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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.11 by elmex, Mon Aug 14 21:45:06 2006 UTC vs.
Revision 1.19 by root, Thu Sep 14 21:16:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
2int apply_shop_mat (object *shop_mat, object *op); 3int apply_shop_mat (object *shop_mat, object *op);
3const char *cost_string_from_value(uint64 cost, int approx); 4const char *cost_string_from_value(sint64 cost, int approx);
4void pay_player (object *pl, uint64 amount); 5void pay_player (object *pl, sint64 amount);
5uint64 pay_player_arch (object *pl, const char *arch, uint64 amount); 6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
6void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
7int content_recipe_value(object *op); 8int content_recipe_value(object *op);
8int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
9object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
10void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
433void destroy_object(object *op); 434void destroy_object(object *op);
434int save_player(object *op, int flag); 435int save_player(object *op, int flag);
435void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
436void check_login(object *op); 437void check_login(object *op);
437/* main.c */ 438/* main.c */
439void server_tick ();
438void version(object *op); 440void version(object *op);
439void info_keys(object *op); 441void info_keys(object *op);
440void start_info(object *op); 442void start_info(object *op);
441char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
442int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
450void process_players1(mapstruct *map); 452void process_players1(mapstruct *map);
451void process_players2(mapstruct *map); 453void process_players2(mapstruct *map);
452void process_events(mapstruct *map); 454void process_events(mapstruct *map);
453void clean_tmp_files(void); 455void clean_tmp_files(void);
454void cleanup(void); 456void cleanup(void);
455void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
456int forbid_play(void); 458int forbid_play(void);
457void do_specials(void); 459void do_specials(void);
458int main(int argc, char **argv); 460int main(int argc, char **argv);
459/* monster.c */ 461/* monster.c */
460object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
589void plugins_display_list(object *op); 591void plugins_display_list(object *op);
590void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
591void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
592void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
593void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
594void *cfapi_system_add_string(int *type, ...);
595void *cfapi_system_remove_string(int *type, ...);
596void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
599void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
600void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
678int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
679int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
680int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
681void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
682/* shop.c */ 682/* shop.c */
683int get_payment(object *pl);
683uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
684const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
685uint64 query_money(const object *op); 686sint64 query_money(const object *op);
686int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
687int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
688int can_pay(object *pl); 689int can_pay(object *pl);
689int get_payment(object *pl, object *op);
690void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
691double shopkeeper_approval(const mapstruct *map, const object *player); 691double shopkeeper_approval(const mapstruct *map, const object *player);
692int describe_shop(const object *op); 692int describe_shop(const object *op);
693void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (mapstruct *map, int x, int y);
694/* skills.c */ 696/* skills.c */
695int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
696int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
697int hide(object *op, object *skill); 699int hide(object *op, object *skill);
698int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);

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