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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.10 by elmex, Mon Aug 14 07:10:46 2006 UTC vs.
Revision 1.134 by root, Mon Oct 29 23:55:54 2012 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* alchemy.c */ 23/* alchemy.c */
24int apply_shop_mat (object *shop_mat, object *op);
2const char *cost_string_from_value(uint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
3void pay_player (object *pl, uint64 amount); 26void pay_player (object *pl, sint64 amount);
4uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
5void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
6int content_recipe_value(object *op); 29
7int numb_ob_inside(object *op);
8object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
9void adjust_product(object *item, int lvl, int yield);
10object *make_item_from_recipe(object *cauldron, recipe *rp);
11object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
12void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
13void remove_contents(object *first_ob, object *save_item);
14int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
15/* apply.c */ 30/* apply.c */
16int transport_can_hold(const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
17int apply_transport(object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
18int should_director_abort(object *op, object *victim); 33int should_director_abort (object *op, object *victim);
19int apply_potion(object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
20int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
21int prepare_weapon(object *op, object *improver, object *weapon);
22int improve_weapon(object *op, object *improver, object *weapon);
23int check_improve_weapon(object *op, object *tmp);
24int improve_armour(object *op, object *improver, object *armour);
25int convert_item(object *item, object *converter);
26int apply_container(object *op, object *sack);
27int esrv_apply_container(object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
28void move_apply(object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
29void do_learn_spell(object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
30void do_forget_spell(object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
31void apply_scroll(object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
32int dragon_eat_flesh(object *op, object *meal);
33void apply_poison(object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
34int is_legal_2ways_exit(object *op, object *exit);
35int manual_apply(object *op, object *tmp, int aflag);
36int player_apply(object *pl, object *op, int aflag, int quiet);
37void player_apply_below(object *pl); 41void player_apply_below (object *pl);
38object *get_item_from_body_location(object *start, int loc);
39int unapply_for_ob(object *who, object *op, int aflags);
40int can_apply_object(object *who, object *op); 42int can_apply_object (object *who, object *op);
41int apply_special(object *who, object *op, int aflags);
42int monster_apply_special(object *who, object *op, int aflags);
43int auto_apply(object *op); 43int auto_apply (object *op);
44void fix_auto_apply(mapstruct *m); 44void fix_auto_apply (maptile *m);
45void eat_special_food(object *who, object *food); 45void eat_special_food (object *who, object *food);
46void apply_lighter(object *who, object *lighter);
47void scroll_failure(object *op, int failure, int power);
48void apply_changes_to_player(object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
49void apply_item_transformer(object *pl, object *transformer); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
51
50/* attack.c */ 52/* attack.c */
51void cancellation(object *op); 53void cancellation (object *op);
52int did_make_save_item(object *op, int type, object *originator);
53void save_throw_object(object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
54int hit_map(object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
55void attack_message(int dam, int type, object *op, object *hitter);
56int attack_ob(object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
57object *hit_with_arrow(object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
58void tear_down_wall(object *op);
59void scare_creature(object *target, object *hitter);
60int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
61int kill_object(object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
62int friendly_fire(object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
63int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
64void poison_player(object *op, object *hitter, int dam);
65void slow_player(object *op, object *hitter, int dam);
66void confuse_player(object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
67void blind_player(object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
68void paralyze_player(object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
69void deathstrike_player(object *op, object *hitter, int *dam); 65
70int adj_attackroll(object *hitter, object *target);
71int is_aimed_missile(object *op);
72/* ban.c */
73int checkbanned(const char *login, const char *host);
74/* build_map.c */ 66/* build_map.c */
75int can_build_over(struct mapdef *map, object *tmp, short x, short y);
76void remove_marking_runes(struct mapdef *map, short x, short y);
77int find_unused_connected_value(struct mapdef *map);
78int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
79object *get_connection_rune(object *pl, short x, short y);
80object *get_msg_book(object *pl, short x, short y);
81object *get_wall(struct mapdef *map, int x, int y);
82void fix_walls(struct mapdef *map, int x, int y);
83void apply_builder_floor(object *pl, object *material, short x, short y);
84void apply_builder_wall(object *pl, object *material, short x, short y);
85void apply_builder_item(object *pl, object *item, short x, short y);
86void apply_builder_remove(object *pl, int dir);
87void apply_map_builder(object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
88int adjust_sign_msg(object *pl, short x, short y, object *tmp); 68
89/* c_chat.c */
90int command_say(object *op, char *params);
91int command_me(object *op, char *params);
92int command_cointoss(object *op, char *params);
93int command_orcknuckle(object *op, char *params);
94int command_shout(object *op, char *params);
95int command_chat(object *op, char *params);
96int command_tell(object *op, char *params);
97int command_reply(object *op, char *params);
98int command_nod(object *op, char *params);
99int command_dance(object *op, char *params);
100int command_kiss(object *op, char *params);
101int command_bounce(object *op, char *params);
102int command_smile(object *op, char *params);
103int command_cackle(object *op, char *params);
104int command_laugh(object *op, char *params);
105int command_giggle(object *op, char *params);
106int command_shake(object *op, char *params);
107int command_puke(object *op, char *params);
108int command_growl(object *op, char *params);
109int command_scream(object *op, char *params);
110int command_sigh(object *op, char *params);
111int command_sulk(object *op, char *params);
112int command_hug(object *op, char *params);
113int command_cry(object *op, char *params);
114int command_poke(object *op, char *params);
115int command_accuse(object *op, char *params);
116int command_grin(object *op, char *params);
117int command_bow(object *op, char *params);
118int command_clap(object *op, char *params);
