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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.1.1.2 by elmex, Wed Feb 22 18:01:59 2006 UTC vs.
Revision 1.138 by root, Wed Nov 16 23:42:01 2016 UTC

1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
1/* alchemy.c */ 23/* alchemy.c */
24int apply_shop_mat (object *shop_mat, object *op);
25const char *cost_string_from_value (sint64 cost, int approx);
26void pay_player (object *pl, sint64 amount);
27sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 28void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
3int content_recipe_value(object *op); 29
4int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield);
7object *make_item_from_recipe(object *cauldron, recipe *rp);
8object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
9void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
10void remove_contents(object *first_ob, object *save_item);
11int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
12/* apply.c */ 30/* apply.c */
13int transport_can_hold(const object *transport, const object *op, int nrof); 31int transport_can_hold (const object *transport, const object *op, int nrof);
14int apply_transport(object *pl, object *transport, int aflag); 32int apply_transport (object *pl, object *transport, int aflag);
15int should_director_abort(object *op, object *victim); 33int should_director_abort (object *op, object *victim);
16int apply_potion(object *op, object *tmp); 34int apply_potion (object *op, object *tmp);
17int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
18int prepare_weapon(object *op, object *improver, object *weapon);
19int improve_weapon(object *op, object *improver, object *weapon);
20int check_improve_weapon(object *op, object *tmp);
21int improve_armour(object *op, object *improver, object *armour);
22int convert_item(object *item, object *converter);
23int apply_container(object *op, object *sack);
24int esrv_apply_container(object *op, object *sack); 35int esrv_apply_container (object *op, object *sack);
25void move_apply(object *trap, object *victim, object *originator); 36void move_apply (object *trap, object *victim, object *originator);
26void do_learn_spell(object *op, object *spell, int special_prayer); 37void do_learn_spell (object *op, object *spell, int special_prayer);
27void do_forget_spell(object *op, const char *spell); 38void do_forget_spell (object *op, const char *spell);
28void apply_scroll(object *op, object *tmp, int dir); 39void apply_scroll (object *op, object *tmp, int dir);
29int dragon_eat_flesh(object *op, object *meal);
30void apply_poison(object *op, object *tmp); 40void apply_poison (object *op, object *tmp);
31int is_legal_2ways_exit(object *op, object *exit);
32int manual_apply(object *op, object *tmp, int aflag);
33int player_apply(object *pl, object *op, int aflag, int quiet);
34void player_apply_below(object *pl); 41void player_apply_below (object *pl);
35object *get_item_from_body_location(object *start, int loc);
36int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object (object *who, object *op);
38int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 43int auto_apply (object *op);
41void fix_auto_apply(mapstruct *m); 44void fix_auto_apply (maptile *m);
42void eat_special_food(object *who, object *food); 45void eat_special_food (object *who, object *food);
43void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 46void apply_changes_to_player (object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 47void handle_apply_yield (object *op);
48void apply_lamp (object *op, bool switch_on);
49void get_animation_from_arch (object *op, arch_ptr a);
50int convert_item (object *item, object *converter);
51
47/* attack.c */ 52/* attack.c */
48void cancellation(object *op); 53void cancellation (object *op);
49int did_make_save_item(object *op, int type, object *originator);
50void save_throw_object(object *op, int type, object *originator); 54void save_throw_object (object *op, int type, object *originator);
51int hit_map(object *op, int dir, int type, int full_hit); 55int hit_map (object *op, int dir, uint32_t type, int full_hit);
52void attack_message(int dam, int type, object *op, object *hitter);
53int attack_ob(object *op, object *hitter); 56int attack_ob (object *op, object *hitter);
54object *hit_with_arrow(object *op, object *victim); 57object *hit_with_arrow (object *op, object *victim);
55void tear_down_wall(object *op);
56void scare_creature(object *target, object *hitter);
57int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 58int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
58int kill_object(object *op, int dam, object *hitter, int type); 59int kill_object (object *op, int dam, object *hitter, int type);
59int friendly_fire(object *op, object *hitter); 60int friendly_fire (object *op, object *hitter);
60int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 61int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
61void poison_player(object *op, object *hitter, int dam);
62void slow_player(object *op, object *hitter, int dam);
63void confuse_player(object *op, object *hitter, int dam); 62void confuse_player (object *op, object *hitter, int dam);
64void blind_player(object *op, object *hitter, int dam); 63void blind_player (object *op, object *hitter, int dam);
65void paralyze_player(object *op, object *hitter, int dam); 64void paralyze_player (object *op, object *hitter, int dam);
66void deathstrike_player(object *op, object *hitter, int *dam); 65
67int adj_attackroll(object *hitter, object *target);
68int is_aimed_missile(object *op);
69/* ban.c */
70int checkbanned(const char *login, const char *host);
71/* build_map.c */ 66/* build_map.c */
72int can_build_over(struct mapdef *map, object *tmp, short x, short y);
73void remove_marking_runes(struct mapdef *map, short x, short y);
74int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 67void apply_map_builder (object *pl, int dir);
85int adjust_sign_msg(object *pl, short x, short y, object *tmp); 68
86/* c_chat.c */
87int command_say(object *op, char *params);
88int command_me(object *op, char *params);
89int command_cointoss(object *op, char *params);
90int command_orcknuckle(object *op, char *params);
91int command_shout(object *op, char *params);
92int command_chat(object *op, char *params);
93int command_tell(object *op, char *params);
94int command_reply(object *op, char *params);
95int command_nod(object *op, char *params);
96int command_dance(object *op, char *params);
97int command_kiss(object *op, char *params);
98int command_bounce(object *op, char *params);
99int command_smile(object *op, char *params);
100int command_cackle(object *op, char *params);
101int command_laugh(object *op, char *params);
102int command_giggle(object *op, char *params);
103int command_shake(object *op, char *params);
104int command_puke(object *op, char *params);
105int command_growl(object *op, char *params);
106int command_scream(object *op, char *params);
107int command_sigh(object *op, char *params);
108int command_sulk(object *op, char *params);
109int command_hug(object *op, char *params);
110int command_cry(object *op, char *params);
111int command_poke(object *op, char *params);
112int command_accuse(object *op, char *params);
113int command_grin(object *op, char *params);
114int command_bow(object *op, char *params);
115int command_clap(object *op, char *params);
116int command_blush(object *op, char *params);
117int command_burp(object *op, char *params);
118int command_chuckle(object *op, char *params);
