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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.2 by root, Mon Mar 20 23:33:03 2006 UTC vs.
Revision 1.14 by elmex, Tue Aug 29 10:51:43 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(uint64 cost, int approx);
5void pay_player (object *pl, uint64 amount);
6uint64 pay_player_arch (object *pl, const char *arch, uint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
256int command_pickup(object *op, char *params); 261int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 262void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 263int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 264int command_rename_item(object *op, char *params);
260/* c_party.c */ 265/* c_party.c */
266int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 267partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 268void remove_party(partylist *target_party);
263void obsolete_parties(void); 269void obsolete_parties(void);
270void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 271int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 272void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 273void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 274int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 275int command_party(object *op, char *params);
327int command_insert_into(object *op, char *params); 334int command_insert_into(object *op, char *params);
328/* commands.c */ 335/* commands.c */
329void init_commands(void); 336void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 337CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 338CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 339/* daemon.c */
335FILE *BecomeDaemon(char *filename); 340FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 341/* disease.c */
337int move_disease(object *disease); 342int move_disease(object *disease);
338int remove_symptoms(object *disease); 343int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 344object *find_symptom(object *disease);
340int check_infection(object *disease); 345int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 425void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 426racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 427racelink *find_racelink(const char *name);
423/* login.c */ 428/* login.c */
424void emergency_save(int flag); 429void emergency_save(int flag);
425void delete_character(const char *name, int new); 430void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 431int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 432int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 433int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 434void destroy_object(object *op);
430int save_player(object *op, int flag); 435int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op); 437void check_login(object *op);
433/* main.c */ 438/* main.c */
439void server_tick ();
434void version(object *op); 440void version(object *op);
435void info_keys(object *op); 441void info_keys(object *op);
436void start_info(object *op); 442void start_info(object *op);
437char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
506int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 513/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 516void remove_all_pets(mapstruct *map);
511void follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 518void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 520void move_golem(object *op);
515void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 522int summon_golem(object *op, object *caster, int dir, object *spob);
674int trap_see(object *op, object *trap); 680int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 681int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 682int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 683void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 684/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player);
680uint64 query_cost(const object *tmp, object *who, int flag); 685uint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 686const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 687uint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 688int pay_for_amount(uint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 689int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 690int can_pay(object *pl);
686int get_payment(object *pl, object *op); 691int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 692void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player);
688int describe_shop(const object *op); 694int describe_shop(const object *op);
689void shop_listing(object *op); 695void shop_listing(object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y);
690/* skills.c */ 698/* skills.c */
691int steal(object *op, int dir, object *skill); 699int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 700int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 701int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 702int jump(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 721int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 722int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 723void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 724int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 725int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718int attack_hth(object *pl, int dir, const char *string, object *skill);
719int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 726/* spell_attack.c */
721void check_spell_knockback(object *op); 727void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 728void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 729void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 730int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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