1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * the terms of the Affero GNU General Public License as published by the |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the Affero GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * and the GNU General Public License along with this program. If not, see |
17 | * and the GNU General Public License along with this program. If not, see |
18 | * <http://www.gnu.org/licenses/>. |
18 | * <http://www.gnu.org/licenses/>. |
19 | * |
19 | * |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
21 | */ |
21 | */ |
22 | |
22 | |
23 | /* alchemy.c */ |
23 | /* alchemy.c */ |
24 | int need_identify (const object *obj); |
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25 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
26 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
27 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
28 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
29 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
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37 | void move_apply (object *trap, object *victim, object *originator); |
36 | void move_apply (object *trap, object *victim, object *originator); |
38 | void do_learn_spell (object *op, object *spell, int special_prayer); |
37 | void do_learn_spell (object *op, object *spell, int special_prayer); |
39 | void do_forget_spell (object *op, const char *spell); |
38 | void do_forget_spell (object *op, const char *spell); |
40 | void apply_scroll (object *op, object *tmp, int dir); |
39 | void apply_scroll (object *op, object *tmp, int dir); |
41 | void apply_poison (object *op, object *tmp); |
40 | void apply_poison (object *op, object *tmp); |
42 | int manual_apply (object *op, object *tmp, int aflag); |
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43 | int player_apply (object *pl, object *op, int aflag, int quiet); |
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44 | void player_apply_below (object *pl); |
41 | void player_apply_below (object *pl); |
45 | int can_apply_object (object *who, object *op); |
42 | int can_apply_object (object *who, object *op); |
46 | int apply_special (object *who, object *op, int aflags); |
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47 | int auto_apply (object *op); |
43 | int auto_apply (object *op); |
48 | void fix_auto_apply (maptile *m); |
44 | void fix_auto_apply (maptile *m); |
49 | void eat_special_food (object *who, object *food); |
45 | void eat_special_food (object *who, object *food); |
50 | void apply_changes_to_player (object *pl, object *change); |
46 | void apply_changes_to_player (object *pl, object *change); |
51 | void handle_apply_yield (object *op); |
47 | void handle_apply_yield (object *op); |
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114 | int command_south (object *op, char *params); |
110 | int command_south (object *op, char *params); |
115 | int command_southeast (object *op, char *params); |
111 | int command_southeast (object *op, char *params); |
116 | int command_southwest (object *op, char *params); |
112 | int command_southwest (object *op, char *params); |
117 | int command_west (object *op, char *params); |
113 | int command_west (object *op, char *params); |
118 | int command_stay (object *op, char *params); |
114 | int command_stay (object *op, char *params); |
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115 | int command_run (object *op, char *params); |
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116 | int command_run_stop (object *op, char *params); |
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117 | int command_fire (object *op, char *params); |
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118 | int command_fire_stop (object *op, char *params); |
119 | |
119 | |
120 | /* c_new.c */ |
120 | /* c_new.c */ |
121 | void execute_newserver_command (object *pl, char *command); |
121 | void execute_newserver_command (object *pl, char *command); |
122 | |
122 | |
123 | /* c_object.c */ |
123 | /* c_object.c */ |
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137 | void drop_object (object *dropper, object *obj); |
137 | void drop_object (object *dropper, object *obj); |
138 | void drop (object *op, object *tmp); |
138 | void drop (object *op, object *tmp); |
139 | int command_dropall (object *op, char *params); |
139 | int command_dropall (object *op, char *params); |
140 | int command_drop (object *op, char *params); |
140 | int command_drop (object *op, char *params); |
141 | int command_examine (object *op, char *params); |
141 | int command_examine (object *op, char *params); |
142 | object *find_marked_object (object *op); |
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143 | void examine_monster (object *op, object *tmp); |
142 | void examine_monster (object *op, object *tmp); |
144 | const char *long_desc (object *tmp, object *pl); |
143 | const char *long_desc (object *tmp, object *pl); |
145 | void examine (object *op, object *tmp); |
144 | void examine (object *op, object *tmp); |
