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1 | /* arch.c */ |
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2 | archetype *find_archetype (const char *name); |
1 | /* alchemy.c */ |
3 | /* alchemy.c */ |
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4 | int need_identify (const object *obj); |
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5 | int apply_shop_mat (object *shop_mat, object *op); |
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6 | const char *cost_string_from_value(uint64 cost, int approx); |
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7 | void pay_player (object *pl, uint64 amount); |
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8 | uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); |
2 | void attempt_do_alchemy(object *caster, object *cauldron); |
9 | void attempt_do_alchemy(object *caster, object *cauldron); |
3 | int content_recipe_value(object *op); |
10 | int content_recipe_value(object *op); |
4 | int numb_ob_inside(object *op); |
11 | int numb_ob_inside(object *op); |
5 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
12 | object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); |
6 | void adjust_product(object *item, int lvl, int yield); |
13 | void adjust_product(object *item, int lvl, int yield); |
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330 | /* commands.c */ |
337 | /* commands.c */ |
331 | void init_commands(void); |
338 | void init_commands(void); |
332 | CommFunc find_oldsocket_command(char *cmd); |
339 | CommFunc find_oldsocket_command(char *cmd); |
333 | CommFunc find_oldsocket_command2(char *cmd); |
340 | CommFunc find_oldsocket_command2(char *cmd); |
334 | /* daemon.c */ |
341 | /* daemon.c */ |
335 | FILE *BecomeDaemon(char *filename); |
342 | FILE *BecomeDaemon(const char *filename); |
336 | /* disease.c */ |
343 | /* disease.c */ |
337 | int move_disease(object *disease); |
344 | int move_disease(object *disease); |
338 | int remove_symptoms(object *disease); |
345 | int remove_symptoms(object *disease); |
339 | object *find_symptom(object *disease); |
346 | object *find_symptom(object *disease); |
340 | int check_infection(object *disease); |
347 | int check_infection(object *disease); |
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420 | void add_to_racelist(const char *race_name, object *op); |
427 | void add_to_racelist(const char *race_name, object *op); |
421 | racelink *get_racelist(void); |
428 | racelink *get_racelist(void); |
422 | racelink *find_racelink(const char *name); |
429 | racelink *find_racelink(const char *name); |
423 | /* login.c */ |
430 | /* login.c */ |
424 | void emergency_save(int flag); |
431 | void emergency_save(int flag); |
425 | void delete_character(const char *name, int new); |
432 | void delete_character(const char *name, int); |
426 | int verify_player(const char *name, char *password); |
433 | int verify_player(const char *name, char *password); |
427 | int check_name(player *me, const char *name); |
434 | int check_name(player *me, const char *name); |
428 | int create_savedir_if_needed(char *savedir); |
435 | int create_savedir_if_needed(char *savedir); |
429 | void destroy_object(object *op); |
436 | void destroy_object(object *op); |
430 | int save_player(object *op, int flag); |
437 | int save_player(object *op, int flag); |
431 | void copy_file(const char *filename, FILE *fpout); |
438 | void copy_file(const char *filename, FILE *fpout); |
432 | void check_login(object *op); |
439 | void check_login(object *op); |
433 | /* main.c */ |
440 | /* main.c */ |
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441 | void server_tick (); |
434 | void version(object *op); |
442 | void version(object *op); |
435 | void info_keys(object *op); |
443 | void info_keys(object *op); |
436 | void start_info(object *op); |
444 | void start_info(object *op); |
437 | char *crypt_string(char *str, char *salt); |
445 | char *crypt_string(char *str, char *salt); |
438 | int check_password(char *typed, char *crypted); |
446 | int check_password(char *typed, char *crypted); |
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446 | void process_players1(mapstruct *map); |
454 | void process_players1(mapstruct *map); |
447 | void process_players2(mapstruct *map); |
455 | void process_players2(mapstruct *map); |
448 | void process_events(mapstruct *map); |
456 | void process_events(mapstruct *map); |
449 | void clean_tmp_files(void); |
457 | void clean_tmp_files(void); |
450 | void cleanup(void); |
458 | void cleanup(void); |
451 | void leave(player *pl, int draw_exit); |
459 | void leave(player *pl,int draw_exit); |
452 | int forbid_play(void); |
460 | int forbid_play(void); |
453 | void do_specials(void); |
461 | void do_specials(void); |
454 | int main(int argc, char **argv); |
462 | int main(int argc, char **argv); |
455 | /* monster.c */ |
463 | /* monster.c */ |
456 | object *check_enemy(object *npc, rv_vector *rv); |
464 | object *check_enemy(object *npc, rv_vector *rv); |
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506 | int push_ob(object *who, int dir, object *pusher); |
514 | int push_ob(object *who, int dir, object *pusher); |
507 | /* pets.c */ |
515 | /* pets.c */ |
508 | object *get_pet_enemy(object *pet, rv_vector *rv); |
516 | object *get_pet_enemy(object *pet, rv_vector *rv); |
509 | void terminate_all_pets(object *owner); |
517 | void terminate_all_pets(object *owner); |
510 | void remove_all_pets(mapstruct *map); |
518 | void remove_all_pets(mapstruct *map); |
511 | void follow_owner(object *ob, object *owner); |
519 | int follow_owner(object *ob, object *owner); |
512 | void pet_move(object *ob); |
520 | void pet_move(object *ob); |
513 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
521 | object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); |
514 | void move_golem(object *op); |
522 | void move_golem(object *op); |
515 | void control_golem(object *op, int dir); |
523 | void control_golem(object *op, int dir); |
516 | int summon_golem(object *op, object *caster, int dir, object *spob); |
524 | int summon_golem(object *op, object *caster, int dir, object *spob); |
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685 | int get_payment(object *pl, object *op); |
693 | int get_payment(object *pl, object *op); |
686 | void sell_item(object *op, object *pl); |
694 | void sell_item(object *op, object *pl); |
687 | double shopkeeper_approval(const mapstruct *map, const object *player); |
695 | double shopkeeper_approval(const mapstruct *map, const object *player); |
688 | int describe_shop(const object *op); |
696 | int describe_shop(const object *op); |
689 | void shop_listing(object *op); |
697 | void shop_listing(object *op); |
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698 | bool is_in_shop (object *o); |
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699 | bool is_in_shop (mapstruct *map, int x, int y); |
690 | /* skills.c */ |
700 | /* skills.c */ |
691 | int steal(object *op, int dir, object *skill); |
701 | int steal(object *op, int dir, object *skill); |
692 | int pick_lock(object *pl, int dir, object *skill); |
702 | int pick_lock(object *pl, int dir, object *skill); |
693 | int hide(object *op, object *skill); |
703 | int hide(object *op, object *skill); |
694 | int jump(object *pl, int dir, object *skill); |
704 | int jump(object *pl, int dir, object *skill); |