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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.34 by root, Sat Dec 30 10:16:10 2006 UTC vs.
Revision 1.126 by root, Thu Apr 15 02:51:39 2010 UTC

1int same_party (partylist *a, partylist *b); 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
2/* alchemy.c */ 23/* alchemy.c */
3int need_identify (const object *obj);
4int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
5const char *cost_string_from_value(sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
6void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
8void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
9int content_recipe_value(object *op); 29
10int numb_ob_inside(object *op);
11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
12void adjust_product(object *item, int lvl, int yield);
13object *make_item_from_recipe(object *cauldron, recipe *rp);
14object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
15void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
16void remove_contents(object *first_ob, object *save_item);
17int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
18/* apply.c */ 30/* apply.c */
19int transport_can_hold(const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
20int apply_transport(object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
21int should_director_abort(object *op, object *victim); 33int should_director_abort (object *op, object *victim);
22int apply_potion(object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
23int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
24int prepare_weapon(object *op, object *improver, object *weapon);
25int improve_weapon(object *op, object *improver, object *weapon);
26int check_improve_weapon(object *op, object *tmp);
27int improve_armour(object *op, object *improver, object *armour);
28int convert_item(object *item, object *converter);
29int apply_container(object *op, object *sack);
30int esrv_apply_container(object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
31void move_apply(object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
32void do_learn_spell(object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
33void do_forget_spell(object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
34void apply_scroll(object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
35int dragon_eat_flesh(object *op, object *meal);
36void apply_poison(object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
37int is_legal_2ways_exit(object *op, object *exit);
38int manual_apply(object *op, object *tmp, int aflag);
39int player_apply(object *pl, object *op, int aflag, int quiet);
40void player_apply_below(object *pl); 41void player_apply_below (object *pl);
41object *get_item_from_body_location(object *start, int loc);
42int unapply_for_ob(object *who, object *op, int aflags);
43int can_apply_object(object *who, object *op); 42int can_apply_object (object *who, object *op);
44int apply_special(object *who, object *op, int aflags);
45int monster_apply_special(object *who, object *op, int aflags);
46int auto_apply(object *op); 43int auto_apply (object *op);
47void fix_auto_apply(maptile *m); 44void fix_auto_apply (maptile *m);
48void eat_special_food(object *who, object *food); 45void eat_special_food (object *who, object *food);
49void apply_lighter(object *who, object *lighter);
50void scroll_failure(object *op, int failure, int power);
51void apply_changes_to_player(object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
52void apply_item_transformer(object *pl, object *transformer); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
51
53/* attack.c */ 52/* attack.c */
54void cancellation(object *op); 53void cancellation (object *op);
55int did_make_save_item(object *op, int type, object *originator);
56void save_throw_object(object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
57int hit_map(object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
58void attack_message(int dam, int type, object *op, object *hitter);
59int attack_ob(object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
60object *hit_with_arrow(object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
61void tear_down_wall(object *op);
62void scare_creature(object *target, object *hitter);
63int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
64int kill_object(object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
65int friendly_fire(object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
66int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
67void poison_player(object *op, object *hitter, int dam);
68void slow_player(object *op, object *hitter, int dam);
69void confuse_player(object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
70void blind_player(object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
71void paralyze_player(object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
72void deathstrike_player(object *op, object *hitter, int *dam); 65
73int adj_attackroll(object *hitter, object *target);
74int is_aimed_missile(object *op);
75/* ban.c */
76int checkbanned(const char *login, const char *host);
77/* build_map.c */ 66/* build_map.c */
78int can_build_over(struct mapdef *map, object *tmp, short x, short y);
79void remove_marking_runes(struct mapdef *map, short x, short y);
80int find_unused_connected_value(struct mapdef *map);
81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
82object *get_connection_rune(object *pl, short x, short y);
83object *get_msg_book(object *pl, short x, short y);
84object *get_wall(struct mapdef *map, int x, int y);
85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 68
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 69/* c_misc.c */
157void map_info(object *op, char *search);
158int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 70int command_motd (object *op, char *params);
160int command_bug(object *op, char *params); 71int command_bug (object *op, char *params);
161void malloc_info(object *op); 72void malloc_info (object *op);
162void current_region_info(object *op);
163void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 73int command_whereabouts (object *op, char *params);
165int command_afk(object *op, char *params);
166int command_malloc(object *op, char *params); 74int command_malloc (object *op, char *params);
167int command_mapinfo(object *op, char *params);
168int command_whereami(object *op, char *params);
169int command_maps(object *op, char *params); 75int command_maps (object *op, char *params);
170int command_strings(object *op, char *params); 76int command_strings (object *op, char *params);
171int command_sstable(object *op, char *params); 77int command_sstable (object *op, char *params);
172int command_time(object *op, char *params); 78int command_time (object *op, char *params);
