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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.77 by root, Thu Sep 13 08:35:25 2007 UTC vs.
Revision 1.126 by root, Thu Apr 15 02:51:39 2010 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Crossfire TRT is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <crossfire@schmorp.de> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 29
39/* apply.c */ 30/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 41void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 43int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
73 51
74/* attack.c */ 52/* attack.c */
75void cancellation (object *op); 53void cancellation (object *op);
76int did_make_save_item (object *op, int type, object *originator);
77void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
78int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
79void attack_message (int dam, int type, object *op, object *hitter);
80int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
81object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
82void tear_down_wall (object *op);
83void scare_creature (object *target, object *hitter);
84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
85int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
86int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
87int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
88void poison_player (object *op, object *hitter, int dam);
89void slow_player (object *op, object *hitter, int dam);
90void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
91void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
92void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
93void deathstrike_player (object *op, object *hitter, int *dam);
94int adj_attackroll (object *hitter, object *target);
95int is_aimed_missile (object *op);
96 65
97/* build_map.c */ 66/* build_map.c */
98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99void remove_marking_runes (struct mapdef *map, short x, short y);
100int find_unused_connected_value (struct mapdef *map);
101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y);
107void apply_builder_floor (object *pl, object *material, short x, short y);
108void apply_builder_wall (object *pl, object *material, short x, short y);
109void apply_builder_item (object *pl, object *item, short x, short y);
110void apply_builder_remove (object *pl, int dir);
111void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113 68
114/* c_misc.c */ 69/* c_misc.c */
115int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
116int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
117void malloc_info (object *op); 72void malloc_info (object *op);
133int command_version (object *op, char *params); 88int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 89void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 90int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 91int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 96int command_help (object *op, char *params);
143int onoff_value (const char *line);
144int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
145int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
146void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
147void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
148int command_title (object *op, char *params); 101int command_title (object *op, char *params);
157int command_south (object *op, char *params); 110int command_south (object *op, char *params);
158int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
159int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
160int command_west (object *op, char *params); 113int command_west (object *op, char *params);
161int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
162 119
163/* c_new.c */ 120/* c_new.c */
164void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
165int bad_command (object *op, char *params);
166 122
167/* c_object.c */ 123/* c_object.c */
168object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
169int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
170int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 134int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
185object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
189void inventory (object *op, object *inv);
190int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
194 152
195/* c_party.c */ 153/* c_party.c */
196partylist *get_firstparty (void); 154partylist *get_firstparty ();
197void remove_party (partylist *target_party);
198void obsolete_parties (void); 155void obsolete_parties ();
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg);
203int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 159int command_party (object *op, char *params);
205 160
206/* c_range.c */ 161/* c_range.c */
207int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
208int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
209int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
210int command_cast_spell (object *op, char *params, char command);
