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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.54 by pippijn, Fri Mar 2 16:06:41 2007 UTC vs.
Revision 1.125 by root, Wed Apr 14 21:36:32 2010 UTC

1// server/c_party.C 1/*
2int same_party (partylist *a, partylist *b); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
3 22
4/* alchemy.c */ 23/* alchemy.c */
5int need_identify (const object *obj); 24int need_identify (const object *obj);
6int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
7const char *cost_string_from_value (sint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
8void pay_player (object *pl, sint64 amount); 27void pay_player (object *pl, sint64 amount);
9sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
10void attempt_do_alchemy (object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
11int content_recipe_value (object *op);
12int numb_ob_inside (object *op);
13object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
14void adjust_product (object *item, int lvl, int yield);
15object *make_item_from_recipe (object *cauldron, recipe *rp);
16object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
17void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
18void remove_contents (object *first_ob, object *save_item);
19int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
20 30
21/* apply.c */ 31/* apply.c */
22int transport_can_hold (const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
23int apply_transport (object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
24int should_director_abort (object *op, object *victim); 34int should_director_abort (object *op, object *victim);
25int apply_potion (object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
26int improve_weapon_stat (object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
27int prepare_weapon (object *op, object *improver, object *weapon);
28int improve_weapon (object *op, object *improver, object *weapon);
29int check_improve_weapon (object *op, object *tmp);
30int improve_armour (object *op, object *improver, object *armour);
31int convert_item (object *item, object *converter);
32int apply_container (object *op, object *sack);
33int esrv_apply_container (object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
34void move_apply (object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
35void do_learn_spell (object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
36void do_forget_spell (object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
37void apply_scroll (object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
38int dragon_eat_flesh (object *op, object *meal);
39void apply_poison (object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
40int is_legal_2ways_exit (object *op, object *exit);
41int manual_apply (object *op, object *tmp, int aflag);
42int player_apply (object *pl, object *op, int aflag, int quiet);
43void player_apply_below (object *pl); 42void player_apply_below (object *pl);
44object *get_item_from_body_location (object *start, int loc);
45int unapply_for_ob (object *who, object *op, int aflags);
46int can_apply_object (object *who, object *op); 43int can_apply_object (object *who, object *op);
47int apply_special (object *who, object *op, int aflags);
48int monster_apply_special (object *who, object *op, int aflags);
49int auto_apply (object *op); 44int auto_apply (object *op);
50void fix_auto_apply (maptile *m); 45void fix_auto_apply (maptile *m);
51void eat_special_food (object *who, object *food); 46void eat_special_food (object *who, object *food);
52void apply_lighter (object *who, object *lighter);
53void scroll_failure (object *op, int failure, int power);
54void apply_changes_to_player (object *pl, object *change); 47void apply_changes_to_player (object *pl, object *change);
55void apply_item_transformer (object *pl, object *transformer); 48void handle_apply_yield (object *op);
49void apply_lamp (object *op, bool switch_on);
50void get_animation_from_arch (object *op, arch_ptr a);
51int convert_item (object *item, object *converter);
56 52
57/* attack.c */ 53/* attack.c */
58void cancellation (object *op); 54void cancellation (object *op);
59int did_make_save_item (object *op, int type, object *originator);
60void save_throw_object (object *op, int type, object *originator); 55void save_throw_object (object *op, int type, object *originator);
61int hit_map (object *op, int dir, int type, int full_hit); 56int hit_map (object *op, int dir, uint32_t type, int full_hit);
62void attack_message (int dam, int type, object *op, object *hitter);
63int attack_ob (object *op, object *hitter); 57int attack_ob (object *op, object *hitter);
64object *hit_with_arrow (object *op, object *victim); 58object *hit_with_arrow (object *op, object *victim);
65void tear_down_wall (object *op);
66void scare_creature (object *target, object *hitter);
67int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 59int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
68int kill_object (object *op, int dam, object *hitter, int type); 60int kill_object (object *op, int dam, object *hitter, int type);
69int friendly_fire (object *op, object *hitter); 61int friendly_fire (object *op, object *hitter);
70int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 62int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
71void poison_player (object *op, object *hitter, int dam);
72void slow_player (object *op, object *hitter, int dam);
73void confuse_player (object *op, object *hitter, int dam); 63void confuse_player (object *op, object *hitter, int dam);
74void blind_player (object *op, object *hitter, int dam); 64void blind_player (object *op, object *hitter, int dam);
75void paralyze_player (object *op, object *hitter, int dam); 65void paralyze_player (object *op, object *hitter, int dam);
76void deathstrike_player (object *op, object *hitter, int *dam);
77int adj_attackroll (object *hitter, object *target);
78int is_aimed_missile (object *op);
79
80/* ban.c */
81int checkbanned (const char *login, const char *host);
82 66
83/* build_map.c */ 67/* build_map.c */
84int can_build_over (struct mapdef *map, object *tmp, short x, short y);
85void remove_marking_runes (struct mapdef *map, short x, short y);
86int find_unused_connected_value (struct mapdef *map);
87int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
88object *get_connection_rune (object *pl, short x, short y);
89object *get_msg_book (object *pl, short x, short y);
90object *get_wall (struct mapdef *map, int x, int y);
91void fix_walls (maptile *map, int x, int y);
92void fix_walls_around (maptile *map, int x, int y);