173int command_weather(object *op, char *params); 79int command_weather (object *op, char *params);
174int command_archs(object *op, char *params); 80int command_archs (object *op, char *params);
175int command_hiscore(object *op, char *params); 81int command_hiscore (object *op, char *params);
176int command_debug(object *op, char *params); 82int command_debug (object *op, char *params);
177int command_dumpbelow(object *op, char *params); 83int command_dumpbelow (object *op, char *params);
178int command_wizpass(object *op, char *params);
179int command_wizcast(object *op, char *params);
180int command_dumpallobjects(object *op, char *params);
181int command_dumpfriendlyobjects(object *op, char *params); 84int command_dumpfriendlyobjects (object *op, char *params);
182int command_dumpallarchetypes(object *op, char *params);
183int command_ssdumptable(object *op, char *params);
184int command_dumpmap(object *op, char *params); 85int command_wizpass (object *op, char *params);
185int command_dumpallmaps(object *op, char *params); 86int command_wizcast (object *op, char *params);
186int command_printlos(object *op, char *params); 87int command_printlos (object *op, char *params);
187int command_version(object *op, char *params); 88int command_version (object *op, char *params);
188void bug_report(const char *reportstring); 89void bug_report (const char *reportstring);
189int command_output_sync(object *op, char *params);
190int command_output_count(object *op, char *params);
191int command_listen(object *op, char *params);
192int command_statistics(object *pl, char *params); 90int command_statistics (object *pl, char *params);
193int command_fix_me(object *op, char *params); 91int command_fix_me (object *op, char *params);
194int command_players(object *op, char *paramss); 92int command_players (object *op, char *paramss);
195int command_logs(object *op, char *params);
196int command_applymode(object *op, char *params);
197int command_bowmode(object *op, char *params); 93int command_bowmode (object *op, char *params);
198int command_petmode(object *op, char *params);
199int command_showpets(object *op, char *params); 94int command_showpets (object *op, char *params);
200int command_usekeys(object *op, char *params);
201int command_resistances(object *op, char *params); 95int command_resistances (object *op, char *params);
202int command_help(object *op, char *params); 96int command_help (object *op, char *params);
203int onoff_value(const char *line);
204int command_quit(object *op, char *params); 97int command_quit (object *op, char *params);
205int command_real_quit(object *op, char *params); 98int command_real_quit (object *op, char *params);
206int command_explore(object *op, char *params);
207int command_sound(object *op, char *params);
208void receive_player_name(object *op, char k); 99void receive_player_name (object *op, char k);
209void receive_player_password(object *op, char k); 100void receive_player_password (object *op, char k);
210int explore_mode(void);
211int command_title(object *op, char *params); 101int command_title (object *op, char *params);
212int command_save(object *op, char *params);
213int command_peaceful(object *op, char *params);
214int command_wimpy(object *op, char *params);
215int command_brace(object *op, char *params);
216int command_style_map_info(object *op, char *params);
217int command_kill_pets(object *op, char *params); 102int command_kill_pets (object *op, char *params);
218int command_quests(object *pl, char *params); 103int command_quests (object *pl, char *params);
104
219/* c_move.c */ 105/* c_move.c */
220int command_east(object *op, char *params); 106int command_east (object *op, char *params);
221int command_north(object *op, char *params); 107int command_north (object *op, char *params);
222int command_northeast(object *op, char *params); 108int command_northeast (object *op, char *params);
223int command_northwest(object *op, char *params); 109int command_northwest (object *op, char *params);
224int command_south(object *op, char *params); 110int command_south (object *op, char *params);
225int command_southeast(object *op, char *params); 111int command_southeast (object *op, char *params);
226int command_southwest(object *op, char *params); 112int command_southwest (object *op, char *params);
227int command_west(object *op, char *params); 113int command_west (object *op, char *params);
228int command_stay(object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
119
229/* c_new.c */ 120/* c_new.c */
230void execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
231int command_run(object *op, char *params); 122
232int command_run_stop(object *op, char *params);
233int command_fire(object *op, char *params);
234int command_fire_stop(object *op, char *params);
235int bad_command(object *op, char *params);
236/* c_object.c */ 123/* c_object.c */
237object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
238int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
239int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
240int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
241int command_search(object *op, char *params); 128int command_search (object *op, char *params);
242int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
243int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
244int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
245int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
246void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
247int command_take(object *op, char *params); 134int command_take (object *op, char *params);
248void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
249void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
250void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
251int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
252int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
253int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
254object *find_marked_object(object *op);
255int command_mark(object *op, char *params);
256void examine_monster(object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
257char *long_desc(object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
258void examine(object *op, object *tmp); 144void examine (object *op, object *tmp);
259void inventory(object *op, object *inv);
260int command_pickup(object *op, char *params); 145int command_pickup (object *op, char *params);
261void set_pickup_mode(object *op, int i); 146void set_pickup_mode (object *op, int i);
262int command_search_items(object *op, char *params); 147int command_search_items (object *op, char *params);
263int command_rename_item(object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
152
