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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.81 by elmex, Mon Nov 26 12:54:32 2007 UTC vs.
Revision 1.137 by root, Mon Nov 26 15:12:16 2012 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * 5 *
6 * Deliantra is free software: you can redistribute it and/or modify 6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * it under the terms of the GNU General Public License as published by 7 * the terms of the Affero GNU General Public License as published by the
8 * the Free Software Foundation, either version 3 of the License, or 8 * Free Software Foundation, either version 3 of the License, or (at your
9 * (at your option) any later version. 9 * option) any later version.
10 * 10 *
11 * This program is distributed in the hope that it will be useful, 11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details. 14 * GNU General Public License for more details.
15 * 15 *
16 * You should have received a copy of the GNU General Public License 16 * You should have received a copy of the Affero GNU General Public License
17 * along with this program. If not, see <http://www.gnu.org/licenses/>. 17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
18 * 19 *
19 * The authors can be reached via e-mail to <support@deliantra.net> 20 * The authors can be reached via e-mail to <support@deliantra.net>
20 */ 21 */
21 22
22/* alchemy.c */ 23/* alchemy.c */
23int need_identify (const object *obj);
24int apply_shop_mat (object *shop_mat, object *op); 24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx); 25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount); 26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); 27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
28void attempt_do_alchemy (object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
29int content_recipe_value (object *op);
30int numb_ob_inside (object *op);
31object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
32void adjust_product (object *item, int lvl, int yield);
33object *make_item_from_recipe (object *cauldron, recipe *rp);
34object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
35void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger);
36void remove_contents (object *first_ob, object *save_item);
37int calc_alch_danger (object *caster, object *cauldron, recipe *rp);
38 29
39/* apply.c */ 30/* apply.c */
40int transport_can_hold (const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
41int apply_transport (object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
42int should_director_abort (object *op, object *victim); 33int should_director_abort (object *op, object *victim);
43int apply_potion (object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
44int prepare_weapon (object *op, object *improver, object *weapon);
45int improve_weapon (object *op, object *improver, object *weapon);
46int check_improve_weapon (object *op, object *tmp);
47int improve_armour (object *op, object *improver, object *armour);
48int convert_item (object *item, object *converter);
49int apply_container (object *op, object *sack);
50int esrv_apply_container (object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
51void move_apply (object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
52void do_learn_spell (object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
53void do_forget_spell (object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
54void apply_scroll (object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
55int dragon_eat_flesh (object *op, object *meal);
56void apply_poison (object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
57int is_legal_2ways_exit (object *op, object *exit);
58int manual_apply (object *op, object *tmp, int aflag);
59int player_apply (object *pl, object *op, int aflag, int quiet);
60void player_apply_below (object *pl); 41void player_apply_below (object *pl);
61int unapply_for_ob (object *who, object *op, int aflags);
62int can_apply_object (object *who, object *op); 42int can_apply_object (object *who, object *op);
63int apply_special (object *who, object *op, int aflags);
64int monster_apply_special (object *who, object *op, int aflags);
65int auto_apply (object *op); 43int auto_apply (object *op);
66void fix_auto_apply (maptile *m); 44void fix_auto_apply (maptile *m);
67void eat_special_food (object *who, object *food); 45void eat_special_food (object *who, object *food);
68void apply_lighter (object *who, object *lighter);
69void scroll_failure (object *op, int failure, int power);
70void apply_changes_to_player (object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
71void apply_item_transformer (object *pl, object *transformer);
72extern void handle_apply_yield (object *op); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
73 51
74/* attack.c */ 52/* attack.c */
75void cancellation (object *op); 53void cancellation (object *op);
76int did_make_save_item (object *op, int type, object *originator);
77void save_throw_object (object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
78int hit_map (object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
79void attack_message (int dam, int type, object *op, object *hitter);
80int attack_ob (object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
81object *hit_with_arrow (object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
82void tear_down_wall (object *op);
83void scare_creature (object *target, object *hitter);
84int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
85int kill_object (object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
