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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.13 by root, Thu Aug 24 13:13:49 2006 UTC vs.
Revision 1.39 by pippijn, Wed Feb 28 19:41:29 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, uint64 amount); 6void pay_player (object *pl, sint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
7void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
8int content_recipe_value(object *op); 9int content_recipe_value(object *op);
9int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
11void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
41int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
45int auto_apply(object *op); 46int auto_apply(object *op);
46void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
47void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
48void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
79int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
90int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
91/* c_chat.c */ 93/* c_chat.c */
92int command_say(object *op, char *params);
93int command_me(object *op, char *params);
94int command_cointoss(object *op, char *params); 94int command_cointoss(object *op, char *params);
95int command_orcknuckle(object *op, char *params); 95int command_orcknuckle(object *op, char *params);
96int command_shout(object *op, char *params);
97int command_chat(object *op, char *params);
98int command_tell(object *op, char *params);
99int command_reply(object *op, char *params);
100int command_nod(object *op, char *params);
101int command_dance(object *op, char *params);
102int command_kiss(object *op, char *params);
103int command_bounce(object *op, char *params);
104int command_smile(object *op, char *params);
105int command_cackle(object *op, char *params);
106int command_laugh(object *op, char *params);
107int command_giggle(object *op, char *params);
108int command_shake(object *op, char *params);
109int command_puke(object *op, char *params);
110int command_growl(object *op, char *params);
111int command_scream(object *op, char *params);
112int command_sigh(object *op, char *params);
113int command_sulk(object *op, char *params);
114int command_hug(object *op, char *params);
115int command_cry(object *op, char *params);
116int command_poke(object *op, char *params);
117int command_accuse(object *op, char *params);
118int command_grin(object *op, char *params);
119int command_bow(object *op, char *params);
120int command_clap(object *op, char *params);
121int command_blush(object *op, char *params);
122int command_burp(object *op, char *params);
123int command_chuckle(object *op, char *params);
124int command_cough(object *op, char *params);
125int command_flip(object *op, char *params);
126int command_frown(object *op, char *params);
127int command_gasp(object *op, char *params);
128int command_glare(object *op, char *params);
129int command_groan(object *op, char *params);
130int command_hiccup(object *op, char *params);
131int command_lick(object *op, char *params);
132int command_pout(object *op, char *params);
133int command_shiver(object *op, char *params);
134int command_shrug(object *op, char *params);
135int command_slap(object *op, char *params);
136int command_smirk(object *op, char *params);
137int command_snap(object *op, char *params);
138int command_sneeze(object *op, char *params);
139int command_snicker(object *op, char *params);
140int command_sniff(object *op, char *params);
141int command_snore(object *op, char *params);
142int command_spit(object *op, char *params);
143int command_strut(object *op, char *params);
144int command_thank(object *op, char *params);
145int command_twiddle(object *op, char *params);
146int command_wave(object *op, char *params);
147int command_whistle(object *op, char *params);
148int command_wink(object *op, char *params);
149int command_yawn(object *op, char *params);
150int command_beg(object *op, char *params);
151int command_bleed(object *op, char *params);
152int command_cringe(object *op, char *params);
153int command_think(object *op, char *params);
154/* c_misc.c */ 96/* c_misc.c */
155void map_info(object *op, char *search); 97void map_info(object *op, char *search);
156int command_body(object *op, char *params); 98int command_body(object *op, char *params);
157int command_motd(object *op, char *params); 99int command_motd(object *op, char *params);
158int command_bug(object *op, char *params); 100int command_bug(object *op, char *params);
159void malloc_info(object *op); 101void malloc_info(object *op);
160void current_region_info(object *op); 102void current_region_info(object *op);
161void current_map_info(object *op); 103void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 104int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params); 105int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 106int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params); 107int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params); 108int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 109int command_maps(object *op, char *params);