119int command_blush(object *op, char *params);
120int command_burp(object *op, char *params);
121int command_chuckle(object *op, char *params);
122int command_cough(object *op, char *params);
123int command_flip(object *op, char *params);
124int command_frown(object *op, char *params);
125int command_gasp(object *op, char *params);
126int command_glare(object *op, char *params);
127int command_groan(object *op, char *params);
128int command_hiccup(object *op, char *params);
129int command_lick(object *op, char *params);
130int command_pout(object *op, char *params);
131int command_shiver(object *op, char *params);
132int command_shrug(object *op, char *params);
133int command_slap(object *op, char *params);
134int command_smirk(object *op, char *params);
135int command_snap(object *op, char *params);
136int command_sneeze(object *op, char *params);
137int command_snicker(object *op, char *params);
138int command_sniff(object *op, char *params);
139int command_snore(object *op, char *params);
140int command_spit(object *op, char *params);
141int command_strut(object *op, char *params);
142int command_thank(object *op, char *params);
143int command_twiddle(object *op, char *params);
144int command_wave(object *op, char *params);
145int command_whistle(object *op, char *params);
146int command_wink(object *op, char *params);
147int command_yawn(object *op, char *params);
148int command_beg(object *op, char *params);
149int command_bleed(object *op, char *params);
150int command_cringe(object *op, char *params);
151int command_think(object *op, char *params);
152/* c_misc.c */ 69/* c_misc.c */
153void map_info(object *op, char *search);
154int command_body(object *op, char *params);
155int command_motd(object *op, char *params); 70int command_motd (object *op, char *params);
156int command_bug(object *op, char *params); 71int command_bug (object *op, char *params);
157void malloc_info(object *op); 72void malloc_info (object *op);
158void current_region_info(object *op);
159void current_map_info(object *op);
160int command_whereabouts(object *op, char *params); 73int command_whereabouts (object *op, char *params);
161int command_who(object *op, char *params);
162void display_who_entry(object *op, player *pl, const char *format);
163void get_who_escape_code_value(char *return_val, const char letter, player *pl);
164int command_afk(object *op, char *params);
165int command_malloc(object *op, char *params); 74int command_malloc (object *op, char *params);
166int command_mapinfo(object *op, char *params);
167int command_whereami(object *op, char *params);
168int command_maps(object *op, char *params); 75int command_maps (object *op, char *params);
169int command_strings(object *op, char *params); 76int command_strings (object *op, char *params);
170int command_sstable(object *op, char *params); 77int command_sstable (object *op, char *params);
171int command_time(object *op, char *params); 78int command_time (object *op, char *params);
172int command_weather(object *op, char *params); 79int command_weather (object *op, char *params);
173int command_archs(object *op, char *params); 80int command_archs (object *op, char *params);
174int command_hiscore(object *op, char *params); 81int command_hiscore (object *op, char *params);
175int command_debug(object *op, char *params); 82int command_debug (object *op, char *params);
176int command_dumpbelow(object *op, char *params); 83int command_dumpbelow (object *op, char *params);
177int command_wizpass(object *op, char *params);
178int command_wizcast(object *op, char *params);
179int command_dumpallobjects(object *op, char *params);
180int command_dumpfriendlyobjects(object *op, char *params); 84int command_dumpfriendlyobjects (object *op, char *params);
181int command_dumpallarchetypes(object *op, char *params);
182int command_ssdumptable(object *op, char *params);
183int command_dumpmap(object *op, char *params); 85int command_wizpass (object *op, char *params);
184int command_dumpallmaps(object *op, char *params); 86int command_wizcast (object *op, char *params);
185int command_printlos(object *op, char *params); 87int command_printlos (object *op, char *params);
186int command_version(object *op, char *params); 88int command_version (object *op, char *params);
187void bug_report(const char *reportstring); 89void bug_report (const char *reportstring);
188int command_output_sync(object *op, char *params);
189int command_output_count(object *op, char *params);
190int command_listen(object *op, char *params);
191int command_statistics(object *pl, char *params); 90int command_statistics (object *pl, char *params);
192int command_fix_me(object *op, char *params); 91int command_fix_me (object *op, char *params);
193int command_players(object *op, char *paramss); 92int command_players (object *op, char *paramss);
194int command_logs(object *op, char *params);
195int command_applymode(object *op, char *params);
196int command_bowmode(object *op, char *params); 93int command_bowmode (object *op, char *params);
197int command_petmode(object *op, char *params);
198int command_showpets(object *op, char *params); 94int command_showpets (object *op, char *params);
199int command_usekeys(object *op, char *params);
200int command_resistances(object *op, char *params); 95int command_resistances (object *op, char *params);
201int command_help(object *op, char *params); 96int command_help (object *op, char *params);
202int onoff_value(const char *line);
203int command_quit(object *op, char *params); 97int command_quit (object *op, char *params);
204int command_real_quit(object *op, char *params); 98int command_real_quit (object *op, char *params);
205int command_explore(object *op, char *params);
206int command_sound(object *op, char *params);
207void receive_player_name(object *op, char k); 99void receive_player_name (object *op, char k);
208void receive_player_password(object *op, char k); 100void receive_player_password (object *op, char k);
209int explore_mode(void);
210int command_title(object *op, char *params); 101int command_title (object *op, char *params);
211int command_save(object *op, char *params);
212int command_peaceful(object *op, char *params);
213int command_wimpy(object *op, char *params);
214int command_brace(object *op, char *params);
215int command_style_map_info(object *op, char *params);
216int command_kill_pets(object *op, char *params); 102int command_kill_pets (object *op, char *params);
217int command_quests(object *pl, char *params); 103int command_quests (object *pl, char *params);
104
218/* c_move.c */ 105/* c_move.c */
219int command_east(object *op, char *params); 106int command_east (object *op, char *params);
220int command_north(object *op, char *params); 107int command_north (object *op, char *params);
221int command_northeast(object *op, char *params); 108int command_northeast (object *op, char *params);
222int command_northwest(object *op, char *params); 109int command_northwest (object *op, char *params);
223int command_south(object *op, char *params); 110int command_south (object *op, char *params);
224int command_southeast(object *op, char *params); 111int command_southeast (object *op, char *params);
225int command_southwest(object *op, char *params); 112int command_southwest (object *op, char *params);
226int command_west(object *op, char *params); 113int command_west (object *op, char *params);
227int command_stay(object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
119
