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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.19 by root, Thu Sep 14 21:16:12 2006 UTC vs.
Revision 1.22 by root, Sun Oct 1 23:44:36 2006 UTC

41int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
42int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
43int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
44int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
45int auto_apply(object *op); 45int auto_apply(object *op);
46void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
47void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
48void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
49void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
50void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
51void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
158int command_bug(object *op, char *params); 158int command_bug(object *op, char *params);
159void malloc_info(object *op); 159void malloc_info(object *op);
160void current_region_info(object *op); 160void current_region_info(object *op);
161void current_map_info(object *op); 161void current_map_info(object *op);
162int command_whereabouts(object *op, char *params); 162int command_whereabouts(object *op, char *params);
163int command_who(object *op, char *params);
164void display_who_entry(object *op, player *pl, const char *format);
165void get_who_escape_code_value(char *return_val, const char letter, player *pl);
166int command_afk(object *op, char *params); 163int command_afk(object *op, char *params);
167int command_malloc(object *op, char *params); 164int command_malloc(object *op, char *params);
168int command_mapinfo(object *op, char *params); 165int command_mapinfo(object *op, char *params);
169int command_whereami(object *op, char *params); 166int command_whereami(object *op, char *params);
170int command_maps(object *op, char *params); 167int command_maps(object *op, char *params);
289int command_banish(object *op, char *params); 286int command_banish(object *op, char *params);
290int command_kick(object *op, char *params); 287int command_kick(object *op, char *params);
291int command_save_overlay(object *op, char *params); 288int command_save_overlay(object *op, char *params);
292int command_toggle_shout(object *op, char *params); 289int command_toggle_shout(object *op, char *params);
293int command_shutdown(object *op, char *params); 290int command_shutdown(object *op, char *params);
294int command_goto(object *op, char *params);
295int command_generate(object *op, char *params);
296int command_freeze(object *op, char *params); 291int command_freeze(object *op, char *params);
297int command_arrest(object *op, char *params); 292int command_arrest(object *op, char *params);
298int command_summon(object *op, char *params); 293int command_summon(object *op, char *params);
299int command_teleport(object *op, char *params); 294int command_teleport(object *op, char *params);
300int command_create(object *op, char *params); 295int command_create(object *op, char *params);
442void start_info(object *op); 437void start_info(object *op);
443char *crypt_string(char *str, char *salt); 438char *crypt_string(char *str, char *salt);
444int check_password(char *typed, char *crypted); 439int check_password(char *typed, char *crypted);
445void enter_player_savebed(object *op); 440void enter_player_savebed(object *op);
446void leave_map(object *op); 441void leave_map(object *op);
447void set_map_timeout(mapstruct *oldmap); 442void set_map_timeout(maptile *oldmap);
448char *clean_path(const char *file); 443char *clean_path(const char *file);
449char *unclean_path(const char *src); 444char *unclean_path(const char *src);
450void enter_exit(object *op, object *exit_ob); 445void enter_exit(object *op, object *exit_ob);
451void process_active_maps(void); 446void process_active_maps(void);
452void process_players1(mapstruct *map); 447void process_players1(maptile *map);
453void process_players2(mapstruct *map); 448void process_players2(maptile *map);
454void process_events(mapstruct *map); 449void process_events(maptile *map);
455void clean_tmp_files(void); 450void clean_tmp_files(void);
456void cleanup(void); 451void cleanup(void);
457void leave(player *pl,int draw_exit); 452void leave(player *pl,int draw_exit);
458int forbid_play(void); 453int forbid_play(void);
459void do_specials(void); 454void do_specials(void);
490void pace_movev(object *ob); 485void pace_movev(object *ob);
491void pace_moveh(object *ob); 486void pace_moveh(object *ob);
492void pace2_movev(object *ob); 487void pace2_movev(object *ob);
493void pace2_moveh(object *ob); 488void pace2_moveh(object *ob);
494void rand_move(object *ob); 489void rand_move(object *ob);
495void check_earthwalls(object *op, mapstruct *m, int x, int y); 490void check_earthwalls(object *op, maptile *m, int x, int y);