119int command_cough(object *op, char *params);
120int command_flip(object *op, char *params);
121int command_frown(object *op, char *params);
122int command_gasp(object *op, char *params);
123int command_glare(object *op, char *params);
124int command_groan(object *op, char *params);
125int command_hiccup(object *op, char *params);
126int command_lick(object *op, char *params);
127int command_pout(object *op, char *params);
128int command_shiver(object *op, char *params);
129int command_shrug(object *op, char *params);
130int command_slap(object *op, char *params);
131int command_smirk(object *op, char *params);
132int command_snap(object *op, char *params);
133int command_sneeze(object *op, char *params);
134int command_snicker(object *op, char *params);
135int command_sniff(object *op, char *params);
136int command_snore(object *op, char *params);
137int command_spit(object *op, char *params);
138int command_strut(object *op, char *params);
139int command_thank(object *op, char *params);
140int command_twiddle(object *op, char *params);
141int command_wave(object *op, char *params);
142int command_whistle(object *op, char *params);
143int command_wink(object *op, char *params);
144int command_yawn(object *op, char *params);
145int command_beg(object *op, char *params);
146int command_bleed(object *op, char *params);
147int command_cringe(object *op, char *params);
148int command_think(object *op, char *params);
149/* c_misc.c */ 69/* c_misc.c */
150void map_info(object *op, char *search);
151int command_body(object *op, char *params);
152int command_motd(object *op, char *params); 70int command_motd (object *op, char *params);
153int command_bug(object *op, char *params); 71int command_bug (object *op, char *params);
154void malloc_info(object *op); 72void malloc_info (object *op);
155void current_region_info(object *op);
156void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 73int command_whereabouts (object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 74int command_malloc (object *op, char *params);
163int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 75int command_maps (object *op, char *params);
166int command_strings(object *op, char *params); 76int command_strings (object *op, char *params);
167int command_sstable(object *op, char *params); 77int command_sstable (object *op, char *params);
168int command_time(object *op, char *params); 78int command_time (object *op, char *params);
169int command_weather(object *op, char *params); 79int command_weather (object *op, char *params);
170int command_archs(object *op, char *params); 80int command_archs (object *op, char *params);
171int command_hiscore(object *op, char *params); 81int command_hiscore (object *op, char *params);
172int command_debug(object *op, char *params); 82int command_debug (object *op, char *params);
173int command_dumpbelow(object *op, char *params); 83int command_dumpbelow (object *op, char *params);
174int command_wizpass(object *op, char *params);
175int command_wizcast(object *op, char *params);
176int command_dumpallobjects(object *op, char *params);
177int command_dumpfriendlyobjects(object *op, char *params); 84int command_dumpfriendlyobjects (object *op, char *params);
178int command_dumpallarchetypes(object *op, char *params);
179int command_ssdumptable(object *op, char *params);
180int command_dumpmap(object *op, char *params); 85int command_wizpass (object *op, char *params);
181int command_dumpallmaps(object *op, char *params); 86int command_wizcast (object *op, char *params);
182int command_printlos(object *op, char *params); 87int command_printlos (object *op, char *params);
183int command_version(object *op, char *params); 88int command_version (object *op, char *params);
184void bug_report(const char *reportstring); 89void bug_report (const char *reportstring);
185int command_output_sync(object *op, char *params);
186int command_output_count(object *op, char *params);
187int command_listen(object *op, char *params);
188int command_statistics(object *pl, char *params); 90int command_statistics (object *pl, char *params);
189int command_fix_me(object *op, char *params); 91int command_fix_me (object *op, char *params);
190int command_players(object *op, char *paramss); 92int command_players (object *op, char *paramss);
191int command_logs(object *op, char *params);
192int command_applymode(object *op, char *params);
193int command_bowmode(object *op, char *params); 93int command_bowmode (object *op, char *params);
194int command_petmode(object *op, char *params);
195int command_showpets(object *op, char *params); 94int command_showpets (object *op, char *params);
196int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 95int command_resistances (object *op, char *params);
198int command_help(object *op, char *params); 96int command_help (object *op, char *params);
199int onoff_value(const char *line);
200int command_quit(object *op, char *params); 97int command_quit (object *op, char *params);
201int command_explore(object *op, char *params); 98int command_real_quit (object *op, char *params);
202int command_sound(object *op, char *params);
203void receive_player_name(object *op, char k); 99void receive_player_name (object *op, char k);
204void receive_player_password(object *op, char k); 100void receive_player_password (object *op, char k);
205int explore_mode(void);
206int command_title(object *op, char *params); 101int command_title (object *op, char *params);
207int command_save(object *op, char *params);
208int command_peaceful(object *op, char *params);
209int command_wimpy(object *op, char *params);
210int command_brace(object *op, char *params);
211int command_style_map_info(object *op, char *params);
212int command_kill_pets(object *op, char *params); 102int command_kill_pets (object *op, char *params);
213int command_quests(object *pl, char *params); 103int command_quests (object *pl, char *params);
104
214/* c_move.c */ 105/* c_move.c */
215int command_east(object *op, char *params); 106int command_east (object *op, char *params);
216int command_north(object *op, char *params); 107int command_north (object *op, char *params);
217int command_northeast(object *op, char *params); 108int command_northeast (object *op, char *params);
218int command_northwest(object *op, char *params); 109int command_northwest (object *op, char *params);
219int command_south(object *op, char *params); 110int command_south (object *op, char *params);
220int command_southeast(object *op, char *params); 111int command_southeast (object *op, char *params);
221int command_southwest(object *op, char *params); 112int command_southwest (object *op, char *params);
222int command_west(object *op, char *params); 113int command_west (object *op, char *params);
223int command_stay(object *op, char *params); 114int command_stay (object *op, char *params);
115int command_run (object *op, char *params);
116int command_run_stop (object *op, char *params);
117int command_fire (object *op, char *params);
118int command_fire_stop (object *op, char *params);
119
224/* c_new.c */ 120/* c_new.c */
225int execute_newserver_command(object *pl, char *command); 121void execute_newserver_command (object *pl, char *command);
226int command_run(object *op, char *params); 122
227int command_run_stop(object *op, char *params);
228int command_fire(object *op, char *params);
229int command_fire_stop(object *op, char *params);
230int bad_command(object *op, char *params);
231/* c_object.c */ 123/* c_object.c */
232object *find_best_object_match(object *pl, const char *params); 124object *find_best_object_match (object *pl, const char *params);
