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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC vs.
Revision 1.37 by root, Sun Jan 7 02:39:14 2007 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
79int find_unused_connected_value(struct mapdef *map); 80int find_unused_connected_value(struct mapdef *map);
80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 81int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
81object *get_connection_rune(object *pl, short x, short y); 82object *get_connection_rune(object *pl, short x, short y);
82object *get_msg_book(object *pl, short x, short y); 83object *get_msg_book(object *pl, short x, short y);
83object *get_wall(struct mapdef *map, int x, int y); 84object *get_wall(struct mapdef *map, int x, int y);
84void fix_walls(struct mapdef *map, int x, int y); 85void fix_walls(maptile *map, int x, int y);
86void fix_walls_around(maptile *map, int x, int y);
85void apply_builder_floor(object *pl, object *material, short x, short y); 87void apply_builder_floor(object *pl, object *material, short x, short y);
86void apply_builder_wall(object *pl, object *material, short x, short y); 88void apply_builder_wall(object *pl, object *material, short x, short y);
87void apply_builder_item(object *pl, object *item, short x, short y); 89void apply_builder_item(object *pl, object *item, short x, short y);
88void apply_builder_remove(object *pl, int dir); 90void apply_builder_remove(object *pl, int dir);
89void apply_map_builder(object *pl, int dir); 91void apply_map_builder(object *pl, int dir);
158int command_bug(object *op, char *params); 160int command_bug(object *op, char *params);
159void malloc_info(object *op); 161void malloc_info(object *op);
160void current_region_info(object *op); 162void current_region_info(object *op);
161void current_map_info(object *op); 163void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 164int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params); 165int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 166int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params); 167int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params); 168int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 169int command_maps(object *op, char *params);
202int command_resistances(object *op, char *params); 201int command_resistances(object *op, char *params);
203int command_help(object *op, char *params); 202int command_help(object *op, char *params);
204int onoff_value(const char *line); 203int onoff_value(const char *line);
205int command_quit(object *op, char *params); 204int command_quit(object *op, char *params);
206int command_real_quit(object *op, char *params); 205int command_real_quit(object *op, char *params);
207int command_explore(object *op, char *params);
208int command_sound(object *op, char *params); 206int command_sound(object *op, char *params);
209void receive_player_name(object *op, char k); 207void receive_player_name(object *op, char k);
210void receive_player_password(object *op, char k); 208void receive_player_password(object *op, char k);
211int explore_mode(void);
212int command_title(object *op, char *params); 209int command_title(object *op, char *params);
213int command_save(object *op, char *params); 210int command_save(object *op, char *params);
214int command_peaceful(object *op, char *params); 211int command_peaceful(object *op, char *params);
215int command_wimpy(object *op, char *params); 212int command_wimpy(object *op, char *params);
216int command_brace(object *op, char *params); 213int command_brace(object *op, char *params);
226int command_southeast(object *op, char *params); 223int command_southeast(object *op, char *params);
227int command_southwest(object *op, char *params); 224int command_southwest(object *op, char *params);
228int command_west(object *op, char *params); 225int command_west(object *op, char *params);
229int command_stay(object *op, char *params); 226int command_stay(object *op, char *params);
230/* c_new.c */ 227/* c_new.c */
231int execute_newserver_command(object *pl, char *command); 228void execute_newserver_command(object *pl, char *command);
232int command_run(object *op, char *params); 229int command_run(object *op, char *params);
233int command_run_stop(object *op, char *params); 230int command_run_stop(object *op, char *params);
234int command_fire(object *op, char *params); 231int command_fire(object *op, char *params);
235int command_fire_stop(object *op, char *params); 232int command_fire_stop(object *op, char *params);
236int bad_command(object *op, char *params); 233int bad_command(object *op, char *params);
289int command_banish(object *op, char *params); 286int command_banish(object *op, char *params);
290int command_kick(object *op, char *params); 287int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 288int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 289int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params); 290int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 291int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 292int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 293int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 294int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 295int command_create(object *op, char *params);
416void rec_sighup(int i); 411void rec_sighup(int i);
417void rec_sigquit(int i); 412void rec_sigquit(int i);
418void rec_sigpipe(int i); 413void rec_sigpipe(int i);
419void rec_sigbus(int i); 414void rec_sigbus(int i);
420void rec_sigterm(int i); 415void rec_sigterm(int i);
421void fatal_signal(int make_core, int close_sockets);
