1 | /* |
1 | /* |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | * |
3 | * |
4 | * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
5 | * |
5 | * |
6 | * Deliantra is free software: you can redistribute it and/or modify |
6 | * Deliantra is free software: you can redistribute it and/or modify it under |
7 | * it under the terms of the GNU General Public License as published by |
7 | * the terms of the Affero GNU General Public License as published by the |
8 | * the Free Software Foundation, either version 3 of the License, or |
8 | * Free Software Foundation, either version 3 of the License, or (at your |
9 | * (at your option) any later version. |
9 | * option) any later version. |
10 | * |
10 | * |
11 | * This program is distributed in the hope that it will be useful, |
11 | * This program is distributed in the hope that it will be useful, |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
12 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
13 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
14 | * GNU General Public License for more details. |
14 | * GNU General Public License for more details. |
15 | * |
15 | * |
16 | * You should have received a copy of the GNU General Public License |
16 | * You should have received a copy of the Affero GNU General Public License |
17 | * along with this program. If not, see <http://www.gnu.org/licenses/>. |
17 | * and the GNU General Public License along with this program. If not, see |
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18 | * <http://www.gnu.org/licenses/>. |
18 | * |
19 | * |
19 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | * The authors can be reached via e-mail to <support@deliantra.net> |
20 | */ |
21 | */ |
21 | |
22 | |
22 | /* alchemy.c */ |
23 | /* alchemy.c */ |
23 | int need_identify (const object *obj); |
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24 | int apply_shop_mat (object *shop_mat, object *op); |
24 | int apply_shop_mat (object *shop_mat, object *op); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
25 | const char *cost_string_from_value (sint64 cost, int approx); |
26 | void pay_player (object *pl, sint64 amount); |
26 | void pay_player (object *pl, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
27 | sint64 pay_player_arch (object *pl, const char *arch, sint64 amount); |
28 | void attempt_do_alchemy (object *caster, object *cauldron); |
28 | void attempt_do_alchemy (object *caster, object *cauldron, object *skill); |
29 | int content_recipe_value (object *op); |
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30 | int numb_ob_inside (object *op); |
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31 | object *attempt_recipe (object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
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32 | void adjust_product (object *item, int lvl, int yield); |
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33 | object *make_item_from_recipe (object *cauldron, recipe *rp); |
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34 | object *find_transmution_ob (object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item); |
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35 | void alchemy_failure_effect (object *op, object *cauldron, recipe *rp, int danger); |
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36 | void remove_contents (object *first_ob, object *save_item); |
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37 | int calc_alch_danger (object *caster, object *cauldron, recipe *rp); |
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38 | |
29 | |
39 | /* apply.c */ |
30 | /* apply.c */ |
40 | int transport_can_hold (const object *transport, const object *op, int nrof); |
31 | int transport_can_hold (const object *transport, const object *op, int nrof); |
41 | int apply_transport (object *pl, object *transport, int aflag); |
32 | int apply_transport (object *pl, object *transport, int aflag); |
42 | int should_director_abort (object *op, object *victim); |
33 | int should_director_abort (object *op, object *victim); |
43 | int apply_potion (object *op, object *tmp); |
34 | int apply_potion (object *op, object *tmp); |
44 | int prepare_weapon (object *op, object *improver, object *weapon); |
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45 | int improve_weapon (object *op, object *improver, object *weapon); |
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46 | int check_improve_weapon (object *op, object *tmp); |
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47 | int improve_armour (object *op, object *improver, object *armour); |
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48 | int apply_container (object *op, object *sack); |
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49 | int esrv_apply_container (object *op, object *sack); |
35 | int esrv_apply_container (object *op, object *sack); |
50 | void move_apply (object *trap, object *victim, object *originator); |
36 | void move_apply (object *trap, object *victim, object *originator); |
51 | void do_learn_spell (object *op, object *spell, int special_prayer); |
37 | void do_learn_spell (object *op, object *spell, int special_prayer); |
52 | void do_forget_spell (object *op, const char *spell); |
38 | void do_forget_spell (object *op, const char *spell); |
53 | void apply_scroll (object *op, object *tmp, int dir); |
39 | void apply_scroll (object *op, object *tmp, int dir); |
54 | int dragon_eat_flesh (object *op, object *meal); |
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55 | void apply_poison (object *op, object *tmp); |
40 | void apply_poison (object *op, object *tmp); |
56 | int is_legal_2ways_exit (object *op, object *exit); |
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57 | int manual_apply (object *op, object *tmp, int aflag); |
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58 | int player_apply (object *pl, object *op, int aflag, int quiet); |
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59 | void player_apply_below (object *pl); |
41 | void player_apply_below (object *pl); |
60 | int unapply_for_ob (object *who, object *op, int aflags); |
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61 | int can_apply_object (object *who, object *op); |
42 | int can_apply_object (object *who, object *op); |
62 | int apply_special (object *who, object *op, int aflags); |
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63 | int monster_apply_special (object *who, object *op, int aflags); |
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64 | int auto_apply (object *op); |
43 | int auto_apply (object *op); |
65 | void fix_auto_apply (maptile *m); |
44 | void fix_auto_apply (maptile *m); |
66 | void eat_special_food (object *who, object *food); |
45 | void eat_special_food (object *who, object *food); |
67 | void apply_lighter (object *who, object *lighter); |
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68 | void scroll_failure (object *op, int failure, int power); |
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69 | void apply_changes_to_player (object *pl, object *change); |
46 | void apply_changes_to_player (object *pl, object *change); |
70 | void apply_item_transformer (object *pl, object *transformer); |
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71 | extern void handle_apply_yield (object *op); |
47 | void handle_apply_yield (object *op); |
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48 | void apply_lamp (object *op, bool switch_on); |
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49 | void get_animation_from_arch (object *op, arch_ptr a); |