233int command_build(object *pl, char *params); 125int command_build (object *pl, char *params);
234int command_uskill(object *pl, char *params); 126int command_uskill (object *pl, char *params);
235int command_rskill(object *pl, char *params); 127int command_rskill (object *pl, char *params);
236int command_search(object *op, char *params); 128int command_search (object *op, char *params);
237int command_disarm(object *op, char *params); 129int command_disarm (object *op, char *params);
238int command_throw(object *op, char *params); 130int command_throw (object *op, char *params);
239int command_apply(object *op, char *params); 131int command_apply (object *op, char *params);
240int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 132int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
241void pick_up(object *op, object *alt); 133void pick_up (object *op, object *alt);
242int command_take(object *op, char *params); 134int command_take (object *op, char *params);
243void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 135void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
244void drop_object(object *op, object *tmp, uint32 nrof); 136void drop_object (object *op, object *tmp, uint32 nrof);
137void drop_object (object *dropper, object *obj);
245void drop(object *op, object *tmp); 138void drop (object *op, object *tmp);
246int command_dropall(object *op, char *params); 139int command_dropall (object *op, char *params);
247int command_drop(object *op, char *params); 140int command_drop (object *op, char *params);
248int command_examine(object *op, char *params); 141int command_examine (object *op, char *params);
249object *find_marked_object(object *op);
250int command_mark(object *op, char *params);
251void examine_monster(object *op, object *tmp); 142void examine_monster (object *op, object *tmp);
252char *long_desc(object *tmp, object *pl); 143const char *long_desc (object *tmp, object *pl);
253void examine(object *op, object *tmp); 144void examine (object *op, object *tmp);
254void inventory(object *op, object *inv);
255int command_pickup(object *op, char *params); 145int command_pickup (object *op, char *params);
256void set_pickup_mode(object *op, int i); 146void set_pickup_mode (object *op, int i);
257int command_search_items(object *op, char *params); 147int command_search_items (object *op, char *params);
258int command_rename_item(object *op, char *params); 148int command_rename_item (object *op, char *params);
149int command_unlock (object *op, char *params);
150int command_lock (object *op, char *params);
151int command_mark (object *op, char *params);
152
259/* c_party.c */ 153/* c_party.c */
260partylist *get_firstparty(void); 154partylist *get_firstparty ();
261void remove_party(partylist *target_party);
262void obsolete_parties(void); 155void obsolete_parties ();
263int confirm_party_password(object *op); 156void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
264void receive_party_password(object *op, char k); 157void receive_party_password (object *op, char k);
265void send_party_message(object *op, char *msg);
266int command_gsay(object *op, char *params); 158int command_gsay (object *op, char *params);
267int command_party(object *op, char *params); 159int command_party (object *op, char *params);
160
268/* c_range.c */ 161/* c_range.c */
269int command_invoke(object *op, char *params); 162int command_invoke (object *op, char *params);
270int command_cast(object *op, char *params); 163int command_cast (object *op, char *params);
271int command_prepare(object *op, char *params); 164int command_prepare (object *op, char *params);
272int command_cast_spell(object *op, char *params, char command);
273int legal_range(object *op, int r); 165int legal_range (object *op, int r);
274void change_spell(object *op, char k);
275int command_rotateshoottype(object *op, char *params); 166int command_rotateshoottype (object *op, char *params);
167
276/* c_wiz.c */ 168/* c_wiz.c */
277int command_loadtest(object *op, char *params); 169int command_loadtest (object *op, char *params);
278void do_wizard_hide(object *op, int silent_dm);
279int command_hide(object *op, char *params);
280int command_setgod(object *op, char *params); 170int command_setgod (object *op, char *params);
281int command_banish(object *op, char *params); 171int command_banish (object *op, char *params);
282int command_kick(object *op, char *params);
283int command_save_overlay(object *op, char *params); 172int command_save_overlay (object *op, char *params);
284int command_toggle_shout(object *op, char *params);
285int command_shutdown(object *op, char *params);
286int command_goto(object *op, char *params);
287int command_generate(object *op, char *params);
288int command_freeze(object *op, char *params); 173int command_freeze (object *op, char *params);
289int command_arrest(object *op, char *params); 174int command_arrest (object *op, char *params);
290int command_summon(object *op, char *params); 175int command_summon (object *op, char *params);
291int command_teleport(object *op, char *params); 176int command_teleport (object *op, char *params);
292int command_create(object *op, char *params); 177int command_create (object *op, char *params);
293int command_inventory(object *op, char *params); 178int command_inventory (object *op, char *params);
294int command_skills(object *op, char *params); 179int command_skills (object *op, char *params);
295int command_dump(object *op, char *params); 180int command_dump (object *op, char *params);
296int command_mon_aggr(object *op, char *params);
297int command_possess(object *op, char *params);
298int command_patch(object *op, char *params); 181int command_patch (object *op, char *params);
299int command_remove(object *op, char *params); 182int command_remove (object *op, char *params);
300int command_free(object *op, char *params); 183int command_free (object *op, char *params);
301int command_addexp(object *op, char *params); 184int command_addexp (object *op, char *params);
302int command_speed(object *op, char *params); 185int command_speed (object *op, char *params);
303int command_stats(object *op, char *params); 186int command_stats (object *op, char *params);
304int command_abil(object *op, char *params); 187int command_abil (object *op, char *params);
305int command_reset(object *op, char *params);
306int command_nowiz(object *op, char *params);
307int do_wizard_dm(object *op, char *params, int silent);
308int command_dm(object *op, char *params);
309int command_invisible(object *op, char *params); 188int command_invisible (object *op, char *params);
310int command_learn_spell(object *op, char *params); 189int command_learn_spell (object *op, char *params);
311int command_learn_special_prayer(object *op, char *params); 190int command_learn_special_prayer (object *op, char *params);
312int command_forget_spell(object *op, char *params); 191int command_forget_spell (object *op, char *params);
313int command_listplugins(object *op, char *params);
314int command_loadplugin(object *op, char *params);
315int command_unloadplugin(object *op, char *params);
316int command_dmhide(object *op, char *params);
317void dm_stack_pop(player *pl);
318object *dm_stack_peek(player *pl);
319void dm_stack_push(player *pl, tag_t item); 192void dm_stack_push (player *pl, tag_t item);
320object *get_dm_object(player *pl, char **params, int *from);
321int command_stack_pop(object *op, char *params); 193int command_stack_pop (object *op, char *params);