211int legal_range (object *op, int r); 165int legal_range (object *op, int r);
212void change_spell (object *op, char k);
213int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
214 167
215/* c_wiz.c */ 168/* c_wiz.c */
216int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
217void do_wizard_hide (object *op, int silent_dm);
218int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
219int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
220int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
221int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
222int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
234int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
235int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
236int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
237int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
238int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
239int do_wizard_dm (object *op, char *params, int silent);
240int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
245int command_listplugins (object *op, char *params);
246int command_loadplugin (object *op, char *params);
247int command_unloadplugin (object *op, char *params);
248int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
249void dm_stack_pop (player *pl);
250object *dm_stack_peek (player *pl);
251void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
252object *get_dm_object (player *pl, char **params, int *from);
253int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
254int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
255int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
256int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
257int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
258int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
259 204
260/* commands.c */
261void init_commands (void);
262CommFunc find_oldsocket_command (char *cmd);
263CommFunc find_oldsocket_command2 (char *cmd);
264
265/* daemon.c */ 205/* daemon.c */
266FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
267 207
268/* disease.c */ 208/* disease.c */
269int move_disease (object *disease); 209int move_disease (object *disease);
270int remove_symptoms (object *disease);
271object *find_symptom (object *disease);
272int check_infection (object *disease);
273int infect_object (object *victim, object *disease, int force); 210int infect_object (object *victim, object *disease, int force);
274int do_symptoms (object *disease);
275int grant_immunity (object *disease);
276int move_symptom (object *symptom); 211int move_symptom (object *symptom);
277int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
278object *find_disease (object *victim);
279int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
280int reduce_symptoms (object *sufferer, int reduction);
281 214
282/* egoitem.c */ 215/* egoitem.c */
283int create_artifact (object *op, const char *artifactname);
284int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
285 217
286/* hiscore.c */ 218/* hiscore.c */
287char *spool (char *bp, char *error);
288void check_score (object *op); 219void check_score (object *op);
289void display_high_score (object *op, int max, const char *match);
290 220
291/* gods.c */ 221/* gods.c */
292int lookup_god_by_name (const char *name);
293object *find_god (const char *name); 222object *find_god (shstr_cmp name);
294const char *determine_god (object *op); 223shstr_tmp determine_god (object *op);
295void pray_at_altar (object *pl, object *altar, object *skill); 224void pray_at_altar (object *pl, object *altar, object *skill);
296void become_follower (object *op, object *new_god); 225void become_follower (object *op, object *new_god);
297int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
298void stop_using_item (object *op, int type, int number);
299void update_priest_flag (object *god, object *exp_ob, uint32 flag);
300archetype *determine_holy_arch (object *god, const char *type); 226archetype *determine_holy_arch (object *god, shstr_cmp type);
301void god_intervention (object *op, object *god, object *skill);
302int god_examines_priest (object *op, object *god);
303int god_examines_item (object *god, object *item);
304int get_god (object *priest);
305const char *get_god_for_race (const char *race);
306int tailor_god_spell (object *spellop, object *caster); 227int tailor_god_spell (object *spellop, object *caster);
307 228
308/* init.c */ 229/* init.c */
309void set_logfile (char *val); 230void load_settings ();
310void call_version (void);
311void showscores (void);
312void set_debug (void);
313void unset_debug (void);
314void set_mondebug (void);
315void set_dumpmon1 (void);
316void set_dumpmon2 (void);
317void set_dumpmon3 (void);
318void set_dumpmon4 (void);
319void set_dumpmon5 (void);
320void set_dumpmon6 (void);
321void set_dumpmon7 (void);
322void set_dumpmon8 (void);
323void set_dumpmon9 (void);
324void set_dumpmont (char *name);
325void set_daemon (void);
326void set_datadir (char *path);
327void set_confdir (char *path);