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50 | int convert_item (object *item, object *converter); |
72 | |
51 | |
73 | /* attack.c */ |
52 | /* attack.c */ |
74 | void cancellation (object *op); |
53 | void cancellation (object *op); |
75 | int did_make_save_item (object *op, int type, object *originator); |
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76 | void save_throw_object (object *op, int type, object *originator); |
54 | void save_throw_object (object *op, int type, object *originator); |
77 | int hit_map (object *op, int dir, int type, int full_hit); |
55 | int hit_map (object *op, int dir, uint32_t type, int full_hit); |
78 | void attack_message (int dam, int type, object *op, object *hitter); |
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79 | int attack_ob (object *op, object *hitter); |
56 | int attack_ob (object *op, object *hitter); |
80 | object *hit_with_arrow (object *op, object *victim); |
57 | object *hit_with_arrow (object *op, object *victim); |
81 | void tear_down_wall (object *op); |
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82 | void scare_creature (object *target, object *hitter); |
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83 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32 attacknum, int magic); |
58 | int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic); |
84 | int kill_object (object *op, int dam, object *hitter, int type); |
59 | int kill_object (object *op, int dam, object *hitter, int type); |
85 | int friendly_fire (object *op, object *hitter); |
60 | int friendly_fire (object *op, object *hitter); |
86 | int hit_player (object *op, int dam, object *hitter, int type, int full_hit); |
61 | int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit); |
87 | void poison_player (object *op, object *hitter, int dam); |
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88 | void slow_player (object *op, object *hitter, int dam); |
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89 | void confuse_player (object *op, object *hitter, int dam); |
62 | void confuse_player (object *op, object *hitter, int dam); |
90 | void blind_player (object *op, object *hitter, int dam); |
63 | void blind_player (object *op, object *hitter, int dam); |
91 | void paralyze_player (object *op, object *hitter, int dam); |
64 | void paralyze_player (object *op, object *hitter, int dam); |
92 | void deathstrike_player (object *op, object *hitter, int *dam); |
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93 | int adj_attackroll (object *hitter, object *target); |
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94 | int is_aimed_missile (object *op); |
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95 | |
65 | |
96 | /* build_map.c */ |
66 | /* build_map.c */ |
97 | int can_build_over (struct mapdef *map, object *tmp, short x, short y); |
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98 | void remove_marking_runes (struct mapdef *map, short x, short y); |
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99 | int find_unused_connected_value (struct mapdef *map); |
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100 | int find_or_create_connection_for_map (object *pl, short x, short y, object *rune); |
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101 | object *get_connection_rune (object *pl, short x, short y); |
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102 | object *get_msg_book (object *pl, short x, short y); |
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103 | object *get_wall (struct mapdef *map, int x, int y); |
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104 | void fix_walls (maptile *map, int x, int y); |
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105 | void fix_walls_around (maptile *map, int x, int y); |
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106 | void apply_builder_floor (object *pl, object *material, short x, short y); |
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107 | void apply_builder_wall (object *pl, object *material, short x, short y); |
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108 | void apply_builder_item (object *pl, object *item, short x, short y); |
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109 | void apply_builder_remove (object *pl, int dir); |
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110 | void apply_map_builder (object *pl, int dir); |
67 | void apply_map_builder (object *pl, int dir); |
111 | int adjust_sign_msg (object *pl, short x, short y, object *tmp); |
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112 | |
68 | |
113 | /* c_misc.c */ |
69 | /* c_misc.c */ |
114 | int command_motd (object *op, char *params); |
70 | int command_motd (object *op, char *params); |
115 | int command_bug (object *op, char *params); |
71 | int command_bug (object *op, char *params); |
116 | void malloc_info (object *op); |
72 | void malloc_info (object *op); |
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136 | int command_players (object *op, char *paramss); |
92 | int command_players (object *op, char *paramss); |
137 | int command_bowmode (object *op, char *params); |
93 | int command_bowmode (object *op, char *params); |
138 | int command_showpets (object *op, char *params); |
94 | int command_showpets (object *op, char *params); |
139 | int command_resistances (object *op, char *params); |
95 | int command_resistances (object *op, char *params); |
140 | int command_help (object *op, char *params); |
96 | int command_help (object *op, char *params); |
141 | int onoff_value (const char *line); |
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142 | int command_quit (object *op, char *params); |
97 | int command_quit (object *op, char *params); |
143 | int command_real_quit (object *op, char *params); |
98 | int command_real_quit (object *op, char *params); |
144 | void receive_player_name (object *op, char k); |
99 | void receive_player_name (object *op, char k); |
145 | void receive_player_password (object *op, char k); |
100 | void receive_player_password (object *op, char k); |
146 | int command_title (object *op, char *params); |
101 | int command_title (object *op, char *params); |
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155 | int command_south (object *op, char *params); |
110 | int command_south (object *op, char *params); |
156 | int command_southeast (object *op, char *params); |
111 | int command_southeast (object *op, char *params); |
157 | int command_southwest (object *op, char *params); |
112 | int command_southwest (object *op, char *params); |
158 | int command_west (object *op, char *params); |
113 | int command_west (object *op, char *params); |
159 | int command_stay (object *op, char *params); |
114 | int command_stay (object *op, char *params); |
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115 | int command_run (object *op, char *params); |
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116 | int command_run_stop (object *op, char *params); |
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117 | int command_fire (object *op, char *params); |
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118 | int command_fire_stop (object *op, char *params); |
160 | |
119 | |
161 | /* c_new.c */ |
120 | /* c_new.c */ |
162 | void execute_newserver_command (object *pl, char *command); |
121 | void execute_newserver_command (object *pl, char *command); |
163 | int bad_command (object *op, char *params); |
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164 | |