322int command_stack_push(object *op, char *params); 194int command_stack_push (object *op, char *params);
323int command_stack_list(object *op, char *params); 195int command_stack_list (object *op, char *params);
324int command_stack_clear(object *op, char *params); 196int command_stack_clear (object *op, char *params);
325int command_diff(object *op, char *params); 197int command_diff (object *op, char *params);
326int command_insert_into(object *op, char *params); 198int command_insert_into (object *op, char *params);
327/* commands.c */ 199
328void init_commands(void);
329CommFunc find_oldsocket_command(char *cmd);
330CommFunc find_oldsocket_command2(char *cmd);
331int parse_string(object *op, char *str);
332int parse_command(object *op, char *str);
333/* daemon.c */ 200/* daemon.c */
334FILE *BecomeDaemon(char *filename); 201FILE *BecomeDaemon (const char *filename);
202
335/* disease.c */ 203/* disease.c */
336int move_disease(object *disease); 204int move_disease (object *disease);
337int remove_symptoms(object *disease);
338object *find_symptom(object *disease);
339int check_infection(object *disease);
340int infect_object(object *victim, object *disease, int force); 205int infect_object (object *victim, object *disease, int force);
341int do_symptoms(object *disease);
342int grant_immunity(object *disease);
343int move_symptom(object *symptom); 206int move_symptom (object *symptom);
344int check_physically_infect(object *victim, object *hitter); 207int check_physically_infect (object *victim, object *hitter);
345object *find_disease(object *victim);
346int cure_disease(object *sufferer, object *caster); 208int cure_disease (object *sufferer, object *caster, object *spell);
347int reduce_symptoms(object *sufferer, int reduction); 209
348/* egoitem.c */ 210/* egoitem.c */
349int create_artifact(object *op, const char *artifactname);
350int apply_power_crystal(object *op, object *crystal); 211int apply_power_crystal (object *op, object *crystal);
351/* hiscore.c */ 212
352char *spool(char *bp, char *error);
353void check_score(object *op);
354void display_high_score(object *op, int max, const char *match);
355/* gods.c */ 213/* gods.c */
356int lookup_god_by_name(const char *name);
357object *find_god(const char *name); 214object *find_god (shstr_cmp name);
358const char *determine_god(object *op); 215shstr_tmp determine_god (object *op);
359void pray_at_altar(object *pl, object *altar, object *skill); 216void pray_at_altar (object *pl, object *altar, object *skill);
360void become_follower(object *op, object *new_god); 217void become_follower (object *op, object *new_god);
361int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
362void stop_using_item(object *op, int type, int number);
363void update_priest_flag(object *god, object *exp_ob, uint32 flag);
364archetype *determine_holy_arch(object *god, const char *type); 218archetype *determine_holy_arch (object *god, shstr_cmp type);
365void god_intervention(object *op, object *god, object *skill);
366int god_examines_priest(object *op, object *god);
367int god_examines_item(object *god, object *item);
368int get_god(object *priest);
369const char *get_god_for_race(const char *race);
370int tailor_god_spell(object *spellop, object *caster); 219int tailor_god_spell (object *spellop, object *caster);
220
371/* init.c */ 221/* init.c */
372void set_logfile(char *val); 222void load_settings ();
373void call_version(void);
374void showscores(void);
375void set_debug(void);
376void unset_debug(void);
377void set_mondebug(void);
378void set_dumpmon1(void);
379void set_dumpmon2(void);
380void set_dumpmon3(void);
381void set_dumpmon4(void);
382void set_dumpmon5(void);
383void set_dumpmon6(void);
384void set_dumpmon7(void);
385void set_dumpmon8(void);
386void set_dumpmon9(void);
387void set_dumpmont(char *name);
388void set_daemon(void);
389void set_datadir(char *path);
390void set_confdir(char *path);
391void set_localdir(char *path);
392void set_mapdir(char *path);
393void set_archetypes(char *path);
394void set_regions(char *path);
395void set_treasures(char *path);
396void set_uniquedir(char *path);
397void set_templatedir(char *path);
398void set_playerdir(char *path);
399void set_tmpdir(char *path);
400void showscoresparm(char *data);
401void set_csport(char *val);
402void init(int argc, char **argv); 223void init (int argc, char **argv);
403void usage(void); 224void usage ();
404void help(void); 225void help ();
405void init_beforeplay(void); 226void init_beforeplay ();
406void init_startup(void);
407void compile_info(void);
408void rec_sigsegv(int i);
409void rec_sigint(int i);
410void rec_sighup(int i);
411void rec_sigquit(int i);
412void rec_sigpipe(int i);
413void rec_sigbus(int i);
414void rec_sigterm(int i);
415void fatal_signal(int make_core, int close_sockets);
416void init_signals(void); 227void init_signals ();
417void init_races(void);
418void dump_races(void);
419void add_to_racelist(const char *race_name, object *op);
420racelink *get_racelist(void);
421racelink *find_racelink(const char *name); 228racelink *find_racelink (const char *name);
229
422/* login.c */ 230/* login.c */
423void emergency_save(int flag);
424void delete_character(const char *name, int new); 231void delete_character (const char *name);
425int verify_player(const char *name, char *password); 232int verify_player (const char *name, char *password);
426int check_name(player *me, const char *name); 233int check_name (player *me, const char *name);
427int create_savedir_if_needed(char *savedir); 234int create_savedir_if_needed (char *savedir);
428void destroy_object(object *op);
429int save_player(object *op, int flag);
430void copy_file(const char *filename, FILE *fpout); 235void copy_file (const char *filename, FILE *fpout);
431void check_login(object *op); 236
432/* main.c */ 237/* main.c */
238void one_tick ();
433void version(object *op); 239void version (object *op);
434void info_keys(object *op); 240void info_keys (object *op);
435void start_info(object *op);
436char *crypt_string(char *str, char *salt); 241char *crypt_string (char *str, char *salt);
437int check_password(char *typed, char *crypted);
438void enter_player_savebed(object *op); 242void enter_player_savebed (object *op);
439void leave_map(object *op); 243void leave_map (object *op);
440void set_map_timeout(mapstruct *oldmap);
441char *clean_path(const char *file); 244char *clean_path (const char *file);
442char *unclean_path(const char *src); 245char *unclean_path (const char *src);
443void enter_exit(object *op, object *exit_ob); 246void enter_exit (object *op, object *exit_ob);
444void process_active_maps(void);
445void process_players1(mapstruct *map);
446void process_players2(mapstruct *map);
447void process_events(mapstruct *map);
448void clean_tmp_files(void); 247void clean_tmp_files ();
449void cleanup(void);
450void leave(player *pl, int draw_exit); 248void leave (player *pl,int draw_exit);
451int forbid_play(void);
452void do_specials(void);
453int main(int argc, char **argv); 249int main (int argc, char **argv);
250
454/* monster.c */ 251/* monster.c */
455object *check_enemy(object *npc, rv_vector *rv); 252object *check_enemy (object *npc, rv_vector *rv);
456object *find_nearest_living_creature(object *npc); 253object *find_nearest_living_creature (object *npc);
457object *find_enemy(object *npc, rv_vector *rv);
458int check_wakeup(object *op, object *enemy, rv_vector *rv);
459int move_randomly(object *op);
460int move_monster(object *op); 254int move_monster (object *op);
461int can_hit(object *ob1, object *ob2, rv_vector *rv);
462object *monster_choose_random_spell(object *monster);
