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Comparing deliantra/server/include/sproto.h (file contents):
Revision 1.5 by pippijn, Sat May 6 13:16:06 2006 UTC vs.
Revision 1.30 by elmex, Tue Dec 19 15:30:01 2006 UTC

1/* alchemy.c */ 1/* alchemy.c */
2int need_identify (const object *obj);
3int apply_shop_mat (object *shop_mat, object *op);
4const char *cost_string_from_value(sint64 cost, int approx);
5void pay_player (object *pl, sint64 amount);
6sint64 pay_player_arch (object *pl, const char *arch, sint64 amount);
2void attempt_do_alchemy(object *caster, object *cauldron); 7void attempt_do_alchemy(object *caster, object *cauldron);
3int content_recipe_value(object *op); 8int content_recipe_value(object *op);
4int numb_ob_inside(object *op); 9int numb_ob_inside(object *op);
5object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches); 10object *attempt_recipe(object *caster, object *cauldron, int ability, recipe *rp, int nbatches);
6void adjust_product(object *item, int lvl, int yield); 11void adjust_product(object *item, int lvl, int yield);
36int unapply_for_ob(object *who, object *op, int aflags); 41int unapply_for_ob(object *who, object *op, int aflags);
37int can_apply_object(object *who, object *op); 42int can_apply_object(object *who, object *op);
38int apply_special(object *who, object *op, int aflags); 43int apply_special(object *who, object *op, int aflags);
39int monster_apply_special(object *who, object *op, int aflags); 44int monster_apply_special(object *who, object *op, int aflags);
40int auto_apply(object *op); 45int auto_apply(object *op);
41void fix_auto_apply(mapstruct *m); 46void fix_auto_apply(maptile *m);
42void eat_special_food(object *who, object *food); 47void eat_special_food(object *who, object *food);
43void apply_lighter(object *who, object *lighter); 48void apply_lighter(object *who, object *lighter);
44void scroll_failure(object *op, int failure, int power); 49void scroll_failure(object *op, int failure, int power);
45void apply_changes_to_player(object *pl, object *change); 50void apply_changes_to_player(object *pl, object *change);
46void apply_item_transformer(object *pl, object *transformer); 51void apply_item_transformer(object *pl, object *transformer);
74int find_unused_connected_value(struct mapdef *map); 79int find_unused_connected_value(struct mapdef *map);
75int find_or_create_connection_for_map(object *pl, short x, short y, object *rune); 80int find_or_create_connection_for_map(object *pl, short x, short y, object *rune);
76object *get_connection_rune(object *pl, short x, short y); 81object *get_connection_rune(object *pl, short x, short y);
77object *get_msg_book(object *pl, short x, short y); 82object *get_msg_book(object *pl, short x, short y);
78object *get_wall(struct mapdef *map, int x, int y); 83object *get_wall(struct mapdef *map, int x, int y);
79void fix_walls(struct mapdef *map, int x, int y); 84void fix_walls(maptile *map, int x, int y);
85void fix_walls_around(maptile *map, int x, int y);
80void apply_builder_floor(object *pl, object *material, short x, short y); 86void apply_builder_floor(object *pl, object *material, short x, short y);
81void apply_builder_wall(object *pl, object *material, short x, short y); 87void apply_builder_wall(object *pl, object *material, short x, short y);
82void apply_builder_item(object *pl, object *item, short x, short y); 88void apply_builder_item(object *pl, object *item, short x, short y);
83void apply_builder_remove(object *pl, int dir); 89void apply_builder_remove(object *pl, int dir);
84void apply_map_builder(object *pl, int dir); 90void apply_map_builder(object *pl, int dir);
153int command_bug(object *op, char *params); 159int command_bug(object *op, char *params);
154void malloc_info(object *op); 160void malloc_info(object *op);
155void current_region_info(object *op); 161void current_region_info(object *op);
156void current_map_info(object *op); 162void current_map_info(object *op);
157int command_whereabouts(object *op, char *params); 163int command_whereabouts(object *op, char *params);
158int command_who(object *op, char *params);
159void display_who_entry(object *op, player *pl, const char *format);
160void get_who_escape_code_value(char *return_val, const char letter, player *pl);
161int command_afk(object *op, char *params); 164int command_afk(object *op, char *params);
162int command_malloc(object *op, char *params); 165int command_malloc(object *op, char *params);
