ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/include/sproto.h
(Generate patch)

Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.17 by root, Sun Sep 3 00:18:41 2006 UTC vs.
Revision 1.122 by root, Mon Apr 5 23:05:45 2010 UTC

1/* arch.c */ 1/*
2archetype *find_archetype (const char *name); 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 *
6 * Deliantra is free software: you can redistribute it and/or modify it under
7 * the terms of the Affero GNU General Public License as published by the
8 * Free Software Foundation, either version 3 of the License, or (at your
9 * option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the Affero GNU General Public License
17 * and the GNU General Public License along with this program. If not, see
18 * <http://www.gnu.org/licenses/>.
19 *
20 * The authors can be reached via e-mail to <support@deliantra.net>
21 */
22
3/* alchemy.c */ 23/* alchemy.c */
4int need_identify (const object *obj); 24int need_identify (const object *obj);
5int apply_shop_mat (object *shop_mat, object *op); 25int apply_shop_mat (object *shop_mat, object *op);
6const char *cost_string_from_value(uint64 cost, int approx); 26const char *cost_string_from_value (sint64 cost, int approx);
7void pay_player (object *pl, uint64 amount); 27void pay_player (object *pl, sint64 amount);
8uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 28sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
9void attempt_do_alchemy(object *caster, object *cauldron); 29void attempt_do_alchemy (object *caster, object *cauldron, object *skill);
10int content_recipe_value(object *op); 30
11int numb_ob_inside(object *op);
12object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
13void adjust_product(object *item, int lvl, int yield);
14object *make_item_from_recipe(object *cauldron, recipe *rp);
15object *find_transmution_ob(object *first_ingred, recipe *rp, size_t *rp_arch_index, int create_item);
16void alchemy_failure_effect(object *op, object *cauldron, recipe *rp, int danger);
17void remove_contents(object *first_ob, object *save_item);
18int calc_alch_danger(object *caster, object *cauldron, recipe *rp);
19/* apply.c */ 31/* apply.c */
20int transport_can_hold(const object *transport, const object *op, int nrof); 32int transport_can_hold (const object *transport, const object *op, int nrof);
21int apply_transport(object *pl, object *transport, int aflag); 33int apply_transport (object *pl, object *transport, int aflag);
22int should_director_abort(object *op, object *victim); 34int should_director_abort (object *op, object *victim);
23int apply_potion(object *op, object *tmp); 35int apply_potion (object *op, object *tmp);
24int improve_weapon_stat(object *op, object *improver, object *weapon, signed char *stat, int sacrifice_count, const char *statname);
25int prepare_weapon(object *op, object *improver, object *weapon);
26int improve_weapon(object *op, object *improver, object *weapon);
27int check_improve_weapon(object *op, object *tmp);
28int improve_armour(object *op, object *improver, object *armour);
29int convert_item(object *item, object *converter);
30int apply_container(object *op, object *sack);
31int esrv_apply_container(object *op, object *sack); 36int esrv_apply_container (object *op, object *sack);
32void move_apply(object *trap, object *victim, object *originator); 37void move_apply (object *trap, object *victim, object *originator);
33void do_learn_spell(object *op, object *spell, int special_prayer); 38void do_learn_spell (object *op, object *spell, int special_prayer);
34void do_forget_spell(object *op, const char *spell); 39void do_forget_spell (object *op, const char *spell);
35void apply_scroll(object *op, object *tmp, int dir); 40void apply_scroll (object *op, object *tmp, int dir);
36int dragon_eat_flesh(object *op, object *meal);
37void apply_poison(object *op, object *tmp); 41void apply_poison (object *op, object *tmp);
38int is_legal_2ways_exit(object *op, object *exit);
39int manual_apply(object *op, object *tmp, int aflag);
40int player_apply(object *pl, object *op, int aflag, int quiet);
41void player_apply_below(object *pl); 42void player_apply_below (object *pl);
42object *get_item_from_body_location(object *start, int loc);
43int unapply_for_ob(object *who, object *op, int aflags);
44int can_apply_object(object *who, object *op); 43int can_apply_object (object *who, object *op);
45int apply_special(object *who, object *op, int aflags); 44int apply_special (object *who, object *op, int aflags);
46int monster_apply_special(object *who, object *op, int aflags);
47int auto_apply(object *op); 45int auto_apply (object *op);
48void fix_auto_apply(mapstruct *m); 46void fix_auto_apply (maptile *m);
49void eat_special_food(object *who, object *food); 47void eat_special_food (object *who, object *food);
50void apply_lighter(object *who, object *lighter);
51void scroll_failure(object *op, int failure, int power);
52void apply_changes_to_player(object *pl, object *change); 48void apply_changes_to_player (object *pl, object *change);
53void apply_item_transformer(object *pl, object *transformer); 49void handle_apply_yield (object *op);
50void apply_lamp (object *op, bool switch_on);
51void get_animation_from_arch (object *op, arch_ptr a);
52int convert_item (object *item, object *converter);
53
54/* attack.c */ 54/* attack.c */
55void cancellation(object *op); 55void cancellation (object *op);
56int did_make_save_item(object *op, int type, object *originator);
57void save_throw_object(object *op, int type, object *originator); 56void save_throw_object (object *op, int type, object *originator);
58int hit_map(object *op, int dir, int type, int full_hit); 57int hit_map (object *op, int dir, uint32_t type, int full_hit);
59void attack_message(int dam, int type, object *op, object *hitter);
60int attack_ob(object *op, object *hitter); 58int attack_ob (object *op, object *hitter);
61object *hit_with_arrow(object *op, object *victim); 59object *hit_with_arrow (object *op, object *victim);
62void tear_down_wall(object *op);
63void scare_creature(object *target, object *hitter);
64int hit_player_attacktype(object *op, object *hitter, int dam, uint32 attacknum, int magic); 60int hit_player_attacktype (object *op, object *hitter, int dam, uint32_t attacknum, int magic);
65int kill_object(object *op, int dam, object *hitter, int type); 61int kill_object (object *op, int dam, object *hitter, int type);
66int friendly_fire(object *op, object *hitter); 62int friendly_fire (object *op, object *hitter);
67int hit_player(object *op, int dam, object *hitter, int type, int full_hit); 63int hit_player (object *op, int dam, object *hitter, uint32_t type, int full_hit);
68void poison_player(object *op, object *hitter, int dam);
69void slow_player(object *op, object *hitter, int dam);
70void confuse_player(object *op, object *hitter, int dam); 64void confuse_player (object *op, object *hitter, int dam);
71void blind_player(object *op, object *hitter, int dam); 65void blind_player (object *op, object *hitter, int dam);
72void paralyze_player(object *op, object *hitter, int dam); 66void paralyze_player (object *op, object *hitter, int dam);
73void deathstrike_player(object *op, object *hitter, int *dam); 67
74int adj_attackroll(object *hitter, object *target);
75int is_aimed_missile(object *op);
76/* ban.c */
77int checkbanned(const char *login, const char *host);
78/* build_map.c */ 68/* build_map.c */
79int can_build_over(struct mapdef *map, object *tmp, short x, short y);
80void remove_marking_runes(struct mapdef *map, short x, short y);
81int find_unused_connected_value(struct mapdef *map);
82int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
83object *get_connection_rune(object *pl, short x, short y);
84object *get_msg_book(object *pl, short x, short y);
85object *get_wall(struct mapdef *map, int x, int y);
86void fix_walls(struct mapdef *map, int x, int y);
87void apply_builder_floor(object *pl, object *material, short x, short y);
88void apply_builder_wall(object *pl, object *material, short x, short y);
89void apply_builder_item(object *pl, object *item, short x, short y);
90void apply_builder_remove(object *pl, int dir);
