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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.123 by root, Tue Apr 6 03:53:29 2010 UTC vs.
Revision 1.138 by root, Wed Nov 16 23:42:01 2016 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
138void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
139void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
140int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
141int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
142int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
143object *find_marked_object (object *op);
144void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
145const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
146void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
147int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
148void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
167int legal_range (object *op, int r); 165int legal_range (object *op, int r);
168int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
169 167
170/* c_wiz.c */ 168/* c_wiz.c */
171int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
172int command_hide (object *op, char *params);
173int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
174int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
175int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
176int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
177int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
186int command_free (object *op, char *params); 183int command_free (object *op, char *params);
187int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
188int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
189int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
190int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
191int command_reset (object *op, char *params);
192int command_nowiz (object *op, char *params);
193int command_dm (object *op, char *params);
194int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
195int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
196int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
197int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
198int command_dmhide (object *op, char *params);
199void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
200int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
201int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
202int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
203int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
204int command_diff (object *op, char *params); 197int command_diff (object *op, char *params);
205int command_insert_into (object *op, char *params); 198int command_insert_into (object *op, char *params);
206 199
207/* commands.c */
208void init_commands ();
209CommFunc find_oldsocket_command (char *cmd);
210CommFunc find_oldsocket_command2 (char *cmd);
211
212/* daemon.c */ 200/* daemon.c */
213FILE *BecomeDaemon (const char *filename); 201FILE *BecomeDaemon (const char *filename);
214 202
215/* disease.c */ 203/* disease.c */
216int move_disease (object *disease); 204int move_disease (object *disease);
219int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
220int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
221 209
222/* egoitem.c */ 210/* egoitem.c */
223int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
224
225/* hiscore.c */
226void check_score (object *op);
227 212
228/* gods.c */ 213/* gods.c */
229object *find_god (shstr_cmp name); 214object *find_god (shstr_cmp name);
230shstr_tmp determine_god (object *op); 215shstr_tmp determine_god (object *op);
231void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
248int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
249int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
250void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
251 236
252/* main.c */ 237/* main.c */
253void server_tick (); 238void one_tick ();
254void version (object *op); 239void version (object *op);
255void info_keys (object *op); 240void info_keys (object *op);
256char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
257void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
258void leave_map (object *op); 243void leave_map (object *op);
286int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
287 272
288/* pets.c */ 273/* pets.c */
289object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
290void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
291void remove_all_pets (maptile *map); 276void move_all_pets ();
292int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
293void pet_move (object *ob); 278void pet_move (object *ob);
294void move_golem (object *op); 279void move_golem (object *op);
295void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
296int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
450/* spell_util.c */ 435/* spell_util.c */
451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
452void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
453void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
454object *check_spell_known (object *op, shstr_cmp name); 439object *check_spell_known (object *op, shstr_cmp name);
455object *lookup_spell_by_name (object *op, const char *spname);
456int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
457int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
458int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
459int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
460void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
461void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
462object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
497void move_marker (object *op); 481void move_marker (object *op);
498void process_object (object *op); 482void process_object (object *op);
499 483
500/* weather.c */ 484/* weather.c */
501void adjust_daylight (); 485void adjust_daylight ();
486

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