122 | |
165 | /* c_object.c */ |
123 | /* c_object.c */ |
166 | object *find_best_object_match (object *pl, const char *params); |
124 | object *find_best_object_match (object *pl, const char *params); |
167 | int command_build (object *pl, char *params); |
125 | int command_build (object *pl, char *params); |
168 | int command_uskill (object *pl, char *params); |
126 | int command_uskill (object *pl, char *params); |
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179 | void drop_object (object *dropper, object *obj); |
137 | void drop_object (object *dropper, object *obj); |
180 | void drop (object *op, object *tmp); |
138 | void drop (object *op, object *tmp); |
181 | int command_dropall (object *op, char *params); |
139 | int command_dropall (object *op, char *params); |
182 | int command_drop (object *op, char *params); |
140 | int command_drop (object *op, char *params); |
183 | int command_examine (object *op, char *params); |
141 | int command_examine (object *op, char *params); |
184 | object *find_marked_object (object *op); |
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185 | void examine_monster (object *op, object *tmp); |
142 | void examine_monster (object *op, object *tmp); |
186 | const char *long_desc (object *tmp, object *pl); |
143 | const char *long_desc (object *tmp, object *pl); |
187 | void examine (object *op, object *tmp); |
144 | void examine (object *op, object *tmp); |
188 | int command_pickup (object *op, char *params); |
145 | int command_pickup (object *op, char *params); |
189 | void set_pickup_mode (object *op, int i); |
146 | void set_pickup_mode (object *op, int i); |
190 | int command_search_items (object *op, char *params); |
147 | int command_search_items (object *op, char *params); |
191 | int command_rename_item (object *op, char *params); |
148 | int command_rename_item (object *op, char *params); |
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149 | int command_unlock (object *op, char *params); |
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150 | int command_lock (object *op, char *params); |
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151 | int command_mark (object *op, char *params); |
192 | |
152 | |
193 | /* c_party.c */ |
153 | /* c_party.c */ |
194 | partylist *get_firstparty (void); |
154 | partylist *get_firstparty (); |
195 | void remove_party (partylist *target_party); |
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196 | void obsolete_parties (void); |
155 | void obsolete_parties (); |
197 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
156 | void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp); |
198 | int confirm_party_password (object *op); |
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199 | void receive_party_password (object *op, char k); |
157 | void receive_party_password (object *op, char k); |
200 | void send_party_message (object *op, const char *msg); |
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201 | int command_gsay (object *op, char *params); |
158 | int command_gsay (object *op, char *params); |
202 | int command_party (object *op, char *params); |
159 | int command_party (object *op, char *params); |
203 | |
160 | |
204 | /* c_range.c */ |
161 | /* c_range.c */ |
205 | int command_invoke (object *op, char *params); |
162 | int command_invoke (object *op, char *params); |
206 | int command_cast (object *op, char *params); |
163 | int command_cast (object *op, char *params); |
207 | int command_prepare (object *op, char *params); |
164 | int command_prepare (object *op, char *params); |
208 | int command_cast_spell (object *op, char *params, char command); |
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209 | int legal_range (object *op, int r); |
165 | int legal_range (object *op, int r); |
210 | void change_spell (object *op, char k); |
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211 | int command_rotateshoottype (object *op, char *params); |
166 | int command_rotateshoottype (object *op, char *params); |
212 | |
167 | |
213 | /* c_wiz.c */ |
168 | /* c_wiz.c */ |
214 | int command_loadtest (object *op, char *params); |
169 | int command_loadtest (object *op, char *params); |
215 | void do_wizard_hide (object *op, int silent_dm); |
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216 | int command_hide (object *op, char *params); |
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217 | int command_setgod (object *op, char *params); |
170 | int command_setgod (object *op, char *params); |
218 | int command_banish (object *op, char *params); |
171 | int command_banish (object *op, char *params); |
219 | int command_save_overlay (object *op, char *params); |
172 | int command_save_overlay (object *op, char *params); |
220 | int command_freeze (object *op, char *params); |
173 | int command_freeze (object *op, char *params); |
221 | int command_arrest (object *op, char *params); |
174 | int command_arrest (object *op, char *params); |
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230 | int command_free (object *op, char *params); |
183 | int command_free (object *op, char *params); |
231 | int command_addexp (object *op, char *params); |
184 | int command_addexp (object *op, char *params); |
232 | int command_speed (object *op, char *params); |
185 | int command_speed (object *op, char *params); |
233 | int command_stats (object *op, char *params); |
186 | int command_stats (object *op, char *params); |
234 | int command_abil (object *op, char *params); |
187 | int command_abil (object *op, char *params); |
235 | int command_reset (object *op, char *params); |
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236 | int command_nowiz (object *op, char *params); |
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237 | int do_wizard_dm (object *op, char *params, int silent); |
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238 | int command_dm (object *op, char *params); |
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239 | int command_invisible (object *op, char *params); |
188 | int command_invisible (object *op, char *params); |
240 | int command_learn_spell (object *op, char *params); |
189 | int command_learn_spell (object *op, char *params); |
241 | int command_learn_special_prayer (object *op, char *params); |
190 | int command_learn_special_prayer (object *op, char *params); |
242 | int command_forget_spell (object *op, char *params); |
191 | int command_forget_spell (object *op, char *params); |
243 | int command_dmhide (object *op, char *params); |
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244 | void dm_stack_pop (player *pl); |
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245 | object *dm_stack_peek (player *pl); |
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246 | void dm_stack_push (player *pl, tag_t item); |
192 | void dm_stack_push (player *pl, tag_t item); |
247 | object *get_dm_object (player *pl, char **params, int *from); |
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248 | int command_stack_pop (object *op, char *params); |
193 | int command_stack_pop (object *op, char *params); |
249 | int command_stack_push (object *op, char *params); |
194 | int command_stack_push (object *op, char *params); |
250 | int command_stack_list (object *op, char *params); |
195 | int command_stack_list (object *op, char *params); |
251 | int command_stack_clear (object *op, char *params); |
196 | int command_stack_clear (object *op, char *params); |
252 | int command_diff (object *op, char *params); |
197 | int command_diff (object *op, char *params); |