91void apply_map_builder(object *pl, int dir); 69void apply_map_builder (object *pl, int dir);
92int adjust_sign_msg(object *pl, short x, short y, object *tmp); 70
93/* c_chat.c */
94int command_say(object *op, char *params);
95int command_me(object *op, char *params);
96int command_cointoss(object *op, char *params);
97int command_orcknuckle(object *op, char *params);
98int command_shout(object *op, char *params);
99int command_chat(object *op, char *params);
100int command_tell(object *op, char *params);
101int command_reply(object *op, char *params);
102int command_nod(object *op, char *params);
103int command_dance(object *op, char *params);
104int command_kiss(object *op, char *params);
105int command_bounce(object *op, char *params);
106int command_smile(object *op, char *params);
107int command_cackle(object *op, char *params);
108int command_laugh(object *op, char *params);
109int command_giggle(object *op, char *params);
110int command_shake(object *op, char *params);
111int command_puke(object *op, char *params);
112int command_growl(object *op, char *params);
113int command_scream(object *op, char *params);
114int command_sigh(object *op, char *params);
115int command_sulk(object *op, char *params);
116int command_hug(object *op, char *params);
117int command_cry(object *op, char *params);
118int command_poke(object *op, char *params);
119int command_accuse(object *op, char *params);
120int command_grin(object *op, char *params);
121int command_bow(object *op, char *params);
122int command_clap(object *op, char *params);
123int command_blush(object *op, char *params);
124int command_burp(object *op, char *params);
125int command_chuckle(object *op, char *params);
126int command_cough(object *op, char *params);
127int command_flip(object *op, char *params);
128int command_frown(object *op, char *params);
129int command_gasp(object *op, char *params);
130int command_glare(object *op, char *params);
131int command_groan(object *op, char *params);
132int command_hiccup(object *op, char *params);
133int command_lick(object *op, char *params);
134int command_pout(object *op, char *params);
135int command_shiver(object *op, char *params);
136int command_shrug(object *op, char *params);
137int command_slap(object *op, char *params);
138int command_smirk(object *op, char *params);
139int command_snap(object *op, char *params);
140int command_sneeze(object *op, char *params);
141int command_snicker(object *op, char *params);
142int command_sniff(object *op, char *params);
143int command_snore(object *op, char *params);
144int command_spit(object *op, char *params);
145int command_strut(object *op, char *params);
146int command_thank(object *op, char *params);
147int command_twiddle(object *op, char *params);
148int command_wave(object *op, char *params);
149int command_whistle(object *op, char *params);
150int command_wink(object *op, char *params);
151int command_yawn(object *op, char *params);
152int command_beg(object *op, char *params);
153int command_bleed(object *op, char *params);
154int command_cringe(object *op, char *params);
155int command_think(object *op, char *params);
156/* c_misc.c */ 71/* c_misc.c */
157void map_info(object *op, char *search);
158int command_body(object *op, char *params);
159int command_motd(object *op, char *params); 72int command_motd (object *op, char *params);
160int command_bug(object *op, char *params); 73int command_bug (object *op, char *params);
161void malloc_info(object *op); 74void malloc_info (object *op);
162void current_region_info(object *op);
163void current_map_info(object *op);
164int command_whereabouts(object *op, char *params); 75int command_whereabouts (object *op, char *params);
165int command_who(object *op, char *params);
166void display_who_entry(object *op, player *pl, const char *format);
167void get_who_escape_code_value(char *return_val, const char letter, player *pl);
168int command_afk(object *op, char *params);
169int command_malloc(object *op, char *params); 76int command_malloc (object *op, char *params);
170int command_mapinfo(object *op, char *params);
171int command_whereami(object *op, char *params);
172int command_maps(object *op, char *params); 77int command_maps (object *op, char *params);
173int command_strings(object *op, char *params); 78int command_strings (object *op, char *params);
174int command_sstable(object *op, char *params); 79int command_sstable (object *op, char *params);
175int command_time(object *op, char *params); 80int command_time (object *op, char *params);
176int command_weather(object *op, char *params); 81int command_weather (object *op, char *params);
177int command_archs(object *op, char *params); 82int command_archs (object *op, char *params);
178int command_hiscore(object *op, char *params); 83int command_hiscore (object *op, char *params);
179int command_debug(object *op, char *params); 84int command_debug (object *op, char *params);
180int command_dumpbelow(object *op, char *params); 85int command_dumpbelow (object *op, char *params);
181int command_wizpass(object *op, char *params);
182int command_wizcast(object *op, char *params);
183int command_dumpallobjects(object *op, char *params);
184int command_dumpfriendlyobjects(object *op, char *params); 86int command_dumpfriendlyobjects (object *op, char *params);
185int command_dumpallarchetypes(object *op, char *params);
186int command_ssdumptable(object *op, char *params);
187int command_dumpmap(object *op, char *params); 87int command_wizpass (object *op, char *params);
188int command_dumpallmaps(object *op, char *params); 88int command_wizcast (object *op, char *params);
189int command_printlos(object *op, char *params); 89int command_printlos (object *op, char *params);
190int command_version(object *op, char *params); 90int command_version (object *op, char *params);
191void bug_report(const char *reportstring); 91void bug_report (const char *reportstring);
192int command_output_sync(object *op, char *params);
193int command_output_count(object *op, char *params);
194int command_listen(object *op, char *params);
195int command_statistics(object *pl, char *params); 92int command_statistics (object *pl, char *params);
196int command_fix_me(object *op, char *params); 93int command_fix_me (object *op, char *params);
197int command_players(object *op, char *paramss); 94int command_players (object *op, char *paramss);
198int command_logs(object *op, char *params);
199int command_applymode(object *op, char *params);
200int command_bowmode(object *op, char *params); 95int command_bowmode (object *op, char *params);
201int command_petmode(object *op, char *params);
202int command_showpets(object *op, char *params); 96int command_showpets (object *op, char *params);
203int command_usekeys(object *op, char *params);
204int command_resistances(object *op, char *params); 97int command_resistances (object *op, char *params);
205int command_help(object *op, char *params); 98int command_help (object *op, char *params);
206int onoff_value(const char *line);
207int command_quit(object *op, char *params); 99int command_quit (object *op, char *params);
208int command_real_quit(object *op, char *params); 100int command_real_quit (object *op, char *params);
209int command_explore(object *op, char *params);
210int command_sound(object *op, char *params);
211void receive_player_name(object *op, char k); 101void receive_player_name (object *op, char k);
212void receive_player_password(object *op, char k); 102void receive_player_password (object *op, char k);
213int explore_mode(void);
214int command_title(object *op, char *params); 103int command_title (object *op, char *params);
215int command_save(object *op, char *params);
216int command_peaceful(object *op, char *params);
217int command_wimpy(object *op, char *params);
218int command_brace(object *op, char *params);
219int command_style_map_info(object *op, char *params);
220int command_kill_pets(object *op, char *params); 104int command_kill_pets (object *op, char *params);
221int command_quests(object *pl, char *params); 105int command_quests (object *pl, char *params);
106
222/* c_move.c */ 107/* c_move.c */
