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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.104 by root, Sat Jun 27 03:51:05 2009 UTC vs.
Revision 1.132 by root, Wed May 4 19:04:44 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 29
39/* apply.c */ 30/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int apply_container (object *op, object *sack);
49int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
50void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
51void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
52void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
53void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
54int dragon_eat_flesh (object *op, object *meal);
55void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
56int is_legal_2ways_exit (object *op, object *exit);
57int manual_apply (object *op, object *tmp, int aflag);
58int player_apply (object *pl, object *op, int aflag, int quiet);
59void player_apply_below (object *pl); 41void player_apply_below (object *pl);
60int unapply_for_ob (object *who, object *op, int aflags);
61int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
62int apply_special (object *who, object *op, int aflags);
63int monster_apply_special (object *who, object *op, int aflags);
64int auto_apply (object *op); 43int auto_apply (object *op);
65void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
66void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
67void apply_lighter (object *who, object *lighter);
68void scroll_failure (object *op, int failure, int power);
69void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
70void apply_item_transformer (object *pl, object *transformer);
71extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
72void apply_lamp (object *op, bool switch_on); 48void apply_lamp (object *op, bool switch_on);
73void get_animation_from_arch (object *op, arch_ptr a); 49void get_animation_from_arch (object *op, arch_ptr a);
74extern int convert_item (object *item, object *converter); 50int convert_item (object *item, object *converter);
75 51
76/* attack.c */ 52/* attack.c */
77void cancellation (object *op); 53void cancellation (object *op);
78int did_make_save_item (object *op, int type, object *originator);
79void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
80int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
81void attack_message (int dam, int type, object *op, object *hitter);
82int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
83object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
84void tear_down_wall (object *op);
85void scare_creature (object *target, object *hitter);
86int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
87int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
88int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
89int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
90void poison_player (object *op, object *hitter, int dam);
91void slow_player (object *op, object *hitter, int dam);
92void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
93void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
94void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
95void deathstrike_player (object *op, object *hitter, int *dam);
96int adj_attackroll (object *hitter, object *target);
97int is_aimed_missile (object *op);
98 65
99/* build_map.c */ 66/* build_map.c */
100int can_build_over (struct mapdef *map, object *tmp, short x, short y);
101void remove_marking_runes (struct mapdef *map, short x, short y);
102object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y);
107void apply_builder_floor (object *pl, object *material, short x, short y);
108void apply_builder_wall (object *pl, object *material, short x, short y);
109void apply_builder_item (object *pl, object *item, short x, short y);
110void apply_builder_remove (object *pl, int dir);
111void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113 68
114/* c_misc.c */ 69/* c_misc.c */
115int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
116int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
117void malloc_info (object *op); 72void malloc_info (object *op);
137int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
138int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
139int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
140int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
141int command_help (object *op, char *params); 96int command_help (object *op, char *params);
142int onoff_value (const char *line);
143int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
144int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
145void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
146void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
147int command_title (object *op, char *params); 101int command_title (object *op, char *params);
156int command_south (object *op, char *params); 110int command_south (object *op, char *params);
157int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
