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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.124 by root, Tue Apr 6 22:59:28 2010 UTC vs.
Revision 1.132 by root, Wed May 4 19:04:44 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
138void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
139void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
140int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
141int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
142int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
143object *find_marked_object (object *op);
144void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
145const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
146void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
147int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
148void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
215int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
216 214
217/* egoitem.c */ 215/* egoitem.c */
218int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
219 217
220/* hiscore.c */
221void check_score (object *op);
222
223/* gods.c */ 218/* gods.c */
224object *find_god (shstr_cmp name); 219object *find_god (shstr_cmp name);
225shstr_tmp determine_god (object *op); 220shstr_tmp determine_god (object *op);
226void pray_at_altar (object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
227void become_follower (object *op, object *new_god); 222void become_follower (object *op, object *new_god);
243int check_name (player *me, const char *name); 238int check_name (player *me, const char *name);
244int create_savedir_if_needed (char *savedir); 239int create_savedir_if_needed (char *savedir);
245void copy_file (const char *filename, FILE *fpout); 240void copy_file (const char *filename, FILE *fpout);
246 241
247/* main.c */ 242/* main.c */
248void server_tick (); 243void one_tick ();
249void version (object *op); 244void version (object *op);
250void info_keys (object *op); 245void info_keys (object *op);
251char *crypt_string (char *str, char *salt); 246char *crypt_string (char *str, char *salt);
252void enter_player_savebed (object *op); 247void enter_player_savebed (object *op);
253void leave_map (object *op); 248void leave_map (object *op);
281int push_ob (object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
282 277
283/* pets.c */ 278/* pets.c */
284object *get_pet_enemy (object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
285void terminate_all_pets (object *owner); 280void terminate_all_pets (object *owner);
286void remove_all_pets (maptile *map); 281void move_all_pets ();
287int follow_owner (object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
288void pet_move (object *ob); 283void pet_move (object *ob);
289void move_golem (object *op); 284void move_golem (object *op);
290void control_golem (object *op, int dir); 285void control_golem (object *op, int dir);
291int summon_golem (object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
492void move_marker (object *op); 487void move_marker (object *op);
493void process_object (object *op); 488void process_object (object *op);
494 489
495/* weather.c */ 490/* weather.c */
496void adjust_daylight (); 491void adjust_daylight ();
492

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