328void set_localdir (char *path);
329void set_mapdir (char *path);
330void set_archetypes (char *path);
331void set_regions (char *path);
332void set_treasures (char *path);
333void set_uniquedir (char *path);
334void set_templatedir (char *path);
335void set_playerdir (char *path);
336void set_tmpdir (char *path);
337void showscoresparm (char *data);
338void set_csport (char *val);
339void init (int argc, char **argv); 231void init (int argc, char **argv);
340void usage (void); 232void usage ();
341void help (void); 233void help ();
342void init_beforeplay (void); 234void init_beforeplay ();
343void init_signals (void); 235void init_signals ();
344void init_races (void);
345void dump_races (void);
346void add_to_racelist (const char *race_name, object *op);
347racelink *get_racelist (void);
348racelink *find_racelink (const char *name); 236racelink *find_racelink (const char *name);
349 237
350/* login.c */ 238/* login.c */
351void delete_character (const char *name); 239void delete_character (const char *name);
352int verify_player (const char *name, char *password); 240int verify_player (const char *name, char *password);
353int check_name (player *me, const char *name); 241int check_name (player *me, const char *name);
354int create_savedir_if_needed (char *savedir); 242int create_savedir_if_needed (char *savedir);
355void destroy_object (object *op);
356void copy_file (const char *filename, FILE *fpout); 243void copy_file (const char *filename, FILE *fpout);
357 244
358/* main.c */ 245/* main.c */
359void server_tick (); 246void server_tick ();
360void version (object *op); 247void version (object *op);
361void info_keys (object *op); 248void info_keys (object *op);
362char *crypt_string (char *str, char *salt); 249char *crypt_string (char *str, char *salt);
363void enter_player_savebed (object *op); 250void enter_player_savebed (object *op);
364void leave_map (object *op); 251void leave_map (object *op);
365void set_map_timeout (maptile *oldmap);
366char *clean_path (const char *file); 252char *clean_path (const char *file);
367char *unclean_path (const char *src); 253char *unclean_path (const char *src);
368void enter_exit (object *op, object *exit_ob); 254void enter_exit (object *op, object *exit_ob);
369void process_events ();
370void clean_tmp_files (void); 255void clean_tmp_files ();
371void leave (player *pl,int draw_exit); 256void leave (player *pl,int draw_exit);
372void do_specials (void);
373int main (int argc, char **argv); 257int main (int argc, char **argv);
374 258
375/* monster.c */ 259/* monster.c */
376object *check_enemy (object *npc, rv_vector *rv); 260object *check_enemy (object *npc, rv_vector *rv);
377object *find_nearest_living_creature (object *npc); 261object *find_nearest_living_creature (object *npc);
378object *find_enemy (object *npc, rv_vector *rv);
379int check_wakeup (object *op, object *enemy, rv_vector *rv);
380int move_randomly (object *op);
381int move_monster (object *op); 262int move_monster (object *op);
382int can_hit (object *ob1, object *ob2, rv_vector *rv);
383object *monster_choose_random_spell (object *monster);
384int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
385int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
386int monster_use_skill (object *head, object *part, object *pl, int dir);
387int monster_use_range (object *head, object *part, object *pl, int dir);
388int monster_use_bow (object *head, object *part, object *pl, int dir);
389int check_good_weapon (object *who, object *item);
390int check_good_armour (object *who, object *item);
391void monster_check_pickup (object *monster);
392int monster_can_pick (object *monster, object *item);
393void monster_apply_below (object *monster);
394void monster_check_apply (object *mon, object *item); 263void monster_check_apply (object *mon, object *item);
395void npc_call_help (object *op); 264void npc_call_help (object *op);
396int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
398int hitrun_att (int dir, object *ob, object *enemy);
399int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
400int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
401int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
402void circ1_move (object *ob);
403void circ2_move (object *ob);
404void pace_movev (object *ob);
405void pace_moveh (object *ob);
406void pace2_movev (object *ob);
407void pace2_moveh (object *ob);
408void rand_move (object *ob);
409void check_earthwalls (object *op, maptile *m, int x, int y); 265void check_earthwalls (object *op, maptile *m, int x, int y);
410void check_doors (object *op, maptile *m, int x, int y); 266void check_doors (object *op, maptile *m, int x, int y);
411void communicate (object *op, const char *txt); 267void communicate (object *op, const char *txt);
412int talk_to_npc (object *op, object *npc, const char *txt); 268int talk_to_npc (object *op, object *npc, const char *txt);
413int talk_to_wall (object *pl, object *npc, const char *txt); 269int talk_to_wall (object *pl, object *npc, const char *txt);
