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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.16 by elmex, Thu Aug 31 10:15:15 2006 UTC vs.
Revision 1.27 by root, Fri Dec 15 04:21:28 2006 UTC

1/* arch.c */
2archetype *find_archetype (const char *name);
3/* alchemy.c */ 1/* alchemy.c */
4int need_identify (const object *obj); 2int need_identify (const object *obj);
5int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
6const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
7void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
8uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
9void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
10int content_recipe_value(object *op); 8int content_recipe_value(object *op);
11int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
12object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
13void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
43int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
44int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
45int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
46int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
47int auto_apply(object *op); 45int auto_apply(object *op);
48void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
49void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
50void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
51void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
52void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
53void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
81int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value(struct mapdef *map);
82int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
83object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune(object *pl, short x, short y);
84object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book(object *pl, short x, short y);
85object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall(struct mapdef *map, int x, int y);
86void fix_walls(struct mapdef *map, int x, int y); 84void fix_walls(maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 90void apply_map_builder(object *pl, int dir);
160int command_bug(object *op, char *params); 159int command_bug(object *op, char *params);
161void malloc_info(object *op); 160void malloc_info(object *op);
162void current_region_info(object *op); 161void current_region_info(object *op);
163void current_map_info(object *op); 162void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 163int command_whereabouts(object *op, char *params);
165int command_who(object *op, char *params);
166void display_who_entry(object *op, player *pl, const char *format);
167void get_who_escape_code_value(char *return_val, const char letter, player *pl);
168int command_afk(object *op, char *params); 164int command_afk(object *op, char *params);
169int command_malloc(object *op, char *params); 165int command_malloc(object *op, char *params);
170int command_mapinfo(object *op, char *params); 166int command_mapinfo(object *op, char *params);
171int command_whereami(object *op, char *params); 167int command_whereami(object *op, char *params);
172int command_maps(object *op, char *params); 168int command_maps(object *op, char *params);
228int command_southeast(object *op, char *params); 224int command_southeast(object *op, char *params);
229int command_southwest(object *op, char *params); 225int command_southwest(object *op, char *params);
230int command_west(object *op, char *params); 226int command_west(object *op, char *params);
231int command_stay(object *op, char *params); 227int command_stay(object *op, char *params);
232/* c_new.c */ 228/* c_new.c */
233int execute_newserver_command(object *pl, char *command); 229void execute_newserver_command(object *pl, char *command);
234int command_run(object *op, char *params); 230int command_run(object *op, char *params);
235int command_run_stop(object *op, char *params); 231int command_run_stop(object *op, char *params);
236int command_fire(object *op, char *params); 232int command_fire(object *op, char *params);
237int command_fire_stop(object *op, char *params); 233int command_fire_stop(object *op, char *params);
238int bad_command(object *op, char *params); 234int bad_command(object *op, char *params);
291int command_banish(object *op, char *params); 287int command_banish(object *op, char *params);
292int command_kick(object *op, char *params); 288int command_kick(object *op, char *params);
293int command_save_overlay(object *op, char *params); 289int command_save_overlay(object *op, char *params);
294int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
295int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
296int command_goto(object *op, char *params);
297int command_generate(object *op, char *params);
298int command_freeze(object *op, char *params); 292int command_freeze(object *op, char *params);