158int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
159int command_west (object *op, char *params); 113int command_west (object *op, char *params);
160int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
161 119
162/* c_new.c */ 120/* c_new.c */
163void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
164int bad_command (object *op, char *params);
165 122
166/* c_object.c */ 123/* c_object.c */
167object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
168int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
169int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
180void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
181void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
182int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
183int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
184int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
185object *find_marked_object (object *op);
186void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
187const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
188void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
189int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
190void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
191int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
192int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
193 152
194/* c_party.c */ 153/* c_party.c */
195partylist *get_firstparty (void); 154partylist *get_firstparty ();
196void remove_party (partylist *target_party);
197void obsolete_parties (void); 155void obsolete_parties ();
198void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
199int confirm_party_password (object *op);
200void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
201void send_party_message (object *op, const char *msg);
202int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
203int command_party (object *op, char *params); 159int command_party (object *op, char *params);
204 160
205/* c_range.c */ 161/* c_range.c */
206int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
207int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
208int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
209int command_cast_spell (object *op, char *params, char command);
210int legal_range (object *op, int r); 165int legal_range (object *op, int r);
211void change_spell (object *op, char k);
212int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
213 167
214/* c_wiz.c */ 168/* c_wiz.c */
215int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
216void do_wizard_hide (object *op, int silent_dm);
217int command_hide (object *op, char *params); 170int command_hide (object *op, char *params);
218int command_setgod (object *op, char *params); 171int command_setgod (object *op, char *params);
219int command_banish (object *op, char *params); 172int command_banish (object *op, char *params);
220int command_save_overlay (object *op, char *params); 173int command_save_overlay (object *op, char *params);
221int command_freeze (object *op, char *params); 174int command_freeze (object *op, char *params);
233int command_speed (object *op, char *params); 186int command_speed (object *op, char *params);
234int command_stats (object *op, char *params); 187int command_stats (object *op, char *params);
235int command_abil (object *op, char *params); 188int command_abil (object *op, char *params);
236int command_reset (object *op, char *params); 189int command_reset (object *op, char *params);
237int command_nowiz (object *op, char *params); 190int command_nowiz (object *op, char *params);
238int do_wizard_dm (object *op, char *params, int silent);
239int command_dm (object *op, char *params); 191int command_dm (object *op, char *params);
240int command_invisible (object *op, char *params); 192int command_invisible (object *op, char *params);
241int command_learn_spell (object *op, char *params); 193int command_learn_spell (object *op, char *params);
242int command_learn_special_prayer (object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
243int command_forget_spell (object *op, char *params); 195int command_forget_spell (object *op, char *params);
244int command_dmhide (object *op, char *params); 196int command_dmhide (object *op, char *params);
245void dm_stack_pop (player *pl);
246object *dm_stack_peek (player *pl);
247void dm_stack_push (player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
248object *get_dm_object (player *pl, char **params, int *from);
249int command_stack_pop (object *op, char *params); 198int command_stack_pop (object *op, char *params);
250int command_stack_push (object *op, char *params); 199int command_stack_push (object *op, char *params);
251int command_stack_list (object *op, char *params); 200int command_stack_list (object *op, char *params);
252int command_stack_clear (object *op, char *params); 201int command_stack_clear (object *op, char *params);
253int command_diff (object *op, char *params); 202int command_diff (object *op, char *params);