415int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 271int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
416int stand_in_light (object *op); 272int stand_in_light (object *op);
417int can_see_enemy (object *op, object *enemy); 273int can_see_enemy (object *op, object *enemy);
418 274
419/* move.c */ 275/* move.c */
420int move_object (object *op, int dir);
421int move_ob (object *op, int dir, object *originator);
422int transfer_ob (object *op, int x, int y, int randomly, object *originator); 276int transfer_ob (object *op, int x, int y, int randomly, object *originator);
423int teleport (object *teleporter, uint8 tele_type, object *user); 277int teleport (object *teleporter, uint8 tele_type, object *user);
424void recursive_roll (object *op, int dir, object *pusher); 278void recursive_roll (object *op, int dir, object *pusher);
425int try_fit (object *op, maptile *m, int x, int y);
426int roll_ob (object *op, int dir, object *pusher);
427int push_ob (object *who, int dir, object *pusher); 279int push_ob (object *who, int dir, object *pusher);
428 280
429/* pets.c */ 281/* pets.c */
430object *get_pet_enemy (object *pet, rv_vector *rv); 282object *get_pet_enemy (object *pet, rv_vector *rv);
431void terminate_all_pets (object *owner); 283void terminate_all_pets (object *owner);
432void remove_all_pets (maptile *map); 284void remove_all_pets (maptile *map);
433int follow_owner (object *ob, object *owner); 285int follow_owner (object *ob, object *owner);
434void pet_move (object *ob); 286void pet_move (object *ob);
435object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
436void move_golem (object *op); 287void move_golem (object *op);
437void control_golem (object *op, int dir); 288void control_golem (object *op, int dir);
438int summon_golem (object *op, object *caster, int dir, object *spob); 289int summon_golem (object *op, object *caster, int dir, object *spob);
439object *choose_cult_monster (object *pl, object *god, int summon_level);
440int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 290int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
441object *get_real_owner (object *ob);
442int should_arena_attack (object *pet, object *owner, object *target); 291int should_arena_attack (object *pet, object *owner, object *target);
443 292
444/* player.c */ 293/* player.c */
445player *find_player (const char *plname); 294player *find_player (const char *plname);
446player *find_player_partial_name (const char *plname); 295player *find_player_partial_name (const char *plname);
447void display_motd (const object *op);
448void send_rules (const object *op);
449void send_news (const object *op);
450int playername_ok (const char *cp); 296int playername_ok (const char *cp);
451archetype *get_player_archetype (archetype *at);
452object *get_nearest_player (object *mon); 297object *get_nearest_player (object *mon);
453int path_to_player (object *mon, object *pl, unsigned mindiff); 298int path_to_player (object *mon, object *pl, unsigned mindiff);
454void give_initial_items (object *pl, treasurelist *items); 299void give_initial_items (object *pl, treasurelist *items);
455void get_name (object *op); 300void get_name (object *op);
456void get_password (object *op); 301void get_password (object *op);
461void Roll_Again (object *op); 306void Roll_Again (object *op);
462void Swap_Stat (object *op, int Swap_Second); 307void Swap_Stat (object *op, int Swap_Second);
463int key_roll_stat (object *op, char key); 308int key_roll_stat (object *op, char key);
464int key_change_class (object *op, char key); 309int key_change_class (object *op, char key);
465int key_confirm_quit (object *op, char key); 310int key_confirm_quit (object *op, char key);
466void flee_player (object *op);
467int check_pick (object *op); 311int check_pick (object *op);
468object *find_arrow (object *op, const char *type);
469object *find_better_arrow (object *op, object *target, const char *type, int *better);
470object *pick_arrow_target (object *op, const char *type, int dir);
471int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 312int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
472int player_fire_bow (object *op, int dir);
473void fire_misc_object (object *op, int dir);
474bool fire (object *op, int dir); 313bool fire (object *who, int dir);
475object *find_key (object *pl, object *container, object *door); 314object *find_key (object *pl, object *container, object *door);
476bool move_player_attack (object *op, int dir); 315bool move_player_attack (object *op, int dir);
477bool move_player (object *op, int dir); 316bool move_player (object *op, int dir);
478bool handle_newcs_player (object *op); 317bool handle_newcs_player (object *op);
479int save_life (object *op);
480char *gravestone_text (object *op);
481void do_some_living (object *op); 318void do_some_living (object *op);
482void kill_player (object *op); 319void kill_player (object *op);
483void loot_object (object *op);
484void fix_weight (void); 320void fix_weight ();
485void fix_luck (void); 321void fix_luck ();
486void cast_dust (object *op, object *throw_ob, int dir); 322void cast_dust (object *op, object *throw_ob, int dir);
