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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.36 by root, Fri Jan 5 10:50:47 2007 UTC vs.
Revision 1.121 by root, Mon Apr 5 03:22:25 2010 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj); 24int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 30
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 31/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet); 42bool player_apply (object *pl, object *op, int aflag);
40void player_apply_below(object *pl); 43void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 44int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags); 45int apply_special (object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 46int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 47void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 48void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 49void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 50void handle_apply_yield (object *op);
51void apply_lamp (object *op, bool switch_on);
52void get_animation_from_arch (object *op, arch_ptr a);
53int convert_item (object *item, object *converter);
54
53/* attack.c */ 55/* attack.c */
54void cancellation(object *op); 56void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 57void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 58int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 59int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 60object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 61int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 62int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 63int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 64int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 65void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 66void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 67void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 68
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 69/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 70void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 71
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 72/* c_misc.c */
157void map_info(object *op, char *search);
158int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 73int command_motd (object *op, char *params);
160int command_bug(object *op, char *params); 74int command_bug (object *op, char *params);
161void malloc_info(object *op); 75void malloc_info (object *op);
162void current_region_info(object *op);
163void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 76int command_whereabouts (object *op, char *params);
165int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 77int command_malloc (object *op, char *params);
167int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 78int command_maps (object *op, char *params);
170int command_strings(object *op, char *params); 79int command_strings (object *op, char *params);
171int command_sstable(object *op, char *params); 80int command_sstable (object *op, char *params);
172int command_time(object *op, char *params); 81int command_time (object *op, char *params);
173int command_weather(object *op, char *params); 82int command_weather (object *op, char *params);
174int command_archs(object *op, char *params); 83int command_archs (object *op, char *params);
175int command_hiscore(object *op, char *params); 84int command_hiscore (object *op, char *params);
176int command_debug(object *op, char *params); 85int command_debug (object *op, char *params);
177int command_dumpbelow(object *op, char *params); 86int command_dumpbelow (object *op, char *params);
178int command_wizpass(object *op, char *params);
179int command_wizcast(object *op, char *params);
180int command_dumpallobjects(object *op, char *params);
181int command_dumpfriendlyobjects(object *op, char *params); 87int command_dumpfriendlyobjects (object *op, char *params);
182int command_dumpallarchetypes(object *op, char *params);
183int command_ssdumptable(object *op, char *params);
184int command_dumpmap(object *op, char *params); 88int command_wizpass (object *op, char *params);
185int command_dumpallmaps(object *op, char *params); 89int command_wizcast (object *op, char *params);
186int command_printlos(object *op, char *params); 90int command_printlos (object *op, char *params);
187int command_version(object *op, char *params); 91int command_version (object *op, char *params);
188void bug_report(const char *reportstring); 92void bug_report (const char *reportstring);
189int command_output_sync(object *op, char *params);
190int command_output_count(object *op, char *params);
191int command_listen(object *op, char *params);
192int command_statistics(object *pl, char *params); 93int command_statistics (object *pl, char *params);
193int command_fix_me(object *op, char *params); 94int command_fix_me (object *op, char *params);
194int command_players(object *op, char *paramss); 95int command_players (object *op, char *paramss);
195int command_logs(object *op, char *params);
196int command_applymode(object *op, char *params);
197int command_bowmode(object *op, char *params); 96int command_bowmode (object *op, char *params);
198int command_petmode(object *op, char *params);
199int command_showpets(object *op, char *params); 97int command_showpets (object *op, char *params);
200int command_usekeys(object *op, char *params);
201int command_resistances(object *op, char *params); 98int command_resistances (object *op, char *params);
202int command_help(object *op, char *params); 99int command_help (object *op, char *params);
203int onoff_value(const char *line);
204int command_quit(object *op, char *params); 100int command_quit (object *op, char *params);
205int command_real_quit(object *op, char *params); 101int command_real_quit (object *op, char *params);
206int command_explore(object *op, char *params);
207int command_sound(object *op, char *params);
208void receive_player_name(object *op, char k); 102void receive_player_name (object *op, char k);
209void receive_player_password(object *op, char k); 103void receive_player_password (object *op, char k);
210int explore_mode(void);
211int command_title(object *op, char *params); 104int command_title (object *op, char *params);
212int command_save(object *op, char *params);
213int command_peaceful(object *op, char *params);
214int command_wimpy(object *op, char *params);
215int command_brace(object *op, char *params);
216int command_style_map_info(object *op, char *params);
217int command_kill_pets(object *op, char *params); 105int command_kill_pets (object *op, char *params);
218int command_quests(object *pl, char *params); 106int command_quests (object *pl, char *params);
