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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.92 by root, Mon Sep 29 06:32:09 2008 UTC vs.
Revision 1.120 by root, Sun Apr 4 02:51:56 2010 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj); 24int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 30
39/* apply.c */ 31/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
59void player_apply_below (object *pl); 43void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 44int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 46int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 47void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 48void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 50void handle_apply_yield (object *op);
51void apply_lamp (object *op, bool switch_on);
52void get_animation_from_arch (object *op, arch_ptr a);
53int convert_item (object *item, object *converter);
72 54
73/* attack.c */ 55/* attack.c */
74void cancellation (object *op); 56void cancellation (object *op);
75int did_make_save_item (object *op, int type, object *originator);
76void save_throw_object (object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
77int hit_map (object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
78void attack_message (int dam, int type, object *op, object *hitter);
79int attack_ob (object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
80object *hit_with_arrow (object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
81void tear_down_wall (object *op);
82void scare_creature (object *target, object *hitter);
83int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
84int kill_object (object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
85int friendly_fire (object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
86int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
87void poison_player (object *op, object *hitter, int dam);
88void slow_player (object *op, object *hitter, int dam);
89void confuse_player (object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
90void blind_player (object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
91void paralyze_player (object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
92void deathstrike_player (object *op, object *hitter, int *dam);
93int adj_attackroll (object *hitter, object *target);
94int is_aimed_missile (object *op);
95 68
96/* build_map.c */ 69/* build_map.c */
97int can_build_over (struct mapdef *map, object *tmp, short x, short y);
98void remove_marking_runes (struct mapdef *map, short x, short y);
99int find_unused_connected_value (struct mapdef *map);
100int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
101object *get_connection_rune (object *pl, short x, short y);
102object *get_msg_book (object *pl, short x, short y);
103object *get_wall (struct mapdef *map, int x, int y);
104void fix_walls (maptile *map, int x, int y);
105void fix_walls_around (maptile *map, int x, int y);
106void apply_builder_floor (object *pl, object *material, short x, short y);
107void apply_builder_wall (object *pl, object *material, short x, short y);
108void apply_builder_item (object *pl, object *item, short x, short y);
109void apply_builder_remove (object *pl, int dir);
110void apply_map_builder (object *pl, int dir); 70void apply_map_builder (object *pl, int dir);
111int adjust_sign_msg (object *pl, short x, short y, object *tmp);
112 71
113/* c_misc.c */ 72/* c_misc.c */
114int command_motd (object *op, char *params); 73int command_motd (object *op, char *params);
115int command_bug (object *op, char *params); 74int command_bug (object *op, char *params);
116void malloc_info (object *op); 75void malloc_info (object *op);
136int command_players (object *op, char *paramss); 95int command_players (object *op, char *paramss);
137int command_bowmode (object *op, char *params); 96int command_bowmode (object *op, char *params);
138int command_showpets (object *op, char *params); 97int command_showpets (object *op, char *params);
139int command_resistances (object *op, char *params); 98int command_resistances (object *op, char *params);
140int command_help (object *op, char *params); 99int command_help (object *op, char *params);
141int onoff_value (const char *line);
142int command_quit (object *op, char *params); 100int command_quit (object *op, char *params);
143int command_real_quit (object *op, char *params); 101int command_real_quit (object *op, char *params);
144void receive_player_name (object *op, char k); 102void receive_player_name (object *op, char k);
145void receive_player_password (object *op, char k); 103void receive_player_password (object *op, char k);
146int command_title (object *op, char *params); 104int command_title (object *op, char *params);
158int command_west (object *op, char *params); 116int command_west (object *op, char *params);
159int command_stay (object *op, char *params); 117int command_stay (object *op, char *params);