93void apply_builder_floor (object *pl, object *material, short x, short y);
94void apply_builder_wall (object *pl, object *material, short x, short y);
95void apply_builder_item (object *pl, object *item, short x, short y);
96void apply_builder_remove (object *pl, int dir);
97void apply_map_builder (object *pl, int dir); 68void apply_map_builder (object *pl, int dir);
98int adjust_sign_msg (object *pl, short x, short y, object *tmp);
99 69
100/* c_misc.c */ 70/* c_misc.c */
101int command_motd (object *op, char *params); 71int command_motd (object *op, char *params);
102int command_bug (object *op, char *params); 72int command_bug (object *op, char *params);
103void malloc_info (object *op); 73void malloc_info (object *op);
110int command_weather (object *op, char *params); 80int command_weather (object *op, char *params);
111int command_archs (object *op, char *params); 81int command_archs (object *op, char *params);
112int command_hiscore (object *op, char *params); 82int command_hiscore (object *op, char *params);
113int command_debug (object *op, char *params); 83int command_debug (object *op, char *params);
114int command_dumpbelow (object *op, char *params); 84int command_dumpbelow (object *op, char *params);
85int command_dumpfriendlyobjects (object *op, char *params);
115int command_wizpass (object *op, char *params); 86int command_wizpass (object *op, char *params);
116int command_wizcast (object *op, char *params); 87int command_wizcast (object *op, char *params);
117int command_dumpallobjects (object *op, char *params);
118int command_dumpfriendlyobjects (object *op, char *params);
119int command_dumpallarchetypes (object *op, char *params);
120int command_ssdumptable (object *op, char *params);
121int command_dumpmap (object *op, char *params);
122int command_dumpallmaps (object *op, char *params);
123int command_printlos (object *op, char *params); 88int command_printlos (object *op, char *params);
124int command_version (object *op, char *params); 89int command_version (object *op, char *params);
125void bug_report (const char *reportstring); 90void bug_report (const char *reportstring);
126int command_statistics (object *pl, char *params); 91int command_statistics (object *pl, char *params);
127int command_fix_me (object *op, char *params); 92int command_fix_me (object *op, char *params);
128int command_players (object *op, char *paramss); 93int command_players (object *op, char *paramss);
129int command_logs (object *op, char *params);
130int command_bowmode (object *op, char *params); 94int command_bowmode (object *op, char *params);
131int command_showpets (object *op, char *params); 95int command_showpets (object *op, char *params);
132int command_resistances (object *op, char *params); 96int command_resistances (object *op, char *params);
133int command_help (object *op, char *params); 97int command_help (object *op, char *params);
134int onoff_value (const char *line);
135int command_quit (object *op, char *params); 98int command_quit (object *op, char *params);
136int command_real_quit (object *op, char *params); 99int command_real_quit (object *op, char *params);
137void receive_player_name (object *op, char k); 100void receive_player_name (object *op, char k);
138void receive_player_password (object *op, char k); 101void receive_player_password (object *op, char k);
139int command_title (object *op, char *params); 102int command_title (object *op, char *params);
148int command_south (object *op, char *params); 111int command_south (object *op, char *params);
149int command_southeast (object *op, char *params); 112int command_southeast (object *op, char *params);
150int command_southwest (object *op, char *params); 113int command_southwest (object *op, char *params);
151int command_west (object *op, char *params); 114int command_west (object *op, char *params);
152int command_stay (object *op, char *params); 115int command_stay (object *op, char *params);
116int command_run (object *op, char *params);
117int command_run_stop (object *op, char *params);
118int command_fire (object *op, char *params);
119int command_fire_stop (object *op, char *params);
153 120
154/* c_new.c */ 121/* c_new.c */
155void execute_newserver_command (object *pl, char *command); 122void execute_newserver_command (object *pl, char *command);
156int bad_command (object *op, char *params);
157 123
158/* c_object.c */ 124/* c_object.c */
159object *find_best_object_match (object *pl, const char *params); 125object *find_best_object_match (object *pl, const char *params);
160int command_build (object *pl, char *params); 126int command_build (object *pl, char *params);
161int command_uskill (object *pl, char *params); 127int command_uskill (object *pl, char *params);
167int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 133int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
168void pick_up (object *op, object *alt); 134void pick_up (object *op, object *alt);
169int command_take (object *op, char *params); 135int command_take (object *op, char *params);
170void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 136void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
171void drop_object (object *op, object *tmp, uint32 nrof); 137void drop_object (object *op, object *tmp, uint32 nrof);
138void drop_object (object *dropper, object *obj);
172void drop (object *op, object *tmp); 139void drop (object *op, object *tmp);
173int command_dropall (object *op, char *params); 140int command_dropall (object *op, char *params);
174int command_drop (object *op, char *params); 141int command_drop (object *op, char *params);
175int command_examine (object *op, char *params); 142int command_examine (object *op, char *params);
176object *find_marked_object (object *op);
177void examine_monster (object *op, object *tmp); 143void examine_monster (object *op, object *tmp);
178char *long_desc (object *tmp, object *pl); 144const char *long_desc (object *tmp, object *pl);
179void examine (object *op, object *tmp); 145void examine (object *op, object *tmp);
180void inventory (object *op, object *inv);
181int command_pickup (object *op, char *params); 146int command_pickup (object *op, char *params);
182void set_pickup_mode (object *op, int i); 147void set_pickup_mode (object *op, int i);
183int command_search_items (object *op, char *params); 148int command_search_items (object *op, char *params);
184int command_rename_item (object *op, char *params); 149int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params);
152int command_mark (object *op, char *params);
185 153
186/* c_party.c */ 154/* c_party.c */
187int same_party (partylist *a, partylist *b);
