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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.12 by elmex, Tue Aug 15 06:04:15 2006 UTC vs.
Revision 1.45 by pippijn, Fri Mar 2 10:55:00 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 6void pay_player (object *pl, sint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
8int content_recipe_value(object *op); 9int content_recipe_value(object *op);
9int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
41int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
45int auto_apply(object *op); 46int auto_apply(object *op);
46void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
47void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
48void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
79int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
90int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
91/* c_chat.c */
92int command_say(object *op, char *params);
93int command_me(object *op, char *params);
94int command_cointoss(object *op, char *params);
95int command_orcknuckle(object *op, char *params);
96int command_shout(object *op, char *params);
97int command_chat(object *op, char *params);
98int command_tell(object *op, char *params);
99int command_reply(object *op, char *params);
100int command_nod(object *op, char *params);
101int command_dance(object *op, char *params);
102int command_kiss(object *op, char *params);
103int command_bounce(object *op, char *params);
104int command_smile(object *op, char *params);
105int command_cackle(object *op, char *params);
106int command_laugh(object *op, char *params);
107int command_giggle(object *op, char *params);
108int command_shake(object *op, char *params);
109int command_puke(object *op, char *params);
110int command_growl(object *op, char *params);
111int command_scream(object *op, char *params);
112int command_sigh(object *op, char *params);
113int command_sulk(object *op, char *params);
114int command_hug(object *op, char *params);
115int command_cry(object *op, char *params);
116int command_poke(object *op, char *params);
117int command_accuse(object *op, char *params);
118int command_grin(object *op, char *params);
119int command_bow(object *op, char *params);
120int command_clap(object *op, char *params);
121int command_blush(object *op, char *params);
122int command_burp(object *op, char *params);
123int command_chuckle(object *op, char *params);
124int command_cough(object *op, char *params);
125int command_flip(object *op, char *params);
126int command_frown(object *op, char *params);
127int command_gasp(object *op, char *params);
128int command_glare(object *op, char *params);
129int command_groan(object *op, char *params);
130int command_hiccup(object *op, char *params);
131int command_lick(object *op, char *params);
132int command_pout(object *op, char *params);
133int command_shiver(object *op, char *params);
134int command_shrug(object *op, char *params);
135int command_slap(object *op, char *params);
136int command_smirk(object *op, char *params);
137int command_snap(object *op, char *params);
138int command_sneeze(object *op, char *params);
139int command_snicker(object *op, char *params);
140int command_sniff(object *op, char *params);
141int command_snore(object *op, char *params);
142int command_spit(object *op, char *params);
143int command_strut(object *op, char *params);
144int command_thank(object *op, char *params);
145int command_twiddle(object *op, char *params);
146int command_wave(object *op, char *params);
147int command_whistle(object *op, char *params);
148int command_wink(object *op, char *params);
149int command_yawn(object *op, char *params);
150int command_beg(object *op, char *params);
151int command_bleed(object *op, char *params);
152int command_cringe(object *op, char *params);
153int command_think(object *op, char *params);
154/* c_misc.c */ 93/* c_misc.c */
155void map_info(object *op, char *search); 94void map_info(object *op, char *search);
156int command_body(object *op, char *params); 95int command_body(object *op, char *params);
157int command_motd(object *op, char *params); 96int command_motd(object *op, char *params);
158int command_bug(object *op, char *params); 97int command_bug(object *op, char *params);
159void malloc_info(object *op); 98void malloc_info(object *op);
160void current_region_info(object *op); 99void current_region_info(object *op);