107
219/* c_move.c */ 108/* c_move.c */
220int command_east(object *op, char *params); 109int command_east (object *op, char *params);
221int command_north(object *op, char *params); 110int command_north (object *op, char *params);
222int command_northeast(object *op, char *params); 111int command_northeast (object *op, char *params);
223int command_northwest(object *op, char *params); 112int command_northwest (object *op, char *params);
224int command_south(object *op, char *params); 113int command_south (object *op, char *params);
225int command_southeast(object *op, char *params); 114int command_southeast (object *op, char *params);
226int command_southwest(object *op, char *params); 115int command_southwest (object *op, char *params);
227int command_west(object *op, char *params); 116int command_west (object *op, char *params);
228int command_stay(object *op, char *params); 117int command_stay (object *op, char *params);
118int command_run (object *op, char *params);
119int command_run_stop (object *op, char *params);
120int command_fire (object *op, char *params);
121int command_fire_stop (object *op, char *params);
122
229/* c_new.c */ 123/* c_new.c */
230void execute_newserver_command(object *pl, char *command); 124void execute_newserver_command (object *pl, char *command);
231int command_run(object *op, char *params); 125
232int command_run_stop(object *op, char *params);
233int command_fire(object *op, char *params);
234int command_fire_stop(object *op, char *params);
235int bad_command(object *op, char *params);
236/* c_object.c */ 126/* c_object.c */
237object *find_best_object_match(object *pl, const char *params); 127object *find_best_object_match (object *pl, const char *params);
238int command_build(object *pl, char *params); 128int command_build (object *pl, char *params);
239int command_uskill(object *pl, char *params); 129int command_uskill (object *pl, char *params);
240int command_rskill(object *pl, char *params); 130int command_rskill (object *pl, char *params);
241int command_search(object *op, char *params); 131int command_search (object *op, char *params);
242int command_disarm(object *op, char *params); 132int command_disarm (object *op, char *params);
243int command_throw(object *op, char *params); 133int command_throw (object *op, char *params);
244int command_apply(object *op, char *params); 134int command_apply (object *op, char *params);
245int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 135int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
246void pick_up(object *op, object *alt); 136void pick_up (object *op, object *alt);
247int command_take(object *op, char *params); 137int command_take (object *op, char *params);
248void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 138void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
249void drop_object(object *op, object *tmp, uint32 nrof); 139void drop_object (object *op, object *tmp, uint32 nrof);
140void drop_object (object *dropper, object *obj);
250void drop(object *op, object *tmp); 141void drop (object *op, object *tmp);
251int command_dropall(object *op, char *params); 142int command_dropall (object *op, char *params);
252int command_drop(object *op, char *params); 143int command_drop (object *op, char *params);
253int command_examine(object *op, char *params); 144int command_examine (object *op, char *params);
254object *find_marked_object(object *op); 145object *find_marked_object (object *op);
255int command_mark(object *op, char *params);
256void examine_monster(object *op, object *tmp); 146void examine_monster (object *op, object *tmp);
257char *long_desc(object *tmp, object *pl); 147const char *long_desc (object *tmp, object *pl);
258void examine(object *op, object *tmp); 148void examine (object *op, object *tmp);
259void inventory(object *op, object *inv);
260int command_pickup(object *op, char *params); 149int command_pickup (object *op, char *params);
261void set_pickup_mode(object *op, int i); 150void set_pickup_mode (object *op, int i);
262int command_search_items(object *op, char *params); 151int command_search_items (object *op, char *params);
263int command_rename_item(object *op, char *params); 152int command_rename_item (object *op, char *params);
153int command_unlock (object *op, char *params);
154int command_lock (object *op, char *params);
155int command_mark (object *op, char *params);
156
264/* c_party.c */ 157/* c_party.c */
265int same_party(partylist *a, partylist *b);
266partylist *get_firstparty(void); 158partylist *get_firstparty ();
267void remove_party(partylist *target_party);
268void obsolete_parties(void); 159void obsolete_parties ();
269void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 160void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
270int confirm_party_password(object *op);
271void receive_party_password(object *op, char k); 161void receive_party_password (object *op, char k);
272void send_party_message(object *op, char *msg);
273int command_gsay(object *op, char *params); 162int command_gsay (object *op, char *params);
274int command_party(object *op, char *params); 163int command_party (object *op, char *params);
164
275/* c_range.c */ 165/* c_range.c */
276int command_invoke(object *op, char *params); 166int command_invoke (object *op, char *params);
277int command_cast(object *op, char *params); 167int command_cast (object *op, char *params);
278int command_prepare(object *op, char *params); 168int command_prepare (object *op, char *params);
279int command_cast_spell(object *op, char *params, char command);
280int legal_range(object *op, int r); 169int legal_range (object *op, int r);
281void change_spell(object *op, char k);
282int command_rotateshoottype(object *op, char *params); 170int command_rotateshoottype (object *op, char *params);
171
283/* c_wiz.c */ 172/* c_wiz.c */
284int command_loadtest(object *op, char *params); 173int command_loadtest (object *op, char *params);
285void do_wizard_hide(object *op, int silent_dm);
286int command_hide(object *op, char *params); 174int command_hide (object *op, char *params);
287int command_setgod(object *op, char *params); 175int command_setgod (object *op, char *params);
288int command_banish(object *op, char *params); 176int command_banish (object *op, char *params);
289int command_kick(object *op, char *params);
290int command_save_overlay(object *op, char *params); 177int command_save_overlay (object *op, char *params);
291int command_toggle_shout(object *op, char *params);
292int command_shutdown(object *op, char *params);
293int command_freeze(object *op, char *params); 178int command_freeze (object *op, char *params);
294int command_arrest(object *op, char *params); 179int command_arrest (object *op, char *params);