254int command_insert_into (object *op, char *params); 203int command_insert_into (object *op, char *params);
255 204
256/* commands.c */
257void init_commands (void);
258CommFunc find_oldsocket_command (char *cmd);
259CommFunc find_oldsocket_command2 (char *cmd);
260
261/* daemon.c */ 205/* daemon.c */
262FILE *BecomeDaemon (const char *filename); 206FILE *BecomeDaemon (const char *filename);
263 207
264/* disease.c */ 208/* disease.c */
265int move_disease (object *disease); 209int move_disease (object *disease);
267int move_symptom (object *symptom); 211int move_symptom (object *symptom);
268int check_physically_infect (object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
269int cure_disease (object *sufferer, object *caster, object *spell); 213int cure_disease (object *sufferer, object *caster, object *spell);
270 214
271/* egoitem.c */ 215/* egoitem.c */
272int create_artifact (object *op, const char *artifactname);
273int apply_power_crystal (object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
274 217
275/* hiscore.c */
276char *spool (char *bp, char *error);
277void check_score (object *op);
278void display_high_score (object *op, int max, const char *match);
279
280/* gods.c */ 218/* gods.c */
281int lookup_god_by_name (shstr_cmp name);
282object *find_god (shstr_cmp name); 219object *find_god (shstr_cmp name);
283shstr_tmp determine_god (object *op); 220shstr_tmp determine_god (object *op);
284void pray_at_altar (object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
285void become_follower (object *op, object *new_god); 222void become_follower (object *op, object *new_god);
286int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
287void stop_using_item (object *op, int type, int number);
288void update_priest_flag (object *god, object *exp_ob, uint32 flag);
289archetype *determine_holy_arch (object *god, shstr_cmp type); 223archetype *determine_holy_arch (object *god, shstr_cmp type);
290void god_intervention (object *op, object *god, object *skill);
291int god_examines_priest (object *op, object *god);
292int god_examines_item (object *god, object *item);
293int get_god (object *priest);
294int tailor_god_spell (object *spellop, object *caster); 224int tailor_god_spell (object *spellop, object *caster);
295 225
296/* init.c */ 226/* init.c */
297void load_settings (void); 227void load_settings ();
298void load_materials (void);
299void init (int argc, char **argv); 228void init (int argc, char **argv);
300void usage (void); 229void usage ();
301void help (void); 230void help ();
302void init_beforeplay (void); 231void init_beforeplay ();
303void init_signals (void); 232void init_signals ();
304void init_races (void);
305void dump_races (void);
306void add_to_racelist (const char *race_name, object *op);
307racelink *get_racelist (void);
308racelink *find_racelink (const char *name); 233racelink *find_racelink (const char *name);
309 234
310/* login.c */ 235/* login.c */
311void delete_character (const char *name); 236void delete_character (const char *name);
312int verify_player (const char *name, char *password); 237int verify_player (const char *name, char *password);
313int check_name (player *me, const char *name); 238int check_name (player *me, const char *name);
314int create_savedir_if_needed (char *savedir); 239int create_savedir_if_needed (char *savedir);
315void copy_file (const char *filename, FILE *fpout); 240void copy_file (const char *filename, FILE *fpout);
316 241
317/* main.c */ 242/* main.c */
318void server_tick (); 243void one_tick ();
319void version (object *op); 244void version (object *op);
320void info_keys (object *op); 245void info_keys (object *op);
321char *crypt_string (char *str, char *salt); 246char *crypt_string (char *str, char *salt);
322void enter_player_savebed (object *op); 247void enter_player_savebed (object *op);
323void leave_map (object *op); 248void leave_map (object *op);
324void set_map_timeout (maptile *oldmap);
325char *clean_path (const char *file); 249char *clean_path (const char *file);
326char *unclean_path (const char *src); 250char *unclean_path (const char *src);
327void enter_exit (object *op, object *exit_ob); 251void enter_exit (object *op, object *exit_ob);
328void process_events ();
329void clean_tmp_files (void); 252void clean_tmp_files ();
330void leave (player *pl,int draw_exit); 253void leave (player *pl,int draw_exit);
331void do_specials (void);
332int main (int argc, char **argv); 254int main (int argc, char **argv);
333 255
334/* monster.c */ 256/* monster.c */
335object *check_enemy (object *npc, rv_vector *rv); 257object *check_enemy (object *npc, rv_vector *rv);
336object *find_nearest_living_creature (object *npc); 258object *find_nearest_living_creature (object *npc);
337object *find_enemy (object *npc, rv_vector *rv);
338int check_wakeup (object *op, object *enemy, rv_vector *rv);
339int move_randomly (object *op);
340int move_monster (object *op); 259int move_monster (object *op);
341int can_hit (object *ob1, object *ob2, rv_vector *rv);
342object *monster_choose_random_spell (object *monster);