487void make_visible (object *op); 323void make_visible (object *op);
488int is_true_undead (object *op); 324int is_true_undead (object *op);
489int hideability (object *ob); 325int hideability (object *ob);
490void do_hidden_move (object *op); 326void do_hidden_move (object *op);
491int stand_near_hostile (object *who); 327int stand_near_hostile (object *who);
492int player_can_view (object *pl, object *op); 328int player_can_view (object *pl, object *op);
493int action_makes_visible (object *op);
494int op_on_battleground (object *op, int *x, int *y); 329int op_on_battleground (object *op, int *x, int *y);
495void dragon_ability_gain (object *who, int atnr, int level); 330void dragon_ability_gain (object *who, int atnr, int level);
496void player_unready_range_ob (player *pl, object *ob);
497
498/* plugins.c */
499int execute_event (object *op, int eventcode, object *activator, object *third, const char *message, int fix);
500int execute_global_event (int eventcode, ...);
501int plugins_init_plugin (const char *libfile);
502void *cfapi_get_hooks (int *type, ...);
503int plugins_remove_plugin (const char *id);
504crossfire_plugin *plugins_find_plugin (const char *id);
505void plugins_display_list (object *op);
506void *cfapi_system_find_animation (int *type, ...);
507void *cfapi_system_strdup (int *type, ...);
508void *cfapi_system_register_global_event (int *type, ...);
509void *cfapi_system_unregister_global_event (int *type, ...);
510void *cfapi_system_re_cmp (int *type, ...);
511void *cfapi_system_directory (int *type, ...);
512void *cfapi_map_get_map (int *type, ...);
513void *cfapi_map_has_been_loaded (int *type, ...);
514void *cfapi_map_create_path (int *type, ...);
515void *cfapi_map_get_map_property (int *type, ...);
516void *cfapi_map_set_map_property (int *type, ...);
517void *cfapi_map_out_of_map (int *type, ...);
518void *cfapi_map_update_position (int *type, ...);
519void *cfapi_map_delete_map (int *type, ...);
520void *cfapi_map_message (int *type, ...);
521void *cfapi_map_get_object_at (int *type, ...);
522void *cfapi_map_get_flags (int *type, ...);
523void *cfapi_map_present_arch_by_name (int *type, ...);
524void *cfapi_object_move (int *type, ...);
525void *cfapi_object_get_key (int *type, ...);
526void *cfapi_object_set_key (int *type, ...);
527void *cfapi_object_get_property (int *type, ...);
528void *cfapi_object_set_property (int *type, ...);
529void *cfapi_object_apply_below (int *type, ...);
530void *cfapi_object_apply (int *type, ...);
531void *cfapi_object_identify (int *type, ...);
532void *cfapi_object_describe (int *type, ...);
533void *cfapi_object_drain (int *type, ...);
534void *cfapi_object_fix (int *type, ...);
535void *cfapi_object_give_skill (int *type, ...);
536void *cfapi_object_transmute (int *type, ...);
537void *cfapi_object_remove (int *type, ...);
538void *cfapi_object_delete (int *type, ...);
539void *cfapi_object_clone (int *type, ...);
540void *cfapi_object_find (int *type, ...);
541void *cfapi_object_create (int *type, ...);
542void *cfapi_object_insert (int *type, ...);
543void *cfapi_object_split (int *type, ...);
544void *cfapi_object_merge (int *type, ...);
545void *cfapi_object_distance (int *type, ...);
546void *cfapi_object_update (int *type, ...);
547void *cfapi_object_clear (int *type, ...);
548void *cfapi_object_reset (int *type, ...);
549void *cfapi_object_check_inventory (int *type, ...);
550void *cfapi_object_clean_object (int *type, ...);
551void *cfapi_object_on_same_map (int *type, ...);
552void *cfapi_object_spring_trap (int *type, ...);
553void *cfapi_object_check_trigger (int *type, ...);
554void *cfapi_object_query_cost (int *type, ...);
555void *cfapi_object_query_money (int *type, ...);
556void *cfapi_object_cast (int *type, ...);
557void *cfapi_object_learn_spell (int *type, ...);
558void *cfapi_object_forget_spell (int *type, ...);
559void *cfapi_object_check_spell (int *type, ...);
560void *cfapi_object_pay_amount (int *type, ...);
561void *cfapi_object_pay_item (int *type, ...);
562void *cfapi_object_transfer (int *type, ...);
563void *cfapi_object_find_archetype_inside (int *type, ...);
564void *cfapi_object_drop (int *type, ...);
565void *cfapi_object_take (int *type, ...);
566void *cfapi_object_say (int *type, ...);
567void *cfapi_object_speak (int *type, ...);
568void *cfapi_player_find (int *type, ...);
569void *cfapi_player_message (int *type, ...);
570void *cfapi_player_send_inventory (int *type, ...);
571void *cfapi_object_teleport (int *type, ...);
572void *cfapi_object_pickup (int *type, ...);
573void *cfapi_archetype_get_first (int *type, ...);
574void *cfapi_archetype_get_property (int *type, ...);
575void *cfapi_party_get_property (int *type, ...);
576void *cfapi_region_get_property (int *type, ...);
577CommArray_s *find_plugin_command (char *cmd, object *op);
578int initPlugins (void);
579 331
580/* resurrection.c */ 332/* resurrection.c */
581int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 333int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