223int command_east(object *op, char *params); 108int command_east (object *op, char *params);
224int command_north(object *op, char *params); 109int command_north (object *op, char *params);
225int command_northeast(object *op, char *params); 110int command_northeast (object *op, char *params);
226int command_northwest(object *op, char *params); 111int command_northwest (object *op, char *params);
227int command_south(object *op, char *params); 112int command_south (object *op, char *params);
228int command_southeast(object *op, char *params); 113int command_southeast (object *op, char *params);
229int command_southwest(object *op, char *params); 114int command_southwest (object *op, char *params);
230int command_west(object *op, char *params); 115int command_west (object *op, char *params);
231int command_stay(object *op, char *params); 116int command_stay (object *op, char *params);
117int command_run (object *op, char *params);
118int command_run_stop (object *op, char *params);
119int command_fire (object *op, char *params);
120int command_fire_stop (object *op, char *params);
121
232/* c_new.c */ 122/* c_new.c */
233int execute_newserver_command(object *pl, char *command); 123void execute_newserver_command (object *pl, char *command);
234int command_run(object *op, char *params); 124
235int command_run_stop(object *op, char *params);
236int command_fire(object *op, char *params);
237int command_fire_stop(object *op, char *params);
238int bad_command(object *op, char *params);
239/* c_object.c */ 125/* c_object.c */
240object *find_best_object_match(object *pl, const char *params); 126object *find_best_object_match (object *pl, const char *params);
241int command_build(object *pl, char *params); 127int command_build (object *pl, char *params);
242int command_uskill(object *pl, char *params); 128int command_uskill (object *pl, char *params);
243int command_rskill(object *pl, char *params); 129int command_rskill (object *pl, char *params);
244int command_search(object *op, char *params); 130int command_search (object *op, char *params);
245int command_disarm(object *op, char *params); 131int command_disarm (object *op, char *params);
246int command_throw(object *op, char *params); 132int command_throw (object *op, char *params);
247int command_apply(object *op, char *params); 133int command_apply (object *op, char *params);
248int sack_can_hold(object *pl, object *sack, object *op, uint32 nrof); 134int sack_can_hold (object *pl, object *sack, object *op, uint32 nrof);
249void pick_up(object *op, object *alt); 135void pick_up (object *op, object *alt);
250int command_take(object *op, char *params); 136int command_take (object *op, char *params);
251void put_object_in_sack(object *op, object *sack, object *tmp, uint32 nrof); 137void put_object_in_sack (object *op, object *sack, object *tmp, uint32 nrof);
252void drop_object(object *op, object *tmp, uint32 nrof); 138void drop_object (object *op, object *tmp, uint32 nrof);
139void drop_object (object *dropper, object *obj);
253void drop(object *op, object *tmp); 140void drop (object *op, object *tmp);
254int command_dropall(object *op, char *params); 141int command_dropall (object *op, char *params);
255int command_drop(object *op, char *params); 142int command_drop (object *op, char *params);
256int command_examine(object *op, char *params); 143int command_examine (object *op, char *params);
257object *find_marked_object(object *op); 144object *find_marked_object (object *op);
258int command_mark(object *op, char *params);
259void examine_monster(object *op, object *tmp); 145void examine_monster (object *op, object *tmp);
260char *long_desc(object *tmp, object *pl); 146const char *long_desc (object *tmp, object *pl);
261void examine(object *op, object *tmp); 147void examine (object *op, object *tmp);
262void inventory(object *op, object *inv);
263int command_pickup(object *op, char *params); 148int command_pickup (object *op, char *params);
264void set_pickup_mode(object *op, int i); 149void set_pickup_mode (object *op, int i);
265int command_search_items(object *op, char *params); 150int command_search_items (object *op, char *params);
266int command_rename_item(object *op, char *params); 151int command_rename_item (object *op, char *params);
152int command_unlock (object *op, char *params);
153int command_lock (object *op, char *params);
154int command_mark (object *op, char *params);
155
267/* c_party.c */ 156/* c_party.c */
268int same_party(partylist *a, partylist *b);
269partylist *get_firstparty(void); 157partylist *get_firstparty ();
270void remove_party(partylist *target_party);
271void obsolete_parties(void); 158void obsolete_parties ();
272void add_kill_to_party(partylist *party, char *killer, char *dead, long exp); 159void add_kill_to_party (partylist *party, const char *killer, const char *dead, long exp);
273int confirm_party_password(object *op);
274void receive_party_password(object *op, char k); 160void receive_party_password (object *op, char k);
275void send_party_message(object *op, char *msg);
276int command_gsay(object *op, char *params); 161int command_gsay (object *op, char *params);
277int command_party(object *op, char *params); 162int command_party (object *op, char *params);
163
278/* c_range.c */ 164/* c_range.c */
279int command_invoke(object *op, char *params); 165int command_invoke (object *op, char *params);
280int command_cast(object *op, char *params); 166int command_cast (object *op, char *params);
281int command_prepare(object *op, char *params); 167int command_prepare (object *op, char *params);
282int command_cast_spell(object *op, char *params, char command);
283int legal_range(object *op, int r); 168int legal_range (object *op, int r);
284void change_spell(object *op, char k);
285int command_rotateshoottype(object *op, char *params); 169int command_rotateshoottype (object *op, char *params);
170
286/* c_wiz.c */ 171/* c_wiz.c */
287int command_loadtest(object *op, char *params); 172int command_loadtest (object *op, char *params);
288void do_wizard_hide(object *op, int silent_dm);
289int command_hide(object *op, char *params); 173int command_hide (object *op, char *params);
290int command_setgod(object *op, char *params); 174int command_setgod (object *op, char *params);
291int command_banish(object *op, char *params); 175int command_banish (object *op, char *params);
292int command_kick(object *op, char *params);
293int command_save_overlay(object *op, char *params); 176int command_save_overlay (object *op, char *params);
294int command_toggle_shout(object *op, char *params);
295int command_shutdown(object *op, char *params);
296int command_goto(object *op, char *params);
297int command_generate(object *op, char *params);
298int command_freeze(object *op, char *params); 177int command_freeze (object *op, char *params);
299int command_arrest(object *op, char *params); 178int command_arrest (object *op, char *params);
300int command_summon(object *op, char *params); 179int command_summon (object *op, char *params);
301int command_teleport(object *op, char *params); 180int command_teleport (object *op, char *params);
302int command_create(object *op, char *params); 181int command_create (object *op, char *params);
303int command_inventory(object *op, char *params); 182int command_inventory (object *op, char *params);
304int command_skills(object *op, char *params); 183int command_skills (object *op, char *params);
305int command_dump(object *op, char *params); 184int command_dump (object *op, char *params);
306int command_mon_aggr(object *op, char *params);
307int command_possess(object *op, char *params);
308int command_patch(object *op, char *params); 185int command_patch (object *op, char *params);
309int command_remove(object *op, char *params); 186int command_remove (object *op, char *params);
310int command_free(object *op, char *params); 187int command_free (object *op, char *params);
311int command_addexp(object *op, char *params); 188int command_addexp (object *op, char *params);
312int command_speed(object *op, char *params); 189int command_speed (object *op, char *params);
313int command_stats(object *op, char *params); 190int command_stats (object *op, char *params);