86int friendly_fire (object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
87int hit_player (object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
88void poison_player (object *op, object *hitter, int dam);
89void slow_player (object *op, object *hitter, int dam);
90void confuse_player (object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
91void blind_player (object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
92void paralyze_player (object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
93void deathstrike_player (object *op, object *hitter, int *dam);
94int adj_attackroll (object *hitter, object *target);
95int is_aimed_missile (object *op);
96 65
97/* build_map.c */ 66/* build_map.c */
98int can_build_over (struct mapdef *map, object *tmp, short x, short y);
99void remove_marking_runes (struct mapdef *map, short x, short y);
100int find_unused_connected_value (struct mapdef *map);
101int find_or_create_connection_for_map (object *pl, short x, short y, object *rune);
102object *get_connection_rune (object *pl, short x, short y);
103object *get_msg_book (object *pl, short x, short y);
104object *get_wall (struct mapdef *map, int x, int y);
105void fix_walls (maptile *map, int x, int y);
106void fix_walls_around (maptile *map, int x, int y);
107void apply_builder_floor (object *pl, object *material, short x, short y);
108void apply_builder_wall (object *pl, object *material, short x, short y);
109void apply_builder_item (object *pl, object *item, short x, short y);
110void apply_builder_remove (object *pl, int dir);
111void apply_map_builder (object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
112int adjust_sign_msg (object *pl, short x, short y, object *tmp);
113 68
114/* c_misc.c */ 69/* c_misc.c */
115int command_motd (object *op, char *params); 70int command_motd (object *op, char *params);
116int command_bug (object *op, char *params); 71int command_bug (object *op, char *params);
117void malloc_info (object *op); 72void malloc_info (object *op);
133int command_version (object *op, char *params); 88int command_version (object *op, char *params);
134void bug_report (const char *reportstring); 89void bug_report (const char *reportstring);
135int command_statistics (object *pl, char *params); 90int command_statistics (object *pl, char *params);
136int command_fix_me (object *op, char *params); 91int command_fix_me (object *op, char *params);
137int command_players (object *op, char *paramss); 92int command_players (object *op, char *paramss);
138int command_logs (object *op, char *params);
139int command_bowmode (object *op, char *params); 93int command_bowmode (object *op, char *params);
140int command_showpets (object *op, char *params); 94int command_showpets (object *op, char *params);
141int command_resistances (object *op, char *params); 95int command_resistances (object *op, char *params);
142int command_help (object *op, char *params); 96int command_help (object *op, char *params);
143int onoff_value (const char *line);
144int command_quit (object *op, char *params); 97int command_quit (object *op, char *params);
145int command_real_quit (object *op, char *params); 98int command_real_quit (object *op, char *params);
146void receive_player_name (object *op, char k); 99void receive_player_name (object *op, char k);
147void receive_player_password (object *op, char k); 100void receive_player_password (object *op, char k);
148int command_title (object *op, char *params); 101int command_title (object *op, char *params);
157int command_south (object *op, char *params); 110int command_south (object *op, char *params);
158int command_southeast (object *op, char *params); 111int command_southeast (object *op, char *params);
159int command_southwest (object *op, char *params); 112int command_southwest (object *op, char *params);
160int command_west (object *op, char *params); 113int command_west (object *op, char *params);
161int command_stay (object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
162 119
163/* c_new.c */ 120/* c_new.c */
164void execute_newserver_command (object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
165int bad_command (object *op, char *params);
166 122
167/* c_object.c */ 123/* c_object.c */
168object *find_best_object_match (object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
169int command_build (object *pl, char *params); 125int command_build (object *pl, char *params);
170int command_uskill (object *pl, char *params); 126int command_uskill (object *pl, char *params);
176int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
177void pick_up (object *op, object *alt); 133void pick_up (object *op, object *alt);
178int command_take (object *op, char *params); 134int command_take (object *op, char *params);
179void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
180void drop_object (object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
181void update_after_inventory_change (object *op); 137void drop_object (object *dropper, object *obj);
182void drop (object *op, object *tmp); 138void drop (object *op, object *tmp);
183int command_dropall (object *op, char *params); 139int command_dropall (object *op, char *params);
184int command_drop (object *op, char *params); 140int command_drop (object *op, char *params);
185int command_examine (object *op, char *params); 141int command_examine (object *op, char *params);
186object *find_marked_object (object *op);
187void examine_monster (object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
188const char *long_desc (object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