228/* c_new.c */ 120/* c_new.c */
229int execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
230int command_run(object *op, char *params); 122
231int command_run_stop(object *op, char *params);
232int command_fire(object *op, char *params);
233int command_fire_stop(object *op, char *params);
234int bad_command(object *op, char *params);
235/* c_object.c */ 123/* c_object.c */
236object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
237int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
238int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
239int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
240int command_search(object *op, char *params); 128int command_search (object *op, char *params);
241int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
242int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
243int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
244int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
245void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
246int command_take(object *op, char *params); 134int command_take (object *op, char *params);
247void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
248void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
249void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
250int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
251int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
252int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
253object *find_marked_object(object *op);
254int command_mark(object *op, char *params);
255void examine_monster(object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
256char *long_desc(object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
257void examine(object *op, object *tmp); 144void examine (object *op, object *tmp);
258void inventory(object *op, object *inv);
259int command_pickup(object *op, char *params); 145int command_pickup (object *op, char *params);
260void set_pickup_mode(object *op, int i); 146void set_pickup_mode (object *op, int i);
261int command_search_items(object *op, char *params); 147int command_search_items (object *op, char *params);
262int command_rename_item(object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
152
263/* c_party.c */ 153/* c_party.c */
264int same_party(partylist *a, partylist *b);
265partylist *get_firstparty(void); 154partylist *get_firstparty ();
266void remove_party(partylist *target_party);
267void obsolete_parties(void); 155void obsolete_parties ();
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
269int confirm_party_password(object *op);
270void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
271void send_party_message(object *op, char *msg);
272int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
273int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
274/* c_range.c */ 161/* c_range.c */
275int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
276int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
277int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
278int command_cast_spell(object *op, char *params, char command);
279int legal_range(object *op, int r); 165int legal_range (object *op, int r);
280void change_spell(object *op, char k);
281int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
282/* c_wiz.c */ 168/* c_wiz.c */
283int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
284void do_wizard_hide(object *op, int silent_dm);
285int command_hide(object *op, char *params); 170int command_hide (object *op, char *params);
286int command_setgod(object *op, char *params); 171int command_setgod (object *op, char *params);
287int command_banish(object *op, char *params); 172int command_banish (object *op, char *params);
288int command_kick(object *op, char *params);
289int command_save_overlay(object *op, char *params); 173int command_save_overlay (object *op, char *params);
290int command_toggle_shout(object *op, char *params);
291int command_shutdown(object *op, char *params);
292int command_goto(object *op, char *params);
293int command_generate(object *op, char *params);
294int command_freeze(object *op, char *params); 174int command_freeze (object *op, char *params);
295int command_arrest(object *op, char *params); 175int command_arrest (object *op, char *params);
296int command_summon(object *op, char *params); 176int command_summon (object *op, char *params);
297int command_teleport(object *op, char *params); 177int command_teleport (object *op, char *params);
298int command_create(object *op, char *params); 178int command_create (object *op, char *params);
299int command_inventory(object *op, char *params); 179int command_inventory (object *op, char *params);
300int command_skills(object *op, char *params); 180int command_skills (object *op, char *params);
301int command_dump(object *op, char *params); 181int command_dump (object *op, char *params);
302int command_mon_aggr(object *op, char *params);
303int command_possess(object *op, char *params);
304int command_patch(object *op, char *params); 182int command_patch (object *op, char *params);
305int command_remove(object *op, char *params); 183int command_remove (object *op, char *params);
306int command_free(object *op, char *params); 184int command_free (object *op, char *params);
307int command_addexp(object *op, char *params); 185int command_addexp (object *op, char *params);
308int command_speed(object *op, char *params); 186int command_speed (object *op, char *params);
309int command_stats(object *op, char *params); 187int command_stats (object *op, char *params);
310int command_abil(object *op, char *params); 188int command_abil (object *op, char *params);
311int command_reset(object *op, char *params); 189int command_reset (object *op, char *params);
312int command_nowiz(object *op, char *params); 190int command_nowiz (object *op, char *params);
313int do_wizard_dm(object *op, char *params, int silent);
314int command_dm(object *op, char *params); 191int command_dm (object *op, char *params);
315int command_invisible(object *op, char *params); 192int command_invisible (object *op, char *params);
316int command_learn_spell(object *op, char *params); 193int command_learn_spell (object *op, char *params);
317int command_learn_special_prayer(object *op, char *params); 194int command_learn_special_prayer (object *op, char *params);
318int command_forget_spell(object *op, char *params); 195int command_forget_spell (object *op, char *params);
319int command_listplugins(object *op, char *params);
320int command_loadplugin(object *op, char *params);
321int command_unloadplugin(object *op, char *params);
322int command_dmhide(object *op, char *params); 196int command_dmhide (object *op, char *params);
323void dm_stack_pop(player *pl);
324object *dm_stack_peek(player *pl);
325void dm_stack_push(player *pl, tag_t item); 197void dm_stack_push (player *pl, tag_t item);
326object *get_dm_object(player *pl, char **params, int *from);
327int command_stack_pop(object *op, char *params); 198int command_stack_pop (object *op, char *params);
328int command_stack_push(object *op, char *params); 199int command_stack_push (object *op, char *params);
329int command_stack_list(object *op, char *params); 200int command_stack_list (object *op, char *params);
330int command_stack_clear(object *op, char *params); 201int command_stack_clear (object *op, char *params);
331int command_diff(object *op, char *params); 202int command_diff (object *op, char *params);