163int command_mapinfo(object *op, char *params); 166int command_mapinfo(object *op, char *params);
164int command_whereami(object *op, char *params); 167int command_whereami(object *op, char *params);
165int command_maps(object *op, char *params); 168int command_maps(object *op, char *params);
221int command_southeast(object *op, char *params); 224int command_southeast(object *op, char *params);
222int command_southwest(object *op, char *params); 225int command_southwest(object *op, char *params);
223int command_west(object *op, char *params); 226int command_west(object *op, char *params);
224int command_stay(object *op, char *params); 227int command_stay(object *op, char *params);
225/* c_new.c */ 228/* c_new.c */
226int execute_newserver_command(object *pl, char *command); 229void execute_newserver_command(object *pl, char *command);
227int command_run(object *op, char *params); 230int command_run(object *op, char *params);
228int command_run_stop(object *op, char *params); 231int command_run_stop(object *op, char *params);
229int command_fire(object *op, char *params); 232int command_fire(object *op, char *params);
230int command_fire_stop(object *op, char *params); 233int command_fire_stop(object *op, char *params);
231int bad_command(object *op, char *params); 234int bad_command(object *op, char *params);
256int command_pickup(object *op, char *params); 259int command_pickup(object *op, char *params);
257void set_pickup_mode(object *op, int i); 260void set_pickup_mode(object *op, int i);
258int command_search_items(object *op, char *params); 261int command_search_items(object *op, char *params);
259int command_rename_item(object *op, char *params); 262int command_rename_item(object *op, char *params);
260/* c_party.c */ 263/* c_party.c */
264int same_party(partylist *a, partylist *b);
261partylist *get_firstparty(void); 265partylist *get_firstparty(void);
262void remove_party(partylist *target_party); 266void remove_party(partylist *target_party);
263void obsolete_parties(void); 267void obsolete_parties(void);
268void add_kill_to_party(partylist *party, char *killer, char *dead, long exp);
264int confirm_party_password(object *op); 269int confirm_party_password(object *op);
265void receive_party_password(object *op, char k); 270void receive_party_password(object *op, char k);
266void send_party_message(object *op, char *msg); 271void send_party_message(object *op, char *msg);
267int command_gsay(object *op, char *params); 272int command_gsay(object *op, char *params);
268int command_party(object *op, char *params); 273int command_party(object *op, char *params);
282int command_banish(object *op, char *params); 287int command_banish(object *op, char *params);
283int command_kick(object *op, char *params); 288int command_kick(object *op, char *params);
284int command_save_overlay(object *op, char *params); 289int command_save_overlay(object *op, char *params);
285int command_toggle_shout(object *op, char *params); 290int command_toggle_shout(object *op, char *params);
286int command_shutdown(object *op, char *params); 291int command_shutdown(object *op, char *params);
287int command_goto(object *op, char *params);
288int command_generate(object *op, char *params);
289int command_freeze(object *op, char *params); 292int command_freeze(object *op, char *params);
290int command_arrest(object *op, char *params); 293int command_arrest(object *op, char *params);
291int command_summon(object *op, char *params); 294int command_summon(object *op, char *params);
292int command_teleport(object *op, char *params); 295int command_teleport(object *op, char *params);
293int command_create(object *op, char *params); 296int command_create(object *op, char *params);
327int command_insert_into(object *op, char *params); 330int command_insert_into(object *op, char *params);
328/* commands.c */ 331/* commands.c */
329void init_commands(void); 332void init_commands(void);
330CommFunc find_oldsocket_command(char *cmd); 333CommFunc find_oldsocket_command(char *cmd);
331CommFunc find_oldsocket_command2(char *cmd); 334CommFunc find_oldsocket_command2(char *cmd);
332int parse_string(object *op, char *str);
333int parse_command(object *op, char *str);
334/* daemon.c */ 335/* daemon.c */
335FILE *BecomeDaemon(char *filename); 336FILE *BecomeDaemon(const char *filename);
336/* disease.c */ 337/* disease.c */
337int move_disease(object *disease); 338int move_disease(object *disease);