299int command_arrest(object *op, char *params); 293int command_arrest(object *op, char *params);
300int command_summon(object *op, char *params); 294int command_summon(object *op, char *params);
301int command_teleport(object *op, char *params); 295int command_teleport(object *op, char *params);
302int command_create(object *op, char *params); 296int command_create(object *op, char *params);
444void start_info(object *op); 438void start_info(object *op);
445char *crypt_string(char *str, char *salt); 439char *crypt_string(char *str, char *salt);
446int check_password(char *typed, char *crypted); 440int check_password(char *typed, char *crypted);
447void enter_player_savebed(object *op); 441void enter_player_savebed(object *op);
448void leave_map(object *op); 442void leave_map(object *op);
449void set_map_timeout(mapstruct *oldmap); 443void set_map_timeout(maptile *oldmap);
450char *clean_path(const char *file); 444char *clean_path(const char *file);
451char *unclean_path(const char *src); 445char *unclean_path(const char *src);
452void enter_exit(object *op, object *exit_ob); 446void enter_exit(object *op, object *exit_ob);
453void process_active_maps(void);
454void process_players1(mapstruct *map);
455void process_players2(mapstruct *map);
456void process_events(mapstruct *map); 447void process_events();
457void clean_tmp_files(void); 448void clean_tmp_files(void);
458void cleanup(void); 449void cleanup(void);
459void leave(player *pl,int draw_exit); 450void leave(player *pl,int draw_exit);
460int forbid_play(void); 451int forbid_play(void);
461void do_specials(void); 452void do_specials(void);
492void pace_movev(object *ob); 483void pace_movev(object *ob);
493void pace_moveh(object *ob); 484void pace_moveh(object *ob);
494void pace2_movev(object *ob); 485void pace2_movev(object *ob);
495void pace2_moveh(object *ob); 486void pace2_moveh(object *ob);
496void rand_move(object *ob); 487void rand_move(object *ob);
497void check_earthwalls(object *op, mapstruct *m, int x, int y); 488void check_earthwalls(object *op, maptile *m, int x, int y);
498void check_doors(object *op, mapstruct *m, int x, int y); 489void check_doors(object *op, maptile *m, int x, int y);
499void communicate(object *op, const char *txt); 490void communicate(object *op, const char *txt);
500int talk_to_npc(object *op, object *npc, const char *txt); 491int talk_to_npc(object *op, object *npc, const char *txt);
501int talk_to_wall(object *pl, object *npc, const char *txt); 492int talk_to_wall(object *pl, object *npc, const char *txt);
502object *find_mon_throw_ob(object *op); 493object *find_mon_throw_ob(object *op);
503int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 494int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
507int move_object(object *op, int dir); 498int move_object(object *op, int dir);
508int move_ob(object *op, int dir, object *originator); 499int move_ob(object *op, int dir, object *originator);
509int transfer_ob(object *op, int x, int y, int randomly, object *originator); 500int transfer_ob(object *op, int x, int y, int randomly, object *originator);
510int teleport(object *teleporter, uint8 tele_type, object *user); 501int teleport(object *teleporter, uint8 tele_type, object *user);
511void recursive_roll(object *op, int dir, object *pusher); 502void recursive_roll(object *op, int dir, object *pusher);
512int try_fit(object *op, mapstruct *m, int x, int y); 503int try_fit(object *op, maptile *m, int x, int y);
513int roll_ob(object *op, int dir, object *pusher); 504int roll_ob(object *op, int dir, object *pusher);
514int push_ob(object *who, int dir, object *pusher); 505int push_ob(object *who, int dir, object *pusher);
515/* pets.c */ 506/* pets.c */
516object *get_pet_enemy(object *pet, rv_vector *rv); 507object *get_pet_enemy(object *pet, rv_vector *rv);
517void terminate_all_pets(object *owner); 508void terminate_all_pets(object *owner);
518void remove_all_pets(mapstruct *map); 509void remove_all_pets(maptile *map);
519int follow_owner(object *ob, object *owner); 510int follow_owner(object *ob, object *owner);
520void pet_move(object *ob); 511void pet_move(object *ob);
521object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
522void move_golem(object *op); 513void move_golem(object *op);
523void control_golem(object *op, int dir); 514void control_golem(object *op, int dir);
531player *find_player_partial_name(const char *plname); 522player *find_player_partial_name(const char *plname);
532void display_motd(const object *op); 523void display_motd(const object *op);
533void send_rules(const object *op); 524void send_rules(const object *op);
534void send_news(const object *op); 525void send_news(const object *op);
535int playername_ok(const char *cp); 526int playername_ok(const char *cp);
536int add_player(NewSocket *ns); 527int add_player(client_socket *ns);
537archetype *get_player_archetype(archetype *at); 528archetype *get_player_archetype(archetype *at);