582int resurrection_fails (int levelcaster, int leveldead);
583void dead_player (object *op);
584void dead_character (const char *name);
585int dead_player_exists (const char *name);
586 334
587/* rune.c */ 335/* rune.c */
588int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 336int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
589void move_rune (object *op); 337void move_rune (object *op);
590void rune_attack (object *op, object *victim);
591void spring_trap (object *trap, object *victim); 338void spring_trap (object *trap, object *victim);
592int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 339int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
593int trap_see (object *op, object *trap); 340int trap_see (object *op, object *trap);
594int trap_show (object *trap, object *where); 341int trap_show (object *trap, object *where);
595int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 342int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
596void trap_adjust (object *trap, int difficulty); 343void trap_adjust (object *trap, int difficulty);
597 344
598/* shop.c */ 345/* shop.c */
599int get_payment (object *pl); 346int get_payment (object *pl);
600sint64 query_cost (const object *tmp, object *who, int flag);
601const char *query_cost_string (const object *tmp, object *who, int flag);
602sint64 query_money (const object *op); 347sint64 query_money (const object *op);
603int pay_for_amount (sint64 to_pay, object *pl); 348int pay_for_amount (sint64 to_pay, object *pl);
604int pay_for_item (object *op, object *pl); 349int pay_for_item (object *op, object *pl);
605int can_pay (object *pl); 350int can_pay (object *pl);
606void sell_item (object *op, object *pl); 351bool sell_item (object *op, object *pl);
607double shopkeeper_approval (const maptile *map, const object *player); 352double shopkeeper_approval (const maptile *map, const object *player);
608int describe_shop (const object *op); 353int describe_shop (const object *op);
609void shop_listing (object *sign, object *op); 354void shop_listing (object *sign, object *op);
610bool is_in_shop (object *o);
611bool is_in_shop (maptile *map, int x, int y); 355bool is_in_shop (maptile *map, int x, int y);
612 356
613/* skills.c */ 357/* skills.c */
614int steal (object *op, int dir, object *skill); 358int steal (object *op, int dir, object *skill);
615int pick_lock (object *pl, int dir, object *skill); 359int pick_lock (object *pl, int dir, object *skill);
616int hide (object *op, object *skill); 360int hide (object *op, object *skill);
617int jump (object *pl, int dir, object *skill); 361int jump (object *pl, int dir, object *skill);
618int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
619int skill_ident (object *pl, object *skill); 362int skill_ident (object *pl, object *skill);
620int use_oratory (object *pl, int dir, object *skill); 363int use_oratory (object *pl, int dir, object *skill);
621int singing (object *pl, int dir, object *skill); 364int singing (object *pl, int dir, object *skill);
622int find_traps (object *pl, object *skill); 365int find_traps (object *pl, object *skill);
623int remove_trap (object *op, int dir, object *skill); 366int remove_trap (object *op, int dir, object *skill);
624int pray (object *pl, object *skill); 367int pray (object *pl, object *skill);
625void meditate (object *pl, object *skill); 368void meditate (object *pl, object *skill);
626int write_on_item (object *pl, const char *params, object *skill); 369int write_on_item (object *pl, const char *params, object *skill);
627int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 370int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
371bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
372bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
628 373
629/* skill_util.c */ 374/* skill_util.c */
630void init_skills (void); 375void init_skills ();
631void link_player_skills (object *op); 376void link_player_skills (object *op);
632int do_skill (object *op, object *part, object *skill, int dir, const char *string); 377int do_skill (object *op, object *part, object *skill, int dir, const char *string);
633int calc_skill_exp (object *who, object *op, object *skill); 378int calc_skill_exp (object *who, object *op, object *skill);
634int learn_skill (object *pl, object *scroll); 379int learn_skill (object *pl, object *scroll);
635void show_skills (object *op, const char *search); 380void show_skills (object *op, const char *search);
636int use_skill (object *op, const char *string); 381int use_skill (object *op, const char *string);
637int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 382int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
638 383
639/* spell_attack.c */ 384/* spell_attack.c */
640void check_spell_knockback (object *op);
641void forklightning (object *op, object *tmp);
642void move_bolt (object *op); 385void move_bolt (object *op);
643int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 386int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
644void explosion (object *op); 387void explosion (object *op);