188partylist *get_firstparty (void); 155partylist *get_firstparty ();
189void remove_party (partylist *target_party);
190void obsolete_parties (void); 156void obsolete_parties ();
191void add_kill_to_party (partylist *party, char *killer, char *dead, long exp); 157void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
192int confirm_party_password (object *op);
193void receive_party_password (object *op, char k); 158void receive_party_password (object *op, char k);
194void send_party_message (object *op, char *msg);
195int command_gsay (object *op, char *params); 159int command_gsay (object *op, char *params);
196int command_party (object *op, char *params); 160int command_party (object *op, char *params);
197 161
198/* c_range.c */ 162/* c_range.c */
199int command_invoke (object *op, char *params); 163int command_invoke (object *op, char *params);
200int command_cast (object *op, char *params); 164int command_cast (object *op, char *params);
201int command_prepare (object *op, char *params); 165int command_prepare (object *op, char *params);
202int command_cast_spell (object *op, char *params, char command);
203int legal_range (object *op, int r); 166int legal_range (object *op, int r);
204void change_spell (object *op, char k);
205int command_rotateshoottype (object *op, char *params); 167int command_rotateshoottype (object *op, char *params);
206 168
207/* c_wiz.c */ 169/* c_wiz.c */
208int command_loadtest (object *op, char *params); 170int command_loadtest (object *op, char *params);
209void do_wizard_hide (object *op, int silent_dm);
210int command_hide (object *op, char *params); 171int command_hide (object *op, char *params);
211int command_setgod (object *op, char *params); 172int command_setgod (object *op, char *params);
212int command_banish (object *op, char *params); 173int command_banish (object *op, char *params);
213int command_save_overlay (object *op, char *params); 174int command_save_overlay (object *op, char *params);
214int command_toggle_shout (object *op, char *params);
215int command_freeze (object *op, char *params); 175int command_freeze (object *op, char *params);
216int command_arrest (object *op, char *params); 176int command_arrest (object *op, char *params);
217int command_summon (object *op, char *params); 177int command_summon (object *op, char *params);
218int command_teleport (object *op, char *params); 178int command_teleport (object *op, char *params);
219int command_create (object *op, char *params); 179int command_create (object *op, char *params);
227int command_speed (object *op, char *params); 187int command_speed (object *op, char *params);
228int command_stats (object *op, char *params); 188int command_stats (object *op, char *params);
229int command_abil (object *op, char *params); 189int command_abil (object *op, char *params);
230int command_reset (object *op, char *params); 190int command_reset (object *op, char *params);
231int command_nowiz (object *op, char *params); 191int command_nowiz (object *op, char *params);
232int do_wizard_dm (object *op, char *params, int silent);
233int command_dm (object *op, char *params); 192int command_dm (object *op, char *params);
234int command_invisible (object *op, char *params); 193int command_invisible (object *op, char *params);
235int command_learn_spell (object *op, char *params); 194int command_learn_spell (object *op, char *params);
236int command_learn_special_prayer (object *op, char *params); 195int command_learn_special_prayer (object *op, char *params);
237int command_forget_spell (object *op, char *params); 196int command_forget_spell (object *op, char *params);
238int command_listplugins (object *op, char *params);
239int command_loadplugin (object *op, char *params);
240int command_unloadplugin (object *op, char *params);
241int command_dmhide (object *op, char *params); 197int command_dmhide (object *op, char *params);
242void dm_stack_pop (player *pl);
243object *dm_stack_peek (player *pl);
244void dm_stack_push (player *pl, tag_t item); 198void dm_stack_push (player *pl, tag_t item);
245object *get_dm_object (player *pl, char **params, int *from);
246int command_stack_pop (object *op, char *params); 199int command_stack_pop (object *op, char *params);
247int command_stack_push (object *op, char *params); 200int command_stack_push (object *op, char *params);
248int command_stack_list (object *op, char *params); 201int command_stack_list (object *op, char *params);
249int command_stack_clear (object *op, char *params); 202int command_stack_clear (object *op, char *params);
250int command_diff (object *op, char *params); 203int command_diff (object *op, char *params);
251int command_insert_into (object *op, char *params); 204int command_insert_into (object *op, char *params);
252 205
253/* commands.c */
254void init_commands (void);
255CommFunc find_oldsocket_command (char *cmd);
256CommFunc find_oldsocket_command2 (char *cmd);
257
258/* daemon.c */ 206/* daemon.c */
259FILE *BecomeDaemon (const char *filename); 207FILE *BecomeDaemon (const char *filename);
260 208
261/* disease.c */ 209/* disease.c */
262int move_disease (object *disease); 210int move_disease (object *disease);
263int remove_symptoms (object *disease);
264object *find_symptom (object *disease);
265int check_infection (object *disease);
266int infect_object (object *victim, object *disease, int force); 211int infect_object (object *victim, object *disease, int force);
267int do_symptoms (object *disease);
268int grant_immunity (object *disease);
269int move_symptom (object *symptom); 212int move_symptom (object *symptom);
270int check_physically_infect (object *victim, object *hitter); 213int check_physically_infect (object *victim, object *hitter);
271object *find_disease (object *victim);
272int cure_disease (object *sufferer, object *caster); 214int cure_disease (object *sufferer, object *caster, object *spell);
273int reduce_symptoms (object *sufferer, int reduction);
274 215
275/* egoitem.c */ 216/* egoitem.c */
276int create_artifact (object *op, const char *artifactname);
277int apply_power_crystal (object *op, object *crystal); 217int apply_power_crystal (object *op, object *crystal);
278 218
279/* hiscore.c */ 219/* hiscore.c */
280char *spool (char *bp, char *error);
281void check_score (object *op); 220void check_score (object *op);
282void display_high_score (object *op, int max, const char *match);
283 221
284/* gods.c */ 222/* gods.c */
285int lookup_god_by_name (const char *name);
286object *find_god (const char *name); 223object *find_god (shstr_cmp name);
287const char *determine_god (object *op); 224shstr_tmp determine_god (object *op);
