapi_object_check_trigger(int *type, ...);
642void *cfapi_object_query_cost(int *type, ...);
643void *cfapi_object_query_money(int *type, ...);
644void *cfapi_object_cast(int *type, ...);
645void *cfapi_object_learn_spell(int *type, ...);
646void *cfapi_object_forget_spell(int *type, ...);
647void *cfapi_object_check_spell(int *type, ...);
648void *cfapi_object_pay_amount(int *type, ...);
649void *cfapi_object_pay_item(int *type, ...);
650void *cfapi_object_transfer(int *type, ...);
651void *cfapi_object_find_archetype_inside(int *type, ...);
652void *cfapi_object_drop(int *type, ...);
653void *cfapi_object_take(int *type, ...);
654void *cfapi_object_say(int *type, ...);
655void *cfapi_object_speak(int *type, ...);
656void *cfapi_player_find(int *type, ...);
657void *cfapi_player_message(int *type, ...);
658void *cfapi_player_send_inventory(int *type, ...);
659void *cfapi_object_teleport(int *type, ...);
660void *cfapi_object_pickup(int *type, ...);
661void *cfapi_archetype_get_first(int *type, ...);
662void *cfapi_archetype_get_property(int *type, ...);
663void *cfapi_party_get_property(int *type, ...);
664void *cfapi_region_get_property(int *type, ...);
665CommArray_s *find_plugin_command(char *cmd, object *op);
666int initPlugins(void);
667/* resurrection.c */ 338/* resurrection.c */
668int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 339int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
669int resurrection_fails(int levelcaster, int leveldead); 340
670void dead_player(object *op);
671void dead_character(const char *name);
672int dead_player_exists(const char *name);
673/* rune.c */ 341/* rune.c */
674int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 342int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
675void move_rune(object *op); 343void move_rune (object *op);
676void rune_attack(object *op, object *victim);
677void spring_trap(object *trap, object *victim); 344void spring_trap (object *trap, object *victim);
678int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 345int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
679int trap_see(object *op, object *trap); 346int trap_see (object *op, object *trap);
680int trap_show(object *trap, object *where); 347int trap_show (object *trap, object *where);
681int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 348int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
682void trap_adjust(object *trap, int difficulty); 349void trap_adjust (object *trap, int difficulty);
350
683/* shop.c */ 351/* shop.c */
352int get_payment (object *pl);
684uint64 query_cost(const object *tmp, object *who, int flag); 353sint64 query_cost (const object *tmp, object *who, int flag);
685const char *query_cost_string(const object *tmp, object *who, int flag); 354const char *query_cost_string (const object *tmp, object *who, int flag);
686uint64 query_money(const object *op); 355sint64 query_money (const object *op);
687int pay_for_amount(uint64 to_pay, object *pl); 356int pay_for_amount (sint64 to_pay, object *pl);
688int pay_for_item(object *op, object *pl); 357int pay_for_item (object *op, object *pl);
689int can_pay(object *pl); 358int can_pay (object *pl);
690int get_payment(object *pl, object *op);
691void sell_item(object *op, object *pl); 359bool sell_item (object *op, object *pl);
692double shopkeeper_approval(const mapstruct *map, const object *player); 360double shopkeeper_approval (const maptile *map, const object *player);
693int describe_shop(const object *op); 361int describe_shop (const object *op);
694void shop_listing(object *op); 362void shop_listing (object *sign, object *op);
363bool is_in_shop (object *o);
364bool is_in_shop (maptile *map, int x, int y);
365
695/* skills.c */ 366/* skills.c */
696int steal(object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
697int pick_lock(object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
698int hide(object *op, object *skill); 369int hide (object *op, object *skill);
699int jump(object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
700int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
701int skill_ident(object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
702int use_oratory(object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
703int singing(object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
704int find_traps(object *pl, object *skill); 374int find_traps (object *pl, object *skill);
705int remove_trap(object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
706int pray(object *pl, object *skill); 376int pray (object *pl, object *skill);
707void meditate(object *pl, object *skill); 377void meditate (object *pl, object *skill);