202int command_resistances(object *op, char *params); 141int command_resistances(object *op, char *params);
203int command_help(object *op, char *params); 142int command_help(object *op, char *params);
204int onoff_value(const char *line); 143int onoff_value(const char *line);
205int command_quit(object *op, char *params); 144int command_quit(object *op, char *params);
206int command_real_quit(object *op, char *params); 145int command_real_quit(object *op, char *params);
207int command_explore(object *op, char *params);
208int command_sound(object *op, char *params); 146int command_sound(object *op, char *params);
209void receive_player_name(object *op, char k); 147void receive_player_name(object *op, char k);
210void receive_player_password(object *op, char k); 148void receive_player_password(object *op, char k);
211int explore_mode(void);
212int command_title(object *op, char *params); 149int command_title(object *op, char *params);
213int command_save(object *op, char *params); 150int command_save(object *op, char *params);
214int command_peaceful(object *op, char *params); 151int command_peaceful(object *op, char *params);
215int command_wimpy(object *op, char *params); 152int command_wimpy(object *op, char *params);
216int command_brace(object *op, char *params); 153int command_brace(object *op, char *params);
226int command_southeast(object *op, char *params); 163int command_southeast(object *op, char *params);
227int command_southwest(object *op, char *params); 164int command_southwest(object *op, char *params);
228int command_west(object *op, char *params); 165int command_west(object *op, char *params);
229int command_stay(object *op, char *params); 166int command_stay(object *op, char *params);
230/* c_new.c */ 167/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 168void execute_newserver_command(object *pl, char *command);
232int command_run(object *op, char *params); 169int command_run(object *op, char *params);
233int command_run_stop(object *op, char *params); 170int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params); 171int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params); 172int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params); 173int bad_command(object *op, char *params);
289int command_banish(object *op, char *params); 226int command_banish(object *op, char *params);
290int command_kick(object *op, char *params); 227int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 228int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 229int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params); 230int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 231int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 232int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 233int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 234int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 235int command_create(object *op, char *params);
416void rec_sighup(int i); 351void rec_sighup(int i);
417void rec_sigquit(int i); 352void rec_sigquit(int i);
418void rec_sigpipe(int i); 353void rec_sigpipe(int i);
419void rec_sigbus(int i); 354void rec_sigbus(int i);
420void rec_sigterm(int i); 355void rec_sigterm(int i);
421void fatal_signal(int make_core, int close_sockets);
422void init_signals(void); 356void init_signals(void);
423void init_races(void); 357void init_races(void);
424void dump_races(void); 358void dump_races(void);
425void add_to_racelist(const char *race_name, object *op); 359void add_to_racelist(const char *race_name, object *op);
426racelink *get_racelist(void); 360racelink *get_racelist(void);
427racelink *find_racelink(const char *name); 361racelink *find_racelink(const char *name);
428/* login.c */ 362/* login.c */
429void emergency_save(int flag);
430void delete_character(const char *name, int); 363void delete_character(const char *name);
431int verify_player(const char *name, char *password); 364int verify_player(const char *name, char *password);
432int check_name(player *me, const char *name); 365int check_name(player *me, const char *name);
433int create_savedir_if_needed(char *savedir); 366int create_savedir_if_needed(char *savedir);
434void destroy_object(object *op); 367void destroy_object(object *op);
435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 368void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op);
438/* main.c */ 369/* main.c */
439void server_tick (); 370void server_tick ();
440void version(object *op); 371void version(object *op);
441void info_keys(object *op); 372void info_keys(object *op);
442void start_info(object *op);
443char *crypt_string(char *str, char *salt); 373char *crypt_string(char *str, char *salt);
444int check_password(char *typed, char *crypted); 374int check_password(char *typed, char *crypted);
445void enter_player_savebed(object *op); 375void enter_player_savebed(object *op);