253 | int command_insert_into (object *op, char *params); |
198 | int command_insert_into (object *op, char *params); |
254 | |
199 | |
255 | /* commands.c */ |
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256 | void init_commands (void); |
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257 | CommFunc find_oldsocket_command (char *cmd); |
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258 | CommFunc find_oldsocket_command2 (char *cmd); |
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259 | |
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260 | /* daemon.c */ |
200 | /* daemon.c */ |
261 | FILE *BecomeDaemon (const char *filename); |
201 | FILE *BecomeDaemon (const char *filename); |
262 | |
202 | |
263 | /* disease.c */ |
203 | /* disease.c */ |
264 | int move_disease (object *disease); |
204 | int move_disease (object *disease); |
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266 | int move_symptom (object *symptom); |
206 | int move_symptom (object *symptom); |
267 | int check_physically_infect (object *victim, object *hitter); |
207 | int check_physically_infect (object *victim, object *hitter); |
268 | int cure_disease (object *sufferer, object *caster, object *spell); |
208 | int cure_disease (object *sufferer, object *caster, object *spell); |
269 | |
209 | |
270 | /* egoitem.c */ |
210 | /* egoitem.c */ |
271 | int create_artifact (object *op, const char *artifactname); |
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272 | int apply_power_crystal (object *op, object *crystal); |
211 | int apply_power_crystal (object *op, object *crystal); |
273 | |
212 | |
274 | /* hiscore.c */ |
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275 | char *spool (char *bp, char *error); |
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276 | void check_score (object *op); |
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277 | void display_high_score (object *op, int max, const char *match); |
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278 | |
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279 | /* gods.c */ |
213 | /* gods.c */ |
280 | int lookup_god_by_name (const char *name); |
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281 | object *find_god (const char *name); |
214 | object *find_god (shstr_cmp name); |
282 | const char *determine_god (object *op); |
215 | shstr_tmp determine_god (object *op); |
283 | void pray_at_altar (object *pl, object *altar, object *skill); |
216 | void pray_at_altar (object *pl, object *altar, object *skill); |
284 | void become_follower (object *op, object *new_god); |
217 | void become_follower (object *op, object *new_god); |
285 | int worship_forbids_use (object *op, object *exp_obj, uint32 flag, const char *string); |
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286 | void stop_using_item (object *op, int type, int number); |
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287 | void update_priest_flag (object *god, object *exp_ob, uint32 flag); |
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288 | archetype *determine_holy_arch (object *god, const char *type); |
218 | archetype *determine_holy_arch (object *god, shstr_cmp type); |
289 | void god_intervention (object *op, object *god, object *skill); |
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290 | int god_examines_priest (object *op, object *god); |
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291 | int god_examines_item (object *god, object *item); |
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292 | int get_god (object *priest); |
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293 | const char *get_god_for_race (const char *race); |
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294 | int tailor_god_spell (object *spellop, object *caster); |
219 | int tailor_god_spell (object *spellop, object *caster); |
295 | |
220 | |
296 | /* init.c */ |
221 | /* init.c */ |
297 | void load_settings (void); |
222 | void load_settings (); |
298 | void load_materials (void); |
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299 | void init (int argc, char **argv); |
223 | void init (int argc, char **argv); |
300 | void usage (void); |
224 | void usage (); |
301 | void help (void); |
225 | void help (); |
302 | void init_beforeplay (void); |
226 | void init_beforeplay (); |
303 | void init_signals (void); |
227 | void init_signals (); |
304 | void init_races (void); |
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305 | void dump_races (void); |
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306 | void add_to_racelist (const char *race_name, object *op); |
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307 | racelink *get_racelist (void); |
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308 | racelink *find_racelink (const char *name); |
228 | racelink *find_racelink (const char *name); |
309 | |
229 | |
310 | /* login.c */ |
230 | /* login.c */ |
311 | void delete_character (const char *name); |
231 | void delete_character (const char *name); |
312 | int verify_player (const char *name, char *password); |
232 | int verify_player (const char *name, char *password); |
313 | int check_name (player *me, const char *name); |
233 | int check_name (player *me, const char *name); |
314 | int create_savedir_if_needed (char *savedir); |
234 | int create_savedir_if_needed (char *savedir); |
315 | void copy_file (const char *filename, FILE *fpout); |
235 | void copy_file (const char *filename, FILE *fpout); |
316 | |
236 | |
317 | /* main.c */ |
237 | /* main.c */ |
318 | void server_tick (); |
238 | void one_tick (); |
319 | void version (object *op); |
239 | void version (object *op); |
320 | void info_keys (object *op); |
240 | void info_keys (object *op); |
321 | char *crypt_string (char *str, char *salt); |
241 | char *crypt_string (char *str, char *salt); |
322 | void enter_player_savebed (object *op); |
242 | void enter_player_savebed (object *op); |
323 | void leave_map (object *op); |
243 | void leave_map (object *op); |
324 | void set_map_timeout (maptile *oldmap); |
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325 | char *clean_path (const char *file); |
244 | char *clean_path (const char *file); |
326 | char *unclean_path (const char *src); |
245 | char *unclean_path (const char *src); |
327 | void enter_exit (object *op, object *exit_ob); |
246 | void enter_exit (object *op, object *exit_ob); |
328 | void process_events (); |
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329 | void clean_tmp_files (void); |
247 | void clean_tmp_files (); |
330 | void leave (player *pl,int draw_exit); |
248 | void leave (player *pl,int draw_exit); |
331 | void do_specials (void); |
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332 | int main (int argc, char **argv); |
249 | int main (int argc, char **argv); |
333 | |
250 | |
334 | /* monster.c */ |
251 | /* monster.c */ |
335 | object *check_enemy (object *npc, rv_vector *rv); |
252 | object *check_enemy (object *npc, rv_vector *rv); |
336 | object *find_nearest_living_creature (object *npc); |
253 | object *find_nearest_living_creature (object *npc); |
337 | object *find_enemy (object *npc, rv_vector *rv); |
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338 | int check_wakeup (object *op, object *enemy, rv_vector *rv); |
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339 | int move_randomly (object *op); |
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340 | int move_monster (object *op); |
254 | int move_monster (object *op); |
341 | int can_hit (object *ob1, object *ob2, rv_vector *rv); |
