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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.5 by pippijn, Sat May 6 13:16:06 2006 UTC vs.
Revision 1.20 by root, Sat Sep 16 22:24:12 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 45int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
256int command_pickup(object *op, char *params); 261int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 262void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 263int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 264int command_rename_item(object *op, char *params);
260/* c_party.c */ 265/* c_party.c */
266int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 267partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 268void remove_party(partylist *target_party);
263void obsolete_parties(void); 269void obsolete_parties(void);
270void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 271int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 272void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 273void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 274int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 275int command_party(object *op, char *params);
327int command_insert_into(object *op, char *params); 334int command_insert_into(object *op, char *params);
328/* commands.c */ 335/* commands.c */
329void init_commands(void); 336void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 337CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 338CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 339/* daemon.c */
335FILE *BecomeDaemon(char *filename); 340FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 341/* disease.c */
337int move_disease(object *disease); 342int move_disease(object *disease);
338int remove_symptoms(object *disease); 343int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 344object *find_symptom(object *disease);
340int check_infection(object *disease); 345int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 425void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 426racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 427racelink *find_racelink(const char *name);
423/* login.c */ 428/* login.c */
424void emergency_save(int flag); 429void emergency_save(int flag);
425void delete_character(const char *name, int new); 430void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 431int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 432int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 433int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 434void destroy_object(object *op);
430int save_player(object *op, int flag); 435int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 436void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op); 437void check_login(object *op);
433/* main.c */ 438/* main.c */
439void server_tick ();
434void version(object *op); 440void version(object *op);
435void info_keys(object *op); 441void info_keys(object *op);
436void start_info(object *op); 442void start_info(object *op);
437char *crypt_string(char *str, char *salt); 443char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 444int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 445void enter_player_savebed(object *op);
440void leave_map(object *op); 446void leave_map(object *op);
441void set_map_timeout(mapstruct *oldmap); 447void set_map_timeout(maptile *oldmap);
442char *clean_path(const char *file); 448char *clean_path(const char *file);
443char *unclean_path(const char *src); 449char *unclean_path(const char *src);
444void enter_exit(object *op, object *exit_ob); 450void enter_exit(object *op, object *exit_ob);
445void process_active_maps(void); 451void process_active_maps(void);
446void process_players1(mapstruct *map); 452void process_players1(maptile *map);
447void process_players2(mapstruct *map); 453void process_players2(maptile *map);
448void process_events(mapstruct *map); 454void process_events(maptile *map);
449void clean_tmp_files(void); 455void clean_tmp_files(void);
450void cleanup(void); 456void cleanup(void);
451void leave(player *pl, int draw_exit); 457void leave(player *pl,int draw_exit);
452int forbid_play(void); 458int forbid_play(void);
453void do_specials(void); 459void do_specials(void);
454int main(int argc, char **argv); 460int main(int argc, char **argv);
455/* monster.c */ 461/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 462object *check_enemy(object *npc, rv_vector *rv);
484void pace_movev(object *ob); 490void pace_movev(object *ob);
485void pace_moveh(object *ob); 491void pace_moveh(object *ob);
486void pace2_movev(object *ob); 492void pace2_movev(object *ob);
487void pace2_moveh(object *ob); 493void pace2_moveh(object *ob);
488void rand_move(object *ob); 494void rand_move(object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 495void check_earthwalls(object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 496void check_doors(object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 497void communicate(object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 498int talk_to_npc(object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 499int talk_to_wall(object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 500object *find_mon_throw_ob(object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 501int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
499int move_object(object *op, int dir); 505int move_object(object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 506int move_ob(object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 507int transfer_ob(object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 508int teleport(object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 509void recursive_roll(object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 510int try_fit(object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 511int roll_ob(object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 512int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 513/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 514object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 515void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 516void remove_all_pets(maptile *map);
511void follow_owner(object *ob, object *owner); 517int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 518void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 520void move_golem(object *op);
515void control_golem(object *op, int dir); 521void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 522int summon_golem(object *op, object *caster, int dir, object *spob);
585void plugins_display_list(object *op); 591void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...); 592void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...); 593void *cfapi_system_strdup_local(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...); 594void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...); 595void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...); 596void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...); 597void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...); 598void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...); 599void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...); 600void *cfapi_map_has_been_loaded(int *type, ...);
674int trap_see(object *op, object *trap); 678int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 679int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 680int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 681void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 682/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player); 683int get_payment(object *pl);
680uint64 query_cost(const object *tmp, object *who, int flag); 684sint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 685const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 686sint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 687int pay_for_amount(sint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 688int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 689int can_pay(object *pl);
686int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 690void sell_item(object *op, object *pl);
691double shopkeeper_approval(const maptile *map, const object *player);
688int describe_shop(const object *op); 692int describe_shop(const object *op);
689void shop_listing(object *op); 693void shop_listing(object *op);
694bool is_in_shop (object *o);
695bool is_in_shop (maptile *map, int x, int y);
690/* skills.c */ 696/* skills.c */
691int steal(object *op, int dir, object *skill); 697int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 698int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 699int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 700int jump(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 719int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 720int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 721void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 722int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 723int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 724/* spell_attack.c */
721void check_spell_knockback(object *op); 725void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 726void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 727void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 728int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
784/* spell_util.c */ 788/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 789object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 790void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 791void init_spells(void);
788void dump_spells(void); 792void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 793void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 794int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 795int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 797int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 798int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 799int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 800object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 801object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 802int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 803int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 804int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 806void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 807void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 808object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 809int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 810void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 811int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 812void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 813void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 814void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 820/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 821void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 822void move_deep_swamp(object *op);
819/* swap.c */ 823/* swap.c */
820void read_map_log(void); 824void read_map_log(void);
821void swap_map(mapstruct *map); 825void swap_map(maptile *map);
822void check_active_maps(void); 826void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 827maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 828void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 829int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 830void flush_old_maps(void);
827/* time.c */ 831/* time.c */
828void remove_door(object *op); 832void remove_door(object *op);
829void remove_door2(object *op); 833void remove_door2(object *op);
830void generate_monster_inv(object *gen); 834void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 841void move_timed_gate(object *op);
838void move_detector(object *op); 842void move_detector(object *op);
839void animate_trigger(object *op); 843void animate_trigger(object *op);
840void move_hole(object *op); 844void move_hole(object *op);
841object *stop_item(object *op); 845object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 846void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 847object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 848void move_arrow(object *op);
845void change_object(object *op); 849void change_object(object *op);
846void move_teleporter(object *op); 850void move_teleporter(object *op);
847void move_player_changer(object *op); 851void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 860void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 861int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 862int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 863int cftimer_find_free_id(void);
860/* weather.c */ 864/* weather.c */
861void set_darkness_map(mapstruct *m); 865void set_darkness_map(maptile *m);
862void tick_the_clock(void); 866void tick_the_clock(void);
863void init_weather(void); 867void init_weather(void);
864void weather_effect(const char *filename); 868void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 870int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 871int similar_direction(int a, int b);

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