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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.16 by elmex, Thu Aug 31 10:15:15 2006 UTC vs.
Revision 1.39 by pippijn, Wed Feb 28 19:41:29 2007 UTC

1/* arch.c */ 1int same_party (partylist *a, partylist *b);
2archetype *find_archetype (const char *name);
3/* alchemy.c */ 2/* alchemy.c */
4int need_identify (const object *obj); 3int need_identify (const object *obj);
5int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
6const char *cost_string_from_value(uint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
7void pay_player (object *pl, uint64 amount); 6void pay_player (object *pl, sint64 amount);
8uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 7sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
9void attempt_do_alchemy(object *caster, object *cauldron); 8void attempt_do_alchemy(object *caster, object *cauldron);
10int content_recipe_value(object *op); 9int content_recipe_value(object *op);
11int numb_ob_inside(object *op); 10int numb_ob_inside(object *op);
12object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 11object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
13void adjust_product(object *item, int lvl, int yield); 12void adjust_product(object *item, int lvl, int yield);
43int unapply_for_ob(object *who, object *op, int aflags); 42int unapply_for_ob(object *who, object *op, int aflags);
44int can_apply_object(object *who, object *op); 43int can_apply_object(object *who, object *op);
45int apply_special(object *who, object *op, int aflags); 44int apply_special(object *who, object *op, int aflags);
46int monster_apply_special(object *who, object *op, int aflags); 45int monster_apply_special(object *who, object *op, int aflags);
47int auto_apply(object *op); 46int auto_apply(object *op);
48void fix_auto_apply(mapstruct *m); 47void fix_auto_apply(maptile *m);
49void eat_special_food(object *who, object *food); 48void eat_special_food(object *who, object *food);
50void apply_lighter(object *who, object *lighter); 49void apply_lighter(object *who, object *lighter);
51void scroll_failure(object *op, int failure, int power); 50void scroll_failure(object *op, int failure, int power);
52void apply_changes_to_player(object *pl, object *change); 51void apply_changes_to_player(object *pl, object *change);
53void apply_item_transformer(object *pl, object *transformer); 52void apply_item_transformer(object *pl, object *transformer);
81int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
82int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
83object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
84object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
85object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
86void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 92int adjust_sign_msg(object *pl, short x, short y, object *tmp);
93/* c_chat.c */ 93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params); 94int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params); 95int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 96/* c_misc.c */
157void map_info(object *op, char *search); 97void map_info(object *op, char *search);
158int command_body(object *op, char *params); 98int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 99int command_motd(object *op, char *params);
160int command_bug(object *op, char *params); 100int command_bug(object *op, char *params);
161void malloc_info(object *op); 101void malloc_info(object *op);
162void current_region_info(object *op); 102void current_region_info(object *op);
163void current_map_info(object *op); 103void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 104int command_whereabouts(object *op, char *params);
165int command_who(object *op, char *params);
166void display_who_entry(object *op, player *pl, const char *format);
167void get_who_escape_code_value(char *return_val, const char letter, player *pl);
168int command_afk(object *op, char *params); 105int command_afk(object *op, char *params);
169int command_malloc(object *op, char *params); 106int command_malloc(object *op, char *params);
170int command_mapinfo(object *op, char *params); 107int command_mapinfo(object *op, char *params);
171int command_whereami(object *op, char *params); 108int command_whereami(object *op, char *params);
172int command_maps(object *op, char *params); 109int command_maps(object *op, char *params);
204int command_resistances(object *op, char *params); 141int command_resistances(object *op, char *params);
205int command_help(object *op, char *params); 142int command_help(object *op, char *params);
206int onoff_value(const char *line); 143int onoff_value(const char *line);
207int command_quit(object *op, char *params); 144int command_quit(object *op, char *params);
208int command_real_quit(object *op, char *params); 145int command_real_quit(object *op, char *params);
209int command_explore(object *op, char *params);
210int command_sound(object *op, char *params); 146int command_sound(object *op, char *params);