161void current_map_info(object *op); 100void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 101int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 102int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params); 103int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params); 104int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 105int command_maps(object *op, char *params);
171int command_strings(object *op, char *params); 106int command_strings(object *op, char *params);
187int command_printlos(object *op, char *params); 122int command_printlos(object *op, char *params);
188int command_version(object *op, char *params); 123int command_version(object *op, char *params);
189void bug_report(const char *reportstring); 124void bug_report(const char *reportstring);
190int command_output_sync(object *op, char *params); 125int command_output_sync(object *op, char *params);
191int command_output_count(object *op, char *params); 126int command_output_count(object *op, char *params);
192int command_listen(object *op, char *params);
193int command_statistics(object *pl, char *params); 127int command_statistics(object *pl, char *params);
194int command_fix_me(object *op, char *params); 128int command_fix_me(object *op, char *params);
195int command_players(object *op, char *paramss); 129int command_players(object *op, char *paramss);
196int command_logs(object *op, char *params); 130int command_logs(object *op, char *params);
197int command_applymode(object *op, char *params);
198int command_bowmode(object *op, char *params); 131int command_bowmode(object *op, char *params);
199int command_petmode(object *op, char *params);
200int command_showpets(object *op, char *params); 132int command_showpets(object *op, char *params);
201int command_usekeys(object *op, char *params);
202int command_resistances(object *op, char *params); 133int command_resistances(object *op, char *params);
203int command_help(object *op, char *params); 134int command_help(object *op, char *params);
204int onoff_value(const char *line); 135int onoff_value(const char *line);
205int command_quit(object *op, char *params); 136int command_quit(object *op, char *params);
206int command_real_quit(object *op, char *params); 137int command_real_quit(object *op, char *params);
207int command_explore(object *op, char *params);
208int command_sound(object *op, char *params);
209void receive_player_name(object *op, char k); 138void receive_player_name(object *op, char k);
210void receive_player_password(object *op, char k); 139void receive_player_password(object *op, char k);
211int explore_mode(void);
212int command_title(object *op, char *params); 140int command_title(object *op, char *params);
213int command_save(object *op, char *params);
214int command_peaceful(object *op, char *params);
215int command_wimpy(object *op, char *params);
216int command_brace(object *op, char *params);
217int command_style_map_info(object *op, char *params); 141int command_style_map_info(object *op, char *params);
218int command_kill_pets(object *op, char *params); 142int command_kill_pets(object *op, char *params);
219int command_quests(object *pl, char *params); 143int command_quests(object *pl, char *params);
220/* c_move.c */ 144/* c_move.c */
221int command_east(object *op, char *params); 145int command_east(object *op, char *params);
226int command_southeast(object *op, char *params); 150int command_southeast(object *op, char *params);
227int command_southwest(object *op, char *params); 151int command_southwest(object *op, char *params);
228int command_west(object *op, char *params); 152int command_west(object *op, char *params);
229int command_stay(object *op, char *params); 153int command_stay(object *op, char *params);
230/* c_new.c */ 154/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 155void execute_newserver_command(object *pl, char *command);
232int command_run(object *op, char *params); 156int command_run(object *op, char *params);
233int command_run_stop(object *op, char *params); 157int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params); 158int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params); 159int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params); 160int bad_command(object *op, char *params);
289int command_banish(object *op, char *params); 213int command_banish(object *op, char *params);