146 | int command_pickup (object *op, char *params); |
145 | int command_pickup (object *op, char *params); |
147 | void set_pickup_mode (object *op, int i); |
146 | void set_pickup_mode (object *op, int i); |
148 | int command_search_items (object *op, char *params); |
147 | int command_search_items (object *op, char *params); |
149 | int command_rename_item (object *op, char *params); |
148 | int command_rename_item (object *op, char *params); |
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149 | int command_unlock (object *op, char *params); |
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150 | int command_lock (object *op, char *params); |
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151 | int command_mark (object *op, char *params); |
150 | |
152 | |
151 | /* c_party.c */ |
153 | /* c_party.c */ |
152 | partylist *get_firstparty (); |
154 | partylist *get_firstparty (); |
153 | void obsolete_parties (); |
155 | void obsolete_parties (); |
154 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
156 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
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198 | int command_stack_list (object *op, char *params); |
200 | int command_stack_list (object *op, char *params); |
199 | int command_stack_clear (object *op, char *params); |
201 | int command_stack_clear (object *op, char *params); |
200 | int command_diff (object *op, char *params); |
202 | int command_diff (object *op, char *params); |
201 | int command_insert_into (object *op, char *params); |
203 | int command_insert_into (object *op, char *params); |
202 | |
204 | |
203 | /* commands.c */ |
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204 | void init_commands (); |
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205 | CommFunc find_oldsocket_command (char *cmd); |
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206 | CommFunc find_oldsocket_command2 (char *cmd); |
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207 | |
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208 | /* daemon.c */ |
205 | /* daemon.c */ |
209 | FILE *BecomeDaemon (const char *filename); |
206 | FILE *BecomeDaemon (const char *filename); |
210 | |
207 | |
211 | /* disease.c */ |
208 | /* disease.c */ |
212 | int move_disease (object *disease); |
209 | int move_disease (object *disease); |
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215 | int check_physically_infect (object *victim, object *hitter); |
212 | int check_physically_infect (object *victim, object *hitter); |
216 | int cure_disease (object *sufferer, object *caster, object *spell); |
213 | int cure_disease (object *sufferer, object *caster, object *spell); |
217 | |
214 | |
218 | /* egoitem.c */ |
215 | /* egoitem.c */ |
219 | int apply_power_crystal (object *op, object *crystal); |
216 | int apply_power_crystal (object *op, object *crystal); |
220 | |
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221 | /* hiscore.c */ |
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222 | void check_score (object *op); |
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223 | |
217 | |
224 | /* gods.c */ |
218 | /* gods.c */ |
225 | object *find_god (shstr_cmp name); |
219 | object *find_god (shstr_cmp name); |
226 | shstr_tmp determine_god (object *op); |
220 | shstr_tmp determine_god (object *op); |
227 | void pray_at_altar (object *pl, object *altar, object *skill); |
221 | void pray_at_altar (object *pl, object *altar, object *skill); |
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244 | int check_name (player *me, const char *name); |
238 | int check_name (player *me, const char *name); |
245 | int create_savedir_if_needed (char *savedir); |
239 | int create_savedir_if_needed (char *savedir); |
246 | void copy_file (const char *filename, FILE *fpout); |
240 | void copy_file (const char *filename, FILE *fpout); |
247 | |
241 | |
248 | /* main.c */ |
242 | /* main.c */ |
249 | void server_tick (); |
243 | void one_tick (); |
250 | void version (object *op); |
244 | void version (object *op); |
251 | void info_keys (object *op); |
245 | void info_keys (object *op); |
252 | char *crypt_string (char *str, char *salt); |
246 | char *crypt_string (char *str, char *salt); |
253 | void enter_player_savebed (object *op); |
247 | void enter_player_savebed (object *op); |
254 | void leave_map (object *op); |
248 | void leave_map (object *op); |
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274 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
268 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
275 | int stand_in_light (object *op); |
269 | int stand_in_light (object *op); |
276 | int can_see_enemy (object *op, object *enemy); |
270 | int can_see_enemy (object *op, object *enemy); |
277 | |
271 | |
278 | /* move.c */ |
272 | /* move.c */ |
279 | int move_object (object *op, int dir); |
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280 | int move_ob (object *op, int dir, object *originator); |
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281 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