288void pray_at_altar (object *pl, object *altar, object *skill); 225void pray_at_altar (object *pl, object *altar, object *skill);
289void become_follower (object *op, object *new_god); 226void become_follower (object *op, object *new_god);
290int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
291void stop_using_item (object *op, int type, int number);
292void update_priest_flag (object *god, object *exp_ob, uint32 flag);
293archetype *determine_holy_arch (object *god, const char *type); 227archetype *determine_holy_arch (object *god, shstr_cmp type);
294void god_intervention (object *op, object *god, object *skill);
295int god_examines_priest (object *op, object *god);
296int god_examines_item (object *god, object *item);
297int get_god (object *priest);
298const char *get_god_for_race (const char *race);
299int tailor_god_spell (object *spellop, object *caster); 228int tailor_god_spell (object *spellop, object *caster);
300 229
301/* init.c */ 230/* init.c */
302void set_logfile (char *val); 231void load_settings ();
303void call_version (void);
304void showscores (void);
305void set_debug (void);
306void unset_debug (void);
307void set_mondebug (void);
308void set_dumpmon1 (void);
309void set_dumpmon2 (void);
310void set_dumpmon3 (void);
311void set_dumpmon4 (void);
312void set_dumpmon5 (void);
313void set_dumpmon6 (void);
314void set_dumpmon7 (void);
315void set_dumpmon8 (void);
316void set_dumpmon9 (void);
317void set_dumpmont (char *name);
318void set_daemon (void);
319void set_datadir (char *path);
320void set_confdir (char *path);
321void set_localdir (char *path);
322void set_mapdir (char *path);
323void set_archetypes (char *path);
324void set_regions (char *path);
325void set_treasures (char *path);
326void set_uniquedir (char *path);
327void set_templatedir (char *path);
328void set_playerdir (char *path);
329void set_tmpdir (char *path);
330void showscoresparm (char *data);
331void set_csport (char *val);
332void init (int argc, char **argv); 232void init (int argc, char **argv);
333void usage (void); 233void usage ();
334void help (void); 234void help ();
335void init_beforeplay (void); 235void init_beforeplay ();
336void init_startup (void);
337void compile_info (void);
338void rec_sigsegv (int i);
339void rec_sigint (int i);
340void rec_sighup (int i);
341void rec_sigquit (int i);
342void rec_sigpipe (int i);
343void rec_sigbus (int i);
344void rec_sigterm (int i);
345void init_signals (void); 236void init_signals ();
346void init_races (void);
347void dump_races (void);
348void add_to_racelist (const char *race_name, object *op);
349racelink *get_racelist (void);
350racelink *find_racelink (const char *name); 237racelink *find_racelink (const char *name);
351 238
352/* login.c */ 239/* login.c */
353void delete_character (const char *name); 240void delete_character (const char *name);
354int verify_player (const char *name, char *password); 241int verify_player (const char *name, char *password);
355int check_name (player *me, const char *name); 242int check_name (player *me, const char *name);
356int create_savedir_if_needed (char *savedir); 243int create_savedir_if_needed (char *savedir);
357void destroy_object (object *op);
358void copy_file (const char *filename, FILE *fpout); 244void copy_file (const char *filename, FILE *fpout);
359 245
360/* main.c */ 246/* main.c */
361void server_tick (); 247void server_tick ();
362void version (object *op); 248void version (object *op);
363void info_keys (object *op); 249void info_keys (object *op);
364char *crypt_string (char *str, char *salt); 250char *crypt_string (char *str, char *salt);
365int check_password (char *typed, char *crypted);
366void enter_player_savebed (object *op); 251void enter_player_savebed (object *op);
367void leave_map (object *op); 252void leave_map (object *op);
368void set_map_timeout (maptile *oldmap);
369char *clean_path (const char *file); 253char *clean_path (const char *file);
370char *unclean_path (const char *src); 254char *unclean_path (const char *src);
371void enter_exit (object *op, object *exit_ob); 255void enter_exit (object *op, object *exit_ob);
372void process_events ();
373void clean_tmp_files (void); 256void clean_tmp_files ();
374void leave (player *pl,int draw_exit); 257void leave (player *pl,int draw_exit);
375int forbid_play (void);
376void do_specials (void);
377int main (int argc, char **argv); 258int main (int argc, char **argv);
378 259
379/* monster.c */ 260/* monster.c */
380object *check_enemy (object *npc, rv_vector *rv); 261object *check_enemy (object *npc, rv_vector *rv);
381object *find_nearest_living_creature (object *npc); 262object *find_nearest_living_creature (object *npc);
382object *find_enemy (object *npc, rv_vector *rv);
383int check_wakeup (object *op, object *enemy, rv_vector *rv);
384int move_randomly (object *op);
385int move_monster (object *op); 263int move_monster (object *op);
386int can_hit (object *ob1, object *ob2, rv_vector *rv);
387object *monster_choose_random_spell (object *monster);
388int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
389int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
390int monster_use_skill (object *head, object *part, object *pl, int dir);
391int monster_use_range (object *head, object *part, object *pl, int dir);
392int monster_use_bow (object *head, object *part, object *pl, int dir);
393int check_good_weapon (object *who, object *item);
394int check_good_armour (object *who, object *item);
395void monster_check_pickup (object *monster);
396int monster_can_pick (object *monster, object *item);
397void monster_apply_below (object *monster);
398void monster_check_apply (object *mon, object *item); 264void monster_check_apply (object *mon, object *item);
399void npc_call_help (object *op); 265void npc_call_help (object *op);
400int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402int hitrun_att (int dir, object *ob, object *enemy);
403int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
404int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
405int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
406void circ1_move (object *ob);
407void circ2_move (object *ob);
408void pace_movev (object *ob);
409void pace_moveh (object *ob);
410void pace2_movev (object *ob);
411void pace2_moveh (object *ob);
412void rand_move (object *ob);
413void check_earthwalls (object *op, maptile *m, int x, int y); 266void check_earthwalls (object *op, maptile *m, int x, int y);
414void check_doors (object *op, maptile *m, int x, int y); 267void check_doors (object *op, maptile *m, int x, int y);
415void communicate (object *op, const char *txt); 268void communicate (object *op, const char *txt);