343int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
344int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
345int monster_use_skill (object *head, object *part, object *pl, int dir);
346int monster_use_range (object *head, object *part, object *pl, int dir);
347int monster_use_bow (object *head, object *part, object *pl, int dir);
348int check_good_weapon (object *who, object *item);
349int check_good_armour (object *who, object *item);
350void monster_check_pickup (object *monster);
351int monster_can_pick (object *monster, object *item);
352void monster_apply_below (object *monster);
353void monster_check_apply (object *mon, object *item); 260void monster_check_apply (object *mon, object *item);
354void npc_call_help (object *op); 261void npc_call_help (object *op);
355int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
356int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
357int hitrun_att (int dir, object *ob, object *enemy);
358int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
359int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
360int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
361void circ1_move (object *ob);
362void circ2_move (object *ob);
363void pace_movev (object *ob);
364void pace_moveh (object *ob);
365void pace2_movev (object *ob);
366void pace2_moveh (object *ob);
367void rand_move (object *ob);
368void check_earthwalls (object *op, maptile *m, int x, int y); 262void check_earthwalls (object *op, maptile *m, int x, int y);
369void check_doors (object *op, maptile *m, int x, int y); 263void check_doors (object *op, maptile *m, int x, int y);
370void communicate (object *op, const char *txt); 264void communicate (object *op, const char *txt);
371int talk_to_npc (object *op, object *npc, const char *txt); 265int talk_to_npc (object *op, object *npc, const char *txt);
372int talk_to_wall (object *pl, object *npc, const char *txt); 266int talk_to_wall (object *pl, object *npc, const char *txt);
374int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 268int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
375int stand_in_light (object *op); 269int stand_in_light (object *op);
376int can_see_enemy (object *op, object *enemy); 270int can_see_enemy (object *op, object *enemy);
377 271
378/* move.c */ 272/* move.c */
379int move_object (object *op, int dir);
380int move_ob (object *op, int dir, object *originator);
381int transfer_ob (object *op, int x, int y, int randomly, object *originator); 273int transfer_ob (object *op, int x, int y, int randomly, object *originator);
382int teleport (object *teleporter, uint8 tele_type, object *user); 274int teleport (object *teleporter, uint8 tele_type, object *user);
383void recursive_roll (object *op, int dir, object *pusher); 275void recursive_roll (object *op, int dir, object *pusher);
384int try_fit (object *op, maptile *m, int x, int y);
385int roll_ob (object *op, int dir, object *pusher);
386int push_ob (object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
387 277
388/* pets.c */ 278/* pets.c */
389object *get_pet_enemy (object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
390void terminate_all_pets (object *owner); 280void terminate_all_pets (object *owner);
391void remove_all_pets (maptile *map); 281void move_all_pets ();
392int follow_owner (object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
393void pet_move (object *ob); 283void pet_move (object *ob);
394object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
395void move_golem (object *op); 284void move_golem (object *op);
396void control_golem (object *op, int dir); 285void control_golem (object *op, int dir);
397int summon_golem (object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
398object *choose_cult_monster (object *pl, object *god, int summon_level);
399int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); 287int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
400int should_arena_attack (object *pet, object *owner, object *target); 288int should_arena_attack (object *pet, object *owner, object *target);
401 289
402/* player.c */ 290/* player.c */
403player *find_player (const char *plname); 291player *find_player (const char *plname);
404player *find_player_partial_name (const char *plname); 292player *find_player_partial_name (const char *plname);
405void display_motd (const object *op);
406void send_rules (const object *op);
407void send_news (const object *op);
408int playername_ok (const char *cp); 293int playername_ok (const char *cp);
409archetype *get_player_archetype (archetype *at);
410object *get_nearest_player (object *mon); 294object *get_nearest_player (object *mon);
411int path_to_player (object *mon, object *pl, unsigned mindiff); 295int path_to_player (object *mon, object *pl, unsigned mindiff);
412void give_initial_items (object *pl, treasurelist *items); 296void give_initial_items (object *pl, treasurelist *items);
413void get_name (object *op); 297void get_name (object *op);
414void get_password (object *op); 298void get_password (object *op);