295int command_summon(object *op, char *params); 180int command_summon (object *op, char *params);
296int command_teleport(object *op, char *params); 181int command_teleport (object *op, char *params);
297int command_create(object *op, char *params); 182int command_create (object *op, char *params);
298int command_inventory(object *op, char *params); 183int command_inventory (object *op, char *params);
299int command_skills(object *op, char *params); 184int command_skills (object *op, char *params);
300int command_dump(object *op, char *params); 185int command_dump (object *op, char *params);
301int command_mon_aggr(object *op, char *params);
302int command_possess(object *op, char *params);
303int command_patch(object *op, char *params); 186int command_patch (object *op, char *params);
304int command_remove(object *op, char *params); 187int command_remove (object *op, char *params);
305int command_free(object *op, char *params); 188int command_free (object *op, char *params);
306int command_addexp(object *op, char *params); 189int command_addexp (object *op, char *params);
307int command_speed(object *op, char *params); 190int command_speed (object *op, char *params);
308int command_stats(object *op, char *params); 191int command_stats (object *op, char *params);
309int command_abil(object *op, char *params); 192int command_abil (object *op, char *params);
310int command_reset(object *op, char *params); 193int command_reset (object *op, char *params);
311int command_nowiz(object *op, char *params); 194int command_nowiz (object *op, char *params);
312int do_wizard_dm(object *op, char *params, int silent);
313int command_dm(object *op, char *params); 195int command_dm (object *op, char *params);
314int command_invisible(object *op, char *params); 196int command_invisible (object *op, char *params);
315int command_learn_spell(object *op, char *params); 197int command_learn_spell (object *op, char *params);
316int command_learn_special_prayer(object *op, char *params); 198int command_learn_special_prayer (object *op, char *params);
317int command_forget_spell(object *op, char *params); 199int command_forget_spell (object *op, char *params);
318int command_listplugins(object *op, char *params);
319int command_loadplugin(object *op, char *params);
320int command_unloadplugin(object *op, char *params);
321int command_dmhide(object *op, char *params); 200int command_dmhide (object *op, char *params);
322void dm_stack_pop(player *pl);
323object *dm_stack_peek(player *pl);
324void dm_stack_push(player *pl, tag_t item); 201void dm_stack_push (player *pl, tag_t item);
325object *get_dm_object(player *pl, char **params, int *from);
326int command_stack_pop(object *op, char *params); 202int command_stack_pop (object *op, char *params);
327int command_stack_push(object *op, char *params); 203int command_stack_push (object *op, char *params);
328int command_stack_list(object *op, char *params); 204int command_stack_list (object *op, char *params);
329int command_stack_clear(object *op, char *params); 205int command_stack_clear (object *op, char *params);
330int command_diff(object *op, char *params); 206int command_diff (object *op, char *params);
331int command_insert_into(object *op, char *params); 207int command_insert_into (object *op, char *params);
208
332/* commands.c */ 209/* commands.c */
333void init_commands(void); 210void init_commands ();
334CommFunc find_oldsocket_command(char *cmd); 211CommFunc find_oldsocket_command (char *cmd);
335CommFunc find_oldsocket_command2(char *cmd); 212CommFunc find_oldsocket_command2 (char *cmd);
213
336/* daemon.c */ 214/* daemon.c */
337FILE *BecomeDaemon(const char *filename); 215FILE *BecomeDaemon (const char *filename);
216
338/* disease.c */ 217/* disease.c */
339int move_disease(object *disease); 218int move_disease (object *disease);
340int remove_symptoms(object *disease);
341object *find_symptom(object *disease);
342int check_infection(object *disease);
343int infect_object(object *victim, object *disease, int force); 219int infect_object (object *victim, object *disease, int force);
344int do_symptoms(object *disease);
345int grant_immunity(object *disease);
346int move_symptom(object *symptom); 220int move_symptom (object *symptom);
347int check_physically_infect(object *victim, object *hitter); 221int check_physically_infect (object *victim, object *hitter);
348object *find_disease(object *victim);
349int cure_disease(object *sufferer, object *caster); 222int cure_disease (object *sufferer, object *caster, object *spell);
350int reduce_symptoms(object *sufferer, int reduction); 223
351/* egoitem.c */ 224/* egoitem.c */
352int create_artifact(object *op, const char *artifactname);
353int apply_power_crystal(object *op, object *crystal); 225int apply_power_crystal (object *op, object *crystal);
226
354/* hiscore.c */ 227/* hiscore.c */
355char *spool(char *bp, char *error);
356void check_score(object *op); 228void check_score (object *op);
357void display_high_score(object *op, int max, const char *match); 229
358/* gods.c */ 230/* gods.c */
359int lookup_god_by_name(const char *name);
360object *find_god(const char *name); 231object *find_god (shstr_cmp name);
361const char *determine_god(object *op); 232shstr_tmp determine_god (object *op);
362void pray_at_altar(object *pl, object *altar, object *skill); 233void pray_at_altar (object *pl, object *altar, object *skill);
363void become_follower(object *op, object *new_god); 234void become_follower (object *op, object *new_god);
364int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
365void stop_using_item(object *op, int type, int number);
366void update_priest_flag(object *god, object *exp_ob, uint32 flag);
367archetype *determine_holy_arch(object *god, const char *type); 235archetype *determine_holy_arch (object *god, shstr_cmp type);
368void god_intervention(object *op, object *god, object *skill);
369int god_examines_priest(object *op, object *god);
370int god_examines_item(object *god, object *item);
371int get_god(object *priest);
372const char *get_god_for_race(const char *race);
373int tailor_god_spell(object *spellop, object *caster); 236int tailor_god_spell (object *spellop, object *caster);
237
374/* init.c */ 238/* init.c */
375void set_logfile(char *val); 239void load_settings ();
376void call_version(void);
377void showscores(void);
378void set_debug(void);
379void unset_debug(void);
380void set_mondebug(void);
381void set_dumpmon1(void);
382void set_dumpmon2(void);
383void set_dumpmon3(void);
384void set_dumpmon4(void);
385void set_dumpmon5(void);
386void set_dumpmon6(void);
387void set_dumpmon7(void);
388void set_dumpmon8(void);
389void set_dumpmon9(void);
390void set_dumpmont(char *name);