496void check_doors(object *op, mapstruct *m, int x, int y); 491void check_doors(object *op, maptile *m, int x, int y);
497void communicate(object *op, const char *txt); 492void communicate(object *op, const char *txt);
498int talk_to_npc(object *op, object *npc, const char *txt); 493int talk_to_npc(object *op, object *npc, const char *txt);
499int talk_to_wall(object *pl, object *npc, const char *txt); 494int talk_to_wall(object *pl, object *npc, const char *txt);
500object *find_mon_throw_ob(object *op); 495object *find_mon_throw_ob(object *op);
501int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 496int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
505int move_object(object *op, int dir); 500int move_object(object *op, int dir);
506int move_ob(object *op, int dir, object *originator); 501int move_ob(object *op, int dir, object *originator);
507int transfer_ob(object *op, int x, int y, int randomly, object *originator); 502int transfer_ob(object *op, int x, int y, int randomly, object *originator);
508int teleport(object *teleporter, uint8 tele_type, object *user); 503int teleport(object *teleporter, uint8 tele_type, object *user);
509void recursive_roll(object *op, int dir, object *pusher); 504void recursive_roll(object *op, int dir, object *pusher);
510int try_fit(object *op, mapstruct *m, int x, int y); 505int try_fit(object *op, maptile *m, int x, int y);
511int roll_ob(object *op, int dir, object *pusher); 506int roll_ob(object *op, int dir, object *pusher);
512int push_ob(object *who, int dir, object *pusher); 507int push_ob(object *who, int dir, object *pusher);
513/* pets.c */ 508/* pets.c */
514object *get_pet_enemy(object *pet, rv_vector *rv); 509object *get_pet_enemy(object *pet, rv_vector *rv);
515void terminate_all_pets(object *owner); 510void terminate_all_pets(object *owner);
516void remove_all_pets(mapstruct *map); 511void remove_all_pets(maptile *map);
517int follow_owner(object *ob, object *owner); 512int follow_owner(object *ob, object *owner);
518void pet_move(object *ob); 513void pet_move(object *ob);
519object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 514object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
520void move_golem(object *op); 515void move_golem(object *op);
521void control_golem(object *op, int dir); 516void control_golem(object *op, int dir);
686sint64 query_money(const object *op); 681sint64 query_money(const object *op);
687int pay_for_amount(sint64 to_pay, object *pl); 682int pay_for_amount(sint64 to_pay, object *pl);
688int pay_for_item(object *op, object *pl); 683int pay_for_item(object *op, object *pl);
689int can_pay(object *pl); 684int can_pay(object *pl);
690void sell_item(object *op, object *pl); 685void sell_item(object *op, object *pl);
691double shopkeeper_approval(const mapstruct *map, const object *player); 686double shopkeeper_approval(const maptile *map, const object *player);
692int describe_shop(const object *op); 687int describe_shop(const object *op);
693void shop_listing(object *op); 688void shop_listing(object *op);
694bool is_in_shop (object *o); 689bool is_in_shop (object *o);
695bool is_in_shop (mapstruct *map, int x, int y); 690bool is_in_shop (maptile *map, int x, int y);
696/* skills.c */ 691/* skills.c */
697int steal(object *op, int dir, object *skill); 692int steal(object *op, int dir, object *skill);
698int pick_lock(object *pl, int dir, object *skill); 693int pick_lock(object *pl, int dir, object *skill);
699int hide(object *op, object *skill); 694int hide(object *op, object *skill);
700int jump(object *pl, int dir, object *skill); 695int jump(object *pl, int dir, object *skill);
788/* spell_util.c */ 783/* spell_util.c */
789object *find_random_spell_in_ob(object *ob, const char *skill); 784object *find_random_spell_in_ob(object *ob, const char *skill);
790void set_spell_skill(object *op, object *caster, object *spob, object *dest); 785void set_spell_skill(object *op, object *caster, object *spob, object *dest);
791void init_spells(void); 786void init_spells(void);
792void dump_spells(void); 787void dump_spells(void);
793void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 788void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
794int min_casting_level(object *caster, object *spell); 789int min_casting_level(object *caster, object *spell);
795int caster_level(object *caster, object *spell); 790int caster_level(object *caster, object *spell);
796sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 791sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
797int SP_level_dam_adjust(object *caster, object *spob); 792int SP_level_dam_adjust(object *caster, object *spob);
798int SP_level_duration_adjust(object *caster, object *spob); 793int SP_level_duration_adjust(object *caster, object *spob);