416int talk_to_npc (object *op, object *npc, const char *txt); 269int talk_to_npc (object *op, object *npc, const char *txt);
417int talk_to_wall (object *pl, object *npc, const char *txt); 270int talk_to_wall (object *pl, object *npc, const char *txt);
419int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 272int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
420int stand_in_light (object *op); 273int stand_in_light (object *op);
421int can_see_enemy (object *op, object *enemy); 274int can_see_enemy (object *op, object *enemy);
422 275
423/* move.c */ 276/* move.c */
424int move_object (object *op, int dir);
425int move_ob (object *op, int dir, object *originator);
426int transfer_ob (object *op, int x, int y, int randomly, object *originator); 277int transfer_ob (object *op, int x, int y, int randomly, object *originator);
427int teleport (object *teleporter, uint8 tele_type, object *user); 278int teleport (object *teleporter, uint8 tele_type, object *user);
428void recursive_roll (object *op, int dir, object *pusher); 279void recursive_roll (object *op, int dir, object *pusher);
429int try_fit (object *op, maptile *m, int x, int y);
430int roll_ob (object *op, int dir, object *pusher);
431int push_ob (object *who, int dir, object *pusher); 280int push_ob (object *who, int dir, object *pusher);
432 281
433/* pets.c */ 282/* pets.c */
434object *get_pet_enemy (object *pet, rv_vector *rv); 283object *get_pet_enemy (object *pet, rv_vector *rv);
435void terminate_all_pets (object *owner); 284void terminate_all_pets (object *owner);
436void remove_all_pets (maptile *map); 285void remove_all_pets (maptile *map);
437int follow_owner (object *ob, object *owner); 286int follow_owner (object *ob, object *owner);
438void pet_move (object *ob); 287void pet_move (object *ob);
439object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
440void move_golem (object *op); 288void move_golem (object *op);
441void control_golem (object *op, int dir); 289void control_golem (object *op, int dir);
442int summon_golem (object *op, object *caster, int dir, object *spob); 290int summon_golem (object *op, object *caster, int dir, object *spob);
443object *choose_cult_monster (object *pl, object *god, int summon_level);
444int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 291int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
445object *get_real_owner (object *ob);
446int should_arena_attack (object *pet, object *owner, object *target); 292int should_arena_attack (object *pet, object *owner, object *target);
447 293
448/* player.c */ 294/* player.c */
449player *find_player (const char *plname); 295player *find_player (const char *plname);
450player *find_player_partial_name (const char *plname); 296player *find_player_partial_name (const char *plname);
451void display_motd (const object *op);
452void send_rules (const object *op);
453void send_news (const object *op);
454int playername_ok (const char *cp); 297int playername_ok (const char *cp);
455archetype *get_player_archetype (archetype *at);
456object *get_nearest_player (object *mon); 298object *get_nearest_player (object *mon);
457int path_to_player (object *mon, object *pl, unsigned mindiff); 299int path_to_player (object *mon, object *pl, unsigned mindiff);
458void give_initial_items (object *pl, treasurelist *items); 300void give_initial_items (object *pl, treasurelist *items);
459void get_name (object *op); 301void get_name (object *op);
460void get_password (object *op); 302void get_password (object *op);
465void Roll_Again (object *op); 307void Roll_Again (object *op);
466void Swap_Stat (object *op, int Swap_Second); 308void Swap_Stat (object *op, int Swap_Second);
467int key_roll_stat (object *op, char key); 309int key_roll_stat (object *op, char key);
468int key_change_class (object *op, char key); 310int key_change_class (object *op, char key);
469int key_confirm_quit (object *op, char key); 311int key_confirm_quit (object *op, char key);
470void flee_player (object *op);
471int check_pick (object *op); 312int check_pick (object *op);
472object *find_arrow (object *op, const char *type);
473object *find_better_arrow (object *op, object *target, const char *type, int *better);
474object *pick_arrow_target (object *op, const char *type, int dir);
475int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 313int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
476int player_fire_bow (object *op, int dir);
477void fire_misc_object (object *op, int dir);
478void fire (object *op, int dir); 314bool fire (object *who, int dir);
479object *find_key (object *pl, object *container, object *door); 315object *find_key (object *pl, object *container, object *door);
480void move_player_attack (object *op, int dir); 316bool move_player_attack (object *op, int dir);
481int move_player (object *op, int dir); 317bool move_player (object *op, int dir);
482int handle_newcs_player (object *op); 318bool handle_newcs_player (object *op);
483int save_life (object *op);
484void remove_unpaid_objects (object *op, object *env);
485char *gravestone_text (object *op);
486void do_some_living (object *op); 319void do_some_living (object *op);
487void kill_player (object *op); 320void kill_player (object *op);
488void loot_object (object *op);
489void fix_weight (void); 321void fix_weight ();
490void fix_luck (void); 322void fix_luck ();
491void cast_dust (object *op, object *throw_ob, int dir); 323void cast_dust (object *op, object *throw_ob, int dir);
492void make_visible (object *op); 324void make_visible (object *op);
493int is_true_undead (object *op); 325int is_true_undead (object *op);
494int hideability (object *ob); 326int hideability (object *ob);
495void do_hidden_move (object *op); 327void do_hidden_move (object *op);
496int stand_near_hostile (object *who); 328int stand_near_hostile (object *who);
497int player_can_view (object *pl, object *op); 329int player_can_view (object *pl, object *op);
498int action_makes_visible (object *op);
499int op_on_battleground (object *op, int *x, int *y); 330int op_on_battleground (object *op, int *x, int *y);
500void dragon_ability_gain (object *who, int atnr, int level); 331void dragon_ability_gain (object *who, int atnr, int level);
501void player_unready_range_ob (player *pl, object *ob);
502
503/* plugins.c */
504int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
505int execute_global_event (int eventcode, ...);
506int plugins_init_plugin (const char *libfile);
507void *cfapi_get_hooks (int *type, ...);
508int plugins_remove_plugin (const char *id);
509crossfire_plugin *plugins_find_plugin (const char *id);
510void plugins_display_list (object *op);