273 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
282 | int teleport (object *teleporter, uint8 tele_type, object *user); |
274 | int teleport (object *teleporter, uint8 tele_type, object *user); |
283 | void recursive_roll (object *op, int dir, object *pusher); |
275 | void recursive_roll (object *op, int dir, object *pusher); |
284 | int push_ob (object *who, int dir, object *pusher); |
276 | int push_ob (object *who, int dir, object *pusher); |
285 | |
277 | |
286 | /* pets.c */ |
278 | /* pets.c */ |
287 | object *get_pet_enemy (object *pet, rv_vector *rv); |
279 | object *get_pet_enemy (object *pet, rv_vector *rv); |
288 | void terminate_all_pets (object *owner); |
280 | void terminate_all_pets (object *owner); |
289 | void remove_all_pets (maptile *map); |
281 | void move_all_pets (); |
290 | int follow_owner (object *ob, object *owner); |
282 | int follow_owner (object *ob, object *owner); |
291 | void pet_move (object *ob); |
283 | void pet_move (object *ob); |
292 | void move_golem (object *op); |
284 | void move_golem (object *op); |
293 | void control_golem (object *op, int dir); |
285 | void control_golem (object *op, int dir); |
294 | int summon_golem (object *op, object *caster, int dir, object *spob); |
286 | int summon_golem (object *op, object *caster, int dir, object *spob); |
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313 | int key_roll_stat (object *op, char key); |
305 | int key_roll_stat (object *op, char key); |
314 | int key_change_class (object *op, char key); |
306 | int key_change_class (object *op, char key); |
315 | int key_confirm_quit (object *op, char key); |
307 | int key_confirm_quit (object *op, char key); |
316 | int check_pick (object *op); |
308 | int check_pick (object *op); |
317 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
309 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
318 | bool fire (object *op, int dir); |
310 | bool fire (object *who, int dir); |
319 | object *find_key (object *pl, object *container, object *door); |
311 | object *find_key (object *pl, object *container, object *door); |
320 | bool move_player_attack (object *op, int dir); |
312 | bool move_player_attack (object *op, int dir); |
321 | bool move_player (object *op, int dir); |
313 | bool move_player (object *op, int dir); |
322 | bool handle_newcs_player (object *op); |
314 | bool handle_newcs_player (object *op); |
323 | void do_some_living (object *op); |
315 | void do_some_living (object *op); |
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331 | void do_hidden_move (object *op); |
323 | void do_hidden_move (object *op); |
332 | int stand_near_hostile (object *who); |
324 | int stand_near_hostile (object *who); |
333 | int player_can_view (object *pl, object *op); |
325 | int player_can_view (object *pl, object *op); |
334 | int op_on_battleground (object *op, int *x, int *y); |
326 | int op_on_battleground (object *op, int *x, int *y); |
335 | void dragon_ability_gain (object *who, int atnr, int level); |
327 | void dragon_ability_gain (object *who, int atnr, int level); |
336 | void player_unready_range_ob (player *pl, object *ob); |
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337 | |
328 | |
338 | /* resurrection.c */ |
329 | /* resurrection.c */ |
339 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
330 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
340 | |
331 | |
341 | /* rune.c */ |
332 | /* rune.c */ |
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348 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
339 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
349 | void trap_adjust (object *trap, int difficulty); |
340 | void trap_adjust (object *trap, int difficulty); |
350 | |
341 | |
351 | /* shop.c */ |
342 | /* shop.c */ |
352 | int get_payment (object *pl); |
343 | int get_payment (object *pl); |
353 | sint64 query_cost (const object *tmp, object *who, int flag); |
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354 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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355 | sint64 query_money (const object *op); |
344 | sint64 query_money (const object *op); |
356 | int pay_for_amount (sint64 to_pay, object *pl); |
345 | int pay_for_amount (sint64 to_pay, object *pl); |
357 | int pay_for_item (object *op, object *pl); |
346 | int pay_for_item (object *op, object *pl); |
358 | int can_pay (object *pl); |
347 | int can_pay (object *pl); |
359 | bool sell_item (object *op, object *pl); |
348 | bool sell_item (object *op, object *pl); |
360 | double shopkeeper_approval (const maptile *map, const object *player); |
349 | double shopkeeper_approval (const maptile *map, const object *player); |
361 | int describe_shop (const object *op); |
350 | int describe_shop (const object *op); |
362 | void shop_listing (object *sign, object *op); |
351 | void shop_listing (object *sign, object *op); |
363 | bool is_in_shop (object *o); |
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364 | bool is_in_shop (maptile *map, int x, int y); |
352 | bool is_in_shop (maptile *map, int x, int y); |