314int command_abil(object *op, char *params); 191int command_abil (object *op, char *params);
315int command_reset(object *op, char *params); 192int command_reset (object *op, char *params);
316int command_nowiz(object *op, char *params); 193int command_nowiz (object *op, char *params);
317int do_wizard_dm(object *op, char *params, int silent);
318int command_dm(object *op, char *params); 194int command_dm (object *op, char *params);
319int command_invisible(object *op, char *params); 195int command_invisible (object *op, char *params);
320int command_learn_spell(object *op, char *params); 196int command_learn_spell (object *op, char *params);
321int command_learn_special_prayer(object *op, char *params); 197int command_learn_special_prayer (object *op, char *params);
322int command_forget_spell(object *op, char *params); 198int command_forget_spell (object *op, char *params);
323int command_listplugins(object *op, char *params);
324int command_loadplugin(object *op, char *params);
325int command_unloadplugin(object *op, char *params);
326int command_dmhide(object *op, char *params); 199int command_dmhide (object *op, char *params);
327void dm_stack_pop(player *pl);
328object *dm_stack_peek(player *pl);
329void dm_stack_push(player *pl, tag_t item); 200void dm_stack_push (player *pl, tag_t item);
330object *get_dm_object(player *pl, char **params, int *from);
331int command_stack_pop(object *op, char *params); 201int command_stack_pop (object *op, char *params);
332int command_stack_push(object *op, char *params); 202int command_stack_push (object *op, char *params);
333int command_stack_list(object *op, char *params); 203int command_stack_list (object *op, char *params);
334int command_stack_clear(object *op, char *params); 204int command_stack_clear (object *op, char *params);
335int command_diff(object *op, char *params); 205int command_diff (object *op, char *params);
336int command_insert_into(object *op, char *params); 206int command_insert_into (object *op, char *params);
207
337/* commands.c */ 208/* commands.c */
338void init_commands(void); 209void init_commands ();
339CommFunc find_oldsocket_command(char *cmd); 210CommFunc find_oldsocket_command (char *cmd);
340CommFunc find_oldsocket_command2(char *cmd); 211CommFunc find_oldsocket_command2 (char *cmd);
212
341/* daemon.c */ 213/* daemon.c */
342FILE *BecomeDaemon(const char *filename); 214FILE *BecomeDaemon (const char *filename);
215
343/* disease.c */ 216/* disease.c */
344int move_disease(object *disease); 217int move_disease (object *disease);
345int remove_symptoms(object *disease);
346object *find_symptom(object *disease);
347int check_infection(object *disease);
348int infect_object(object *victim, object *disease, int force); 218int infect_object (object *victim, object *disease, int force);
349int do_symptoms(object *disease);
350int grant_immunity(object *disease);
351int move_symptom(object *symptom); 219int move_symptom (object *symptom);
352int check_physically_infect(object *victim, object *hitter); 220int check_physically_infect (object *victim, object *hitter);
353object *find_disease(object *victim);
354int cure_disease(object *sufferer, object *caster); 221int cure_disease (object *sufferer, object *caster, object *spell);
355int reduce_symptoms(object *sufferer, int reduction); 222
356/* egoitem.c */ 223/* egoitem.c */
357int create_artifact(object *op, const char *artifactname);
358int apply_power_crystal(object *op, object *crystal); 224int apply_power_crystal (object *op, object *crystal);
225
359/* hiscore.c */ 226/* hiscore.c */
360char *spool(char *bp, char *error);
361void check_score(object *op); 227void check_score (object *op);
362void display_high_score(object *op, int max, const char *match); 228
363/* gods.c */ 229/* gods.c */
364int lookup_god_by_name(const char *name);
365object *find_god(const char *name); 230object *find_god (shstr_cmp name);
366const char *determine_god(object *op); 231shstr_tmp determine_god (object *op);
367void pray_at_altar(object *pl, object *altar, object *skill); 232void pray_at_altar (object *pl, object *altar, object *skill);
368void become_follower(object *op, object *new_god); 233void become_follower (object *op, object *new_god);
369int worship_forbids_use(object *op, object *exp_obj, uint32 flag, const char *string);
370void stop_using_item(object *op, int type, int number);
371void update_priest_flag(object *god, object *exp_ob, uint32 flag);
372archetype *determine_holy_arch(object *god, const char *type); 234archetype *determine_holy_arch (object *god, shstr_cmp type);
373void god_intervention(object *op, object *god, object *skill);
374int god_examines_priest(object *op, object *god);
375int god_examines_item(object *god, object *item);
376int get_god(object *priest);
377const char *get_god_for_race(const char *race);
378int tailor_god_spell(object *spellop, object *caster); 235int tailor_god_spell (object *spellop, object *caster);
236
379/* init.c */ 237/* init.c */
380void set_logfile(char *val); 238void load_settings ();
381void call_version(void);
382void showscores(void);
383void set_debug(void);
384void unset_debug(void);
385void set_mondebug(void);
386void set_dumpmon1(void);
387void set_dumpmon2(void);
388void set_dumpmon3(void);
389void set_dumpmon4(void);
390void set_dumpmon5(void);
391void set_dumpmon6(void);
392void set_dumpmon7(void);
393void set_dumpmon8(void);
394void set_dumpmon9(void);
395void set_dumpmont(char *name);
396void set_daemon(void);
397void set_datadir(char *path);
398void set_confdir(char *path);
399void set_localdir(char *path);
400void set_mapdir(char *path);
401void set_archetypes(char *path);
402void set_regions(char *path);
403void set_treasures(char *path);
404void set_uniquedir(char *path);
405void set_templatedir(char *path);
406void set_playerdir(char *path);
407void set_tmpdir(char *path);
408void showscoresparm(char *data);
409void set_csport(char *val);
410void init(int argc, char **argv); 239void init (int argc, char **argv);
411void usage(void); 240void usage ();
412void help(void); 241void help ();
413void init_beforeplay(void); 242void init_beforeplay ();
414void init_startup(void);
415void compile_info(void);
416void rec_sigsegv(int i);
417void rec_sigint(int i);
418void rec_sighup(int i);
419void rec_sigquit(int i);
420void rec_sigpipe(int i);
421void rec_sigbus(int i);
422void rec_sigterm(int i);
423void fatal_signal(int make_core, int close_sockets);
424void init_signals(void); 243void init_signals ();
425void init_races(void);
426void dump_races(void);
427void add_to_racelist(const char *race_name, object *op);
428racelink *get_racelist(void);
429racelink *find_racelink(const char *name); 244racelink *find_racelink (const char *name);
245
430/* login.c */ 246/* login.c */
431void emergency_save(int flag);
432void delete_character(const char *name, int); 247void delete_character (const char *name);
433int verify_player(const char *name, char *password); 248int verify_player (const char *name, char *password);
434int check_name(player *me, const char *name); 249int check_name (player *me, const char *name);
435int create_savedir_if_needed(char *savedir); 250int create_savedir_if_needed (char *savedir);
436void destroy_object(object *op);
437int save_player(object *op, int flag);
438void copy_file(const char *filename, FILE *fpout); 251void copy_file (const char *filename, FILE *fpout);
439void check_login(object *op); 252
440/* main.c */ 253/* main.c */
441void server_tick (); 254void server_tick ();
442void version(object *op); 255void version (object *op);
443void info_keys(object *op); 256void info_keys (object *op);
444void start_info(object *op);
445char *crypt_string(char *str, char *salt); 257char *crypt_string (char *str, char *salt);
446int check_password(char *typed, char *crypted);
447void enter_player_savebed(object *op); 258void enter_player_savebed (object *op);
448void leave_map(object *op); 259void leave_map (object *op);
449void set_map_timeout(mapstruct *oldmap);
450char *clean_path(const char *file); 260char *clean_path (const char *file);
451char *unclean_path(const char *src); 261char *unclean_path (const char *src);