290int command_kick(object *op, char *params); 214int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 215int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 216int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params); 217int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 218int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 219int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 220int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 221int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 222int command_create(object *op, char *params);
416void rec_sighup(int i); 338void rec_sighup(int i);
417void rec_sigquit(int i); 339void rec_sigquit(int i);
418void rec_sigpipe(int i); 340void rec_sigpipe(int i);
419void rec_sigbus(int i); 341void rec_sigbus(int i);
420void rec_sigterm(int i); 342void rec_sigterm(int i);
421void fatal_signal(int make_core, int close_sockets);
422void init_signals(void); 343void init_signals(void);
423void init_races(void); 344void init_races(void);
424void dump_races(void); 345void dump_races(void);
425void add_to_racelist(const char *race_name, object *op); 346void add_to_racelist(const char *race_name, object *op);
426racelink *get_racelist(void); 347racelink *get_racelist(void);
427racelink *find_racelink(const char *name); 348racelink *find_racelink(const char *name);
428/* login.c */ 349/* login.c */
429void emergency_save(int flag);
430void delete_character(const char *name, int); 350void delete_character(const char *name);
431int verify_player(const char *name, char *password); 351int verify_player(const char *name, char *password);
432int check_name(player *me, const char *name); 352int check_name(player *me, const char *name);
433int create_savedir_if_needed(char *savedir); 353int create_savedir_if_needed(char *savedir);
434void destroy_object(object *op); 354void destroy_object(object *op);
435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 355void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op);
438/* main.c */ 356/* main.c */
357void server_tick ();
439void version(object *op); 358void version(object *op);
440void info_keys(object *op); 359void info_keys(object *op);
441void start_info(object *op);
442char *crypt_string(char *str, char *salt); 360char *crypt_string(char *str, char *salt);
443int check_password(char *typed, char *crypted); 361int check_password(char *typed, char *crypted);
444void enter_player_savebed(object *op); 362void enter_player_savebed(object *op);
445void leave_map(object *op); 363void leave_map(object *op);
446void set_map_timeout(mapstruct *oldmap); 364void set_map_timeout(maptile *oldmap);
447char *clean_path(const char *file); 365char *clean_path(const char *file);
448char *unclean_path(const char *src); 366char *unclean_path(const char *src);
449void enter_exit(object *op, object *exit_ob); 367void enter_exit(object *op, object *exit_ob);
450void process_active_maps(void);
451void process_players1(mapstruct *map);
452void process_players2(mapstruct *map);
453void process_events(mapstruct *map); 368void process_events();
454void clean_tmp_files(void); 369void clean_tmp_files(void);
455void cleanup(void);
456void leave(player *pl, int draw_exit); 370void leave(player *pl,int draw_exit);
457int forbid_play(void); 371int forbid_play(void);
458void do_specials(void); 372void do_specials(void);
459int main(int argc, char **argv); 373int main(int argc, char **argv);
460/* monster.c */ 374/* monster.c */
461object *check_enemy(object *npc, rv_vector *rv); 375object *check_enemy(object *npc, rv_vector *rv);
489void pace_movev(object *ob); 403void pace_movev(object *ob);
490void pace_moveh(object *ob); 404void pace_moveh(object *ob);
491void pace2_movev(object *ob); 405void pace2_movev(object *ob);
492void pace2_moveh(object *ob); 406void pace2_moveh(object *ob);
493void rand_move(object *ob); 407void rand_move(object *ob);
494void check_earthwalls(object *op, mapstruct *m, int x, int y); 408void check_earthwalls(object *op, maptile *m, int x, int y);
495void check_doors(object *op, mapstruct *m, int x, int y); 409void check_doors(object *op, maptile *m, int x, int y);
496void communicate(object *op, const char *txt); 410void communicate(object *op, const char *txt);
497int talk_to_npc(object *op, object *npc, const char *txt); 411int talk_to_npc(object *op, object *npc, const char *txt);
498int talk_to_wall(object *pl, object *npc, const char *txt); 412int talk_to_wall(object *pl, object *npc, const char *txt);