211void receive_player_name(object *op, char k); 147void receive_player_name(object *op, char k);
212void receive_player_password(object *op, char k); 148void receive_player_password(object *op, char k);
213int explore_mode(void);
214int command_title(object *op, char *params); 149int command_title(object *op, char *params);
215int command_save(object *op, char *params); 150int command_save(object *op, char *params);
216int command_peaceful(object *op, char *params); 151int command_peaceful(object *op, char *params);
217int command_wimpy(object *op, char *params); 152int command_wimpy(object *op, char *params);
218int command_brace(object *op, char *params); 153int command_brace(object *op, char *params);
228int command_southeast(object *op, char *params); 163int command_southeast(object *op, char *params);
229int command_southwest(object *op, char *params); 164int command_southwest(object *op, char *params);
230int command_west(object *op, char *params); 165int command_west(object *op, char *params);
231int command_stay(object *op, char *params); 166int command_stay(object *op, char *params);
232/* c_new.c */ 167/* c_new.c */
233int execute_newserver_command(object *pl, char *command); 168void execute_newserver_command(object *pl, char *command);
234int command_run(object *op, char *params); 169int command_run(object *op, char *params);
235int command_run_stop(object *op, char *params); 170int command_run_stop(object *op, char *params);
236int command_fire(object *op, char *params); 171int command_fire(object *op, char *params);
237int command_fire_stop(object *op, char *params); 172int command_fire_stop(object *op, char *params);
238int bad_command(object *op, char *params); 173int bad_command(object *op, char *params);
291int command_banish(object *op, char *params); 226int command_banish(object *op, char *params);
292int command_kick(object *op, char *params); 227int command_kick(object *op, char *params);
293int command_save_overlay(object *op, char *params); 228int command_save_overlay(object *op, char *params);
294int command_toggle_shout(object *op, char *params); 229int command_toggle_shout(object *op, char *params);
295int command_shutdown(object *op, char *params); 230int command_shutdown(object *op, char *params);
296int command_goto(object *op, char *params);
297int command_generate(object *op, char *params);
298int command_freeze(object *op, char *params); 231int command_freeze(object *op, char *params);
299int command_arrest(object *op, char *params); 232int command_arrest(object *op, char *params);
300int command_summon(object *op, char *params); 233int command_summon(object *op, char *params);
301int command_teleport(object *op, char *params); 234int command_teleport(object *op, char *params);
302int command_create(object *op, char *params); 235int command_create(object *op, char *params);
418void rec_sighup(int i); 351void rec_sighup(int i);
419void rec_sigquit(int i); 352void rec_sigquit(int i);
420void rec_sigpipe(int i); 353void rec_sigpipe(int i);
421void rec_sigbus(int i); 354void rec_sigbus(int i);
422void rec_sigterm(int i); 355void rec_sigterm(int i);
423void fatal_signal(int make_core, int close_sockets);
424void init_signals(void); 356void init_signals(void);
425void init_races(void); 357void init_races(void);
426void dump_races(void); 358void dump_races(void);
427void add_to_racelist(const char *race_name, object *op); 359void add_to_racelist(const char *race_name, object *op);
428racelink *get_racelist(void); 360racelink *get_racelist(void);
429racelink *find_racelink(const char *name); 361racelink *find_racelink(const char *name);
430/* login.c */ 362/* login.c */
431void emergency_save(int flag);
432void delete_character(const char *name, int); 363void delete_character(const char *name);
433int verify_player(const char *name, char *password); 364int verify_player(const char *name, char *password);
434int check_name(player *me, const char *name); 365int check_name(player *me, const char *name);
435int create_savedir_if_needed(char *savedir); 366int create_savedir_if_needed(char *savedir);
436void destroy_object(object *op); 367void destroy_object(object *op);
437int save_player(object *op, int flag);
438void copy_file(const char *filename, FILE *fpout); 368void copy_file(const char *filename, FILE *fpout);
439void check_login(object *op);
440/* main.c */ 369/* main.c */
441void server_tick (); 370void server_tick ();
442void version(object *op); 371void version(object *op);
443void info_keys(object *op); 372void info_keys(object *op);
444void start_info(object *op);
445char *crypt_string(char *str, char *salt); 373char *crypt_string(char *str, char *salt);
446int check_password(char *typed, char *crypted); 374int check_password(char *typed, char *crypted);
447void enter_player_savebed(object *op); 375void enter_player_savebed(object *op);
448void leave_map(object *op); 376void leave_map(object *op);
449void set_map_timeout(mapstruct *oldmap); 377void set_map_timeout(maptile *oldmap);