332int command_insert_into(object *op, char *params); 203int command_insert_into (object *op, char *params);
333/* commands.c */ 204
334void init_commands(void);
335CommFunc find_oldsocket_command(char *cmd);
336CommFunc find_oldsocket_command2(char *cmd);
337/* daemon.c */ 205/* daemon.c */
338FILE *BecomeDaemon(const char *filename); 206FILE *BecomeDaemon (const char *filename);
207
339/* disease.c */ 208/* disease.c */
340int move_disease(object *disease); 209int move_disease (object *disease);
341int remove_symptoms(object *disease);
342object *find_symptom(object *disease);
343int check_infection(object *disease);
344int infect_object(object *victim, object *disease, int force); 210int infect_object (object *victim, object *disease, int force);
345int do_symptoms(object *disease);
346int grant_immunity(object *disease);
347int move_symptom(object *symptom); 211int move_symptom (object *symptom);
348int check_physically_infect(object *victim, object *hitter); 212int check_physically_infect (object *victim, object *hitter);
349object *find_disease(object *victim);
350int cure_disease(object *sufferer, object *caster); 213int cure_disease (object *sufferer, object *caster, object *spell);
351int reduce_symptoms(object *sufferer, int reduction); 214
352/* egoitem.c */ 215/* egoitem.c */
353int create_artifact(object *op, const char *artifactname);
354int apply_power_crystal(object *op, object *crystal); 216int apply_power_crystal (object *op, object *crystal);
355/* hiscore.c */ 217
356char *spool(char *bp, char *error);
357void check_score(object *op);
358void display_high_score(object *op, int max, const char *match);
359/* gods.c */ 218/* gods.c */
360int lookup_god_by_name(const char *name);
361object *find_god(const char *name); 219object *find_god (shstr_cmp name);
362const char *determine_god(object *op); 220shstr_tmp determine_god (object *op);
363void pray_at_altar(object *pl, object *altar, object *skill); 221void pray_at_altar (object *pl, object *altar, object *skill);
364void become_follower(object *op, object *new_god); 222void become_follower (object *op, object *new_god);
365int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
366void stop_using_item(object *op, int type, int number);
367void update_priest_flag(object *god, object *exp_ob, uint32 flag);
368archetype *determine_holy_arch(object *god, const char *type); 223archetype *determine_holy_arch (object *god, shstr_cmp type);
369void god_intervention(object *op, object *god, object *skill);
370int god_examines_priest(object *op, object *god);
371int god_examines_item(object *god, object *item);
372int get_god(object *priest);
373const char *get_god_for_race(const char *race);
374int tailor_god_spell(object *spellop, object *caster); 224int tailor_god_spell (object *spellop, object *caster);
225
375/* init.c */ 226/* init.c */
376void set_logfile(char *val); 227void load_settings ();
377void call_version(void);
378void showscores(void);
379void set_debug(void);
380void unset_debug(void);
381void set_mondebug(void);
382void set_dumpmon1(void);
383void set_dumpmon2(void);
384void set_dumpmon3(void);
385void set_dumpmon4(void);
386void set_dumpmon5(void);
387void set_dumpmon6(void);
388void set_dumpmon7(void);
389void set_dumpmon8(void);
390void set_dumpmon9(void);
391void set_dumpmont(char *name);
392void set_daemon(void);
393void set_datadir(char *path);
394void set_confdir(char *path);
395void set_localdir(char *path);
396void set_mapdir(char *path);
397void set_archetypes(char *path);
398void set_regions(char *path);
399void set_treasures(char *path);
400void set_uniquedir(char *path);
401void set_templatedir(char *path);
402void set_playerdir(char *path);
403void set_tmpdir(char *path);
404void showscoresparm(char *data);
405void set_csport(char *val);
406void init(int argc, char **argv); 228void init (int argc, char **argv);
407void usage(void); 229void usage ();
408void help(void); 230void help ();
409void init_beforeplay(void); 231void init_beforeplay ();
410void init_startup(void);
411void compile_info(void);
412void rec_sigsegv(int i);
413void rec_sigint(int i);
414void rec_sighup(int i);
415void rec_sigquit(int i);
416void rec_sigpipe(int i);
417void rec_sigbus(int i);
418void rec_sigterm(int i);
419void fatal_signal(int make_core, int close_sockets);
420void init_signals(void); 232void init_signals ();
421void init_races(void);
422void dump_races(void);
423void add_to_racelist(const char *race_name, object *op);
424racelink *get_racelist(void);
425racelink *find_racelink(const char *name); 233racelink *find_racelink (const char *name);
234
426/* login.c */ 235/* login.c */
427void emergency_save(int flag);
428void delete_character(const char *name, int); 236void delete_character (const char *name);
429int verify_player(const char *name, char *password); 237int verify_player (const char *name, char *password);
430int check_name(player *me, const char *name); 238int check_name (player *me, const char *name);
431int create_savedir_if_needed(char *savedir); 239int create_savedir_if_needed (char *savedir);
432void destroy_object(object *op);
433int save_player(object *op, int flag);
434void copy_file(const char *filename, FILE *fpout); 240void copy_file (const char *filename, FILE *fpout);
435void check_login(object *op); 241
436/* main.c */ 242/* main.c */
243void one_tick ();
437void version(object *op); 244void version (object *op);
438void info_keys(object *op); 245void info_keys (object *op);
439void start_info(object *op);
440char *crypt_string(char *str, char *salt); 246char *crypt_string (char *str, char *salt);
441int check_password(char *typed, char *crypted);
442void enter_player_savebed(object *op); 247void enter_player_savebed (object *op);
443void leave_map(object *op); 248void leave_map (object *op);
444void set_map_timeout(mapstruct *oldmap);
445char *clean_path(const char *file); 249char *clean_path (const char *file);
446char *unclean_path(const char *src); 250char *unclean_path (const char *src);
447void enter_exit(object *op, object *exit_ob); 251void enter_exit (object *op, object *exit_ob);
448void process_active_maps(void);
449void process_players1(mapstruct *map);
450void process_players2(mapstruct *map);
451void process_events(mapstruct *map);
452void clean_tmp_files(void); 252void clean_tmp_files ();
453void cleanup(void);
454void leave(player *pl, int draw_exit); 253void leave (player *pl,int draw_exit);
455int forbid_play(void);
456void do_specials(void);
457int main(int argc, char **argv); 254int main (int argc, char **argv);
255
458/* monster.c */ 256/* monster.c */
459object *check_enemy(object *npc, rv_vector *rv); 257object *check_enemy (object *npc, rv_vector *rv);
460object *find_nearest_living_creature(object *npc); 258object *find_nearest_living_creature (object *npc);
461object *find_enemy(object *npc, rv_vector *rv);
462int check_wakeup(object *op, object *enemy, rv_vector *rv);
463int move_randomly(object *op);
464int move_monster(object *op); 259int move_monster (object *op);
465int can_hit(object *ob1, object *ob2, rv_vector *rv);
466object *monster_choose_random_spell(object *monster);
467int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
468int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
469int monster_use_skill(object *head, object *part, object *pl, int dir);
470int monster_use_range(object *head, object *part, object *pl, int dir);
471int monster_use_bow(object *head, object *part, object *pl, int dir);