499object *find_mon_throw_ob(object *op); 413object *find_mon_throw_ob(object *op);
500int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 414int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
504int move_object(object *op, int dir); 418int move_object(object *op, int dir);
505int move_ob(object *op, int dir, object *originator); 419int move_ob(object *op, int dir, object *originator);
506int transfer_ob(object *op, int x, int y, int randomly, object *originator); 420int transfer_ob(object *op, int x, int y, int randomly, object *originator);
507int teleport(object *teleporter, uint8 tele_type, object *user); 421int teleport(object *teleporter, uint8 tele_type, object *user);
508void recursive_roll(object *op, int dir, object *pusher); 422void recursive_roll(object *op, int dir, object *pusher);
509int try_fit(object *op, mapstruct *m, int x, int y); 423int try_fit(object *op, maptile *m, int x, int y);
510int roll_ob(object *op, int dir, object *pusher); 424int roll_ob(object *op, int dir, object *pusher);
511int push_ob(object *who, int dir, object *pusher); 425int push_ob(object *who, int dir, object *pusher);
512/* pets.c */ 426/* pets.c */
513object *get_pet_enemy(object *pet, rv_vector *rv); 427object *get_pet_enemy(object *pet, rv_vector *rv);
514void terminate_all_pets(object *owner); 428void terminate_all_pets(object *owner);
515void remove_all_pets(mapstruct *map); 429void remove_all_pets(maptile *map);
516int follow_owner(object *ob, object *owner); 430int follow_owner(object *ob, object *owner);
517void pet_move(object *ob); 431void pet_move(object *ob);
518object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 432object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
519void move_golem(object *op); 433void move_golem(object *op);
520void control_golem(object *op, int dir); 434void control_golem(object *op, int dir);
528player *find_player_partial_name(const char *plname); 442player *find_player_partial_name(const char *plname);
529void display_motd(const object *op); 443void display_motd(const object *op);
530void send_rules(const object *op); 444void send_rules(const object *op);
531void send_news(const object *op); 445void send_news(const object *op);
532int playername_ok(const char *cp); 446int playername_ok(const char *cp);
533int add_player(NewSocket *ns);
534archetype *get_player_archetype(archetype *at); 447archetype *get_player_archetype(archetype *at);
535object *get_nearest_player(object *mon); 448object *get_nearest_player(object *mon);
536int path_to_player(object *mon, object *pl, unsigned mindiff); 449int path_to_player(object *mon, object *pl, unsigned mindiff);
537void give_initial_items(object *pl, treasurelist *items); 450void give_initial_items(object *pl, treasurelist *items);
538void get_name(object *op); 451void get_name(object *op);
539void get_password(object *op); 452void get_password(object *op);
540void play_again(object *op); 453void play_again(object *op);
541int receive_play_again(object *op, char key); 454int receive_play_again(object *op, char key);
542void confirm_password(object *op); 455void confirm_password(object *op);
543void get_party_password(object *op, partylist *party); 456void get_party_password(object *op, partylist *party);
544int roll_stat(void);
545void roll_stats(object *op);
546void Roll_Again(object *op); 457void Roll_Again(object *op);
547void Swap_Stat(object *op, int Swap_Second); 458void Swap_Stat(object *op, int Swap_Second);
548int key_roll_stat(object *op, char key); 459int key_roll_stat(object *op, char key);
549int key_change_class(object *op, char key); 460int key_change_class(object *op, char key);
550int key_confirm_quit(object *op, char key); 461int key_confirm_quit(object *op, char key);
587void *cfapi_get_hooks(int *type, ...); 498void *cfapi_get_hooks(int *type, ...);
588int plugins_remove_plugin(const char *id); 499int plugins_remove_plugin(const char *id);
589crossfire_plugin *plugins_find_plugin(const char *id); 500crossfire_plugin *plugins_find_plugin(const char *id);
590void plugins_display_list(object *op); 501void plugins_display_list(object *op);
591void *cfapi_system_find_animation(int *type, ...); 502void *cfapi_system_find_animation(int *type, ...);
592void *cfapi_system_strdup_local(int *type, ...); 503void *cfapi_system_strdup(int *type, ...);