708int write_on_item(object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
709int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380
710/* skill_util.c */ 381/* skill_util.c */
711void init_skills(void); 382void init_skills ();
712void link_player_skills(object *op); 383void link_player_skills (object *op);
713object *find_skill_by_name(object *who, const char *name);
714object *find_skill_by_number(object *who, int skillno);
715int change_skill(object *who, object *new_skill, int flag);
716void clear_skill(object *who);
717int do_skill(object *op, object *part, object *skill, int dir, const char *string); 384int do_skill (object *op, object *part, object *skill, int dir, const char *string);
718int calc_skill_exp(object *who, object *op, object *skill); 385int calc_skill_exp (object *who, object *op, object *skill);
719int learn_skill(object *pl, object *scroll); 386int learn_skill (object *pl, object *scroll);
720void show_skills(object *op, const char *search); 387void show_skills (object *op, const char *search);
721int use_skill(object *op, const char *string); 388int use_skill (object *op, const char *string);
722int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 389int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
390
723/* spell_attack.c */ 391/* spell_attack.c */
724void check_spell_knockback(object *op);
725void forklightning(object *op, object *tmp);
726void move_bolt(object *op); 392void move_bolt (object *op);
727int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 393int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
728void explosion(object *op); 394void explosion (object *op);
729void explode_bullet(object *op);
730void check_bullet(object *op); 395void check_bullet (object *op);
731void move_bullet(object *op); 396void move_bullet (object *op);
732int fire_bullet(object *op, object *caster, int dir, object *spob); 397int fire_bullet (object *op, object *caster, int dir, object *spob);
733void cone_drop(object *op);
734void move_cone(object *op); 398void move_cone (object *op);
735int cast_cone(object *op, object *caster, int dir, object *spell); 399int cast_cone (object *op, object *caster, int dir, object *spell);
736void animate_bomb(object *op); 400void animate_bomb (object *op);
737int create_bomb(object *op, object *caster, int dir, object *spell); 401int create_bomb (object *op, object *caster, int dir, object *spell);
738object *get_pointed_target(object *op, int dir, int range, int type);
739int cast_smite_spell(object *op, object *caster, int dir, object *spell); 402int cast_smite_spell (object *op, object *caster, int dir, object *spell);
740void move_missile(object *op); 403void move_missile (object *op);
741int make_object_glow(object *op, int radius, int time);
742int cast_destruction(object *op, object *caster, object *spell_ob); 404int cast_destruction (object *op, object *caster, object *spell_ob);
743int cast_curse(object *op, object *caster, object *spell_ob, int dir); 405int cast_curse (object *op, object *caster, object *spell_ob, int dir);
744int mood_change(object *op, object *caster, object *spell); 406int mood_change (object *op, object *caster, object *spell);
745void move_ball_spell(object *op); 407void move_ball_spell (object *op);
746void move_swarm_spell(object *op); 408void move_swarm_spell (object *op);
747int fire_swarm(object *op, object *caster, object *spell, int dir); 409int fire_swarm (object *op, object *caster, object *spell, int dir);
748int cast_light(object *op, object *caster, object *spell, int dir); 410int cast_light (object *op, object *caster, object *spell, int dir);
749int cast_cause_disease(object *op, object *caster, object *spell, int dir); 411int cast_cause_disease (object *op, object *caster, object *spell, int dir);
412
750/* spell_effect.c */ 413/* spell_effect.c */
751void cast_magic_storm(object *op, object *tmp, int lvl); 414void cast_magic_storm (object *op, object *tmp, int lvl);
752int recharge(object *op, object *caster, object *spell_ob); 415int recharge (object *op, object *caster, object *spell_ob);
753void polymorph_living(object *op); 416void polymorph_living (object *op);
754void polymorph_melt(object *who, object *op); 417void polymorph_melt (object *who, object *op);
755void polymorph_item(object *who, object *op); 418void polymorph_item (object *who, object *op);
756void polymorph(object *op, object *who); 419void polymorph (object *op, object *who);
757int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 420int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
758int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 421int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