419void Roll_Again (object *op); 303void Roll_Again (object *op);
420void Swap_Stat (object *op, int Swap_Second); 304void Swap_Stat (object *op, int Swap_Second);
421int key_roll_stat (object *op, char key); 305int key_roll_stat (object *op, char key);
422int key_change_class (object *op, char key); 306int key_change_class (object *op, char key);
423int key_confirm_quit (object *op, char key); 307int key_confirm_quit (object *op, char key);
424void flee_player (object *op);
425int check_pick (object *op); 308int check_pick (object *op);
426object *find_arrow (object *op, const char *type);
427object *find_better_arrow (object *op, object *target, shstr_cmp type, int *better);
428object *pick_arrow_target (object *op, shstr_cmp type, int dir);
429int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 309int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
430int player_fire_bow (object *op, int dir);
431void fire_misc_object (object *op, int dir);
432bool fire (object *op, int dir); 310bool fire (object *who, int dir);
433object *find_key (object *pl, object *container, object *door); 311object *find_key (object *pl, object *container, object *door);
434bool move_player_attack (object *op, int dir); 312bool move_player_attack (object *op, int dir);
435bool move_player (object *op, int dir); 313bool move_player (object *op, int dir);
436bool handle_newcs_player (object *op); 314bool handle_newcs_player (object *op);
437int save_life (object *op);
438const char *gravestone_text (object *op);
439void do_some_living (object *op); 315void do_some_living (object *op);
440void kill_player (object *op); 316void kill_player (object *op);
441void loot_object (object *op);
442void fix_weight (void); 317void fix_weight ();
443void fix_luck (void); 318void fix_luck ();
444void cast_dust (object *op, object *throw_ob, int dir); 319void cast_dust (object *op, object *throw_ob, int dir);
445void make_visible (object *op); 320void make_visible (object *op);
446int is_true_undead (object *op); 321int is_true_undead (object *op);
447int hideability (object *ob); 322int hideability (object *ob);
448void do_hidden_move (object *op); 323void do_hidden_move (object *op);
449int stand_near_hostile (object *who); 324int stand_near_hostile (object *who);
450int player_can_view (object *pl, object *op); 325int player_can_view (object *pl, object *op);
451int action_makes_visible (object *op);
452int op_on_battleground (object *op, int *x, int *y); 326int op_on_battleground (object *op, int *x, int *y);
453void dragon_ability_gain (object *who, int atnr, int level); 327void dragon_ability_gain (object *who, int atnr, int level);
454void player_unready_range_ob (player *pl, object *ob);
455 328
456/* resurrection.c */ 329/* resurrection.c */
457int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 330int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
458int resurrection_fails (int levelcaster, int leveldead);
459void dead_player (object *op);
460void dead_character (const char *name);
461int dead_player_exists (const char *name);
462 331
463/* rune.c */ 332/* rune.c */
464int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 333int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
465void move_rune (object *op); 334void move_rune (object *op);
466void rune_attack (object *op, object *victim);
467void spring_trap (object *trap, object *victim); 335void spring_trap (object *trap, object *victim);
468int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 336int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
469int trap_see (object *op, object *trap); 337int trap_see (object *op, object *trap);
470int trap_show (object *trap, object *where); 338int trap_show (object *trap, object *where);
471int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 339int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
472void trap_adjust (object *trap, int difficulty); 340void trap_adjust (object *trap, int difficulty);
473 341
474/* shop.c */ 342/* shop.c */
475int get_payment (object *pl); 343int get_payment (object *pl);
476sint64 query_cost (const object *tmp, object *who, int flag);
477const char *query_cost_string (const object *tmp, object *who, int flag);
478sint64 query_money (const object *op); 344sint64 query_money (const object *op);
479int pay_for_amount (sint64 to_pay, object *pl); 345int pay_for_amount (sint64 to_pay, object *pl);
480int pay_for_item (object *op, object *pl); 346int pay_for_item (object *op, object *pl);
481int can_pay (object *pl); 347int can_pay (object *pl);
482bool sell_item (object *op, object *pl); 348bool sell_item (object *op, object *pl);
483double shopkeeper_approval (const maptile *map, const object *player); 349double shopkeeper_approval (const maptile *map, const object *player);
484int describe_shop (const object *op); 350int describe_shop (const object *op);
485void shop_listing (object *sign, object *op); 351void shop_listing (object *sign, object *op);
486bool is_in_shop (object *o);