160 118
161/* c_new.c */ 119/* c_new.c */
162void execute_newserver_command (object *pl, char *command); 120void execute_newserver_command (object *pl, char *command);
163int bad_command (object *op, char *params);
164 121
165/* c_object.c */ 122/* c_object.c */
166object *find_best_object_match (object *pl, const char *params); 123object *find_best_object_match (object *pl, const char *params);
167int command_build (object *pl, char *params); 124int command_build (object *pl, char *params);
168int command_uskill (object *pl, char *params); 125int command_uskill (object *pl, char *params);
174int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 131int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
175void pick_up (object *op, object *alt); 132void pick_up (object *op, object *alt);
176int command_take (object *op, char *params); 133int command_take (object *op, char *params);
177void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 134void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
178void drop_object (object *op, object *tmp, uint32 nrof); 135void drop_object (object *op, object *tmp, uint32 nrof);
136void drop_object (object *dropper, object *obj);
179void drop (object *op, object *tmp); 137void drop (object *op, object *tmp);
180int command_dropall (object *op, char *params); 138int command_dropall (object *op, char *params);
181int command_drop (object *op, char *params); 139int command_drop (object *op, char *params);
182int command_examine (object *op, char *params); 140int command_examine (object *op, char *params);
183object *find_marked_object (object *op); 141object *find_marked_object (object *op);
186void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
187int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
188void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
189int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
190int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
191 151
192/* c_party.c */ 152/* c_party.c */
193partylist *get_firstparty (void); 153partylist *get_firstparty ();
194void remove_party (partylist *target_party);
195void obsolete_parties (void); 154void obsolete_parties ();
196void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 155void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
197int confirm_party_password (object *op);
198void receive_party_password (object *op, char k); 156void receive_party_password (object *op, char k);
199void send_party_message (object *op, const char *msg);
200int command_gsay (object *op, char *params); 157int command_gsay (object *op, char *params);
201int command_party (object *op, char *params); 158int command_party (object *op, char *params);
202 159
203/* c_range.c */ 160/* c_range.c */
204int command_invoke (object *op, char *params); 161int command_invoke (object *op, char *params);
205int command_cast (object *op, char *params); 162int command_cast (object *op, char *params);
206int command_prepare (object *op, char *params); 163int command_prepare (object *op, char *params);
207int command_cast_spell (object *op, char *params, char command);
208int legal_range (object *op, int r); 164int legal_range (object *op, int r);
209void change_spell (object *op, char k);
210int command_rotateshoottype (object *op, char *params); 165int command_rotateshoottype (object *op, char *params);
211 166
212/* c_wiz.c */ 167/* c_wiz.c */
213int command_loadtest (object *op, char *params); 168int command_loadtest (object *op, char *params);
214void do_wizard_hide (object *op, int silent_dm);
215int command_hide (object *op, char *params); 169int command_hide (object *op, char *params);
216int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
217int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
218int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
219int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
231int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
232int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
233int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
234int command_reset (object *op, char *params); 188int command_reset (object *op, char *params);
235int command_nowiz (object *op, char *params); 189int command_nowiz (object *op, char *params);
236int do_wizard_dm (object *op, char *params, int silent);
237int command_dm (object *op, char *params); 190int command_dm (object *op, char *params);
238int command_invisible (object *op, char *params); 191int command_invisible (object *op, char *params);
239int command_learn_spell (object *op, char *params); 192int command_learn_spell (object *op, char *params);
240int command_learn_special_prayer (object *op, char *params); 193int command_learn_special_prayer (object *op, char *params);
241int command_forget_spell (object *op, char *params); 194int command_forget_spell (object *op, char *params);