472int check_good_weapon(object *who, object *item);
473int check_good_armour(object *who, object *item);
474void monster_check_pickup(object *monster);
475int monster_can_pick(object *monster, object *item);
476void monster_apply_below(object *monster);
477void monster_check_apply(object *mon, object *item); 260void monster_check_apply (object *mon, object *item);
478void npc_call_help(object *op); 261void npc_call_help (object *op);
479int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
481int hitrun_att(int dir, object *ob, object *enemy);
482int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
483int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
484int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
485void circ1_move(object *ob);
486void circ2_move(object *ob);
487void pace_movev(object *ob);
488void pace_moveh(object *ob);
489void pace2_movev(object *ob);
490void pace2_moveh(object *ob);
491void rand_move(object *ob);
492void check_earthwalls(object *op, mapstruct *m, int x, int y); 262void check_earthwalls (object *op, maptile *m, int x, int y);
493void check_doors(object *op, mapstruct *m, int x, int y); 263void check_doors (object *op, maptile *m, int x, int y);
494void communicate(object *op, const char *txt); 264void communicate (object *op, const char *txt);
495int talk_to_npc(object *op, object *npc, const char *txt); 265int talk_to_npc (object *op, object *npc, const char *txt);
496int talk_to_wall(object *pl, object *npc, const char *txt); 266int talk_to_wall (object *pl, object *npc, const char *txt);
497object *find_mon_throw_ob(object *op); 267object *find_mon_throw_ob (object *op);
498int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 268int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
499int stand_in_light(object *op); 269int stand_in_light (object *op);
500int can_see_enemy(object *op, object *enemy); 270int can_see_enemy (object *op, object *enemy);
271
501/* move.c */ 272/* move.c */
502int move_object(object *op, int dir);
503int move_ob(object *op, int dir, object *originator);
504int transfer_ob(object *op, int x, int y, int randomly, object *originator); 273int transfer_ob (object *op, int x, int y, int randomly, object *originator);
505int teleport(object *teleporter, uint8 tele_type, object *user); 274int teleport (object *teleporter, uint8 tele_type, object *user);
506void recursive_roll(object *op, int dir, object *pusher); 275void recursive_roll (object *op, int dir, object *pusher);
507int try_fit(object *op, mapstruct *m, int x, int y);
508int roll_ob(object *op, int dir, object *pusher);
509int push_ob(object *who, int dir, object *pusher); 276int push_ob (object *who, int dir, object *pusher);
277
510/* pets.c */ 278/* pets.c */
511object *get_pet_enemy(object *pet, rv_vector *rv); 279object *get_pet_enemy (object *pet, rv_vector *rv);
512void terminate_all_pets(object *owner); 280void terminate_all_pets (object *owner);
513void remove_all_pets(mapstruct *map); 281void move_all_pets ();
514int follow_owner(object *ob, object *owner); 282int follow_owner (object *ob, object *owner);
515void pet_move(object *ob); 283void pet_move (object *ob);
516object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
517void move_golem(object *op); 284void move_golem (object *op);
518void control_golem(object *op, int dir); 285void control_golem (object *op, int dir);
519int summon_golem(object *op, object *caster, int dir, object *spob); 286int summon_golem (object *op, object *caster, int dir, object *spob);
520object *choose_cult_monster(object *pl, object *god, int summon_level);
521int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 287int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
522object *get_real_owner(object *ob);
523int should_arena_attack(object *pet, object *owner, object *target); 288int should_arena_attack (object *pet, object *owner, object *target);
289
524/* player.c */ 290/* player.c */
525player *find_player(const char *plname); 291player *find_player (const char *plname);
526player *find_player_partial_name(const char *plname); 292player *find_player_partial_name (const char *plname);
527void display_motd(const object *op);
528void send_rules(const object *op);
529void send_news(const object *op);
530int playername_ok(const char *cp); 293int playername_ok (const char *cp);
531int add_player(NewSocket *ns);
532archetype *get_player_archetype(archetype *at);
533object *get_nearest_player(object *mon); 294object *get_nearest_player (object *mon);
534int path_to_player(object *mon, object *pl, unsigned mindiff); 295int path_to_player (object *mon, object *pl, unsigned mindiff);
535void give_initial_items(object *pl, treasurelist *items); 296void give_initial_items (object *pl, treasurelist *items);
536void get_name(object *op); 297void get_name (object *op);
537void get_password(object *op); 298void get_password (object *op);
538void play_again(object *op); 299void play_again (object *op);
539int receive_play_again(object *op, char key); 300int receive_play_again (object *op, char key);
540void confirm_password(object *op); 301void confirm_password (object *op);
541void get_party_password(object *op, partylist *party); 302void get_party_password (object *op, partylist *party);
542int roll_stat(void);
543void roll_stats(object *op);
544void Roll_Again(object *op); 303void Roll_Again (object *op);
545void Swap_Stat(object *op, int Swap_Second); 304void Swap_Stat (object *op, int Swap_Second);
546int key_roll_stat(object *op, char key); 305int key_roll_stat (object *op, char key);
547int key_change_class(object *op, char key); 306int key_change_class (object *op, char key);
548int key_confirm_quit(object *op, char key); 307int key_confirm_quit (object *op, char key);
549void flee_player(object *op);
550int check_pick(object *op); 308int check_pick (object *op);
551object *find_arrow(object *op, const char *type);
552object *find_better_arrow(object *op, object *target, const char *type, int *better);
553object *pick_arrow_target(object *op, const char *type, int dir);
554int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 309int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
555int player_fire_bow(object *op, int dir);
556void fire_misc_object(object *op, int dir);
557void fire(object *op, int dir); 310bool fire (object *who, int dir);
558object *find_key(object *pl, object *container, object *door); 311object *find_key (object *pl, object *container, object *door);
559void move_player_attack(object *op, int dir); 312bool move_player_attack (object *op, int dir);
560int move_player(object *op, int dir); 313bool move_player (object *op, int dir);
561int handle_newcs_player(object *op); 314bool handle_newcs_player (object *op);
562int save_life(object *op);
563void remove_unpaid_objects(object *op, object *env);
564char *gravestone_text(object *op);
565void do_some_living(object *op); 315void do_some_living (object *op);
566void kill_player(object *op); 316void kill_player (object *op);
567void loot_object(object *op);
568void fix_weight(void); 317void fix_weight ();
569void fix_luck(void); 318void fix_luck ();
570void cast_dust(object *op, object *throw_ob, int dir); 319void cast_dust (object *op, object *throw_ob, int dir);
571void make_visible(object *op); 320void make_visible (object *op);
572int is_true_undead(object *op); 321int is_true_undead (object *op);
573int hideability(object *ob); 322int hideability (object *ob);