189void examine (object *op, object *tmp); 144void examine (object *op, object *tmp);
190int command_pickup (object *op, char *params); 145int command_pickup (object *op, char *params);
191void set_pickup_mode (object *op, int i); 146void set_pickup_mode (object *op, int i);
192int command_search_items (object *op, char *params); 147int command_search_items (object *op, char *params);
193int command_rename_item (object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
194 152
195/* c_party.c */ 153/* c_party.c */
196partylist *get_firstparty (void); 154partylist *get_firstparty ();
197void remove_party (partylist *target_party);
198void obsolete_parties (void); 155void obsolete_parties ();
199void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
200int confirm_party_password (object *op);
201void receive_party_password (object *op, char k); 157void receive_party_password (object *op, char k);
202void send_party_message (object *op, char *msg);
203int command_gsay (object *op, char *params); 158int command_gsay (object *op, char *params);
204int command_party (object *op, char *params); 159int command_party (object *op, char *params);
205 160
206/* c_range.c */ 161/* c_range.c */
207int command_invoke (object *op, char *params); 162int command_invoke (object *op, char *params);
208int command_cast (object *op, char *params); 163int command_cast (object *op, char *params);
209int command_prepare (object *op, char *params); 164int command_prepare (object *op, char *params);
210int command_cast_spell (object *op, char *params, char command);
211int legal_range (object *op, int r); 165int legal_range (object *op, int r);
212void change_spell (object *op, char k);
213int command_rotateshoottype (object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
214 167
215/* c_wiz.c */ 168/* c_wiz.c */
216int command_loadtest (object *op, char *params); 169int command_loadtest (object *op, char *params);
217void do_wizard_hide (object *op, int silent_dm);
218int command_hide (object *op, char *params);
219int command_setgod (object *op, char *params); 170int command_setgod (object *op, char *params);
220int command_banish (object *op, char *params); 171int command_banish (object *op, char *params);
221int command_save_overlay (object *op, char *params); 172int command_save_overlay (object *op, char *params);
222int command_freeze (object *op, char *params); 173int command_freeze (object *op, char *params);
223int command_arrest (object *op, char *params); 174int command_arrest (object *op, char *params);
232int command_free (object *op, char *params); 183int command_free (object *op, char *params);
233int command_addexp (object *op, char *params); 184int command_addexp (object *op, char *params);
234int command_speed (object *op, char *params); 185int command_speed (object *op, char *params);
235int command_stats (object *op, char *params); 186int command_stats (object *op, char *params);
236int command_abil (object *op, char *params); 187int command_abil (object *op, char *params);
237int command_reset (object *op, char *params);
238int command_nowiz (object *op, char *params);
239int do_wizard_dm (object *op, char *params, int silent);
240int command_dm (object *op, char *params);
241int command_invisible (object *op, char *params); 188int command_invisible (object *op, char *params);
242int command_learn_spell (object *op, char *params); 189int command_learn_spell (object *op, char *params);
243int command_learn_special_prayer (object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
244int command_forget_spell (object *op, char *params); 191int command_forget_spell (object *op, char *params);
245int command_dmhide (object *op, char *params);
246void dm_stack_pop (player *pl);
247object *dm_stack_peek (player *pl);
248void dm_stack_push (player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
249object *get_dm_object (player *pl, char **params, int *from);
250int command_stack_pop (object *op, char *params); 193int command_stack_pop (object *op, char *params);
251int command_stack_push (object *op, char *params); 194int command_stack_push (object *op, char *params);
252int command_stack_list (object *op, char *params); 195int command_stack_list (object *op, char *params);
253int command_stack_clear (object *op, char *params); 196int command_stack_clear (object *op, char *params);
254int command_diff (object *op, char *params); 197int command_diff (object *op, char *params);
255int command_insert_into (object *op, char *params); 198int command_insert_into (object *op, char *params);
256 199
257/* commands.c */
258void init_commands (void);
259CommFunc find_oldsocket_command (char *cmd);
260CommFunc find_oldsocket_command2 (char *cmd);
261
262/* daemon.c */ 200/* daemon.c */
263FILE *BecomeDaemon (const char *filename); 201FILE *BecomeDaemon (const char *filename);
264 202
265/* disease.c */ 203/* disease.c */
266int move_disease (object *disease); 204int move_disease (object *disease);
267int remove_symptoms (object *disease);
268object *find_symptom (object *disease);
269int check_infection (object *disease);
270int infect_object (object *victim, object *disease, int force); 205int infect_object (object *victim, object *disease, int force);
271int do_symptoms (object *disease);
272int grant_immunity (object *disease);
273int move_symptom (object *symptom); 206int move_symptom (object *symptom);
274int check_physically_infect (object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
275object *find_disease (object *victim);
276int cure_disease (object *sufferer, object *caster, object *spell); 208int cure_disease (object *sufferer, object *caster, object *spell);