422void init_signals(void); 416void init_signals(void);
423void init_races(void); 417void init_races(void);
424void dump_races(void); 418void dump_races(void);
425void add_to_racelist(const char *race_name, object *op); 419void add_to_racelist(const char *race_name, object *op);
426racelink *get_racelist(void); 420racelink *get_racelist(void);
427racelink *find_racelink(const char *name); 421racelink *find_racelink(const char *name);
428/* login.c */ 422/* login.c */
429void emergency_save(int flag);
430void delete_character(const char *name, int); 423void delete_character(const char *name);
431int verify_player(const char *name, char *password); 424int verify_player(const char *name, char *password);
432int check_name(player *me, const char *name); 425int check_name(player *me, const char *name);
433int create_savedir_if_needed(char *savedir); 426int create_savedir_if_needed(char *savedir);
434void destroy_object(object *op); 427void destroy_object(object *op);
435int save_player(object *op, int flag);
436void copy_file(const char *filename, FILE *fpout); 428void copy_file(const char *filename, FILE *fpout);
437void check_login(object *op);
438/* main.c */ 429/* main.c */
439void server_tick (); 430void server_tick ();
440void version(object *op); 431void version(object *op);
441void info_keys(object *op); 432void info_keys(object *op);
442void start_info(object *op);
443char *crypt_string(char *str, char *salt); 433char *crypt_string(char *str, char *salt);
444int check_password(char *typed, char *crypted); 434int check_password(char *typed, char *crypted);
445void enter_player_savebed(object *op); 435void enter_player_savebed(object *op);
446void leave_map(object *op); 436void leave_map(object *op);
447void set_map_timeout(maptile *oldmap); 437void set_map_timeout(maptile *oldmap);
448char *clean_path(const char *file); 438char *clean_path(const char *file);
449char *unclean_path(const char *src); 439char *unclean_path(const char *src);
450void enter_exit(object *op, object *exit_ob); 440void enter_exit(object *op, object *exit_ob);
451void process_active_maps(void);
452void process_players1(maptile *map);
453void process_players2(maptile *map);
454void process_events(maptile *map); 441void process_events();
455void clean_tmp_files(void); 442void clean_tmp_files(void);
456void cleanup(void);
457void leave(player *pl,int draw_exit); 443void leave(player *pl,int draw_exit);
458int forbid_play(void); 444int forbid_play(void);
459void do_specials(void); 445void do_specials(void);
460int main(int argc, char **argv); 446int main(int argc, char **argv);
461/* monster.c */ 447/* monster.c */
529player *find_player_partial_name(const char *plname); 515player *find_player_partial_name(const char *plname);
530void display_motd(const object *op); 516void display_motd(const object *op);
531void send_rules(const object *op); 517void send_rules(const object *op);
532void send_news(const object *op); 518void send_news(const object *op);
533int playername_ok(const char *cp); 519int playername_ok(const char *cp);
534int add_player(NewSocket *ns);
535archetype *get_player_archetype(archetype *at); 520archetype *get_player_archetype(archetype *at);
536object *get_nearest_player(object *mon); 521object *get_nearest_player(object *mon);
537int path_to_player(object *mon, object *pl, unsigned mindiff); 522int path_to_player(object *mon, object *pl, unsigned mindiff);
538void give_initial_items(object *pl, treasurelist *items); 523void give_initial_items(object *pl, treasurelist *items);
539void get_name(object *op); 524void get_name(object *op);
540void get_password(object *op); 525void get_password(object *op);
541void play_again(object *op); 526void play_again(object *op);
542int receive_play_again(object *op, char key); 527int receive_play_again(object *op, char key);
543void confirm_password(object *op); 528void confirm_password(object *op);
544void get_party_password(object *op, partylist *party); 529void get_party_password(object *op, partylist *party);
545int roll_stat(void);
546void roll_stats(object *op);
547void Roll_Again(object *op); 530void Roll_Again(object *op);
548void Swap_Stat(object *op, int Swap_Second); 531void Swap_Stat(object *op, int Swap_Second);
549int key_roll_stat(object *op, char key); 532int key_roll_stat(object *op, char key);
550int key_change_class(object *op, char key); 533int key_change_class(object *op, char key);
551int key_confirm_quit(object *op, char key); 534int key_confirm_quit(object *op, char key);
588void *cfapi_get_hooks(int *type, ...); 571void *cfapi_get_hooks(int *type, ...);
589int plugins_remove_plugin(const char *id); 572int plugins_remove_plugin(const char *id);
590crossfire_plugin *plugins_find_plugin(const char *id); 573crossfire_plugin *plugins_find_plugin(const char *id);
591void plugins_display_list(object *op); 574void plugins_display_list(object *op);
592void *cfapi_system_find_animation(int *type, ...); 575void *cfapi_system_find_animation(int *type, ...);
593void *cfapi_system_strdup_local(int *type, ...); 576void *cfapi_system_strdup(int *type, ...);
594void *cfapi_system_register_global_event(int *type, ...); 577void *cfapi_system_register_global_event(int *type, ...);
595void *cfapi_system_unregister_global_event(int *type, ...); 578void *cfapi_system_unregister_global_event(int *type, ...);
596void *cfapi_system_check_path(int *type, ...); 579void *cfapi_system_check_path(int *type, ...);
597void *cfapi_system_re_cmp(int *type, ...); 580void *cfapi_system_re_cmp(int *type, ...);
598void *cfapi_system_directory(int *type, ...); 581void *cfapi_system_directory(int *type, ...);

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