338int remove_symptoms(object *disease); 339int remove_symptoms(object *disease);
339object *find_symptom(object *disease); 340object *find_symptom(object *disease);
340int check_infection(object *disease); 341int check_infection(object *disease);
420void add_to_racelist(const char *race_name, object *op); 421void add_to_racelist(const char *race_name, object *op);
421racelink *get_racelist(void); 422racelink *get_racelist(void);
422racelink *find_racelink(const char *name); 423racelink *find_racelink(const char *name);
423/* login.c */ 424/* login.c */
424void emergency_save(int flag); 425void emergency_save(int flag);
425void delete_character(const char *name, int new); 426void delete_character(const char *name, int);
426int verify_player(const char *name, char *password); 427int verify_player(const char *name, char *password);
427int check_name(player *me, const char *name); 428int check_name(player *me, const char *name);
428int create_savedir_if_needed(char *savedir); 429int create_savedir_if_needed(char *savedir);
429void destroy_object(object *op); 430void destroy_object(object *op);
430int save_player(object *op, int flag); 431int save_player(object *op, int flag);
431void copy_file(const char *filename, FILE *fpout); 432void copy_file(const char *filename, FILE *fpout);
432void check_login(object *op); 433void check_login(object *op);
433/* main.c */ 434/* main.c */
435void server_tick ();
434void version(object *op); 436void version(object *op);
435void info_keys(object *op); 437void info_keys(object *op);
436void start_info(object *op); 438void start_info(object *op);
437char *crypt_string(char *str, char *salt); 439char *crypt_string(char *str, char *salt);
438int check_password(char *typed, char *crypted); 440int check_password(char *typed, char *crypted);
439void enter_player_savebed(object *op); 441void enter_player_savebed(object *op);
440void leave_map(object *op); 442void leave_map(object *op);
441void set_map_timeout(mapstruct *oldmap); 443void set_map_timeout(maptile *oldmap);
442char *clean_path(const char *file); 444char *clean_path(const char *file);
443char *unclean_path(const char *src); 445char *unclean_path(const char *src);
444void enter_exit(object *op, object *exit_ob); 446void enter_exit(object *op, object *exit_ob);
445void process_active_maps(void);
446void process_players1(mapstruct *map);
447void process_players2(mapstruct *map);
448void process_events(mapstruct *map); 447void process_events();
449void clean_tmp_files(void); 448void clean_tmp_files(void);
450void cleanup(void); 449void cleanup(void);
451void leave(player *pl, int draw_exit); 450void leave(player *pl,int draw_exit);
452int forbid_play(void); 451int forbid_play(void);
453void do_specials(void); 452void do_specials(void);
454int main(int argc, char **argv); 453int main(int argc, char **argv);
455/* monster.c */ 454/* monster.c */
456object *check_enemy(object *npc, rv_vector *rv); 455object *check_enemy(object *npc, rv_vector *rv);
484void pace_movev(object *ob); 483void pace_movev(object *ob);
485void pace_moveh(object *ob); 484void pace_moveh(object *ob);
486void pace2_movev(object *ob); 485void pace2_movev(object *ob);
487void pace2_moveh(object *ob); 486void pace2_moveh(object *ob);
488void rand_move(object *ob); 487void rand_move(object *ob);
489void check_earthwalls(object *op, mapstruct *m, int x, int y); 488void check_earthwalls(object *op, maptile *m, int x, int y);
490void check_doors(object *op, mapstruct *m, int x, int y); 489void check_doors(object *op, maptile *m, int x, int y);
491void communicate(object *op, const char *txt); 490void communicate(object *op, const char *txt);
492int talk_to_npc(object *op, object *npc, const char *txt); 491int talk_to_npc(object *op, object *npc, const char *txt);
493int talk_to_wall(object *pl, object *npc, const char *txt); 492int talk_to_wall(object *pl, object *npc, const char *txt);
494object *find_mon_throw_ob(object *op); 493object *find_mon_throw_ob(object *op);
495int can_detect_enemy(object *op, object *enemy, rv_vector *rv); 494int can_detect_enemy(object *op, object *enemy, rv_vector *rv);
499int move_object(object *op, int dir); 498int move_object(object *op, int dir);
500int move_ob(object *op, int dir, object *originator); 499int move_ob(object *op, int dir, object *originator);
501int transfer_ob(object *op, int x, int y, int randomly, object *originator); 500int transfer_ob(object *op, int x, int y, int randomly, object *originator);