446void leave_map(object *op); 376void leave_map(object *op);
447void set_map_timeout(mapstruct *oldmap); 377void set_map_timeout(maptile *oldmap);
448char *clean_path(const char *file); 378char *clean_path(const char *file);
449char *unclean_path(const char *src); 379char *unclean_path(const char *src);
450void enter_exit(object *op, object *exit_ob); 380void enter_exit(object *op, object *exit_ob);
451void process_active_maps(void);
452void process_players1(mapstruct *map);
453void process_players2(mapstruct *map);
454void process_events(mapstruct *map); 381void process_events();
455void clean_tmp_files(void); 382void clean_tmp_files(void);
456void cleanup(void);
457void leave(player *pl, int draw_exit); 383void leave(player *pl,int draw_exit);
458int forbid_play(void); 384int forbid_play(void);
459void do_specials(void); 385void do_specials(void);
460int main(int argc, char **argv); 386int main(int argc, char **argv);
461/* monster.c */ 387/* monster.c */
462object *check_enemy(object *npc, rv_vector *rv); 388object *check_enemy(object *npc, rv_vector *rv);
490void pace_movev(object *ob); 416void pace_movev(object *ob);
491void pace_moveh(object *ob); 417void pace_moveh(object *ob);
492void pace2_movev(object *ob); 418void pace2_movev(object *ob);
493void pace2_moveh(object *ob); 419void pace2_moveh(object *ob);
494void rand_move(object *ob); 420void rand_move(object *ob);
495void check_earthwalls(object *op, mapstruct *m, int x, int y); 421void check_earthwalls(object *op, maptile *m, int x, int y);
496void check_doors(object *op, mapstruct *m, int x, int y); 422void check_doors(object *op, maptile *m, int x, int y);
497void communicate(object *op, const char *txt); 423void communicate(object *op, const char *txt);
498int talk_to_npc(object *op, object *npc, const char *txt); 424int talk_to_npc(object *op, object *npc, const char *txt);
499int talk_to_wall(object *pl, object *npc, const char *txt); 425int talk_to_wall(object *pl, object *npc, const char *txt);
500object *find_mon_throw_ob(object *op); 426object *find_mon_throw_ob(object *op);
501int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 427int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
505int move_object(object *op, int dir); 431int move_object(object *op, int dir);
506int move_ob(object *op, int dir, object *originator); 432int move_ob(object *op, int dir, object *originator);
507int transfer_ob(object *op, int x, int y, int randomly, object *originator); 433int transfer_ob(object *op, int x, int y, int randomly, object *originator);
508int teleport(object *teleporter, uint8 tele_type, object *user); 434int teleport(object *teleporter, uint8 tele_type, object *user);
509void recursive_roll(object *op, int dir, object *pusher); 435void recursive_roll(object *op, int dir, object *pusher);
510int try_fit(object *op, mapstruct *m, int x, int y); 436int try_fit(object *op, maptile *m, int x, int y);
511int roll_ob(object *op, int dir, object *pusher); 437int roll_ob(object *op, int dir, object *pusher);
512int push_ob(object *who, int dir, object *pusher); 438int push_ob(object *who, int dir, object *pusher);
513/* pets.c */ 439/* pets.c */
514object *get_pet_enemy(object *pet, rv_vector *rv); 440object *get_pet_enemy(object *pet, rv_vector *rv);
515void terminate_all_pets(object *owner); 441void terminate_all_pets(object *owner);
516void remove_all_pets(mapstruct *map); 442void remove_all_pets(maptile *map);
517int follow_owner(object *ob, object *owner); 443int follow_owner(object *ob, object *owner);
518void pet_move(object *ob); 444void pet_move(object *ob);
519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 445object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
520void move_golem(object *op); 446void move_golem(object *op);
521void control_golem(object *op, int dir); 447void control_golem(object *op, int dir);
529player *find_player_partial_name(const char *plname); 455player *find_player_partial_name(const char *plname);
530void display_motd(const object *op); 456void display_motd(const object *op);
531void send_rules(const object *op); 457void send_rules(const object *op);
532void send_news(const object *op); 458void send_news(const object *op);
533int playername_ok(const char *cp); 459int playername_ok(const char *cp);
534int add_player(NewSocket *ns);
535archetype *get_player_archetype(archetype *at); 460archetype *get_player_archetype(archetype *at);
536object *get_nearest_player(object *mon); 461object *get_nearest_player(object *mon);
537int path_to_player(object *mon, object *pl, unsigned mindiff); 462int path_to_player(object *mon, object *pl, unsigned mindiff);
538void give_initial_items(object *pl, treasurelist *items); 463void give_initial_items(object *pl, treasurelist *items);
539void get_name(object *op); 464void get_name(object *op);
540void get_password(object *op); 465void get_password(object *op);
541void play_again(object *op); 466void play_again(object *op);
542int receive_play_again(object *op, char key); 467int receive_play_again(object *op, char key);