277int reduce_symptoms (object *sufferer, int reduction);
278 209
279/* egoitem.c */ 210/* egoitem.c */
280int create_artifact (object *op, const char *artifactname);
281int apply_power_crystal (object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
282 212
283/* hiscore.c */
284char *spool (char *bp, char *error);
285void check_score (object *op);
286void display_high_score (object *op, int max, const char *match);
287
288/* gods.c */ 213/* gods.c */
289int lookup_god_by_name (const char *name);
290object *find_god (const char *name); 214object *find_god (shstr_cmp name);
291const char *determine_god (object *op); 215shstr_tmp determine_god (object *op);
292void pray_at_altar (object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
293void become_follower (object *op, object *new_god); 217void become_follower (object *op, object *new_god);
294int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string);
295void stop_using_item (object *op, int type, int number);
296void update_priest_flag (object *god, object *exp_ob, uint32 flag);
297archetype *determine_holy_arch (object *god, const char *type); 218archetype *determine_holy_arch (object *god, shstr_cmp type);
298void god_intervention (object *op, object *god, object *skill);
299int god_examines_priest (object *op, object *god);
300int god_examines_item (object *god, object *item);
301int get_god (object *priest);
302const char *get_god_for_race (const char *race);
303int tailor_god_spell (object *spellop, object *caster); 219int tailor_god_spell (object *spellop, object *caster);
304 220
305/* init.c */ 221/* init.c */
306void set_logfile (char *val); 222void load_settings ();
307void call_version (void);
308void showscores (void);
309void set_debug (void);
310void unset_debug (void);
311void set_mondebug (void);
312void set_dumpmon1 (void);
313void set_dumpmon2 (void);
314void set_dumpmon3 (void);
315void set_dumpmon4 (void);
316void set_dumpmon5 (void);
317void set_dumpmon6 (void);
318void set_dumpmon7 (void);
319void set_dumpmon8 (void);
320void set_dumpmon9 (void);
321void set_dumpmont (char *name);
322void set_daemon (void);
323void set_datadir (char *path);
324void set_confdir (char *path);
325void set_localdir (char *path);
326void set_mapdir (char *path);
327void set_archetypes (char *path);
328void set_regions (char *path);
329void set_treasures (char *path);
330void set_uniquedir (char *path);
331void set_templatedir (char *path);
332void set_playerdir (char *path);
333void set_tmpdir (char *path);
334void showscoresparm (char *data);
335void set_csport (char *val);
336void init (int argc, char **argv); 223void init (int argc, char **argv);
337void usage (void); 224void usage ();
338void help (void); 225void help ();
339void init_beforeplay (void); 226void init_beforeplay ();
340void init_signals (void); 227void init_signals ();
341void init_races (void);
342void dump_races (void);
343void add_to_racelist (const char *race_name, object *op);
344racelink *get_racelist (void);
345racelink *find_racelink (const char *name); 228racelink *find_racelink (const char *name);
346 229
347/* login.c */ 230/* login.c */
348void delete_character (const char *name); 231void delete_character (const char *name);
349int verify_player (const char *name, char *password); 232int verify_player (const char *name, char *password);
350int check_name (player *me, const char *name); 233int check_name (player *me, const char *name);
351int create_savedir_if_needed (char *savedir); 234int create_savedir_if_needed (char *savedir);
352void destroy_object (object *op);
353void copy_file (const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
354 236
355/* main.c */ 237/* main.c */
356void server_tick (); 238void one_tick ();
357void version (object *op); 239void version (object *op);
358void info_keys (object *op); 240void info_keys (object *op);
359char *crypt_string (char *str, char *salt); 241char *crypt_string (char *str, char *salt);
360void enter_player_savebed (object *op); 242void enter_player_savebed (object *op);
361void leave_map (object *op); 243void leave_map (object *op);
362void set_map_timeout (maptile *oldmap);
363char *clean_path (const char *file); 244char *clean_path (const char *file);
364char *unclean_path (const char *src); 245char *unclean_path (const char *src);
365void enter_exit (object *op, object *exit_ob); 246void enter_exit (object *op, object *exit_ob);
366void process_events ();
367void clean_tmp_files (void); 247void clean_tmp_files ();
368void leave (player *pl,int draw_exit); 248void leave (player *pl,int draw_exit);
369void do_specials (void);
370int main (int argc, char **argv); 249int main (int argc, char **argv);
371 250
372/* monster.c */ 251/* monster.c */
373object *check_enemy (object *npc, rv_vector *rv); 252object *check_enemy (object *npc, rv_vector *rv);
374object *find_nearest_living_creature (object *npc); 253object *find_nearest_living_creature (object *npc);
375object *find_enemy (object *npc, rv_vector *rv);
376int check_wakeup (object *op, object *enemy, rv_vector *rv);
377int move_randomly (object *op);
378int move_monster (object *op); 254int move_monster (object *op);
379int can_hit (object *ob1, object *ob2, rv_vector *rv);
380object *monster_choose_random_spell (object *monster);
381int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv);
382int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv);
383int monster_use_skill (object *head, object *part, object *pl, int dir);
384int monster_use_range (object *head, object *part, object *pl, int dir);
385int monster_use_bow (object *head, object *part, object *pl, int dir);