391void set_daemon(void);
392void set_datadir(char *path);
393void set_confdir(char *path);
394void set_localdir(char *path);
395void set_mapdir(char *path);
396void set_archetypes(char *path);
397void set_regions(char *path);
398void set_treasures(char *path);
399void set_uniquedir(char *path);
400void set_templatedir(char *path);
401void set_playerdir(char *path);
402void set_tmpdir(char *path);
403void showscoresparm(char *data);
404void set_csport(char *val);
405void init(int argc, char **argv); 240void init (int argc, char **argv);
406void usage(void); 241void usage ();
407void help(void); 242void help ();
408void init_beforeplay(void); 243void init_beforeplay ();
409void init_startup(void);
410void compile_info(void);
411void rec_sigsegv(int i);
412void rec_sigint(int i);
413void rec_sighup(int i);
414void rec_sigquit(int i);
415void rec_sigpipe(int i);
416void rec_sigbus(int i);
417void rec_sigterm(int i);
418void init_signals(void); 244void init_signals ();
419void init_races(void);
420void dump_races(void);
421void add_to_racelist(const char *race_name, object *op);
422racelink *get_racelist(void);
423racelink *find_racelink(const char *name); 245racelink *find_racelink (const char *name);
246
424/* login.c */ 247/* login.c */
425void delete_character(const char *name); 248void delete_character (const char *name);
426int verify_player(const char *name, char *password); 249int verify_player (const char *name, char *password);
427int check_name(player *me, const char *name); 250int check_name (player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 251int create_savedir_if_needed (char *savedir);
429void destroy_object(object *op);
430void copy_file(const char *filename, FILE *fpout); 252void copy_file (const char *filename, FILE *fpout);
253
431/* main.c */ 254/* main.c */
432void server_tick (); 255void server_tick ();
433void version(object *op); 256void version (object *op);
434void info_keys(object *op); 257void info_keys (object *op);
435char *crypt_string(char *str, char *salt); 258char *crypt_string (char *str, char *salt);
436int check_password(char *typed, char *crypted);
437void enter_player_savebed(object *op); 259void enter_player_savebed (object *op);
438void leave_map(object *op); 260void leave_map (object *op);
439void set_map_timeout(maptile *oldmap);
440char *clean_path(const char *file); 261char *clean_path (const char *file);
441char *unclean_path(const char *src); 262char *unclean_path (const char *src);
442void enter_exit(object *op, object *exit_ob); 263void enter_exit (object *op, object *exit_ob);
443void process_events();
444void clean_tmp_files(void); 264void clean_tmp_files ();
445void leave(player *pl,int draw_exit); 265void leave (player *pl,int draw_exit);
446int forbid_play(void);
447void do_specials(void);
448int main(int argc, char **argv); 266int main (int argc, char **argv);
267
449/* monster.c */ 268/* monster.c */
450object *check_enemy(object *npc, rv_vector *rv); 269object *check_enemy (object *npc, rv_vector *rv);
451object *find_nearest_living_creature(object *npc); 270object *find_nearest_living_creature (object *npc);
452object *find_enemy(object *npc, rv_vector *rv);
453int check_wakeup(object *op, object *enemy, rv_vector *rv);
454int move_randomly(object *op);
455int move_monster(object *op); 271int move_monster (object *op);
456int can_hit(object *ob1, object *ob2, rv_vector *rv);
457object *monster_choose_random_spell(object *monster);
458int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
459int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
460int monster_use_skill(object *head, object *part, object *pl, int dir);
461int monster_use_range(object *head, object *part, object *pl, int dir);
462int monster_use_bow(object *head, object *part, object *pl, int dir);
463int check_good_weapon(object *who, object *item);
464int check_good_armour(object *who, object *item);
465void monster_check_pickup(object *monster);
466int monster_can_pick(object *monster, object *item);
467void monster_apply_below(object *monster);
468void monster_check_apply(object *mon, object *item); 272void monster_check_apply (object *mon, object *item);
469void npc_call_help(object *op); 273void npc_call_help (object *op);
470int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
471int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
472int hitrun_att(int dir, object *ob, object *enemy);
473int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
474int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
475int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476void circ1_move(object *ob);
477void circ2_move(object *ob);
478void pace_movev(object *ob);
479void pace_moveh(object *ob);
480void pace2_movev(object *ob);
481void pace2_moveh(object *ob);
482void rand_move(object *ob);
483void check_earthwalls(object *op, maptile *m, int x, int y); 274void check_earthwalls (object *op, maptile *m, int x, int y);
484void check_doors(object *op, maptile *m, int x, int y); 275void check_doors (object *op, maptile *m, int x, int y);
485void communicate(object *op, const char *txt); 276void communicate (object *op, const char *txt);
486int talk_to_npc(object *op, object *npc, const char *txt); 277int talk_to_npc (object *op, object *npc, const char *txt);
487int talk_to_wall(object *pl, object *npc, const char *txt); 278int talk_to_wall (object *pl, object *npc, const char *txt);
488object *find_mon_throw_ob(object *op); 279object *find_mon_throw_ob (object *op);
489int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 280int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
490int stand_in_light(object *op); 281int stand_in_light (object *op);
491int can_see_enemy(object *op, object *enemy); 282int can_see_enemy (object *op, object *enemy);
283
492/* move.c */ 284/* move.c */
493int move_object(object *op, int dir);
494int move_ob(object *op, int dir, object *originator);
495int transfer_ob(object *op, int x, int y, int randomly, object *originator); 285int transfer_ob (object *op, int x, int y, int randomly, object *originator);
496int teleport(object *teleporter, uint8 tele_type, object *user); 286int teleport (object *teleporter, uint8 tele_type, object *user);
497void recursive_roll(object *op, int dir, object *pusher); 287void recursive_roll (object *op, int dir, object *pusher);
498int try_fit(object *op, maptile *m, int x, int y);
499int roll_ob(object *op, int dir, object *pusher);
500int push_ob(object *who, int dir, object *pusher); 288int push_ob (object *who, int dir, object *pusher);
289
501/* pets.c */ 290/* pets.c */
502object *get_pet_enemy(object *pet, rv_vector *rv); 291object *get_pet_enemy (object *pet, rv_vector *rv);