645void explode_bullet (object *op);
646void check_bullet (object *op); 388void check_bullet (object *op);
647void move_bullet (object *op); 389void move_bullet (object *op);
648int fire_bullet (object *op, object *caster, int dir, object *spob); 390int fire_bullet (object *op, object *caster, int dir, object *spob);
649void cone_drop (object *op);
650void move_cone (object *op); 391void move_cone (object *op);
651int cast_cone (object *op, object *caster, int dir, object *spell); 392int cast_cone (object *op, object *caster, int dir, object *spell);
652void animate_bomb (object *op); 393void animate_bomb (object *op);
653int create_bomb (object *op, object *caster, int dir, object *spell); 394int create_bomb (object *op, object *caster, int dir, object *spell);
654object *get_pointed_target (object *op, int dir, int range, int type);
655int cast_smite_spell (object *op, object *caster, int dir, object *spell); 395int cast_smite_spell (object *op, object *caster, int dir, object *spell);
656void move_missile (object *op); 396void move_missile (object *op);
657int make_object_glow (object *op, int radius, int time);
658int cast_destruction (object *op, object *caster, object *spell_ob); 397int cast_destruction (object *op, object *caster, object *spell_ob);
659int cast_curse (object *op, object *caster, object *spell_ob, int dir); 398int cast_curse (object *op, object *caster, object *spell_ob, int dir);
660int mood_change (object *op, object *caster, object *spell); 399int mood_change (object *op, object *caster, object *spell);
661void move_ball_spell (object *op); 400void move_ball_spell (object *op);
662void move_swarm_spell (object *op); 401void move_swarm_spell (object *op);
670void polymorph_living (object *op); 409void polymorph_living (object *op);
671void polymorph_melt (object *who, object *op); 410void polymorph_melt (object *who, object *op);
672void polymorph_item (object *who, object *op); 411void polymorph_item (object *who, object *op);
673void polymorph (object *op, object *who); 412void polymorph (object *op, object *who);
674int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 413int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
675int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 414int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
676int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 415int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
677int probe (object *op, object *caster, object *spell_ob, int dir); 416int probe (object *op, object *caster, object *spell_ob, int dir);
678int makes_invisible_to (object *pl, object *mon); 417int makes_invisible_to (object *pl, object *mon);
679int cast_invisible (object *op, object *caster, object *spell_ob); 418int cast_invisible (object *op, object *caster, object *spell_ob);
680int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 419int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
681void execute_word_of_recall (object *op); 420void execute_word_of_recall (object *op);
682int cast_word_of_recall (object *op, object *caster, object *spell_ob); 421int cast_word_of_recall (object *op, object *caster, object *spell_ob);
683int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 422int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
684int perceive_self (object *op); 423int perceive_self (object *op);
685int magic_wall (object *op, object *caster, int dir, object *spell_ob); 424int magic_wall (object *op, object *caster, int dir, object *spell_ob);
686int dimension_door (object *op, object *caster, object *spob, int dir); 425int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
687int cast_heal (object *op, object *caster, object *spell, int dir); 426int cast_heal (object *op, object *caster, object *spell, int dir);
688int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 427int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
689int cast_bless (object *op, object *caster, object *spell_ob, int dir); 428int cast_bless (object *op, object *caster, object *spell_ob, int dir);
690int alchemy (object *op, object *caster, object *spell_ob); 429int alchemy (object *op, object *caster, object *spell_ob);
691int remove_curse (object *op, object *caster, object *spell); 430int remove_curse (object *op, object *caster, object *spell);
700void move_aura (object *aura); 439void move_aura (object *aura);
701void move_peacemaker (object *op); 440void move_peacemaker (object *op);
702int write_mark (object *op, object *spell, const char *msg); 441int write_mark (object *op, object *spell, const char *msg);
703 442
704/* spell_util.c */ 443/* spell_util.c */
705object *find_random_spell_in_ob (object *ob, const char *skill); 444object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
706void set_spell_skill (object *op, object *caster, object *spob, object *dest); 445void set_spell_skill (object *op, object *caster, object *spob, object *dest);
707void init_spells (void);
708void dump_spells (void);
709void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 446void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