593void *cfapi_system_register_global_event(int *type, ...); 504void *cfapi_system_register_global_event(int *type, ...);
594void *cfapi_system_unregister_global_event(int *type, ...); 505void *cfapi_system_unregister_global_event(int *type, ...);
595void *cfapi_system_add_string(int *type, ...);
596void *cfapi_system_remove_string(int *type, ...);
597void *cfapi_system_check_path(int *type, ...); 506void *cfapi_system_check_path(int *type, ...);
598void *cfapi_system_re_cmp(int *type, ...); 507void *cfapi_system_re_cmp(int *type, ...);
599void *cfapi_system_directory(int *type, ...); 508void *cfapi_system_directory(int *type, ...);
600void *cfapi_map_get_map(int *type, ...); 509void *cfapi_map_get_map(int *type, ...);
601void *cfapi_map_has_been_loaded(int *type, ...); 510void *cfapi_map_has_been_loaded(int *type, ...);
679int trap_see(object *op, object *trap); 588int trap_see(object *op, object *trap);
680int trap_show(object *trap, object *where); 589int trap_show(object *trap, object *where);
681int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 590int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
682void trap_adjust(object *trap, int difficulty); 591void trap_adjust(object *trap, int difficulty);
683/* shop.c */ 592/* shop.c */
593int get_payment(object *pl);
684uint64 query_cost(const object *tmp, object *who, int flag); 594sint64 query_cost(const object *tmp, object *who, int flag);
685const char *query_cost_string(const object *tmp, object *who, int flag); 595const char *query_cost_string(const object *tmp, object *who, int flag);
686uint64 query_money(const object *op); 596sint64 query_money(const object *op);
687int pay_for_amount(uint64 to_pay, object *pl); 597int pay_for_amount(sint64 to_pay, object *pl);
688int pay_for_item(object *op, object *pl); 598int pay_for_item(object *op, object *pl);
689int can_pay(object *pl); 599int can_pay(object *pl);
690int get_payment(object *pl, object *op);
691void sell_item(object *op, object *pl); 600void sell_item(object *op, object *pl);
692double shopkeeper_approval(const mapstruct *map, const object *player); 601double shopkeeper_approval(const maptile *map, const object *player);
693int describe_shop(const object *op); 602int describe_shop(const object *op);
694void shop_listing(object *op); 603void shop_listing(object *op);
604bool is_in_shop (object *o);
605bool is_in_shop (maptile *map, int x, int y);
695/* skills.c */ 606/* skills.c */
696int steal(object *op, int dir, object *skill); 607int steal(object *op, int dir, object *skill);
697int pick_lock(object *pl, int dir, object *skill); 608int pick_lock(object *pl, int dir, object *skill);
698int hide(object *op, object *skill); 609int hide(object *op, object *skill);
699int jump(object *pl, int dir, object *skill); 610int jump(object *pl, int dir, object *skill);
787/* spell_util.c */ 698/* spell_util.c */
788object *find_random_spell_in_ob(object *ob, const char *skill); 699object *find_random_spell_in_ob(object *ob, const char *skill);
789void set_spell_skill(object *op, object *caster, object *spob, object *dest); 700void set_spell_skill(object *op, object *caster, object *spob, object *dest);
790void init_spells(void); 701void init_spells(void);
791void dump_spells(void); 702void dump_spells(void);
792void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 703void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
793int min_casting_level(object *caster, object *spell); 704int min_casting_level(object *caster, object *spell);
794int caster_level(object *caster, object *spell); 705int caster_level(object *caster, object *spell);
795sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 706sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
796int SP_level_dam_adjust(object *caster, object *spob); 707int SP_level_dam_adjust(object *caster, object *spob);
797int SP_level_duration_adjust(object *caster, object *spob); 708int SP_level_duration_adjust(object *caster, object *spob);
798int SP_level_range_adjust(object *caster, object *spob); 709int SP_level_range_adjust(object *caster, object *spob);
799object *check_spell_known(object *op, const char *name); 710object *check_spell_known(object *op, const char *name);
800object *lookup_spell_by_name(object *op, const char *spname); 711object *lookup_spell_by_name(object *op, const char *spname);
801int reflwall(mapstruct *m, int x, int y, object *sp_op); 712int reflwall(maptile *m, int x, int y, object *sp_op);