759int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 422int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
760int probe(object *op, object *caster, object *spell_ob, int dir); 423int probe (object *op, object *caster, object *spell_ob, int dir);
761int makes_invisible_to(object *pl, object *mon); 424int makes_invisible_to (object *pl, object *mon);
762int cast_invisible(object *op, object *caster, object *spell_ob); 425int cast_invisible (object *op, object *caster, object *spell_ob);
763int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 426int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
764void execute_word_of_recall(object *op); 427void execute_word_of_recall (object *op);
765int cast_word_of_recall(object *op, object *caster, object *spell_ob); 428int cast_word_of_recall (object *op, object *caster, object *spell_ob);
766int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 429int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
767int perceive_self(object *op); 430int perceive_self (object *op);
768int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
769int magic_wall(object *op, object *caster, int dir, object *spell_ob); 431int magic_wall (object *op, object *caster, int dir, object *spell_ob);
770int dimension_door(object *op, object *caster, object *spob, int dir); 432int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
771int cast_heal(object *op, object *caster, object *spell, int dir); 433int cast_heal (object *op, object *caster, object *spell, int dir);
434int change_ability_duration (object *spell, object *caster);
772int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
773int cast_bless(object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
774int alchemy(object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
775int remove_curse(object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
776int cast_identify(object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
777int cast_detection(object *op, object *caster, object *spell, object *skill); 440int cast_detection (object *op, object *caster, object *spell, object *skill);
778int cast_transfer(object *op, object *caster, object *spell, int dir); 441int cast_transfer (object *op, object *caster, object *spell, int dir);
779void counterspell(object *op, int dir); 442void counterspell (object *op, int dir);
780int cast_consecrate(object *op, object *caster, object *spell); 443int cast_consecrate (object *op, object *caster, object *spell);
781int animate_weapon(object *op, object *caster, object *spell, int dir); 444int animate_weapon (object *op, object *caster, object *spell, int dir);
782int cast_change_map_lightlevel(object *op, object *caster, object *spell); 445int cast_change_map_lightlevel (object *op, object *caster, object *spell);
783int create_aura(object *op, object *caster, object *spell); 446int create_aura (object *op, object *caster, object *spell);
784void move_aura(object *aura); 447void move_aura (object *aura);
785void move_peacemaker(object *op); 448void move_peacemaker (object *op);
786int write_mark(object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
450
787/* spell_util.c */ 451/* spell_util.c */
788object *find_random_spell_in_ob(object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
789void set_spell_skill(object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
790void init_spells(void);
791void dump_spells(void);
792void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
793int min_casting_level(object *caster, object *spell); 455int min_casting_level (object *caster, object *spell);
794int caster_level(object *caster, object *spell); 456int casting_level (object *caster, object *spell);
795sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 457sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
796int SP_level_dam_adjust(object *caster, object *spob); 458int SP_level_dam_adjust (object *caster, object *spob);
797int SP_level_duration_adjust(object *caster, object *spob); 459int SP_level_duration_adjust (object *caster, object *spob);
798int SP_level_range_adjust(object *caster, object *spob); 460int SP_level_range_adjust (object *caster, object *spob);
799object *check_spell_known(object *op, const char *name); 461object *check_spell_known (object *op, shstr_cmp name);
800object *lookup_spell_by_name(object *op, const char *spname); 462object *lookup_spell_by_name (object *op, const char *spname);
801int reflwall(mapstruct *m, int x, int y, object *sp_op); 463int reflwall (maptile *m, int x, int y, object *sp_op);
802int cast_create_obj(object *op, object *caster, object *new_op, int dir); 464int cast_create_obj (object *op, object *caster, object *new_op, int dir);