452void enter_exit(object *op, object *exit_ob); 262void enter_exit (object *op, object *exit_ob);
453void process_active_maps(void);
454void process_players1(mapstruct *map);
455void process_players2(mapstruct *map);
456void process_events(mapstruct *map);
457void clean_tmp_files(void); 263void clean_tmp_files ();
458void cleanup(void);
459void leave(player *pl,int draw_exit); 264void leave (player *pl,int draw_exit);
460int forbid_play(void);
461void do_specials(void);
462int main(int argc, char **argv); 265int main (int argc, char **argv);
266
463/* monster.c */ 267/* monster.c */
464object *check_enemy(object *npc, rv_vector *rv); 268object *check_enemy (object *npc, rv_vector *rv);
465object *find_nearest_living_creature(object *npc); 269object *find_nearest_living_creature (object *npc);
466object *find_enemy(object *npc, rv_vector *rv);
467int check_wakeup(object *op, object *enemy, rv_vector *rv);
468int move_randomly(object *op);
469int move_monster(object *op); 270int move_monster (object *op);
470int can_hit(object *ob1, object *ob2, rv_vector *rv);
471object *monster_choose_random_spell(object *monster);
472int monster_cast_spell(object *head, object *part, object *pl, int dir, rv_vector *rv);
473int monster_use_scroll(object *head, object *part, object *pl, int dir, rv_vector *rv);
474int monster_use_skill(object *head, object *part, object *pl, int dir);
475int monster_use_range(object *head, object *part, object *pl, int dir);
476int monster_use_bow(object *head, object *part, object *pl, int dir);
477int check_good_weapon(object *who, object *item);
478int check_good_armour(object *who, object *item);
479void monster_check_pickup(object *monster);
480int monster_can_pick(object *monster, object *item);
481void monster_apply_below(object *monster);
482void monster_check_apply(object *mon, object *item); 271void monster_check_apply (object *mon, object *item);
483void npc_call_help(object *op); 272void npc_call_help (object *op);
484int dist_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
485int run_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
486int hitrun_att(int dir, object *ob, object *enemy);
487int wait_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
488int disthit_att(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
489int wait_att2(int dir, object *ob, object *enemy, object *part, rv_vector *rv);
490void circ1_move(object *ob);
491void circ2_move(object *ob);
492void pace_movev(object *ob);
493void pace_moveh(object *ob);
494void pace2_movev(object *ob);
495void pace2_moveh(object *ob);
496void rand_move(object *ob);
497void check_earthwalls(object *op, mapstruct *m, int x, int y); 273void check_earthwalls (object *op, maptile *m, int x, int y);
498void check_doors(object *op, mapstruct *m, int x, int y); 274void check_doors (object *op, maptile *m, int x, int y);
499void communicate(object *op, const char *txt); 275void communicate (object *op, const char *txt);
500int talk_to_npc(object *op, object *npc, const char *txt); 276int talk_to_npc (object *op, object *npc, const char *txt);
501int talk_to_wall(object *pl, object *npc, const char *txt); 277int talk_to_wall (object *pl, object *npc, const char *txt);
502object *find_mon_throw_ob(object *op); 278object *find_mon_throw_ob (object *op);
503int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 279int can_detect_enemy (object *op, object *enemy, rv_vector *rv);
504int stand_in_light(object *op); 280int stand_in_light (object *op);
505int can_see_enemy(object *op, object *enemy); 281int can_see_enemy (object *op, object *enemy);
282
506/* move.c */ 283/* move.c */
507int move_object(object *op, int dir);
508int move_ob(object *op, int dir, object *originator);
509int transfer_ob(object *op, int x, int y, int randomly, object *originator); 284int transfer_ob (object *op, int x, int y, int randomly, object *originator);
510int teleport(object *teleporter, uint8 tele_type, object *user); 285int teleport (object *teleporter, uint8 tele_type, object *user);
511void recursive_roll(object *op, int dir, object *pusher); 286void recursive_roll (object *op, int dir, object *pusher);
512int try_fit(object *op, mapstruct *m, int x, int y);
513int roll_ob(object *op, int dir, object *pusher);
514int push_ob(object *who, int dir, object *pusher); 287int push_ob (object *who, int dir, object *pusher);
288
515/* pets.c */ 289/* pets.c */
516object *get_pet_enemy(object *pet, rv_vector *rv); 290object *get_pet_enemy (object *pet, rv_vector *rv);
517void terminate_all_pets(object *owner); 291void terminate_all_pets (object *owner);
518void remove_all_pets(mapstruct *map); 292void remove_all_pets (maptile *map);
519int follow_owner(object *ob, object *owner); 293int follow_owner (object *ob, object *owner);
520void pet_move(object *ob); 294void pet_move (object *ob);
521object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
522void move_golem(object *op); 295void move_golem (object *op);
523void control_golem(object *op, int dir); 296void control_golem (object *op, int dir);
524int summon_golem(object *op, object *caster, int dir, object *spob); 297int summon_golem (object *op, object *caster, int dir, object *spob);
525object *choose_cult_monster(object *pl, object *god, int summon_level);
526int summon_object(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 298int summon_object (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
527object *get_real_owner(object *ob);
528int should_arena_attack(object *pet, object *owner, object *target); 299int should_arena_attack (object *pet, object *owner, object *target);
300
529/* player.c */ 301/* player.c */
530player *find_player(const char *plname); 302player *find_player (const char *plname);
531player *find_player_partial_name(const char *plname); 303player *find_player_partial_name (const char *plname);
532void display_motd(const object *op);
533void send_rules(const object *op);
534void send_news(const object *op);
535int playername_ok(const char *cp); 304int playername_ok (const char *cp);
536int add_player(NewSocket *ns);
537archetype *get_player_archetype(archetype *at);
538object *get_nearest_player(object *mon); 305object *get_nearest_player (object *mon);
539int path_to_player(object *mon, object *pl, unsigned mindiff); 306int path_to_player (object *mon, object *pl, unsigned mindiff);
540void give_initial_items(object *pl, treasurelist *items); 307void give_initial_items (object *pl, treasurelist *items);
541void get_name(object *op); 308void get_name (object *op);
542void get_password(object *op); 309void get_password (object *op);
543void play_again(object *op); 310void play_again (object *op);
544int receive_play_again(object *op, char key); 311int receive_play_again (object *op, char key);
545void confirm_password(object *op); 312void confirm_password (object *op);
546void get_party_password(object *op, partylist *party); 313void get_party_password (object *op, partylist *party);
547int roll_stat(void);
548void roll_stats(object *op);
549void Roll_Again(object *op); 314void Roll_Again (object *op);
550void Swap_Stat(object *op, int Swap_Second); 315void Swap_Stat (object *op, int Swap_Second);
551int key_roll_stat(object *op, char key); 316int key_roll_stat (object *op, char key);
552int key_change_class(object *op, char key); 317int key_change_class (object *op, char key);
553int key_confirm_quit(object *op, char key); 318int key_confirm_quit (object *op, char key);
554void flee_player(object *op);
555int check_pick(object *op); 319int check_pick (object *op);
556object *find_arrow(object *op, const char *type);
557object *find_better_arrow(object *op, object *target, const char *type, int *better);
558object *pick_arrow_target(object *op, const char *type, int dir);
559int fire_bow(object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy); 320int fire_bow (object *op, object *part, object *arrow, int dir, int wc_mod, sint16 sx, sint16 sy);
560int player_fire_bow(object *op, int dir);
561void fire_misc_object(object *op, int dir);
562void fire(object *op, int dir); 321bool fire (object *who, int dir);