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342 | object *monster_choose_random_spell (object *monster); |
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343 | int monster_cast_spell (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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344 | int monster_use_scroll (object *head, object *part, object *pl, int dir, rv_vector *rv); |
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345 | int monster_use_skill (object *head, object *part, object *pl, int dir); |
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346 | int monster_use_range (object *head, object *part, object *pl, int dir); |
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347 | int monster_use_bow (object *head, object *part, object *pl, int dir); |
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348 | int check_good_weapon (object *who, object *item); |
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349 | int check_good_armour (object *who, object *item); |
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350 | void monster_check_pickup (object *monster); |
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351 | int monster_can_pick (object *monster, object *item); |
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352 | void monster_apply_below (object *monster); |
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353 | void monster_check_apply (object *mon, object *item); |
255 | void monster_check_apply (object *mon, object *item); |
354 | void npc_call_help (object *op); |
256 | void npc_call_help (object *op); |
355 | int dist_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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356 | int run_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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357 | int hitrun_att (int dir, object *ob, object *enemy); |
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358 | int wait_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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359 | int disthit_att (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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360 | int wait_att2 (int dir, object *ob, object *enemy, object *part, rv_vector *rv); |
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361 | void circ1_move (object *ob); |
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362 | void circ2_move (object *ob); |
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363 | void pace_movev (object *ob); |
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364 | void pace_moveh (object *ob); |
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365 | void pace2_movev (object *ob); |
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366 | void pace2_moveh (object *ob); |
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367 | void rand_move (object *ob); |
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368 | void check_earthwalls (object *op, maptile *m, int x, int y); |
257 | void check_earthwalls (object *op, maptile *m, int x, int y); |
369 | void check_doors (object *op, maptile *m, int x, int y); |
258 | void check_doors (object *op, maptile *m, int x, int y); |
370 | void communicate (object *op, const char *txt); |
259 | void communicate (object *op, const char *txt); |
371 | int talk_to_npc (object *op, object *npc, const char *txt); |
260 | int talk_to_npc (object *op, object *npc, const char *txt); |
372 | int talk_to_wall (object *pl, object *npc, const char *txt); |
261 | int talk_to_wall (object *pl, object *npc, const char *txt); |
… | |
… | |
374 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
263 | int can_detect_enemy (object *op, object *enemy, rv_vector *rv); |
375 | int stand_in_light (object *op); |
264 | int stand_in_light (object *op); |
376 | int can_see_enemy (object *op, object *enemy); |
265 | int can_see_enemy (object *op, object *enemy); |
377 | |
266 | |
378 | /* move.c */ |
267 | /* move.c */ |
379 | int move_object (object *op, int dir); |
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380 | int move_ob (object *op, int dir, object *originator); |
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381 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
268 | int transfer_ob (object *op, int x, int y, int randomly, object *originator); |
382 | int teleport (object *teleporter, uint8 tele_type, object *user); |
269 | int teleport (object *teleporter, uint8 tele_type, object *user); |
383 | void recursive_roll (object *op, int dir, object *pusher); |
270 | void recursive_roll (object *op, int dir, object *pusher); |
384 | int try_fit (object *op, maptile *m, int x, int y); |
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385 | int roll_ob (object *op, int dir, object *pusher); |
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386 | int push_ob (object *who, int dir, object *pusher); |
271 | int push_ob (object *who, int dir, object *pusher); |
387 | |
272 | |
388 | /* pets.c */ |
273 | /* pets.c */ |
389 | object *get_pet_enemy (object *pet, rv_vector *rv); |
274 | object *get_pet_enemy (object *pet, rv_vector *rv); |
390 | void terminate_all_pets (object *owner); |
275 | void terminate_all_pets (object *owner); |
391 | void remove_all_pets (maptile *map); |
276 | void move_all_pets (); |
392 | int follow_owner (object *ob, object *owner); |
277 | int follow_owner (object *ob, object *owner); |
393 | void pet_move (object *ob); |
278 | void pet_move (object *ob); |
394 | object *fix_summon_pet (archetype *at, object *op, int dir, int is_golem); |
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395 | void move_golem (object *op); |
279 | void move_golem (object *op); |
396 | void control_golem (object *op, int dir); |
280 | void control_golem (object *op, int dir); |
397 | int summon_golem (object *op, object *caster, int dir, object *spob); |
281 | int summon_golem (object *op, object *caster, int dir, object *spob); |
398 | object *choose_cult_monster (object *pl, object *god, int summon_level); |
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399 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
282 | int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
400 | int should_arena_attack (object *pet, object *owner, object *target); |
283 | int should_arena_attack (object *pet, object *owner, object *target); |
401 | |
284 | |
402 | /* player.c */ |
285 | /* player.c */ |
403 | player *find_player (const char *plname); |
286 | player *find_player (const char *plname); |
404 | player *find_player_partial_name (const char *plname); |
287 | player *find_player_partial_name (const char *plname); |
405 | void display_motd (const object *op); |
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406 | void send_rules (const object *op); |
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407 | void send_news (const object *op); |
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408 | int playername_ok (const char *cp); |
288 | int playername_ok (const char *cp); |
409 | archetype *get_player_archetype (archetype *at); |
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410 | object *get_nearest_player (object *mon); |
289 | object *get_nearest_player (object *mon); |
411 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
290 | int path_to_player (object *mon, object *pl, unsigned mindiff); |
412 | void give_initial_items (object *pl, treasurelist *items); |
291 | void give_initial_items (object *pl, treasurelist *items); |
413 | void get_name (object *op); |
292 | void get_name (object *op); |