502int teleport(object *teleporter, uint8 tele_type, object *user); 501int teleport(object *teleporter, uint8 tele_type, object *user);
503void recursive_roll(object *op, int dir, object *pusher); 502void recursive_roll(object *op, int dir, object *pusher);
504int try_fit(object *op, mapstruct *m, int x, int y); 503int try_fit(object *op, maptile *m, int x, int y);
505int roll_ob(object *op, int dir, object *pusher); 504int roll_ob(object *op, int dir, object *pusher);
506int push_ob(object *who, int dir, object *pusher); 505int push_ob(object *who, int dir, object *pusher);
507/* pets.c */ 506/* pets.c */
508object *get_pet_enemy(object *pet, rv_vector *rv); 507object *get_pet_enemy(object *pet, rv_vector *rv);
509void terminate_all_pets(object *owner); 508void terminate_all_pets(object *owner);
510void remove_all_pets(mapstruct *map); 509void remove_all_pets(maptile *map);
511void follow_owner(object *ob, object *owner); 510int follow_owner(object *ob, object *owner);
512void pet_move(object *ob); 511void pet_move(object *ob);
513object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem); 512object *fix_summon_pet(archetype *at, object *op, int dir, int is_golem);
514void move_golem(object *op); 513void move_golem(object *op);
515void control_golem(object *op, int dir); 514void control_golem(object *op, int dir);
516int summon_golem(object *op, object *caster, int dir, object *spob); 515int summon_golem(object *op, object *caster, int dir, object *spob);
523player *find_player_partial_name(const char *plname); 522player *find_player_partial_name(const char *plname);
524void display_motd(const object *op); 523void display_motd(const object *op);
525void send_rules(const object *op); 524void send_rules(const object *op);
526void send_news(const object *op); 525void send_news(const object *op);
527int playername_ok(const char *cp); 526int playername_ok(const char *cp);
528int add_player(NewSocket *ns); 527int add_player(client *ns);
529archetype *get_player_archetype(archetype *at); 528archetype *get_player_archetype(archetype *at);
530object *get_nearest_player(object *mon); 529object *get_nearest_player(object *mon);
531int path_to_player(object *mon, object *pl, unsigned mindiff); 530int path_to_player(object *mon, object *pl, unsigned mindiff);
532void give_initial_items(object *pl, treasurelist *items); 531void give_initial_items(object *pl, treasurelist *items);
533void get_name(object *op); 532void get_name(object *op);
582void *cfapi_get_hooks(int *type, ...); 581void *cfapi_get_hooks(int *type, ...);
583int plugins_remove_plugin(const char *id); 582int plugins_remove_plugin(const char *id);
584crossfire_plugin *plugins_find_plugin(const char *id); 583crossfire_plugin *plugins_find_plugin(const char *id);
585void plugins_display_list(object *op); 584void plugins_display_list(object *op);
586void *cfapi_system_find_animation(int *type, ...); 585void *cfapi_system_find_animation(int *type, ...);
587void *cfapi_system_strdup_local(int *type, ...); 586void *cfapi_system_strdup(int *type, ...);
588void *cfapi_system_register_global_event(int *type, ...); 587void *cfapi_system_register_global_event(int *type, ...);
589void *cfapi_system_unregister_global_event(int *type, ...); 588void *cfapi_system_unregister_global_event(int *type, ...);
590void *cfapi_system_add_string(int *type, ...);
591void *cfapi_system_remove_string(int *type, ...);
592void *cfapi_system_check_path(int *type, ...); 589void *cfapi_system_check_path(int *type, ...);
593void *cfapi_system_re_cmp(int *type, ...); 590void *cfapi_system_re_cmp(int *type, ...);
594void *cfapi_system_directory(int *type, ...); 591void *cfapi_system_directory(int *type, ...);
595void *cfapi_map_get_map(int *type, ...); 592void *cfapi_map_get_map(int *type, ...);
596void *cfapi_map_has_been_loaded(int *type, ...); 593void *cfapi_map_has_been_loaded(int *type, ...);
674int trap_see(object *op, object *trap); 671int trap_see(object *op, object *trap);
675int trap_show(object *trap, object *where); 672int trap_show(object *trap, object *where);
676int trap_disarm(object *disarmer, object *trap, int risk, object *skill); 673int trap_disarm(object *disarmer, object *trap, int risk, object *skill);
677void trap_adjust(object *trap, int difficulty); 674void trap_adjust(object *trap, int difficulty);
678/* shop.c */ 675/* shop.c */
679double shopkeeper_approval(const mapstruct *map, const object *player); 676int get_payment(object *pl);
