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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.4 by pippijn, Wed May 3 15:09:03 2006 UTC vs.
Revision 1.18 by root, Mon Sep 11 23:33:29 2006 UTC

1/* arch.c */
2archetype *find_archetype (const char *name);
1/* alchemy.c */ 3/* alchemy.c */
4int need_identify (const object *obj);
5int apply_shop_mat (object *shop_mat, object *op);
6const char *cost_string_from_value(sint64 cost, int approx);
7void pay_player (object *pl, sint64 amount);
8sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 9void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 10int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 11int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 12object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 13void adjust_product(object *item, int lvl, int yield);
196int command_usekeys(object *op, char *params); 203int command_usekeys(object *op, char *params);
197int command_resistances(object *op, char *params); 204int command_resistances(object *op, char *params);
198int command_help(object *op, char *params); 205int command_help(object *op, char *params);
199int onoff_value(const char *line); 206int onoff_value(const char *line);
200int command_quit(object *op, char *params); 207int command_quit(object *op, char *params);
201int command_suicide(object *op, char *params);
202int command_real_quit(object *op, char *params); 208int command_real_quit(object *op, char *params);
203int command_explore(object *op, char *params); 209int command_explore(object *op, char *params);
204int command_sound(object *op, char *params); 210int command_sound(object *op, char *params);
205void receive_player_name(object *op, char k); 211void receive_player_name(object *op, char k);
206void receive_player_password(object *op, char k); 212void receive_player_password(object *op, char k);
257int command_pickup(object *op, char *params); 263int command_pickup(object *op, char *params);
258void set_pickup_mode(object *op, int i); 264void set_pickup_mode(object *op, int i);
259int command_search_items(object *op, char *params); 265int command_search_items(object *op, char *params);
260int command_rename_item(object *op, char *params); 266int command_rename_item(object *op, char *params);
261/* c_party.c */ 267/* c_party.c */
268int same_party(partylist *a, partylist *b);
262partylist *get_firstparty(void); 269partylist *get_firstparty(void);
263void remove_party(partylist *target_party); 270void remove_party(partylist *target_party);
264void obsolete_parties(void); 271void obsolete_parties(void);
272void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
265int confirm_party_password(object *op); 273int confirm_party_password(object *op);
266void receive_party_password(object *op, char k); 274void receive_party_password(object *op, char k);
267void send_party_message(object *op, char *msg); 275void send_party_message(object *op, char *msg);
268int command_gsay(object *op, char *params); 276int command_gsay(object *op, char *params);
269int command_party(object *op, char *params); 277int command_party(object *op, char *params);
328int command_insert_into(object *op, char *params); 336int command_insert_into(object *op, char *params);
329/* commands.c */ 337/* commands.c */
330void init_commands(void); 338void init_commands(void);
331CommFunc find_oldsocket_command(char *cmd); 339CommFunc find_oldsocket_command(char *cmd);
332CommFunc find_oldsocket_command2(char *cmd); 340CommFunc find_oldsocket_command2(char *cmd);
333int parse_string(object *op, char *str);
334int parse_command(object *op, char *str);
335/* daemon.c */ 341/* daemon.c */
336FILE *BecomeDaemon(char *filename); 342FILE *BecomeDaemon(const char *filename);
337/* disease.c */ 343/* disease.c */
338int move_disease(object *disease); 344int move_disease(object *disease);
339int remove_symptoms(object *disease); 345int remove_symptoms(object *disease);
340object *find_symptom(object *disease); 346object *find_symptom(object *disease);
341int check_infection(object *disease); 347int check_infection(object *disease);
421void add_to_racelist(const char *race_name, object *op); 427void add_to_racelist(const char *race_name, object *op);
422racelink *get_racelist(void); 428racelink *get_racelist(void);
423racelink *find_racelink(const char *name); 429racelink *find_racelink(const char *name);
424/* login.c */ 430/* login.c */
425void emergency_save(int flag); 431void emergency_save(int flag);
426void delete_character(const char *name, int new); 432void delete_character(const char *name, int);
427int verify_player(const char *name, char *password); 433int verify_player(const char *name, char *password);
428int check_name(player *me, const char *name); 434int check_name(player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 435int create_savedir_if_needed(char *savedir);
430void destroy_object(object *op); 436void destroy_object(object *op);
431int save_player(object *op, int flag); 437int save_player(object *op, int flag);
432void copy_file(const char *filename, FILE *fpout); 438void copy_file(const char *filename, FILE *fpout);
433void check_login(object *op); 439void check_login(object *op);
434/* main.c */ 440/* main.c */
441void server_tick ();
435void version(object *op); 442void version(object *op);
436void info_keys(object *op); 443void info_keys(object *op);
437void start_info(object *op); 444void start_info(object *op);
438char *crypt_string(char *str, char *salt); 445char *crypt_string(char *str, char *salt);
439int check_password(char *typed, char *crypted); 446int check_password(char *typed, char *crypted);
447void process_players1(mapstruct *map); 454void process_players1(mapstruct *map);
448void process_players2(mapstruct *map); 455void process_players2(mapstruct *map);