386int check_good_weapon (object *who, object *item);
387int check_good_armour (object *who, object *item);
388void monster_check_pickup (object *monster);
389int monster_can_pick (object *monster, object *item);
390void monster_apply_below (object *monster);
391void monster_check_apply (object *mon, object *item); 255void monster_check_apply (object *mon, object *item);
392void npc_call_help (object *op); 256void npc_call_help (object *op);
393int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
394int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
395int hitrun_att (int dir, object *ob, object *enemy);
396int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
397int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
398int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv);
399void circ1_move (object *ob);
400void circ2_move (object *ob);
401void pace_movev (object *ob);
402void pace_moveh (object *ob);
403void pace2_movev (object *ob);
404void pace2_moveh (object *ob);
405void rand_move (object *ob);
406void check_earthwalls (object *op, maptile *m, int x, int y); 257void check_earthwalls (object *op, maptile *m, int x, int y);
407void check_doors (object *op, maptile *m, int x, int y); 258void check_doors (object *op, maptile *m, int x, int y);
408void communicate (object *op, const char *txt); 259void communicate (object *op, const char *txt);
409int talk_to_npc (object *op, object *npc, const char *txt); 260int talk_to_npc (object *op, object *npc, const char *txt);
410int talk_to_wall (object *pl, object *npc, const char *txt); 261int talk_to_wall (object *pl, object *npc, const char *txt);
412int can_detect_enemy (object *op, object *enemy, rv_vector *rv); 263int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
413int stand_in_light (object *op); 264int stand_in_light (object *op);
414int can_see_enemy (object *op, object *enemy); 265int can_see_enemy (object *op, object *enemy);
415 266
416/* move.c */ 267/* move.c */
417int move_object (object *op, int dir);
418int move_ob (object *op, int dir, object *originator);
419int transfer_ob (object *op, int x, int y, int randomly, object *originator); 268int transfer_ob (object *op, int x, int y, int randomly, object *originator);
420int teleport (object *teleporter, uint8 tele_type, object *user); 269int teleport (object *teleporter, uint8 tele_type, object *user);
421void recursive_roll (object *op, int dir, object *pusher); 270void recursive_roll (object *op, int dir, object *pusher);
422int try_fit (object *op, maptile *m, int x, int y);
423int roll_ob (object *op, int dir, object *pusher);
424int push_ob (object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
425 272
426/* pets.c */ 273/* pets.c */
427object *get_pet_enemy (object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
428void terminate_all_pets (object *owner); 275void terminate_all_pets (object *owner);
429void remove_all_pets (maptile *map); 276void move_all_pets ();
430int follow_owner (object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
431void pet_move (object *ob); 278void pet_move (object *ob);
432object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem);
433void move_golem (object *op); 279void move_golem (object *op);
434void control_golem (object *op, int dir); 280void control_golem (object *op, int dir);
435int summon_golem (object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
436object *choose_cult_monster (object *pl, object *god, int summon_level);
437int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 282int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
438object *get_real_owner (object *ob);
439int should_arena_attack (object *pet, object *owner, object *target); 283int should_arena_attack (object *pet, object *owner, object *target);
440 284
441/* player.c */ 285/* player.c */
442player *find_player (const char *plname); 286player *find_player (const char *plname);
443player *find_player_partial_name (const char *plname); 287player *find_player_partial_name (const char *plname);
444void display_motd (const object *op);
445void send_rules (const object *op);
446void send_news (const object *op);
447int playername_ok (const char *cp); 288int playername_ok (const char *cp);
448archetype *get_player_archetype (archetype *at);
449object *get_nearest_player (object *mon); 289object *get_nearest_player (object *mon);
450int path_to_player (object *mon, object *pl, unsigned mindiff); 290int path_to_player (object *mon, object *pl, unsigned mindiff);
451void give_initial_items (object *pl, treasurelist *items); 291void give_initial_items (object *pl, treasurelist *items);
452void get_name (object *op); 292void get_name (object *op);
453void get_password (object *op); 293void get_password (object *op);
458void Roll_Again (object *op); 298void Roll_Again (object *op);
459void Swap_Stat (object *op, int Swap_Second); 299void Swap_Stat (object *op, int Swap_Second);
460int key_roll_stat (object *op, char key); 300int key_roll_stat (object *op, char key);
461int key_change_class (object *op, char key); 301int key_change_class (object *op, char key);
462int key_confirm_quit (object *op, char key); 302int key_confirm_quit (object *op, char key);
463void flee_player (object *op);
464int check_pick (object *op); 303int check_pick (object *op);
465object *find_arrow (object *op, const char *type);
466object *find_better_arrow (object *op, object *target, const char *type, int *better);
467object *pick_arrow_target (object *op, const char *type, int dir);
468int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 304int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