503void terminate_all_pets(object *owner); 292void terminate_all_pets (object *owner);
504void remove_all_pets(maptile *map); 293void remove_all_pets (maptile *map);
505int follow_owner(object *ob, object *owner); 294int follow_owner (object *ob, object *owner);
506void pet_move(object *ob); 295void pet_move (object *ob);
507object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
508void move_golem(object *op); 296void move_golem (object *op);
509void control_golem(object *op, int dir); 297void control_golem (object *op, int dir);
510int summon_golem(object *op, object *caster, int dir, object *spob); 298int summon_golem (object *op, object *caster, int dir, object *spob);
511object *choose_cult_monster(object *pl, object *god, int summon_level);
512int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 299int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
513object *get_real_owner(object *ob);
514int should_arena_attack(object *pet, object *owner, object *target); 300int should_arena_attack (object *pet, object *owner, object *target);
301
515/* player.c */ 302/* player.c */
516player *find_player(const char *plname); 303player *find_player (const char *plname);
517player *find_player_partial_name(const char *plname); 304player *find_player_partial_name (const char *plname);
518void display_motd(const object *op);
519void send_rules(const object *op);
520void send_news(const object *op);
521int playername_ok(const char *cp); 305int playername_ok (const char *cp);
522archetype *get_player_archetype(archetype *at);
523object *get_nearest_player(object *mon); 306object *get_nearest_player (object *mon);
524int path_to_player(object *mon, object *pl, unsigned mindiff); 307int path_to_player (object *mon, object *pl, unsigned mindiff);
525void give_initial_items(object *pl, treasurelist *items); 308void give_initial_items (object *pl, treasurelist *items);
526void get_name(object *op); 309void get_name (object *op);
527void get_password(object *op); 310void get_password (object *op);
528void play_again(object *op); 311void play_again (object *op);
529int receive_play_again(object *op, char key); 312int receive_play_again (object *op, char key);
530void confirm_password(object *op); 313void confirm_password (object *op);
531void get_party_password(object *op, partylist *party); 314void get_party_password (object *op, partylist *party);
532void Roll_Again(object *op); 315void Roll_Again (object *op);
533void Swap_Stat(object *op, int Swap_Second); 316void Swap_Stat (object *op, int Swap_Second);
534int key_roll_stat(object *op, char key); 317int key_roll_stat (object *op, char key);
535int key_change_class(object *op, char key); 318int key_change_class (object *op, char key);
536int key_confirm_quit(object *op, char key); 319int key_confirm_quit (object *op, char key);
537void flee_player(object *op);
538int check_pick(object *op); 320int check_pick (object *op);
539object *find_arrow(object *op, const char *type);
540object *find_better_arrow(object *op, object *target, const char *type, int *better);
541object *pick_arrow_target(object *op, const char *type, int dir);
542int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 321int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
543int player_fire_bow(object *op, int dir);
544void fire_misc_object(object *op, int dir);
545void fire(object *op, int dir); 322bool fire (object *who, int dir);
546object *find_key(object *pl, object *container, object *door); 323object *find_key (object *pl, object *container, object *door);
547void move_player_attack(object *op, int dir); 324bool move_player_attack (object *op, int dir);
548int move_player(object *op, int dir); 325bool move_player (object *op, int dir);
549int handle_newcs_player(object *op); 326bool handle_newcs_player (object *op);
550int save_life(object *op);
551void remove_unpaid_objects(object *op, object *env);
552char *gravestone_text(object *op);
553void do_some_living(object *op); 327void do_some_living (object *op);
554void kill_player(object *op); 328void kill_player (object *op);
555void loot_object(object *op);
556void fix_weight(void); 329void fix_weight ();
557void fix_luck(void); 330void fix_luck ();
558void cast_dust(object *op, object *throw_ob, int dir); 331void cast_dust (object *op, object *throw_ob, int dir);
559void make_visible(object *op); 332void make_visible (object *op);
560int is_true_undead(object *op); 333int is_true_undead (object *op);
561int hideability(object *ob); 334int hideability (object *ob);
562void do_hidden_move(object *op); 335void do_hidden_move (object *op);
563int stand_near_hostile(object *who); 336int stand_near_hostile (object *who);
564int player_can_view(object *pl, object *op); 337int player_can_view (object *pl, object *op);
565int action_makes_visible(object *op);
566int op_on_battleground(object *op, int *x, int *y); 338int op_on_battleground (object *op, int *x, int *y);
567void dragon_ability_gain(object *who, int atnr, int level); 339void dragon_ability_gain (object *who, int atnr, int level);
568void player_unready_range_ob(player *pl, object *ob); 340
569/* plugins.c */
570int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
571int execute_global_event(int eventcode, ...);
572int plugins_init_plugin(const char *libfile);
573void *cfapi_get_hooks(int *type, ...);
574int plugins_remove_plugin(const char *id);
575crossfire_plugin *plugins_find_plugin(const char *id);
576void plugins_display_list(object *op);
577void *cfapi_system_find_animation(int *type, ...);
578void *cfapi_system_strdup(int *type, ...);
579void *cfapi_system_register_global_event(int *type, ...);
580void *cfapi_system_unregister_global_event(int *type, ...);
581void *cfapi_system_check_path(int *type, ...);
582void *cfapi_system_re_cmp(int *type, ...);
583void *cfapi_system_directory(int *type, ...);
584void *cfapi_map_get_map(int *type, ...);
585void *cfapi_map_has_been_loaded(int *type, ...);
586void *cfapi_map_create_path(int *type, ...);
587void *cfapi_map_get_map_property(int *type, ...);
588void *cfapi_map_set_map_property(int *type, ...);
589void *cfapi_map_out_of_map(int *type, ...);
590void *cfapi_map_update_position(int *type, ...);
591void *cfapi_map_delete_map(int *type, ...);
592void *cfapi_map_message(int *type, ...);
593void *cfapi_map_get_object_at(int *type, ...);
594void *cfapi_map_get_flags(int *type, ...);
595void *cfapi_map_present_arch_by_name(int *type, ...);
596void *cfapi_object_move(int *type, ...);
597void *cfapi_object_get_key(int *type, ...);
598void *cfapi_object_set_key(int *type, ...);
599void *cfapi_object_get_property(int *type, ...);
600void *cfapi_object_set_property(int *type, ...);
601void *cfapi_object_apply_below(int *type, ...);
602void *cfapi_object_apply(int *type, ...);