463int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
464int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
465int monster_use_skill(object *head, object *part, object *pl, int dir);
466int monster_use_range(object *head, object *part, object *pl, int dir);
467int monster_use_bow(object *head, object *part, object *pl, int dir);
468int check_good_weapon(object *who, object *item);
469int check_good_armour(object *who, object *item);
470void monster_check_pickup(object *monster);
471int monster_can_pick(object *monster, object *item);
472void monster_apply_below(object *monster);
473void monster_check_apply(object *mon, object *item); 255void monster_check_apply (object *mon, object *item);
474void npc_call_help(object *op); 256void npc_call_help (object *op);
475int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
476int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
477int hitrun_att(int dir, object *ob, object *enemy);
478int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
479int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
480int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
481void circ1_move(object *ob);
482void circ2_move(object *ob);
483void pace_movev(object *ob);
484void pace_moveh(object *ob);
485void pace2_movev(object *ob);
486void pace2_moveh(object *ob);
487void rand_move(object *ob);
488void check_earthwalls(object *op, mapstruct *m, int x, int y); 257void check_earthwalls (object *op, maptile *m, int x, int y);
489void check_doors(object *op, mapstruct *m, int x, int y); 258void check_doors (object *op, maptile *m, int x, int y);
490void communicate(object *op, const char *txt); 259void communicate (object *op, const char *txt);
491int talk_to_npc(object *op, object *npc, const char *txt); 260int talk_to_npc (object *op, object *npc, const char *txt);
492int talk_to_wall(object *pl, object *npc, const char *txt); 261int talk_to_wall (object *pl, object *npc, const char *txt);
493object *find_mon_throw_ob(object *op); 262object *find_mon_throw_ob (object *op);
494int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 263int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
495int stand_in_light(object *op); 264int stand_in_light (object *op);
496int can_see_enemy(object *op, object *enemy); 265int can_see_enemy (object *op, object *enemy);
266
497/* move.c */ 267/* move.c */
498int move_object(object *op, int dir);
499int move_ob(object *op, int dir, object *originator);
500int transfer_ob(object *op, int x, int y, int randomly, object *originator); 268int transfer_ob (object *op, int x, int y, int randomly, object *originator);
501int teleport(object *teleporter, uint8 tele_type, object *user); 269int teleport (object *teleporter, uint8 tele_type, object *user);
502void recursive_roll(object *op, int dir, object *pusher); 270void recursive_roll (object *op, int dir, object *pusher);
503int try_fit(object *op, mapstruct *m, int x, int y);
504int roll_ob(object *op, int dir, object *pusher);
505int push_ob(object *who, int dir, object *pusher); 271int push_ob (object *who, int dir, object *pusher);
272
506/* pets.c */ 273/* pets.c */
507object *get_pet_enemy(object *pet, rv_vector *rv); 274object *get_pet_enemy (object *pet, rv_vector *rv);
508void terminate_all_pets(object *owner); 275void terminate_all_pets (object *owner);
509void remove_all_pets(mapstruct *map); 276void move_all_pets ();
510void follow_owner(object *ob, object *owner); 277int follow_owner (object *ob, object *owner);
511void pet_move(object *ob); 278void pet_move (object *ob);
512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
513void move_golem(object *op); 279void move_golem (object *op);
514void control_golem(object *op, int dir); 280void control_golem (object *op, int dir);
515int summon_golem(object *op, object *caster, int dir, object *spob); 281int summon_golem (object *op, object *caster, int dir, object *spob);
516object *choose_cult_monster(object *pl, object *god, int summon_level);
517int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 282int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
518object *get_real_owner(object *ob);
519int should_arena_attack(object *pet, object *owner, object *target); 283int should_arena_attack (object *pet, object *owner, object *target);
284
520/* player.c */ 285/* player.c */
521player *find_player(const char *plname); 286player *find_player (const char *plname);
522player *find_player_partial_name(const char *plname); 287player *find_player_partial_name (const char *plname);
523void display_motd(const object *op);
524void send_rules(const object *op);
525void send_news(const object *op);
526int playername_ok(const char *cp); 288int playername_ok (const char *cp);
527int add_player(NewSocket *ns);
528archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 289object *get_nearest_player (object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 290int path_to_player (object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 291void give_initial_items (object *pl, treasurelist *items);
532void get_name(object *op); 292void get_name (object *op);
533void get_password(object *op); 293void get_password (object *op);
534void play_again(object *op); 294void play_again (object *op);
535int receive_play_again(object *op, char key); 295int receive_play_again (object *op, char key);
536void confirm_password(object *op); 296void confirm_password (object *op);
537void get_party_password(object *op, partylist *party); 297void get_party_password (object *op, partylist *party);
538int roll_stat(void);
539void roll_stats(object *op);
540void Roll_Again(object *op); 298void Roll_Again (object *op);
541void Swap_Stat(object *op, int Swap_Second); 299void Swap_Stat (object *op, int Swap_Second);
542int key_roll_stat(object *op, char key); 300int key_roll_stat (object *op, char key);
543int key_change_class(object *op, char key); 301int key_change_class (object *op, char key);
544int key_confirm_quit(object *op, char key); 302int key_confirm_quit (object *op, char key);
545void flee_player(object *op);
546int check_pick(object *op); 303int check_pick (object *op);
547object *find_arrow(object *op, const char *type);
548object *find_better_arrow(object *op, object *target, const char *type, int *better);
549object *pick_arrow_target(object *op, const char *type, int dir);
550int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 304int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
551int player_fire_bow(object *op, int dir);
552void fire_misc_object(object *op, int dir);
553void fire(object *op, int dir); 305bool fire (object *who, int dir);
554object *find_key(object *pl, object *container, object *door); 306object *find_key (object *pl, object *container, object *door);
555void move_player_attack(object *op, int dir); 307bool move_player_attack (object *op, int dir);
556int move_player(object *op, int dir); 308bool move_player (object *op, int dir);
557int handle_newcs_player(object *op); 309bool handle_newcs_player (object *op);
558int save_life(object *op);
559void remove_unpaid_objects(object *op, object *env);
560char *gravestone_text(object *op);
561void do_some_living(object *op); 310void do_some_living (object *op);
562void kill_player(object *op); 311void kill_player (object *op);
563void loot_object(object *op);
564void fix_weight(void); 312void fix_weight ();
565void fix_luck(void); 313void fix_luck ();
566void cast_dust(object *op, object *throw_ob, int dir); 314void cast_dust (object *op, object *throw_ob, int dir);