469int player_fire_bow (object *op, int dir);
470void fire_misc_object (object *op, int dir);
471bool fire (object *op, int dir); 305bool fire (object *who, int dir);
472object *find_key (object *pl, object *container, object *door); 306object *find_key (object *pl, object *container, object *door);
473bool move_player_attack (object *op, int dir); 307bool move_player_attack (object *op, int dir);
474bool move_player (object *op, int dir); 308bool move_player (object *op, int dir);
475bool handle_newcs_player (object *op); 309bool handle_newcs_player (object *op);
476int save_life (object *op);
477char *gravestone_text (object *op);
478void do_some_living (object *op); 310void do_some_living (object *op);
479void kill_player (object *op); 311void kill_player (object *op);
480void loot_object (object *op);
481void fix_weight (void); 312void fix_weight ();
482void fix_luck (void); 313void fix_luck ();
483void cast_dust (object *op, object *throw_ob, int dir); 314void cast_dust (object *op, object *throw_ob, int dir);
484void make_visible (object *op); 315void make_visible (object *op);
485int is_true_undead (object *op); 316int is_true_undead (object *op);
486int hideability (object *ob); 317int hideability (object *ob);
487void do_hidden_move (object *op); 318void do_hidden_move (object *op);
488int stand_near_hostile (object *who); 319int stand_near_hostile (object *who);
489int player_can_view (object *pl, object *op); 320int player_can_view (object *pl, object *op);
490int action_makes_visible (object *op);
491int op_on_battleground (object *op, int *x, int *y); 321int op_on_battleground (object *op, int *x, int *y);
492void dragon_ability_gain (object *who, int atnr, int level); 322void dragon_ability_gain (object *who, int atnr, int level);
493void player_unready_range_ob (player *pl, object *ob);
494 323
495/* resurrection.c */ 324/* resurrection.c */
496int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); 325int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
497int resurrection_fails (int levelcaster, int leveldead);
498void dead_player (object *op);
499void dead_character (const char *name);
500int dead_player_exists (const char *name);
501 326
502/* rune.c */ 327/* rune.c */
503int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); 328int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
504void move_rune (object *op); 329void move_rune (object *op);
505void rune_attack (object *op, object *victim);
506void spring_trap (object *trap, object *victim); 330void spring_trap (object *trap, object *victim);
507int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); 331int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
508int trap_see (object *op, object *trap); 332int trap_see (object *op, object *trap);
509int trap_show (object *trap, object *where); 333int trap_show (object *trap, object *where);
510int trap_disarm (object *disarmer, object *trap, int risk, object *skill); 334int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
511void trap_adjust (object *trap, int difficulty); 335void trap_adjust (object *trap, int difficulty);
512 336
513/* shop.c */ 337/* shop.c */
514int get_payment (object *pl); 338int get_payment (object *pl);
515sint64 query_cost (const object *tmp, object *who, int flag);
516const char *query_cost_string (const object *tmp, object *who, int flag);
517sint64 query_money (const object *op); 339sint64 query_money (const object *op);
518int pay_for_amount (sint64 to_pay, object *pl); 340int pay_for_amount (sint64 to_pay, object *pl);
519int pay_for_item (object *op, object *pl); 341int pay_for_item (object *op, object *pl);
520int can_pay (object *pl); 342int can_pay (object *pl);
521void sell_item (object *op, object *pl); 343bool sell_item (object *op, object *pl);
522double shopkeeper_approval (const maptile *map, const object *player); 344double shopkeeper_approval (const maptile *map, const object *player);
523int describe_shop (const object *op); 345int describe_shop (const object *op);
524void shop_listing (object *sign, object *op); 346void shop_listing (object *sign, object *op);
525bool is_in_shop (object *o);
526bool is_in_shop (maptile *map, int x, int y); 347bool is_in_shop (maptile *map, int x, int y);
527 348
528/* skills.c */ 349/* skills.c */
529int steal (object *op, int dir, object *skill); 350int steal (object *op, int dir, object *skill);
530int pick_lock (object *pl, int dir, object *skill); 351int pick_lock (object *pl, int dir, object *skill);
531int hide (object *op, object *skill); 352int hide (object *op, object *skill);
532int jump (object *pl, int dir, object *skill); 353int jump (object *pl, int dir, object *skill);
533int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill);
534int skill_ident (object *pl, object *skill); 354int skill_ident (object *pl, object *skill);
535int use_oratory (object *pl, int dir, object *skill); 355int use_oratory (object *pl, int dir, object *skill);
536int singing (object *pl, int dir, object *skill); 356int singing (object *pl, int dir, object *skill);
537int find_traps (object *pl, object *skill); 357int find_traps (object *pl, object *skill);
538int remove_trap (object *op, int dir, object *skill); 358int remove_trap (object *op, int dir, object *skill);
539int pray (object *pl, object *skill); 359int pray (object *pl, object *skill);
540void meditate (object *pl, object *skill); 360void meditate (object *pl, object *skill);
541int write_on_item (object *pl, const char *params, object *skill); 361int write_on_item (object *pl, const char *params, object *skill);