487bool is_in_shop (maptile *map, int x, int y); 352bool is_in_shop (maptile *map, int x, int y);
488 353
489/* skills.c */ 354/* skills.c */
490int steal (object *op, int dir, object *skill); 355int steal (object *op, int dir, object *skill);
491int pick_lock (object *pl, int dir, object *skill); 356int pick_lock (object *pl, int dir, object *skill);
492int hide (object *op, object *skill); 357int hide (object *op, object *skill);
493int jump (object *pl, int dir, object *skill); 358int jump (object *pl, int dir, object *skill);
494int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
495int skill_ident (object *pl, object *skill); 359int skill_ident (object *pl, object *skill);
496int use_oratory (object *pl, int dir, object *skill); 360int use_oratory (object *pl, int dir, object *skill);
497int singing (object *pl, int dir, object *skill); 361int singing (object *pl, int dir, object *skill);
498int find_traps (object *pl, object *skill); 362int find_traps (object *pl, object *skill);
499int remove_trap (object *op, int dir, object *skill); 363int remove_trap (object *op, int dir, object *skill);
500int pray (object *pl, object *skill); 364int pray (object *pl, object *skill);
501void meditate (object *pl, object *skill); 365void meditate (object *pl, object *skill);
502int write_on_item (object *pl, const char *params, object *skill); 366int write_on_item (object *pl, const char *params, object *skill);
503int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 367int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
504 370
505/* skill_util.c */ 371/* skill_util.c */
506void init_skills (void); 372void init_skills ();
507void link_player_skills (object *op); 373void link_player_skills (object *op);
508int do_skill (object *op, object *part, object *skill, int dir, const char *string); 374int do_skill (object *op, object *part, object *skill, int dir, const char *string);
509int calc_skill_exp (object *who, object *op, object *skill); 375int calc_skill_exp (object *who, object *op, object *skill);
510int learn_skill (object *pl, object *scroll); 376int learn_skill (object *pl, object *scroll);
511void show_skills (object *op, const char *search); 377void show_skills (object *op, const char *search);
512int use_skill (object *op, const char *string); 378int use_skill (object *op, const char *string);
513int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 379int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
514 380
515/* spell_attack.c */ 381/* spell_attack.c */
516void check_spell_knockback (object *op);
517void forklightning (object *op, object *tmp);
518void move_bolt (object *op); 382void move_bolt (object *op);
519int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 383int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
520void explosion (object *op); 384void explosion (object *op);
521void explode_bullet (object *op);
522void check_bullet (object *op); 385void check_bullet (object *op);
523void move_bullet (object *op); 386void move_bullet (object *op);
524int fire_bullet (object *op, object *caster, int dir, object *spob); 387int fire_bullet (object *op, object *caster, int dir, object *spob);
525void cone_drop (object *op);
526void move_cone (object *op); 388void move_cone (object *op);
527int cast_cone (object *op, object *caster, int dir, object *spell); 389int cast_cone (object *op, object *caster, int dir, object *spell);
528void animate_bomb (object *op); 390void animate_bomb (object *op);
529int create_bomb (object *op, object *caster, int dir, object *spell); 391int create_bomb (object *op, object *caster, int dir, object *spell);
530object *get_pointed_target (object *op, int dir, int range, int type);
531int cast_smite_spell (object *op, object *caster, int dir, object *spell); 392int cast_smite_spell (object *op, object *caster, int dir, object *spell);
532void move_missile (object *op); 393void move_missile (object *op);
533int make_object_glow (object *op, int radius, int time);
534int cast_destruction (object *op, object *caster, object *spell_ob); 394int cast_destruction (object *op, object *caster, object *spell_ob);
535int cast_curse (object *op, object *caster, object *spell_ob, int dir); 395int cast_curse (object *op, object *caster, object *spell_ob, int dir);
536int mood_change (object *op, object *caster, object *spell); 396int mood_change (object *op, object *caster, object *spell);
537void move_ball_spell (object *op); 397void move_ball_spell (object *op);
538void move_swarm_spell (object *op); 398void move_swarm_spell (object *op);
579 439
580/* spell_util.c */ 440/* spell_util.c */
581object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 441object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
582void set_spell_skill (object *op, object *caster, object *spob, object *dest); 442void set_spell_skill (object *op, object *caster, object *spob, object *dest);
583void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 443void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
584int min_casting_level (object *caster, object *spell);