567void make_visible(object *op); 315void make_visible (object *op);
568int is_true_undead(object *op); 316int is_true_undead (object *op);
569int hideability(object *ob); 317int hideability (object *ob);
570void do_hidden_move(object *op); 318void do_hidden_move (object *op);
571int stand_near_hostile(object *who); 319int stand_near_hostile (object *who);
572int player_can_view(object *pl, object *op); 320int player_can_view (object *pl, object *op);
573int action_makes_visible(object *op);
574int op_on_battleground(object *op, int *x, int *y); 321int op_on_battleground (object *op, int *x, int *y);
575void dragon_ability_gain(object *who, int atnr, int level); 322void dragon_ability_gain (object *who, int atnr, int level);
576void player_unready_range_ob(player *pl, object *ob); 323
577/* plugins.c */
578int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
579int execute_global_event(int eventcode, ...);
580int plugins_init_plugin(const char *libfile);
581void *cfapi_get_hooks(int *type, ...);
582int plugins_remove_plugin(const char *id);
583crossfire_plugin *plugins_find_plugin(const char *id);
584void plugins_display_list(object *op);
585void *cfapi_system_find_animation(int *type, ...);
586void *cfapi_system_strdup_local(int *type, ...);
587void *cfapi_system_register_global_event(int *type, ...);
588void *cfapi_system_unregister_global_event(int *type, ...);
589void *cfapi_system_add_string(int *type, ...);
590void *cfapi_system_remove_string(int *type, ...);
591void *cfapi_system_check_path(int *type, ...);
592void *cfapi_system_re_cmp(int *type, ...);
593void *cfapi_system_directory(int *type, ...);
594void *cfapi_map_get_map(int *type, ...);
595void *cfapi_map_has_been_loaded(int *type, ...);
596void *cfapi_map_create_path(int *type, ...);
597void *cfapi_map_get_map_property(int *type, ...);
598void *cfapi_map_set_map_property(int *type, ...);
599void *cfapi_map_out_of_map(int *type, ...);
600void *cfapi_map_update_position(int *type, ...);
601void *cfapi_map_delete_map(int *type, ...);
602void *cfapi_map_message(int *type, ...);
603void *cfapi_map_get_object_at(int *type, ...);
604void *cfapi_map_get_flags(int *type, ...);
605void *cfapi_map_present_arch_by_name(int *type, ...);
606void *cfapi_object_move(int *type, ...);
607void *cfapi_object_get_key(int *type, ...);
608void *cfapi_object_set_key(int *type, ...);
609void *cfapi_object_get_property(int *type, ...);
610void *cfapi_object_set_property(int *type, ...);
611void *cfapi_object_apply_below(int *type, ...);
612void *cfapi_object_apply(int *type, ...);
613void *cfapi_object_identify(int *type, ...);
614void *cfapi_object_describe(int *type, ...);
615void *cfapi_object_drain(int *type, ...);
616void *cfapi_object_fix(int *type, ...);
617void *cfapi_object_give_skill(int *type, ...);
618void *cfapi_object_transmute(int *type, ...);
619void *cfapi_object_remove(int *type, ...);
620void *cfapi_object_delete(int *type, ...);
621void *cfapi_object_clone(int *type, ...);
622void *cfapi_object_find(int *type, ...);
623void *cfapi_object_create(int *type, ...);
624void *cfapi_object_insert(int *type, ...);
625void *cfapi_object_split(int *type, ...);
626void *cfapi_object_merge(int *type, ...);
627void *cfapi_object_distance(int *type, ...);
628void *cfapi_object_update(int *type, ...);
629void *cfapi_object_clear(int *type, ...);
630void *cfapi_object_reset(int *type, ...);
631void *cfapi_object_check_inventory(int *type, ...);
632void *cfapi_object_clean_object(int *type, ...);
633void *cfapi_object_on_same_map(int *type, ...);
634void *cfapi_object_spring_trap(int *type, ...);
635void *cfapi_object_check_trigger(int *type, ...);
636void *cfapi_object_query_cost(int *type, ...);
637void *cfapi_object_query_money(int *type, ...);
638void *cfapi_object_cast(int *type, ...);
639void *cfapi_object_learn_spell(int *type, ...);
640void *cfapi_object_forget_spell(int *type, ...);
641void *cfapi_object_check_spell(int *type, ...);
642void *cfapi_object_pay_amount(int *type, ...);
643void *cfapi_object_pay_item(int *type, ...);
644void *cfapi_object_transfer(int *type, ...);
645void *cfapi_object_find_archetype_inside(int *type, ...);
646void *cfapi_object_drop(int *type, ...);
647void *cfapi_object_take(int *type, ...);
648void *cfapi_object_say(int *type, ...);
649void *cfapi_object_speak(int *type, ...);
650void *cfapi_player_find(int *type, ...);
651void *cfapi_player_message(int *type, ...);
652void *cfapi_player_send_inventory(int *type, ...);
653void *cfapi_object_teleport(int *type, ...);
654void *cfapi_object_pickup(int *type, ...);
655void *cfapi_archetype_get_first(int *type, ...);
656void *cfapi_archetype_get_property(int *type, ...);
657void *cfapi_party_get_property(int *type, ...);
658void *cfapi_region_get_property(int *type, ...);
659CommArray_s *find_plugin_command(char *cmd, object *op);
660int initPlugins(void);
661/* resurrection.c */ 324/* resurrection.c */
662int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 325int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
663int resurrection_fails(int levelcaster, int leveldead); 326
664void dead_player(object *op);
665void dead_character(const char *name);
666int dead_player_exists(const char *name);
667/* rune.c */ 327/* rune.c */
668int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 328int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
669void move_rune(object *op); 329void move_rune (object *op);
670void rune_attack(object *op, object *victim);
671void spring_trap(object *trap, object *victim); 330void spring_trap (object *trap, object *victim);
672int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 331int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
673int trap_see(object *op, object *trap); 332int trap_see (object *op, object *trap);
674int trap_show(object *trap, object *where); 333int trap_show (object *trap, object *where);
675int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 334int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
676void trap_adjust(object *trap, int difficulty); 335void trap_adjust (object *trap, int difficulty);
336
677/* shop.c */ 337/* shop.c */
678double shopkeeper_approval(const mapstruct *map, const object *player); 338int get_payment (object *pl);
679uint64 query_cost(const object *tmp, object *who, int flag);
680const char *query_cost_string(const object *tmp, object *who, int flag);
681uint64 query_money(const object *op); 339sint64 query_money (const object *op);
682int pay_for_amount(uint64 to_pay, object *pl); 340int pay_for_amount (sint64 to_pay, object *pl);
683int pay_for_item(object *op, object *pl); 341int pay_for_item (object *op, object *pl);
684int can_pay(object *pl); 342int can_pay (object *pl);
685int get_payment(object *pl, object *op);
686void sell_item(object *op, object *pl); 343bool sell_item (object *op, object *pl);
344double shopkeeper_approval (const maptile *map, const object *player);
687int describe_shop(const object *op); 345int describe_shop (const object *op);
688void shop_listing(object *op); 346void shop_listing (object *sign, object *op);
347bool is_in_shop (maptile *map, int x, int y);
348
689/* skills.c */ 349/* skills.c */
690int steal(object *op, int dir, object *skill); 350int steal (object *op, int dir, object *skill);
691int pick_lock(object *pl, int dir, object *skill); 351int pick_lock (object *pl, int dir, object *skill);
692int hide(object *op, object *skill); 352int hide (object *op, object *skill);
693int jump(object *pl, int dir, object *skill); 353int jump (object *pl, int dir, object *skill);