542int skill_throw (object *op, object *part, int dir, const char *params, object *skill); 362int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
543 365
544/* skill_util.c */ 366/* skill_util.c */
545void init_skills (void); 367void init_skills ();
546void link_player_skills (object *op); 368void link_player_skills (object *op);
547int do_skill (object *op, object *part, object *skill, int dir, const char *string); 369int do_skill (object *op, object *part, object *skill, int dir, const char *string);
548int calc_skill_exp (object *who, object *op, object *skill); 370int calc_skill_exp (object *who, object *op, object *skill);
549int learn_skill (object *pl, object *scroll); 371int learn_skill (object *pl, object *scroll);
550void show_skills (object *op, const char *search); 372void show_skills (object *op, const char *search);
551int use_skill (object *op, const char *string); 373int use_skill (object *op, const char *string);
552int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); 374int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
553 375
554/* spell_attack.c */ 376/* spell_attack.c */
555void check_spell_knockback (object *op);
556void forklightning (object *op, object *tmp);
557void move_bolt (object *op); 377void move_bolt (object *op);
558int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); 378int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
559void explosion (object *op); 379void explosion (object *op);
560void explode_bullet (object *op);
561void check_bullet (object *op); 380void check_bullet (object *op);
562void move_bullet (object *op); 381void move_bullet (object *op);
563int fire_bullet (object *op, object *caster, int dir, object *spob); 382int fire_bullet (object *op, object *caster, int dir, object *spob);
564void cone_drop (object *op);
565void move_cone (object *op); 383void move_cone (object *op);
566int cast_cone (object *op, object *caster, int dir, object *spell); 384int cast_cone (object *op, object *caster, int dir, object *spell);
567void animate_bomb (object *op); 385void animate_bomb (object *op);
568int create_bomb (object *op, object *caster, int dir, object *spell); 386int create_bomb (object *op, object *caster, int dir, object *spell);
569object *get_pointed_target (object *op, int dir, int range, int type);
570int cast_smite_spell (object *op, object *caster, int dir, object *spell); 387int cast_smite_spell (object *op, object *caster, int dir, object *spell);
571void move_missile (object *op); 388void move_missile (object *op);
572int make_object_glow (object *op, int radius, int time);
573int cast_destruction (object *op, object *caster, object *spell_ob); 389int cast_destruction (object *op, object *caster, object *spell_ob);
574int cast_curse (object *op, object *caster, object *spell_ob, int dir); 390int cast_curse (object *op, object *caster, object *spell_ob, int dir);
575int mood_change (object *op, object *caster, object *spell); 391int mood_change (object *op, object *caster, object *spell);
576void move_ball_spell (object *op); 392void move_ball_spell (object *op);
577void move_swarm_spell (object *op); 393void move_swarm_spell (object *op);
585void polymorph_living (object *op); 401void polymorph_living (object *op);
586void polymorph_melt (object *who, object *op); 402void polymorph_melt (object *who, object *op);
587void polymorph_item (object *who, object *op); 403void polymorph_item (object *who, object *op);
588void polymorph (object *op, object *who); 404void polymorph (object *op, object *who);
589int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); 405int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
590int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); 406int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
591int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 407int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
592int probe (object *op, object *caster, object *spell_ob, int dir); 408int probe (object *op, object *caster, object *spell_ob, int dir);
593int makes_invisible_to (object *pl, object *mon); 409int makes_invisible_to (object *pl, object *mon);
594int cast_invisible (object *op, object *caster, object *spell_ob); 410int cast_invisible (object *op, object *caster, object *spell_ob);
595int cast_earth_to_dust (object *op, object *caster, object *spell_ob); 411int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
596void execute_word_of_recall (object *op); 412void execute_word_of_recall (object *op);
597int cast_word_of_recall (object *op, object *caster, object *spell_ob); 413int cast_word_of_recall (object *op, object *caster, object *spell_ob);
598int cast_wonder (object *op, object *caster, int dir, object *spell_ob); 414int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
599int perceive_self (object *op); 415int perceive_self (object *op);
600int magic_wall (object *op, object *caster, int dir, object *spell_ob); 416int magic_wall (object *op, object *caster, int dir, object *spell_ob);
601int dimension_door (object *op, object *caster, object *spob, int dir); 417int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
602int cast_heal (object *op, object *caster, object *spell, int dir); 418int cast_heal (object *op, object *caster, object *spell, int dir);
603int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); 419int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
604int cast_bless (object *op, object *caster, object *spell_ob, int dir); 420int cast_bless (object *op, object *caster, object *spell_ob, int dir);