543void confirm_password(object *op); 468void confirm_password(object *op);
544void get_party_password(object *op, partylist *party); 469void get_party_password(object *op, partylist *party);
545int roll_stat(void);
546void roll_stats(object *op);
547void Roll_Again(object *op); 470void Roll_Again(object *op);
548void Swap_Stat(object *op, int Swap_Second); 471void Swap_Stat(object *op, int Swap_Second);
549int key_roll_stat(object *op, char key); 472int key_roll_stat(object *op, char key);
550int key_change_class(object *op, char key); 473int key_change_class(object *op, char key);
551int key_confirm_quit(object *op, char key); 474int key_confirm_quit(object *op, char key);
588void *cfapi_get_hooks(int *type, ...); 511void *cfapi_get_hooks(int *type, ...);
589int plugins_remove_plugin(const char *id); 512int plugins_remove_plugin(const char *id);
590crossfire_plugin *plugins_find_plugin(const char *id); 513crossfire_plugin *plugins_find_plugin(const char *id);
591void plugins_display_list(object *op); 514void plugins_display_list(object *op);
592void *cfapi_system_find_animation(int *type, ...); 515void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_system_strdup_local(int *type, ...); 516void *cfapi_system_strdup(int *type, ...);
594void *cfapi_system_register_global_event(int *type, ...); 517void *cfapi_system_register_global_event(int *type, ...);
595void *cfapi_system_unregister_global_event(int *type, ...); 518void *cfapi_system_unregister_global_event(int *type, ...);
596void *cfapi_system_add_string(int *type, ...);
597void *cfapi_system_remove_string(int *type, ...);
598void *cfapi_system_check_path(int *type, ...); 519void *cfapi_system_check_path(int *type, ...);
599void *cfapi_system_re_cmp(int *type, ...); 520void *cfapi_system_re_cmp(int *type, ...);
600void *cfapi_system_directory(int *type, ...); 521void *cfapi_system_directory(int *type, ...);
601void *cfapi_map_get_map(int *type, ...); 522void *cfapi_map_get_map(int *type, ...);
602void *cfapi_map_has_been_loaded(int *type, ...); 523void *cfapi_map_has_been_loaded(int *type, ...);
680int trap_see(object *op, object *trap); 601int trap_see(object *op, object *trap);
681int trap_show(object *trap, object *where); 602int trap_show(object *trap, object *where);
682int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 603int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
683void trap_adjust(object *trap, int difficulty); 604void trap_adjust(object *trap, int difficulty);
684/* shop.c */ 605/* shop.c */
606int get_payment(object *pl);
685uint64 query_cost(const object *tmp, object *who, int flag); 607sint64 query_cost(const object *tmp, object *who, int flag);
686const char *query_cost_string(const object *tmp, object *who, int flag); 608const char *query_cost_string(const object *tmp, object *who, int flag);
687uint64 query_money(const object *op); 609sint64 query_money(const object *op);
688int pay_for_amount(uint64 to_pay, object *pl); 610int pay_for_amount(sint64 to_pay, object *pl);
689int pay_for_item(object *op, object *pl); 611int pay_for_item(object *op, object *pl);
690int can_pay(object *pl); 612int can_pay(object *pl);
691int get_payment(object *pl, object *op);
692void sell_item(object *op, object *pl); 613void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player); 614double shopkeeper_approval(const maptile *map, const object *player);
694int describe_shop(const object *op); 615int describe_shop(const object *op);
695void shop_listing(object *op); 616void shop_listing(object *op);
617bool is_in_shop (object *o);
618bool is_in_shop (maptile *map, int x, int y);
696/* skills.c */ 619/* skills.c */
697int steal(object *op, int dir, object *skill); 620int steal(object *op, int dir, object *skill);
698int pick_lock(object *pl, int dir, object *skill); 621int pick_lock(object *pl, int dir, object *skill);
699int hide(object *op, object *skill); 622int hide(object *op, object *skill);
700int jump(object *pl, int dir, object *skill); 623int jump(object *pl, int dir, object *skill);
788/* spell_util.c */ 711/* spell_util.c */
789object *find_random_spell_in_ob(object *ob, const char *skill); 712object *find_random_spell_in_ob(object *ob, const char *skill);
790void set_spell_skill(object *op, object *caster, object *spob, object *dest); 713void set_spell_skill(object *op, object *caster, object *spob, object *dest);
791void init_spells(void); 714void init_spells(void);
792void dump_spells(void); 715void dump_spells(void);
793void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 716void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
794int min_casting_level(object *caster, object *spell); 717int min_casting_level(object *caster, object *spell);
795int caster_level(object *caster, object *spell); 718int caster_level(object *caster, object *spell);
796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 719sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