450char *clean_path(const char *file); 378char *clean_path(const char *file);
451char *unclean_path(const char *src); 379char *unclean_path(const char *src);
452void enter_exit(object *op, object *exit_ob); 380void enter_exit(object *op, object *exit_ob);
453void process_active_maps(void);
454void process_players1(mapstruct *map);
455void process_players2(mapstruct *map);
456void process_events(mapstruct *map); 381void process_events();
457void clean_tmp_files(void); 382void clean_tmp_files(void);
458void cleanup(void);
459void leave(player *pl,int draw_exit); 383void leave(player *pl,int draw_exit);
460int forbid_play(void); 384int forbid_play(void);
461void do_specials(void); 385void do_specials(void);
462int main(int argc, char **argv); 386int main(int argc, char **argv);
463/* monster.c */ 387/* monster.c */
492void pace_movev(object *ob); 416void pace_movev(object *ob);
493void pace_moveh(object *ob); 417void pace_moveh(object *ob);
494void pace2_movev(object *ob); 418void pace2_movev(object *ob);
495void pace2_moveh(object *ob); 419void pace2_moveh(object *ob);
496void rand_move(object *ob); 420void rand_move(object *ob);
497void check_earthwalls(object *op, mapstruct *m, int x, int y); 421void check_earthwalls(object *op, maptile *m, int x, int y);
498void check_doors(object *op, mapstruct *m, int x, int y); 422void check_doors(object *op, maptile *m, int x, int y);
499void communicate(object *op, const char *txt); 423void communicate(object *op, const char *txt);
500int talk_to_npc(object *op, object *npc, const char *txt); 424int talk_to_npc(object *op, object *npc, const char *txt);
501int talk_to_wall(object *pl, object *npc, const char *txt); 425int talk_to_wall(object *pl, object *npc, const char *txt);
502object *find_mon_throw_ob(object *op); 426object *find_mon_throw_ob(object *op);
503int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 427int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
507int move_object(object *op, int dir); 431int move_object(object *op, int dir);
508int move_ob(object *op, int dir, object *originator); 432int move_ob(object *op, int dir, object *originator);
509int transfer_ob(object *op, int x, int y, int randomly, object *originator); 433int transfer_ob(object *op, int x, int y, int randomly, object *originator);
510int teleport(object *teleporter, uint8 tele_type, object *user); 434int teleport(object *teleporter, uint8 tele_type, object *user);
511void recursive_roll(object *op, int dir, object *pusher); 435void recursive_roll(object *op, int dir, object *pusher);
512int try_fit(object *op, mapstruct *m, int x, int y); 436int try_fit(object *op, maptile *m, int x, int y);
513int roll_ob(object *op, int dir, object *pusher); 437int roll_ob(object *op, int dir, object *pusher);
514int push_ob(object *who, int dir, object *pusher); 438int push_ob(object *who, int dir, object *pusher);
515/* pets.c */ 439/* pets.c */
516object *get_pet_enemy(object *pet, rv_vector *rv); 440object *get_pet_enemy(object *pet, rv_vector *rv);
517void terminate_all_pets(object *owner); 441void terminate_all_pets(object *owner);
518void remove_all_pets(mapstruct *map); 442void remove_all_pets(maptile *map);
519int follow_owner(object *ob, object *owner); 443int follow_owner(object *ob, object *owner);
520void pet_move(object *ob); 444void pet_move(object *ob);
521object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 445object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
522void move_golem(object *op); 446void move_golem(object *op);
523void control_golem(object *op, int dir); 447void control_golem(object *op, int dir);
531player *find_player_partial_name(const char *plname); 455player *find_player_partial_name(const char *plname);
532void display_motd(const object *op); 456void display_motd(const object *op);
533void send_rules(const object *op); 457void send_rules(const object *op);
534void send_news(const object *op); 458void send_news(const object *op);
535int playername_ok(const char *cp); 459int playername_ok(const char *cp);
536int add_player(NewSocket *ns);
537archetype *get_player_archetype(archetype *at); 460archetype *get_player_archetype(archetype *at);
538object *get_nearest_player(object *mon); 461object *get_nearest_player(object *mon);
539int path_to_player(object *mon, object *pl, unsigned mindiff); 462int path_to_player(object *mon, object *pl, unsigned mindiff);
540void give_initial_items(object *pl, treasurelist *items); 463void give_initial_items(object *pl, treasurelist *items);
541void get_name(object *op); 464void get_name(object *op);
542void get_password(object *op); 465void get_password(object *op);
543void play_again(object *op); 466void play_again(object *op);
544int receive_play_again(object *op, char key); 467int receive_play_again(object *op, char key);
545void confirm_password(object *op); 468void confirm_password(object *op);
546void get_party_password(object *op, partylist *party); 469void get_party_password(object *op, partylist *party);