538object *get_nearest_player(object *mon); 529object *get_nearest_player(object *mon);
539int path_to_player(object *mon, object *pl, unsigned mindiff); 530int path_to_player(object *mon, object *pl, unsigned mindiff);
540void give_initial_items(object *pl, treasurelist *items); 531void give_initial_items(object *pl, treasurelist *items);
541void get_name(object *op); 532void get_name(object *op);
590void *cfapi_get_hooks(int *type, ...); 581void *cfapi_get_hooks(int *type, ...);
591int plugins_remove_plugin(const char *id); 582int plugins_remove_plugin(const char *id);
592crossfire_plugin *plugins_find_plugin(const char *id); 583crossfire_plugin *plugins_find_plugin(const char *id);
593void plugins_display_list(object *op); 584void plugins_display_list(object *op);
594void *cfapi_system_find_animation(int *type, ...); 585void *cfapi_system_find_animation(int *type, ...);
595void *cfapi_system_strdup_local(int *type, ...); 586void *cfapi_system_strdup(int *type, ...);
596void *cfapi_system_register_global_event(int *type, ...); 587void *cfapi_system_register_global_event(int *type, ...);
597void *cfapi_system_unregister_global_event(int *type, ...); 588void *cfapi_system_unregister_global_event(int *type, ...);
598void *cfapi_system_add_string(int *type, ...);
599void *cfapi_system_remove_string(int *type, ...);
600void *cfapi_system_check_path(int *type, ...); 589void *cfapi_system_check_path(int *type, ...);
601void *cfapi_system_re_cmp(int *type, ...); 590void *cfapi_system_re_cmp(int *type, ...);
602void *cfapi_system_directory(int *type, ...); 591void *cfapi_system_directory(int *type, ...);
603void *cfapi_map_get_map(int *type, ...); 592void *cfapi_map_get_map(int *type, ...);
604void *cfapi_map_has_been_loaded(int *type, ...); 593void *cfapi_map_has_been_loaded(int *type, ...);
682int trap_see(object *op, object *trap); 671int trap_see(object *op, object *trap);
683int trap_show(object *trap, object *where); 672int trap_show(object *trap, object *where);
684int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 673int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
685void trap_adjust(object *trap, int difficulty); 674void trap_adjust(object *trap, int difficulty);
686/* shop.c */ 675/* shop.c */
676int get_payment(object *pl);
687uint64 query_cost(const object *tmp, object *who, int flag); 677sint64 query_cost(const object *tmp, object *who, int flag);
688const char *query_cost_string(const object *tmp, object *who, int flag); 678const char *query_cost_string(const object *tmp, object *who, int flag);
689uint64 query_money(const object *op); 679sint64 query_money(const object *op);
690int pay_for_amount(uint64 to_pay, object *pl); 680int pay_for_amount(sint64 to_pay, object *pl);
691int pay_for_item(object *op, object *pl); 681int pay_for_item(object *op, object *pl);
692int can_pay(object *pl); 682int can_pay(object *pl);
693int get_payment(object *pl, object *op);
694void sell_item(object *op, object *pl); 683void sell_item(object *op, object *pl);
695double shopkeeper_approval(const mapstruct *map, const object *player); 684double shopkeeper_approval(const maptile *map, const object *player);
696int describe_shop(const object *op); 685int describe_shop(const object *op);
697void shop_listing(object *op); 686void shop_listing(object *op);
698bool is_in_shop (object *o); 687bool is_in_shop (object *o);
699bool is_in_shop (mapstruct *map, int x, int y); 688bool is_in_shop (maptile *map, int x, int y);
700/* skills.c */ 689/* skills.c */
701int steal(object *op, int dir, object *skill); 690int steal(object *op, int dir, object *skill);
702int pick_lock(object *pl, int dir, object *skill); 691int pick_lock(object *pl, int dir, object *skill);
703int hide(object *op, object *skill); 692int hide(object *op, object *skill);
704int jump(object *pl, int dir, object *skill); 693int jump(object *pl, int dir, object *skill);
792/* spell_util.c */ 781/* spell_util.c */
793object *find_random_spell_in_ob(object *ob, const char *skill); 782object *find_random_spell_in_ob(object *ob, const char *skill);
794void set_spell_skill(object *op, object *caster, object *spob, object *dest); 783void set_spell_skill(object *op, object *caster, object *spob, object *dest);
795void init_spells(void); 784void init_spells(void);
796void dump_spells(void); 785void dump_spells(void);
797void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 786void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
798int min_casting_level(object *caster, object *spell); 787int min_casting_level(object *caster, object *spell);
799int caster_level(object *caster, object *spell); 788int caster_level(object *caster, object *spell);
800sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 789sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
801int SP_level_dam_adjust(object *caster, object *spob); 790int SP_level_dam_adjust(object *caster, object *spob);