511void *cfapi_system_find_animation (int *type, ...);
512void *cfapi_system_strdup (int *type, ...);
513void *cfapi_system_register_global_event (int *type, ...);
514void *cfapi_system_unregister_global_event (int *type, ...);
515void *cfapi_system_check_path (int *type, ...);
516void *cfapi_system_re_cmp (int *type, ...);
517void *cfapi_system_directory (int *type, ...);
518void *cfapi_map_get_map (int *type, ...);
519void *cfapi_map_has_been_loaded (int *type, ...);
520void *cfapi_map_create_path (int *type, ...);
521void *cfapi_map_get_map_property (int *type, ...);
522void *cfapi_map_set_map_property (int *type, ...);
523void *cfapi_map_out_of_map (int *type, ...);
524void *cfapi_map_update_position (int *type, ...);
525void *cfapi_map_delete_map (int *type, ...);
526void *cfapi_map_message (int *type, ...);
527void *cfapi_map_get_object_at (int *type, ...);
528void *cfapi_map_get_flags (int *type, ...);
529void *cfapi_map_present_arch_by_name (int *type, ...);
530void *cfapi_object_move (int *type, ...);
531void *cfapi_object_get_key (int *type, ...);
532void *cfapi_object_set_key (int *type, ...);
533void *cfapi_object_get_property (int *type, ...);
534void *cfapi_object_set_property (int *type, ...);
535void *cfapi_object_apply_below (int *type, ...);
536void *cfapi_object_apply (int *type, ...);
537void *cfapi_object_identify (int *type, ...);
538void *cfapi_object_describe (int *type, ...);
539void *cfapi_object_drain (int *type, ...);
540void *cfapi_object_fix (int *type, ...);
541void *cfapi_object_give_skill (int *type, ...);
542void *cfapi_object_transmute (int *type, ...);
543void *cfapi_object_remove (int *type, ...);
544void *cfapi_object_delete (int *type, ...);
545void *cfapi_object_clone (int *type, ...);
546void *cfapi_object_find (int *type, ...);
547void *cfapi_object_create (int *type, ...);
548void *cfapi_object_insert (int *type, ...);
549void *cfapi_object_split (int *type, ...);
550void *cfapi_object_merge (int *type, ...);
551void *cfapi_object_distance (int *type, ...);
552void *cfapi_object_update (int *type, ...);
553void *cfapi_object_clear (int *type, ...);
554void *cfapi_object_reset (int *type, ...);
555void *cfapi_object_check_inventory (int *type, ...);
556void *cfapi_object_clean_object (int *type, ...);
557void *cfapi_object_on_same_map (int *type, ...);
558void *cfapi_object_spring_trap (int *type, ...);
559void *cfapi_object_check_trigger (int *type, ...);
560void *cfapi_object_query_cost (int *type, ...);
561void *cfapi_object_query_money (int *type, ...);
562void *cfapi_object_cast (int *type, ...);
563void *cfapi_object_learn_spell (int *type, ...);
564void *cfapi_object_forget_spell (int *type, ...);
565void *cfapi_object_check_spell (int *type, ...);
566void *cfapi_object_pay_amount (int *type, ...);
567void *cfapi_object_pay_item (int *type, ...);
568void *cfapi_object_transfer (int *type, ...);
569void *cfapi_object_find_archetype_inside (int *type, ...);
570void *cfapi_object_drop (int *type, ...);
571void *cfapi_object_take (int *type, ...);
572void *cfapi_object_say (int *type, ...);
573void *cfapi_object_speak (int *type, ...);
574void *cfapi_player_find (int *type, ...);
575void *cfapi_player_message (int *type, ...);
576void *cfapi_player_send_inventory (int *type, ...);
577void *cfapi_object_teleport (int *type, ...);
578void *cfapi_object_pickup (int *type, ...);
579void *cfapi_archetype_get_first (int *type, ...);
580void *cfapi_archetype_get_property (int *type, ...);
581void *cfapi_party_get_property (int *type, ...);
582void *cfapi_region_get_property (int *type, ...);
583CommArray_s *find_plugin_command (char *cmd, object *op);
584int initPlugins (void);
585 332
586/* resurrection.c */ 333/* resurrection.c */
587int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 334int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
588int resurrection_fails (int levelcaster, int leveldead);
589void dead_player (object *op);
590void dead_character (const char *name);
591int dead_player_exists (const char *name);
592 335
593/* rune.c */ 336/* rune.c */
594int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 337int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
595void move_rune (object *op); 338void move_rune (object *op);
596void rune_attack (object *op, object *victim);
597void spring_trap (object *trap, object *victim); 339void spring_trap (object *trap, object *victim);
598int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 340int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
599int trap_see (object *op, object *trap); 341int trap_see (object *op, object *trap);
600int trap_show (object *trap, object *where); 342int trap_show (object *trap, object *where);
601int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 343int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
602void trap_adjust (object *trap, int difficulty); 344void trap_adjust (object *trap, int difficulty);
603 345
604/* shop.c */ 346/* shop.c */
605int get_payment (object *pl); 347int get_payment (object *pl);
606sint64 query_cost (const object *tmp, object *who, int flag);
607const char *query_cost_string (const object *tmp, object *who, int flag);
608sint64 query_money (const object *op); 348sint64 query_money (const object *op);
609int pay_for_amount (sint64 to_pay, object *pl); 349int pay_for_amount (sint64 to_pay, object *pl);
610int pay_for_item (object *op, object *pl); 350int pay_for_item (object *op, object *pl);
611int can_pay (object *pl); 351int can_pay (object *pl);
612void sell_item (object *op, object *pl); 352bool sell_item (object *op, object *pl);
613double shopkeeper_approval (const maptile *map, const object *player); 353double shopkeeper_approval (const maptile *map, const object *player);
614int describe_shop (const object *op); 354int describe_shop (const object *op);
615void shop_listing (object *op); 355void shop_listing (object *sign, object *op);
616bool is_in_shop (object *o);
617bool is_in_shop (maptile *map, int x, int y); 356bool is_in_shop (maptile *map, int x, int y);
618 357
619/* skills.c */ 358/* skills.c */
620int steal (object *op, int dir, object *skill); 359int steal (object *op, int dir, object *skill);
621int pick_lock (object *pl, int dir, object *skill); 360int pick_lock (object *pl, int dir, object *skill);
622int hide (object *op, object *skill); 361int hide (object *op, object *skill);
623int jump (object *pl, int dir, object *skill); 362int jump (object *pl, int dir, object *skill);
624int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
625int skill_ident (object *pl, object *skill); 363int skill_ident (object *pl, object *skill);