563object *find_key(object *pl, object *container, object *door); 322object *find_key (object *pl, object *container, object *door);
564void move_player_attack(object *op, int dir); 323bool move_player_attack (object *op, int dir);
565int move_player(object *op, int dir); 324bool move_player (object *op, int dir);
566int handle_newcs_player(object *op); 325bool handle_newcs_player (object *op);
567int save_life(object *op);
568void remove_unpaid_objects(object *op, object *env);
569char *gravestone_text(object *op);
570void do_some_living(object *op); 326void do_some_living (object *op);
571void kill_player(object *op); 327void kill_player (object *op);
572void loot_object(object *op);
573void fix_weight(void); 328void fix_weight ();
574void fix_luck(void); 329void fix_luck ();
575void cast_dust(object *op, object *throw_ob, int dir); 330void cast_dust (object *op, object *throw_ob, int dir);
576void make_visible(object *op); 331void make_visible (object *op);
577int is_true_undead(object *op); 332int is_true_undead (object *op);
578int hideability(object *ob); 333int hideability (object *ob);
579void do_hidden_move(object *op); 334void do_hidden_move (object *op);
580int stand_near_hostile(object *who); 335int stand_near_hostile (object *who);
581int player_can_view(object *pl, object *op); 336int player_can_view (object *pl, object *op);
582int action_makes_visible(object *op);
583int op_on_battleground(object *op, int *x, int *y); 337int op_on_battleground (object *op, int *x, int *y);
584void dragon_ability_gain(object *who, int atnr, int level); 338void dragon_ability_gain (object *who, int atnr, int level);
585void player_unready_range_ob(player *pl, object *ob); 339
586/* plugins.c */
587int execute_event(object *op, int eventcode, object *activator, object *third, const char *message, int fix);
588int execute_global_event(int eventcode, ...);
589int plugins_init_plugin(const char *libfile);
590void *cfapi_get_hooks(int *type, ...);
591int plugins_remove_plugin(const char *id);
592crossfire_plugin *plugins_find_plugin(const char *id);
593void plugins_display_list(object *op);
594void *cfapi_system_find_animation(int *type, ...);
595void *cfapi_system_strdup_local(int *type, ...);
596void *cfapi_system_register_global_event(int *type, ...);
597void *cfapi_system_unregister_global_event(int *type, ...);
598void *cfapi_system_check_path(int *type, ...);
599void *cfapi_system_re_cmp(int *type, ...);
600void *cfapi_system_directory(int *type, ...);
601void *cfapi_map_get_map(int *type, ...);
602void *cfapi_map_has_been_loaded(int *type, ...);
603void *cfapi_map_create_path(int *type, ...);
604void *cfapi_map_get_map_property(int *type, ...);
605void *cfapi_map_set_map_property(int *type, ...);
606void *cfapi_map_out_of_map(int *type, ...);
607void *cfapi_map_update_position(int *type, ...);
608void *cfapi_map_delete_map(int *type, ...);
609void *cfapi_map_message(int *type, ...);
610void *cfapi_map_get_object_at(int *type, ...);
611void *cfapi_map_get_flags(int *type, ...);
612void *cfapi_map_present_arch_by_name(int *type, ...);
613void *cfapi_object_move(int *type, ...);
614void *cfapi_object_get_key(int *type, ...);
615void *cfapi_object_set_key(int *type, ...);
616void *cfapi_object_get_property(int *type, ...);
617void *cfapi_object_set_property(int *type, ...);
618void *cfapi_object_apply_below(int *type, ...);
619void *cfapi_object_apply(int *type, ...);
620void *cfapi_object_identify(int *type, ...);
621void *cfapi_object_describe(int *type, ...);
622void *cfapi_object_drain(int *type, ...);
623void *cfapi_object_fix(int *type, ...);
624void *cfapi_object_give_skill(int *type, ...);
625void *cfapi_object_transmute(int *type, ...);
626void *cfapi_object_remove(int *type, ...);
627void *cfapi_object_delete(int *type, ...);
628void *cfapi_object_clone(int *type, ...);
629void *cfapi_object_find(int *type, ...);
630void *cfapi_object_create(int *type, ...);
631void *cfapi_object_insert(int *type, ...);
632void *cfapi_object_split(int *type, ...);
633void *cfapi_object_merge(int *type, ...);
634void *cfapi_object_distance(int *type, ...);
635void *cfapi_object_update(int *type, ...);
636void *cfapi_object_clear(int *type, ...);
637void *cfapi_object_reset(int *type, ...);
638void *cfapi_object_check_inventory(int *type, ...);
639void *cfapi_object_clean_object(int *type, ...);
640void *cfapi_object_on_same_map(int *type, ...);
641void *cfapi_object_spring_trap(int *type, ...);
642void *cfapi_object_check_trigger(int *type, ...);
643void *cfapi_object_query_cost(int *type, ...);
644void *cfapi_object_query_money(int *type, ...);
645void *cfapi_object_cast(int *type, ...);
646void *cfapi_object_learn_spell(int *type, ...);
647void *cfapi_object_forget_spell(int *type, ...);
648void *cfapi_object_check_spell(int *type, ...);
649void *cfapi_object_pay_amount(int *type, ...);
650void *cfapi_object_pay_item(int *type, ...);
651void *cfapi_object_transfer(int *type, ...);
652void *cfapi_object_find_archetype_inside(int *type, ...);
653void *cfapi_object_drop(int *type, ...);
654void *cfapi_object_take(int *type, ...);
655void *cfapi_object_say(int *type, ...);
656void *cfapi_object_speak(int *type, ...);
657void *cfapi_player_find(int *type, ...);
658void *cfapi_player_message(int *type, ...);
659void *cfapi_player_send_inventory(int *type, ...);
660void *cfapi_object_teleport(int *type, ...);
661void *cfapi_object_pickup(int *type, ...);
662void *cfapi_archetype_get_first(int *type, ...);
663void *cfapi_archetype_get_property(int *type, ...);
664void *cfapi_party_get_property(int *type, ...);
665void *cfapi_region_get_property(int *type, ...);
666CommArray_s *find_plugin_command(char *cmd, object *op);
667int initPlugins(void);
668/* resurrection.c */ 340/* resurrection.c */
669int cast_raise_dead_spell(object *op, object *caster, object *spell, int dir, const char *arg); 341int cast_raise_dead_spell (object *op, object *caster, object *spell, int dir, const char *arg);
670int resurrection_fails(int levelcaster, int leveldead); 342
671void dead_player(object *op);
672void dead_character(const char *name);
673int dead_player_exists(const char *name);
674/* rune.c */ 343/* rune.c */
675int write_rune(object *op, object *caster, object *spell, int dir, const char *runename); 344int write_rune (object *op, object *caster, object *spell, int dir, const char *runename);
676void move_rune(object *op); 345void move_rune (object *op);
677void rune_attack(object *op, object *victim);
678void spring_trap(object *trap, object *victim); 346void spring_trap (object *trap, object *victim);
679int dispel_rune(object *op, object *caster, object *spell, object *skill, int dir); 347int dispel_rune (object *op, object *caster, object *spell, object *skill, int dir);
680int trap_see(object *op, object *trap); 348int trap_see (object *op, object *trap);
681int trap_show(object *trap, object *where); 349int trap_show (object *trap, object *where);
682int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 350int trap_disarm (object *disarmer, object *trap, int risk, object *skill);
683void trap_adjust(object *trap, int difficulty); 351void trap_adjust (object *trap, int difficulty);
352
684/* shop.c */ 353/* shop.c */
685uint64 query_cost(const object *tmp, object *who, int flag); 354int get_payment (object *pl);
686const char *query_cost_string(const object *tmp, object *who, int flag);
687uint64 query_money(const object *op); 355sint64 query_money (const object *op);
688int pay_for_amount(uint64 to_pay, object *pl); 356int pay_for_amount (sint64 to_pay, object *pl);
689int pay_for_item(object *op, object *pl); 357int pay_for_item (object *op, object *pl);
690int can_pay(object *pl); 358int can_pay (object *pl);
691int get_payment(object *pl, object *op);
692void sell_item(object *op, object *pl); 359bool sell_item (object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player); 360double shopkeeper_approval (const maptile *map, const object *player);
694int describe_shop(const object *op); 361int describe_shop (const object *op);
695void shop_listing(object *op); 362void shop_listing (object *sign, object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y); 363bool is_in_shop (maptile *map, int x, int y);
364