449void process_events(mapstruct *map); 456void process_events(mapstruct *map);
450void clean_tmp_files(void); 457void clean_tmp_files(void);
451void cleanup(void); 458void cleanup(void);
452void leave(player *pl, int draw_exit); 459void leave(player *pl,int draw_exit);
453int forbid_play(void); 460int forbid_play(void);
454void do_specials(void); 461void do_specials(void);
455int main(int argc, char **argv); 462int main(int argc, char **argv);
456/* monster.c */ 463/* monster.c */
457object *check_enemy(object *npc, rv_vector *rv); 464object *check_enemy(object *npc, rv_vector *rv);
507int push_ob(object *who, int dir, object *pusher); 514int push_ob(object *who, int dir, object *pusher);
508/* pets.c */ 515/* pets.c */
509object *get_pet_enemy(object *pet, rv_vector *rv); 516object *get_pet_enemy(object *pet, rv_vector *rv);
510void terminate_all_pets(object *owner); 517void terminate_all_pets(object *owner);
511void remove_all_pets(mapstruct *map); 518void remove_all_pets(mapstruct *map);
512void follow_owner(object *ob, object *owner); 519int follow_owner(object *ob, object *owner);
513void pet_move(object *ob); 520void pet_move(object *ob);
514object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 521object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
515void move_golem(object *op); 522void move_golem(object *op);
516void control_golem(object *op, int dir); 523void control_golem(object *op, int dir);
517int summon_golem(object *op, object *caster, int dir, object *spob); 524int summon_golem(object *op, object *caster, int dir, object *spob);
586void plugins_display_list(object *op); 593void plugins_display_list(object *op);
587void *cfapi_system_find_animation(int *type, ...); 594void *cfapi_system_find_animation(int *type, ...);
588void *cfapi_system_strdup_local(int *type, ...); 595void *cfapi_system_strdup_local(int *type, ...);
589void *cfapi_system_register_global_event(int *type, ...); 596void *cfapi_system_register_global_event(int *type, ...);
590void *cfapi_system_unregister_global_event(int *type, ...); 597void *cfapi_system_unregister_global_event(int *type, ...);
591void *cfapi_system_add_string(int *type, ...);
592void *cfapi_system_remove_string(int *type, ...);
593void *cfapi_system_check_path(int *type, ...); 598void *cfapi_system_check_path(int *type, ...);
594void *cfapi_system_re_cmp(int *type, ...); 599void *cfapi_system_re_cmp(int *type, ...);
595void *cfapi_system_directory(int *type, ...); 600void *cfapi_system_directory(int *type, ...);
596void *cfapi_map_get_map(int *type, ...); 601void *cfapi_map_get_map(int *type, ...);
597void *cfapi_map_has_been_loaded(int *type, ...); 602void *cfapi_map_has_been_loaded(int *type, ...);
675int trap_see(object *op, object *trap); 680int trap_see(object *op, object *trap);
676int trap_show(object *trap, object *where); 681int trap_show(object *trap, object *where);
677int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 682int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
678void trap_adjust(object *trap, int difficulty); 683void trap_adjust(object *trap, int difficulty);
679/* shop.c */ 684/* shop.c */
680double shopkeeper_approval(const mapstruct *map, const object *player); 685int get_payment(object *pl);
681uint64 query_cost(const object *tmp, object *who, int flag); 686sint64 query_cost(const object *tmp, object *who, int flag);
682const char *query_cost_string(const object *tmp, object *who, int flag); 687const char *query_cost_string(const object *tmp, object *who, int flag);
683uint64 query_money(const object *op); 688sint64 query_money(const object *op);
684int pay_for_amount(uint64 to_pay, object *pl); 689int pay_for_amount(sint64 to_pay, object *pl);
685int pay_for_item(object *op, object *pl); 690int pay_for_item(object *op, object *pl);
686int can_pay(object *pl); 691int can_pay(object *pl);
687int get_payment(object *pl, object *op);
688void sell_item(object *op, object *pl); 692void sell_item(object *op, object *pl);
693double shopkeeper_approval(const mapstruct *map, const object *player);
689int describe_shop(const object *op); 694int describe_shop(const object *op);
690void shop_listing(object *op); 695void shop_listing(object *op);
696bool is_in_shop (object *o);
697bool is_in_shop (mapstruct *map, int x, int y);
691/* skills.c */ 698/* skills.c */
692int steal(object *op, int dir, object *skill); 699int steal(object *op, int dir, object *skill);
693int pick_lock(object *pl, int dir, object *skill); 700int pick_lock(object *pl, int dir, object *skill);
694int hide(object *op, object *skill); 701int hide(object *op, object *skill);
695int jump(object *pl, int dir, object *skill); 702int jump(object *pl, int dir, object *skill);
714int calc_skill_exp(object *who, object *op, object *skill); 721int calc_skill_exp(object *who, object *op, object *skill);
715int learn_skill(object *pl, object *scroll); 722int learn_skill(object *pl, object *scroll);
716void show_skills(object *op, const char *search); 723void show_skills(object *op, const char *search);
717int use_skill(object *op, const char *string); 724int use_skill(object *op, const char *string);
718int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 725int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
719static int attack_hth(object *pl, int dir, const char *string, object *skill);
720static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
721/* spell_attack.c */ 726/* spell_attack.c */
722void check_spell_knockback(object *op); 727void check_spell_knockback(object *op);
723void forklightning(object *op, object *tmp); 728void forklightning(object *op, object *tmp);
724void move_bolt(object *op); 729void move_bolt(object *op);
725int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 730int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);

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