264/* c_party.c */ 153/* c_party.c */
265int same_party(partylist *a, partylist *b);
266partylist *get_firstparty(void); 154partylist *get_firstparty ();
267void remove_party(partylist *target_party);
268void obsolete_parties(void); 155void obsolete_parties ();
269void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
270int confirm_party_password(object *op);
271void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
272void send_party_message(object *op, char *msg);
273int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
274int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
275/* c_range.c */ 161/* c_range.c */
276int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
277int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
278int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
279int command_cast_spell(object *op, char *params, char command);
280int legal_range(object *op, int r); 165int legal_range (object *op, int r);
281void change_spell(object *op, char k);
282int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
283/* c_wiz.c */ 168/* c_wiz.c */
284int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
285void do_wizard_hide(object *op, int silent_dm);
286int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
287int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
288int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
289int command_kick(object *op, char *params);
290int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
291int command_toggle_shout(object *op, char *params);
292int command_shutdown(object *op, char *params);
293int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
294int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
295int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
296int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
297int command_create(object *op, char *params); 178int command_create (object *op, char *params);
298int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
299int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
300int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
301int command_mon_aggr(object *op, char *params);
302int command_possess(object *op, char *params);
303int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
304int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
305int command_free(object *op, char *params); 184int command_free (object *op, char *params);
306int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
307int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
308int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
309int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
310int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
311int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
312int do_wizard_dm(object *op, char *params, int silent);
313int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
314int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
315int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
316int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
317int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
318int command_listplugins(object *op, char *params);
319int command_loadplugin(object *op, char *params);
320int command_unloadplugin(object *op, char *params);
321int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
322void dm_stack_pop(player *pl);
323object *dm_stack_peek(player *pl);
324void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
325object *get_dm_object(player *pl, char **params, int *from);
326int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
327int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
328int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
329int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
330int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
331int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
332/* commands.c */ 204
333void init_commands(void);
334CommFunc find_oldsocket_command(char *cmd);
335CommFunc find_oldsocket_command2(char *cmd);
336/* daemon.c */ 205/* daemon.c */
337FILE *BecomeDaemon(const char *filename); 206FILE *BecomeDaemon (const char *filename);
207
338/* disease.c */ 208/* disease.c */
339int move_disease(object *disease); 209int move_disease (object *disease);
340int remove_symptoms(object *disease);
341object *find_symptom(object *disease);
342int check_infection(object *disease);
343int infect_object(object *victim, object *disease, int force); 210int infect_object (object *victim, object *disease, int force);
344int do_symptoms(object *disease);
345int grant_immunity(object *disease);
346int move_symptom(object *symptom); 211int move_symptom (object *symptom);
347int check_physically_infect(object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
348object *find_disease(object *victim);
349int cure_disease(object *sufferer, object *caster); 213int cure_disease (object *sufferer, object *caster, object *spell);
350int reduce_symptoms(object *sufferer, int reduction); 214
351/* egoitem.c */ 215/* egoitem.c */
352int create_artifact(object *op, const char *artifactname);
353int apply_power_crystal(object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
217
354/* hiscore.c */ 218/* hiscore.c */
355char *spool(char *bp, char *error);
356void check_score(object *op); 219void check_score (object *op);
357void display_high_score(object *op, int max, const char *match); 220
358/* gods.c */ 221/* gods.c */
359int lookup_god_by_name(const char *name);
360object *find_god(const char *name); 222object *find_god (shstr_cmp name);
361const char *determine_god(object *op); 223shstr_tmp determine_god (object *op);
362void pray_at_altar(object *pl, object *altar, object *skill); 224void pray_at_altar (object *pl, object *altar, object *skill);
363void become_follower(object *op, object *new_god); 225void become_follower (object *op, object *new_god);
364int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
365void stop_using_item(object *op, int type, int number);
366void update_priest_flag(object *god, object *exp_ob, uint32 flag);
367archetype *determine_holy_arch(object *god, const char *type); 226archetype *determine_holy_arch (object *god, shstr_cmp type);
368void god_intervention(object *op, object *god, object *skill);
369int god_examines_priest(object *op, object *god);
370int god_examines_item(object *god, object *item);
371int get_god(object *priest);
372const char *get_god_for_race(const char *race);
373int tailor_god_spell(object *spellop, object *caster); 227int tailor_god_spell (object *spellop, object *caster);
228
374/* init.c */ 229/* init.c */
375void set_logfile(char *val); 230void load_settings ();
376void call_version(void);
377void showscores(void);
378void set_debug(void);
379void unset_debug(void);