574void do_hidden_move(object *op); 323void do_hidden_move (object *op);
575int stand_near_hostile(object *who); 324int stand_near_hostile (object *who);
576int player_can_view(object *pl, object *op); 325int player_can_view (object *pl, object *op);
577int action_makes_visible(object *op);
578int op_on_battleground(object *op, int *x, int *y); 326int op_on_battleground (object *op, int *x, int *y);
579void dragon_ability_gain(object *who, int atnr, int level); 327void dragon_ability_gain (object *who, int atnr, int level);
580void player_unready_range_ob(player *pl, object *ob); 328
581/* plugins.c */
582int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
583int execute_global_event(int eventcode, ...);
584int plugins_init_plugin(const char *libfile);
585void *cfapi_get_hooks(int *type, ...);
586int plugins_remove_plugin(const char *id);
587crossfire_plugin *plugins_find_plugin(const char *id);
588void plugins_display_list(object *op);
589void *cfapi_system_find_animation(int *type, ...);
590void *cfapi_system_strdup_local(int *type, ...);
591void *cfapi_system_register_global_event(int *type, ...);
592void *cfapi_system_unregister_global_event(int *type, ...);
593void *cfapi_system_add_string(int *type, ...);
594void *cfapi_system_remove_string(int *type, ...);
595void *cfapi_system_check_path(int *type, ...);
596void *cfapi_system_re_cmp(int *type, ...);
597void *cfapi_system_directory(int *type, ...);
598void *cfapi_map_get_map(int *type, ...);
599void *cfapi_map_has_been_loaded(int *type, ...);
600void *cfapi_map_create_path(int *type, ...);
601void *cfapi_map_get_map_property(int *type, ...);
602void *cfapi_map_set_map_property(int *type, ...);
603void *cfapi_map_out_of_map(int *type, ...);
604void *cfapi_map_update_position(int *type, ...);
605void *cfapi_map_delete_map(int *type, ...);
606void *cfapi_map_message(int *type, ...);
607void *cfapi_map_get_object_at(int *type, ...);
608void *cfapi_map_get_flags(int *type, ...);
609void *cfapi_map_present_arch_by_name(int *type, ...);
610void *cfapi_object_move(int *type, ...);
611void *cfapi_object_get_key(int *type, ...);
612void *cfapi_object_set_key(int *type, ...);
613void *cfapi_object_get_property(int *type, ...);
614void *cfapi_object_set_property(int *type, ...);
615void *cfapi_object_apply_below(int *type, ...);
616void *cfapi_object_apply(int *type, ...);
617void *cfapi_object_identify(int *type, ...);
618void *cfapi_object_describe(int *type, ...);
619void *cfapi_object_drain(int *type, ...);
620void *cfapi_object_fix(int *type, ...);
621void *cfapi_object_give_skill(int *type, ...);
622void *cfapi_object_transmute(int *type, ...);
623void *cfapi_object_remove(int *type, ...);
624void *cfapi_object_delete(int *type, ...);
625void *cfapi_object_clone(int *type, ...);
626void *cfapi_object_find(int *type, ...);
627void *cfapi_object_create(int *type, ...);
628void *cfapi_object_insert(int *type, ...);
629void *cfapi_object_split(int *type, ...);
630void *cfapi_object_merge(int *type, ...);
631void *cfapi_object_distance(int *type, ...);
632void *cfapi_object_update(int *type, ...);
633void *cfapi_object_clear(int *type, ...);
634void *cfapi_object_reset(int *type, ...);
635void *cfapi_object_check_inventory(int *type, ...);
636void *cfapi_object_clean_object(int *type, ...);
637void *cfapi_object_on_same_map(int *type, ...);
638void *cfapi_object_spring_trap(int *type, ...);
639void *cfapi_object_check_trigger(int *type, ...);
640void *cfapi_object_query_cost(int *type, ...);
641void *cfapi_object_query_money(int *type, ...);
642void *cfapi_object_cast(int *type, ...);
643void *cfapi_object_learn_spell(int *type, ...);
644void *cfapi_object_forget_spell(int *type, ...);
645void *cfapi_object_check_spell(int *type, ...);
646void *cfapi_object_pay_amount(int *type, ...);
647void *cfapi_object_pay_item(int *type, ...);
648void *cfapi_object_transfer(int *type, ...);
649void *cfapi_object_find_archetype_inside(int *type, ...);
650void *cfapi_object_drop(int *type, ...);
651void *cfapi_object_take(int *type, ...);
652void *cfapi_object_say(int *type, ...);
653void *cfapi_object_speak(int *type, ...);
654void *cfapi_player_find(int *type, ...);
655void *cfapi_player_message(int *type, ...);
656void *cfapi_player_send_inventory(int *type, ...);
657void *cfapi_object_teleport(int *type, ...);
658void *cfapi_object_pickup(int *type, ...);
659void *cfapi_archetype_get_first(int *type, ...);
660void *cfapi_archetype_get_property(int *type, ...);
661void *cfapi_party_get_property(int *type, ...);
662void *cfapi_region_get_property(int *type, ...);
663CommArray_s *find_plugin_command(char *cmd, object *op);
664int initPlugins(void);
665/* resurrection.c */ 329/* resurrection.c */
666int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 330int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
667int resurrection_fails(int levelcaster, int leveldead); 331
668void dead_player(object *op);
669void dead_character(const char *name);
670int dead_player_exists(const char *name);
671/* rune.c */ 332/* rune.c */
672int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 333int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
673void move_rune(object *op); 334void move_rune (object *op);
674void rune_attack(object *op, object *victim);
675void spring_trap(object *trap, object *victim); 335void spring_trap (object *trap, object *victim);
676int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 336int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
677int trap_see(object *op, object *trap); 337int trap_see (object *op, object *trap);
678int trap_show(object *trap, object *where); 338int trap_show (object *trap, object *where);
679int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 339int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
680void trap_adjust(object *trap, int difficulty); 340void trap_adjust (object *trap, int difficulty);
341
681/* shop.c */ 342/* shop.c */
682uint64 query_cost(const object *tmp, object *who, int flag); 343int get_payment (object *pl);
683const char *query_cost_string(const object *tmp, object *who, int flag);
684uint64 query_money(const object *op); 344sint64 query_money (const object *op);
685int pay_for_amount(uint64 to_pay, object *pl); 345int pay_for_amount (sint64 to_pay, object *pl);
686int pay_for_item(object *op, object *pl); 346int pay_for_item (object *op, object *pl);
687int can_pay(object *pl); 347int can_pay (object *pl);
688int get_payment(object *pl, object *op);
689void sell_item(object *op, object *pl); 348bool sell_item (object *op, object *pl);
690double shopkeeper_approval(const mapstruct *map, const object *player); 349double shopkeeper_approval (const maptile *map, const object *player);
691int describe_shop(const object *op); 350int describe_shop (const object *op);
692void shop_listing(object *op); 351void shop_listing (object *sign, object *op);
352bool is_in_shop (maptile *map, int x, int y);
353
693/* skills.c */ 354/* skills.c */
694int steal(object *op, int dir, object *skill); 355int steal (object *op, int dir, object *skill);
695int pick_lock(object *pl, int dir, object *skill); 356int pick_lock (object *pl, int dir, object *skill);
696int hide(object *op, object *skill); 357int hide (object *op, object *skill);
697int jump(object *pl, int dir, object *skill); 358int jump (object *pl, int dir, object *skill);
698int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
699int skill_ident(object *pl, object *skill); 359int skill_ident (object *pl, object *skill);