698/* skills.c */ 365/* skills.c */
699int steal(object *op, int dir, object *skill); 366int steal (object *op, int dir, object *skill);
700int pick_lock(object *pl, int dir, object *skill); 367int pick_lock (object *pl, int dir, object *skill);
701int hide(object *op, object *skill); 368int hide (object *op, object *skill);
702int jump(object *pl, int dir, object *skill); 369int jump (object *pl, int dir, object *skill);
703int do_skill_ident2(object *tmp, object *pl, int obj_class, object *skill);
704int skill_ident(object *pl, object *skill); 370int skill_ident (object *pl, object *skill);
705int use_oratory(object *pl, int dir, object *skill); 371int use_oratory (object *pl, int dir, object *skill);
706int singing(object *pl, int dir, object *skill); 372int singing (object *pl, int dir, object *skill);
707int find_traps(object *pl, object *skill); 373int find_traps (object *pl, object *skill);
708int remove_trap(object *op, int dir, object *skill); 374int remove_trap (object *op, int dir, object *skill);
709int pray(object *pl, object *skill); 375int pray (object *pl, object *skill);
710void meditate(object *pl, object *skill); 376void meditate (object *pl, object *skill);
711int write_on_item(object *pl, const char *params, object *skill); 377int write_on_item (object *pl, const char *params, object *skill);
712int skill_throw(object *op, object *part, int dir, const char *params, object *skill); 378int skill_throw (object *op, object *part, int dir, const char *params, object *skill);
379bool skill_mining (object *who, object *tool, object *skill, int dir, const char *string);
380bool skill_fishing (object *who, object *tool, object *skill, int dir, const char *string);
381
713/* skill_util.c */ 382/* skill_util.c */
714void init_skills(void); 383void init_skills ();
715void link_player_skills(object *op); 384void link_player_skills (object *op);
716object *find_skill_by_name(object *who, const char *name);
717object *find_skill_by_number(object *who, int skillno);
718int change_skill(object *who, object *new_skill, int flag);
719void clear_skill(object *who);
720int do_skill(object *op, object *part, object *skill, int dir, const char *string); 385int do_skill (object *op, object *part, object *skill, int dir, const char *string);
721int calc_skill_exp(object *who, object *op, object *skill); 386int calc_skill_exp (object *who, object *op, object *skill);
722int learn_skill(object *pl, object *scroll); 387int learn_skill (object *pl, object *scroll);
723void show_skills(object *op, const char *search); 388void show_skills (object *op, const char *search);
724int use_skill(object *op, const char *string); 389int use_skill (object *op, const char *string);
725int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 390int skill_attack (object *tmp, object *pl, int dir, const char *string, object *skill);
391
726/* spell_attack.c */ 392/* spell_attack.c */
727void check_spell_knockback(object *op);
728void forklightning(object *op, object *tmp);
729void move_bolt(object *op); 393void move_bolt (object *op);
730int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 394int fire_bolt (object *op, object *caster, int dir, object *spob, object *skill);
731void explosion(object *op); 395void explosion (object *op);
732void explode_bullet(object *op);
733void check_bullet(object *op); 396void check_bullet (object *op);
734void move_bullet(object *op); 397void move_bullet (object *op);
735int fire_bullet(object *op, object *caster, int dir, object *spob); 398int fire_bullet (object *op, object *caster, int dir, object *spob);
736void cone_drop(object *op);
737void move_cone(object *op); 399void move_cone (object *op);
738int cast_cone(object *op, object *caster, int dir, object *spell); 400int cast_cone (object *op, object *caster, int dir, object *spell);
739void animate_bomb(object *op); 401void animate_bomb (object *op);
740int create_bomb(object *op, object *caster, int dir, object *spell); 402int create_bomb (object *op, object *caster, int dir, object *spell);
741object *get_pointed_target(object *op, int dir, int range, int type);
742int cast_smite_spell(object *op, object *caster, int dir, object *spell); 403int cast_smite_spell (object *op, object *caster, int dir, object *spell);
743void move_missile(object *op); 404void move_missile (object *op);
744int make_object_glow(object *op, int radius, int time);
745int cast_destruction(object *op, object *caster, object *spell_ob); 405int cast_destruction (object *op, object *caster, object *spell_ob);
746int cast_curse(object *op, object *caster, object *spell_ob, int dir); 406int cast_curse (object *op, object *caster, object *spell_ob, int dir);
747int mood_change(object *op, object *caster, object *spell); 407int mood_change (object *op, object *caster, object *spell);
748void move_ball_spell(object *op); 408void move_ball_spell (object *op);
749void move_swarm_spell(object *op); 409void move_swarm_spell (object *op);
750int fire_swarm(object *op, object *caster, object *spell, int dir); 410int fire_swarm (object *op, object *caster, object *spell, int dir);
751int cast_light(object *op, object *caster, object *spell, int dir); 411int cast_light (object *op, object *caster, object *spell, int dir);
752int cast_cause_disease(object *op, object *caster, object *spell, int dir); 412int cast_cause_disease (object *op, object *caster, object *spell, int dir);
413
753/* spell_effect.c */ 414/* spell_effect.c */
754void cast_magic_storm(object *op, object *tmp, int lvl); 415void cast_magic_storm (object *op, object *tmp, int lvl);
755int recharge(object *op, object *caster, object *spell_ob); 416int recharge (object *op, object *caster, object *spell_ob);
756void polymorph_living(object *op); 417void polymorph_living (object *op);
757void polymorph_melt(object *who, object *op); 418void polymorph_melt (object *who, object *op);
758void polymorph_item(object *who, object *op); 419void polymorph_item (object *who, object *op);
759void polymorph(object *op, object *who); 420void polymorph (object *op, object *who);
760int cast_polymorph(object *op, object *caster, object *spell_ob, int dir); 421int cast_polymorph (object *op, object *caster, object *spell_ob, int dir);
761int cast_create_missile(object *op, object *caster, object *spell, int dir, const char *stringarg); 422int cast_create_missile (object *op, object *caster, object *spell, int dir, const char *spellparam);
762int cast_create_food(object *op, object *caster, object *spell_ob, int dir, const char *stringarg); 423int cast_create_food (object *op, object *caster, object *spell_ob, int dir, const char *spellparam);
763int probe(object *op, object *caster, object *spell_ob, int dir); 424int probe (object *op, object *caster, object *spell_ob, int dir);
764int makes_invisible_to(object *pl, object *mon); 425int makes_invisible_to (object *pl, object *mon);
765int cast_invisible(object *op, object *caster, object *spell_ob); 426int cast_invisible (object *op, object *caster, object *spell_ob);
766int cast_earth_to_dust(object *op, object *caster, object *spell_ob); 427int cast_earth_to_dust (object *op, object *caster, object *spell_ob);
767void execute_word_of_recall(object *op); 428void execute_word_of_recall (object *op);
768int cast_word_of_recall(object *op, object *caster, object *spell_ob); 429int cast_word_of_recall (object *op, object *caster, object *spell_ob);
769int cast_wonder(object *op, object *caster, int dir, object *spell_ob); 430int cast_wonder (object *op, object *caster, int dir, object *spell_ob);
770int perceive_self(object *op); 431int perceive_self (object *op);
771int cast_create_town_portal(object *op, object *caster, object *spell, int dir);
772int magic_wall(object *op, object *caster, int dir, object *spell_ob); 432int magic_wall (object *op, object *caster, int dir, object *spell_ob);
773int dimension_door(object *op, object *caster, object *spob, int dir); 433int dimension_door (object *op, object *caster, object *spob, int dir, const char *spellparam);
774int cast_heal(object *op, object *caster, object *spell, int dir); 434int cast_heal (object *op, object *caster, object *spell, int dir);