242int command_dmhide (object *op, char *params); 195int command_dmhide (object *op, char *params);
243void dm_stack_pop (player *pl);
244object *dm_stack_peek (player *pl);
245void dm_stack_push (player *pl, tag_t item); 196void dm_stack_push (player *pl, tag_t item);
246object *get_dm_object (player *pl, char **params, int *from);
247int command_stack_pop (object *op, char *params); 197int command_stack_pop (object *op, char *params);
248int command_stack_push (object *op, char *params); 198int command_stack_push (object *op, char *params);
249int command_stack_list (object *op, char *params); 199int command_stack_list (object *op, char *params);
250int command_stack_clear (object *op, char *params); 200int command_stack_clear (object *op, char *params);
251int command_diff (object *op, char *params); 201int command_diff (object *op, char *params);
252int command_insert_into (object *op, char *params); 202int command_insert_into (object *op, char *params);
253 203
254/* commands.c */ 204/* commands.c */
255void init_commands (void); 205void init_commands ();
256CommFunc find_oldsocket_command (char *cmd); 206CommFunc find_oldsocket_command (char *cmd);
257CommFunc find_oldsocket_command2 (char *cmd); 207CommFunc find_oldsocket_command2 (char *cmd);
258 208
259/* daemon.c */ 209/* daemon.c */
260FILE *BecomeDaemon (const char *filename); 210FILE *BecomeDaemon (const char *filename);
261 211
262/* disease.c */ 212/* disease.c */
263int move_disease (object *disease); 213int move_disease (object *disease);
264int remove_symptoms (object *disease);
265object *find_symptom (object *disease);
266int check_infection (object *disease);
267int infect_object (object *victim, object *disease, int force); 214int infect_object (object *victim, object *disease, int force);
268int do_symptoms (object *disease);
269int grant_immunity (object *disease);
270int move_symptom (object *symptom); 215int move_symptom (object *symptom);
271int check_physically_infect (object *victim, object *hitter); 216int check_physically_infect (object *victim, object *hitter);
272object *find_disease (object *victim);
273int cure_disease (object *sufferer, object *caster, object *spell); 217int cure_disease (object *sufferer, object *caster, object *spell);
274int reduce_symptoms (object *sufferer, int reduction);
275 218
276/* egoitem.c */ 219/* egoitem.c */
277int create_artifact (object *op, const char *artifactname);
278int apply_power_crystal (object *op, object *crystal); 220int apply_power_crystal (object *op, object *crystal);
279 221
280/* hiscore.c */ 222/* hiscore.c */
281char *spool (char *bp, char *error);
282void check_score (object *op); 223void check_score (object *op);
283void display_high_score (object *op, int max, const char *match);
284 224
285/* gods.c */ 225/* gods.c */
286int lookup_god_by_name (const char *name);
287object *find_god (const char *name); 226object *find_god (shstr_cmp name);
288const char *determine_god (object *op); 227shstr_tmp determine_god (object *op);
289void pray_at_altar (object *pl, object *altar, object *skill); 228void pray_at_altar (object *pl, object *altar, object *skill);
290void become_follower (object *op, object *new_god); 229void become_follower (object *op, object *new_god);
291int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
292void stop_using_item (object *op, int type, int number);
293void update_priest_flag (object *god, object *exp_ob, uint32 flag);
294archetype *determine_holy_arch (object *god, const char *type); 230archetype *determine_holy_arch (object *god, shstr_cmp type);
295void god_intervention (object *op, object *god, object *skill);
296int god_examines_priest (object *op, object *god);
297int god_examines_item (object *god, object *item);
298int get_god (object *priest);
299const char *get_god_for_race (const char *race);
300int tailor_god_spell (object *spellop, object *caster); 231int tailor_god_spell (object *spellop, object *caster);
301 232
302/* init.c */ 233/* init.c */
303void load_settings (void); 234void load_settings ();
304void load_materials (void);
305void init (int argc, char **argv); 235void init (int argc, char **argv);
306void usage (void); 236void usage ();
307void help (void); 237void help ();
308void init_beforeplay (void); 238void init_beforeplay ();
309void init_signals (void); 239void init_signals ();
310void init_races (void);
311void dump_races (void);
312void add_to_racelist (const char *race_name, object *op);
313racelink *get_racelist (void);
314racelink *find_racelink (const char *name); 240racelink *find_racelink (const char *name);
315 241
316/* login.c */ 242/* login.c */
317void delete_character (const char *name); 243void delete_character (const char *name);
318int verify_player (const char *name, char *password); 244int verify_player (const char *name, char *password);
325void version (object *op); 251void version (object *op);
326void info_keys (object *op); 252void info_keys (object *op);
