1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
… | |
… | |
19 | * |
19 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
21 | */ |
22 | |
22 | |
23 | /* alchemy.c */ |
23 | /* alchemy.c */ |
24 | int need_identify (const object *obj); |
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25 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
26 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
27 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
28 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
29 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
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138 | void drop_object (object *dropper, object *obj); |
137 | void drop_object (object *dropper, object *obj); |
139 | void drop (object *op, object *tmp); |
138 | void drop (object *op, object *tmp); |
140 | int command_dropall (object *op, char *params); |
139 | int command_dropall (object *op, char *params); |
141 | int command_drop (object *op, char *params); |
140 | int command_drop (object *op, char *params); |
142 | int command_examine (object *op, char *params); |
141 | int command_examine (object *op, char *params); |
143 | object *find_marked_object (object *op); |
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144 | void examine_monster (object *op, object *tmp); |
142 | void examine_monster (object *op, object *tmp); |
145 | const char *long_desc (object *tmp, object *pl); |
143 | const char *long_desc (object *tmp, object *pl); |
146 | void examine (object *op, object *tmp); |
144 | void examine (object *op, object *tmp); |
147 | int command_pickup (object *op, char *params); |
145 | int command_pickup (object *op, char *params); |
148 | void set_pickup_mode (object *op, int i); |
146 | void set_pickup_mode (object *op, int i); |
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215 | int cure_disease (object *sufferer, object *caster, object *spell); |
213 | int cure_disease (object *sufferer, object *caster, object *spell); |
216 | |
214 | |
217 | /* egoitem.c */ |
215 | /* egoitem.c */ |
218 | int apply_power_crystal (object *op, object *crystal); |
216 | int apply_power_crystal (object *op, object *crystal); |
219 | |
217 | |
220 | /* hiscore.c */ |
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221 | void check_score (object *op); |
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222 | |
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223 | /* gods.c */ |
218 | /* gods.c */ |
224 | object *find_god (shstr_cmp name); |
219 | object *find_god (shstr_cmp name); |
225 | shstr_tmp determine_god (object *op); |
220 | shstr_tmp determine_god (object *op); |
226 | void pray_at_altar (object *pl, object *altar, object *skill); |
221 | void pray_at_altar (object *pl, object *altar, object *skill); |
227 | void become_follower (object *op, object *new_god); |
222 | void become_follower (object *op, object *new_god); |
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243 | int check_name (player *me, const char *name); |
238 | int check_name (player *me, const char *name); |
244 | int create_savedir_if_needed (char *savedir); |
239 | int create_savedir_if_needed (char *savedir); |
245 | void copy_file (const char *filename, FILE *fpout); |
240 | void copy_file (const char *filename, FILE *fpout); |
246 | |
241 | |
247 | /* main.c */ |
242 | /* main.c */ |
248 | void server_tick (); |
243 | void one_tick (); |
249 | void version (object *op); |
244 | void version (object *op); |
250 | void info_keys (object *op); |
245 | void info_keys (object *op); |
251 | char *crypt_string (char *str, char *salt); |
246 | char *crypt_string (char *str, char *salt); |
252 | void enter_player_savebed (object *op); |
247 | void enter_player_savebed (object *op); |
253 | void leave_map (object *op); |
248 | void leave_map (object *op); |
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281 | int push_ob (object *who, int dir, object *pusher); |
276 | int push_ob (object *who, int dir, object *pusher); |
282 | |
277 | |
283 | /* pets.c */ |
278 | /* pets.c */ |
284 | object *get_pet_enemy (object *pet, rv_vector *rv); |
279 | object *get_pet_enemy (object *pet, rv_vector *rv); |
285 | void terminate_all_pets (object *owner); |
280 | void terminate_all_pets (object *owner); |
286 | void remove_all_pets (maptile *map); |
281 | void move_all_pets (); |
287 | int follow_owner (object *ob, object *owner); |
282 | int follow_owner (object *ob, object *owner); |
288 | void pet_move (object *ob); |
283 | void pet_move (object *ob); |
289 | void move_golem (object *op); |
284 | void move_golem (object *op); |
290 | void control_golem (object *op, int dir); |
285 | void control_golem (object *op, int dir); |
291 | int summon_golem (object *op, object *caster, int dir, object *spob); |
286 | int summon_golem (object *op, object *caster, int dir, object *spob); |
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492 | void move_marker (object *op); |
487 | void move_marker (object *op); |
493 | void process_object (object *op); |
488 | void process_object (object *op); |
494 | |
489 | |
495 | /* weather.c */ |
490 | /* weather.c */ |
496 | void adjust_daylight (); |
491 | void adjust_daylight (); |
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492 | |