694int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
695int skill_ident(object *pl, object *skill); 354int skill_ident (object *pl, object *skill);
696int use_oratory(object *pl, int dir, object *skill); 355int use_oratory (object *pl, int dir, object *skill);
697int singing(object *pl, int dir, object *skill); 356int singing (object *pl, int dir, object *skill);
698int find_traps(object *pl, object *skill); 357int find_traps (object *pl, object *skill);
699int remove_trap(object *op, int dir, object *skill); 358int remove_trap (object *op, int dir, object *skill);
700int pray(object *pl, object *skill); 359int pray (object *pl, object *skill);
701void meditate(object *pl, object *skill); 360void meditate (object *pl, object *skill);
702int write_on_item(object *pl, const char *params, object *skill); 361int write_on_item (object *pl, const char *params, object *skill);
703int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 362int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
363bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
364bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
365
704/* skill_util.c */ 366/* skill_util.c */
705void init_skills(void); 367void init_skills ();
706void link_player_skills(object *op); 368void link_player_skills (object *op);
707object *find_skill_by_name(object *who, const char *name);
708object *find_skill_by_number(object *who, int skillno);
709int change_skill(object *who, object *new_skill, int flag);
710void clear_skill(object *who);
711int do_skill(object *op, object *part, object *skill, int dir, const char *string); 369int do_skill (object *op, object *part, object *skill, int dir, const char *string);
712int calc_skill_exp(object *who, object *op, object *skill); 370int calc_skill_exp (object *who, object *op, object *skill);
713int learn_skill(object *pl, object *scroll); 371int learn_skill (object *pl, object *scroll);
714void show_skills(object *op, const char *search); 372void show_skills (object *op, const char *search);
715int use_skill(object *op, const char *string); 373int use_skill (object *op, const char *string);
716int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 374int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
717int attack_hth(object *pl, int dir, const char *string, object *skill); 375
718int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
719/* spell_attack.c */ 376/* spell_attack.c */
720void check_spell_knockback(object *op);
721void forklightning(object *op, object *tmp);
722void move_bolt(object *op); 377void move_bolt (object *op);
723int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 378int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
724void explosion(object *op); 379void explosion (object *op);
725void explode_bullet(object *op);
726void check_bullet(object *op); 380void check_bullet (object *op);
727void move_bullet(object *op); 381void move_bullet (object *op);
728int fire_bullet(object *op, object *caster, int dir, object *spob); 382int fire_bullet (object *op, object *caster, int dir, object *spob);
729void cone_drop(object *op);
730void move_cone(object *op); 383void move_cone (object *op);
731int cast_cone(object *op, object *caster, int dir, object *spell); 384int cast_cone (object *op, object *caster, int dir, object *spell);
732void animate_bomb(object *op); 385void animate_bomb (object *op);
733int create_bomb(object *op, object *caster, int dir, object *spell); 386int create_bomb (object *op, object *caster, int dir, object *spell);
734object *get_pointed_target(object *op, int dir, int range, int type);
735int cast_smite_spell(object *op, object *caster, int dir, object *spell); 387int cast_smite_spell (object *op, object *caster, int dir, object *spell);
736void move_missile(object *op); 388void move_missile (object *op);
737int make_object_glow(object *op, int radius, int time);
738int cast_destruction(object *op, object *caster, object *spell_ob); 389int cast_destruction (object *op, object *caster, object *spell_ob);
739int cast_curse(object *op, object *caster, object *spell_ob, int dir); 390int cast_curse (object *op, object *caster, object *spell_ob, int dir);
740int mood_change(object *op, object *caster, object *spell); 391int mood_change (object *op, object *caster, object *spell);
741void move_ball_spell(object *op); 392void move_ball_spell (object *op);
742void move_swarm_spell(object *op); 393void move_swarm_spell (object *op);
743int fire_swarm(object *op, object *caster, object *spell, int dir); 394int fire_swarm (object *op, object *caster, object *spell, int dir);
744int cast_light(object *op, object *caster, object *spell, int dir); 395int cast_light (object *op, object *caster, object *spell, int dir);
745int cast_cause_disease(object *op, object *caster, object *spell, int dir); 396int cast_cause_disease (object *op, object *caster, object *spell, int dir);
397
746/* spell_effect.c */ 398/* spell_effect.c */
747void cast_magic_storm(object *op, object *tmp, int lvl); 399void cast_magic_storm (object *op, object *tmp, int lvl);
748int recharge(object *op, object *caster, object *spell_ob); 400int recharge (object *op, object *caster, object *spell_ob);
749void polymorph_living(object *op); 401void polymorph_living (object *op);
750void polymorph_melt(object *who, object *op); 402void polymorph_melt (object *who, object *op);
751void polymorph_item(object *who, object *op); 403void polymorph_item (object *who, object *op);
752void polymorph(object *op, object *who); 404void polymorph (object *op, object *who);
753int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 405int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
754int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 406int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
755int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 407int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
756int probe(object *op, object *caster, object *spell_ob, int dir); 408int probe (object *op, object *caster, object *spell_ob, int dir);
757int makes_invisible_to(object *pl, object *mon); 409int makes_invisible_to (object *pl, object *mon);
758int cast_invisible(object *op, object *caster, object *spell_ob); 410int cast_invisible (object *op, object *caster, object *spell_ob);
759int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 411int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
760void execute_word_of_recall(object *op); 412void execute_word_of_recall (object *op);
761int cast_word_of_recall(object *op, object *caster, object *spell_ob); 413int cast_word_of_recall (object *op, object *caster, object *spell_ob);
762int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 414int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
763int perceive_self(object *op); 415int perceive_self (object *op);
764int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
765int magic_wall(object *op, object *caster, int dir, object *spell_ob); 416int magic_wall (object *op, object *caster, int dir, object *spell_ob);
766int dimension_door(object *op, object *caster, object *spob, int dir); 417int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
767int cast_heal(object *op, object *caster, object *spell, int dir); 418int cast_heal (object *op, object *caster, object *spell, int dir);
768int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 419int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
769int cast_bless(object *op, object *caster, object *spell_ob, int dir); 420int cast_bless (object *op, object *caster, object *spell_ob, int dir);