365 | |
353 | |
366 | /* skills.c */ |
354 | /* skills.c */ |
367 | int steal (object *op, int dir, object *skill); |
355 | int steal (object *op, int dir, object *skill); |
368 | int pick_lock (object *pl, int dir, object *skill); |
356 | int pick_lock (object *pl, int dir, object *skill); |
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375 | int remove_trap (object *op, int dir, object *skill); |
363 | int remove_trap (object *op, int dir, object *skill); |
376 | int pray (object *pl, object *skill); |
364 | int pray (object *pl, object *skill); |
377 | void meditate (object *pl, object *skill); |
365 | void meditate (object *pl, object *skill); |
378 | int write_on_item (object *pl, const char *params, object *skill); |
366 | int write_on_item (object *pl, const char *params, object *skill); |
379 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
367 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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368 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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369 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
380 | |
370 | |
381 | /* skill_util.c */ |
371 | /* skill_util.c */ |
382 | void init_skills (); |
372 | void init_skills (); |
383 | void link_player_skills (object *op); |
373 | void link_player_skills (object *op); |
384 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
374 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
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429 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
419 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
430 | int perceive_self (object *op); |
420 | int perceive_self (object *op); |
431 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
421 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
432 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
422 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
433 | int cast_heal (object *op, object *caster, object *spell, int dir); |
423 | int cast_heal (object *op, object *caster, object *spell, int dir); |
434 | int change_ability_duration (object *spell, object *caster); |
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435 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
424 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
436 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
425 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
437 | int alchemy (object *op, object *caster, object *spell_ob); |
426 | int alchemy (object *op, object *caster, object *spell_ob); |
438 | int remove_curse (object *op, object *caster, object *spell); |
427 | int remove_curse (object *op, object *caster, object *spell); |
439 | int cast_identify (object *op, object *caster, object *spell); |
428 | int cast_identify (object *op, object *caster, object *spell); |
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450 | |
439 | |
451 | /* spell_util.c */ |
440 | /* spell_util.c */ |
452 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
441 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
453 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
442 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
454 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
443 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
455 | int min_casting_level (object *caster, object *spell); |
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456 | int casting_level (object *caster, object *spell); |
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457 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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458 | int SP_level_dam_adjust (object *caster, object *spob); |
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459 | int SP_level_duration_adjust (object *caster, object *spob); |
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460 | int SP_level_range_adjust (object *caster, object *spob); |
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461 | object *check_spell_known (object *op, shstr_cmp name); |
444 | object *check_spell_known (object *op, shstr_cmp name); |
462 | object *lookup_spell_by_name (object *op, const char *spname); |
445 | object *lookup_spell_by_name (object *op, const char *spname); |
463 | int reflwall (maptile *m, int x, int y, object *sp_op); |
446 | int reflwall (maptile *m, int x, int y, object *sp_op); |
464 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
447 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
465 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
448 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
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504 | void move_marker (object *op); |
487 | void move_marker (object *op); |
505 | void process_object (object *op); |
488 | void process_object (object *op); |
506 | |
489 | |
507 | /* weather.c */ |
490 | /* weather.c */ |
508 | void adjust_daylight (); |
491 | void adjust_daylight (); |
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492 | |