380void set_mondebug(void);
381void set_dumpmon1(void);
382void set_dumpmon2(void);
383void set_dumpmon3(void);
384void set_dumpmon4(void);
385void set_dumpmon5(void);
386void set_dumpmon6(void);
387void set_dumpmon7(void);
388void set_dumpmon8(void);
389void set_dumpmon9(void);
390void set_dumpmont(char *name);
391void set_daemon(void);
392void set_datadir(char *path);
393void set_confdir(char *path);
394void set_localdir(char *path);
395void set_mapdir(char *path);
396void set_archetypes(char *path);
397void set_regions(char *path);
398void set_treasures(char *path);
399void set_uniquedir(char *path);
400void set_templatedir(char *path);
401void set_playerdir(char *path);
402void set_tmpdir(char *path);
403void showscoresparm(char *data);
404void set_csport(char *val);
405void init(int argc, char **argv); 231void init (int argc, char **argv);
406void usage(void); 232void usage ();
407void help(void); 233void help ();
408void init_beforeplay(void); 234void init_beforeplay ();
409void init_startup(void);
410void compile_info(void);
411void rec_sigsegv(int i);
412void rec_sigint(int i);
413void rec_sighup(int i);
414void rec_sigquit(int i);
415void rec_sigpipe(int i);
416void rec_sigbus(int i);
417void rec_sigterm(int i);
418void fatal_signal(int make_core, int close_sockets);
419void init_signals(void); 235void init_signals ();
420void init_races(void);
421void dump_races(void);
422void add_to_racelist(const char *race_name, object *op);
423racelink *get_racelist(void);
424racelink *find_racelink(const char *name); 236racelink *find_racelink (const char *name);
237
425/* login.c */ 238/* login.c */
426void delete_character(const char *name, int); 239void delete_character (const char *name);
427int verify_player(const char *name, char *password); 240int verify_player (const char *name, char *password);
428int check_name(player *me, const char *name); 241int check_name (player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 242int create_savedir_if_needed (char *savedir);
430void destroy_object(object *op);
431void copy_file(const char *filename, FILE *fpout); 243void copy_file (const char *filename, FILE *fpout);
244
432/* main.c */ 245/* main.c */
433void server_tick (); 246void server_tick ();
434void version(object *op); 247void version (object *op);
435void info_keys(object *op); 248void info_keys (object *op);
436char *crypt_string(char *str, char *salt); 249char *crypt_string (char *str, char *salt);
437int check_password(char *typed, char *crypted);
438void enter_player_savebed(object *op); 250void enter_player_savebed (object *op);
439void leave_map(object *op); 251void leave_map (object *op);
440void set_map_timeout(maptile *oldmap);
441char *clean_path(const char *file); 252char *clean_path (const char *file);
442char *unclean_path(const char *src); 253char *unclean_path (const char *src);
443void enter_exit(object *op, object *exit_ob); 254void enter_exit (object *op, object *exit_ob);
444void process_events();
445void clean_tmp_files(void); 255void clean_tmp_files ();
446void leave(player *pl,int draw_exit); 256void leave (player *pl,int draw_exit);
447int forbid_play(void);
448void do_specials(void);
449int main(int argc, char **argv); 257int main (int argc, char **argv);
258
450/* monster.c */ 259/* monster.c */
451object *check_enemy(object *npc, rv_vector *rv); 260object *check_enemy (object *npc, rv_vector *rv);
452object *find_nearest_living_creature(object *npc); 261object *find_nearest_living_creature (object *npc);
453object *find_enemy(object *npc, rv_vector *rv);
454int check_wakeup(object *op, object *enemy, rv_vector *rv);
455int move_randomly(object *op);
456int move_monster(object *op); 262int move_monster (object *op);
457int can_hit(object *ob1, object *ob2, rv_vector *rv);
458object *monster_choose_random_spell(object *monster);
459int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
460int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
461int monster_use_skill(object *head, object *part, object *pl, int dir);
462int monster_use_range(object *head, object *part, object *pl, int dir);
463int monster_use_bow(object *head, object *part, object *pl, int dir);
464int check_good_weapon(object *who, object *item);
465int check_good_armour(object *who, object *item);
466void monster_check_pickup(object *monster);
467int monster_can_pick(object *monster, object *item);
468void monster_apply_below(object *monster);
469void monster_check_apply(object *mon, object *item); 263void monster_check_apply (object *mon, object *item);
470void npc_call_help(object *op); 264void npc_call_help (object *op);
471int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
472int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
473int hitrun_att(int dir, object *ob, object *enemy);
474int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
475int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
477void circ1_move(object *ob);
478void circ2_move(object *ob);
479void pace_movev(object *ob);
480void pace_moveh(object *ob);
481void pace2_movev(object *ob);
482void pace2_moveh(object *ob);
483void rand_move(object *ob);
484void check_earthwalls(object *op, maptile *m, int x, int y); 265void check_earthwalls (object *op, maptile *m, int x, int y);
485void check_doors(object *op, maptile *m, int x, int y); 266void check_doors (object *op, maptile *m, int x, int y);
486void communicate(object *op, const char *txt); 267void communicate (object *op, const char *txt);
487int talk_to_npc(object *op, object *npc, const char *txt); 268int talk_to_npc (object *op, object *npc, const char *txt);
488int talk_to_wall(object *pl, object *npc, const char *txt); 269int talk_to_wall (object *pl, object *npc, const char *txt);
489object *find_mon_throw_ob(object *op); 270object *find_mon_throw_ob (object *op);
490int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 271int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
491int stand_in_light(object *op); 272int stand_in_light (object *op);
492int can_see_enemy(object *op, object *enemy); 273int can_see_enemy (object *op, object *enemy);
274
493/* move.c */ 275/* move.c */
494int move_object(object *op, int dir);
495int move_ob(object *op, int dir, object *originator);
496int transfer_ob(object *op, int x, int y, int randomly, object *originator); 276int transfer_ob (object *op, int x, int y, int randomly, object *originator);
497int teleport(object *teleporter, uint8 tele_type, object *user); 277int teleport (object *teleporter, uint8 tele_type, object *user);
498void recursive_roll(object *op, int dir, object *pusher); 278void recursive_roll (object *op, int dir, object *pusher);
499int try_fit(object *op, maptile *m, int x, int y);
500int roll_ob(object *op, int dir, object *pusher);