626int use_oratory (object *pl, int dir, object *skill); 364int use_oratory (object *pl, int dir, object *skill);
627int singing (object *pl, int dir, object *skill); 365int singing (object *pl, int dir, object *skill);
628int find_traps (object *pl, object *skill); 366int find_traps (object *pl, object *skill);
629int remove_trap (object *op, int dir, object *skill); 367int remove_trap (object *op, int dir, object *skill);
630int pray (object *pl, object *skill); 368int pray (object *pl, object *skill);
631void meditate (object *pl, object *skill); 369void meditate (object *pl, object *skill);
632int write_on_item (object *pl, const char *params, object *skill); 370int write_on_item (object *pl, const char *params, object *skill);
633int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 371int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
372bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
373bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
634 374
635/* skill_util.c */ 375/* skill_util.c */
636void init_skills (void); 376void init_skills ();
637void link_player_skills (object *op); 377void link_player_skills (object *op);
638object *find_skill_by_name (object *who, const char *name);
639object *find_skill_by_number (object *who, int skillno);
640int change_skill (object *who, object *new_skill, int flag);
641void clear_skill (object *who);
642int do_skill (object *op, object *part, object *skill, int dir, const char *string); 378int do_skill (object *op, object *part, object *skill, int dir, const char *string);
643int calc_skill_exp (object *who, object *op, object *skill); 379int calc_skill_exp (object *who, object *op, object *skill);
644int learn_skill (object *pl, object *scroll); 380int learn_skill (object *pl, object *scroll);
645void show_skills (object *op, const char *search); 381void show_skills (object *op, const char *search);
646int use_skill (object *op, const char *string); 382int use_skill (object *op, const char *string);
647int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 383int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
648 384
649/* spell_attack.c */ 385/* spell_attack.c */
650void check_spell_knockback (object *op);
651void forklightning (object *op, object *tmp);
652void move_bolt (object *op); 386void move_bolt (object *op);
653int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 387int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
654void explosion (object *op); 388void explosion (object *op);
655void explode_bullet (object *op);
656void check_bullet (object *op); 389void check_bullet (object *op);
657void move_bullet (object *op); 390void move_bullet (object *op);
658int fire_bullet (object *op, object *caster, int dir, object *spob); 391int fire_bullet (object *op, object *caster, int dir, object *spob);
659void cone_drop (object *op);
660void move_cone (object *op); 392void move_cone (object *op);
661int cast_cone (object *op, object *caster, int dir, object *spell); 393int cast_cone (object *op, object *caster, int dir, object *spell);
662void animate_bomb (object *op); 394void animate_bomb (object *op);
663int create_bomb (object *op, object *caster, int dir, object *spell); 395int create_bomb (object *op, object *caster, int dir, object *spell);
664object *get_pointed_target (object *op, int dir, int range, int type);
665int cast_smite_spell (object *op, object *caster, int dir, object *spell); 396int cast_smite_spell (object *op, object *caster, int dir, object *spell);
666void move_missile (object *op); 397void move_missile (object *op);
667int make_object_glow (object *op, int radius, int time);
668int cast_destruction (object *op, object *caster, object *spell_ob); 398int cast_destruction (object *op, object *caster, object *spell_ob);
669int cast_curse (object *op, object *caster, object *spell_ob, int dir); 399int cast_curse (object *op, object *caster, object *spell_ob, int dir);
670int mood_change (object *op, object *caster, object *spell); 400int mood_change (object *op, object *caster, object *spell);
671void move_ball_spell (object *op); 401void move_ball_spell (object *op);
672void move_swarm_spell (object *op); 402void move_swarm_spell (object *op);
680void polymorph_living (object *op); 410void polymorph_living (object *op);
681void polymorph_melt (object *who, object *op); 411void polymorph_melt (object *who, object *op);
682void polymorph_item (object *who, object *op); 412void polymorph_item (object *who, object *op);
683void polymorph (object *op, object *who); 413void polymorph (object *op, object *who);
684int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 414int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
685int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 415int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
686int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 416int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
687int probe (object *op, object *caster, object *spell_ob, int dir); 417int probe (object *op, object *caster, object *spell_ob, int dir);
688int makes_invisible_to (object *pl, object *mon); 418int makes_invisible_to (object *pl, object *mon);
689int cast_invisible (object *op, object *caster, object *spell_ob); 419int cast_invisible (object *op, object *caster, object *spell_ob);
690int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 420int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
691void execute_word_of_recall (object *op); 421void execute_word_of_recall (object *op);
692int cast_word_of_recall (object *op, object *caster, object *spell_ob); 422int cast_word_of_recall (object *op, object *caster, object *spell_ob);
693int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 423int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
694int perceive_self (object *op); 424int perceive_self (object *op);
695int cast_create_town_portal (object *op, object *caster, object *spell, int dir);
696int magic_wall (object *op, object *caster, int dir, object *spell_ob); 425int magic_wall (object *op, object *caster, int dir, object *spell_ob);
697int dimension_door (object *op, object *caster, object *spob, int dir); 426int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
698int cast_heal (object *op, object *caster, object *spell, int dir); 427int cast_heal (object *op, object *caster, object *spell, int dir);
699int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 428int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
700int cast_bless (object *op, object *caster, object *spell_ob, int dir); 429int cast_bless (object *op, object *caster, object *spell_ob, int dir);