775int cast_change_ability(object *op, object *caster, object *spell_ob, int dir, int silent); 435int cast_change_ability (object *op, object *caster, object *spell_ob, int dir, int silent);
776int cast_bless(object *op, object *caster, object *spell_ob, int dir); 436int cast_bless (object *op, object *caster, object *spell_ob, int dir);
777int alchemy(object *op, object *caster, object *spell_ob); 437int alchemy (object *op, object *caster, object *spell_ob);
778int remove_curse(object *op, object *caster, object *spell); 438int remove_curse (object *op, object *caster, object *spell);
779int cast_identify(object *op, object *caster, object *spell); 439int cast_identify (object *op, object *caster, object *spell);
780int cast_detection(object *op, object *caster, object *spell, object *skill); 440int cast_detection (object *op, object *caster, object *spell, object *skill);
781int cast_transfer(object *op, object *caster, object *spell, int dir); 441int cast_transfer (object *op, object *caster, object *spell, int dir);
782void counterspell(object *op, int dir); 442void counterspell (object *op, int dir);
783int cast_consecrate(object *op, object *caster, object *spell); 443int cast_consecrate (object *op, object *caster, object *spell);
784int animate_weapon(object *op, object *caster, object *spell, int dir); 444int animate_weapon (object *op, object *caster, object *spell, int dir);
785int cast_change_map_lightlevel(object *op, object *caster, object *spell); 445int cast_change_map_lightlevel (object *op, object *caster, object *spell);
786int create_aura(object *op, object *caster, object *spell); 446int create_aura (object *op, object *caster, object *spell);
787void move_aura(object *aura); 447void move_aura (object *aura);
788void move_peacemaker(object *op); 448void move_peacemaker (object *op);
789int write_mark(object *op, object *spell, const char *msg); 449int write_mark (object *op, object *spell, const char *msg);
450
790/* spell_util.c */ 451/* spell_util.c */
791object *find_random_spell_in_ob(object *ob, const char *skill); 452object *find_random_spell_in_ob (object *ob, shstr_cmp skill = shstr_cmp ());
792void set_spell_skill(object *op, object *caster, object *spob, object *dest); 453void set_spell_skill (object *op, object *caster, object *spob, object *dest);
793void init_spells(void);
794void dump_spells(void);
795void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 454void spell_effect (object *spob, int x, int y, maptile *map, object *originator);
796int min_casting_level(object *caster, object *spell);
797int caster_level(object *caster, object *spell);
798sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
799int SP_level_dam_adjust(object *caster, object *spob);
800int SP_level_duration_adjust(object *caster, object *spob);
801int SP_level_range_adjust(object *caster, object *spob);
802object *check_spell_known(object *op, const char *name); 455object *check_spell_known (object *op, shstr_cmp name);
803object *lookup_spell_by_name(object *op, const char *spname); 456object *lookup_spell_by_name (object *op, const char *spname);
804int reflwall(mapstruct *m, int x, int y, object *sp_op); 457int reflwall (maptile *m, int x, int y, object *sp_op);
805int cast_create_obj(object *op, object *caster, object *new_op, int dir); 458int cast_create_obj (object *op, object *caster, object *new_op, int dir);
806int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 459int ok_to_put_more (maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
807int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 460int fire_arch_from_position (object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
808void regenerate_rod(object *rod); 461void regenerate_rod (object *rod);
809void drain_rod_charge(object *rod); 462void drain_rod_charge (object *rod);
810object *find_target_for_friendly_spell(object *op, int dir); 463object *find_target_for_friendly_spell (object *op, int dir);
811int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 464int spell_find_dir (maptile *m, int x, int y, object *exclude);
812void put_a_monster(object *op, const char *monstername);
813int summon_hostile_monsters(object *op, int n, const char *monstername); 465int summon_hostile_monsters (object *op, int n, const char *monstername);
814void shuffle_attack(object *op, int change_face); 466void shuffle_attack (object *op, int change_face);
815void prayer_failure(object *op, int failure, int power);
816void spell_failure(object *op, int failure, int power, object *skill); 467void spell_failure (object *op, int failure, int power, object *skill);
817int cast_party_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg);
818int cast_spell(object *op, object *caster, int dir, object *spell_ob, char *stringarg); 468int cast_spell (object *op, object *caster, int dir, object *spell_ob, char *spellparam);
819void move_spell_effect(object *op); 469void move_spell_effect (object *op);
820void check_spell_effect(object *op);
821void apply_spell_effect(object *spell, object *victim); 470void apply_spell_effect (object *spell, object *victim);
471void create_exploding_ball_at (object *victim, int level);
472
822/* swamp.c */ 473/* swamp.c */
823void walk_on_deep_swamp(object *op, object *victim); 474void walk_on_deep_swamp (object *op, object *victim);
824void move_deep_swamp(object *op); 475void move_deep_swamp (object *op);
476
825/* swap.c */ 477/* swap.c */
826void read_map_log(void); 478void read_map_log ();
827void swap_map(mapstruct *map); 479void swap_map (maptile *map);
828void check_active_maps(void); 480void check_active_maps ();
829mapstruct *map_least_timeout(char *except_level); 481maptile *map_least_timeout (char *except_level);
830void swap_below_max(char *except_level); 482void swap_below_max (char *except_level);
831int players_on_map(mapstruct *m, int show_all); 483int players_on_map (maptile *m, int show_all);
832void flush_old_maps(void); 484void flush_old_maps ();
485
833/* time.c */ 486/* time.c */
834void remove_door(object *op); 487void remove_door (object *op);
835void remove_door2(object *op); 488void remove_door2 (object *op);
836void generate_monster_inv(object *gen);
837void generate_monster_arch(object *gen);
838void generate_monster(object *gen);
839void remove_force(object *op);
840void remove_blindness(object *op);
841void poison_more(object *op);
842void move_gate(object *op);
843void move_timed_gate(object *op);
844void move_detector(object *op);
845void animate_trigger(object *op); 489void animate_trigger (object *op);
846void move_hole(object *op);
847object *stop_item(object *op); 490object *stop_item (object *op);
848void fix_stopped_item(object *op, mapstruct *map, object *originator); 491void fix_stopped_item (object *op, maptile *map, object *originator);
849object *fix_stopped_arrow(object *op); 492object *fix_stopped_arrow (object *op);
850void move_arrow(object *op); 493void move_arrow (object *op);
851void change_object(object *op);
852void move_teleporter(object *op); 494void move_teleporter (object *op);
853void move_player_changer(object *op);
854void move_firewall(object *op); 495void move_firewall (object *op);
855void move_player_mover(object *op);
856void move_duplicator(object *op); 496void move_duplicator (object *op);
857void move_creator(object *creator); 497void move_creator (object *creator);
858void move_marker(object *op); 498void move_marker (object *op);
859int process_object(object *op); 499void process_object (object *op);
860/* timers.c */ 500
861void cftimer_process_timers(void);
862void cftimer_process_event(object *ob);
863int cftimer_create(int id, long delay, object *ob, int mode);
864int cftimer_destroy(int id);
865int cftimer_find_free_id(void);
866/* weather.c */ 501/* weather.c */
867void set_darkness_map(mapstruct *m); 502void adjust_daylight ();
868void tick_the_clock(void);
869void init_weather(void);
870void weather_effect(const char *filename);
871int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m);
872int real_world_temperature(int x, int y, mapstruct *m);
873int similar_direction(int a, int b);

Diff Legend

Removed lines
+ Added lines
< Changed lines
> Changed lines