680uint64 query_cost(const object *tmp, object *who, int flag); 677sint64 query_cost(const object *tmp, object *who, int flag);
681const char *query_cost_string(const object *tmp, object *who, int flag); 678const char *query_cost_string(const object *tmp, object *who, int flag);
682uint64 query_money(const object *op); 679sint64 query_money(const object *op);
683int pay_for_amount(uint64 to_pay, object *pl); 680int pay_for_amount(sint64 to_pay, object *pl);
684int pay_for_item(object *op, object *pl); 681int pay_for_item(object *op, object *pl);
685int can_pay(object *pl); 682int can_pay(object *pl);
686int get_payment(object *pl, object *op);
687void sell_item(object *op, object *pl); 683void sell_item(object *op, object *pl);
684double shopkeeper_approval(const maptile *map, const object *player);
688int describe_shop(const object *op); 685int describe_shop(const object *op);
689void shop_listing(object *op); 686void shop_listing(object *op);
687bool is_in_shop (object *o);
688bool is_in_shop (maptile *map, int x, int y);
690/* skills.c */ 689/* skills.c */
691int steal(object *op, int dir, object *skill); 690int steal(object *op, int dir, object *skill);
692int pick_lock(object *pl, int dir, object *skill); 691int pick_lock(object *pl, int dir, object *skill);
693int hide(object *op, object *skill); 692int hide(object *op, object *skill);
694int jump(object *pl, int dir, object *skill); 693int jump(object *pl, int dir, object *skill);
713int calc_skill_exp(object *who, object *op, object *skill); 712int calc_skill_exp(object *who, object *op, object *skill);
714int learn_skill(object *pl, object *scroll); 713int learn_skill(object *pl, object *scroll);
715void show_skills(object *op, const char *search); 714void show_skills(object *op, const char *search);
716int use_skill(object *op, const char *string); 715int use_skill(object *op, const char *string);
717int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill); 716int skill_attack(object *tmp, object *pl, int dir, const char *string, object *skill);
718static int attack_hth(object *pl, int dir, const char *string, object *skill);
719static int attack_melee_weapon(object *op, int dir, const char *string, object *skill);
720/* spell_attack.c */ 717/* spell_attack.c */
721void check_spell_knockback(object *op); 718void check_spell_knockback(object *op);
722void forklightning(object *op, object *tmp); 719void forklightning(object *op, object *tmp);
723void move_bolt(object *op); 720void move_bolt(object *op);
724int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill); 721int fire_bolt(object *op, object *caster, int dir, object *spob, object *skill);
784/* spell_util.c */ 781/* spell_util.c */
785object *find_random_spell_in_ob(object *ob, const char *skill); 782object *find_random_spell_in_ob(object *ob, const char *skill);
786void set_spell_skill(object *op, object *caster, object *spob, object *dest); 783void set_spell_skill(object *op, object *caster, object *spob, object *dest);
787void init_spells(void); 784void init_spells(void);
788void dump_spells(void); 785void dump_spells(void);
789void spell_effect(object *spob, int x, int y, mapstruct *map, object *originator); 786void spell_effect(object *spob, int x, int y, maptile *map, object *originator);
790int min_casting_level(object *caster, object *spell); 787int min_casting_level(object *caster, object *spell);
791int caster_level(object *caster, object *spell); 788int caster_level(object *caster, object *spell);
792sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags); 789sint16 SP_level_spellpoint_cost(object *caster, object *spell, int flags);
793int SP_level_dam_adjust(object *caster, object *spob); 790int SP_level_dam_adjust(object *caster, object *spob);
794int SP_level_duration_adjust(object *caster, object *spob); 791int SP_level_duration_adjust(object *caster, object *spob);
795int SP_level_range_adjust(object *caster, object *spob); 792int SP_level_range_adjust(object *caster, object *spob);
796object *check_spell_known(object *op, const char *name); 793object *check_spell_known(object *op, const char *name);
797object *lookup_spell_by_name(object *op, const char *spname); 794object *lookup_spell_by_name(object *op, const char *spname);
798int reflwall(mapstruct *m, int x, int y, object *sp_op); 795int reflwall(maptile *m, int x, int y, object *sp_op);
799int cast_create_obj(object *op, object *caster, object *new_op, int dir); 796int cast_create_obj(object *op, object *caster, object *new_op, int dir);