803int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 465int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
804int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 466int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
805void regenerate_rod(object *rod); 467void regenerate_rod (object *rod);
806void drain_rod_charge(object *rod); 468void drain_rod_charge (object *rod);
807object *find_target_for_friendly_spell(object *op, int dir); 469object *find_target_for_friendly_spell (object *op, int dir);
808int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 470int spell_find_dir (maptile *m, int x, int y, object *exclude);
809void put_a_monster(object *op, const char *monstername);
810int summon_hostile_monsters(object *op, int n, const char *monstername); 471int summon_hostile_monsters (object *op, int n, const char *monstername);
811void shuffle_attack(object *op, int change_face); 472void shuffle_attack (object *op, int change_face);
812void prayer_failure(object *op, int failure, int power);
813void spell_failure(object *op, int failure, int power, object *skill); 473void spell_failure (object *op, int failure, int power, object *skill);
814int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
815int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 474int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
816void move_spell_effect(object *op); 475void move_spell_effect (object *op);
817void check_spell_effect(object *op);
818void apply_spell_effect(object *spell, object *victim); 476void apply_spell_effect (object *spell, object *victim);
477void create_exploding_ball_at (object *victim, int level);
478
819/* swamp.c */ 479/* swamp.c */
820void walk_on_deep_swamp(object *op, object *victim); 480void walk_on_deep_swamp (object *op, object *victim);
821void move_deep_swamp(object *op); 481void move_deep_swamp (object *op);
482
822/* swap.c */ 483/* swap.c */
823void read_map_log(void); 484void read_map_log ();
824void swap_map(mapstruct *map); 485void swap_map (maptile *map);
825void check_active_maps(void); 486void check_active_maps ();
826mapstruct *map_least_timeout(char *except_level); 487maptile *map_least_timeout (char *except_level);
827void swap_below_max(char *except_level); 488void swap_below_max (char *except_level);
828int players_on_map(mapstruct *m, int show_all); 489int players_on_map (maptile *m, int show_all);
829void flush_old_maps(void); 490void flush_old_maps ();
491
830/* time.c */ 492/* time.c */
831void remove_door(object *op); 493void remove_door (object *op);
832void remove_door2(object *op); 494void remove_door2 (object *op);
833void generate_monster_inv(object *gen);
834void generate_monster_arch(object *gen);
835void generate_monster(object *gen);
836void remove_force(object *op);
837void remove_blindness(object *op);
838void poison_more(object *op);
839void move_gate(object *op);
840void move_timed_gate(object *op);
841void move_detector(object *op);
842void animate_trigger(object *op); 495void animate_trigger (object *op);
843void move_hole(object *op);
844object *stop_item(object *op); 496object *stop_item (object *op);
845void fix_stopped_item(object *op, mapstruct *map, object *originator); 497void fix_stopped_item (object *op, maptile *map, object *originator);
846object *fix_stopped_arrow(object *op); 498object *fix_stopped_arrow (object *op);
847void move_arrow(object *op); 499void move_arrow (object *op);
848void change_object(object *op);
849void move_teleporter(object *op); 500void move_teleporter (object *op);
850void move_player_changer(object *op);
851void move_firewall(object *op); 501void move_firewall (object *op);
852void move_player_mover(object *op);
853void move_duplicator(object *op); 502void move_duplicator (object *op);
854void move_creator(object *creator); 503void move_creator (object *creator);
855void move_marker(object *op); 504void move_marker (object *op);
856int process_object(object *op); 505void process_object (object *op);
857/* timers.c */ 506
858void cftimer_process_timers(void);
859void cftimer_process_event(object *ob);
860int cftimer_create(int id, long delay, object *ob, int mode);
861int cftimer_destroy(int id);
862int cftimer_find_free_id(void);
863/* weather.c */ 507/* weather.c */
864void set_darkness_map(mapstruct *m); 508void adjust_daylight ();
865void tick_the_clock(void);
866void init_weather(void);
867void weather_effect(const char *filename);
868int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
869int real_world_temperature(int x, int y, mapstruct *m);
870int similar_direction(int a, int b);

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