799int SP_level_range_adjust(object *caster, object *spob); 794int SP_level_range_adjust(object *caster, object *spob);
800object *check_spell_known(object *op, const char *name); 795object *check_spell_known(object *op, const char *name);
801object *lookup_spell_by_name(object *op, const char *spname); 796object *lookup_spell_by_name(object *op, const char *spname);
802int reflwall(mapstruct *m, int x, int y, object *sp_op); 797int reflwall(maptile *m, int x, int y, object *sp_op);
803int cast_create_obj(object *op, object *caster, object *new_op, int dir); 798int cast_create_obj(object *op, object *caster, object *new_op, int dir);
804int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 799int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
805int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 800int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
806void regenerate_rod(object *rod); 801void regenerate_rod(object *rod);
807void drain_rod_charge(object *rod); 802void drain_rod_charge(object *rod);
808object *find_target_for_friendly_spell(object *op, int dir); 803object *find_target_for_friendly_spell(object *op, int dir);
809int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 804int spell_find_dir(maptile *m, int x, int y, object *exclude);
810void put_a_monster(object *op, const char *monstername); 805void put_a_monster(object *op, const char *monstername);
811int summon_hostile_monsters(object *op, int n, const char *monstername); 806int summon_hostile_monsters(object *op, int n, const char *monstername);
812void shuffle_attack(object *op, int change_face); 807void shuffle_attack(object *op, int change_face);
813void prayer_failure(object *op, int failure, int power); 808void prayer_failure(object *op, int failure, int power);
814void spell_failure(object *op, int failure, int power, object *skill); 809void spell_failure(object *op, int failure, int power, object *skill);
820/* swamp.c */ 815/* swamp.c */
821void walk_on_deep_swamp(object *op, object *victim); 816void walk_on_deep_swamp(object *op, object *victim);
822void move_deep_swamp(object *op); 817void move_deep_swamp(object *op);
823/* swap.c */ 818/* swap.c */
824void read_map_log(void); 819void read_map_log(void);
825void swap_map(mapstruct *map); 820void swap_map(maptile *map);
826void check_active_maps(void); 821void check_active_maps(void);
827mapstruct *map_least_timeout(char *except_level); 822maptile *map_least_timeout(char *except_level);
828void swap_below_max(char *except_level); 823void swap_below_max(char *except_level);
829int players_on_map(mapstruct *m, int show_all); 824int players_on_map(maptile *m, int show_all);
830void flush_old_maps(void); 825void flush_old_maps(void);
831/* time.c */ 826/* time.c */
832void remove_door(object *op); 827void remove_door(object *op);
833void remove_door2(object *op); 828void remove_door2(object *op);
834void generate_monster_inv(object *gen); 829void generate_monster_inv(object *gen);
841void move_timed_gate(object *op); 836void move_timed_gate(object *op);
842void move_detector(object *op); 837void move_detector(object *op);
843void animate_trigger(object *op); 838void animate_trigger(object *op);
844void move_hole(object *op); 839void move_hole(object *op);
845object *stop_item(object *op); 840object *stop_item(object *op);
846void fix_stopped_item(object *op, mapstruct *map, object *originator); 841void fix_stopped_item(object *op, maptile *map, object *originator);
847object *fix_stopped_arrow(object *op); 842object *fix_stopped_arrow(object *op);
848void move_arrow(object *op); 843void move_arrow(object *op);
849void change_object(object *op); 844void change_object(object *op);
850void move_teleporter(object *op); 845void move_teleporter(object *op);
851void move_player_changer(object *op); 846void move_player_changer(object *op);
860void cftimer_process_event(object *ob); 855void cftimer_process_event(object *ob);
861int cftimer_create(int id, long delay, object *ob, int mode); 856int cftimer_create(int id, long delay, object *ob, int mode);
862int cftimer_destroy(int id); 857int cftimer_destroy(int id);
863int cftimer_find_free_id(void); 858int cftimer_find_free_id(void);
864/* weather.c */ 859/* weather.c */
865void set_darkness_map(mapstruct *m); 860void set_darkness_map(maptile *m);
866void tick_the_clock(void); 861void tick_the_clock(void);
867void init_weather(void); 862void init_weather(void);
868void weather_effect(const char *filename); 863void weather_effect(const char *filename);
869int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 864int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
870int real_world_temperature(int x, int y, mapstruct *m); 865int real_world_temperature(int x, int y, maptile *m);
871int similar_direction(int a, int b); 866int similar_direction(int a, int b);

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