802int SP_level_duration_adjust(object *caster, object *spob); 791int SP_level_duration_adjust(object *caster, object *spob);
803int SP_level_range_adjust(object *caster, object *spob); 792int SP_level_range_adjust(object *caster, object *spob);
804object *check_spell_known(object *op, const char *name); 793object *check_spell_known(object *op, const char *name);
805object *lookup_spell_by_name(object *op, const char *spname); 794object *lookup_spell_by_name(object *op, const char *spname);
806int reflwall(mapstruct *m, int x, int y, object *sp_op); 795int reflwall(maptile *m, int x, int y, object *sp_op);
807int cast_create_obj(object *op, object *caster, object *new_op, int dir); 796int cast_create_obj(object *op, object *caster, object *new_op, int dir);
808int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 797int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
809int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 798int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
810void regenerate_rod(object *rod); 799void regenerate_rod(object *rod);
811void drain_rod_charge(object *rod); 800void drain_rod_charge(object *rod);
812object *find_target_for_friendly_spell(object *op, int dir); 801object *find_target_for_friendly_spell(object *op, int dir);
813int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 802int spell_find_dir(maptile *m, int x, int y, object *exclude);
814void put_a_monster(object *op, const char *monstername); 803void put_a_monster(object *op, const char *monstername);
815int summon_hostile_monsters(object *op, int n, const char *monstername); 804int summon_hostile_monsters(object *op, int n, const char *monstername);
816void shuffle_attack(object *op, int change_face); 805void shuffle_attack(object *op, int change_face);
817void prayer_failure(object *op, int failure, int power); 806void prayer_failure(object *op, int failure, int power);
818void spell_failure(object *op, int failure, int power, object *skill); 807void spell_failure(object *op, int failure, int power, object *skill);
824/* swamp.c */ 813/* swamp.c */
825void walk_on_deep_swamp(object *op, object *victim); 814void walk_on_deep_swamp(object *op, object *victim);
826void move_deep_swamp(object *op); 815void move_deep_swamp(object *op);
827/* swap.c */ 816/* swap.c */
828void read_map_log(void); 817void read_map_log(void);
829void swap_map(mapstruct *map); 818void swap_map(maptile *map);
830void check_active_maps(void); 819void check_active_maps(void);
831mapstruct *map_least_timeout(char *except_level); 820maptile *map_least_timeout(char *except_level);
832void swap_below_max(char *except_level); 821void swap_below_max(char *except_level);
833int players_on_map(mapstruct *m, int show_all); 822int players_on_map(maptile *m, int show_all);
834void flush_old_maps(void); 823void flush_old_maps(void);
835/* time.c */ 824/* time.c */
836void remove_door(object *op); 825void remove_door(object *op);
837void remove_door2(object *op); 826void remove_door2(object *op);
838void generate_monster_inv(object *gen); 827void generate_monster_inv(object *gen);
845void move_timed_gate(object *op); 834void move_timed_gate(object *op);
846void move_detector(object *op); 835void move_detector(object *op);
847void animate_trigger(object *op); 836void animate_trigger(object *op);
848void move_hole(object *op); 837void move_hole(object *op);
849object *stop_item(object *op); 838object *stop_item(object *op);
850void fix_stopped_item(object *op, mapstruct *map, object *originator); 839void fix_stopped_item(object *op, maptile *map, object *originator);
851object *fix_stopped_arrow(object *op); 840object *fix_stopped_arrow(object *op);
852void move_arrow(object *op); 841void move_arrow(object *op);
853void change_object(object *op); 842void change_object(object *op);
854void move_teleporter(object *op); 843void move_teleporter(object *op);
855void move_player_changer(object *op); 844void move_player_changer(object *op);
864void cftimer_process_event(object *ob); 853void cftimer_process_event(object *ob);
865int cftimer_create(int id, long delay, object *ob, int mode); 854int cftimer_create(int id, long delay, object *ob, int mode);
866int cftimer_destroy(int id); 855int cftimer_destroy(int id);
867int cftimer_find_free_id(void); 856int cftimer_find_free_id(void);
868/* weather.c */ 857/* weather.c */
869void set_darkness_map(mapstruct *m); 858void set_darkness_map(maptile *m);
870void tick_the_clock(void); 859void tick_the_clock(void);
871void init_weather(void); 860void init_weather(void);
872void weather_effect(const char *filename); 861void weather_effect(const char *filename);
873int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 862int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
874int real_world_temperature(int x, int y, mapstruct *m); 863int real_world_temperature(int x, int y, maptile *m);
875int similar_direction(int a, int b); 864int similar_direction(int a, int b);

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