501int push_ob(object *who, int dir, object *pusher); 279int push_ob (object *who, int dir, object *pusher);
280
502/* pets.c */ 281/* pets.c */
503object *get_pet_enemy(object *pet, rv_vector *rv); 282object *get_pet_enemy (object *pet, rv_vector *rv);
504void terminate_all_pets(object *owner); 283void terminate_all_pets (object *owner);
505void remove_all_pets(maptile *map); 284void remove_all_pets (maptile *map);
506int follow_owner(object *ob, object *owner); 285int follow_owner (object *ob, object *owner);
507void pet_move(object *ob); 286void pet_move (object *ob);
508object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
509void move_golem(object *op); 287void move_golem (object *op);
510void control_golem(object *op, int dir); 288void control_golem (object *op, int dir);
511int summon_golem(object *op, object *caster, int dir, object *spob); 289int summon_golem (object *op, object *caster, int dir, object *spob);
512object *choose_cult_monster(object *pl, object *god, int summon_level);
513int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 290int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
514object *get_real_owner(object *ob);
515int should_arena_attack(object *pet, object *owner, object *target); 291int should_arena_attack (object *pet, object *owner, object *target);
292
516/* player.c */ 293/* player.c */
517player *find_player(const char *plname); 294player *find_player (const char *plname);
518player *find_player_partial_name(const char *plname); 295player *find_player_partial_name (const char *plname);
519void display_motd(const object *op);
520void send_rules(const object *op);
521void send_news(const object *op);
522int playername_ok(const char *cp); 296int playername_ok (const char *cp);
523archetype *get_player_archetype(archetype *at);
524object *get_nearest_player(object *mon); 297object *get_nearest_player (object *mon);
525int path_to_player(object *mon, object *pl, unsigned mindiff); 298int path_to_player (object *mon, object *pl, unsigned mindiff);
526void give_initial_items(object *pl, treasurelist *items); 299void give_initial_items (object *pl, treasurelist *items);
527void get_name(object *op); 300void get_name (object *op);
528void get_password(object *op); 301void get_password (object *op);
529void play_again(object *op); 302void play_again (object *op);
530int receive_play_again(object *op, char key); 303int receive_play_again (object *op, char key);
531void confirm_password(object *op); 304void confirm_password (object *op);
532void get_party_password(object *op, partylist *party); 305void get_party_password (object *op, partylist *party);
533void Roll_Again(object *op); 306void Roll_Again (object *op);
534void Swap_Stat(object *op, int Swap_Second); 307void Swap_Stat (object *op, int Swap_Second);
535int key_roll_stat(object *op, char key); 308int key_roll_stat (object *op, char key);
536int key_change_class(object *op, char key); 309int key_change_class (object *op, char key);
537int key_confirm_quit(object *op, char key); 310int key_confirm_quit (object *op, char key);
538void flee_player(object *op);
539int check_pick(object *op); 311int check_pick (object *op);
540object *find_arrow(object *op, const char *type);
541object *find_better_arrow(object *op, object *target, const char *type, int *better);
542object *pick_arrow_target(object *op, const char *type, int dir);
543int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 312int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
544int player_fire_bow(object *op, int dir);
545void fire_misc_object(object *op, int dir);
546void fire(object *op, int dir); 313bool fire (object *who, int dir);
547object *find_key(object *pl, object *container, object *door); 314object *find_key (object *pl, object *container, object *door);
548void move_player_attack(object *op, int dir); 315bool move_player_attack (object *op, int dir);
549int move_player(object *op, int dir); 316bool move_player (object *op, int dir);
550int handle_newcs_player(object *op); 317bool handle_newcs_player (object *op);
551int save_life(object *op);
552void remove_unpaid_objects(object *op, object *env);
553char *gravestone_text(object *op);
554void do_some_living(object *op); 318void do_some_living (object *op);
555void kill_player(object *op); 319void kill_player (object *op);
556void loot_object(object *op);
557void fix_weight(void); 320void fix_weight ();
558void fix_luck(void); 321void fix_luck ();
559void cast_dust(object *op, object *throw_ob, int dir); 322void cast_dust (object *op, object *throw_ob, int dir);
560void make_visible(object *op); 323void make_visible (object *op);
561int is_true_undead(object *op); 324int is_true_undead (object *op);
562int hideability(object *ob); 325int hideability (object *ob);
563void do_hidden_move(object *op); 326void do_hidden_move (object *op);
564int stand_near_hostile(object *who); 327int stand_near_hostile (object *who);
565int player_can_view(object *pl, object *op); 328int player_can_view (object *pl, object *op);
566int action_makes_visible(object *op);
567int op_on_battleground(object *op, int *x, int *y); 329int op_on_battleground (object *op, int *x, int *y);
568void dragon_ability_gain(object *who, int atnr, int level); 330void dragon_ability_gain (object *who, int atnr, int level);
569void player_unready_range_ob(player *pl, object *ob); 331
570/* plugins.c */
571int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
572int execute_global_event(int eventcode, ...);
573int plugins_init_plugin(const char *libfile);
574void *cfapi_get_hooks(int *type, ...);
575int plugins_remove_plugin(const char *id);
576crossfire_plugin *plugins_find_plugin(const char *id);
577void plugins_display_list(object *op);
578void *cfapi_system_find_animation(int *type, ...);
579void *cfapi_system_strdup(int *type, ...);
580void *cfapi_system_register_global_event(int *type, ...);
581void *cfapi_system_unregister_global_event(int *type, ...);
582void *cfapi_system_check_path(int *type, ...);
583void *cfapi_system_re_cmp(int *type, ...);
584void *cfapi_system_directory(int *type, ...);
585void *cfapi_map_get_map(int *type, ...);
586void *cfapi_map_has_been_loaded(int *type, ...);
587void *cfapi_map_create_path(int *type, ...);
588void *cfapi_map_get_map_property(int *type, ...);
589void *cfapi_map_set_map_property(int *type, ...);
590void *cfapi_map_out_of_map(int *type, ...);
591void *cfapi_map_update_position(int *type, ...);
592void *cfapi_map_delete_map(int *type, ...);
593void *cfapi_map_message(int *type, ...);
594void *cfapi_map_get_object_at(int *type, ...);
595void *cfapi_map_get_flags(int *type, ...);
596void *cfapi_map_present_arch_by_name(int *type, ...);
597void *cfapi_object_move(int *type, ...);
598void *cfapi_object_get_key(int *type, ...);
599void *cfapi_object_set_key(int *type, ...);
