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/cvs/deliantra/server/include/sproto.h
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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.29 by elmex, Tue Dec 19 13:41:45 2006 UTC vs.
Revision 1.33 by root, Wed Dec 27 18:09:49 2006 UTC

1int same_party (partylist *a, partylist *b);
1/* alchemy.c */ 2/* alchemy.c */
2int need_identify (const object *obj); 3int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op); 4int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx); 5const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount); 6void pay_player (object *pl, sint64 amount);
25int check_improve_weapon(object *op, object *tmp); 26int check_improve_weapon(object *op, object *tmp);
26int improve_armour(object *op, object *improver, object *armour); 27int improve_armour(object *op, object *improver, object *armour);
27int convert_item(object *item, object *converter); 28int convert_item(object *item, object *converter);
28int apply_container(object *op, object *sack); 29int apply_container(object *op, object *sack);
29int esrv_apply_container(object *op, object *sack); 30int esrv_apply_container(object *op, object *sack);
30void move_apply(object *trap, object *victim, object *originator, bool move_on = true); 31void move_apply(object *trap, object *victim, object *originator);
31void do_learn_spell(object *op, object *spell, int special_prayer); 32void do_learn_spell(object *op, object *spell, int special_prayer);
32void do_forget_spell(object *op, const char *spell); 33void do_forget_spell(object *op, const char *spell);
33void apply_scroll(object *op, object *tmp, int dir); 34void apply_scroll(object *op, object *tmp, int dir);
34int dragon_eat_flesh(object *op, object *meal); 35int dragon_eat_flesh(object *op, object *meal);
35void apply_poison(object *op, object *tmp); 36void apply_poison(object *op, object *tmp);
426void delete_character(const char *name, int); 427void delete_character(const char *name, int);
427int verify_player(const char *name, char *password); 428int verify_player(const char *name, char *password);
428int check_name(player *me, const char *name); 429int check_name(player *me, const char *name);
429int create_savedir_if_needed(char *savedir); 430int create_savedir_if_needed(char *savedir);
430void destroy_object(object *op); 431void destroy_object(object *op);
431int save_player(object *op, int flag);
432void copy_file(const char *filename, FILE *fpout); 432void copy_file(const char *filename, FILE *fpout);
433void check_login(object *op);
434/* main.c */ 433/* main.c */
435void server_tick (); 434void server_tick ();
436void version(object *op); 435void version(object *op);
437void info_keys(object *op); 436void info_keys(object *op);
438void start_info(object *op);
439char *crypt_string(char *str, char *salt); 437char *crypt_string(char *str, char *salt);
440int check_password(char *typed, char *crypted); 438int check_password(char *typed, char *crypted);
441void enter_player_savebed(object *op); 439void enter_player_savebed(object *op);
442void leave_map(object *op); 440void leave_map(object *op);
443void set_map_timeout(maptile *oldmap); 441void set_map_timeout(maptile *oldmap);
444char *clean_path(const char *file); 442char *clean_path(const char *file);
445char *unclean_path(const char *src); 443char *unclean_path(const char *src);
446void enter_exit(object *op, object *exit_ob); 444void enter_exit(object *op, object *exit_ob);
447void process_events(); 445void process_events();
448void clean_tmp_files(void); 446void clean_tmp_files(void);
449void cleanup(void); 447void cleanup (bool make_core = false);
450void leave(player *pl,int draw_exit); 448void leave(player *pl,int draw_exit);
451int forbid_play(void); 449int forbid_play(void);
452void do_specials(void); 450void do_specials(void);
453int main(int argc, char **argv); 451int main(int argc, char **argv);
454/* monster.c */ 452/* monster.c */
522player *find_player_partial_name(const char *plname); 520player *find_player_partial_name(const char *plname);
523void display_motd(const object *op); 521void display_motd(const object *op);
524void send_rules(const object *op); 522void send_rules(const object *op);
525void send_news(const object *op); 523void send_news(const object *op);
526int playername_ok(const char *cp); 524int playername_ok(const char *cp);
527int add_player(client *ns);
528archetype *get_player_archetype(archetype *at); 525archetype *get_player_archetype(archetype *at);
529object *get_nearest_player(object *mon); 526object *get_nearest_player(object *mon);
530int path_to_player(object *mon, object *pl, unsigned mindiff); 527int path_to_player(object *mon, object *pl, unsigned mindiff);
531void give_initial_items(object *pl, treasurelist *items); 528void give_initial_items(object *pl, treasurelist *items);
532void get_name(object *op); 529void get_name(object *op);
533void get_password(object *op); 530void get_password(object *op);
534void play_again(object *op); 531void play_again(object *op);
535int receive_play_again(object *op, char key); 532int receive_play_again(object *op, char key);
536void confirm_password(object *op); 533void confirm_password(object *op);
537void get_party_password(object *op, partylist *party); 534void get_party_password(object *op, partylist *party);
538int roll_stat(void);
539void roll_stats(object *op);
540void Roll_Again(object *op); 535void Roll_Again(object *op);
541void Swap_Stat(object *op, int Swap_Second); 536void Swap_Stat(object *op, int Swap_Second);
542int key_roll_stat(object *op, char key); 537int key_roll_stat(object *op, char key);
543int key_change_class(object *op, char key); 538int key_change_class(object *op, char key);
544int key_confirm_quit(object *op, char key); 539int key_confirm_quit(object *op, char key);

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