700int use_oratory(object *pl, int dir, object *skill); 360int use_oratory (object *pl, int dir, object *skill);
701int singing(object *pl, int dir, object *skill); 361int singing (object *pl, int dir, object *skill);
702int find_traps(object *pl, object *skill); 362int find_traps (object *pl, object *skill);
703int remove_trap(object *op, int dir, object *skill); 363int remove_trap (object *op, int dir, object *skill);
704int pray(object *pl, object *skill); 364int pray (object *pl, object *skill);
705void meditate(object *pl, object *skill); 365void meditate (object *pl, object *skill);
706int write_on_item(object *pl, const char *params, object *skill); 366int write_on_item (object *pl, const char *params, object *skill);
707int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 367int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
368bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
369bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
370
708/* skill_util.c */ 371/* skill_util.c */
709void init_skills(void); 372void init_skills ();
710void link_player_skills(object *op); 373void link_player_skills (object *op);
711object *find_skill_by_name(object *who, const char *name);
712object *find_skill_by_number(object *who, int skillno);
713int change_skill(object *who, object *new_skill, int flag);
714void clear_skill(object *who);
715int do_skill(object *op, object *part, object *skill, int dir, const char *string); 374int do_skill (object *op, object *part, object *skill, int dir, const char *string);
716int calc_skill_exp(object *who, object *op, object *skill); 375int calc_skill_exp (object *who, object *op, object *skill);
717int learn_skill(object *pl, object *scroll); 376int learn_skill (object *pl, object *scroll);
718void show_skills(object *op, const char *search); 377void show_skills (object *op, const char *search);
719int use_skill(object *op, const char *string); 378int use_skill (object *op, const char *string);
720int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 379int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
380
721/* spell_attack.c */ 381/* spell_attack.c */
722void check_spell_knockback(object *op);
723void forklightning(object *op, object *tmp);
724void move_bolt(object *op); 382void move_bolt (object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 383int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
726void explosion(object *op); 384void explosion (object *op);
727void explode_bullet(object *op);
728void check_bullet(object *op); 385void check_bullet (object *op);
729void move_bullet(object *op); 386void move_bullet (object *op);
730int fire_bullet(object *op, object *caster, int dir, object *spob); 387int fire_bullet (object *op, object *caster, int dir, object *spob);
731void cone_drop(object *op);
732void move_cone(object *op); 388void move_cone (object *op);
733int cast_cone(object *op, object *caster, int dir, object *spell); 389int cast_cone (object *op, object *caster, int dir, object *spell);
734void animate_bomb(object *op); 390void animate_bomb (object *op);
735int create_bomb(object *op, object *caster, int dir, object *spell); 391int create_bomb (object *op, object *caster, int dir, object *spell);
736object *get_pointed_target(object *op, int dir, int range, int type);
737int cast_smite_spell(object *op, object *caster, int dir, object *spell); 392int cast_smite_spell (object *op, object *caster, int dir, object *spell);
738void move_missile(object *op); 393void move_missile (object *op);
739int make_object_glow(object *op, int radius, int time);
740int cast_destruction(object *op, object *caster, object *spell_ob); 394int cast_destruction (object *op, object *caster, object *spell_ob);
741int cast_curse(object *op, object *caster, object *spell_ob, int dir); 395int cast_curse (object *op, object *caster, object *spell_ob, int dir);
742int mood_change(object *op, object *caster, object *spell); 396int mood_change (object *op, object *caster, object *spell);
743void move_ball_spell(object *op); 397void move_ball_spell (object *op);
744void move_swarm_spell(object *op); 398void move_swarm_spell (object *op);
745int fire_swarm(object *op, object *caster, object *spell, int dir); 399int fire_swarm (object *op, object *caster, object *spell, int dir);
746int cast_light(object *op, object *caster, object *spell, int dir); 400int cast_light (object *op, object *caster, object *spell, int dir);
747int cast_cause_disease(object *op, object *caster, object *spell, int dir); 401int cast_cause_disease (object *op, object *caster, object *spell, int dir);
402
748/* spell_effect.c */ 403/* spell_effect.c */
749void cast_magic_storm(object *op, object *tmp, int lvl); 404void cast_magic_storm (object *op, object *tmp, int lvl);
750int recharge(object *op, object *caster, object *spell_ob); 405int recharge (object *op, object *caster, object *spell_ob);
751void polymorph_living(object *op); 406void polymorph_living (object *op);
752void polymorph_melt(object *who, object *op); 407void polymorph_melt (object *who, object *op);
753void polymorph_item(object *who, object *op); 408void polymorph_item (object *who, object *op);
754void polymorph(object *op, object *who); 409void polymorph (object *op, object *who);
755int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 410int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
756int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 411int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
757int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 412int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
758int probe(object *op, object *caster, object *spell_ob, int dir); 413int probe (object *op, object *caster, object *spell_ob, int dir);
759int makes_invisible_to(object *pl, object *mon); 414int makes_invisible_to (object *pl, object *mon);
760int cast_invisible(object *op, object *caster, object *spell_ob); 415int cast_invisible (object *op, object *caster, object *spell_ob);
761int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 416int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
762void execute_word_of_recall(object *op); 417void execute_word_of_recall (object *op);
763int cast_word_of_recall(object *op, object *caster, object *spell_ob); 418int cast_word_of_recall (object *op, object *caster, object *spell_ob);
764int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 419int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
765int perceive_self(object *op); 420int perceive_self (object *op);
766int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
767int magic_wall(object *op, object *caster, int dir, object *spell_ob); 421int magic_wall (object *op, object *caster, int dir, object *spell_ob);
768int dimension_door(object *op, object *caster, object *spob, int dir); 422int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
769int cast_heal(object *op, object *caster, object *spell, int dir); 423int cast_heal (object *op, object *caster, object *spell, int dir);
770int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 424int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
771int cast_bless(object *op, object *caster, object *spell_ob, int dir); 425int cast_bless (object *op, object *caster, object *spell_ob, int dir);
772int alchemy(object *op, object *caster, object *spell_ob); 426int alchemy (object *op, object *caster, object *spell_ob);
