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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.116 by root, Fri Apr 2 03:41:24 2010 UTC vs.
Revision 1.137 by root, Mon Nov 26 15:12:16 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the 7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the Affero GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>. 18 * <http://www.gnu.org/licenses/>.
19 * 19 *
20 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */ 21 */
22 22
23/* alchemy.c */ 23/* alchemy.c */
24int need_identify (const object *obj);
25int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
26const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
27void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
29void attempt_do_alchemy (object *caster, object *cauldron, object *skill); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
37void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
38void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
39void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
40void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
41void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
42int manual_apply (object *op, object *tmp, int aflag);
43int player_apply (object *pl, object *op, int aflag, int quiet);
44void player_apply_below (object *pl); 41void player_apply_below (object *pl);
45int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
46int apply_special (object *who, object *op, int aflags);
47int auto_apply (object *op); 43int auto_apply (object *op);
48void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
49void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
50void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
51void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
114int command_south (object *op, char *params); 110int command_south (object *op, char *params);
115int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
116int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
117int command_west (object *op, char *params); 113int command_west (object *op, char *params);
118int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
119 119
120/* c_new.c */ 120/* c_new.c */
121void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
122 122
123/* c_object.c */ 123/* c_object.c */
137void drop_object (object *dropper, object *obj); 137void drop_object (object *dropper, object *obj);
138void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
139int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
140int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
141int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
142object *find_marked_object (object *op);
143void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
144const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
145void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
146int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
147void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
148int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
149int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
150int command_unlock (object *op, char *params); 149int command_unlock (object *op, char *params);
151int command_lock (object *op, char *params); 150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
152 152
153/* c_party.c */ 153/* c_party.c */
154partylist *get_firstparty (); 154partylist *get_firstparty ();
155void obsolete_parties (); 155void obsolete_parties ();
156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
165int legal_range (object *op, int r); 165int legal_range (object *op, int r);
166int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167 167
168/* c_wiz.c */ 168/* c_wiz.c */
169int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
170int command_hide (object *op, char *params);
171int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
172int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
173int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
174int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
175int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
184int command_free (object *op, char *params); 183int command_free (object *op, char *params);
185int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
186int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
187int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
188int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
189int command_reset (object *op, char *params);
190int command_nowiz (object *op, char *params);
191int command_dm (object *op, char *params);
192int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
193int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
194int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
195int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
196int command_dmhide (object *op, char *params);
197void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
198int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
199int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
200int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
201int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
202int command_diff (object *op, char *params); 197int command_diff (object *op, char *params);
203int command_insert_into (object *op, char *params); 198int command_insert_into (object *op, char *params);
204 199
205/* commands.c */
206void init_commands ();
207CommFunc find_oldsocket_command (char *cmd);
208CommFunc find_oldsocket_command2 (char *cmd);
209
210/* daemon.c */ 200/* daemon.c */
211FILE *BecomeDaemon (const char *filename); 201FILE *BecomeDaemon (const char *filename);
212 202
213/* disease.c */ 203/* disease.c */
214int move_disease (object *disease); 204int move_disease (object *disease);
217int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
218int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
219 209
220/* egoitem.c */ 210/* egoitem.c */
221int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
222
223/* hiscore.c */
224void check_score (object *op);
225 212
226/* gods.c */ 213/* gods.c */
227object *find_god (shstr_cmp name); 214object *find_god (shstr_cmp name);
228shstr_tmp determine_god (object *op); 215shstr_tmp determine_god (object *op);
229void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
246int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
247int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
248void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
249 236
250/* main.c */ 237/* main.c */
251void server_tick (); 238void one_tick ();
252void version (object *op); 239void version (object *op);
253void info_keys (object *op); 240void info_keys (object *op);
254char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
255void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
256void leave_map (object *op); 243void leave_map (object *op);