701int alchemy (object *op, object *caster, object *spell_ob); 430int alchemy (object *op, object *caster, object *spell_ob);
702int remove_curse (object *op, object *caster, object *spell); 431int remove_curse (object *op, object *caster, object *spell);
711void move_aura (object *aura); 440void move_aura (object *aura);
712void move_peacemaker (object *op); 441void move_peacemaker (object *op);
713int write_mark (object *op, object *spell, const char *msg); 442int write_mark (object *op, object *spell, const char *msg);
714 443
715/* spell_util.c */ 444/* spell_util.c */
716object *find_random_spell_in_ob (object *ob, const char *skill); 445object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
717void set_spell_skill (object *op, object *caster, object *spob, object *dest); 446void set_spell_skill (object *op, object *caster, object *spob, object *dest);
718void init_spells (void);
719void dump_spells (void);
720void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 447void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
721int min_casting_level (object *caster, object *spell);
722int caster_level (object *caster, object *spell);
723sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
724int SP_level_dam_adjust (object *caster, object *spob);
725int SP_level_duration_adjust (object *caster, object *spob);
726int SP_level_range_adjust (object *caster, object *spob);
727object *check_spell_known (object *op, const char *name); 448object *check_spell_known (object *op, shstr_cmp name);
728object *lookup_spell_by_name (object *op, const char *spname); 449object *lookup_spell_by_name (object *op, const char *spname);
729int reflwall (maptile *m, int x, int y, object *sp_op); 450int reflwall (maptile *m, int x, int y, object *sp_op);
730int cast_create_obj (object *op, object *caster, object *new_op, int dir); 451int cast_create_obj (object *op, object *caster, object *new_op, int dir);
731int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 452int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
732int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 453int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
733void regenerate_rod (object *rod); 454void regenerate_rod (object *rod);
734void drain_rod_charge (object *rod); 455void drain_rod_charge (object *rod);
735object *find_target_for_friendly_spell (object *op, int dir); 456object *find_target_for_friendly_spell (object *op, int dir);
736int spell_find_dir (maptile *m, int x, int y, object *exclude); 457int spell_find_dir (maptile *m, int x, int y, object *exclude);
737void put_a_monster (object *op, const char *monstername);
738int summon_hostile_monsters (object *op, int n, const char *monstername); 458int summon_hostile_monsters (object *op, int n, const char *monstername);
739void shuffle_attack (object *op, int change_face); 459void shuffle_attack (object *op, int change_face);
740void prayer_failure (object *op, int failure, int power);
741void spell_failure (object *op, int failure, int power, object *skill); 460void spell_failure (object *op, int failure, int power, object *skill);
742int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
743int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 461int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
744void move_spell_effect (object *op); 462void move_spell_effect (object *op);
745void check_spell_effect (object *op);
746void apply_spell_effect (object *spell, object *victim); 463void apply_spell_effect (object *spell, object *victim);
464void create_exploding_ball_at (object *victim, int level);
747 465
748/* swamp.c */ 466/* swamp.c */
749void walk_on_deep_swamp (object *op, object *victim); 467void walk_on_deep_swamp (object *op, object *victim);
750void move_deep_swamp (object *op); 468void move_deep_swamp (object *op);
751 469
752/* swap.c */ 470/* swap.c */
753void read_map_log (void); 471void read_map_log ();
754void swap_map (maptile *map); 472void swap_map (maptile *map);
755void check_active_maps (void); 473void check_active_maps ();
756maptile *map_least_timeout (char *except_level); 474maptile *map_least_timeout (char *except_level);
757void swap_below_max (char *except_level); 475void swap_below_max (char *except_level);
758int players_on_map (maptile *m, int show_all); 476int players_on_map (maptile *m, int show_all);
759void flush_old_maps (void); 477void flush_old_maps ();
760 478
761/* time.c */ 479/* time.c */
762void remove_door (object *op); 480void remove_door (object *op);
763void remove_door2 (object *op); 481void remove_door2 (object *op);
764void generate_monster_inv (object *gen);
765void generate_monster_arch (object *gen);
766void generate_monster (object *gen);
767void remove_force (object *op);
768void remove_blindness (object *op);
769void poison_more (object *op);
770void move_gate (object *op);
771void move_timed_gate (object *op);
772void move_detector (object *op);
773void animate_trigger (object *op); 482void animate_trigger (object *op);
774void move_hole (object *op);
775object *stop_item (object *op); 483object *stop_item (object *op);
776void fix_stopped_item (object *op, maptile *map, object *originator); 484void fix_stopped_item (object *op, maptile *map, object *originator);
777object *fix_stopped_arrow (object *op); 485object *fix_stopped_arrow (object *op);
778void move_arrow (object *op); 486void move_arrow (object *op);
779void change_object (object *op);
780void move_teleporter (object *op); 487void move_teleporter (object *op);
781void move_player_changer (object *op);
782void move_firewall (object *op); 488void move_firewall (object *op);
783void move_player_mover (object *op);
784void move_duplicator (object *op); 489void move_duplicator (object *op);
785void move_creator (object *creator); 490void move_creator (object *creator);
786void move_marker (object *op); 491void move_marker (object *op);
787int process_object (object *op); 492void process_object (object *op);
788
789/* timers.c */
790void cftimer_process_timers (void);
791void cftimer_process_event (object *ob);
792int cftimer_create (int id, long delay, object *ob, int mode);
793int cftimer_destroy (int id);
794int cftimer_find_free_id (void);
795 493
796/* weather.c */ 494/* weather.c */
797void set_darkness_map (maptile *m); 495void adjust_daylight ();
798void tick_the_clock (void);
799void init_weather (void);
800void weather_effect (const char *filename);
801int worldmap_to_weathermap (int x, int y, int *wx, int *wy, maptile *m);
802int real_world_temperature (int x, int y, maptile *m);
803int similar_direction (int a, int b);

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