327char *crypt_string (char *str, char *salt); 253char *crypt_string (char *str, char *salt);
328void enter_player_savebed (object *op); 254void enter_player_savebed (object *op);
329void leave_map (object *op); 255void leave_map (object *op);
330void set_map_timeout (maptile *oldmap);
331char *clean_path (const char *file); 256char *clean_path (const char *file);
332char *unclean_path (const char *src); 257char *unclean_path (const char *src);
333void enter_exit (object *op, object *exit_ob); 258void enter_exit (object *op, object *exit_ob);
334void process_events ();
335void clean_tmp_files (void); 259void clean_tmp_files ();
336void leave (player *pl,int draw_exit); 260void leave (player *pl,int draw_exit);
337void do_specials (void);
338int main (int argc, char **argv); 261int main (int argc, char **argv);
339 262
340/* monster.c */ 263/* monster.c */
341object *check_enemy (object *npc, rv_vector *rv); 264object *check_enemy (object *npc, rv_vector *rv);
342object *find_nearest_living_creature (object *npc); 265object *find_nearest_living_creature (object *npc);
343object *find_enemy (object *npc, rv_vector *rv);
344int check_wakeup (object *op, object *enemy, rv_vector *rv);
345int move_randomly (object *op);
346int move_monster (object *op); 266int move_monster (object *op);
347int can_hit (object *ob1, object *ob2, rv_vector *rv);
348object *monster_choose_random_spell (object *monster);
349int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
350int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
351int monster_use_skill (object *head, object *part, object *pl, int dir);
352int monster_use_range (object *head, object *part, object *pl, int dir);
353int monster_use_bow (object *head, object *part, object *pl, int dir);
354int check_good_weapon (object *who, object *item);
355int check_good_armour (object *who, object *item);
356void monster_check_pickup (object *monster);
357int monster_can_pick (object *monster, object *item);
358void monster_apply_below (object *monster);
359void monster_check_apply (object *mon, object *item); 267void monster_check_apply (object *mon, object *item);
360void npc_call_help (object *op); 268void npc_call_help (object *op);
361int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
362int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
363int hitrun_att (int dir, object *ob, object *enemy);
364int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
365int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
366int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
367void circ1_move (object *ob);
368void circ2_move (object *ob);
369void pace_movev (object *ob);
370void pace_moveh (object *ob);
371void pace2_movev (object *ob);
372void pace2_moveh (object *ob);
373void rand_move (object *ob);
374void check_earthwalls (object *op, maptile *m, int x, int y); 269void check_earthwalls (object *op, maptile *m, int x, int y);
375void check_doors (object *op, maptile *m, int x, int y); 270void check_doors (object *op, maptile *m, int x, int y);
376void communicate (object *op, const char *txt); 271void communicate (object *op, const char *txt);
377int talk_to_npc (object *op, object *npc, const char *txt); 272int talk_to_npc (object *op, object *npc, const char *txt);
378int talk_to_wall (object *pl, object *npc, const char *txt); 273int talk_to_wall (object *pl, object *npc, const char *txt);
380int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 275int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
381int stand_in_light (object *op); 276int stand_in_light (object *op);
382int can_see_enemy (object *op, object *enemy); 277int can_see_enemy (object *op, object *enemy);
383 278
384/* move.c */ 279/* move.c */
385int move_object (object *op, int dir);
386int move_ob (object *op, int dir, object *originator);
387int transfer_ob (object *op, int x, int y, int randomly, object *originator); 280int transfer_ob (object *op, int x, int y, int randomly, object *originator);
388int teleport (object *teleporter, uint8 tele_type, object *user); 281int teleport (object *teleporter, uint8 tele_type, object *user);
389void recursive_roll (object *op, int dir, object *pusher); 282void recursive_roll (object *op, int dir, object *pusher);
390int try_fit (object *op, maptile *m, int x, int y);
391int roll_ob (object *op, int dir, object *pusher);
392int push_ob (object *who, int dir, object *pusher); 283int push_ob (object *who, int dir, object *pusher);
393 284
394/* pets.c */ 285/* pets.c */
395object *get_pet_enemy (object *pet, rv_vector *rv); 286object *get_pet_enemy (object *pet, rv_vector *rv);
396void terminate_all_pets (object *owner); 287void terminate_all_pets (object *owner);
397void remove_all_pets (maptile *map); 288void remove_all_pets (maptile *map);
398int follow_owner (object *ob, object *owner); 289int follow_owner (object *ob, object *owner);
399void pet_move (object *ob); 290void pet_move (object *ob);