770int alchemy(object *op, object *caster, object *spell_ob); 421int alchemy (object *op, object *caster, object *spell_ob);
771int remove_curse(object *op, object *caster, object *spell); 422int remove_curse (object *op, object *caster, object *spell);
772int cast_identify(object *op, object *caster, object *spell); 423int cast_identify (object *op, object *caster, object *spell);
773int cast_detection(object *op, object *caster, object *spell, object *skill); 424int cast_detection (object *op, object *caster, object *spell, object *skill);
774int cast_transfer(object *op, object *caster, object *spell, int dir); 425int cast_transfer (object *op, object *caster, object *spell, int dir);
775void counterspell(object *op, int dir); 426void counterspell (object *op, int dir);
776int cast_consecrate(object *op, object *caster, object *spell); 427int cast_consecrate (object *op, object *caster, object *spell);
777int animate_weapon(object *op, object *caster, object *spell, int dir); 428int animate_weapon (object *op, object *caster, object *spell, int dir);
778int cast_change_map_lightlevel(object *op, object *caster, object *spell); 429int cast_change_map_lightlevel (object *op, object *caster, object *spell);
779int create_aura(object *op, object *caster, object *spell); 430int create_aura (object *op, object *caster, object *spell);
780void move_aura(object *aura); 431void move_aura (object *aura);
781void move_peacemaker(object *op); 432void move_peacemaker (object *op);
782int write_mark(object *op, object *spell, const char *msg); 433int write_mark (object *op, object *spell, const char *msg);
434
783/* spell_util.c */ 435/* spell_util.c */
784object *find_random_spell_in_ob(object *ob, const char *skill); 436object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
785void set_spell_skill(object *op, object *caster, object *spob, object *dest); 437void set_spell_skill (object *op, object *caster, object *spob, object *dest);
786void init_spells(void);
787void dump_spells(void);
788void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 438void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
789int min_casting_level(object *caster, object *spell);
790int caster_level(object *caster, object *spell);
791sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
792int SP_level_dam_adjust(object *caster, object *spob);
793int SP_level_duration_adjust(object *caster, object *spob);
794int SP_level_range_adjust(object *caster, object *spob);
795object *check_spell_known(object *op, const char *name); 439object *check_spell_known (object *op, shstr_cmp name);
796object *lookup_spell_by_name(object *op, const char *spname);
797int reflwall(mapstruct *m, int x, int y, object *sp_op); 440int reflwall (maptile *m, int x, int y, object *sp_op);
798int cast_create_obj(object *op, object *caster, object *new_op, int dir); 441bool cast_create_obj (object *op, object *caster, object *new_op, int dir);
799int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 442int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
800int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 443int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
801void regenerate_rod(object *rod); 444void regenerate_rod (object *rod);
802void drain_rod_charge(object *rod); 445void drain_rod_charge (object *rod);
803object *find_target_for_friendly_spell(object *op, int dir); 446object *find_target_for_friendly_spell (object *op, int dir);
804int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 447int spell_find_dir (maptile *m, int x, int y, object *exclude);
805void put_a_monster(object *op, const char *monstername);
806int summon_hostile_monsters(object *op, int n, const char *monstername); 448int summon_hostile_monsters (object *op, int n, const char *monstername);
807void shuffle_attack(object *op, int change_face); 449void shuffle_attack (object *op, int change_face);
808void prayer_failure(object *op, int failure, int power);
809void spell_failure(object *op, int failure, int power, object *skill); 450void spell_failure (object *op, int failure, int power, object *skill);
810int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
811int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 451int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
812void move_spell_effect(object *op); 452void move_spell_effect (object *op);
813void check_spell_effect(object *op);
814void apply_spell_effect(object *spell, object *victim); 453void apply_spell_effect (object *spell, object *victim);
454void create_exploding_ball_at (object *victim, int level);
455
815/* swamp.c */ 456/* swamp.c */
816void walk_on_deep_swamp(object *op, object *victim); 457void walk_on_deep_swamp (object *op, object *victim);
817void move_deep_swamp(object *op); 458void move_deep_swamp (object *op);
459
818/* swap.c */ 460/* swap.c */
819void read_map_log(void); 461void read_map_log ();
820void swap_map(mapstruct *map); 462void swap_map (maptile *map);
821void check_active_maps(void); 463void check_active_maps ();
822mapstruct *map_least_timeout(char *except_level); 464maptile *map_least_timeout (char *except_level);
823void swap_below_max(char *except_level); 465void swap_below_max (char *except_level);
824int players_on_map(mapstruct *m, int show_all); 466int players_on_map (maptile *m, int show_all);
825void flush_old_maps(void); 467void flush_old_maps ();
468
826/* time.c */ 469/* time.c */
827void remove_door(object *op); 470void remove_door (object *op);
828void remove_door2(object *op); 471void remove_door2 (object *op);
829void generate_monster_inv(object *gen);
830void generate_monster_arch(object *gen);
831void generate_monster(object *gen);
832void remove_force(object *op);
833void remove_blindness(object *op);
834void poison_more(object *op);
835void move_gate(object *op);
836void move_timed_gate(object *op);
837void move_detector(object *op);
838void animate_trigger(object *op); 472void animate_trigger (object *op);
839void move_hole(object *op);
840object *stop_item(object *op); 473object *stop_item (object *op);
841void fix_stopped_item(object *op, mapstruct *map, object *originator); 474void fix_stopped_item (object *op, maptile *map, object *originator);
842object *fix_stopped_arrow(object *op); 475object *fix_stopped_arrow (object *op);
843void move_arrow(object *op); 476void move_arrow (object *op);
844void change_object(object *op);
845void move_teleporter(object *op); 477void move_teleporter (object *op);
846void move_player_changer(object *op);
847void move_firewall(object *op); 478void move_firewall (object *op);
848void move_player_mover(object *op);
849void move_duplicator(object *op); 479void move_duplicator (object *op);
850void move_creator(object *creator); 480void move_creator (object *creator);
851void move_marker(object *op); 481void move_marker (object *op);
852int process_object(object *op); 482void process_object (object *op);
853/* timers.c */ 483
854void cftimer_process_timers(void);
855void cftimer_process_event(object *ob);
856int cftimer_create(int id, long delay, object *ob, int mode);
857int cftimer_destroy(int id);
858int cftimer_find_free_id(void);
859/* weather.c */ 484/* weather.c */
860void set_darkness_map(mapstruct *m); 485void adjust_daylight ();
861void tick_the_clock(void); 486
862void init_weather(void);
863void weather_effect(const char *filename);
864int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
865int real_world_temperature(int x, int y, mapstruct *m);
866int similar_direction(int a, int b);

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