600void *cfapi_object_get_property(int *type, ...);
601void *cfapi_object_set_property(int *type, ...);
602void *cfapi_object_apply_below(int *type, ...);
603void *cfapi_object_apply(int *type, ...);
604void *cfapi_object_identify(int *type, ...);
605void *cfapi_object_describe(int *type, ...);
606void *cfapi_object_drain(int *type, ...);
607void *cfapi_object_fix(int *type, ...);
608void *cfapi_object_give_skill(int *type, ...);
609void *cfapi_object_transmute(int *type, ...);
610void *cfapi_object_remove(int *type, ...);
611void *cfapi_object_delete(int *type, ...);
612void *cfapi_object_clone(int *type, ...);
613void *cfapi_object_find(int *type, ...);
614void *cfapi_object_create(int *type, ...);
615void *cfapi_object_insert(int *type, ...);
616void *cfapi_object_split(int *type, ...);
617void *cfapi_object_merge(int *type, ...);
618void *cfapi_object_distance(int *type, ...);
619void *cfapi_object_update(int *type, ...);
620void *cfapi_object_clear(int *type, ...);
621void *cfapi_object_reset(int *type, ...);
622void *cfapi_object_check_inventory(int *type, ...);
623void *cfapi_object_clean_object(int *type, ...);
624void *cfapi_object_on_same_map(int *type, ...);
625void *cfapi_object_spring_trap(int *type, ...);
626void *cfapi_object_check_trigger(int *type, ...);
627void *cfapi_object_query_cost(int *type, ...);
628void *cfapi_object_query_money(int *type, ...);
629void *cfapi_object_cast(int *type, ...);
630void *cfapi_object_learn_spell(int *type, ...);
631void *cfapi_object_forget_spell(int *type, ...);
632void *cfapi_object_check_spell(int *type, ...);
633void *cfapi_object_pay_amount(int *type, ...);
634void *cfapi_object_pay_item(int *type, ...);
635void *cfapi_object_transfer(int *type, ...);
636void *cfapi_object_find_archetype_inside(int *type, ...);
637void *cfapi_object_drop(int *type, ...);
638void *cfapi_object_take(int *type, ...);
639void *cfapi_object_say(int *type, ...);
640void *cfapi_object_speak(int *type, ...);
641void *cfapi_player_find(int *type, ...);
642void *cfapi_player_message(int *type, ...);
643void *cfapi_player_send_inventory(int *type, ...);
644void *cfapi_object_teleport(int *type, ...);
645void *cfapi_object_pickup(int *type, ...);
646void *cfapi_archetype_get_first(int *type, ...);
647void *cfapi_archetype_get_property(int *type, ...);
648void *cfapi_party_get_property(int *type, ...);
649void *cfapi_region_get_property(int *type, ...);
650CommArray_s *find_plugin_command(char *cmd, object *op);
651int initPlugins(void);
652/* resurrection.c */ 332/* resurrection.c */
653int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 333int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
654int resurrection_fails(int levelcaster, int leveldead); 334
655void dead_player(object *op);
656void dead_character(const char *name);
657int dead_player_exists(const char *name);
658/* rune.c */ 335/* rune.c */
659int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 336int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
660void move_rune(object *op); 337void move_rune (object *op);
661void rune_attack(object *op, object *victim);
662void spring_trap(object *trap, object *victim); 338void spring_trap (object *trap, object *victim);
663int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 339int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
664int trap_see(object *op, object *trap); 340int trap_see (object *op, object *trap);
665int trap_show(object *trap, object *where); 341int trap_show (object *trap, object *where);
666int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 342int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
667void trap_adjust(object *trap, int difficulty); 343void trap_adjust (object *trap, int difficulty);
344
668/* shop.c */ 345/* shop.c */
669int get_payment(object *pl); 346int get_payment (object *pl);
670sint64 query_cost(const object *tmp, object *who, int flag);
671const char *query_cost_string(const object *tmp, object *who, int flag);
672sint64 query_money(const object *op); 347sint64 query_money (const object *op);
673int pay_for_amount(sint64 to_pay, object *pl); 348int pay_for_amount (sint64 to_pay, object *pl);
674int pay_for_item(object *op, object *pl); 349int pay_for_item (object *op, object *pl);
675int can_pay(object *pl); 350int can_pay (object *pl);
676void sell_item(object *op, object *pl); 351bool sell_item (object *op, object *pl);
677double shopkeeper_approval(const maptile *map, const object *player); 352double shopkeeper_approval (const maptile *map, const object *player);
678int describe_shop(const object *op); 353int describe_shop (const object *op);
679void shop_listing(object *op); 354void shop_listing (object *sign, object *op);
680bool is_in_shop (object *o);
681bool is_in_shop (maptile *map, int x, int y); 355bool is_in_shop (maptile *map, int x, int y);
356
682/* skills.c */ 357/* skills.c */
683int steal(object *op, int dir, object *skill); 358int steal (object *op, int dir, object *skill);
684int pick_lock(object *pl, int dir, object *skill); 359int pick_lock (object *pl, int dir, object *skill);
685int hide(object *op, object *skill); 360int hide (object *op, object *skill);
686int jump(object *pl, int dir, object *skill); 361int jump (object *pl, int dir, object *skill);
687int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
688int skill_ident(object *pl, object *skill); 362int skill_ident (object *pl, object *skill);
689int use_oratory(object *pl, int dir, object *skill); 363int use_oratory (object *pl, int dir, object *skill);
690int singing(object *pl, int dir, object *skill); 364int singing (object *pl, int dir, object *skill);
691int find_traps(object *pl, object *skill); 365int find_traps (object *pl, object *skill);
692int remove_trap(object *op, int dir, object *skill); 366int remove_trap (object *op, int dir, object *skill);
693int pray(object *pl, object *skill); 367int pray (object *pl, object *skill);
694void meditate(object *pl, object *skill); 368void meditate (object *pl, object *skill);
695int write_on_item(object *pl, const char *params, object *skill); 369int write_on_item (object *pl, const char *params, object *skill);
696int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 370int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
371bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
372bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
373
697/* skill_util.c */ 374/* skill_util.c */
698void init_skills(void); 375void init_skills ();
699void link_player_skills(object *op); 376void link_player_skills (object *op);
700object *find_skill_by_name(object *who, const char *name);
701object *find_skill_by_number(object *who, int skillno);
702int change_skill(object *who, object *new_skill, int flag);
703void clear_skill(object *who);