797int SP_level_dam_adjust(object *caster, object *spob); 720int SP_level_dam_adjust(object *caster, object *spob);
798int SP_level_duration_adjust(object *caster, object *spob); 721int SP_level_duration_adjust(object *caster, object *spob);
799int SP_level_range_adjust(object *caster, object *spob); 722int SP_level_range_adjust(object *caster, object *spob);
800object *check_spell_known(object *op, const char *name); 723object *check_spell_known(object *op, const char *name);
801object *lookup_spell_by_name(object *op, const char *spname); 724object *lookup_spell_by_name(object *op, const char *spname);
802int reflwall(mapstruct *m, int x, int y, object *sp_op); 725int reflwall(maptile *m, int x, int y, object *sp_op);
803int cast_create_obj(object *op, object *caster, object *new_op, int dir); 726int cast_create_obj(object *op, object *caster, object *new_op, int dir);
804int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 727int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 728int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
806void regenerate_rod(object *rod); 729void regenerate_rod(object *rod);
807void drain_rod_charge(object *rod); 730void drain_rod_charge(object *rod);
808object *find_target_for_friendly_spell(object *op, int dir); 731object *find_target_for_friendly_spell(object *op, int dir);
809int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 732int spell_find_dir(maptile *m, int x, int y, object *exclude);
810void put_a_monster(object *op, const char *monstername); 733void put_a_monster(object *op, const char *monstername);
811int summon_hostile_monsters(object *op, int n, const char *monstername); 734int summon_hostile_monsters(object *op, int n, const char *monstername);
812void shuffle_attack(object *op, int change_face); 735void shuffle_attack(object *op, int change_face);
813void prayer_failure(object *op, int failure, int power); 736void prayer_failure(object *op, int failure, int power);
814void spell_failure(object *op, int failure, int power, object *skill); 737void spell_failure(object *op, int failure, int power, object *skill);
820/* swamp.c */ 743/* swamp.c */
821void walk_on_deep_swamp(object *op, object *victim); 744void walk_on_deep_swamp(object *op, object *victim);
822void move_deep_swamp(object *op); 745void move_deep_swamp(object *op);
823/* swap.c */ 746/* swap.c */
824void read_map_log(void); 747void read_map_log(void);
825void swap_map(mapstruct *map); 748void swap_map(maptile *map);
826void check_active_maps(void); 749void check_active_maps(void);
827mapstruct *map_least_timeout(char *except_level); 750maptile *map_least_timeout(char *except_level);
828void swap_below_max(char *except_level); 751void swap_below_max(char *except_level);
829int players_on_map(mapstruct *m, int show_all); 752int players_on_map(maptile *m, int show_all);
830void flush_old_maps(void); 753void flush_old_maps(void);
831/* time.c */ 754/* time.c */
832void remove_door(object *op); 755void remove_door(object *op);
833void remove_door2(object *op); 756void remove_door2(object *op);
834void generate_monster_inv(object *gen); 757void generate_monster_inv(object *gen);
841void move_timed_gate(object *op); 764void move_timed_gate(object *op);
842void move_detector(object *op); 765void move_detector(object *op);
843void animate_trigger(object *op); 766void animate_trigger(object *op);
844void move_hole(object *op); 767void move_hole(object *op);
845object *stop_item(object *op); 768object *stop_item(object *op);
846void fix_stopped_item(object *op, mapstruct *map, object *originator); 769void fix_stopped_item(object *op, maptile *map, object *originator);
847object *fix_stopped_arrow(object *op); 770object *fix_stopped_arrow(object *op);
848void move_arrow(object *op); 771void move_arrow(object *op);
849void change_object(object *op); 772void change_object(object *op);
850void move_teleporter(object *op); 773void move_teleporter(object *op);
851void move_player_changer(object *op); 774void move_player_changer(object *op);
860void cftimer_process_event(object *ob); 783void cftimer_process_event(object *ob);
861int cftimer_create(int id, long delay, object *ob, int mode); 784int cftimer_create(int id, long delay, object *ob, int mode);
862int cftimer_destroy(int id); 785int cftimer_destroy(int id);
863int cftimer_find_free_id(void); 786int cftimer_find_free_id(void);
864/* weather.c */ 787/* weather.c */
865void set_darkness_map(mapstruct *m); 788void set_darkness_map(maptile *m);
866void tick_the_clock(void); 789void tick_the_clock(void);
867void init_weather(void); 790void init_weather(void);
868void weather_effect(const char *filename); 791void weather_effect(const char *filename);
869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 792int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
870int real_world_temperature(int x, int y, mapstruct *m); 793int real_world_temperature(int x, int y, maptile *m);
871int similar_direction(int a, int b); 794int similar_direction(int a, int b);

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