603void *cfapi_object_identify(int *type, ...);
604void *cfapi_object_describe(int *type, ...);
605void *cfapi_object_drain(int *type, ...);
606void *cfapi_object_fix(int *type, ...);
607void *cfapi_object_give_skill(int *type, ...);
608void *cfapi_object_transmute(int *type, ...);
609void *cfapi_object_remove(int *type, ...);
610void *cfapi_object_delete(int *type, ...);
611void *cfapi_object_clone(int *type, ...);
612void *cfapi_object_find(int *type, ...);
613void *cfapi_object_create(int *type, ...);
614void *cfapi_object_insert(int *type, ...);
615void *cfapi_object_split(int *type, ...);
616void *cfapi_object_merge(int *type, ...);
617void *cfapi_object_distance(int *type, ...);
618void *cfapi_object_update(int *type, ...);
619void *cfapi_object_clear(int *type, ...);
620void *cfapi_object_reset(int *type, ...);
621void *cfapi_object_check_inventory(int *type, ...);
622void *cfapi_object_clean_object(int *type, ...);
623void *cfapi_object_on_same_map(int *type, ...);
624void *cfapi_object_spring_trap(int *type, ...);
625void *cfapi_object_check_trigger(int *type, ...);
626void *cfapi_object_query_cost(int *type, ...);
627void *cfapi_object_query_money(int *type, ...);
628void *cfapi_object_cast(int *type, ...);
629void *cfapi_object_learn_spell(int *type, ...);
630void *cfapi_object_forget_spell(int *type, ...);
631void *cfapi_object_check_spell(int *type, ...);
632void *cfapi_object_pay_amount(int *type, ...);
633void *cfapi_object_pay_item(int *type, ...);
634void *cfapi_object_transfer(int *type, ...);
635void *cfapi_object_find_archetype_inside(int *type, ...);
636void *cfapi_object_drop(int *type, ...);
637void *cfapi_object_take(int *type, ...);
638void *cfapi_object_say(int *type, ...);
639void *cfapi_object_speak(int *type, ...);
640void *cfapi_player_find(int *type, ...);
641void *cfapi_player_message(int *type, ...);
642void *cfapi_player_send_inventory(int *type, ...);
643void *cfapi_object_teleport(int *type, ...);
644void *cfapi_object_pickup(int *type, ...);
645void *cfapi_archetype_get_first(int *type, ...);
646void *cfapi_archetype_get_property(int *type, ...);
647void *cfapi_party_get_property(int *type, ...);
648void *cfapi_region_get_property(int *type, ...);
649CommArray_s *find_plugin_command(char *cmd, object *op);
650int initPlugins(void);
651/* resurrection.c */ 341/* resurrection.c */
652int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 342int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
653int resurrection_fails(int levelcaster, int leveldead); 343
654void dead_player(object *op);
655void dead_character(const char *name);
656int dead_player_exists(const char *name);
657/* rune.c */ 344/* rune.c */
658int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 345int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
659void move_rune(object *op); 346void move_rune (object *op);
660void rune_attack(object *op, object *victim);
661void spring_trap(object *trap, object *victim); 347void spring_trap (object *trap, object *victim);
662int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 348int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
663int trap_see(object *op, object *trap); 349int trap_see (object *op, object *trap);
664int trap_show(object *trap, object *where); 350int trap_show (object *trap, object *where);
665int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 351int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
666void trap_adjust(object *trap, int difficulty); 352void trap_adjust (object *trap, int difficulty);
353
667/* shop.c */ 354/* shop.c */
668int get_payment(object *pl); 355int get_payment (object *pl);
669sint64 query_cost(const object *tmp, object *who, int flag);
670const char *query_cost_string(const object *tmp, object *who, int flag);
671sint64 query_money(const object *op); 356sint64 query_money (const object *op);
672int pay_for_amount(sint64 to_pay, object *pl); 357int pay_for_amount (sint64 to_pay, object *pl);
673int pay_for_item(object *op, object *pl); 358int pay_for_item (object *op, object *pl);
674int can_pay(object *pl); 359int can_pay (object *pl);
675void sell_item(object *op, object *pl); 360bool sell_item (object *op, object *pl);
676double shopkeeper_approval(const maptile *map, const object *player); 361double shopkeeper_approval (const maptile *map, const object *player);
677int describe_shop(const object *op); 362int describe_shop (const object *op);
678void shop_listing(object *op); 363void shop_listing (object *sign, object *op);
679bool is_in_shop (object *o);
680bool is_in_shop (maptile *map, int x, int y); 364bool is_in_shop (maptile *map, int x, int y);
365
681/* skills.c */ 366/* skills.c */
682int steal(object *op, int dir, object *skill); 367int steal (object *op, int dir, object *skill);
683int pick_lock(object *pl, int dir, object *skill); 368int pick_lock (object *pl, int dir, object *skill);
684int hide(object *op, object *skill); 369int hide (object *op, object *skill);
685int jump(object *pl, int dir, object *skill); 370int jump (object *pl, int dir, object *skill);
686int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
687int skill_ident(object *pl, object *skill); 371int skill_ident (object *pl, object *skill);
688int use_oratory(object *pl, int dir, object *skill); 372int use_oratory (object *pl, int dir, object *skill);
689int singing(object *pl, int dir, object *skill); 373int singing (object *pl, int dir, object *skill);
690int find_traps(object *pl, object *skill); 374int find_traps (object *pl, object *skill);
691int remove_trap(object *op, int dir, object *skill); 375int remove_trap (object *op, int dir, object *skill);
692int pray(object *pl, object *skill); 376int pray (object *pl, object *skill);
693void meditate(object *pl, object *skill); 377void meditate (object *pl, object *skill);
694int write_on_item(object *pl, const char *params, object *skill); 378int write_on_item (object *pl, const char *params, object *skill);
695int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 379int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
380bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
381bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
382
696/* skill_util.c */ 383/* skill_util.c */
697void init_skills(void); 384void init_skills ();
698void link_player_skills(object *op); 385void link_player_skills (object *op);
699object *find_skill_by_name(object *who, const char *name);
700object *find_skill_by_number(object *who, int skillno);
701int change_skill(object *who, object *new_skill, int flag);
702void clear_skill(object *who);
703int do_skill(object *op, object *part, object *skill, int dir, const char *string); 386int do_skill (object *op, object *part, object *skill, int dir, const char *string);