547int roll_stat(void);
548void roll_stats(object *op);
549void Roll_Again(object *op); 470void Roll_Again(object *op);
550void Swap_Stat(object *op, int Swap_Second); 471void Swap_Stat(object *op, int Swap_Second);
551int key_roll_stat(object *op, char key); 472int key_roll_stat(object *op, char key);
552int key_change_class(object *op, char key); 473int key_change_class(object *op, char key);
553int key_confirm_quit(object *op, char key); 474int key_confirm_quit(object *op, char key);
590void *cfapi_get_hooks(int *type, ...); 511void *cfapi_get_hooks(int *type, ...);
591int plugins_remove_plugin(const char *id); 512int plugins_remove_plugin(const char *id);
592crossfire_plugin *plugins_find_plugin(const char *id); 513crossfire_plugin *plugins_find_plugin(const char *id);
593void plugins_display_list(object *op); 514void plugins_display_list(object *op);
594void *cfapi_system_find_animation(int *type, ...); 515void *cfapi_system_find_animation(int *type, ...);
595void *cfapi_system_strdup_local(int *type, ...); 516void *cfapi_system_strdup(int *type, ...);
596void *cfapi_system_register_global_event(int *type, ...); 517void *cfapi_system_register_global_event(int *type, ...);
597void *cfapi_system_unregister_global_event(int *type, ...); 518void *cfapi_system_unregister_global_event(int *type, ...);
598void *cfapi_system_add_string(int *type, ...);
599void *cfapi_system_remove_string(int *type, ...);
600void *cfapi_system_check_path(int *type, ...); 519void *cfapi_system_check_path(int *type, ...);
601void *cfapi_system_re_cmp(int *type, ...); 520void *cfapi_system_re_cmp(int *type, ...);
602void *cfapi_system_directory(int *type, ...); 521void *cfapi_system_directory(int *type, ...);
603void *cfapi_map_get_map(int *type, ...); 522void *cfapi_map_get_map(int *type, ...);
604void *cfapi_map_has_been_loaded(int *type, ...); 523void *cfapi_map_has_been_loaded(int *type, ...);
682int trap_see(object *op, object *trap); 601int trap_see(object *op, object *trap);
683int trap_show(object *trap, object *where); 602int trap_show(object *trap, object *where);
684int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 603int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
685void trap_adjust(object *trap, int difficulty); 604void trap_adjust(object *trap, int difficulty);
686/* shop.c */ 605/* shop.c */
606int get_payment(object *pl);
687uint64 query_cost(const object *tmp, object *who, int flag); 607sint64 query_cost(const object *tmp, object *who, int flag);
688const char *query_cost_string(const object *tmp, object *who, int flag); 608const char *query_cost_string(const object *tmp, object *who, int flag);
689uint64 query_money(const object *op); 609sint64 query_money(const object *op);
690int pay_for_amount(uint64 to_pay, object *pl); 610int pay_for_amount(sint64 to_pay, object *pl);
691int pay_for_item(object *op, object *pl); 611int pay_for_item(object *op, object *pl);
692int can_pay(object *pl); 612int can_pay(object *pl);
693int get_payment(object *pl, object *op);
694void sell_item(object *op, object *pl); 613void sell_item(object *op, object *pl);
695double shopkeeper_approval(const mapstruct *map, const object *player); 614double shopkeeper_approval(const maptile *map, const object *player);
696int describe_shop(const object *op); 615int describe_shop(const object *op);
697void shop_listing(object *op); 616void shop_listing(object *op);
698bool is_in_shop (object *o); 617bool is_in_shop (object *o);
699bool is_in_shop (mapstruct *map, int x, int y); 618bool is_in_shop (maptile *map, int x, int y);
700/* skills.c */ 619/* skills.c */
701int steal(object *op, int dir, object *skill); 620int steal(object *op, int dir, object *skill);
702int pick_lock(object *pl, int dir, object *skill); 621int pick_lock(object *pl, int dir, object *skill);
703int hide(object *op, object *skill); 622int hide(object *op, object *skill);
704int jump(object *pl, int dir, object *skill); 623int jump(object *pl, int dir, object *skill);
792/* spell_util.c */ 711/* spell_util.c */
793object *find_random_spell_in_ob(object *ob, const char *skill); 712object *find_random_spell_in_ob(object *ob, const char *skill);
794void set_spell_skill(object *op, object *caster, object *spob, object *dest); 713void set_spell_skill(object *op, object *caster, object *spob, object *dest);
795void init_spells(void); 714void init_spells(void);
796void dump_spells(void); 715void dump_spells(void);
797void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 716void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
798int min_casting_level(object *caster, object *spell); 717int min_casting_level(object *caster, object *spell);
799int caster_level(object *caster, object *spell); 718int caster_level(object *caster, object *spell);
800sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 719sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
801int SP_level_dam_adjust(object *caster, object *spob); 720int SP_level_dam_adjust(object *caster, object *spob);