414 | void get_password (object *op); |
293 | void get_password (object *op); |
… | |
… | |
419 | void Roll_Again (object *op); |
298 | void Roll_Again (object *op); |
420 | void Swap_Stat (object *op, int Swap_Second); |
299 | void Swap_Stat (object *op, int Swap_Second); |
421 | int key_roll_stat (object *op, char key); |
300 | int key_roll_stat (object *op, char key); |
422 | int key_change_class (object *op, char key); |
301 | int key_change_class (object *op, char key); |
423 | int key_confirm_quit (object *op, char key); |
302 | int key_confirm_quit (object *op, char key); |
424 | void flee_player (object *op); |
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425 | int check_pick (object *op); |
303 | int check_pick (object *op); |
426 | object *find_arrow (object *op, const char *type); |
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427 | object *find_better_arrow (object *op, object *target, const char *type, int *better); |
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428 | object *pick_arrow_target (object *op, const char *type, int dir); |
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429 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
304 | int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); |
430 | int player_fire_bow (object *op, int dir); |
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431 | void fire_misc_object (object *op, int dir); |
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432 | bool fire (object *op, int dir); |
305 | bool fire (object *who, int dir); |
433 | object *find_key (object *pl, object *container, object *door); |
306 | object *find_key (object *pl, object *container, object *door); |
434 | bool move_player_attack (object *op, int dir); |
307 | bool move_player_attack (object *op, int dir); |
435 | bool move_player (object *op, int dir); |
308 | bool move_player (object *op, int dir); |
436 | bool handle_newcs_player (object *op); |
309 | bool handle_newcs_player (object *op); |
437 | int save_life (object *op); |
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438 | const char *gravestone_text (object *op); |
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439 | void do_some_living (object *op); |
310 | void do_some_living (object *op); |
440 | void kill_player (object *op); |
311 | void kill_player (object *op); |
441 | void loot_object (object *op); |
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442 | void fix_weight (void); |
312 | void fix_weight (); |
443 | void fix_luck (void); |
313 | void fix_luck (); |
444 | void cast_dust (object *op, object *throw_ob, int dir); |
314 | void cast_dust (object *op, object *throw_ob, int dir); |
445 | void make_visible (object *op); |
315 | void make_visible (object *op); |
446 | int is_true_undead (object *op); |
316 | int is_true_undead (object *op); |
447 | int hideability (object *ob); |
317 | int hideability (object *ob); |
448 | void do_hidden_move (object *op); |
318 | void do_hidden_move (object *op); |
449 | int stand_near_hostile (object *who); |
319 | int stand_near_hostile (object *who); |
450 | int player_can_view (object *pl, object *op); |
320 | int player_can_view (object *pl, object *op); |
451 | int action_makes_visible (object *op); |
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452 | int op_on_battleground (object *op, int *x, int *y); |
321 | int op_on_battleground (object *op, int *x, int *y); |
453 | void dragon_ability_gain (object *who, int atnr, int level); |
322 | void dragon_ability_gain (object *who, int atnr, int level); |
454 | void player_unready_range_ob (player *pl, object *ob); |
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455 | |
323 | |
456 | /* resurrection.c */ |
324 | /* resurrection.c */ |
457 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
325 | int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg); |
458 | int resurrection_fails (int levelcaster, int leveldead); |
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459 | void dead_player (object *op); |
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460 | void dead_character (const char *name); |
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461 | int dead_player_exists (const char *name); |
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462 | |
326 | |
463 | /* rune.c */ |
327 | /* rune.c */ |
464 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
328 | int write_rune (object *op, object *caster, object *spell, int dir, const char *runename); |
465 | void move_rune (object *op); |
329 | void move_rune (object *op); |
466 | void rune_attack (object *op, object *victim); |
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467 | void spring_trap (object *trap, object *victim); |
330 | void spring_trap (object *trap, object *victim); |
468 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
331 | int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir); |
469 | int trap_see (object *op, object *trap); |
332 | int trap_see (object *op, object *trap); |
470 | int trap_show (object *trap, object *where); |
333 | int trap_show (object *trap, object *where); |
471 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
334 | int trap_disarm (object *disarmer, object *trap, int risk, object *skill); |
472 | void trap_adjust (object *trap, int difficulty); |
335 | void trap_adjust (object *trap, int difficulty); |
473 | |
336 | |
474 | /* shop.c */ |
337 | /* shop.c */ |
475 | int get_payment (object *pl); |
338 | int get_payment (object *pl); |
476 | sint64 query_cost (const object *tmp, object *who, int flag); |
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477 | const char *query_cost_string (const object *tmp, object *who, int flag); |
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478 | sint64 query_money (const object *op); |
339 | sint64 query_money (const object *op); |
479 | int pay_for_amount (sint64 to_pay, object *pl); |
340 | int pay_for_amount (sint64 to_pay, object *pl); |
480 | int pay_for_item (object *op, object *pl); |
341 | int pay_for_item (object *op, object *pl); |
481 | int can_pay (object *pl); |
342 | int can_pay (object *pl); |
482 | bool sell_item (object *op, object *pl); |
343 | bool sell_item (object *op, object *pl); |
483 | double shopkeeper_approval (const maptile *map, const object *player); |
344 | double shopkeeper_approval (const maptile *map, const object *player); |
484 | int describe_shop (const object *op); |
345 | int describe_shop (const object *op); |
485 | void shop_listing (object *sign, object *op); |
346 | void shop_listing (object *sign, object *op); |
486 | bool is_in_shop (object *o); |
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487 | bool is_in_shop (maptile *map, int x, int y); |
347 | bool is_in_shop (maptile *map, int x, int y); |
488 | |
348 | |
489 | /* skills.c */ |
349 | /* skills.c */ |
490 | int steal (object *op, int dir, object *skill); |
350 | int steal (object *op, int dir, object *skill); |
491 | int pick_lock (object *pl, int dir, object *skill); |
351 | int pick_lock (object *pl, int dir, object *skill); |
492 | int hide (object *op, object *skill); |
352 | int hide (object *op, object *skill); |
493 | int jump (object *pl, int dir, object *skill); |
353 | int jump (object *pl, int dir, object *skill); |
494 | int do_skill_ident2 (object *tmp, object *pl, int obj_class, object *skill); |
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495 | int skill_ident (object *pl, object *skill); |
354 | int skill_ident (object *pl, object *skill); |
496 | int use_oratory (object *pl, int dir, object *skill); |