800int ok_to_put_more(mapstruct *m, sint16 x, sint16 y, object *op, int immune_stop); 797int ok_to_put_more(maptile *m, sint16 x, sint16 y, object *op, int immune_stop);
801int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell); 798int fire_arch_from_position(object *op, object *caster, sint16 x, sint16 y, int dir, object *spell);
802void regenerate_rod(object *rod); 799void regenerate_rod(object *rod);
803void drain_rod_charge(object *rod); 800void drain_rod_charge(object *rod);
804object *find_target_for_friendly_spell(object *op, int dir); 801object *find_target_for_friendly_spell(object *op, int dir);
805int spell_find_dir(mapstruct *m, int x, int y, object *exclude); 802int spell_find_dir(maptile *m, int x, int y, object *exclude);
806void put_a_monster(object *op, const char *monstername); 803void put_a_monster(object *op, const char *monstername);
807int summon_hostile_monsters(object *op, int n, const char *monstername); 804int summon_hostile_monsters(object *op, int n, const char *monstername);
808void shuffle_attack(object *op, int change_face); 805void shuffle_attack(object *op, int change_face);
809void prayer_failure(object *op, int failure, int power); 806void prayer_failure(object *op, int failure, int power);
810void spell_failure(object *op, int failure, int power, object *skill); 807void spell_failure(object *op, int failure, int power, object *skill);
816/* swamp.c */ 813/* swamp.c */
817void walk_on_deep_swamp(object *op, object *victim); 814void walk_on_deep_swamp(object *op, object *victim);
818void move_deep_swamp(object *op); 815void move_deep_swamp(object *op);
819/* swap.c */ 816/* swap.c */
820void read_map_log(void); 817void read_map_log(void);
821void swap_map(mapstruct *map); 818void swap_map(maptile *map);
822void check_active_maps(void); 819void check_active_maps(void);
823mapstruct *map_least_timeout(char *except_level); 820maptile *map_least_timeout(char *except_level);
824void swap_below_max(char *except_level); 821void swap_below_max(char *except_level);
825int players_on_map(mapstruct *m, int show_all); 822int players_on_map(maptile *m, int show_all);
826void flush_old_maps(void); 823void flush_old_maps(void);
827/* time.c */ 824/* time.c */
828void remove_door(object *op); 825void remove_door(object *op);
829void remove_door2(object *op); 826void remove_door2(object *op);
830void generate_monster_inv(object *gen); 827void generate_monster_inv(object *gen);
837void move_timed_gate(object *op); 834void move_timed_gate(object *op);
838void move_detector(object *op); 835void move_detector(object *op);
839void animate_trigger(object *op); 836void animate_trigger(object *op);
840void move_hole(object *op); 837void move_hole(object *op);
841object *stop_item(object *op); 838object *stop_item(object *op);
842void fix_stopped_item(object *op, mapstruct *map, object *originator); 839void fix_stopped_item(object *op, maptile *map, object *originator);
843object *fix_stopped_arrow(object *op); 840object *fix_stopped_arrow(object *op);
844void move_arrow(object *op); 841void move_arrow(object *op);
845void change_object(object *op); 842void change_object(object *op);
846void move_teleporter(object *op); 843void move_teleporter(object *op);
847void move_player_changer(object *op); 844void move_player_changer(object *op);
856void cftimer_process_event(object *ob); 853void cftimer_process_event(object *ob);
857int cftimer_create(int id, long delay, object *ob, int mode); 854int cftimer_create(int id, long delay, object *ob, int mode);
858int cftimer_destroy(int id); 855int cftimer_destroy(int id);
859int cftimer_find_free_id(void); 856int cftimer_find_free_id(void);
860/* weather.c */ 857/* weather.c */
861void set_darkness_map(mapstruct *m); 858void set_darkness_map(maptile *m);
862void tick_the_clock(void); 859void tick_the_clock(void);
863void init_weather(void); 860void init_weather(void);
864void weather_effect(const char *filename); 861void weather_effect(const char *filename);
865int worldmap_to_weathermap(int x, int y, int *wx, int *wy, mapstruct *m); 862int worldmap_to_weathermap(int x, int y, int *wx, int *wy, maptile *m);
866int real_world_temperature(int x, int y, mapstruct *m); 863int real_world_temperature(int x, int y, maptile *m);
867int similar_direction(int a, int b); 864int similar_direction(int a, int b);

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