802int SP_level_duration_adjust(object *caster, object *spob); 721int SP_level_duration_adjust(object *caster, object *spob);
803int SP_level_range_adjust(object *caster, object *spob); 722int SP_level_range_adjust(object *caster, object *spob);
804object *check_spell_known(object *op, const char *name); 723object *check_spell_known(object *op, const char *name);
805object *lookup_spell_by_name(object *op, const char *spname); 724object *lookup_spell_by_name(object *op, const char *spname);
806int reflwall(mapstruct *m, int x, int y, object *sp_op); 725int reflwall(maptile *m, int x, int y, object *sp_op);
807int cast_create_obj(object *op, object *caster, object *new_op, int dir); 726int cast_create_obj(object *op, object *caster, object *new_op, int dir);
808int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 727int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
809int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 728int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
810void regenerate_rod(object *rod); 729void regenerate_rod(object *rod);
811void drain_rod_charge(object *rod); 730void drain_rod_charge(object *rod);
812object *find_target_for_friendly_spell(object *op, int dir); 731object *find_target_for_friendly_spell(object *op, int dir);
813int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 732int spell_find_dir(maptile *m, int x, int y, object *exclude);
814void put_a_monster(object *op, const char *monstername); 733void put_a_monster(object *op, const char *monstername);
815int summon_hostile_monsters(object *op, int n, const char *monstername); 734int summon_hostile_monsters(object *op, int n, const char *monstername);
816void shuffle_attack(object *op, int change_face); 735void shuffle_attack(object *op, int change_face);
817void prayer_failure(object *op, int failure, int power); 736void prayer_failure(object *op, int failure, int power);
818void spell_failure(object *op, int failure, int power, object *skill); 737void spell_failure(object *op, int failure, int power, object *skill);
824/* swamp.c */ 743/* swamp.c */
825void walk_on_deep_swamp(object *op, object *victim); 744void walk_on_deep_swamp(object *op, object *victim);
826void move_deep_swamp(object *op); 745void move_deep_swamp(object *op);
827/* swap.c */ 746/* swap.c */
828void read_map_log(void); 747void read_map_log(void);
829void swap_map(mapstruct *map); 748void swap_map(maptile *map);
830void check_active_maps(void); 749void check_active_maps(void);
831mapstruct *map_least_timeout(char *except_level); 750maptile *map_least_timeout(char *except_level);
832void swap_below_max(char *except_level); 751void swap_below_max(char *except_level);
833int players_on_map(mapstruct *m, int show_all); 752int players_on_map(maptile *m, int show_all);
834void flush_old_maps(void); 753void flush_old_maps(void);
835/* time.c */ 754/* time.c */
836void remove_door(object *op); 755void remove_door(object *op);
837void remove_door2(object *op); 756void remove_door2(object *op);
838void generate_monster_inv(object *gen); 757void generate_monster_inv(object *gen);
845void move_timed_gate(object *op); 764void move_timed_gate(object *op);
846void move_detector(object *op); 765void move_detector(object *op);
847void animate_trigger(object *op); 766void animate_trigger(object *op);
848void move_hole(object *op); 767void move_hole(object *op);
849object *stop_item(object *op); 768object *stop_item(object *op);
850void fix_stopped_item(object *op, mapstruct *map, object *originator); 769void fix_stopped_item(object *op, maptile *map, object *originator);
851object *fix_stopped_arrow(object *op); 770object *fix_stopped_arrow(object *op);
852void move_arrow(object *op); 771void move_arrow(object *op);
853void change_object(object *op); 772void change_object(object *op);
854void move_teleporter(object *op); 773void move_teleporter(object *op);
855void move_player_changer(object *op); 774void move_player_changer(object *op);
864void cftimer_process_event(object *ob); 783void cftimer_process_event(object *ob);
865int cftimer_create(int id, long delay, object *ob, int mode); 784int cftimer_create(int id, long delay, object *ob, int mode);
866int cftimer_destroy(int id); 785int cftimer_destroy(int id);
867int cftimer_find_free_id(void); 786int cftimer_find_free_id(void);
868/* weather.c */ 787/* weather.c */
869void set_darkness_map(mapstruct *m); 788void set_darkness_map(maptile *m);
870void tick_the_clock(void); 789void tick_the_clock(void);
871void init_weather(void); 790void init_weather(void);
872void weather_effect(const char *filename); 791void weather_effect(const char *filename);
873int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 792int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
874int real_world_temperature(int x, int y, mapstruct *m); 793int real_world_temperature(int x, int y, maptile *m);
875int similar_direction(int a, int b); 794int similar_direction(int a, int b);

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