355 | int use_oratory (object *pl, int dir, object *skill); |
497 | int singing (object *pl, int dir, object *skill); |
356 | int singing (object *pl, int dir, object *skill); |
498 | int find_traps (object *pl, object *skill); |
357 | int find_traps (object *pl, object *skill); |
499 | int remove_trap (object *op, int dir, object *skill); |
358 | int remove_trap (object *op, int dir, object *skill); |
500 | int pray (object *pl, object *skill); |
359 | int pray (object *pl, object *skill); |
501 | void meditate (object *pl, object *skill); |
360 | void meditate (object *pl, object *skill); |
502 | int write_on_item (object *pl, const char *params, object *skill); |
361 | int write_on_item (object *pl, const char *params, object *skill); |
503 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
362 | int skill_throw (object *op, object *part, int dir, const char *params, object *skill); |
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363 | bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string); |
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364 | bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string); |
504 | |
365 | |
505 | /* skill_util.c */ |
366 | /* skill_util.c */ |
506 | void init_skills (void); |
367 | void init_skills (); |
507 | void link_player_skills (object *op); |
368 | void link_player_skills (object *op); |
508 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
369 | int do_skill (object *op, object *part, object *skill, int dir, const char *string); |
509 | int calc_skill_exp (object *who, object *op, object *skill); |
370 | int calc_skill_exp (object *who, object *op, object *skill); |
510 | int learn_skill (object *pl, object *scroll); |
371 | int learn_skill (object *pl, object *scroll); |
511 | void show_skills (object *op, const char *search); |
372 | void show_skills (object *op, const char *search); |
512 | int use_skill (object *op, const char *string); |
373 | int use_skill (object *op, const char *string); |
513 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
374 | int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill); |
514 | |
375 | |
515 | /* spell_attack.c */ |
376 | /* spell_attack.c */ |
516 | void check_spell_knockback (object *op); |
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517 | void forklightning (object *op, object *tmp); |
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518 | void move_bolt (object *op); |
377 | void move_bolt (object *op); |
519 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
378 | int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill); |
520 | void explosion (object *op); |
379 | void explosion (object *op); |
521 | void explode_bullet (object *op); |
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522 | void check_bullet (object *op); |
380 | void check_bullet (object *op); |
523 | void move_bullet (object *op); |
381 | void move_bullet (object *op); |
524 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
382 | int fire_bullet (object *op, object *caster, int dir, object *spob); |
525 | void cone_drop (object *op); |
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526 | void move_cone (object *op); |
383 | void move_cone (object *op); |
527 | int cast_cone (object *op, object *caster, int dir, object *spell); |
384 | int cast_cone (object *op, object *caster, int dir, object *spell); |
528 | void animate_bomb (object *op); |
385 | void animate_bomb (object *op); |
529 | int create_bomb (object *op, object *caster, int dir, object *spell); |
386 | int create_bomb (object *op, object *caster, int dir, object *spell); |
530 | object *get_pointed_target (object *op, int dir, int range, int type); |
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531 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
387 | int cast_smite_spell (object *op, object *caster, int dir, object *spell); |
532 | void move_missile (object *op); |
388 | void move_missile (object *op); |
533 | int make_object_glow (object *op, int radius, int time); |
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534 | int cast_destruction (object *op, object *caster, object *spell_ob); |
389 | int cast_destruction (object *op, object *caster, object *spell_ob); |
535 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
390 | int cast_curse (object *op, object *caster, object *spell_ob, int dir); |
536 | int mood_change (object *op, object *caster, object *spell); |
391 | int mood_change (object *op, object *caster, object *spell); |
537 | void move_ball_spell (object *op); |
392 | void move_ball_spell (object *op); |
538 | void move_swarm_spell (object *op); |
393 | void move_swarm_spell (object *op); |
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546 | void polymorph_living (object *op); |
401 | void polymorph_living (object *op); |
547 | void polymorph_melt (object *who, object *op); |
402 | void polymorph_melt (object *who, object *op); |
548 | void polymorph_item (object *who, object *op); |
403 | void polymorph_item (object *who, object *op); |
549 | void polymorph (object *op, object *who); |
404 | void polymorph (object *op, object *who); |
550 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
405 | int cast_polymorph (object *op, object *caster, object *spell_ob, int dir); |
551 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *stringarg); |
406 | int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam); |
552 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *stringarg); |
407 | int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam); |
553 | int probe (object *op, object *caster, object *spell_ob, int dir); |
408 | int probe (object *op, object *caster, object *spell_ob, int dir); |
554 | int makes_invisible_to (object *pl, object *mon); |
409 | int makes_invisible_to (object *pl, object *mon); |
555 | int cast_invisible (object *op, object *caster, object *spell_ob); |
410 | int cast_invisible (object *op, object *caster, object *spell_ob); |
556 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
411 | int cast_earth_to_dust (object *op, object *caster, object *spell_ob); |
557 | void execute_word_of_recall (object *op); |
412 | void execute_word_of_recall (object *op); |
558 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
413 | int cast_word_of_recall (object *op, object *caster, object *spell_ob); |
559 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
414 | int cast_wonder (object *op, object *caster, int dir, object *spell_ob); |
560 | int perceive_self (object *op); |
415 | int perceive_self (object *op); |
561 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
416 | int magic_wall (object *op, object *caster, int dir, object *spell_ob); |
562 | int dimension_door (object *op, object *caster, object *spob, int dir); |
417 | int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam); |
563 | int cast_heal (object *op, object *caster, object *spell, int dir); |
418 | int cast_heal (object *op, object *caster, object *spell, int dir); |
564 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
419 | int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent); |
565 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
420 | int cast_bless (object *op, object *caster, object *spell_ob, int dir); |
566 | int alchemy (object *op, object *caster, object *spell_ob); |
421 | int alchemy (object *op, object *caster, object *spell_ob); |
567 | int remove_curse (object *op, object *caster, object *spell); |
422 | int remove_curse (object *op, object *caster, object *spell); |
