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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.12 by elmex, Tue Aug 15 06:04:15 2006 UTC vs.
Revision 1.17 by root, Sun Sep 3 00:18:41 2006 UTC

1/* arch.c */
2archetype *find_archetype (const char *name);
1/* alchemy.c */ 3/* alchemy.c */
2int need_identify (const object *obj); 4int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 5int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 6const char *cost_string_from_value(uint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 7void pay_player (object *pl, uint64 amount);
434void destroy_object(object *op); 436void destroy_object(object *op);
435int save_player(object *op, int flag); 437int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 438void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op); 439void check_login(object *op);
438/* main.c */ 440/* main.c */
441void server_tick ();
439void version(object *op); 442void version(object *op);
440void info_keys(object *op); 443void info_keys(object *op);
441void start_info(object *op); 444void start_info(object *op);
442char *crypt_string(char *str, char *salt); 445char *crypt_string(char *str, char *salt);
443int check_password(char *typed, char *crypted); 446int check_password(char *typed, char *crypted);
451void process_players1(mapstruct *map); 454void process_players1(mapstruct *map);
452void process_players2(mapstruct *map); 455void process_players2(mapstruct *map);
453void process_events(mapstruct *map); 456void process_events(mapstruct *map);
454void clean_tmp_files(void); 457void clean_tmp_files(void);
455void cleanup(void); 458void cleanup(void);
456void leave(player *pl, int draw_exit); 459void leave(player *pl,int draw_exit);
457int forbid_play(void); 460int forbid_play(void);
458void do_specials(void); 461void do_specials(void);
459int main(int argc, char **argv); 462int main(int argc, char **argv);
460/* monster.c */ 463/* monster.c */
461object *check_enemy(object *npc, rv_vector *rv); 464object *check_enemy(object *npc, rv_vector *rv);
590void plugins_display_list(object *op); 593void plugins_display_list(object *op);
591void *cfapi_system_find_animation(int *type, ...); 594void *cfapi_system_find_animation(int *type, ...);
592void *cfapi_system_strdup_local(int *type, ...); 595void *cfapi_system_strdup_local(int *type, ...);
593void *cfapi_system_register_global_event(int *type, ...); 596void *cfapi_system_register_global_event(int *type, ...);
594void *cfapi_system_unregister_global_event(int *type, ...); 597void *cfapi_system_unregister_global_event(int *type, ...);
595void *cfapi_system_add_string(int *type, ...);
596void *cfapi_system_remove_string(int *type, ...);
597void *cfapi_system_check_path(int *type, ...); 598void *cfapi_system_check_path(int *type, ...);
598void *cfapi_system_re_cmp(int *type, ...); 599void *cfapi_system_re_cmp(int *type, ...);
599void *cfapi_system_directory(int *type, ...); 600void *cfapi_system_directory(int *type, ...);
600void *cfapi_map_get_map(int *type, ...); 601void *cfapi_map_get_map(int *type, ...);
601void *cfapi_map_has_been_loaded(int *type, ...); 602void *cfapi_map_has_been_loaded(int *type, ...);
690int get_payment(object *pl, object *op); 691int get_payment(object *pl, object *op);
691void sell_item(object *op, object *pl); 692void sell_item(object *op, object *pl);
692double shopkeeper_approval(const mapstruct *map, const object *player); 693double shopkeeper_approval(const mapstruct *map, const object *player);
693int describe_shop(const object *op); 694int describe_shop(const object *op);
694void shop_listing(object *op); 695void shop_listing(object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y);
695/* skills.c */ 698/* skills.c */
696int steal(object *op, int dir, object *skill); 699int steal(object *op, int dir, object *skill);
697int pick_lock(object *pl, int dir, object *skill); 700int pick_lock(object *pl, int dir, object *skill);
698int hide(object *op, object *skill); 701int hide(object *op, object *skill);
699int jump(object *pl, int dir, object *skill); 702int jump(object *pl, int dir, object *skill);

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