605int alchemy (object *op, object *caster, object *spell_ob); 421int alchemy (object *op, object *caster, object *spell_ob);
606int remove_curse (object *op, object *caster, object *spell); 422int remove_curse (object *op, object *caster, object *spell);
615void move_aura (object *aura); 431void move_aura (object *aura);
616void move_peacemaker (object *op); 432void move_peacemaker (object *op);
617int write_mark (object *op, object *spell, const char *msg); 433int write_mark (object *op, object *spell, const char *msg);
618 434
619/* spell_util.c */ 435/* spell_util.c */
620object *find_random_spell_in_ob (object *ob, const char *skill); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
621void set_spell_skill (object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
622void init_spells (void);
623void dump_spells (void);
624void spell_effect (object *spob, int x, int y, maptile *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
625int min_casting_level (object *caster, object *spell);
626int caster_level (object *caster, object *spell);
627sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags);
628int SP_level_dam_adjust (object *caster, object *spob);
629int SP_level_duration_adjust (object *caster, object *spob);
630int SP_level_range_adjust (object *caster, object *spob);
631object *check_spell_known (object *op, const char *name); 439object *check_spell_known (object *op, shstr_cmp name);
632object *lookup_spell_by_name (object *op, const char *spname);
633int reflwall (maptile *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
634int cast_create_obj (object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
635int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
636int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
637void regenerate_rod (object *rod); 444void regenerate_rod (object *rod);
638void drain_rod_charge (object *rod); 445void drain_rod_charge (object *rod);
639object *find_target_for_friendly_spell (object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
640int spell_find_dir (maptile *m, int x, int y, object *exclude); 447int spell_find_dir (maptile *m, int x, int y, object *exclude);
641void put_a_monster (object *op, const char *monstername);
642int summon_hostile_monsters (object *op, int n, const char *monstername); 448int summon_hostile_monsters (object *op, int n, const char *monstername);
643void shuffle_attack (object *op, int change_face); 449void shuffle_attack (object *op, int change_face);
644void prayer_failure (object *op, int failure, int power);
645void spell_failure (object *op, int failure, int power, object *skill); 450void spell_failure (object *op, int failure, int power, object *skill);
646int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg);
647int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); 451int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
648void move_spell_effect (object *op); 452void move_spell_effect (object *op);
649void check_spell_effect (object *op);
650void apply_spell_effect (object *spell, object *victim); 453void apply_spell_effect (object *spell, object *victim);
454void create_exploding_ball_at (object *victim, int level);
651 455
652/* swamp.c */ 456/* swamp.c */
653void walk_on_deep_swamp (object *op, object *victim); 457void walk_on_deep_swamp (object *op, object *victim);
654void move_deep_swamp (object *op); 458void move_deep_swamp (object *op);
655 459
656/* swap.c */ 460/* swap.c */
657void read_map_log (void); 461void read_map_log ();
658void swap_map (maptile *map); 462void swap_map (maptile *map);
659void check_active_maps (void); 463void check_active_maps ();
660maptile *map_least_timeout (char *except_level); 464maptile *map_least_timeout (char *except_level);
661void swap_below_max (char *except_level); 465void swap_below_max (char *except_level);
662int players_on_map (maptile *m, int show_all); 466int players_on_map (maptile *m, int show_all);
663void flush_old_maps (void); 467void flush_old_maps ();
664 468
665/* time.c */ 469/* time.c */
666void remove_door (object *op); 470void remove_door (object *op);
667void remove_door2 (object *op); 471void remove_door2 (object *op);
668void generate_monster (object *gen);
669void remove_force (object *op);
670void remove_blindness (object *op);
671void poison_more (object *op);
672void move_gate (object *op);
673void move_timed_gate (object *op);
674void move_detector (object *op);
675void animate_trigger (object *op); 472void animate_trigger (object *op);
676void move_hole (object *op);
677object *stop_item (object *op); 473object *stop_item (object *op);
678void fix_stopped_item (object *op, maptile *map, object *originator); 474void fix_stopped_item (object *op, maptile *map, object *originator);
679object *fix_stopped_arrow (object *op); 475object *fix_stopped_arrow (object *op);
680void move_arrow (object *op); 476void move_arrow (object *op);
681void change_object (object *op);
682void move_teleporter (object *op); 477void move_teleporter (object *op);
683void move_player_changer (object *op);
684void move_firewall (object *op); 478void move_firewall (object *op);
685void move_player_mover (object *op);
686void move_duplicator (object *op); 479void move_duplicator (object *op);
687void move_creator (object *creator); 480void move_creator (object *creator);
688void move_marker (object *op); 481void move_marker (object *op);
689void process_object (object *op); 482void process_object (object *op);
690 483
691/* weather.c */ 484/* weather.c */
692void set_darkness_map (maptile *m);
693void adjust_daylight (void); 485void adjust_daylight ();
486

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