704int do_skill(object *op, object *part, object *skill, int dir, const char *string); 377int do_skill (object *op, object *part, object *skill, int dir, const char *string);
705int calc_skill_exp(object *who, object *op, object *skill); 378int calc_skill_exp (object *who, object *op, object *skill);
706int learn_skill(object *pl, object *scroll); 379int learn_skill (object *pl, object *scroll);
707void show_skills(object *op, const char *search); 380void show_skills (object *op, const char *search);
708int use_skill(object *op, const char *string); 381int use_skill (object *op, const char *string);
709int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 382int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
383
710/* spell_attack.c */ 384/* spell_attack.c */
711void check_spell_knockback(object *op);
712void forklightning(object *op, object *tmp);
713void move_bolt(object *op); 385void move_bolt (object *op);
714int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 386int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
715void explosion(object *op); 387void explosion (object *op);
716void explode_bullet(object *op);
717void check_bullet(object *op); 388void check_bullet (object *op);
718void move_bullet(object *op); 389void move_bullet (object *op);
719int fire_bullet(object *op, object *caster, int dir, object *spob); 390int fire_bullet (object *op, object *caster, int dir, object *spob);
720void cone_drop(object *op);
721void move_cone(object *op); 391void move_cone (object *op);
722int cast_cone(object *op, object *caster, int dir, object *spell); 392int cast_cone (object *op, object *caster, int dir, object *spell);
723void animate_bomb(object *op); 393void animate_bomb (object *op);
724int create_bomb(object *op, object *caster, int dir, object *spell); 394int create_bomb (object *op, object *caster, int dir, object *spell);
725object *get_pointed_target(object *op, int dir, int range, int type);
726int cast_smite_spell(object *op, object *caster, int dir, object *spell); 395int cast_smite_spell (object *op, object *caster, int dir, object *spell);
727void move_missile(object *op); 396void move_missile (object *op);
728int make_object_glow(object *op, int radius, int time);
729int cast_destruction(object *op, object *caster, object *spell_ob); 397int cast_destruction (object *op, object *caster, object *spell_ob);
730int cast_curse(object *op, object *caster, object *spell_ob, int dir); 398int cast_curse (object *op, object *caster, object *spell_ob, int dir);
731int mood_change(object *op, object *caster, object *spell); 399int mood_change (object *op, object *caster, object *spell);
732void move_ball_spell(object *op); 400void move_ball_spell (object *op);
733void move_swarm_spell(object *op); 401void move_swarm_spell (object *op);
734int fire_swarm(object *op, object *caster, object *spell, int dir); 402int fire_swarm (object *op, object *caster, object *spell, int dir);
735int cast_light(object *op, object *caster, object *spell, int dir); 403int cast_light (object *op, object *caster, object *spell, int dir);
736int cast_cause_disease(object *op, object *caster, object *spell, int dir); 404int cast_cause_disease (object *op, object *caster, object *spell, int dir);
405
737/* spell_effect.c */ 406/* spell_effect.c */
738void cast_magic_storm(object *op, object *tmp, int lvl); 407void cast_magic_storm (object *op, object *tmp, int lvl);
739int recharge(object *op, object *caster, object *spell_ob); 408int recharge (object *op, object *caster, object *spell_ob);
740void polymorph_living(object *op); 409void polymorph_living (object *op);
741void polymorph_melt(object *who, object *op); 410void polymorph_melt (object *who, object *op);
742void polymorph_item(object *who, object *op); 411void polymorph_item (object *who, object *op);
743void polymorph(object *op, object *who); 412void polymorph (object *op, object *who);
744int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 413int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
745int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 414int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
746int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 415int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
747int probe(object *op, object *caster, object *spell_ob, int dir); 416int probe (object *op, object *caster, object *spell_ob, int dir);
748int makes_invisible_to(object *pl, object *mon); 417int makes_invisible_to (object *pl, object *mon);
749int cast_invisible(object *op, object *caster, object *spell_ob); 418int cast_invisible (object *op, object *caster, object *spell_ob);
750int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 419int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
751void execute_word_of_recall(object *op); 420void execute_word_of_recall (object *op);
752int cast_word_of_recall(object *op, object *caster, object *spell_ob); 421int cast_word_of_recall (object *op, object *caster, object *spell_ob);
753int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 422int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
754int perceive_self(object *op); 423int perceive_self (object *op);
755int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
756int magic_wall(object *op, object *caster, int dir, object *spell_ob); 424int magic_wall (object *op, object *caster, int dir, object *spell_ob);
757int dimension_door(object *op, object *caster, object *spob, int dir); 425int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
758int cast_heal(object *op, object *caster, object *spell, int dir); 426int cast_heal (object *op, object *caster, object *spell, int dir);
759int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 427int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
760int cast_bless(object *op, object *caster, object *spell_ob, int dir); 428int cast_bless (object *op, object *caster, object *spell_ob, int dir);
761int alchemy(object *op, object *caster, object *spell_ob); 429int alchemy (object *op, object *caster, object *spell_ob);
762int remove_curse(object *op, object *caster, object *spell); 430int remove_curse (object *op, object *caster, object *spell);
763int cast_identify(object *op, object *caster, object *spell); 431int cast_identify (object *op, object *caster, object *spell);
764int cast_detection(object *op, object *caster, object *spell, object *skill); 432int cast_detection (object *op, object *caster, object *spell, object *skill);
765int cast_transfer(object *op, object *caster, object *spell, int dir); 433int cast_transfer (object *op, object *caster, object *spell, int dir);
766void counterspell(object *op, int dir); 434void counterspell (object *op, int dir);
767int cast_consecrate(object *op, object *caster, object *spell); 435int cast_consecrate (object *op, object *caster, object *spell);