400object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
401void move_golem (object *op); 291void move_golem (object *op);
402void control_golem (object *op, int dir); 292void control_golem (object *op, int dir);
403int summon_golem (object *op, object *caster, int dir, object *spob); 293int summon_golem (object *op, object *caster, int dir, object *spob);
404object *choose_cult_monster (object *pl, object *god, int summon_level);
405int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 294int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
406object *get_real_owner (object *ob);
407int should_arena_attack (object *pet, object *owner, object *target); 295int should_arena_attack (object *pet, object *owner, object *target);
408 296
409/* player.c */ 297/* player.c */
410player *find_player (const char *plname); 298player *find_player (const char *plname);
411player *find_player_partial_name (const char *plname); 299player *find_player_partial_name (const char *plname);
412void display_motd (const object *op);
413void send_rules (const object *op);
414void send_news (const object *op);
415int playername_ok (const char *cp); 300int playername_ok (const char *cp);
416archetype *get_player_archetype (archetype *at);
417object *get_nearest_player (object *mon); 301object *get_nearest_player (object *mon);
418int path_to_player (object *mon, object *pl, unsigned mindiff); 302int path_to_player (object *mon, object *pl, unsigned mindiff);
419void give_initial_items (object *pl, treasurelist *items); 303void give_initial_items (object *pl, treasurelist *items);
420void get_name (object *op); 304void get_name (object *op);
421void get_password (object *op); 305void get_password (object *op);
426void Roll_Again (object *op); 310void Roll_Again (object *op);
427void Swap_Stat (object *op, int Swap_Second); 311void Swap_Stat (object *op, int Swap_Second);
428int key_roll_stat (object *op, char key); 312int key_roll_stat (object *op, char key);
429int key_change_class (object *op, char key); 313int key_change_class (object *op, char key);
430int key_confirm_quit (object *op, char key); 314int key_confirm_quit (object *op, char key);
431void flee_player (object *op);
432int check_pick (object *op); 315int check_pick (object *op);
433object *find_arrow (object *op, const char *type);
434object *find_better_arrow (object *op, object *target, const char *type, int *better);
435object *pick_arrow_target (object *op, const char *type, int dir);
436int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 316int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
437int player_fire_bow (object *op, int dir);
438void fire_misc_object (object *op, int dir);
439bool fire (object *op, int dir); 317bool fire (object *who, int dir);
440object *find_key (object *pl, object *container, object *door); 318object *find_key (object *pl, object *container, object *door);
441bool move_player_attack (object *op, int dir); 319bool move_player_attack (object *op, int dir);
442bool move_player (object *op, int dir); 320bool move_player (object *op, int dir);
443bool handle_newcs_player (object *op); 321bool handle_newcs_player (object *op);
444int save_life (object *op);
445const char *gravestone_text (object *op);
446void do_some_living (object *op); 322void do_some_living (object *op);
447void kill_player (object *op); 323void kill_player (object *op);
448void loot_object (object *op);
449void fix_weight (void); 324void fix_weight ();
450void fix_luck (void); 325void fix_luck ();
451void cast_dust (object *op, object *throw_ob, int dir); 326void cast_dust (object *op, object *throw_ob, int dir);
452void make_visible (object *op); 327void make_visible (object *op);
453int is_true_undead (object *op); 328int is_true_undead (object *op);
454int hideability (object *ob); 329int hideability (object *ob);
455void do_hidden_move (object *op); 330void do_hidden_move (object *op);
456int stand_near_hostile (object *who); 331int stand_near_hostile (object *who);
457int player_can_view (object *pl, object *op); 332int player_can_view (object *pl, object *op);
458int action_makes_visible (object *op);
459int op_on_battleground (object *op, int *x, int *y); 333int op_on_battleground (object *op, int *x, int *y);
460void dragon_ability_gain (object *who, int atnr, int level); 334void dragon_ability_gain (object *who, int atnr, int level);
461void player_unready_range_ob (player *pl, object *ob);
462 335
463/* resurrection.c */ 336/* resurrection.c */
464int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 337int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
465int resurrection_fails (int levelcaster, int leveldead);
466void dead_player (object *op);
467void dead_character (const char *name);
468int dead_player_exists (const char *name);
469 338
470/* rune.c */ 339/* rune.c */
471int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 340int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