284int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
285 272
286/* pets.c */ 273/* pets.c */
287object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
288void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
289void remove_all_pets (maptile *map); 276void move_all_pets ();
290int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
291void pet_move (object *ob); 278void pet_move (object *ob);
292void move_golem (object *op); 279void move_golem (object *op);
293void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
294int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
313int key_roll_stat (object *op, char key); 300int key_roll_stat (object *op, char key);
314int key_change_class (object *op, char key); 301int key_change_class (object *op, char key);
315int key_confirm_quit (object *op, char key); 302int key_confirm_quit (object *op, char key);
316int check_pick (object *op); 303int check_pick (object *op);
317int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 304int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
318bool fire (object *op, int dir); 305bool fire (object *who, int dir);
319object *find_key (object *pl, object *container, object *door); 306object *find_key (object *pl, object *container, object *door);
320bool move_player_attack (object *op, int dir); 307bool move_player_attack (object *op, int dir);
321bool move_player (object *op, int dir); 308bool move_player (object *op, int dir);
322bool handle_newcs_player (object *op); 309bool handle_newcs_player (object *op);
323void do_some_living (object *op); 310void do_some_living (object *op);
347int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 334int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
348void trap_adjust (object *trap, int difficulty); 335void trap_adjust (object *trap, int difficulty);
349 336
350/* shop.c */ 337/* shop.c */
351int get_payment (object *pl); 338int get_payment (object *pl);
352sint64 query_cost (const object *tmp, object *who, int flag);
353const char *query_cost_string (const object *tmp, object *who, int flag);
354sint64 query_money (const object *op); 339sint64 query_money (const object *op);
355int pay_for_amount (sint64 to_pay, object *pl); 340int pay_for_amount (sint64 to_pay, object *pl);
356int pay_for_item (object *op, object *pl); 341int pay_for_item (object *op, object *pl);
357int can_pay (object *pl); 342int can_pay (object *pl);
358bool sell_item (object *op, object *pl); 343bool sell_item (object *op, object *pl);
359double shopkeeper_approval (const maptile *map, const object *player); 344double shopkeeper_approval (const maptile *map, const object *player);
360int describe_shop (const object *op); 345int describe_shop (const object *op);
361void shop_listing (object *sign, object *op); 346void shop_listing (object *sign, object *op);
362bool is_in_shop (object *o);
363bool is_in_shop (maptile *map, int x, int y); 347bool is_in_shop (maptile *map, int x, int y);
364 348
365/* skills.c */ 349/* skills.c */
366int steal (object *op, int dir, object *skill); 350int steal (object *op, int dir, object *skill);
367int pick_lock (object *pl, int dir, object *skill); 351int pick_lock (object *pl, int dir, object *skill);
374int remove_trap (object *op, int dir, object *skill); 358int remove_trap (object *op, int dir, object *skill);
375int pray (object *pl, object *skill); 359int pray (object *pl, object *skill);
376void meditate (object *pl, object *skill); 360void meditate (object *pl, object *skill);
377int write_on_item (object *pl, const char *params, object *skill); 361int write_on_item (object *pl, const char *params, object *skill);
378int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 362int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
379 365
380/* skill_util.c */ 366/* skill_util.c */
381void init_skills (); 367void init_skills ();
382void link_player_skills (object *op); 368void link_player_skills (object *op);
383int do_skill (object *op, object *part, object *skill, int dir, const char *string); 369int do_skill (object *op, object *part, object *skill, int dir, const char *string);
428int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 414int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
429int perceive_self (object *op); 415int perceive_self (object *op);
430int magic_wall (object *op, object *caster, int dir, object *spell_ob); 416int magic_wall (object *op, object *caster, int dir, object *spell_ob);
431int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); 417int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
432int cast_heal (object *op, object *caster, object *spell, int dir); 418int cast_heal (object *op, object *caster, object *spell, int dir);
433int change_ability_duration (object *spell, object *caster);
434int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 419int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
435int cast_bless (object *op, object *caster, object *spell_ob, int dir); 420int cast_bless (object *op, object *caster, object *spell_ob, int dir);
436int alchemy (object *op, object *caster, object *spell_ob); 421int alchemy (object *op, object *caster, object *spell_ob);
437int remove_curse (object *op, object *caster, object *spell); 422int remove_curse (object *op, object *caster, object *spell);
438int cast_identify (object *op, object *caster, object *spell); 423int cast_identify (object *op, object *caster, object *spell);
449 434
450/* spell_util.c */ 435/* spell_util.c */
451object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
452void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
453void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
454int min_casting_level (object *caster, object *spell);
455int casting_level (object *caster, object *spell);
456sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
457int SP_level_dam_adjust (object *caster, object *spob);
458int SP_level_duration_adjust (object *caster, object *spob);
459int SP_level_range_adjust (object *caster, object *spob);
460object *check_spell_known (object *op, shstr_cmp name); 439object *check_spell_known (object *op, shstr_cmp name);
461object *lookup_spell_by_name (object *op, const char *spname);
462int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
463int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
464int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
465int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
466void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
467void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
468object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
503void move_marker (object *op); 481void move_marker (object *op);
504void process_object (object *op); 482void process_object (object *op);
505 483
506/* weather.c */ 484/* weather.c */
507void adjust_daylight (); 485void adjust_daylight ();
486

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