704int calc_skill_exp(object *who, object *op, object *skill); 387int calc_skill_exp (object *who, object *op, object *skill);
705int learn_skill(object *pl, object *scroll); 388int learn_skill (object *pl, object *scroll);
706void show_skills(object *op, const char *search); 389void show_skills (object *op, const char *search);
707int use_skill(object *op, const char *string); 390int use_skill (object *op, const char *string);
708int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 391int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
392
709/* spell_attack.c */ 393/* spell_attack.c */
710void check_spell_knockback(object *op);
711void forklightning(object *op, object *tmp);
712void move_bolt(object *op); 394void move_bolt (object *op);
713int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 395int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
714void explosion(object *op); 396void explosion (object *op);
715void explode_bullet(object *op);
716void check_bullet(object *op); 397void check_bullet (object *op);
717void move_bullet(object *op); 398void move_bullet (object *op);
718int fire_bullet(object *op, object *caster, int dir, object *spob); 399int fire_bullet (object *op, object *caster, int dir, object *spob);
719void cone_drop(object *op);
720void move_cone(object *op); 400void move_cone (object *op);
721int cast_cone(object *op, object *caster, int dir, object *spell); 401int cast_cone (object *op, object *caster, int dir, object *spell);
722void animate_bomb(object *op); 402void animate_bomb (object *op);
723int create_bomb(object *op, object *caster, int dir, object *spell); 403int create_bomb (object *op, object *caster, int dir, object *spell);
724object *get_pointed_target(object *op, int dir, int range, int type);
725int cast_smite_spell(object *op, object *caster, int dir, object *spell); 404int cast_smite_spell (object *op, object *caster, int dir, object *spell);
726void move_missile(object *op); 405void move_missile (object *op);
727int make_object_glow(object *op, int radius, int time);
728int cast_destruction(object *op, object *caster, object *spell_ob); 406int cast_destruction (object *op, object *caster, object *spell_ob);
729int cast_curse(object *op, object *caster, object *spell_ob, int dir); 407int cast_curse (object *op, object *caster, object *spell_ob, int dir);
730int mood_change(object *op, object *caster, object *spell); 408int mood_change (object *op, object *caster, object *spell);
731void move_ball_spell(object *op); 409void move_ball_spell (object *op);
732void move_swarm_spell(object *op); 410void move_swarm_spell (object *op);
733int fire_swarm(object *op, object *caster, object *spell, int dir); 411int fire_swarm (object *op, object *caster, object *spell, int dir);
734int cast_light(object *op, object *caster, object *spell, int dir); 412int cast_light (object *op, object *caster, object *spell, int dir);
735int cast_cause_disease(object *op, object *caster, object *spell, int dir); 413int cast_cause_disease (object *op, object *caster, object *spell, int dir);
414
736/* spell_effect.c */ 415/* spell_effect.c */
737void cast_magic_storm(object *op, object *tmp, int lvl); 416void cast_magic_storm (object *op, object *tmp, int lvl);
738int recharge(object *op, object *caster, object *spell_ob); 417int recharge (object *op, object *caster, object *spell_ob);
739void polymorph_living(object *op); 418void polymorph_living (object *op);
740void polymorph_melt(object *who, object *op); 419void polymorph_melt (object *who, object *op);
741void polymorph_item(object *who, object *op); 420void polymorph_item (object *who, object *op);
742void polymorph(object *op, object *who); 421void polymorph (object *op, object *who);
743int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 422int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
744int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 423int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
745int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 424int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
746int probe(object *op, object *caster, object *spell_ob, int dir); 425int probe (object *op, object *caster, object *spell_ob, int dir);
747int makes_invisible_to(object *pl, object *mon); 426int makes_invisible_to (object *pl, object *mon);
748int cast_invisible(object *op, object *caster, object *spell_ob); 427int cast_invisible (object *op, object *caster, object *spell_ob);
749int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 428int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
750void execute_word_of_recall(object *op); 429void execute_word_of_recall (object *op);
751int cast_word_of_recall(object *op, object *caster, object *spell_ob); 430int cast_word_of_recall (object *op, object *caster, object *spell_ob);
752int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 431int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
753int perceive_self(object *op); 432int perceive_self (object *op);
754int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
755int magic_wall(object *op, object *caster, int dir, object *spell_ob); 433int magic_wall (object *op, object *caster, int dir, object *spell_ob);
756int dimension_door(object *op, object *caster, object *spob, int dir); 434int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
757int cast_heal(object *op, object *caster, object *spell, int dir); 435int cast_heal (object *op, object *caster, object *spell, int dir);
758int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 436int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
759int cast_bless(object *op, object *caster, object *spell_ob, int dir); 437int cast_bless (object *op, object *caster, object *spell_ob, int dir);
760int alchemy(object *op, object *caster, object *spell_ob); 438int alchemy (object *op, object *caster, object *spell_ob);
761int remove_curse(object *op, object *caster, object *spell); 439int remove_curse (object *op, object *caster, object *spell);
762int cast_identify(object *op, object *caster, object *spell); 440int cast_identify (object *op, object *caster, object *spell);
763int cast_detection(object *op, object *caster, object *spell, object *skill); 441int cast_detection (object *op, object *caster, object *spell, object *skill);
764int cast_transfer(object *op, object *caster, object *spell, int dir); 442int cast_transfer (object *op, object *caster, object *spell, int dir);
765void counterspell(object *op, int dir); 443void counterspell (object *op, int dir);
766int cast_consecrate(object *op, object *caster, object *spell); 444int cast_consecrate (object *op, object *caster, object *spell);