472void move_rune (object *op); 341void move_rune (object *op);
473void rune_attack (object *op, object *victim);
474void spring_trap (object *trap, object *victim); 342void spring_trap (object *trap, object *victim);
475int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 343int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
476int trap_see (object *op, object *trap); 344int trap_see (object *op, object *trap);
477int trap_show (object *trap, object *where); 345int trap_show (object *trap, object *where);
478int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 346int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
479void trap_adjust (object *trap, int difficulty); 347void trap_adjust (object *trap, int difficulty);
480 348
481/* shop.c */ 349/* shop.c */
482int get_payment (object *pl); 350int get_payment (object *pl);
483sint64 query_cost (const object *tmp, object *who, int flag);
484const char *query_cost_string (const object *tmp, object *who, int flag);
485sint64 query_money (const object *op); 351sint64 query_money (const object *op);
486int pay_for_amount (sint64 to_pay, object *pl); 352int pay_for_amount (sint64 to_pay, object *pl);
487int pay_for_item (object *op, object *pl); 353int pay_for_item (object *op, object *pl);
488int can_pay (object *pl); 354int can_pay (object *pl);
489bool sell_item (object *op, object *pl); 355bool sell_item (object *op, object *pl);
490double shopkeeper_approval (const maptile *map, const object *player); 356double shopkeeper_approval (const maptile *map, const object *player);
491int describe_shop (const object *op); 357int describe_shop (const object *op);
492void shop_listing (object *sign, object *op); 358void shop_listing (object *sign, object *op);
493bool is_in_shop (object *o);
494bool is_in_shop (maptile *map, int x, int y); 359bool is_in_shop (maptile *map, int x, int y);
495 360
496/* skills.c */ 361/* skills.c */
497int steal (object *op, int dir, object *skill); 362int steal (object *op, int dir, object *skill);
498int pick_lock (object *pl, int dir, object *skill); 363int pick_lock (object *pl, int dir, object *skill);
499int hide (object *op, object *skill); 364int hide (object *op, object *skill);
500int jump (object *pl, int dir, object *skill); 365int jump (object *pl, int dir, object *skill);
501int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
502int skill_ident (object *pl, object *skill); 366int skill_ident (object *pl, object *skill);
503int use_oratory (object *pl, int dir, object *skill); 367int use_oratory (object *pl, int dir, object *skill);
504int singing (object *pl, int dir, object *skill); 368int singing (object *pl, int dir, object *skill);
505int find_traps (object *pl, object *skill); 369int find_traps (object *pl, object *skill);
506int remove_trap (object *op, int dir, object *skill); 370int remove_trap (object *op, int dir, object *skill);
507int pray (object *pl, object *skill); 371int pray (object *pl, object *skill);
508void meditate (object *pl, object *skill); 372void meditate (object *pl, object *skill);
509int write_on_item (object *pl, const char *params, object *skill); 373int write_on_item (object *pl, const char *params, object *skill);
510int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 374int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
375bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
376bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
511 377
512/* skill_util.c */ 378/* skill_util.c */
513void init_skills (void); 379void init_skills ();
514void link_player_skills (object *op); 380void link_player_skills (object *op);
515int do_skill (object *op, object *part, object *skill, int dir, const char *string); 381int do_skill (object *op, object *part, object *skill, int dir, const char *string);
516int calc_skill_exp (object *who, object *op, object *skill); 382int calc_skill_exp (object *who, object *op, object *skill);
517int learn_skill (object *pl, object *scroll); 383int learn_skill (object *pl, object *scroll);
518void show_skills (object *op, const char *search); 384void show_skills (object *op, const char *search);
519int use_skill (object *op, const char *string); 385int use_skill (object *op, const char *string);
520int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 386int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
521 387
522/* spell_attack.c */ 388/* spell_attack.c */
523void check_spell_knockback (object *op);
524void forklightning (object *op, object *tmp);
525void move_bolt (object *op); 389void move_bolt (object *op);
526int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 390int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
527void explosion (object *op); 391void explosion (object *op);
528void explode_bullet (object *op);
529void check_bullet (object *op); 392void check_bullet (object *op);
530void move_bullet (object *op); 393void move_bullet (object *op);