585int casting_level (object *caster, object *spell);
586sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
587int SP_level_dam_adjust (object *caster, object *spob);
588int SP_level_duration_adjust (object *caster, object *spob);
589int SP_level_range_adjust (object *caster, object *spob);
590object *check_spell_known (object *op, shstr_cmp name); 444object *check_spell_known (object *op, shstr_cmp name);
591object *lookup_spell_by_name (object *op, const char *spname); 445object *lookup_spell_by_name (object *op, const char *spname);
592int reflwall (maptile *m, int x, int y, object *sp_op); 446int reflwall (maptile *m, int x, int y, object *sp_op);
593int cast_create_obj (object *op, object *caster, object *new_op, int dir); 447int cast_create_obj (object *op, object *caster, object *new_op, int dir);
594int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 448int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
595int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 449int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
596void regenerate_rod (object *rod); 450void regenerate_rod (object *rod);
597void drain_rod_charge (object *rod); 451void drain_rod_charge (object *rod);
598object *find_target_for_friendly_spell (object *op, int dir); 452object *find_target_for_friendly_spell (object *op, int dir);
599int spell_find_dir (maptile *m, int x, int y, object *exclude); 453int spell_find_dir (maptile *m, int x, int y, object *exclude);
600void put_a_monster (object *op, const char *monstername);
601int summon_hostile_monsters (object *op, int n, const char *monstername); 454int summon_hostile_monsters (object *op, int n, const char *monstername);
602void shuffle_attack (object *op, int change_face); 455void shuffle_attack (object *op, int change_face);
603void prayer_failure (object *op, int failure, int power);
604void spell_failure (object *op, int failure, int power, object *skill); 456void spell_failure (object *op, int failure, int power, object *skill);
605int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
606int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); 457int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
607void move_spell_effect (object *op); 458void move_spell_effect (object *op);
608void check_spell_effect (object *op);
609void apply_spell_effect (object *spell, object *victim); 459void apply_spell_effect (object *spell, object *victim);
610void create_exploding_ball_at (object *victim, int level); 460void create_exploding_ball_at (object *victim, int level);
611 461
612/* swamp.c */ 462/* swamp.c */
613void walk_on_deep_swamp (object *op, object *victim); 463void walk_on_deep_swamp (object *op, object *victim);
614void move_deep_swamp (object *op); 464void move_deep_swamp (object *op);
615 465
616/* swap.c */ 466/* swap.c */
617void read_map_log (void); 467void read_map_log ();
618void swap_map (maptile *map); 468void swap_map (maptile *map);
619void check_active_maps (void); 469void check_active_maps ();
620maptile *map_least_timeout (char *except_level); 470maptile *map_least_timeout (char *except_level);
621void swap_below_max (char *except_level); 471void swap_below_max (char *except_level);
622int players_on_map (maptile *m, int show_all); 472int players_on_map (maptile *m, int show_all);
623void flush_old_maps (void); 473void flush_old_maps ();
624 474
625/* time.c */ 475/* time.c */
626void remove_door (object *op); 476void remove_door (object *op);
627void remove_door2 (object *op); 477void remove_door2 (object *op);
628void generate_monster (object *gen);
629void remove_force (object *op);
630void remove_blindness (object *op);
631void poison_more (object *op);
632void move_gate (object *op);
633void move_timed_gate (object *op);
634void move_detector (object *op);
635void animate_trigger (object *op); 478void animate_trigger (object *op);
636void move_hole (object *op);
637object *stop_item (object *op); 479object *stop_item (object *op);
638void fix_stopped_item (object *op, maptile *map, object *originator); 480void fix_stopped_item (object *op, maptile *map, object *originator);
639object *fix_stopped_arrow (object *op); 481object *fix_stopped_arrow (object *op);
640void move_arrow (object *op); 482void move_arrow (object *op);
641void change_object (object *op);
642void move_teleporter (object *op); 483void move_teleporter (object *op);
643void move_player_changer (object *op);
644void move_firewall (object *op); 484void move_firewall (object *op);
645void move_player_mover (object *op);
646void move_duplicator (object *op); 485void move_duplicator (object *op);
647void move_creator (object *creator); 486void move_creator (object *creator);
648void move_marker (object *op); 487void move_marker (object *op);
649void process_object (object *op); 488void process_object (object *op);
650 489
651/* weather.c */ 490/* weather.c */
652void set_darkness_map (maptile *m);
653void adjust_daylight (void); 491void adjust_daylight ();
492

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