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576 | void move_aura (object *aura); |
431 | void move_aura (object *aura); |
577 | void move_peacemaker (object *op); |
432 | void move_peacemaker (object *op); |
578 | int write_mark (object *op, object *spell, const char *msg); |
433 | int write_mark (object *op, object *spell, const char *msg); |
579 | |
434 | |
580 | /* spell_util.c */ |
435 | /* spell_util.c */ |
581 | object *find_random_spell_in_ob (object *ob, const char *skill); |
436 | object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ()); |
582 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
437 | void set_spell_skill (object *op, object *caster, object *spob, object *dest); |
583 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
438 | void spell_effect (object *spob, int x, int y, maptile *map, object *originator); |
584 | int min_casting_level (object *caster, object *spell); |
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585 | int casting_level (object *caster, object *spell); |
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586 | sint16 SP_level_spellpoint_cost (object *caster, object *spell, int flags); |
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587 | int SP_level_dam_adjust (object *caster, object *spob); |
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588 | int SP_level_duration_adjust (object *caster, object *spob); |
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589 | int SP_level_range_adjust (object *caster, object *spob); |
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590 | object *check_spell_known (object *op, const char *name); |
439 | object *check_spell_known (object *op, shstr_cmp name); |
591 | object *lookup_spell_by_name (object *op, const char *spname); |
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592 | int reflwall (maptile *m, int x, int y, object *sp_op); |
440 | int reflwall (maptile *m, int x, int y, object *sp_op); |
593 | int cast_create_obj (object *op, object *caster, object *new_op, int dir); |
441 | bool cast_create_obj (object *op, object *caster, object *new_op, int dir); |
594 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
442 | int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop); |
595 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
443 | int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); |
596 | void regenerate_rod (object *rod); |
444 | void regenerate_rod (object *rod); |
597 | void drain_rod_charge (object *rod); |
445 | void drain_rod_charge (object *rod); |
598 | object *find_target_for_friendly_spell (object *op, int dir); |
446 | object *find_target_for_friendly_spell (object *op, int dir); |
599 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
447 | int spell_find_dir (maptile *m, int x, int y, object *exclude); |
600 | void put_a_monster (object *op, const char *monstername); |
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601 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
448 | int summon_hostile_monsters (object *op, int n, const char *monstername); |
602 | void shuffle_attack (object *op, int change_face); |
449 | void shuffle_attack (object *op, int change_face); |
603 | void prayer_failure (object *op, int failure, int power); |
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604 | void spell_failure (object *op, int failure, int power, object *skill); |
450 | void spell_failure (object *op, int failure, int power, object *skill); |
605 | int cast_party_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
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606 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *stringarg); |
451 | int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam); |
607 | void move_spell_effect (object *op); |
452 | void move_spell_effect (object *op); |
608 | void check_spell_effect (object *op); |
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609 | void apply_spell_effect (object *spell, object *victim); |
453 | void apply_spell_effect (object *spell, object *victim); |
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454 | void create_exploding_ball_at (object *victim, int level); |
610 | |
455 | |
611 | /* swamp.c */ |
456 | /* swamp.c */ |
612 | void walk_on_deep_swamp (object *op, object *victim); |
457 | void walk_on_deep_swamp (object *op, object *victim); |
613 | void move_deep_swamp (object *op); |
458 | void move_deep_swamp (object *op); |
614 | |
459 | |
615 | /* swap.c */ |
460 | /* swap.c */ |
616 | void read_map_log (void); |
461 | void read_map_log (); |
617 | void swap_map (maptile *map); |
462 | void swap_map (maptile *map); |
618 | void check_active_maps (void); |
463 | void check_active_maps (); |
619 | maptile *map_least_timeout (char *except_level); |
464 | maptile *map_least_timeout (char *except_level); |
620 | void swap_below_max (char *except_level); |
465 | void swap_below_max (char *except_level); |
621 | int players_on_map (maptile *m, int show_all); |
466 | int players_on_map (maptile *m, int show_all); |
622 | void flush_old_maps (void); |
467 | void flush_old_maps (); |
623 | |
468 | |
624 | /* time.c */ |
469 | /* time.c */ |
625 | void remove_door (object *op); |
470 | void remove_door (object *op); |
626 | void remove_door2 (object *op); |
471 | void remove_door2 (object *op); |
627 | void generate_monster (object *gen); |
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628 | void remove_force (object *op); |
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629 | void remove_blindness (object *op); |
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630 | void poison_more (object *op); |
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631 | void move_gate (object *op); |
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632 | void move_timed_gate (object *op); |
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633 | void move_detector (object *op); |
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634 | void animate_trigger (object *op); |
472 | void animate_trigger (object *op); |
635 | void move_hole (object *op); |
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636 | object *stop_item (object *op); |
473 | object *stop_item (object *op); |
637 | void fix_stopped_item (object *op, maptile *map, object *originator); |
474 | void fix_stopped_item (object *op, maptile *map, object *originator); |
638 | object *fix_stopped_arrow (object *op); |
475 | object *fix_stopped_arrow (object *op); |
639 | void move_arrow (object *op); |
476 | void move_arrow (object *op); |
640 | void change_object (object *op); |
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641 | void move_teleporter (object *op); |
477 | void move_teleporter (object *op); |
642 | void move_player_changer (object *op); |
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643 | void move_firewall (object *op); |
478 | void move_firewall (object *op); |
644 | void move_player_mover (object *op); |
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645 | void move_duplicator (object *op); |
479 | void move_duplicator (object *op); |
646 | void move_creator (object *creator); |
480 | void move_creator (object *creator); |
647 | void move_marker (object *op); |
481 | void move_marker (object *op); |
648 | void process_object (object *op); |
482 | void process_object (object *op); |
649 | |
483 | |
650 | /* weather.c */ |
484 | /* weather.c */ |
651 | void set_darkness_map (maptile *m); |
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652 | void adjust_daylight (void); |
485 | void adjust_daylight (); |
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486 | |