710int min_casting_level (object *caster, object *spell);
711int caster_level (object *caster, object *spell);
712sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
713int SP_level_dam_adjust (object *caster, object *spob);
714int SP_level_duration_adjust (object *caster, object *spob);
715int SP_level_range_adjust (object *caster, object *spob);
716object *check_spell_known (object *op, const char *name); 447object *check_spell_known (object *op, shstr_cmp name);
717object *lookup_spell_by_name (object *op, const char *spname); 448object *lookup_spell_by_name (object *op, const char *spname);
718int reflwall (maptile *m, int x, int y, object *sp_op); 449int reflwall (maptile *m, int x, int y, object *sp_op);
719int cast_create_obj (object *op, object *caster, object *new_op, int dir); 450int cast_create_obj (object *op, object *caster, object *new_op, int dir);
720int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 451int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
721int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 452int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
722void regenerate_rod (object *rod); 453void regenerate_rod (object *rod);
723void drain_rod_charge (object *rod); 454void drain_rod_charge (object *rod);
724object *find_target_for_friendly_spell (object *op, int dir); 455object *find_target_for_friendly_spell (object *op, int dir);
725int spell_find_dir (maptile *m, int x, int y, object *exclude); 456int spell_find_dir (maptile *m, int x, int y, object *exclude);
726void put_a_monster (object *op, const char *monstername);
727int summon_hostile_monsters (object *op, int n, const char *monstername); 457int summon_hostile_monsters (object *op, int n, const char *monstername);
728void shuffle_attack (object *op, int change_face); 458void shuffle_attack (object *op, int change_face);
729void prayer_failure (object *op, int failure, int power);
730void spell_failure (object *op, int failure, int power, object *skill); 459void spell_failure (object *op, int failure, int power, object *skill);
731int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
732int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 460int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
733void move_spell_effect (object *op); 461void move_spell_effect (object *op);
734void check_spell_effect (object *op);
735void apply_spell_effect (object *spell, object *victim); 462void apply_spell_effect (object *spell, object *victim);
463void create_exploding_ball_at (object *victim, int level);
736 464
737/* swamp.c */ 465/* swamp.c */
738void walk_on_deep_swamp (object *op, object *victim); 466void walk_on_deep_swamp (object *op, object *victim);
739void move_deep_swamp (object *op); 467void move_deep_swamp (object *op);
740 468
741/* swap.c */ 469/* swap.c */
742void read_map_log (void); 470void read_map_log ();
743void swap_map (maptile *map); 471void swap_map (maptile *map);
744void check_active_maps (void); 472void check_active_maps ();
745maptile *map_least_timeout (char *except_level); 473maptile *map_least_timeout (char *except_level);
746void swap_below_max (char *except_level); 474void swap_below_max (char *except_level);
747int players_on_map (maptile *m, int show_all); 475int players_on_map (maptile *m, int show_all);
748void flush_old_maps (void); 476void flush_old_maps ();
749 477
750/* time.c */ 478/* time.c */
751void remove_door (object *op); 479void remove_door (object *op);
752void remove_door2 (object *op); 480void remove_door2 (object *op);
753void generate_monster (object *gen);
754void remove_force (object *op);
755void remove_blindness (object *op);
756void poison_more (object *op);
757void move_gate (object *op);
758void move_timed_gate (object *op);
759void move_detector (object *op);
760void animate_trigger (object *op); 481void animate_trigger (object *op);
761void move_hole (object *op);
762object *stop_item (object *op); 482object *stop_item (object *op);
763void fix_stopped_item (object *op, maptile *map, object *originator); 483void fix_stopped_item (object *op, maptile *map, object *originator);
764object *fix_stopped_arrow (object *op); 484object *fix_stopped_arrow (object *op);
765void move_arrow (object *op); 485void move_arrow (object *op);
766void change_object (object *op);
767void move_teleporter (object *op); 486void move_teleporter (object *op);
768void move_player_changer (object *op);
769void move_firewall (object *op); 487void move_firewall (object *op);
770void move_player_mover (object *op);
771void move_duplicator (object *op); 488void move_duplicator (object *op);
772void move_creator (object *creator); 489void move_creator (object *creator);
773void move_marker (object *op); 490void move_marker (object *op);
774void process_object (object *op); 491void process_object (object *op);
775 492
776/* weather.c */ 493/* weather.c */
777void set_darkness_map (maptile *m);
778void adjust_daylight (void); 494void adjust_daylight ();

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