768int animate_weapon(object *op, object *caster, object *spell, int dir); 436int animate_weapon (object *op, object *caster, object *spell, int dir);
769int cast_change_map_lightlevel(object *op, object *caster, object *spell); 437int cast_change_map_lightlevel (object *op, object *caster, object *spell);
770int create_aura(object *op, object *caster, object *spell); 438int create_aura (object *op, object *caster, object *spell);
771void move_aura(object *aura); 439void move_aura (object *aura);
772void move_peacemaker(object *op); 440void move_peacemaker (object *op);
773int write_mark(object *op, object *spell, const char *msg); 441int write_mark (object *op, object *spell, const char *msg);
442
774/* spell_util.c */ 443/* spell_util.c */
775object *find_random_spell_in_ob(object *ob, const char *skill); 444object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
776void set_spell_skill(object *op, object *caster, object *spob, object *dest); 445void set_spell_skill (object *op, object *caster, object *spob, object *dest);
777void init_spells(void);
778void dump_spells(void);
779void spell_effect(object *spob, int x, int y, maptile *map, object *originator); 446void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
780int min_casting_level(object *caster, object *spell);
781int caster_level(object *caster, object *spell);
782sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
783int SP_level_dam_adjust(object *caster, object *spob);
784int SP_level_duration_adjust(object *caster, object *spob);
785int SP_level_range_adjust(object *caster, object *spob);
786object *check_spell_known(object *op, const char *name); 447object *check_spell_known (object *op, shstr_cmp name);
787object *lookup_spell_by_name(object *op, const char *spname); 448object *lookup_spell_by_name (object *op, const char *spname);
788int reflwall(maptile *m, int x, int y, object *sp_op); 449int reflwall (maptile *m, int x, int y, object *sp_op);
789int cast_create_obj(object *op, object *caster, object *new_op, int dir); 450int cast_create_obj (object *op, object *caster, object *new_op, int dir);
790int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 451int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
791int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 452int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
792void regenerate_rod(object *rod); 453void regenerate_rod (object *rod);
793void drain_rod_charge(object *rod); 454void drain_rod_charge (object *rod);
794object *find_target_for_friendly_spell(object *op, int dir); 455object *find_target_for_friendly_spell (object *op, int dir);
795int spell_find_dir(maptile *m, int x, int y, object *exclude); 456int spell_find_dir (maptile *m, int x, int y, object *exclude);
796void put_a_monster(object *op, const char *monstername);
797int summon_hostile_monsters(object *op, int n, const char *monstername); 457int summon_hostile_monsters (object *op, int n, const char *monstername);
798void shuffle_attack(object *op, int change_face); 458void shuffle_attack (object *op, int change_face);
799void prayer_failure(object *op, int failure, int power);
800void spell_failure(object *op, int failure, int power, object *skill); 459void spell_failure (object *op, int failure, int power, object *skill);
801int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
802int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 460int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
803void move_spell_effect(object *op); 461void move_spell_effect (object *op);
804void check_spell_effect(object *op);
805void apply_spell_effect(object *spell, object *victim); 462void apply_spell_effect (object *spell, object *victim);
463void create_exploding_ball_at (object *victim, int level);
464
806/* swamp.c */ 465/* swamp.c */
807void walk_on_deep_swamp(object *op, object *victim); 466void walk_on_deep_swamp (object *op, object *victim);
808void move_deep_swamp(object *op); 467void move_deep_swamp (object *op);
468
809/* swap.c */ 469/* swap.c */
810void read_map_log(void); 470void read_map_log ();
811void swap_map(maptile *map); 471void swap_map (maptile *map);
812void check_active_maps(void); 472void check_active_maps ();
813maptile *map_least_timeout(char *except_level); 473maptile *map_least_timeout (char *except_level);
814void swap_below_max(char *except_level); 474void swap_below_max (char *except_level);
815int players_on_map(maptile *m, int show_all); 475int players_on_map (maptile *m, int show_all);
816void flush_old_maps(void); 476void flush_old_maps ();
477
817/* time.c */ 478/* time.c */
818void remove_door(object *op); 479void remove_door (object *op);
819void remove_door2(object *op); 480void remove_door2 (object *op);
820void generate_monster_inv(object *gen);
821void generate_monster_arch(object *gen);
822void generate_monster(object *gen);
823void remove_force(object *op);
824void remove_blindness(object *op);
825void poison_more(object *op);
826void move_gate(object *op);
827void move_timed_gate(object *op);
828void move_detector(object *op);
829void animate_trigger(object *op); 481void animate_trigger (object *op);
830void move_hole(object *op);
831object *stop_item(object *op); 482object *stop_item (object *op);
832void fix_stopped_item(object *op, maptile *map, object *originator); 483void fix_stopped_item (object *op, maptile *map, object *originator);
833object *fix_stopped_arrow(object *op); 484object *fix_stopped_arrow (object *op);
834void move_arrow(object *op); 485void move_arrow (object *op);
835void change_object(object *op);
836void move_teleporter(object *op); 486void move_teleporter (object *op);
837void move_player_changer(object *op);
838void move_firewall(object *op); 487void move_firewall (object *op);
839void move_player_mover(object *op);
840void move_duplicator(object *op); 488void move_duplicator (object *op);
841void move_creator(object *creator); 489void move_creator (object *creator);
842void move_marker(object *op); 490void move_marker (object *op);
843int process_object(object *op); 491void process_object (object *op);
844/* timers.c */ 492
845void cftimer_process_timers(void);
846void cftimer_process_event(object *ob);
847int cftimer_create(int id, long delay, object *ob, int mode);
848int cftimer_destroy(int id);
849int cftimer_find_free_id(void);
850/* weather.c */ 493/* weather.c */
851void set_darkness_map(maptile *m); 494void adjust_daylight ();
852void tick_the_clock(void);
853void init_weather(void);
854void weather_effect(const char *filename);
855int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
856int real_world_temperature(int x, int y, maptile *m);
857int similar_direction(int a, int b);

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