767int animate_weapon(object *op, object *caster, object *spell, int dir); 445int animate_weapon (object *op, object *caster, object *spell, int dir);
768int cast_change_map_lightlevel(object *op, object *caster, object *spell); 446int cast_change_map_lightlevel (object *op, object *caster, object *spell);
769int create_aura(object *op, object *caster, object *spell); 447int create_aura (object *op, object *caster, object *spell);
770void move_aura(object *aura); 448void move_aura (object *aura);
771void move_peacemaker(object *op); 449void move_peacemaker (object *op);
772int write_mark(object *op, object *spell, const char *msg); 450int write_mark (object *op, object *spell, const char *msg);
451
773/* spell_util.c */ 452/* spell_util.c */
774object *find_random_spell_in_ob(object *ob, const char *skill); 453object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
775void set_spell_skill(object *op, object *caster, object *spob, object *dest); 454void set_spell_skill (object *op, object *caster, object *spob, object *dest);
776void init_spells(void);
777void dump_spells(void);
778void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 455void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
779int min_casting_level(object *caster, object *spell);
780int caster_level(object *caster, object *spell);
781sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
782int SP_level_dam_adjust(object *caster, object *spob);
783int SP_level_duration_adjust(object *caster, object *spob);
784int SP_level_range_adjust(object *caster, object *spob);
785object *check_spell_known(object *op, const char *name); 456object *check_spell_known (object *op, shstr_cmp name);
786object *lookup_spell_by_name(object *op, const char *spname); 457object *lookup_spell_by_name (object *op, const char *spname);
787int reflwall(maptile *m, int x, int y, object *sp_op); 458int reflwall (maptile *m, int x, int y, object *sp_op);
788int cast_create_obj(object *op, object *caster, object *new_op, int dir); 459int cast_create_obj (object *op, object *caster, object *new_op, int dir);
789int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 460int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
790int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 461int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
791void regenerate_rod(object *rod); 462void regenerate_rod (object *rod);
792void drain_rod_charge(object *rod); 463void drain_rod_charge (object *rod);
793object *find_target_for_friendly_spell(object *op, int dir); 464object *find_target_for_friendly_spell (object *op, int dir);
794int spell_find_dir(maptile *m, int x, int y, object *exclude); 465int spell_find_dir (maptile *m, int x, int y, object *exclude);
795void put_a_monster(object *op, const char *monstername);
796int summon_hostile_monsters(object *op, int n, const char *monstername); 466int summon_hostile_monsters (object *op, int n, const char *monstername);
797void shuffle_attack(object *op, int change_face); 467void shuffle_attack (object *op, int change_face);
798void prayer_failure(object *op, int failure, int power);
799void spell_failure(object *op, int failure, int power, object *skill); 468void spell_failure (object *op, int failure, int power, object *skill);
800int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
801int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 469int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
802void move_spell_effect(object *op); 470void move_spell_effect (object *op);
803void check_spell_effect(object *op);
804void apply_spell_effect(object *spell, object *victim); 471void apply_spell_effect (object *spell, object *victim);
472void create_exploding_ball_at (object *victim, int level);
473
805/* swamp.c */ 474/* swamp.c */
806void walk_on_deep_swamp(object *op, object *victim); 475void walk_on_deep_swamp (object *op, object *victim);
807void move_deep_swamp(object *op); 476void move_deep_swamp (object *op);
477
808/* swap.c */ 478/* swap.c */
809void read_map_log(void); 479void read_map_log ();
810void swap_map(maptile *map); 480void swap_map (maptile *map);
811void check_active_maps(void); 481void check_active_maps ();
812maptile *map_least_timeout(char *except_level); 482maptile *map_least_timeout (char *except_level);
813void swap_below_max(char *except_level); 483void swap_below_max (char *except_level);
814int players_on_map(maptile *m, int show_all); 484int players_on_map (maptile *m, int show_all);
815void flush_old_maps(void); 485void flush_old_maps ();
486
816/* time.c */ 487/* time.c */
817void remove_door(object *op); 488void remove_door (object *op);
818void remove_door2(object *op); 489void remove_door2 (object *op);
819void generate_monster_inv(object *gen);
820void generate_monster_arch(object *gen);
821void generate_monster(object *gen);
822void remove_force(object *op);
823void remove_blindness(object *op);
824void poison_more(object *op);
825void move_gate(object *op);
826void move_timed_gate(object *op);
827void move_detector(object *op);
828void animate_trigger(object *op); 490void animate_trigger (object *op);
829void move_hole(object *op);
830object *stop_item(object *op); 491object *stop_item (object *op);
831void fix_stopped_item(object *op, maptile *map, object *originator); 492void fix_stopped_item (object *op, maptile *map, object *originator);
832object *fix_stopped_arrow(object *op); 493object *fix_stopped_arrow (object *op);
833void move_arrow(object *op); 494void move_arrow (object *op);
834void change_object(object *op);
835void move_teleporter(object *op); 495void move_teleporter (object *op);
836void move_player_changer(object *op);
837void move_firewall(object *op); 496void move_firewall (object *op);
838void move_player_mover(object *op);
839void move_duplicator(object *op); 497void move_duplicator (object *op);
840void move_creator(object *creator); 498void move_creator (object *creator);
841void move_marker(object *op); 499void move_marker (object *op);
842int process_object(object *op); 500void process_object (object *op);
843/* timers.c */ 501
844void cftimer_process_timers(void);
845void cftimer_process_event(object *ob);
846int cftimer_create(int id, long delay, object *ob, int mode);
847int cftimer_destroy(int id);
848int cftimer_find_free_id(void);
849/* weather.c */ 502/* weather.c */
850void set_darkness_map(maptile *m); 503void adjust_daylight ();
851void tick_the_clock(void);
852void init_weather(void);
853void weather_effect(const char *filename);
854int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
855int real_world_temperature(int x, int y, maptile *m);
856int similar_direction(int a, int b);

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