531int fire_bullet (object *op, object *caster, int dir, object *spob); 394int fire_bullet (object *op, object *caster, int dir, object *spob);
532void cone_drop (object *op);
533void move_cone (object *op); 395void move_cone (object *op);
534int cast_cone (object *op, object *caster, int dir, object *spell); 396int cast_cone (object *op, object *caster, int dir, object *spell);
535void animate_bomb (object *op); 397void animate_bomb (object *op);
536int create_bomb (object *op, object *caster, int dir, object *spell); 398int create_bomb (object *op, object *caster, int dir, object *spell);
537object *get_pointed_target (object *op, int dir, int range, int type);
538int cast_smite_spell (object *op, object *caster, int dir, object *spell); 399int cast_smite_spell (object *op, object *caster, int dir, object *spell);
539void move_missile (object *op); 400void move_missile (object *op);
540int make_object_glow (object *op, int radius, int time);
541int cast_destruction (object *op, object *caster, object *spell_ob); 401int cast_destruction (object *op, object *caster, object *spell_ob);
542int cast_curse (object *op, object *caster, object *spell_ob, int dir); 402int cast_curse (object *op, object *caster, object *spell_ob, int dir);
543int mood_change (object *op, object *caster, object *spell); 403int mood_change (object *op, object *caster, object *spell);
544void move_ball_spell (object *op); 404void move_ball_spell (object *op);
545void move_swarm_spell (object *op); 405void move_swarm_spell (object *op);
553void polymorph_living (object *op); 413void polymorph_living (object *op);
554void polymorph_melt (object *who, object *op); 414void polymorph_melt (object *who, object *op);
555void polymorph_item (object *who, object *op); 415void polymorph_item (object *who, object *op);
556void polymorph (object *op, object *who); 416void polymorph (object *op, object *who);
557int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 417int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
558int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 418int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
559int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 419int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
560int probe (object *op, object *caster, object *spell_ob, int dir); 420int probe (object *op, object *caster, object *spell_ob, int dir);
561int makes_invisible_to (object *pl, object *mon); 421int makes_invisible_to (object *pl, object *mon);
562int cast_invisible (object *op, object *caster, object *spell_ob); 422int cast_invisible (object *op, object *caster, object *spell_ob);
563int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 423int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
564void execute_word_of_recall (object *op); 424void execute_word_of_recall (object *op);
565int cast_word_of_recall (object *op, object *caster, object *spell_ob); 425int cast_word_of_recall (object *op, object *caster, object *spell_ob);
566int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 426int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
567int perceive_self (object *op); 427int perceive_self (object *op);
568int magic_wall (object *op, object *caster, int dir, object *spell_ob); 428int magic_wall (object *op, object *caster, int dir, object *spell_ob);
569int dimension_door (object *op, object *caster, object *spob, int dir); 429int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
570int cast_heal (object *op, object *caster, object *spell, int dir); 430int cast_heal (object *op, object *caster, object *spell, int dir);
571int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 431int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
572int cast_bless (object *op, object *caster, object *spell_ob, int dir); 432int cast_bless (object *op, object *caster, object *spell_ob, int dir);
573int alchemy (object *op, object *caster, object *spell_ob); 433int alchemy (object *op, object *caster, object *spell_ob);
574int remove_curse (object *op, object *caster, object *spell); 434int remove_curse (object *op, object *caster, object *spell);
583void move_aura (object *aura); 443void move_aura (object *aura);
584void move_peacemaker (object *op); 444void move_peacemaker (object *op);
585int write_mark (object *op, object *spell, const char *msg); 445int write_mark (object *op, object *spell, const char *msg);
586 446
587/* spell_util.c */ 447/* spell_util.c */
588object *find_random_spell_in_ob (object *ob, const char *skill); 448object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
589void set_spell_skill (object *op, object *caster, object *spob, object *dest); 449void set_spell_skill (object *op, object *caster, object *spob, object *dest);
590void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 450void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
591int min_casting_level (object *caster, object *spell);
592int casting_level (object *caster, object *spell);
593sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
594int SP_level_dam_adjust (object *caster, object *spob);
595int SP_level_duration_adjust (object *caster, object *spob);
596int SP_level_range_adjust (object *caster, object *spob);
597object *check_spell_known (object *op, const char *name); 451object *check_spell_known (object *op, shstr_cmp name);
598object *lookup_spell_by_name (object *op, const char *spname); 452object *lookup_spell_by_name (object *op, const char *spname);
599int reflwall (maptile *m, int x, int y, object *sp_op); 453int reflwall (maptile *m, int x, int y, object *sp_op);
600int cast_create_obj (object *op, object *caster, object *new_op, int dir); 454int cast_create_obj (object *op, object *caster, object *new_op, int dir);
601int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 455int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
602int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 456int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
603void regenerate_rod (object *rod); 457void regenerate_rod (object *rod);
604void drain_rod_charge (object *rod); 458void drain_rod_charge (object *rod);
605object *find_target_for_friendly_spell (object *op, int dir); 459object *find_target_for_friendly_spell (object *op, int dir);
606int spell_find_dir (maptile *m, int x, int y, object *exclude); 460int spell_find_dir (maptile *m, int x, int y, object *exclude);
607void put_a_monster (object *op, const char *monstername);
608int summon_hostile_monsters (object *op, int n, const char *monstername); 461int summon_hostile_monsters (object *op, int n, const char *monstername);
609void shuffle_attack (object *op, int change_face); 462void shuffle_attack (object *op, int change_face);
610void prayer_failure (object *op, int failure, int power);
611void spell_failure (object *op, int failure, int power, object *skill); 463void spell_failure (object *op, int failure, int power, object *skill);
612int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
613int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 464int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
614void move_spell_effect (object *op); 465void move_spell_effect (object *op);
615void check_spell_effect (object *op);
616void apply_spell_effect (object *spell, object *victim); 466void apply_spell_effect (object *spell, object *victim);
467void create_exploding_ball_at (object *victim, int level);
617 468
618/* swamp.c */ 469/* swamp.c */
619void walk_on_deep_swamp (object *op, object *victim); 470void walk_on_deep_swamp (object *op, object *victim);
620void move_deep_swamp (object *op); 471void move_deep_swamp (object *op);
621 472
622/* swap.c */ 473/* swap.c */
623void read_map_log (void); 474void read_map_log ();
624void swap_map (maptile *map); 475void swap_map (maptile *map);
625void check_active_maps (void); 476void check_active_maps ();
626maptile *map_least_timeout (char *except_level); 477maptile *map_least_timeout (char *except_level);
627void swap_below_max (char *except_level); 478void swap_below_max (char *except_level);
628int players_on_map (maptile *m, int show_all); 479int players_on_map (maptile *m, int show_all);
629void flush_old_maps (void); 480void flush_old_maps ();
630 481
631/* time.c */ 482/* time.c */
632void remove_door (object *op); 483void remove_door (object *op);
633void remove_door2 (object *op); 484void remove_door2 (object *op);
634void generate_monster (object *gen);
635void remove_force (object *op);
636void remove_blindness (object *op);
637void poison_more (object *op);
638void move_gate (object *op);
639void move_timed_gate (object *op);
640void move_detector (object *op);
641void animate_trigger (object *op); 485void animate_trigger (object *op);
642void move_hole (object *op);
643object *stop_item (object *op); 486object *stop_item (object *op);
644void fix_stopped_item (object *op, maptile *map, object *originator); 487void fix_stopped_item (object *op, maptile *map, object *originator);
645object *fix_stopped_arrow (object *op); 488object *fix_stopped_arrow (object *op);
646void move_arrow (object *op); 489void move_arrow (object *op);
647void change_object (object *op);
648void move_teleporter (object *op); 490void move_teleporter (object *op);
649void move_player_changer (object *op);
650void move_firewall (object *op); 491void move_firewall (object *op);
651void move_player_mover (object *op);
652void move_duplicator (object *op); 492void move_duplicator (object *op);
653void move_creator (object *creator); 493void move_creator (object *creator);
654void move_marker (object *op); 494void move_marker (object *op);
655void process_object (object *op); 495void process_object (object *op);
656 496
657/* weather.c */ 497/* weather.c */
658void set_darkness_map (maptile *m);
659void adjust_daylight (void); 498void adjust_daylight ();

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