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452 | void process_players1(mapstruct *map); |
452 | void process_players1(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
453 | void process_players2(mapstruct *map); |
454 | void process_events(mapstruct *map); |
454 | void process_events(mapstruct *map); |
455 | void clean_tmp_files(void); |
455 | void clean_tmp_files(void); |
456 | void cleanup(void); |
456 | void cleanup(void); |
457 | void leave(player *pl, int draw_exit); |
457 | void leave(player *pl,int draw_exit); |
458 | int forbid_play(void); |
458 | int forbid_play(void); |
459 | void do_specials(void); |
459 | void do_specials(void); |
460 | int main(int argc, char **argv); |
460 | int main(int argc, char **argv); |
461 | /* monster.c */ |
461 | /* monster.c */ |
462 | object *check_enemy(object *npc, rv_vector *rv); |
462 | object *check_enemy(object *npc, rv_vector *rv); |