802int cast_create_obj(object *op, object *caster, object *new_op, int dir); 713int cast_create_obj(object *op, object *caster, object *new_op, int dir);
803int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 714int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
804int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 715int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
805void regenerate_rod(object *rod); 716void regenerate_rod(object *rod);
806void drain_rod_charge(object *rod); 717void drain_rod_charge(object *rod);
807object *find_target_for_friendly_spell(object *op, int dir); 718object *find_target_for_friendly_spell(object *op, int dir);
808int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 719int spell_find_dir(maptile *m, int x, int y, object *exclude);
809void put_a_monster(object *op, const char *monstername); 720void put_a_monster(object *op, const char *monstername);
810int summon_hostile_monsters(object *op, int n, const char *monstername); 721int summon_hostile_monsters(object *op, int n, const char *monstername);
811void shuffle_attack(object *op, int change_face); 722void shuffle_attack(object *op, int change_face);
812void prayer_failure(object *op, int failure, int power); 723void prayer_failure(object *op, int failure, int power);
813void spell_failure(object *op, int failure, int power, object *skill); 724void spell_failure(object *op, int failure, int power, object *skill);
819/* swamp.c */ 730/* swamp.c */
820void walk_on_deep_swamp(object *op, object *victim); 731void walk_on_deep_swamp(object *op, object *victim);
821void move_deep_swamp(object *op); 732void move_deep_swamp(object *op);
822/* swap.c */ 733/* swap.c */
823void read_map_log(void); 734void read_map_log(void);
824void swap_map(mapstruct *map); 735void swap_map(maptile *map);
825void check_active_maps(void); 736void check_active_maps(void);
826mapstruct *map_least_timeout(char *except_level); 737maptile *map_least_timeout(char *except_level);
827void swap_below_max(char *except_level); 738void swap_below_max(char *except_level);
828int players_on_map(mapstruct *m, int show_all); 739int players_on_map(maptile *m, int show_all);
829void flush_old_maps(void); 740void flush_old_maps(void);
830/* time.c */ 741/* time.c */
831void remove_door(object *op); 742void remove_door(object *op);
832void remove_door2(object *op); 743void remove_door2(object *op);
833void generate_monster_inv(object *gen); 744void generate_monster_inv(object *gen);
840void move_timed_gate(object *op); 751void move_timed_gate(object *op);
841void move_detector(object *op); 752void move_detector(object *op);
842void animate_trigger(object *op); 753void animate_trigger(object *op);
843void move_hole(object *op); 754void move_hole(object *op);
844object *stop_item(object *op); 755object *stop_item(object *op);
845void fix_stopped_item(object *op, mapstruct *map, object *originator); 756void fix_stopped_item(object *op, maptile *map, object *originator);
846object *fix_stopped_arrow(object *op); 757object *fix_stopped_arrow(object *op);
847void move_arrow(object *op); 758void move_arrow(object *op);
848void change_object(object *op); 759void change_object(object *op);
849void move_teleporter(object *op); 760void move_teleporter(object *op);
850void move_player_changer(object *op); 761void move_player_changer(object *op);
859void cftimer_process_event(object *ob); 770void cftimer_process_event(object *ob);
860int cftimer_create(int id, long delay, object *ob, int mode); 771int cftimer_create(int id, long delay, object *ob, int mode);
861int cftimer_destroy(int id); 772int cftimer_destroy(int id);
862int cftimer_find_free_id(void); 773int cftimer_find_free_id(void);
863/* weather.c */ 774/* weather.c */
864void set_darkness_map(mapstruct *m); 775void set_darkness_map(maptile *m);
865void tick_the_clock(void); 776void tick_the_clock(void);
866void init_weather(void); 777void init_weather(void);
867void weather_effect(const char *filename); 778void weather_effect(const char *filename);
868int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 779int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
869int real_world_temperature(int x, int y, mapstruct *m); 780int real_world_temperature(int x, int y, maptile *m);
870int similar_direction(int a, int b); 781int similar_direction(int a, int b);

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