773int remove_curse(object *op, object *caster, object *spell); 427int remove_curse (object *op, object *caster, object *spell);
774int cast_identify(object *op, object *caster, object *spell); 428int cast_identify (object *op, object *caster, object *spell);
775int cast_detection(object *op, object *caster, object *spell, object *skill); 429int cast_detection (object *op, object *caster, object *spell, object *skill);
776int cast_transfer(object *op, object *caster, object *spell, int dir); 430int cast_transfer (object *op, object *caster, object *spell, int dir);
777void counterspell(object *op, int dir); 431void counterspell (object *op, int dir);
778int cast_consecrate(object *op, object *caster, object *spell); 432int cast_consecrate (object *op, object *caster, object *spell);
779int animate_weapon(object *op, object *caster, object *spell, int dir); 433int animate_weapon (object *op, object *caster, object *spell, int dir);
780int cast_change_map_lightlevel(object *op, object *caster, object *spell); 434int cast_change_map_lightlevel (object *op, object *caster, object *spell);
781int create_aura(object *op, object *caster, object *spell); 435int create_aura (object *op, object *caster, object *spell);
782void move_aura(object *aura); 436void move_aura (object *aura);
783void move_peacemaker(object *op); 437void move_peacemaker (object *op);
784int write_mark(object *op, object *spell, const char *msg); 438int write_mark (object *op, object *spell, const char *msg);
439
785/* spell_util.c */ 440/* spell_util.c */
786object *find_random_spell_in_ob(object *ob, const char *skill); 441object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
787void set_spell_skill(object *op, object *caster, object *spob, object *dest); 442void set_spell_skill (object *op, object *caster, object *spob, object *dest);
788void init_spells(void);
789void dump_spells(void);
790void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 443void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
791int min_casting_level(object *caster, object *spell);
792int caster_level(object *caster, object *spell);
793sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
794int SP_level_dam_adjust(object *caster, object *spob);
795int SP_level_duration_adjust(object *caster, object *spob);
796int SP_level_range_adjust(object *caster, object *spob);
797object *check_spell_known(object *op, const char *name); 444object *check_spell_known (object *op, shstr_cmp name);
798object *lookup_spell_by_name(object *op, const char *spname); 445object *lookup_spell_by_name (object *op, const char *spname);
799int reflwall(mapstruct *m, int x, int y, object *sp_op); 446int reflwall (maptile *m, int x, int y, object *sp_op);
800int cast_create_obj(object *op, object *caster, object *new_op, int dir); 447int cast_create_obj (object *op, object *caster, object *new_op, int dir);
801int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 448int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
802int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 449int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
803void regenerate_rod(object *rod); 450void regenerate_rod (object *rod);
804void drain_rod_charge(object *rod); 451void drain_rod_charge (object *rod);
805object *find_target_for_friendly_spell(object *op, int dir); 452object *find_target_for_friendly_spell (object *op, int dir);
806int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 453int spell_find_dir (maptile *m, int x, int y, object *exclude);
807void put_a_monster(object *op, const char *monstername);
808int summon_hostile_monsters(object *op, int n, const char *monstername); 454int summon_hostile_monsters (object *op, int n, const char *monstername);
809void shuffle_attack(object *op, int change_face); 455void shuffle_attack (object *op, int change_face);
810void prayer_failure(object *op, int failure, int power);
811void spell_failure(object *op, int failure, int power, object *skill); 456void spell_failure (object *op, int failure, int power, object *skill);
812int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
813int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 457int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
814void move_spell_effect(object *op); 458void move_spell_effect (object *op);
815void check_spell_effect(object *op);
816void apply_spell_effect(object *spell, object *victim); 459void apply_spell_effect (object *spell, object *victim);
460void create_exploding_ball_at (object *victim, int level);
461
817/* swamp.c */ 462/* swamp.c */
818void walk_on_deep_swamp(object *op, object *victim); 463void walk_on_deep_swamp (object *op, object *victim);
819void move_deep_swamp(object *op); 464void move_deep_swamp (object *op);
465
820/* swap.c */ 466/* swap.c */
821void read_map_log(void); 467void read_map_log ();
822void swap_map(mapstruct *map); 468void swap_map (maptile *map);
823void check_active_maps(void); 469void check_active_maps ();
824mapstruct *map_least_timeout(char *except_level); 470maptile *map_least_timeout (char *except_level);
825void swap_below_max(char *except_level); 471void swap_below_max (char *except_level);
826int players_on_map(mapstruct *m, int show_all); 472int players_on_map (maptile *m, int show_all);
827void flush_old_maps(void); 473void flush_old_maps ();
474
828/* time.c */ 475/* time.c */
829void remove_door(object *op); 476void remove_door (object *op);
830void remove_door2(object *op); 477void remove_door2 (object *op);
831void generate_monster_inv(object *gen);
832void generate_monster_arch(object *gen);
833void generate_monster(object *gen);
834void remove_force(object *op);
835void remove_blindness(object *op);
836void poison_more(object *op);
837void move_gate(object *op);
838void move_timed_gate(object *op);
839void move_detector(object *op);
840void animate_trigger(object *op); 478void animate_trigger (object *op);
841void move_hole(object *op);
842object *stop_item(object *op); 479object *stop_item (object *op);
843void fix_stopped_item(object *op, mapstruct *map, object *originator); 480void fix_stopped_item (object *op, maptile *map, object *originator);
844object *fix_stopped_arrow(object *op); 481object *fix_stopped_arrow (object *op);
845void move_arrow(object *op); 482void move_arrow (object *op);
846void change_object(object *op);
847void move_teleporter(object *op); 483void move_teleporter (object *op);
848void move_player_changer(object *op);
849void move_firewall(object *op); 484void move_firewall (object *op);
850void move_player_mover(object *op);
851void move_duplicator(object *op); 485void move_duplicator (object *op);
852void move_creator(object *creator); 486void move_creator (object *creator);
853void move_marker(object *op); 487void move_marker (object *op);
854int process_object(object *op); 488void process_object (object *op);
855/* timers.c */ 489
856void cftimer_process_timers(void);
857void cftimer_process_event(object *ob);
858int cftimer_create(int id, long delay, object *ob, int mode);
859int cftimer_destroy(int id);
860int cftimer_find_free_id(void);
861/* weather.c */ 490/* weather.c */
862void set_darkness_map(mapstruct *m); 491void adjust_daylight ();
863void tick_the_clock(void); 492
864void init_weather(void);
865void weather_effect(const char *filename);
866int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
867int real_world_temperature(int x, int y, mapstruct *m);
868int similar_direction(int a, int b);

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